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#include <string>
#include <vector>
#include <time.h>
#include "../src/glsl/glsl_optimizer.h"

#define GL_GLEXT_PROTOTYPES 1

#if __linux__
#define GOT_GFX 0
#else
#define GOT_GFX 1
#endif

#if GOT_GFX

// ---- Windows GL bits
#ifdef _MSC_VER
#define GOT_MORE_THAN_GLSL_120 1
#include <windows.h>
#include <gl/GL.h>
extern "C" {
typedef char GLchar;		/* native character */
typedef unsigned int GLuint;	/* shader object handle */
#define GL_VERTEX_SHADER              0x8B31
#define GL_FRAGMENT_SHADER            0x8B30
#define GL_COMPILE_STATUS             0x8B81
typedef void (WINAPI * PFNGLDELETESHADERPROC) (GLuint shader);
typedef GLuint (WINAPI * PFNGLCREATESHADERPROC) (GLenum type);
typedef void (WINAPI * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (WINAPI * PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (WINAPI * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (WINAPI * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
static PFNGLDELETESHADERPROC glDeleteShader;
static PFNGLCREATESHADERPROC glCreateShader;
static PFNGLSHADERSOURCEPROC glShaderSource;
static PFNGLCOMPILESHADERPROC glCompileShader;
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
static PFNGLGETSHADERIVPROC glGetShaderiv;
}
#endif // #ifdef _MSC_VER


// ---- Apple GL bits
#ifdef __APPLE__

#define GOT_MORE_THAN_GLSL_120 0
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/CGLTypes.h>
#include <dirent.h>
static CGLContextObj s_GLContext;
static CGLContextObj s_GLContext3;
static bool s_GL3Active = false;

#endif // ifdef __APPLE__


#else // #if GOT_GFX

#define GOT_MORE_THAN_GLSL_120 0
#include <cstdio>
#include <cstring>
#include "dirent.h"
#include "GL/gl.h"
#include "GL/glext.h"

#endif // ! #if GOT_GFX


#ifndef _MSC_VER
#include <unistd.h>
#endif


static bool InitializeOpenGL ()
{
	bool hasGLSL = false;

#if GOT_GFX

#ifdef _MSC_VER
	// setup minimal required GL
	HWND wnd = CreateWindowA(
		"STATIC",
		"GL",
		WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |	WS_CLIPCHILDREN,
		0, 0, 16, 16,
		NULL, NULL,
		GetModuleHandle(NULL), NULL );
	HDC dc = GetDC( wnd );

	PIXELFORMATDESCRIPTOR pfd = {
		sizeof(PIXELFORMATDESCRIPTOR), 1,
		PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
		PFD_TYPE_RGBA, 32,
		0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0,
		16, 0,
		0, PFD_MAIN_PLANE, 0, 0, 0, 0
	};

	int fmt = ChoosePixelFormat( dc, &pfd );
	SetPixelFormat( dc, fmt, &pfd );

	HGLRC rc = wglCreateContext( dc );
	wglMakeCurrent( dc, rc );
	
#elif defined(__APPLE__)
	
	CGLPixelFormatAttribute attributes[] = {
		kCGLPFAAccelerated,   // no software rendering
		(CGLPixelFormatAttribute) 0
	};
	CGLPixelFormatAttribute attributes3[] = {
		kCGLPFAAccelerated,   // no software rendering
		kCGLPFAOpenGLProfile, // core profile with the version stated below
		(CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core,
		(CGLPixelFormatAttribute) 0
	};
	GLint num;
	CGLPixelFormatObj pix;
	
	// create legacy context
	CGLChoosePixelFormat(attributes, &pix, &num);
	if (pix == NULL)
		return false;
	CGLCreateContext(pix, NULL, &s_GLContext);
	if (s_GLContext == NULL)
		return false;
	CGLDestroyPixelFormat(pix);
	CGLSetCurrentContext(s_GLContext);
	
	// create core 3.2 context
	CGLChoosePixelFormat(attributes3, &pix, &num);
	if (pix == NULL)
		return false;
	CGLCreateContext(pix, NULL, &s_GLContext3);
	if (s_GLContext3 == NULL)
		return false;
	CGLDestroyPixelFormat(pix);

#endif

	// check if we have GLSL
	const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
	hasGLSL = extensions != NULL && strstr(extensions, "GL_ARB_shader_objects") && strstr(extensions, "GL_ARB_vertex_shader") && strstr(extensions, "GL_ARB_fragment_shader");
	
	#if defined(__APPLE__)
	// using core profile; always has GLSL
	hasGLSL = true;
	#endif
	
	
#ifdef _MSC_VER
	if (hasGLSL)
	{
		glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
		glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
		glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
		glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
		glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
		glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
	}
#endif

#endif
	return hasGLSL;
}

static void CleanupGL()
{
#if GOT_GFX
	#ifdef __APPLE__
	CGLSetCurrentContext(NULL);
	if (s_GLContext)
		CGLDestroyContext(s_GLContext);
	if (s_GLContext3)
		CGLDestroyContext(s_GLContext3);
	#endif // #ifdef __APPLE__
#endif // #if GOT_GFX
}


static bool InitializeMetal ()
{
	bool hasMetal = false;
	
#if defined(__APPLE__)

	hasMetal = true; //@TODO: detect metal compiler presence
	
#endif
	
	return hasMetal;
}

static void replace_string (std::string& target, const std::string& search, const std::string& replace, size_t startPos)
{
	if (search.empty())
		return;
	
	std::string::size_type p = startPos;
	while ((p = target.find (search, p)) != std::string::npos)
	{
		target.replace (p, search.size (), replace);
		p += replace.size ();
	}
}

static bool CheckGLSL (bool vertex, bool gles, const std::string& testName, const char* prefix, const std::string& source)
{
	#if !GOT_GFX
	return true; // just assume it's ok
	#endif

	#if !GOT_MORE_THAN_GLSL_120
	if (source.find("#version 140") != std::string::npos)
		return true;
	#endif

	const bool need3 =
		(source.find("#version 150") != std::string::npos) ||
		(source.find("#version 300") != std::string::npos);
	
#	ifdef __APPLE__
	// Mac core context does not accept any older shader versions, so need to switch to
	// either legacy context or core one.
	if (need3)
	{
		if (!s_GL3Active)
			CGLSetCurrentContext(s_GLContext3);
		s_GL3Active = true;
	}
	else
	{
		if (s_GL3Active)
			CGLSetCurrentContext(s_GLContext);
		s_GL3Active = false;
	}
#	endif // ifdef __APPLE__
	
	
	std::string src;
	if (gles)
	{
		src += "#define lowp\n";
		src += "#define mediump\n";
		src += "#define highp\n";
		src += "#define texture2DLodEXT texture2DLod\n";
		src += "#define texture2DProjLodEXT texture2DProjLod\n";
		src += "#define texture2DGradEXT texture2DGradARB\n";
		src += "#define textureCubeGradEXT textureCubeGradARB\n";
		src += "#define gl_FragDepthEXT gl_FragDepth\n";
		if (!need3)
		{
			src += "#define gl_LastFragData _glesLastFragData\n";
			src += "varying lowp vec4 _glesLastFragData[4];\n";
		}
		if (!need3)
		{
			src += "float shadow2DEXT (sampler2DShadow s, vec3 p) { return shadow2D(s,p).r; }\n";
			src += "float shadow2DProjEXT (sampler2DShadow s, vec4 p) { return shadow2DProj(s,p).r; }\n";
		}
	}
	src += source;
	if (gles)
	{
		replace_string (src, "GL_EXT_shader_texture_lod", "GL_ARB_shader_texture_lod", 0);
		replace_string (src, "GL_EXT_draw_instanced", "GL_ARB_draw_instanced", 0);
		replace_string (src, "gl_InstanceIDEXT", "gl_InstanceIDARB	", 0);
		replace_string (src, "#extension GL_OES_standard_derivatives : require", "", 0);
		replace_string (src, "#extension GL_EXT_shadow_samplers : require", "", 0);
		replace_string (src, "#extension GL_EXT_frag_depth : require", "", 0);
		replace_string (src, "#extension GL_OES_standard_derivatives : enable", "", 0);
		replace_string (src, "#extension GL_EXT_shadow_samplers : enable", "", 0);
		replace_string (src, "#extension GL_EXT_frag_depth : enable", "", 0);
		replace_string (src, "#extension GL_EXT_draw_buffers : enable", "", 0);
		replace_string (src, "#extension GL_EXT_draw_buffers : require", "", 0);
		replace_string (src, "precision ", "// precision ", 0);
		replace_string (src, "#version 300 es", "", 0);
	}
	
	// can't check FB fetch on PC
	if (src.find("#extension GL_EXT_shader_framebuffer_fetch") != std::string::npos)
		return true;

	if (gles && need3)
	{
		src = "#version 330\n" + src;
	}
	const char* sourcePtr = src.c_str();

	
	GLuint shader = glCreateShader (vertex ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER);
	glShaderSource (shader, 1, &sourcePtr, NULL);
	glCompileShader (shader);
	GLint status;
	
	glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
	
	bool res = true;
	if (status != GL_TRUE)
	{
		char log[20000];
		log[0] = 0;
		GLsizei logLength;
		glGetShaderInfoLog (shader, sizeof(log), &logLength, log);
		printf ("\n  %s: real glsl compiler error on %s:\n%s\n", testName.c_str(), prefix, log);
		res = false;
	}
	glDeleteShader (shader);
	return res;
}


static bool CheckMetal (bool vertex, bool gles, const std::string& testName, const char* prefix, const std::string& source)
{
#if !GOT_GFX || !defined(__APPLE__)
	return true; // just assume it's ok
#else
	
	FILE* f = fopen ("metalTemp.metal", "wb");
	fwrite (source.c_str(), source.size(), 1, f);
	fclose (f);

#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__)
	int res = system("/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/usr/bin/metal metalTemp.metal -o metalTemp.o -std=ios-metal1.0 -Wno-parentheses-equality");
	if (res != 0)
	{
		printf ("\n  %s: Metal compiler failed\n", testName.c_str());
		return false;
	}
#endif //

	return true;
#endif
}


static bool ReadStringFromFile (const char* pathName, std::string& output)
{
	FILE* file = fopen( pathName, "rb" );
	if (file == NULL)
		return false;
	fseek(file, 0, SEEK_END);
	int length = ftell(file);
	fseek(file, 0, SEEK_SET);
	if (length < 0)
	{
		fclose( file );
		return false;
	}
	output.resize(length);
	int readLength = fread(&*output.begin(), 1, length, file);
	fclose(file);
	if (readLength != length)
	{
		output.clear();
		return false;
	}

	replace_string(output, "\r\n", "\n", 0);
	return true;
}

bool EndsWith (const std::string& str, const std::string& sub)
{
	return (str.size() >= sub.size()) && (strncmp (str.c_str()+str.size()-sub.size(), sub.c_str(), sub.size())==0);
}

typedef std::vector<std::string> StringVector;

static StringVector GetFiles (const std::string& folder, const std::string& endsWith)
{
	StringVector res;

	#ifdef _MSC_VER
	WIN32_FIND_DATAA FindFileData;
	HANDLE hFind = FindFirstFileA ((folder+"/*"+endsWith).c_str(), &FindFileData);
	if (hFind == INVALID_HANDLE_VALUE)
		return res;

	do {
		res.push_back (FindFileData.cFileName);
	} while (FindNextFileA (hFind, &FindFileData));

	FindClose (hFind);
	
	#else
	
	DIR *dirp;
	struct dirent *dp;

	if ((dirp = opendir(folder.c_str())) == NULL)
		return res;

	while ( (dp = readdir(dirp)) )
	{
		std::string fname = dp->d_name;
		if (fname == "." || fname == "..")
			continue;
		if (!EndsWith (fname, endsWith))
			continue;
		res.push_back (fname);
	}
	closedir(dirp);
	
	#endif

	return res;
}

static void DeleteFile (const std::string& path)
{
	#ifdef _MSC_VER
	DeleteFileA (path.c_str());
	#else
	unlink (path.c_str());
	#endif
}

static void MassageVertexForGLES (std::string& s)
{
	if (s.find ("_glesVertex") != std::string::npos)
		return;
	std::string pre;
	std::string version = "#version 300 es\n";
	size_t insertPoint = s.find(version);
	if (insertPoint != std::string::npos)
	{
		insertPoint += version.size();
		pre += "#define gl_Vertex _glesVertex\nin highp vec4 _glesVertex;\n";
		pre += "#define gl_Normal _glesNormal\nin mediump vec3 _glesNormal;\n";
		pre += "#define gl_MultiTexCoord0 _glesMultiTexCoord0\nin highp vec4 _glesMultiTexCoord0;\n";
		pre += "#define gl_MultiTexCoord1 _glesMultiTexCoord1\nin highp vec4 _glesMultiTexCoord1;\n";
		pre += "#define gl_Color _glesColor\nin lowp vec4 _glesColor;\n";
	}
	else
	{
		insertPoint = 0;
		pre += "#define gl_Vertex _glesVertex\nattribute highp vec4 _glesVertex;\n";
		pre += "#define gl_Normal _glesNormal\nattribute mediump vec3 _glesNormal;\n";
		pre += "#define gl_MultiTexCoord0 _glesMultiTexCoord0\nattribute highp vec4 _glesMultiTexCoord0;\n";
		pre += "#define gl_MultiTexCoord1 _glesMultiTexCoord1\nattribute highp vec4 _glesMultiTexCoord1;\n";
		pre += "#define gl_Color _glesColor\nattribute lowp vec4 _glesColor;\n";
	}
	
	s.insert (insertPoint, pre);
}

static void MassageFragmentForGLES (std::string& s)
{
	std::string pre;
	s = pre + s;
}

static const char* kGlslTypeNames[kGlslTypeCount] = {
	"float",
	"int",
	"bool",
	"2d",
	"3d",
	"cube",
	"2dshadow",
	"2darray",
	"other",
};
static const char* kGlslPrecNames[kGlslPrecCount] = {
	"high",
	"medium",
	"low",
};


static bool TestFile (glslopt_ctx* ctx, bool vertex,
	const std::string& testName,
	const std::string& inputPath,
	const std::string& outputPath,
	bool gles,
	bool doCheckGLSL,
	bool doCheckMetal)
{
	std::string input;
	if (!ReadStringFromFile (inputPath.c_str(), input))
	{
		printf ("\n  %s: failed to read input file\n", testName.c_str());
		return false;
	}
	if (doCheckGLSL)
	{
		if (!CheckGLSL (vertex, gles, testName, "input", input.c_str()))
			return false;
	}

	if (gles)
	{
		if (vertex)
			MassageVertexForGLES (input);
		else
			MassageFragmentForGLES (input);
	}

	bool res = true;

	glslopt_shader_type type = vertex ? kGlslOptShaderVertex : kGlslOptShaderFragment;
	glslopt_shader* shader = glslopt_optimize (ctx, type, input.c_str(), 0);

	bool optimizeOk = glslopt_get_status(shader);
	if (optimizeOk)
	{
		std::string textHir = glslopt_get_raw_output (shader);
		std::string textOpt = glslopt_get_output (shader);

		// append stats
		char buffer[1000];
		int statsAlu, statsTex, statsFlow;
		glslopt_shader_get_stats (shader, &statsAlu, &statsTex, &statsFlow);
		sprintf(buffer, "\n// stats: %i alu %i tex %i flow\n", statsAlu, statsTex, statsFlow);
		textOpt += buffer;
		
		// append inputs
		const int inputCount = glslopt_shader_get_input_count (shader);
		if (inputCount > 0)
		{
			sprintf(buffer, "// inputs: %i\n", inputCount);
			textOpt += buffer;
		}
		for (int i = 0; i < inputCount; ++i)
		{
			const char* parName;
			glslopt_basic_type parType;
			glslopt_precision parPrec;
			int parVecSize, parMatSize, parArrSize, location;
			glslopt_shader_get_input_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
			if (location >= 0)
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
			else
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
			textOpt += buffer;
		}
		// append uniforms
		const int uniformCount = glslopt_shader_get_uniform_count (shader);
		const int uniformSize = glslopt_shader_get_uniform_total_size (shader);
		if (uniformCount > 0)
		{
			sprintf(buffer, "// uniforms: %i (total size: %i)\n", uniformCount, uniformSize);
			textOpt += buffer;
		}
		for (int i = 0; i < uniformCount; ++i)
		{
			const char* parName;
			glslopt_basic_type parType;
			glslopt_precision parPrec;
			int parVecSize, parMatSize, parArrSize, location;
			glslopt_shader_get_uniform_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
			if (location >= 0)
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
			else
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
			textOpt += buffer;
		}
		// append textures
		const int textureCount = glslopt_shader_get_texture_count (shader);
		if (textureCount > 0)
		{
			sprintf(buffer, "// textures: %i\n", textureCount);
			textOpt += buffer;
		}
		for (int i = 0; i < textureCount; ++i)
		{
			const char* parName;
			glslopt_basic_type parType;
			glslopt_precision parPrec;
			int parVecSize, parMatSize, parArrSize, location;
			glslopt_shader_get_texture_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location);
			if (location >= 0)
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location);
			else
				sprintf(buffer, "//  #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize);
			textOpt += buffer;
		}

		std::string outputOpt;
		ReadStringFromFile (outputPath.c_str(), outputOpt);

		if (res && doCheckMetal && !CheckMetal (vertex, gles, testName, "metal", textOpt.c_str()))
			res = false;
		
		if (textOpt != outputOpt)
		{
			// write output
			FILE* f = fopen (outputPath.c_str(), "wb");
			if (!f)
			{
				printf ("\n  %s: can't write to optimized file!\n", testName.c_str());
			}
			else
			{
				fwrite (textOpt.c_str(), 1, textOpt.size(), f);
				fclose (f);
			}
			printf ("\n  %s: does not match optimized output\n", testName.c_str());
			res = false;
		}
		if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "raw", textHir.c_str()))
			res = false;
		if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "optimized", textOpt.c_str()))
			res = false;
	}
	else
	{
		printf ("\n  %s: optimize error: %s\n", testName.c_str(), glslopt_get_log(shader));
		res = false;
	}

	glslopt_shader_delete (shader);

	return res;
}


int main (int argc, const char** argv)
{
	if (argc < 2)
	{
		printf ("USAGE: glsloptimizer testfolder\n");
		return 1;
	}

	bool hasOpenGL = InitializeOpenGL ();
	bool hasMetal = InitializeMetal ();
	glslopt_ctx* ctx[3] = {
		glslopt_initialize(kGlslTargetOpenGLES20),
		glslopt_initialize(kGlslTargetOpenGLES30),
		glslopt_initialize(kGlslTargetOpenGL),
	};
	glslopt_ctx* ctxMetal = glslopt_initialize(kGlslTargetMetal);

	std::string baseFolder = argv[1];

	clock_t time0 = clock();

	// 2.39s
	// ralloc fix 256 initial: 1.35s

	static const char* kTypeName[2] = { "vertex", "fragment" };
	size_t tests = 0;
	size_t errors = 0;
	for (int type = 0; type < 2; ++type)
	{
		std::string testFolder = baseFolder + "/" + kTypeName[type];

		static const char* kAPIName[3] = { "OpenGL ES 2.0", "OpenGL ES 3.0", "OpenGL" };
		static const char* kApiIn [3] = {"-inES.txt", "-inES3.txt", "-in.txt"};
		static const char* kApiOut[3] = {"-outES.txt", "-outES3.txt", "-out.txt"};
		static const char* kApiOutMetal[3] = {"-outESMetal.txt", "-outES3Metal.txt", "-outMetal.txt"};
		for (int api = 0; api < 3; ++api)
		{
			printf ("\n** running %s tests for %s...\n", kTypeName[type], kAPIName[api]);
			StringVector inputFiles = GetFiles (testFolder, kApiIn[api]);

			size_t n = inputFiles.size();
			for (size_t i = 0; i < n; ++i)
			{
				std::string inname = inputFiles[i];
				//if (inname != "ast-in.txt")
				//	continue;
				std::string outname = inname.substr (0,inname.size()-strlen(kApiIn[api])) + kApiOut[api];
				std::string outnameMetal = inname.substr (0,inname.size()-strlen(kApiIn[api])) + kApiOutMetal[api];
				const bool useMetal = (api == 1);
				bool ok = TestFile (ctx[api], type==0, inname, testFolder + "/" + inname, testFolder + "/" + outname, api<=1, hasOpenGL, false);
				if (!ok)
				{
					++errors;
				}
				if (useMetal)
				{
					ok = TestFile (ctxMetal, type==0, inname, testFolder + "/" + inname, testFolder + "/" + outnameMetal, api==0, false, hasMetal);
					if (!ok)
					{
						++errors;
					}
				}
				++tests;
			}
		}
	}
	clock_t time1 = clock();
	float timeDelta = float(time1-time0)/CLOCKS_PER_SEC;

	if (errors != 0)
		printf ("\n**** %i tests (%.2fsec), %i !!!FAILED!!!\n", (int)tests, timeDelta, (int)errors);
	else
		printf ("\n**** %i tests (%.2fsec) succeeded\n", (int)tests, timeDelta);
	
	// 3.25s
	// with builtin call linking, 3.84s

	for (int i = 0; i < 2; ++i)
		glslopt_cleanup (ctx[i]);
	glslopt_cleanup (ctxMetal);
	CleanupGL();

	return errors ? 1 : 0;
}