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hlsl.nonint-index.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(f1; ( temp float)
0:4 Function Parameters:
0:4 'input' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 add ( temp float)
0:7 indirect index ( temp float)
0:7 Constant:
0:7 1.000000
0:7 2.000000
0:7 3.000000
0:7 Convert float to uint ( temp uint)
0:7 'input' ( in float)
0:7 Constant:
0:7 3.000000
0:7 Constant:
0:7 2.000000
0:7 Constant:
0:7 1.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'input' ( temp float)
0:? 'input' (layout( location=0) in float)
0:4 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:4 Function Call: @main(f1; ( temp float)
0:? 'input' ( temp float)
0:? Linker Objects
0:? 'array' ( const 3-element array of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? '@entryPointOutput' (layout( location=0) out float)
0:? 'input' (layout( location=0) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(f1; ( temp float)
0:4 Function Parameters:
0:4 'input' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp float)
0:7 add ( temp float)
0:7 add ( temp float)
0:7 indirect index ( temp float)
0:7 Constant:
0:7 1.000000
0:7 2.000000
0:7 3.000000
0:7 Convert float to uint ( temp uint)
0:7 'input' ( in float)
0:7 Constant:
0:7 3.000000
0:7 Constant:
0:7 2.000000
0:7 Constant:
0:7 1.000000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'input' ( temp float)
0:? 'input' (layout( location=0) in float)
0:4 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:4 Function Call: @main(f1; ( temp float)
0:? 'input' ( temp float)
0:? Linker Objects
0:? 'array' ( const 3-element array of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? '@entryPointOutput' (layout( location=0) out float)
0:? 'input' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 35
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "@main(f1;"
Name 9 "input"
Name 22 "indexable"
Name 30 "input"
Name 32 "input"
Name 35 "@entryPointOutput"
Name 36 "param"
Decorate 32(input) Location 0
Decorate 35(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr)
12: TypeInt 32 0
13: 12(int) Constant 3
14: TypeArray 6(float) 13
15: 6(float) Constant 1065353216
16: 6(float) Constant 1073741824
17: 6(float) Constant 1077936128
18: 14 ConstantComposite 15 16 17
21: TypePointer Function 14
31: TypePointer Input 6(float)
32(input): 31(ptr) Variable Input
34: TypePointer Output 6(float)
35(@entryPointOutput): 34(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(input): 7(ptr) Variable Function
36(param): 7(ptr) Variable Function
33: 6(float) Load 32(input)
Store 30(input) 33
37: 6(float) Load 30(input)
Store 36(param) 37
38: 6(float) FunctionCall 10(@main(f1;) 36(param)
Store 35(@entryPointOutput) 38
Return
FunctionEnd
10(@main(f1;): 6(float) Function None 8
9(input): 7(ptr) FunctionParameter
11: Label
22(indexable): 21(ptr) Variable Function
19: 6(float) Load 9(input)
20: 12(int) ConvertFToU 19
Store 22(indexable) 18
23: 7(ptr) AccessChain 22(indexable) 20
24: 6(float) Load 23
25: 6(float) FAdd 24 17
26: 6(float) FAdd 25 16
27: 6(float) FAdd 26 15
ReturnValue 27
FunctionEnd
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