summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment/qualifiers-layout-outES3Metal.txt
blob: 64f92a1ed5df4eadd6ebe43f58a8f04b3e5bdebb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
#include <metal_stdlib>
using namespace metal;
struct xlatMtlShaderInput {
};
struct xlatMtlShaderOutput {
  float4 final_color0 [[color(0)]];
  float4 final_color1 [[color(1)]];
  float4 final_color2 [[color(2)]];
};
struct xlatMtlShaderUniform {
};
;
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
{
  xlatMtlShaderOutput _mtl_o;
  _mtl_o.final_color0 = float4(1.0, 0.0, 0.0, 1.0);
  _mtl_o.final_color1 = float4(0.0, 1.0, 0.0, 1.0);
  _mtl_o.final_color2 = float4(0.0, 0.0, 1.0, 1.0);
  return _mtl_o;
}


// stats: 3 alu 0 tex 0 flow