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-rw-r--r--src/mame/includes/bfm_sc4.h22
-rw-r--r--src/mame/includes/bladestl.h2
-rw-r--r--src/mame/includes/cave.h36
-rw-r--r--src/mame/includes/cischeat.h4
-rw-r--r--src/mame/includes/cosmic.h2
-rw-r--r--src/mame/includes/crvision.h16
-rw-r--r--src/mame/includes/cybiko.h18
-rw-r--r--src/mame/includes/electron.h2
-rw-r--r--src/mame/includes/eti660.h2
-rw-r--r--src/mame/includes/fidelz80.h2
-rw-r--r--src/mame/includes/fuukifg2.h2
-rw-r--r--src/mame/includes/fuukifg3.h2
-rw-r--r--src/mame/includes/galpani2.h8
-rw-r--r--src/mame/includes/gamecom.h5
-rw-r--r--src/mame/includes/hec2hrp.h2
-rw-r--r--src/mame/includes/hh_tms1k.h2
-rw-r--r--src/mame/includes/hh_ucom4.h2
-rw-r--r--src/mame/includes/huebler.h24
-rw-r--r--src/mame/includes/itech8.h3
-rw-r--r--src/mame/includes/lordgun.h6
-rw-r--r--src/mame/includes/mbee.h4
-rw-r--r--src/mame/includes/megasys1.h2
-rw-r--r--src/mame/includes/midvunit.h8
-rw-r--r--src/mame/includes/midwunit.h4
-rw-r--r--src/mame/includes/midyunit.h31
-rw-r--r--src/mame/includes/mjkjidai.h2
-rw-r--r--src/mame/includes/model1.h4
-rw-r--r--src/mame/includes/namcona1.h3
-rw-r--r--src/mame/includes/namcos22.h2
-rw-r--r--src/mame/includes/orao.h2
-rw-r--r--src/mame/includes/p2000t.h16
-rw-r--r--src/mame/includes/pc8401a.h24
-rw-r--r--src/mame/includes/pce.h4
-rw-r--r--src/mame/includes/pdp1.h2
-rw-r--r--src/mame/includes/psikyo4.h2
-rw-r--r--src/mame/includes/segaorun.h5
-rw-r--r--src/mame/includes/segaybd.h39
-rw-r--r--src/mame/includes/seibuspi.h2
-rw-r--r--src/mame/includes/sidearms.h5
-rw-r--r--src/mame/includes/sorcerer.h2
-rw-r--r--src/mame/includes/ssystem3.h2
-rw-r--r--src/mame/includes/super80.h2
-rw-r--r--src/mame/includes/taito_f3.h4
-rw-r--r--src/mame/includes/taitojc.h2
-rw-r--r--src/mame/includes/thomson.h2
-rw-r--r--src/mame/includes/twin16.h2
-rw-r--r--src/mame/includes/tx0.h2
-rw-r--r--src/mame/includes/vector06.h10
-rw-r--r--src/mame/includes/vicdual.h2
-rw-r--r--src/mame/includes/vixen.h2
-rw-r--r--src/mame/includes/warpwarp.h3
-rw-r--r--src/mame/includes/zaccaria.h2
-rw-r--r--src/mame/includes/zaxxon.h2
-rw-r--r--src/mame/layout/sc2copcl7.lay5486
-rw-r--r--src/mame/layout/sc2cpe.lay5486
-rw-r--r--src/mame/layout/sc2prem2.lay5484
-rw-r--r--src/mame/layout/sc2prom.lay5487
-rw-r--r--src/mame/layout/sc2ptytm1.lay5487
-rw-r--r--src/mame/layout/sc2town2.lay5487
-rw-r--r--src/mame/layout/sc4_dmd.lay8197
-rw-r--r--src/mame/layout/sc4acesh.lay12105
-rw-r--r--src/mame/layout/sc4bantm.lay13733
-rw-r--r--src/mame/layout/sc4bedcl.lay17249
-rw-r--r--src/mame/layout/sc4blast.lay14957
-rw-r--r--src/mame/layout/sc4blokq.lay19705
-rw-r--r--src/mame/layout/sc4bobcl.lay14589
-rw-r--r--src/mame/layout/sc4brksp.lay18081
-rw-r--r--src/mame/layout/sc4brollb.lay14881
-rw-r--r--src/mame/layout/sc4cabin.lay13627
-rw-r--r--src/mame/layout/sc4canca.lay7689
-rw-r--r--src/mame/layout/sc4captn.lay15243
-rw-r--r--src/mame/layout/sc4cariqd.lay13715
-rw-r--r--src/mame/layout/sc4carrya.lay10059
-rw-r--r--src/mame/layout/sc4cashm.lay14123
-rw-r--r--src/mame/layout/sc4cclasd.lay10951
-rw-r--r--src/mame/layout/sc4cclim.lay6947
-rw-r--r--src/mame/layout/sc4cfcas.lay7577
-rw-r--r--src/mame/layout/sc4chainb.lay13555
-rw-r--r--src/mame/layout/sc4chavy.lay15491
-rw-r--r--src/mame/layout/sc4chick.lay6817
-rw-r--r--src/mame/layout/sc4chuba.lay13595
-rw-r--r--src/mame/layout/sc4clashd.lay16993
-rw-r--r--src/mame/layout/sc4clue.lay19081
-rw-r--r--src/mame/layout/sc4cmania.lay14431
-rw-r--r--src/mame/layout/sc4cmous.lay14889
-rw-r--r--src/mame/layout/sc4cnfr.lay11275
-rw-r--r--src/mame/layout/sc4coro.lay16461
-rw-r--r--src/mame/layout/sc4crc.lay15207
-rw-r--r--src/mame/layout/sc4crcla.lay16635
-rw-r--r--src/mame/layout/sc4crzgna.lay6595
-rw-r--r--src/mame/layout/sc4crzkya.lay7717
-rw-r--r--src/mame/layout/sc4cvanif.lay14203
-rw-r--r--src/mame/layout/sc4cvclb.lay15821
-rw-r--r--src/mame/layout/sc4monot.lay6959
-rw-r--r--src/mame/layout/sc4mspid.lay6593
-rw-r--r--src/mame/machine/3do.cpp2
-rw-r--r--src/mame/machine/archimds.cpp4
-rw-r--r--src/mame/machine/at.cpp2
-rw-r--r--src/mame/machine/awboard.cpp6
-rw-r--r--src/mame/machine/dmv_keyb.cpp6
-rw-r--r--src/mame/machine/fd1094.cpp31
-rw-r--r--src/mame/machine/fd1094.h5
-rw-r--r--src/mame/machine/ie15_kbd.cpp41
-rw-r--r--src/mame/machine/ie15_kbd.h5
-rw-r--r--src/mame/machine/km035.cpp36
-rw-r--r--src/mame/machine/km035.h17
-rw-r--r--src/mame/machine/m24_kbd.cpp10
-rw-r--r--src/mame/machine/midwunit.cpp2
-rw-r--r--src/mame/machine/midyunit.cpp2
-rw-r--r--src/mame/machine/ms7004.cpp42
-rw-r--r--src/mame/machine/ms7004.h17
-rw-r--r--src/mame/machine/namcoic.cpp12
-rw-r--r--src/mame/machine/pcd_kbd.cpp8
-rw-r--r--src/mame/machine/vector06.cpp59
-rw-r--r--src/mame/machine/wpc_pic.cpp2
-rw-r--r--src/mame/mame.lst28
-rw-r--r--src/mame/video/4enraya.cpp2
-rw-r--r--src/mame/video/alpha68k.cpp2
-rw-r--r--src/mame/video/ampoker2.cpp4
-rw-r--r--src/mame/video/amspdwy.cpp2
-rw-r--r--src/mame/video/angelkds.cpp6
-rw-r--r--src/mame/video/appoooh.cpp4
-rw-r--r--src/mame/video/armedf.cpp12
-rw-r--r--src/mame/video/atarifb.cpp6
-rw-r--r--src/mame/video/atarisy1.cpp2
-rw-r--r--src/mame/video/bankp.cpp4
-rw-r--r--src/mame/video/baraduke.cpp6
-rw-r--r--src/mame/video/battlex.cpp2
-rw-r--r--src/mame/video/bfm_dm01.cpp50
-rw-r--r--src/mame/video/bfm_dm01.h6
-rw-r--r--src/mame/video/calomega.cpp2
-rw-r--r--src/mame/video/cave.cpp10
-rw-r--r--src/mame/video/cclimber.cpp14
-rw-r--r--src/mame/video/champbas.cpp4
-rw-r--r--src/mame/video/dday.cpp8
-rw-r--r--src/mame/video/deniam.cpp6
-rw-r--r--src/mame/video/drmicro.cpp4
-rw-r--r--src/mame/video/equites.cpp8
-rw-r--r--src/mame/video/esd16.cpp8
-rw-r--r--src/mame/video/espial.cpp4
-rw-r--r--src/mame/video/fitfight.cpp6
-rw-r--r--src/mame/video/freekick.cpp2
-rw-r--r--src/mame/video/funkybee.cpp2
-rw-r--r--src/mame/video/gotcha.cpp4
-rw-r--r--src/mame/video/gumbo.cpp4
-rw-r--r--src/mame/video/himesiki.cpp2
-rw-r--r--src/mame/video/homedata.cpp48
-rw-r--r--src/mame/video/kan_pand.cpp12
-rw-r--r--src/mame/video/kopunch.cpp4
-rw-r--r--src/mame/video/kyugo.cpp4
-rw-r--r--src/mame/video/ladyfrog.cpp2
-rw-r--r--src/mame/video/lucky74.cpp4
-rw-r--r--src/mame/video/mappy.cpp6
-rw-r--r--src/mame/video/marineb.cpp2
-rw-r--r--src/mame/video/mcatadv.cpp4
-rw-r--r--src/mame/video/mcr.cpp8
-rw-r--r--src/mame/video/mcr3.cpp16
-rw-r--r--src/mame/video/mermaid.cpp4
-rw-r--r--src/mame/video/microtan.cpp6
-rw-r--r--src/mame/video/mjkjidai.cpp2
-rw-r--r--src/mame/video/model3.cpp16
-rw-r--r--src/mame/video/mosaic.cpp4
-rw-r--r--src/mame/video/mrjong.cpp2
-rw-r--r--src/mame/video/namcona1.cpp10
-rw-r--r--src/mame/video/namcos1.cpp12
-rw-r--r--src/mame/video/namcos2.cpp2
-rw-r--r--src/mame/video/namcos86.cpp8
-rw-r--r--src/mame/video/news.cpp4
-rw-r--r--src/mame/video/nmk16.cpp78
-rw-r--r--src/mame/video/oneshot.cpp6
-rw-r--r--src/mame/video/pacland.cpp4
-rw-r--r--src/mame/video/pacman.cpp8
-rw-r--r--src/mame/video/pass.cpp4
-rw-r--r--src/mame/video/phoenix.cpp4
-rw-r--r--src/mame/video/pirates.cpp6
-rw-r--r--src/mame/video/playch10.cpp4
-rw-r--r--src/mame/video/playmark.cpp38
-rw-r--r--src/mame/video/polepos.cpp4
-rw-r--r--src/mame/video/portrait.cpp4
-rw-r--r--src/mame/video/ppu2c0x.cpp44
-rw-r--r--src/mame/video/psikyo.cpp18
-rw-r--r--src/mame/video/psikyo4.cpp2
-rw-r--r--src/mame/video/punchout.cpp20
-rw-r--r--src/mame/video/quizdna.cpp4
-rw-r--r--src/mame/video/quizpani.cpp4
-rw-r--r--src/mame/video/rallyx.cpp16
-rw-r--r--src/mame/video/sderby.cpp6
-rw-r--r--src/mame/video/segag80r.cpp8
-rw-r--r--src/mame/video/segaic16.cpp16
-rw-r--r--src/mame/video/senjyo.cpp12
-rw-r--r--src/mame/video/shangkid.cpp2
-rw-r--r--src/mame/video/skykid.cpp4
-rw-r--r--src/mame/video/slapfght.cpp6
-rw-r--r--src/mame/video/solomon.cpp4
-rw-r--r--src/mame/video/spbactn.cpp4
-rw-r--r--src/mame/video/sslam.cpp8
-rw-r--r--src/mame/video/tankbatt.cpp2
-rw-r--r--src/mame/video/tbowl.cpp6
-rw-r--r--src/mame/video/tecmo.cpp10
-rw-r--r--src/mame/video/tecmo16.cpp18
-rw-r--r--src/mame/video/tehkanwc.cpp10
-rw-r--r--src/mame/video/thedeep.cpp4
-rw-r--r--src/mame/video/thepit.cpp4
-rw-r--r--src/mame/video/tiamc1.cpp6
-rw-r--r--src/mame/video/trucocl.cpp2
-rw-r--r--src/mame/video/usgames.cpp2
-rw-r--r--src/mame/video/vastar.cpp6
-rw-r--r--src/mame/video/vrender0.cpp4
-rw-r--r--src/mame/video/wc90.cpp12
-rw-r--r--src/mame/video/wc90b.cpp6
-rw-r--r--src/mame/video/x68k.cpp8
-rw-r--r--src/mame/video/xyonix.cpp2
-rw-r--r--src/mame/video/zodiack.cpp4
-rw-r--r--src/mame/video/zx8301.cpp24
-rw-r--r--src/osd/modules/debugger/debugimgui.cpp255
557 files changed, 471805 insertions, 48220 deletions
diff --git a/docs/.gitignore b/docs/.gitignore
new file mode 100644
index 00000000000..27ffc2f17fb
--- /dev/null
+++ b/docs/.gitignore
@@ -0,0 +1,2 @@
+*.pyc
+build
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
new file mode 100644
index 00000000000..8b137891791
--- /dev/null
+++ b/docs/CONTRIBUTING.md
@@ -0,0 +1 @@
+
diff --git a/docs/LICENSE b/docs/LICENSE
index 670154e3538..2c4afabdb63 100644
--- a/docs/LICENSE
+++ b/docs/LICENSE
@@ -114,3 +114,4 @@ Affirmer's express Statement of Purpose.
For more information, please see
<http://creativecommons.org/publicdomain/zero/1.0/>
+
diff --git a/docs/Makefile b/docs/Makefile
new file mode 100644
index 00000000000..b5c45c82ca7
--- /dev/null
+++ b/docs/Makefile
@@ -0,0 +1,158 @@
+# Makefile for Sphinx documentation
+#
+
+# You can set these variables from the command line.
+SPHINXOPTS =
+SPHINXBUILD = sphinx-build
+PAPER =
+BUILDDIR = build
+
+# Internal variables.
+PAPEROPT_a4 = -D latex_paper_size=a4
+PAPEROPT_letter = -D latex_paper_size=letter
+ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
+# the i18n builder cannot share the environment and doctrees with the others
+I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
+
+.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest gettext
+
+help:
+ @echo "Please use \`make <target>' where <target> is one of"
+ @echo " html to make standalone HTML files"
+ @echo " dirhtml to make HTML files named index.html in directories"
+ @echo " singlehtml to make a single large HTML file"
+ @echo " pickle to make pickle files"
+ @echo " json to make JSON files"
+ @echo " htmlhelp to make HTML files and a HTML help project"
+ @echo " qthelp to make HTML files and a qthelp project"
+ @echo " devhelp to make HTML files and a Devhelp project"
+ @echo " epub to make an epub"
+ @echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
+ @echo " latexpdf to make LaTeX files and run them through pdflatex"
+ @echo " text to make text files"
+ @echo " man to make manual pages"
+ @echo " texinfo to make Texinfo files"
+ @echo " info to make Texinfo files and run them through makeinfo"
+ @echo " gettext to make PO message catalogs"
+ @echo " changes to make an overview of all changed/added/deprecated items"
+ @echo " linkcheck to check all external links for integrity"
+ @echo " doctest to run all doctests embedded in the documentation (if enabled)"
+
+clean:
+ -rm -rf $(BUILDDIR)/*
+
+site: html epub latexpdf
+ -mkdir build/html/_files
+ -cp build/epub/MAMEDocumentation.epub build/html/_files/MAME.epub
+ -cp build/latex/MAME.pdf build/html/_files/MAME.pdf
+
+html:
+ $(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
+ @echo
+ @echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
+
+dirhtml:
+ $(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
+ @echo
+ @echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
+
+singlehtml:
+ $(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
+ @echo
+ @echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
+
+pickle:
+ $(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
+ @echo
+ @echo "Build finished; now you can process the pickle files."
+
+json:
+ $(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
+ @echo
+ @echo "Build finished; now you can process the JSON files."
+
+htmlhelp:
+ $(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
+ @echo
+ @echo "Build finished; now you can run HTML Help Workshop with the" \
+ ".hhp project file in $(BUILDDIR)/htmlhelp."
+
+qthelp:
+ $(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
+ @echo
+ @echo "Build finished; now you can run "qcollectiongenerator" with the" \
+ ".qhcp project file in $(BUILDDIR)/qthelp, like this:"
+ @echo "# qcollectiongenerator $(BUILDDIR)/qthelp/SphinxRTDthemedemo.qhcp"
+ @echo "To view the help file:"
+ @echo "# assistant -collectionFile $(BUILDDIR)/qthelp/SphinxRTDthemedemo.qhc"
+
+devhelp:
+ $(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
+ @echo
+ @echo "Build finished."
+ @echo "To view the help file:"
+ @echo "# mkdir -p $$HOME/.local/share/devhelp/SphinxRTDthemedemo"
+ @echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/SphinxRTDthemedemo"
+ @echo "# devhelp"
+
+epub:
+ $(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
+ @echo
+ @echo "Build finished. The epub file is in $(BUILDDIR)/epub."
+
+latex:
+ $(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
+ @echo
+ @echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
+ @echo "Run \`make' in that directory to run these through (pdf)latex" \
+ "(use \`make latexpdf' here to do that automatically)."
+
+latexpdf:
+ $(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
+ @echo "Running LaTeX files through pdflatex..."
+ $(MAKE) -C $(BUILDDIR)/latex all-pdf
+ @echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
+
+text:
+ $(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
+ @echo
+ @echo "Build finished. The text files are in $(BUILDDIR)/text."
+
+man:
+ $(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
+ @echo
+ @echo "Build finished. The manual pages are in $(BUILDDIR)/man."
+
+texinfo:
+ $(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
+ @echo
+ @echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
+ @echo "Run \`make' in that directory to run these through makeinfo" \
+ "(use \`make info' here to do that automatically)."
+
+info:
+ $(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
+ @echo "Running Texinfo files through makeinfo..."
+ make -C $(BUILDDIR)/texinfo info
+ @echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
+
+gettext:
+ $(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
+ @echo
+ @echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
+
+changes:
+ $(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
+ @echo
+ @echo "The overview file is in $(BUILDDIR)/changes."
+
+linkcheck:
+ $(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
+ @echo
+ @echo "Link check complete; look for any errors in the above output " \
+ "or in $(BUILDDIR)/linkcheck/output.txt."
+
+doctest:
+ $(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
+ @echo "Testing of doctests in the sources finished, look at the " \
+ "results in $(BUILDDIR)/doctest/output.txt."
diff --git a/docs/README.md b/docs/README.md
index 669c251a923..30f4453248d 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -1,5 +1,4 @@
-# **Docs** #
+MAME Documentation
+==================
-Documentation of MAME is work of many different contributors, and contain information about usage and internals of MAME.
-
-Licensed under [CC0 1.0 Universal (CC0 1.0)](https://creativecommons.org/publicdomain/zero/1.0/) \ No newline at end of file
+This project provides the source for [docs.mamedev.org](http://docs.mamedev.org/). You can find MAME at the [Home](https://github.com/mamedev/mame) repo.
diff --git a/docs/SDL.txt b/docs/SDL.txt
deleted file mode 100644
index 5361c7e4e39..00000000000
--- a/docs/SDL.txt
+++ /dev/null
@@ -1,376 +0,0 @@
-This file describes SDL-specific usage information about MAME. It is
-intended to cover aspects of using and configuring the program that are
-specific to running MAME from the command line on any system which is
-supported by SDL (including Windows).
-
-In addition to the keys described in config.txt, the following additional
-keys are defined for SDL-specific versions of MAME:
-
-
-
-Debugging options
------------------
-
--[no]oslog
-
- Outputs the error.log data to the stderr TTY channel (usually the
- command line window MAME was started in). This can be used at
- the same time as -log to output the log data to both targets as well.
- Default is OFF (-nooslog).
-
--watchdog <duration> / -wdog <duration>
-
- Enables an internal watchdog timer that will automatically kill the MAME
- process if more than <duration> seconds passes without a frame update.
- Keep in mind that some games sit for a while during load time without
- updating the screen, so <duration> should be long enough to cover that.
- 10-30 seconds on a modern system should be plenty in general. By default
- there is no watchdog.
-
-
-
-Performance options
--------------------
-
--[no]multithreading / -[no]mt
-
- Enables multithreading for the final drawing operation. This can help
- performance on multicore/hyperthreaded systems with slow video cards,
- but may cause undesired behavior in some games.
- Note that some drivers in MAME and MESS will use multiple threads even
- when this is set to OFF, assuming -numprocessors allows it.
- The default is OFF (-nomultithreading).
-
--numprocessors <auto|value> / -np <auto|value>
-
- Specify the number of processors to use for work queues. Specifying
- "auto" will use the value reported by the system or environment
- variable OSDPROCESSORS. To avoid abuse, this value is internally limited
- to 4 times the number of processors reported by the system.
- The default is "auto".
-
--sdlvideofps
-
- Enable output of benchmark data on the SDL video subsystem, including
- your system's video driver, X server (if applicable), and OpenGL stack
- in -video opengl mode.
-
--bench [n]
-
- Benchmark for [n] number of emulated seconds; implies the command string:
- -str [n] -video none -sound none -nothrottle. Default is OFF (-nobench)
-
-
-
-Video options
--------------
-
--video <soft|opengl|none>
-
- Specifies which video subsystem to use for drawing. The default for
- Mac OS X is 'opengl' because OS X is guaranteed to have a compliant
- OpenGL stack. The default on all other systems is 'soft'.
-
--numscreens <count>
-
- Tells MAME how many output windows to create. For most games, a single
- output window is all you need, but some games originally used multiple
- screens. Each screen (up to 4) has its own independent settings for
- physical monitor, aspect ratio, resolution, and view, which can be
- set using the options below. The default is 1. SDL currently has a
- limit of 1 with the expectation of increasing this when SDL 2.0 is
- released.
-
--[no]window / -[no]w
-
- Run MAME in either a window or full screen. The default is OFF
- (-nowindow).
-
--[no]maximize / -[no]max
-
- Controls initial window size in windowed mode. If it is set on, the
- window will initially be set to the maximum supported size when you
- start MAME. If it is turned off, the window will start out at the
- smallest supported size. This option only has an effect when the
- -window option is used. The default is ON (-maximize).
-
--[no]keepaspect / -[no]ka
-
- Enables aspect ratio enforcement. When this option is on, the game's
- proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the
- game looking like it should. When running in a window with this option
- on, you can only resize the window to the proper aspect ratio, unless
- you are holding down the CONTROL key. By turning the option off, the
- aspect ratio is allowed to float. In full screen mode, this means that
- all games will stretch to the full screen size (even vertical games).
- In window mode, it means that you can freely resize the window without
- any constraints. The default is ON (-keepaspect).
-
--[no]unevenstretch
-
- Allow non-integer stretch factors allowing for great window sizing
- flexability. The default is ON. (-unevenstretch)
-
--[no]centerh
-
- Center horizontally within the view area. Default is ON (-centerh).
-
--[no]centerv
-
- Center vertically within the view area. Default is ON (-centerv).
-
--[no]waitvsync
-
- Waits for the refresh period on your computer's monitor to finish
- before starting to draw video to your screen. If this option is off,
- MAME will just draw to the screen at any old time, even in the middle
- of a refresh cycle. This can cause "tearing" artifacts, where the top
- portion of the screen is out of sync with the bottom portion. Tearing
- is not noticeable on all games, and some people hate it more than
- others. However, if you turn this option on, you will waste more of
- your CPU cycles waiting for the proper time to draw, so you will see a
- performance hit. You should only need to turn this on in windowed mode.
- In full screen mode, it is only needed if -triplebuffer does not
- remove the tearing, in which case you should use -notriplebuffer
- -waitvsync. Note that support for this option depends entirely on your
- operating system and video drivers; in general it will not work in
- windowed mode so -video opengl and fullscreen give the greatest chance
- of success.
- The default is OFF (-nowaitvsync).
-
--[no]syncrefresh
-
- Enables speed throttling only to the refresh of your monitor. This
- means that the game's actual refresh rate is ignored; however, the
- sound code still attempts to keep up with the game's original refresh
- rate, so you may encounter sound problems. This option is intended
- mainly for those who have tweaked their video card's settings to
- provide carefully matched refresh rate options. Note that this option
- does not work with -video gdi mode.The default is OFF (-nosyncrefresh).
-
-
-
-Video soft-specific options
----------------------------
-
--scalemode
-
- Scale mode: none, async, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)
- Default is 'none'.
-
-
-
-Video OpenGL-specific options
------------------------------
-
--[no]filter / -[no]flt
-
- Enable bilinear filtering on the game screen graphics. When disabled,
- point filtering is applied, which is crisper but leads to scaling
- artifacts. If you don't like the filtered look, you are probably better
- off increasing the -prescale value rather than turning off filtering
- altogether. The default is ON (-filter).
-
--prescale <amount>
-
- Controls the size of the screen images when they are passed off to the
- graphics system for scaling. At the minimum setting of 1, the screen
- is rendered at its original resolution before being scaled. At higher
- settings, the screen is expanded by a factor of <amount> before being
- scaled. This produces a less blurry image at the expense of some speed
- and also increases the effective resolution of non-screen elements such
- as artwork and fonts. The default is 1.
-
--[no]gl_forcepow2texture Always use only power-of-2 sized textures (default off)
--[no]gl_notexturerect Don't use OpenGL GL_ARB_texture_rectangle (default on)
--[no]gl_vbo Enable OpenGL VBO, if available (default on)
--[no]gl_pbo Enable OpenGL PBO, if available (default on)
-
- These 4 options are for compatibility in -video opengl. If you report
- rendering artifacts you may be asked to try messing with them by the
- devs, but normally they should be left at their defaults which results
- in the best possible video performance.
-
--gl_glsl Enable OpenGL GLSL, if available (default off)
--gl_glsl_filter Enable OpenGL GLSL filtering instead of FF filtering 0-plain,
- 1-bilinear (default)
--glsl_shader_mame0 Custom OpenGL GLSL shader set mame bitmap 0
--glsl_shader_mame1 Custom OpenGL GLSL shader set mame bitmap 1
--glsl_shader_mame2 Custom OpenGL GLSL shader set mame bitmap 2
--glsl_shader_mame3 Custom OpenGL GLSL shader set mame bitmap 3
--glsl_shader_mame4 Custom OpenGL GLSL shader set mame bitmap 4
--glsl_shader_mame5 Custom OpenGL GLSL shader set mame bitmap 5
--glsl_shader_mame6 Custom OpenGL GLSL shader set mame bitmap 6
--glsl_shader_mame7 Custom OpenGL GLSL shader set mame bitmap 7
--glsl_shader_mame8 Custom OpenGL GLSL shader set mame bitmap 8
--glsl_shader_mame9 Custom OpenGL GLSL shader set mame bitmap 9
--glsl_shader_screen0 Custom OpenGL GLSL shader screen bitmap 0
--glsl_shader_screen1 Custom OpenGL GLSL shader screen bitmap 1
--glsl_shader_screen2 Custom OpenGL GLSL shader screen bitmap 2
--glsl_shader_screen3 Custom OpenGL GLSL shader screen bitmap 3
--glsl_shader_screen4 Custom OpenGL GLSL shader screen bitmap 4
--glsl_shader_screen5 Custom OpenGL GLSL shader screen bitmap 5
--glsl_shader_screen6 Custom OpenGL GLSL shader screen bitmap 6
--glsl_shader_screen7 Custom OpenGL GLSL shader screen bitmap 7
--glsl_shader_screen8 Custom OpenGL GLSL shader screen bitmap 8
--glsl_shader_screen9 Custom OpenGL GLSL shader screen bitmap 9
--gl_glsl_vid_attr Enable OpenGL GLSL handling of brightness and contrast.
- Better RGB game performance. Default is on.
-
-
-
-Per-window options
-------------------
-
-NOTE: Multiple Screens are limited to 1 until SDL 2.0 is released.
-
--screen <display>
--screen0 <display>
--screen1 <display>
--screen2 <display>
--screen3 <display>
-
- Specifies which physical monitor on your system you wish to have each
- window use by default. In order to use multiple windows, you must have
- increased the value of the -numscreens option. The name of each
- display in your system can be determined by running MAME with the
- -verbose option. The display names are typically in the format of:
- \\.\DISPLAYn, where 'n' is a number from 1 to the number of connected
- monitors. The default value for these options is 'auto', which means
- that the first window is placed on the first display, the second
- window on the second display, etc.
-
- The -screen0, -screen1, -screen2, -screen3 parameters apply to the
- specific window. The -screen parameter applies to all windows. The
- window-specific options override values from the all window option.
-
--aspect <width:height> / -screen_aspect <num:den>
--aspect0 <width:height>
--aspect1 <width:height>
--aspect2 <width:height>
--aspect3 <width:height>
-
- Specifies the physical aspect ratio of the physical monitor for each
- window. In order to use multiple windows, you must have increased the
- value of the -numscreens option. The physical aspect ratio can be
- determined by measuring the width and height of the visible screen
- image and specifying them separated by a colon. The default value for
- these options is 'auto', which means that MAME assumes the aspect
- ratio is proportional to the number of pixels in the desktop video
- mode for each monitor.
-
- The -aspect0, -aspect1, -aspect2, -aspect3 parameters apply to the
- specific window. The -aspect parameter applies to all windows. The
- window-specific options override values from the all window option.
-
--resolution <widthxheight[@refresh]> / -r <widthxheight[@refresh]>
--resolution0 <widthxheight[@refresh]> / -r0 <widthxheight[@refresh]>
--resolution1 <widthxheight[@refresh]> / -r1 <widthxheight[@refresh]>
--resolution2 <widthxheight[@refresh]> / -r2 <widthxheight[@refresh]>
--resolution3 <widthxheight[@refresh]> / -r3 <widthxheight[@refresh]>
-
- Specifies an exact resolution to run in. In full screen mode, MAME
- will try to use the specific resolution you request. The width and
- height are required; the refresh rate is optional. If omitted or
- set to 0, MAME will determine the mode auomatically. For example,
- -resolution 640x480 will force 640x480 resolution, but MAME is free to
- choose the refresh rate. Similarly, -resolution 0x0@60 will force a
- 60Hz refresh rate, but allows MAME to choose the resolution. The
- string "auto" is also supported, and is equivalent to 0x0@0. In window
- mode, this resolution is used as a maximum size for the window. This
- option requires the -switchres option as well in order to actually
- Enable resolution switching.
-
- The -resolution0, -resolution1, -resolution2, -resolution3 parameters
- apply to the specific window. The -resolution parameter applies to all
- windows. The window-specific options override values from the all
- window option.
-
--view <viewname>
--view0 <viewname>
--view1 <viewname>
--view2 <viewname>
--view3 <viewname>
-
- Specifies the initial view setting for each window. The <viewname>
- does not need to be a perfect match; rather, it will select the first
- view whose name matches all the characters specified by <viewname>.
- For example, -view native will match the "Native (15:14)" view even
- though it is not a perfect match. The value 'auto' is also supported,
- and requests that MAME perform a default selection. The default value
- for these options is 'auto'.
-
- The -view0, -view1, -view2, -view3 parameters apply to the
- specific window. The -view parameter applies to all windows. The
- window-specific options override values from the all window option.
-
-
-
-Full screen options
--------------------
-
--[no]switchres
-
- Enables resolution switching. This option is required for the
- -resolution* options to switch resolutions in full screen mode. On
- modern video cards, there is little reason to switch resolutions unless
- you are trying to achieve the "exact" pixel resolutions of the original
- games, which requires significant tweaking. This option is also useful
- on LCD displays, since they run with a fixed resolution and switching
- resolutions on them is just silly.
- The default is OFF (-noswitchres).
-
-
-
-Sound options
--------------
-
--sound <sdl|none>
-
- Specifies which sound subsystem to use. 'none' disables sound altogether.
- The default is sdl.
-
--audio_latency <value>
-
- This controls the amount of latency built into the audio streaming. By
- default MAME tries to keep the audio buffer between 1/5 and 2/5 full.
- On some systems, this is pushing it too close to the edge, and you get
- poor sound sometimes. The latency parameter controls the lower threshold.
- The default is 2 (meaning lower=2/5 and upper=3/5). Set it to 3
- (-audio_latency 3) to keep the sound buffer between 3/5 and 4/5 full.
- If you crank it up to 4, you can definitely notice the lag.
-
-
-
-SDL Keyboard Mapping
---------------------
-
--keymap Enable keymap. Default is OFF (-nokeymap)
--keymap_file Keymap Filename. Default is 'keymap.dat'.
--uimodekey Key to toggle keyboard mode. Default is 'SCRLOCK'
-
-
-
-SDL Joystick Mapping
---------------------
-
--joy_idx1 Name of joystick mapped to joystick #1, default is auto.
--joy_idx2 Name of joystick mapped to joystick #2, default is auto.
--joy_idx3 Name of joystick mapped to joystick #3, default is auto.
--joy_idx4 Name of joystick mapped to joystick #4, default is auto.
--joy_idx5 Name of joystick mapped to joystick #5, default is auto.
--joy_idx6 Name of joystick mapped to joystick #6, default is auto.
--joy_idx7 Name of joystick mapped to joystick #7, default is auto.
--joy_idx8 Name of joystick mapped to joystick #8, default is auto.
--sixaxis Use special handling for PS3 Sixaxis controllers.
- Default is OFF (-nosixaxis)
-
-
-
-SDL Lowlevel driver options
----------------------------
-
--videodriver SDL video driver to use ('x11', 'directfb', ... or 'auto' for SDL default
--audiodriver SDL audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default
--gl_lib Alternative libGL.so to use; 'auto' for system default
-
diff --git a/docs/config.txt b/docs/config.txt
deleted file mode 100644
index 25ba9844386..00000000000
--- a/docs/config.txt
+++ /dev/null
@@ -1,1264 +0,0 @@
-This file describes general usage information about MAME. It is intended
-to cover aspects of using and configuring the program that are common
-across operating systems. For additional OS-specific options, please see
-the separate documentation for your particular version of MAME.
-
-
-
-Using the program
------------------
-
-The usual way to run MAME is by telling it to run a particular game:
-
- mame <gamename> [options]
-
-For example:
-
- mame robby -sound none
-
-...will run Robby Roto without sound. There are many, many options
-available. All commonly supported options are listed below. Options that
-are specific to one operating system or version of MAME will be listed
-in a separate document.
-
-An alternative way to run MAME is to give it a command:
-
- mame <command> [parameters]
-
-For example:
-
- mame -listsource gridlee
-
-...will print the name of the source file where the gridlee driver lives
-to the screen. There are just a handful of these commands in MAME. They
-are all listed below, just before the options list.
-
-
-
-Default Keys
-------------
-
-All the keys below are fully configurable in the user interface. This list
-shows the standard keyboard configuration.
-
-Tab Toggles the configuration menu.
-
-~ Toggles the On Screen Display. When the on-screen display is
- visible, you can use the following keys to control it:
-
- Up - select previous parameter to modify
- Down - select next parameter to modify
- Enter - reset parameter value to its default
-
- Left - decrease the value of the selected parameter
- Control+Left - decrease the value by 10x
- Shift+Left - decrease the value by 0.1x
- Alt+Left - decrease the value by the smallest amount
-
- Right - increase the value of the selected parameter
- Control+Right - increase the value by 10x
- Shift+Right - increase the value by 0.1x
- Alt+Right - increase the value by the smallest amount
-
- If you are running with -debug, this key send a 'break'
- in emulation.
-
-P Pauses the game.
-
-Shift+P While paused, advances to next frame.
-
-F2 Service Mode for games that support it.
-
-F3 Resets the game.
-
-Shift+F3 Performs a "hard reset", which tears everything down and re-
- creates it from scratch. This is a more thorough and complete
- reset than an F3.
-
-LCtrl+F3 [SDL ONLY]
- Toggle Uneven stretch.
-
-F4 Shows the game palette, decoded GFX, and any tilemaps. Use the
- Enter key to switch between the three modes (palette, graphics,
- and tilemaps). Press F4 again to turn off the display. The key
- controls in each mode vary slightly:
-
- * Palette/colortable mode:
- [ ] - switch between palette and colortable modes
- Up/Down - scroll up/down one line at a time
- Page Up/Page Down - scroll up/down one page at a time
- Home/End - move to top/bottom of list
- -/+ - increase/decrease the number of colors per row
- Enter - switch to graphics viewer
-
- * Graphics mode:
- [ ] - switch between different graphics sets
- Up/Down - scroll up/down one line at a time
- Page Up/Page Down - scroll up/down one page at a time
- Home/End - move to top/bottom of list
- Left/Right - change color displayed
- R - rotate tiles 90 degrees clockwise
- -/+ - increase/decrease the number of tiles per row
- Enter - switch to tilemap viewer
-
- * Tilemap mode:
- [ ] - switch between different tilemaps
- Up/Down/Left/Right - scroll 8 pixels at a time
- Shift+Up/Down/Left/Right - scroll 1 pixel at a time
- Control+Up/Down/Left/Right - scroll 64 pixels at a time
- R - rotate tilemap view 90 degrees clockwise
- -/+ - increase/decrease the zoom factor
- Enter - switch to palette/colortable mode
-
- Note: Not all games have decoded graphics and/or tilemaps.
-
-LCtrl+F4 [SDL ONLY]
- Toggle Keepaspect ratio.
-
-LCtrl+F5 [SDL ONLY]
- Toggle Filter.
-
-Alt+Ctrl+F5 [WINDOWS ONLY. NON SDL]
- Toggle HLSL Post-Processing.
-
-F6 Toggle cheat mode (if started with "-cheat").
-
-LCtrl+F6 Decrease Prescaling.
-
-F7 Load a save state. You will be requested to press a key to
- determine which save state you wish to load. Note that the save
- state feature is not supported for a large number of drivers. If
- support is not enabled for a given driver, you will receive a
- warning when attempting to save or load.
-
-LCtrl+F7 Increase Prescaling.
-
-Shift+F7 Create a save state. Requires an additional keypress to identify
- the state, similar to the load option above.
-
-F8 Decrease frame skip on the fly.
-
-F9 Increase frame skip on the fly.
-
-F10 Toggle speed throttling.
-
-F11 Toggles speed display.
-
-Shift+F11 Toggles internal profiler display (if compiled in).
-
-Alt+F11 Record HLSL Rendered Video.
-
-F12 Saves a screen snapshot.
-
-Alt+F12 Take HLSL Rendered Snapshot.
-
-Insert [WINDOW ONLY, NON SDL]
-Page DN [SDL ONLY]
- Fast forward. While held, runs the game with throttling disabled
- and with the maximum frameskip.
-
-Alt+ENTER Toggles between full-screen and windowed mode.
-
-Scroll Lock Default mapping for the uimodekey. This key allows user to
- disable and enable the emulated keyboard in machines that require
- it. All emulations which require emulated keyboards will start in
- that mode and you can only access the internal UI (hitting TAB) by
- first hitting this key. You can change the initial status of the
- emulated keyboard is presented upon start by using -ui_active trigger
- as detailed below.
-
-Escape Exits emulator.
-
-
-
-Core commands
--------------
-
--help / -h / -?
-
- Displays current MAME version and copyright notice.
-
--validate / -valid
-
- Performs internal validation on every driver in the system. Run this
- before submitting changes to ensure that you haven't violated any of
- the core system rules.
-
-
-
-Configuration commands
-----------------------
-
--createconfig / -cc
-
- Creates the default mame.ini file. All the configuration options
- (not commands) described below can be permanently changed by editing
- this configuration file.
-
--showconfig / -sc
-
- Displays the current configuration settings. If you route this to a
- file, you can use it as an INI file. For example, the command:
-
- mame -showconfig >mame.ini
-
- is equivalent to -createconfig.
-
--showusage / -su
-
- Displays a summary of all the command line options. For options that
- are not mentioned here, the short summary given by "mame -showusage"
- is usually sufficient.
-
-
-
-Frontend commands
------------------
-
-Note: By default, all the '-list' commands below write info to the screen.
-If you wish to write the info to a textfile instead, add this to the end
-of your command:
-
- > filename
-
-...where 'filename' is the textfile's path and name
-(e.g., c:\mame\list.txt).
-
--listxml / -lx [<gamename|wildcard>]
-
- List comprehensive details for all of the supported games. The output
- is quite long, so it is usually better to redirect this into a file.
- The output is in XML format. By default all games are listed; however,
- you can limit this list by specifying a driver name or wildcard after
- the -listxml command.
-
--listfull / -ll [<gamename|wildcard>]
-
- Displays a list of game driver names and descriptions. By default all
- games are listed; however, you can limit this list by specifying a
- driver name or wildcard after the -listfull command.
-
--listsource / -ls [<gamename|wildcard>]
-
- Displays a list of drivers and the names of the source files their
- game drivers live in. Useful for finding which driver a game runs on
- in order to fix bugs. By default all games are listed; however, you
- can limit this list by specifying a driver name or wildcard after
- the -listsource command.
-
--listclones / -lc [<gamename|wildcard>]
-
- Displays a list of clones. By default all clones are listed; however,
- you can limit this list by specifying a driver name or wildcard after
- the -listsource command.
-
--listbrothers / -lb [<gamename|wildcard>]
-
- Displays a list of 'brothers', or rather, other sets which are located
- in the same sourcefile as the gamename searched for.
-
--listcrc [<gamename|wildcard>]
-
- Displays a full list of CRCs of all ROM images referenced by all
- drivers within MAME.
-
--listroms [<gamename|wildcard>]
-
- Displays a list of ROM images referenced by the specified game.
-
--listsamples [<gamename|wildcard>]
-
- Displays a list of samples referenced by the specified game.
-
--verifyroms [<gamename|wildcard>]
-
- Checks for invalid or missing ROM images. By default all drivers that
- have valid ZIP files or directories in the rompath are verified;
- however, you can limit this list by specifying a driver name or
- wildcard after the -verifyroms command.
-
--verifysamples [<gamename|wildcard>]
-
- Checks for invalid or missing samples. By default all drivers that
- have valid ZIP files or directories in the samplepath are verified;
- however, you can limit this list by specifying a driver name or
- wildcard after the -verifyroms command.
-
--romident [path\to\romstocheck.zip]
-
- Attempts to identify ROM files, if they are known to MAME, in the
- specified .zip file or directory. This command can be used to try and
- identify ROM sets taken from unknown boards. On exit, the errorlevel
- is returned as one of the following:
-
- 0: means all files were identified
- 7: means all files were identified except for 1 or more "non-ROM"
- files
- 8: means some files were identified
- 9: means no files were identified
-
--listdevices / -ld [<gamename|wildcard>]
-
- Displays a list of all devices known to be hooked up to a game. The ":"
- is considered the game itself with the devices list being attached to give
- the user a better understanding of what the emulation is using.
-
--listslots [<gamename|wildcard>]
-
- Show available slots and options for each slot (if available). Primarily
- used for MESS to allow control over internal plug-in cards, much like PC's
- needing video, sound and other cards.
-
--listmedia / -lm [<gamename|wildcard>]
-
- List available media that the chosen game or system allows to be used. This
- includes media types (cartridge, cassette, diskette and more) as well as
- common file extentions which are supported.
-
--listsoftware [<gamename|wildcard>]
-
- Posts to screen all software lists which can be used by the entered gamename
- or system. Notice, this is simply a copy/paste of the .XML file which reside
- in the HASH folder which are allowed to be used.
-
--verifysoftware [<gamename|wildcard>]
-
- Checks for invalid or missing ROM images in your software lists. By default
- all drivers that have valid ZIP files or directories in the rompath are verified;
- however, you can limit this list by specifying a specific driver name or wildcard
- after the -verifysoftware command.
-
--getsoftlist [<gamename|wildcard>]
-
- Posts to screen a specific software list which matches with the gamename
- provided.
-
--verifysoftlist [softwarelistname]
-
- Checks a specified software list for missing ROM images if files exist for issued
- softwarelistname. By default, all drivers that have valid ZIP files or directories
- in the rompath are verified; however, you can limit this list by specifying a
- specific softwarelistname (without .XML) after the -verifysoftlist command.
-
-
-OSD related options
--------------------
-
--uimodekey [keystring]
-
- Key used to toggle emulated keyboard on and off. Default setting is SCRLOCK.
-
--uifontprovider
-
- Chooses provider for UI font: win, none or auto. The Default setting is AUTO.
-
-
-OSD CLI options
----------------
-
--listmidi
-
- Create a list of available MIDI I/O devices for use with emulation.
-
--listnetwork
-
- Create a list of available Network Adapters for use with emulation.
-
-
-
-Configuration options
----------------------
-
--[no]readconfig / -[no]rc
-
- Enables or disables the reading of the config files. When enabled
- (which is the default), MAME reads the following config files in order:
-
- - mame.ini
- - <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME
- parses mame060.ini here)
- - debug.ini (if the debugger is enabled)
- - <driver>.ini (based on the source filename of the driver)
- - vertical.ini (for games with vertical monitor orientation)
- - horizont.ini (for games with horizontal monitor orientation)
- - arcade.ini (for games in source added with GAME() macro)
- - console.ini (for games in source added with CONS() macro)
- - computer.ini (for games in source added with COMP() macro)
- - othersys.ini (for games in source added with SYST() macro)
- - vector.ini (for vector games only)
- - <parent>.ini (for clones only, may be called recursively)
- - <gamename>.ini
-
-
- The settings in the later ini's override those in the earlier ini's.
- So, for example, if you wanted to disable overlay effects in the
- vector games, you can create a vector.ini with the "effect none" line
- in it, and it will override whatever effect value you have in your
- mame.ini. The default is ON (-readconfig).
-
-
-
-Core search path options
-------------------------
-
--rompath / -rp <path>
-
- Specifies a list of paths within which to find ROM or hard disk images.
- Multiple paths can be specified by separating them with semicolons.
- The default is 'roms' (that is, a directory "roms" in the same directory
- as the MAME executable).
-
--hashpath <path>
-
- Specifies a list of paths within which to find Software List HASH files.
- Multiple paths can be specified by separating them with semicolons.
- The default is 'hash' (that is, a directory "roms" in the same directory
- as the MAME executable).
-
--samplepath / -sp <path>
-
- Specifies a list of paths within which to find sample files. Multiple
- paths can be specified by separating them with semicolons. The default
- is 'samples' (that is, a directory "samples" in the same directory as
- the MAME executable).
-
--artpath <path> / -artwork_directory <path>
-
- Specifies a list of paths within which to find artwork files. Multiple
- paths can be specified by separating them with semicolons. The default
- is 'artwork' (that is, a directory "artwork" in the same directory as
- the MAME executable).
-
--ctrlrpath / -ctrlr_directory <path>
-
- Specifies a list of paths within which to find controller-specific
- configuration files. Multiple paths can be specified by separating
- them with semicolons. The default is 'ctrlr' (that is, a directory
- "ctrlr" in the same directory as the MAME executable).
-
--inipath <path>
-
- Specifies a list of paths within which to find .INI files. Multiple
- paths can be specified by separating them with semicolons. The default
- is '.;ini' (that is, search in the current directory first, and then
- in the directory "ini" in the same directory as the MAME executable).
-
--fontpath <path>
-
- Specifies a list of paths within which to find .BDF font files. Multiple
- paths can be specified by separating them with semicolons. The default
- is '.' (that is, search in the same directory as the MAME executable).
-
--cheatpath <path>
-
- Specifies a list of paths within which to find .XML cheat files.
- Multiple paths can be specified by separating them with semicolons. The
- default is 'cheat' (that is, a folder called 'cheat' located in the same
- directory as the as the MAME executable).
-
--crosshairpath <path>
-
- Specifies a list of paths within which to find crosshair files. Multiple
- paths can be specified by separating them with semicolons. The default
- is 'crsshair' (that is, a directory "crsshair" in the same directory as
- the MAME executable). If the Crosshair is set to default in the menu,
- MAME will look for gamename\cross#.png and then cross#.png in the
- specified crsshairpath, where # is the player number. Failing that,
- MAME will use built-in default crosshairs.
-
-
-
-Core Output Directory Options
------------------------------
-
--cfg_directory <path>
-
- Specifies a single directory where configuration files are stored.
- Configuration files store user configurable settings that are read at
- startup and written when MAME exits. The default is 'cfg' (that is,
- a directory "cfg" in the same directory as the MAME executable). If
- this directory does not exist, it will be automatically created.
-
--nvram_directory <path>
-
- Specifies a single directory where NVRAM files are stored. NVRAM files
- store the contents of EEPROM and non-volatile RAM (NVRAM) for games
- which used this type of hardware. This data is read at startup and
- written when MAME exits. The default is 'nvram' (that is, a directory
- "nvram" in the same directory as the MAME executable). If this
- directory does not exist, it will be automatically created.
-
--input_directory <path>
-
- Specifies a single directory where input recording files are stored.
- Input recordings are created via the -record option and played back
- via the -playback option. The default is 'inp' (that is, a directory
- "inp" in the same directory as the MAME executable). If this directory
- does not exist, it will be automatically created.
-
--state_directory <path>
-
- Specifies a single directory where save state files are stored. Save
- state files are read and written either upon user request, or when
- using the -autosave option. The default is 'sta' (that is, a directory
- "sta" in the same directory as the MAME executable). If this directory
- does not exist, it will be automatically created.
-
--snapshot_directory <path>
-
- Specifies a single directory where screen snapshots are stored, when
- requested by the user. The default is 'snap' (that is, a directory
- "snap" in the same directory as the MAME executable). If this
- directory does not exist, it will be automatically created.
-
--diff_directory <path>
-
- Specifies a single directory where hard drive differencing files are
- stored. Hard drive differencing files store any data that is written
- back to a hard disk image, in order to preserve the original image.
- The differencing files are created at startup when a game with a hard
- disk image. The default is 'diff' (that is, a directory "diff" in the
- same directory as the MAME executable). If this directory does not
- exist, it will be automatically created.
-
--comment_directory <path>
-
- Specifies a single directory where debugger comment files are stored.
- Debugger comment files are written by the debugger when comments are
- added to the disassembly for a game. The default is 'comments' (that
- is, a directory "comments" in the same directory as the MAME
- executable). If this directory does not exist, it will be
- automatically created.
-
-
-
-Core state/playback options
----------------------------
-
--state <slot>
-
- Immediately after starting the specified game, will cause the save
- state in the specified <slot> to be loaded.
-
--[no]autosave
-
- When enabled, automatically creates a save state file when exiting
- MAME and automatically attempts to reload it when later starting MAME
- with the same game. This only works for games that have explicitly
- enabled save state support in their driver. The default is OFF
- (-noautosave).
-
--playback / -pb <filename>
-
- Specifies a file from which to play back a series of game inputs. This
- feature does not work reliably for all games, but can be used to watch
- a previously recorded game session from start to finish. In order to
- make things consistent, you should only record and playback with all
- configuration (.cfg), NVRAM (.nv), and memory card files deleted. The
- default is NULL (no playback).
-
--record / -rec <filename>
-
- Specifies a file to record all input from a game session. This can be
- used to record a game session for later playback. This feature does
- not work reliably for all games, but can be used to watch a previously
- recorded game session from start to finish. In order to make things
- consistent, you should only record and playback with all configuration
- (.cfg), NVRAM (.nv), and memory card files deleted. The default is
- NULL (no recording).
-
--mngwrite <filename>
-
- Writes each video frame to the given <filename> in MNG format,
- producing an animation of the game session. Note that -mngwrite only
- writes video frames; it does not save any audio data. Use -wavwrite
- for that, and reassemble the audio/video using offline tools. The
- default is NULL (no recording).
-
--aviwrite <filename>
-
- Stream video and sound data to the given <filename> in AVI format,
- producing an animation of the game session complete with sound. The
- default is NULL (no recording).
-
--wavwrite <filename>
-
- Writes the final mixer output to the given <filename> in WAV format,
- producing an audio recording of the game session. The default is
- NULL (no recording).
-
--snapname <name>
-
- Describes how MAME should name files for snapshots. <name> is a string
- that provides a template that is used to generate a filename. Three
- simple substitutions are provided: the / character represents the
- path separator on any target platform (even Windows); the string %g
- represents the driver name of the current game; and the string %i
- represents an incrementing index. If %i is omitted, then each
- snapshot taken will overwrite the previous one; otherwise, MAME will
- find the next empty value for %i and use that for a filename. The
- default is %g/%i, which creates a separate folder for each game,
- and names the snapshots under it starting with 0000 and increasing
- from there. In addition to the above, for drivers using different
- media, like carts or floppy disks, you can also use the %d_[media]
- indicator. Replace [media] with the media switch you want to use.
- A few examples: if you use 'mame robby -snapname foo/%g%i' snapshots
- will be saved as 'snaps\foo\robby0000.png' , 'snaps\foo\robby0001.png'
- and so on ; if you use 'mess nes -cart robby -snapname %g/%d_cart'
- snapshots will be saved as 'snaps\nes\robby.png' ; if you use
- 'mess c64 -flop1 robby -snapname %g/%d_flop1/%i' snapshots will be
- saved as 'snaps\c64\robby\0000.png'.
-
--snapsize <width>x<height>
-
- Hard-codes the size for snapshots and movie recording. By default,
- MAME will create snapshots at the game's current resolution in raw
- pixels, and will create movies at the game's starting resolution in
- raw pixels. If you specify this option, then MAME will create both
- snapshots and movies at the size specified, and will bilinear filter
- the result. Note that this size does not automatically rotate if the
- game is vertically oriented. The default is 'auto'.
-
--snapview <viewname>
-
- Specifies the view to use when rendering snapshots and movies. By
- default, both use a special 'internal' view, which renders a separate
- snapshot per screen or renders movies only of the first screen. By
- specifying this option, you can override this default behavior and
- select a single view that will apply to all snapshots and movies.
- Note that <viewname> does not need to be a perfect match; rather, it
- will select the first view whose name matches all the characters
- specified by <viewname>. For example, -snapview native will match the
- "Native (15:14)" view even though it is not a perfect match.
- <viewname> can also be 'auto', which selects the first view with all
- screens present. The default value is 'internal'.
-
--[no]snapbilinear
-
- Specify if the snapshot or movie should have bilinear filtering
- applied. Shutting this off can make a difference in some performance
- while recording video to a file. The default is ON (-snapbilinear).
-
--statename <name>
-
- Describes how MAME should store save state files, relative to the
- state_directory path. <name> is a string that provides a template that
- is used to generate a relative path. Two simple substitutions are
- provided: the / character represents the path separator on any target
- platform (even Windows); the string %g represents the driver name of
- the current game. The default is %g, which creates a separate folder for
- each game. In addition to the above, for drivers using different
- media, like carts or floppy disks, you can also use the %d_[media]
- indicator. Replace [media] with the media switch you want to use.
- A few examples: if you use 'mame robby -statename foo/%g' save states
- will be stored inside 'sta\foo\robby\' ; if you use 'mess nes -cart
- robby -statename %g/%d_cart' save states will be stored inside
- 'sta\nes\robby\' ; if you use 'mess c64 -flop1 robby -statename
- %g/%d_flop1' save states will be stored inside 'sta\c64\robby\'.
-
--[no]burnin
-
- Tracks brightness of the screen during play and at the end of
- emulation generates a PNG that can be used to simulate burn-in
- effects on other games. The resulting PNG is created such that the
- least used-areas of the screen are fully white (since burned-in areas
- are darker, all other areas of the screen must be lightened a touch).
- The intention is that this PNG can be loaded via an artwork file with
- a low alpha (e.g, 0.1-0.2 seems to work well) and blended over the
- entire screen. The PNG files are saved in the snap directory under
- the gamename/burnin-<screen.name>.png. The default is OFF (-noburnin).
-
-
-
-Core performance options
-------------------------
-
--[no]autoframeskip / -[no]afs
-
- Automatically determines the frameskip level while you're playing the
- game, adjusting it constantly in a frantic attempt to keep the game
- running at full speed. Turning this on overrides the value you have
- set for -frameskip below. The default is OFF (-noautoframeskip).
-
--frameskip / -fs <level>
-
- Specifies the frameskip value. This is the number of frames out of
- every 12 to drop when running. For example, if you say -frameskip 2,
- then MAME will display 10 out of every 12 frames. By skipping those
- frames, you may be able to get full speed in a game that requires more
- horsepower than your computer has. The default value is -frameskip 0,
- which skips no frames.
-
--seconds_to_run / -str <seconds>
-
- This option can be used for benchmarking and automated testing. It tells
- MAME to stop execution after a fixed number of seconds. By combining
- this with a fixed set of other command line options, you can set up a
- consistent environment for benchmarking MAME performance. In addition,
- upon exit, the -str option will write a screenshot called final.png
- to the game's snapshot directory.
-
--[no]throttle
-
- Configures the default thottling setting. When throttling is on, MAME
- attempts to keep the game running at the game's intended speed. When
- throttling is off, MAME runs the game as fast as it can. Note that the
- fastest speed is more often than not limited by your graphics card,
- especially for older games. The default is ON (-throttle).
-
--[no]sleep
-
- Allows MAME to give time back to the system when running with -throttle.
- This allows other programs to have some CPU time, assuming that the
- game isn't taxing 100% of your CPU resources. This option can
- potentially cause hiccups in performance if other demanding programs
- are running. The default is ON (-sleep).
-
--speed <factor>
-
- Changes the way MAME throttles gameplay such that the game runs at some
- multiplier of the original speed. A <factor> of 1.0 means to run the
- game at its normal speed. A <factor> of 0.5 means run at half speed,
- and a <factor> of 2.0 means run at 2x speed. Note that changing this
- value affects sound playback as well, which will scale in pitch
- accordingly. The internal resolution of the fraction is two decimal
- places, so a value of 1.002 is the same as 1.0. The default is 1.0.
-
--[no]refreshspeed / -[no]rs
-
- Allows MAME to dynamically adjust the gameplay speed such that it does
- not exceed the slowest refresh rate for any targeted monitors in your
- system. Thus, if you have a 60Hz monitor and run a game that is
- actually designed to run at 60.6Hz, MAME will dynamically change the
- speed down to 99% in order to prevent sound hiccups or other
- undesirable side effects of running at a slower refresh rate. The
- default is OFF (-norefreshspeed).
-
-
-
-Core rotation options
----------------------
-
--[no]rotate
-
- Rotate the game to match its normal state (horizontal/vertical). This
- ensures that both vertically and horizontally oriented games show up
- correctly without the need to rotate your monitor. If you want to keep
- the game displaying 'raw' on the screen the way it would have in the
- arcade, turn this option OFF. The default is ON (-rotate).
-
--[no]ror
--[no]rol
-
- Rotate the game screen to the right (clockwise) or left (counter-
- clockwise) relative to either its normal state (if -rotate is
- specified) or its native state (if -norotate is specified). The
- default for both of these options is OFF (-noror -norol).
-
--[no]autoror
--[no]autorol
-
- These options are designed for use with pivoting screens that only
- pivot in a single direction. If your screen only pivots clockwise,
- use -autorol to ensure that the game will fill the screen either
- horizontally or vertically in one of the directions you can handle.
- If your screen only pivots counter-clockwise, use -autoror.
-
--[no]flipx
--[no]flipy
-
- Flip (mirror) the game screen either horizontally (-flipx) or
- vertically (-flipy). The flips are applied after the -rotate and
- -ror/-rol options are applied. The default for both of these options
- is OFF (-noflipx -noflipy).
-
-
-
-Core artwork options
---------------------
-
--[no]artwork_crop / -[no]artcrop
-
- Enable cropping of artwork to the game screen area only. This works
- best with -video gdi or -video d3d, and means that vertically oriented
- games running full screen can display their artwork to the left and
- right sides of the screen. This does not work with -video ddraw
- because of the way the game screens are rendered and scaled after the
- fact. This option can also be controlled via the Video Options menu in
- the user interface. The default is OFF (-noartwork_crop).
-
--[no]use_backdrops / -[no]backdrop
-
- Enables/disables the display of backdrops. The default is ON
- (-use_backdrops).
-
--[no]use_overlays / -[no]overlay
-
- Enables/disables the display of overlays. The default is ON
- (-use_overlays).
-
--[no]use_bezels / -[no]bezels
-
- Enables/disables the display of bezels. The default is ON
- (-use_bezels).
-
--[no]use_cpanels / -[no]cpanels
-
- Enables/disables the display of control panels. The default is ON
- (-use_cpanels).
-
--[no]use_marquees / -[no]marquees
-
- Enables/disables the display of marquees. The default is ON
- (-use_marquees).
-
-
-
-Core screen options
--------------------
-
--brightness <value>
-
- Controls the default brightness, or black level, of the game screens.
- This option does not affect the artwork or other parts of the display.
- Using the MAME UI, you can individually set the brightness for each
- game screen; this option controls the initial value for all visible
- game screens. The standard value is 1.0. Selecting lower values (down
- to 0.1) will produce a darkened display, while selecting higher values
- (up to 2.0) will give a brighter display. The default is 1.0.
-
--contrast <value>
-
- Controls the contrast, or white level, of the game screens. This
- option does not affect the artwork or other parts of the display.
- Using the MAME UI, you can individually set the contrast for each
- game screen; this option controls the initial value for all visible
- game screens. The standard value is 1.0. Selecting lower values (down
- to 0.1) will produce a dimmer display, while selecting higher values
- (up to 2.0) will give a more saturated display. The default is 1.0.
-
--gamma <value>
-
- Controls the gamma, which produces a potentially nonlinear black to
- white ramp, for the game screens. This option does not affect the
- artwork or other parts of the display. Using the MAME UI, you can
- individually set the gamma for each game screen; this option controls
- the initial value for all visible game screens. The standard value is
- 1.0, which gives a linear ramp from black to white. Selecting lower
- values (down to 0.1) will increase the nonlinearity toward black,
- while selecting higher values (up to 3.0) will push the nonlinearity
- toward white. The default is 1.0.
-
--pause_brightness <value>
-
- This controls the brightness level when MAME is paused. The default
- value is 0.65.
-
--effect <filename>
-
- Specifies a single PNG file that is used as an overlay over any game
- screens in the video display. This PNG file is assumed to live in the
- root of one of the artpath directories. The pattern in the PNG file is
- repeated both horizontally and vertically to cover the entire game
- screen areas (but not any external artwork), and is rendered at
- the target resolution of the game image. For -video gdi and -video d3d
- modes, this means that one pixel in the PNG will map to one pixel on
- your output display. For -video ddraw, this means that one pixel in the
- PNG will map to one pixel in the prescaled game screen. If you wish to
- use an effect that requires mapping n PNG pixels to each game screen
- pixel with -video ddraw, you need to specify a -prescale factor of n as
- well. The RGB values of each pixel in the PNG are multiplied against the
- RGB values of the target screen. The default is 'none', meaning no
- effect.
-
-
-
-Core vector options
--------------------
-
--beam_width_min <value>
--beam_width_max <value>
-
- Sets the minimum and maximum width of the vectors. This is a scaling factor
- against the standard vector width, which is interpolated between minimum and
- maximum according to the beam's intensity. A value of 1.0 will keep the default
- vector line width. Smaller values will reduce the width, and larger values
- will increase the width. The default is 1.0.
-
--beam_intensity_weight <value>
-
- Applies an exponential weight to the minimum and maximum beam width. For positive
- values the interpolated scaling factor will affect lines with higher intensity
- more than lines with lower intensity. The default is 0.0.
-
--flicker <value>
-
- Simulates a vector "flicker" effect, similar to a vector monitor that
- needs adjustment. This option requires a float argument in the range
- of 0.00 - 100.00 (0=none, 100=maximum). The default is 0.
-
-
-
-Core sound options
-------------------
-
--samplerate <value> / -sr <value>
-
- Sets the audio sample rate. Smaller values (e.g. 11025) cause lower
- audio quality but faster emulation speed. Higher values (e.g. 48000)
- cause higher audio quality but slower emulation speed. The default is
- 48000.
-
--[no]samples
-
- Use samples if available. The default is ON (-samples).
-
--volume / -vol <value>
-
- Sets the startup volume. It can later be changed with the user
- interface (see Keys section). The volume is an attenuation in dB:
- e.g., "-volume -12" will start with -12dB attenuation. The default
- is 0.
-
-
-
-Core input options
-------------------
-
--[no]coin_lockout / -[no]coinlock
-
- Enables simulation of the "coin lockout" feature that is implmeneted
- on a number of game PCBs. It was up to the operator whether or not
- the coin lockout outputs were actually connected to the coin
- mechanisms. If this feature is enabled, then attempts to enter a coin
- while the lockout is active will fail and will display a popup message
- in the user interface (In debug mode). If this feature is disabled, the
- coin lockout signal will be ignored. The default is ON (-coin_lockout).
-
--ctrlr <controller>
-
- Enables support for special controllers. Configuration files are
- loaded from the ctrlrpath. They are in the same format as the .cfg
- files that are saved, but only control configuration data is read
- from the file. The default is NULL (no controller file).
-
--[no]mouse
-
- Controls whether or not MAME makes use of mouse controllers. When
- this is enabled, you will likely be unable to use your mouse for other
- purposes until you exit or pause the game. The default is OFF
- (-nomouse).
-
--[no]joystick / -[no]joy
-
- Controls whether or not MAME makes use of joystick/gamepad controllers.
- When this is enabled, MAME will ask DirectInput about which
- controllers are connected. The default is OFF (-nojoystick).
-
--[no]lightgun / -[no]gun
-
- Controls whether or not MAME makes use of lightgun controllers.
- Note that most lightguns map to the mouse, so using -lightgun and
- -mouse together may produce strange results. The default is OFF
- (-nolightgun).
-
--[no]multikeyboard / -[no]multikey
-
- Determines whether MAME differentiates between multiple keyboards.
- Some systems may report more than one keyboard; by default, the data
- from all of these keyboards is combined so that it looks like a single
- keyboard. Turning this option on will enable MAME to report keypresses
- on different keyboards independently. The default is OFF
- (-nomultikeyboard).
-
--[no]multimouse
-
- Determines whether MAME differentiates between multiple mice. Some
- systems may report more than one mouse device; by default, the data
- from all of these mice is combined so that it looks like a single
- mouse. Turning this option on will enable MAME to report mouse
- movement and button presses on different mice independently. The
- default is OFF (-nomultimouse).
-
--[no]steadykey / -[no]steady
-
- Some games require two or more buttons to be pressed at exactly the
- same time to make special moves. Due to limitations in the keyboard
- hardware, it can be difficult or even impossible to accomplish that
- using the standard keyboard handling. This option selects a different
- handling that makes it easier to register simultaneous button presses,
- but has the disadvantage of making controls less responsive. The
- default is OFF (-nosteadykey)
-
--[no]ui_active
-
- Enable user interface on top of emulated keyboard (if present). The
- default if OFF (-noui_active)
-
--[no]offscreen_reload / -[no]reload
-
- Controls whether or not MAME treats a second button input from a
- lightgun as a reload signal. In this case, MAME will report the gun's
- position as (0,MAX) with the trigger held, which is equivalent to an
- offscreen reload. This is only needed for games that required you to
- shoot offscreen to reload, and then only if your gun does not support
- off screen reloads. The default is OFF (-nooffscreen_reload).
-
--joystick_map <map> / -joymap <map>
-
- Controls how joystick values map to digital joystick controls. MAME
- accepts all joystick input from the system as analog data. For true
- analog joysticks, this needs to be mapped down to the usual 4-way or
- 8-way digital joystick values. To do this, MAME divides the analog
- range into a 9x9 grid. It then takes the joystick axis position (for
- X and Y axes only), maps it to this grid, and then looks up a
- translation from a joystick map. This parameter allows you to specify
- the map. The default is 'auto', which means that a standard 8-way,
- 4-way, or 4-way diagonal map is selected automatically based on the
- input port configuration of the current game.
-
- Maps are defined as a string of numbers and characters. Since the grid
- is 9x9, there are a total of 81 characters necessary to define a
- complete map. Below is an example map for an 8-way joystick:
-
- 777888999 Note that the numeric digits correspond to the keys
- 777888999 on a numeric keypad. So '7' maps to up+left, '4' maps
- 777888999 to left, '5' maps to neutral, etc. In addition to the
- 444555666 numeric values, you can specify the character 's',
- 444555666 which means "sticky". In this case, the value of the
- 444555666 map is the same as it was the last time a non-sticky
- 111222333 value was read.
- 111222333
- 111222333
-
- To specify the map for this parameter, you can specify a string of
- rows separated by a '.' (which indicates the end of a row), like so:
-
- 777888999.777888999.777888999.444555666.444555666.444555666.
- 111222333.111222333.111222333
-
- However, this can be reduced using several shorthands supported by the
- <map> parameter. If information about a row is missing, then it is
- assumed that any missing data in columns 5-9 are left/right symmetric
- with data in columns 0-4; and any missing data in colums 0-4 is
- assumed to be copies of the previous data. The same logic applies to
- missing rows, except that up/down symmetry is assumed.
-
- By using these shorthands, the 81 character map can be simply
- specified by this 11 character string: 7778...4445
-
- Looking at the first row, 7778 is only 4 characters long. The 5th
- entry can't use symmetry, so it is assumed to be equal to the previous
- character '8'. The 6th character is left/right symmetric with the 4th
- character, giving an '8'. The 7th character is left/right symmetric
- with the 3rd character, giving a '9' (which is '7' with left/right
- flipped). Eventually this gives the full 777888999 string of the row.
-
- The second and third rows are missing, so they are assumed to be
- identical to the first row. The fourth row decodes similarly to the
- first row, producing 444555666. The fifth row is missing so it is
- assumed to be the same as the fourth.
-
- The remaining three rows are also missing, so they are assumed to be
- the up/down mirrors of the first three rows, giving three final rows
- of 111222333.
-
--joystick_deadzone <value> / -joy_deadzone <value> / -jdz <value>
-
- If you play with an analog joystick, the center can drift a little.
- joystick_deadzone tells how far along an axis you must move before the
- axis starts to change. This option expects a float in the range of
- 0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer
- limit. The default is 0.3.
-
--joystick_saturation <value> / joy_saturation <value> / -jsat <value>
-
- If you play with an analog joystick, the ends can drift a little,
- and may not match in the +/- directions. joystick_saturation tells how
- far along an axis movement change will be accepted before it reaches
- the maximum range. This option expects a float in the range of 0.0 to
- 1.0, where 0 is the center of the joystick and 1 is the outer limit.
- The default is 0.85.
-
--natural
-
- Allows user to specify whether or not to use a natural keyboard or not.
- This allows you to start your game or system in a 'native' mode, depending
- on your region, allowing compatability for non-"QWERTY" style keyboards.
- The default is OFF (-nonatrual)
-
--joystick_contradictory
-
- Enable contradictory direction digital joystick input at the same time
- such as Left and Right or Up and Down at the same time. The default
- is OFF (-nojoystick_contradictory)
-
--coin_impulse [n]
-
- Set coin impulse time based on n (n<0 disable impulse, n==0 obey driver,
- 0<n set time n). Default is 0.
-
-
-
-Core input automatic enable options
------------------------------------
-
--paddle_device enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present
--adstick_device enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present
--pedal_device enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present
--dial_device enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present
--trackball_device enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present
--lightgun_device enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present
--positional_device enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present
--mouse_device enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present
-
- Each of these options controls autoenabling the mouse, joystick, or
- lightgun depending on the presence of a particular class of analog
- control for a particular game. For example, if you specify the option
- -paddle mouse, then any game that has a paddle control will
- automatically enable mouse controls just as if you had explicitly
- specified -mouse. Note that these controls override the values of
- -[no]mouse, -[no]joystick, etc.
-
-
-
-Debugging options
------------------
-
--[no]verbose / -[no]v
-
- Displays internal diagnostic information. This information is very
- useful for debugging problems with your configuration. IMPORTANT: when
- reporting bugs, please run with mame -verbose and include the
- resulting information. The default is OFF (-noverbose).
-
--[no]oslog
-
- Output error.log data to the system debugger. The default is OFF
- (-nooslog).
-
--[no]log
-
- Creates a file called error.log which contains all of the internal
- log messages generated by the MAME core and game drivers. The default
- is OFF (-nolog).
-
--[no]debug
-
- Activates the integrated debugger. By default, the debugger is entered
- by pressing the tilde (~) key during emulation. It is also entered
- immediately at startup. The default is OFF (-nodebug).
-
--debugscript <filename>
-
- Specifies a file that contains a list of debugger commands to execute
- immediately upon startup. The default is NULL (no commands).
-
--[no]update_in_pause
-
- Enables updating of the main screen bitmap while the game is paused.
- This means that the VIDEO_UPDATE callback will be called repeatedly
- during pause, which can be useful for debugging. The default is OFF
- (-noupdate_in_pause).
-
-
-Core communication options
---------------------------
-
--comm_localhost <string>
-
- Local address to bind to. This can be a traditional xxx.xxx.xxx.xxx
- address or a string containing a resolvable hostname. The default is
- value is "0.0.0.0"
-
--comm_localport <string>
-
- Local port to bind to. This can be any traditional communications port
- as an unsigned 16-bit integer (0-65535). The default value is "15122".
-
--comm_remotehost <string>
-
- Remote address to connect to. This can be a traditional xxx.xxx.xxx.xxx
- address or a string containing a resolvable hostname. The default is
- value is "0.0.0.0"
-
--comm_remoteport <string>
-
- Remote port to connect to. This can be any traditional communications port
- as an unsigned 16-bit integer (0-65535). The default value is "15122".
-
-
-
-Core misc options
------------------
-
--[no]drc
- Enable DRC cpu core if available. The default is ON (-drc).
-
--drc_use_c
-
- Force DRC use the C code backend. The default is OFF
- (-nodrc_use_c).
-
--drc_log_uml
-
- Write DRC UML disassembly log. The default is OFF
- (-nodrc_log_uml).
-
--drc_log_native
-
- write DRC native disassembly log. The default is OFF
- (-nodrc_log_native).
-
--bios <biosname>
-
- Specifies the specific BIOS to use with the current game, for game
- systems that make use of a BIOS. The -listxml output will list all of
- the possible BIOS names for a game. The default is 'default'.
-
--[no]cheat / -[no]c
-
- Enables the reading of the cheat database, if present, and the Cheat
- menu in the user interface. The default is OFF (-nocheat).
-
--[no]skip_gameinfo
-
- Forces MAME to skip displaying the game info screen. The default is
- OFF (-noskip_gameinfo).
-
--uifont <fontname>
-
- Specifies the name of a font file to use for the UI font. If this font
- cannot be found or cannot be loaded, the system will fall back to its
- built-in UI font. On some platforms 'fontname' can be a system font
- name (TTF) instead of a (BDF) font file. The default is 'default' (use
- the OSD-determined default font).
-
--ramsize [n]
-
- Allows you to change the default RAM size (if supported by driver).
-
--confirm_quit
-
- Display a Confirm Quit dialong to screen on exit, requiring one extra
- step to exit MAME. The default is OFF (-noconfirm_quit).
-
--ui_mouse
-
- Displays a mouse cursor when using the built-in UI for MAME. The default
- is (-noui_mouse).
-
--autoboot_command "<command>"
-
- Command string to execute after machine boot (in quotes " "). To issue
- a quote to the emulation, use """ in the string. Using \n will issue a
- create a new line, issuing what was typed prior as a command.
- Example: -autoboot_command "load """$""",8,1\n"
-
--autoboot_delay [n]
-
- Timer delay (in seconds) to trigger command execution on autoboot.
-
--autoboot_script / -script [filename.lua]
-
- File containing scripting to execute after machine boot.
diff --git a/docs/emscripten.txt b/docs/emscripten.txt
deleted file mode 100644
index dbc8bd5ad48..00000000000
--- a/docs/emscripten.txt
+++ /dev/null
@@ -1,60 +0,0 @@
-Compiling MAME to JavaScript via Emscripten
-===========================================
-
-First, download and install Emscripten by following the instructions at the
-official site:
-
-https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html
-
-Once Emscripten has been installed, it should be possible to compile MAME
-out-of-the-box using Emscripten's 'emmake' tool. Because a full MAME compile is
-too large to load into a web browser at once, you will want to use the SOURCES
-parameter to compile only a subset of the project, e.g. (in the mame directory):
-
-emmake make SUBTARGET=pacmantest SOURCES=src/mame/drivers/pacman.cpp
-
-The SOURCES parameter should have the path to at least one driver .cpp file.
-The make process will attempt to locate and include all dependencies necessary
-to produce a complete build including the specified driver(s). However,
-sometimes it is necessary to manually specify additional files (using commas) if
-this process misses something. E.g.:
-
-emmake make SUBTARGET=apple2e SOURCES=src/mame/drivers/apple2e.cpp,src/mame/machine/applefdc.cpp
-
-The value of the SUBTARGET parameter serves only to differentiate multiple
-builds and need not be set to any specific value.
-
-Other make parameters can also be used, e.g. -j for multithreaded compilation.
-
-When the compilation reaches the emcc phase, you may see a number of "unresolved
-symbol" warnings. At the moment, this is expected for OpenGL-related functions
-such as glPointSize. Any others may indicate that an additional dependency file
-needs to be specified in the SOURCES list. Unfortunately this process is not
-automated and you will need to search the source tree to locate the files
-supplying the missing symbols. You may also be able to get away with ignoring
-the warnings if the code path referencing them is not used at run-time.
-
-If all goes well, a .js file will be output to the current directory. This file
-cannot be run by itself, but requires an HTML loader to provide it with a canvas
-to output to and pass in command-line parameters. The Emularity project provides
-such a loader:
-
-https://github.com/db48x/emularity
-
-There are example .html files in that repository which can be edited to point
-to your newly compiled MAME js filename and pass in whatever parameters you
-desire. You will then need to place all of the following on a web server:
-
-* The compiled MAME .js file
-* The .js files from the Emularity package (loader.js, browserfs.js, etc.)
-* A .zip file with the ROMs for the MAME driver you would like to run (if any)
-* Any software files you would like to run with the MAME driver
-* An Emularity loader .html modified to point to all of the above
-
-You need to use a web server instead of opening the local files directly due to
-security restrictions in modern web browsers.
-
-If the result fails to run, you can open the Web Console in your browser to see
-any error output which may have been produced (e.g. missing or incorrect ROM
-files). A "ReferenceError: foo is not defined" error most likely indicates that
-a needed source file was omitted from the SOURCES list.
diff --git a/docs/floppy.txt b/docs/floppy.txt
deleted file mode 100644
index 7fc2331d4f6..00000000000
--- a/docs/floppy.txt
+++ /dev/null
@@ -1,633 +0,0 @@
-The new floppy subsystem
-------------------------
-
- 1. Introduction
-
-The new floppy subsystem aims at emulating the behaviour of floppies
-and floppy controllers at a level low enough that protections work as
-a matter of course. It reaches its goal by following the real
-hardware configuration:
-
-- a floppy image class keeps in memory the magnetic state of the
- floppy surface and its physical characteristics
-
-- an image handler class talks with the floppy image class to simulate
- the floppy drive, providing all the signals you have on a floppy drive
- connector
-
-- floppy controller devices talk with the image handler and provide
- the register interfaces to the host we all know and love
-
-- format handling classes are given the task of statelessly converting
- to and from an on-disk image format to the in-memory magnetic state
- format the floppy image class manages
-
-
- 2. Floppy storage 101
- 2.1. Floppy disk
-
-A floppy disk is a disc that stores magnetic orientations on their
-surface disposed in a series on concentric circles called tracks or
-cylinders[1]. Its main characteristics are its size (goes from a
-diameter of around 2.8" to 8") , its number of writable sides (1 or 2)
-and its magnetic resistivity. The magnetic resistivity indicates how
-close magnetic orientation changes can happen and the information
-kept. That's one third of what defines the term "density" that is so
-often used for floppies (the other two are floppy drive head size and
-bit-level encoding).
-
-The magnetic orientations are always binary, e.g. they're one way or
-the opposite, there's no intermediate state. Their direction can
-either be tengentially to the track, e.g in the direction or opposite
-to the rotation, or in the case of perpendicular recording the
-direction is perpendicular to the disc surface (hence the name).
-Perpendicular recording allows for closer orientation changes by
-writing the magnetic information more deeply, but arrived late in the
-technology lifetime. 2.88Mb disks and the floppy children (Zip
-drives, etc) used perpendicular recording. For simulation purposes
-the direction is not important, only the fact that only two
-orientations are possible is. Two more states are possible though: a
-portion of a track can be demagnetized (no orientation) or damaged (no
-orientation and can't be written to).
-
-A specific position in the disk rotation triggers an index pulse.
-That position can be detected through a hole in the surface (very
-visible in 5.25" and 3" floppies for instance) or through a specific
-position of the rotating center (3.5" floppies, perhaps others). This
-index pulse is used to designate the beginning of the track, but is
-not used by every system. Older 8" floppies have multiple index holes
-used to mark the beginning of sectors (called hard sectoring) but one
-of them is positioned differently to be recognized as the track start,
-and the others are at fixed positions relative to the origin one.
-
-
- 2.2 Floppy drive
-
-A floppy drive is what reads and writes a floppy disk. It includes an
-assembly capable of rotating the disk at a fixed speed and one or two
-magnetic heads tied to a positioning motor to access the tracks.
-
-The head width and positioning motor step size decides how many tracks
-are written on the floppy. Total number of tracks goes from 32 to 84
-depending on the floppy and drive, with the track 0 being the most
-exterior (longer) one of the concentric circles, and the highest
-numbered the smallest interior circle. As a result the tracks with
-the lowest numbers have the lowest physical magnetic orientation
-density, hence the best reliability. Which is why important and/or
-often changed structures like the boot block or the fat allocation
-table are at track 0. That is also where the terminology "stepping
-in" to increase the track number and "stepping out" to decrease it
-comes from. The number of tracks available is the second part of what
-is usually behind the term "density".
-
-A sensor detects when the head is on track 0 and the controller is not
-supposed to try to go past it. In addition physical blocks prevent
-the head from going out of the correct track range. Some systems
-(Apple II, some C64) do not take the track 0 sensor into account and
-just wham the head against the track 0 physical block, giving a
-well-known crash noise and eventually damaging the head alignment.
-
-Also, some systems (Apple II and C64 again) have direct access to the
-phases of the head positioning motor, allowing to trick the head into
-going between tracks, in middle or even quarter positions. That was
-not usable to write more tracks, since the head width did not change,
-but since reliable reading was only possible with the correct position
-it was used for some copy protection systems.
-
-The disk rotates at a fixed speed for a given track. The most usual
-speed is 300 rpm for every track, with 360 rpm found for HD 5.25"
-floppies and most 8" ones, and a number of different values like 90 rpm
-for the earlier floppies or 150 rpm for an HD floppy in an Amiga.
-Having a fixed rotational speed for the whole disk is called Constant
-Angular Velocity (CAV, almost everybody) or Zoned Constant Angular
-Velocity (ZCAV, C64) depending on whether the read/write bitrate is
-constant or track-dependant. Some systems (Apple II, Mac) vary the
-rotational speed depending on the track (something like 394 rpm up to
-590 rpm) to end up with a Constant Linear Velocity (CLV). The idea
-behind ZCAV/CLV is to get more bits out of the media by keeping the
-minimal spacing between magnetic orientation transitions close to the
-best the support can do. It seems that the complexity was not deemed
-worth it since almost no system does it.
-
-Finally, after the disc rotates and the head is over the proper track
-reading happens. The reading is done through an inductive head, which
-gives it the interesting characteristic of not reading the magnetic
-orientation directly but instead of being sensitive to orientation
-inversions, called flux transitions. This detection is weak and
-somewhat uncalibrated, so an amplifier with Automatic Gain Calibration
-(AGC) and a peak detector are put behind the head to deliver clean
-pulses. The AGC slowly increases the amplification level until a
-signal goes over the threshold, then modulates its gain so that said
-signal is at a fixed position over the threshold. Afterwards the
-increase happens again. This makes the amplifier calibrate itself to
-the signals read from the floppy as long as flux transitions happen
-often enough. Too long and the amplification level will reach a point
-where the random noise the head picks from the environment is
-amplified over the threshold, creating a pulse where none should be.
-Too long in our case happens to be around 16-20us with no transitions.
-That means a long enough zone with a fixed magnetic orientation or no
-orientation at all (demagnetized or damaged) is going to be read as a
-series of random pulses after a brief delay. This is used by
-protections and is known as "weak bits", which read differently each
-time they're accessed.
-
-A second level of filtering happens after the peak detector. When two
-transitions are a little close (but still over the media threshold) a
-bouncing effect happens between them giving two very close pulses in
-the middle in addition to the two normal pulses. The floppy drive
-detects when pulses are too close and filter them out, leaving the
-normal ones. As a result, if one writes a train of high-frequency
-pulses to the floppy they will be read back as a train of too close
-pulses (weak because they're over the media tolerance, but picked up
-by the AGC anyway, only somewhat unreliably) they will be all filtered
-out, giving a large amount of time without any pulse in the output
-signal. This is used by some protections since it's not writable with
-a normally clocked controller.
-
-Writing is symmetrical, with a series of pulses sent which make the
-write head invert the magnetic field orientation each time a pulse is
-received.
-
-So, in conclusion, the floppy drive provides inputs to control disk
-rotation and head position (and choice when double-sided), and the
-data goes both way as a train of pulses representing magnetic
-orientation inversions. The absolute value of the orientation itself
-is never known.
-
-
- 2.3 Floppy controller
-
-The task of the floppy controller is to turn the signals to/from the
-floppy drive into something the main CPU can digest. The level of
-support actually done by the controller is extremely variable from one
-device to the other, from pretty much nothing (Apple II, C64) through
-minimal (Amiga) to complete (Western Digital chips, uPD765 family).
-Usual functions include drive selection, motor control, track seeking
-and of course reading and writing data. Of these only the last two
-need to be described, the rest is obvious.
-
-The data is structured at two levels: how individual bits (or nibbles,
-or bytes) are encoded on the surface, and how these are grouped in
-individually-addressable sectors. Two standards exist for these,
-called FM and MFM, and in addition a number of systems use their
-home-grown variants. Moreover, some systems such as the Amiga use a
-standard bit-level encoding (MFM) but a homegrown sector-level
-organisation.
-
-
- 2.3.1 Bit-level encodings
- 2.3.1.1 Cell organization
-
-All floppy controllers, even the wonkiest like the Apple II one, start
-by dividing the track in equally-sized cells. They're angular
-sections in the middle of which a magnetic orientation inversion may
-be present. From a hardware point of view the cells are seen as
-durations, which combined with the floppy rotation give the section.
-For instance the standard MFM cell size for a 3" double-density floppy
-is 2us, which combined with the also standard 300 rpm rotational speed
-gives an angular size of 1/100000th of a turn. Another way of saying
-it is that there are 100K cells in a 3" DD track.
-
-In every cell there may or may not be a magnetic orientation
-transition, e.g. a pulse coming from (reading) or going to (writing)
-the floppy drive. A cell with a pulse is traditionally noted '1', and
-one without '0'. Two constraints apply to the cell contents though.
-First, pulses must not be too close together or they'll blur
-each-other and/or be filtered out. The limit is slightly better than
-1/50000th of a turn for single and double density floppies, half that
-for HD floppys, and half that again for ED floppies with perpendicular
-recording. Second, they must not be too away from each other or
-either the AGC is going to get wonky and introduce phantom pulses or
-the controller is going to lose sync and get a wrong timing on the
-cells on reading. Conservative rule of thumb is not to have more than
-three consecutive '0' cells.
-
-Of course protections play with that to make formats not reproducible
-by the system controller, either breaking the three-zeroes rule or
-playing with the cells durations/sizes.
-
-Bit endocing is then the art of transforming raw data into a cell 0/1
-configuration that respects the two constraints.
-
- 2.3.1.2 FM encoding
-
-The very first encoding method developed for floppies is called
-Frequency Modulation, or FM. The cell size is set at slighly over the
-physical limit, e.g. 4us. That means it is possible to reliably have
-consecutive '1' cells. Each bit is encoded on two cells:
-
-- the first cell, called the clock bit, is '1'
-
-- the second cell, called data bit, is the bit
-
-Since every other cell at least is '1' there is no risk of going over
-three zeroes.
-
-The name Frequency Modulation simply derives from the fact that a 0 is
-encoded with one period of a 125Khz pulse train while a 1 is two
-periods of a 250Khz pulse train.
-
- 2.3.1.3 MFM encoding
-
-The FM encoding has been superseded by the Modified Frequency
-Modulation encoding, which can cram exactly twice as much data on the
-same surface, hence its other name of "double density". The cell size
-is set at slightly over half the physical limit, e.g. 2us usually.
-The constraint means that two '1' cells must be separated by at least
-one '0' cell. Each bit is once again encoded on two cells:
-
-- the first cell, called the clock bit, is '1' if both the previous
- and current data bits are 0, '0' otherwise
-
-- the second cell, called data bit, is the bit
-
-The minimum space rule is respected since a '1' clock bit is by
-definition surrounded by two '0' data bits, and a '1' data bit is
-surrounded by two '0' clock bits. The longest '0'-cell string
-possible is when encoding 101 which gives x10001, respecting the
-maximum of three zeroes.
-
- 2.3.1.4 GCR encodings
-
-Group Coded Recording, or GCR, encodings are a class of encodings
-where strings of bits at least nibble-size are encoded into a given
-cell stream given by a table. It has been used in particular by the
-Apple II, the Mac and the C64, and each system has its own table, or
-tables.
-
- 2.3.1.5 Other encodings
-
-Other encodings exist, like M2FM, but they're very rare and
-system-specific.
-
- 2.3.1.6 Reading back encoded data
-
-Writing encoded data is easy, you only need a clock at the appropriate
-frequency and send or not a pulse on the clock edges. Reading back
-the data is where the fun is. Cells are a logical construct and not a
-physical measurable entity. Rotational speeds very around the defined
-one (+/- 2% is not rare) and local perturbations (air turbulence,
-surface distance...) make the instant speed very variable in general.
-So to extract the cell values stream the controller must dynamically
-synchronize with the pulse train that the floppy head picks up. The
-principle is simple: a cell-sized duration window is build within
-which the presence of at least one pulse indicates the cell is a '1',
-and the absence of any a '0'. After reaching the end of the window
-the starting time is moved appropriately to try to keep the observed
-pulse at the exact middle of the window. This allows to correct the
-phase on every '1' cell, making the synchronization work if the
-rotational speed is not too off. Subsequent generations of
-controllers used a Phase-Locked Loop (PLL) which vary both phase and
-window duration to adapt better to wrong rotational speeds, with
-usually a tolerance of +/- 15%.
-
-Once the cell data stream is extracted decoding depends on the
-encoding. In the FM and MFM case the only question is to recognize
-data bits from clock bits, while in GCR the start position of the
-first group should be found. That second level of synchronization is
-handled at a higher level using patterns not found in a normal stream.
-
-
- 2.3.2 Sector-level organization
-
-Floppies have been designed for read/write random access to reasonably
-sized blocks of data. Track selection allows for a first level of
-random access and sizing, but the ~6K of a double density track would
-be too big a block to handle. 256/512 bytes are considered a more
-appropriate value. To that end data on a track is organized as a
-series of (sector header, sector data) pairs where the sector header
-indicates important information like the sector number and size, and
-the sector data contains the data. Sectors have to be broken in two
-parts because while reading is easy, read the header then read the
-data if you want it, writing requires reading the header to find the
-correct place then once that is done switching on the writing head for
-the data. Starting writing is not instantaneous and will not be
-perfectly phase-aligned with the read header, so space for
-synchronization is required between header and data.
-
-In addition somewhere in the sector header and in the sector data are
-pretty much always added some kind of checksum allowing to know
-whether the data was damaged or not.
-
-FM and MFM have (not always used) standard sector layout methods.
-
- 2.3.2.1 FM sector layout
-
-The standard "PC" track/sector layout for FM is as such:
-- A number of FM-encoded 0xff (usually 40)
-- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
-- The 16-cell stream 1111011101111010 (f77a, clock 0xd7, data 0xfc)
-- A number of FM-encoded 0xff (usually 26, very variable)
-
-Then for each sector:
-- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
-- The 16-cell stream 1111010101111110 (f57e, clock 0xc7, data 0xfe)
-- Sector header, e.g. FM encoded track, head, sector, size code and two bytes of crc
-- 11 FM-encoded 0xff
-- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
-- The 16-cell stream 1111010101101111 (f56f, clock 0xc7, data 0xfb)
-- FM-encoded sector data followed by two bytes of crc
-- A number of FM-encoded 0xff (usually 48, very variable)
-
-The track is finished with a stream of '1' cells.
-
-The 125KHz pulse trains are used to lock the PLL to the signal
-correctly. The specific 16-cells streams allow to distinguish between
-clock and data bits by providing a pattern that is not supposed to
-happen in normal FM-encoded data. In the sector header track numbers
-start at 0, heads are 0/1 depending on the size, sector numbers
-usually start at 1 and size code is 0 for 128 bytes, 1 for 256, 2 for
-512, etc.
-
-The crc is a cyclic redundancy check of the data bits starting with
-the mark just after the pulse train using polynom 0x11021.
-
-The Western Digital-based controllers usually get rid of everything
-but some 0xff before the first sector and allow a better use of space
-as a result.
-
- 2.3.2.2 MFM sector layout
-
-The standard "PC" track/sector layout for MFM is as such:
-- A number of MFM-encoded 0x4e (usually 80)
-- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
-- 3 times the 16-cell stream 0101001000100100 (5224, clock 0x14, data 0xc2)
-- The MFM-encoded value 0xfc
-- A number of MFM-encoded 0x4e (usually 50, very variable)
-
-Then for each sector:
-- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
-- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
-- Sector header, e.g. MFM-encoded 0xfe, track, head, sector, size code and two bytes of crc
-- 22 MFM-encoded 0x4e
-- 12 MFM-encoded 0x00 (giving a steady 250KHz pulse train)
-- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
-- MFM-encoded 0xfb, sector data followed by two bytes of crc
-- A number of MFM-encoded 0x4e (usually 84, very variable)
-
-The track is finished with a stream of MFM-encoded 0x4e.
-
-The 250KHz pulse trains are used to lock the PLL to the signal
-correctly. The cell pattern 4489 does not appear in normal
-MFM-encoded data and is used for clock/data separation.
-
-As for FM, the Western Digital-based controllers usually get rid of
-everything but some 0x4e before the first sector and allow a better
-use of space as a result.
-
- 2.3.2.3 Formatting and write splices
-
-To be usable, a floppy must have the sector headers and default sector
-data written on every track before using it. The controller starts
-writing at a given place, often the index pulse but on some systems
-whenever the command is sent, and writes until a complete turn is
-done. That's called formatting the floppy. At the point where the
-writing stops there is a synchronization loss since there is no chance
-the cell stream clock warps around perfectly. This brutal phase
-change is called a write splice, specifically the track write splice.
-It is the point where writing should start if one wants to raw copy
-the track to a new floppy.
-
-Similarly two write splices are created when a sector is written at
-the start and end of the data block part. They're not supposed to
-happen on a mastered disk though, even if there are some rare
-exceptions.
-
-
- 3 The new implementation
- 3.1 Floppy disk representation
-
-Th floppy disk contents are represented by the class floppy_image. It
-contains information of the media type and a representation of the
-magnetic state of the surface.
-
-The media type is divided in two parts. The first half
-indicates the physical form factor, i.e. all medias with that
-form factor can be physically inserted in a reader that handles
-it. The second half indicates the variants which are usually
-detectable by the reader, such as density and number of sides.
-
-Track data consists of a series of 32-bits lsb-first values
-representing magnetic cells. Bits 0-27 indicate the absolute
-position of the start of the cell (not the size), and bits
-28-31 the type. Type can be:
-- 0, MG_A -> Magnetic orientation A
-- 1, MG_B -> Magnetic orientation B
-- 2, MG_N -> Non-magnetized zone (neutral)
-- 3, MG_D -> Damaged zone, reads as neutral but cannot be changed by writing
-
-The position is in angular units of 1/200,000,000th of a turn. It
-corresponds to one nanosecond when the drive rotates at 300 rpm.
-
-The last cell implicit end position is of course 200,000,000.
-
-Unformatted tracks are encoded as zero-size.
-
-The "track splice" information indicates where to start writing
-if you try to rewrite a physical disk with the data. Some
-preservation formats encode that information, it is guessed for
-others. The write track function of fdcs should set it. The
-representation is the angular position relative to the index.
-
- 3.2 Converting to and from the internal representation
- 3.2.1 Class and interface
-
-We need to be able to convert on-disk formats of the floppy data to
-and from the internal representation. This is done through classes
-derived from floppy_image_format_t. The interface to be implemented
-includes:
-- name() gives the short name of the on-disk format
-
-- description() gives a short description of the format
-
-- extensions() gives a comma-separated list of file name extensions
- found for that format
-
-- supports_save() returns true is converting to that external format
- is supported
-
-- identify(file, form factor) gives a 0-100 score for the file to be
- of that format:
- - 0 = not that format
- - 100 = certainly that format
- - 50 = format identified from file size only
-
-- load(file, form factor, floppy_image) loads an image and converts it
- into the internal representation
-
-- save(file, floppy_image) (if implemented) converts from the internal
- representation and saves an image
-
-All these methods are supposed to be stateless.
-
- 3.2.2 Conversion helper methods
-
-A number of methods are provided to simplify writing the converter
-classes.
-
- 3.2.2.1 Load-oriented conversion methods
-
-generate_track_from_bitstream(track number,
- head number,
- UINT8 *cell stream,
- int cell count,
- floppy image)
-
- Takes a stream of cell types (0/1), MSB-first, converts it to the
- internal format and stores it at the given track and head in the
- given image.
-
-generate_track_from_levels(track number,
- head number,
- UINT32 *cell levels,
- int cell count,
- splice position,
- floppy image)
-
- Takes a variant of the internal format where each value represents a
- cell, the position part of the values is the size of the cell and
- the level part is MG_0, MG_1 for normal cell types, MG_N, MG_D for
- unformatted/damaged cells, and MG_W for Dungeon-Master style weak
- bits. Converts it into the internal format. The sizes are
- normalized so that they total to a full turn.
-
-normalize_times(UINT32 *levels,
- int level_count)
-
- Takes an internal-format buffer where the position part represents
- angle until the next change and turns it into a normal positional
- stream, first ensuring that the total size is normalized to a full
- turn.
-
-
- 3.2.2.2 Save-oriented conversion methods
-
-generate_bitstream_from_track(track number,
- head number,
- base cell size,
- UINT8 *cell stream,
- int &cell_stream_size,
- floppy image)
-
- Extract a cell 0/1 stream from the internal format using a PLL setup
- with an initial cell size set to 'base cell size' and a +/- 25%
- tolerance.
-
-
-struct desc_xs { int track, head, size; const UINT8 *data }
-extract_sectors_from_bitstream_mfm_pc(...)
-extract_sectors_from_bitstream_fm_pc(const UINT8 *cell stream,
- int cell_stream_size,
- desc_xs *sectors,
- UINT8 *sectdata,
- int sectdata_size)
-
- Extract standard mfm or fm sectors from a regenerated
- cell stream. Sectors must point to an array of 256 desc_xs.
-
- An existing sector is recognizable by having ->data non-null.
- Sector data is written in sectdata up to sectdata_size bytes.
-
-
-get_geometry_mfm_pc(...)
-get_geometry_fm_pc(floppy image,
- base cell size,
- int &track_count,
- int &head_count,
- int &sector_count)
-
- Extract the geometry (heads, tracks, sectors) from a pc-ish floppy
- image by checking track 20.
-
-
-get_track_data_mfm_pc(...)
-get_track_data_fm_pc(track number,
- head number,
- floppy image,
- base cell size,
- sector size,
- sector count,
- UINT8 *sector data)
-
- Extract what you'd get by reading in order 'sector size'-sized
- sectors from number 1 to sector count and put the result in sector
- data.
-
-
- 3.3 Floppy drive
-
-The class floppy_image_interface simulates the floppy drive. That
-includes a number of control signals, reading, and writing. Control
-signal changes must be synchronized, e.g. fired off a timer to ensure
-the current time is the same for all devices.
-
- 3.3.1 Control signals
-
-Due to the way they're usually connected to CPUs (e.g. directly on an
-I/O port), the control signals work with physical instead of logical
-values. Which means than in general 0 means active, 1 means inactive.
-Some signals also have a callback associated called when they change.
-
-mon_w(state) / mon_r()
-
- Motor on signal, rotates on 0.
-
-
-idx_r() / setup_index_pulse_cb(cb)
-
- Index signal, goes 0 at start of track for about 2ms. Callback is
- synchronized. Only happens when a disk is in and the motor is
- running.
-
-
-ready_r() / setup_ready_cb(cb)
-
- Ready signal, goes to 1 when the disk is removed or the motor
- stopped. Goes to 0 after two index pulses.
-
-
-wpt_r() / setup_wpt_cb(cb)
-
- Write protect signal (1 = readonly). Callback is unsynchronized.
-
-
-dskchg_r()
-
- Disk change signal, goes to 1 when a disk is change, goes to 0 on
- track change.
-
-
-dir_w(dir)
-
- Selects track stepping direction (1 = out = decrease track number).
-
-
-stp_w(state)
-
- Step signal, moves by one track on 1->0 transistion.
-
-
-trk00_r()
-
- Track 0 sensor, returns 0 when on track 0.
-
-
-ss_w(ss) / ss_r()
-
- Side select
-
-
- 3.3.2 Read/write interface
-
-The read/write interface is designed to work asynchronously,
-e.g. somewhat independently of the current time.
-
-
-
-
-[1] Cylinder is a hard-drive term somewhat improperly used for
- floppies. It comes from the fact that hard-drives are similar to
- floppies but include a series of stacked disks with a read/write head
- on each. The heads are physically linked and all point to the same
- circle on every disk at a given time, making the accessed area look
- like a cylinder. Hence the name.
diff --git a/docs/hlsl.txt b/docs/hlsl.txt
deleted file mode 100644
index 00facb0649a..00000000000
--- a/docs/hlsl.txt
+++ /dev/null
@@ -1,131 +0,0 @@
-HLSL-Related Enable Switches
-----------------------------
-
-Name Values Description
-hlsl_enable 0 or 1 Enables HLSL post-processing in Direct3D 9 modes.
-hlsl_oversampling 0 or 1 Enables HLSL oversampling.
-yiq_enable 0 or 1 Enables YIQ-colorspace post-processing. Causes a
- performance drop but gives a much more authentic
- NTSC TV appearance on TV-based systems when configured
- properly.
-hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
-hlsl_write [filename] Enables HLSL AVI writing. (huge disk bandwidth suggested)
-hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
-hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
-
-
-Surface/Color Processing Parameters
------------------------------------
-
-Name Values Description
-shadow_mask_tile_mode 0 or 1 0 for screen based tile mode or 1 for source based tile mode.
-shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
-shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
-shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen.
-shadow_mask_y_count 1+ This stretches the shadow mask tiles on X and Y axis.
-shadow_mask_usize 0.0 to 1.0 The size of one shadow mask tile in U/V coordinate.
-shadow_mask_vsize 0.0 to 1.0 The shadow mask textures always has a size of power-of-two.
-shadow_mask_voffset -1.0 to 1.0 The offset of the shadow mask texture in U/V coordinates.
-shadow_mask_voffset -1.0 to 1.0 An offset of 1.0 repressents one pixel on screen.
-distortion -1.0 to 1.0 Distortion amount of the screen.
-cubic_distortion -1.0 to 1.0 Cubic Distortion amount of the screen.
-distort_corner 0.0 to 1.0 Distorted corners amount of the screen.
-round_corner 0.0 to 1.0 Rounded corners amount of the screen.
-smooth_border 0.0 to 1.0 Smooth borders amount of the screen.
-reflection 0.0 to 1.0 Refelection amount of the screen highlight.
-vignetting 0.0 to 1.0 Vignetting amount of the image.
-scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
-scanline_size 0.0 to 4.0 The overall height of each scanline.
-scanline_height [height] Individual height scaling value for scanlines.
-scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
-scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
-scanline_jitter 0.0 to 1.0 The relative scanline movement per field.
-hum_bar_alpha 0.0 to 1.0 The maximum darkness of the hum bar gradient.
-defocus [xval,yval] This defines the overall defocus radius for the three
- post-converged beams. Values allowed range from 0.0 to
- 10.0.
-converge_x [r,g,b] Convergence in screen-relative X direction.
-converge_y [r,g,b] Convergence in screen-relative Y direction.
-radial_converge_x [r,g,b] Radial convergence in screen-relative X direction.
-radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction.
- Allowed values for convergence: -10.0 to 10.0 for each color.
-red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied
-grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any
-blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply
- affecting the TV-style tint.
-saturation 0.0 to 4.0 This parameter defines the amount each color channel is
- raised above said channel's baseline grayscale value.
- A value of 0.0 gives a gamma-correct grayscale image,
- whereas 1.0 is full saturation, with each channel being
- oversaturated equally beyond that.
-offset [r,g,b] These parameters define a value for each color channel
- that is added to said channel after scaling and after
- matrix convolution. (-2.0 to 2.0)
-scale [r,g,b] These parameters define a value for each color channel
- that is multiplied with said channel after matrix
- convolution. (-2.0 to 2.0)
-power [r,g,b] These parameters define the exponent for each color
- channel that is applied after scaling, offsetting,
- saturation and matrix convolution. (-4.0 to 4.0)
-floor [r,g,b] These parameters define the lower limit of each final
- color channel value; 0.05, for example, raises the
- minimum to 0.05 but re-scales to leave the max at 1.0.
-phosphor_life [r,g,b] These parameters define the phosphor lifetime for each
- channel, with 0.0 representing no phosphorescence and
- 1.0 leaving the channel on indefinitely. Values allowed
- range from 0.0 to 1.0.
-
-
-NTSC Processing Parameters
---------------------------
-
-Name Default Values Description
-yiq_jitter 0.0 Jitter for the NTSC signal processing. (0.0 to 1.0)
-yiq_cc 3.57954545 Color Carrier frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_a 0.5 A value for NTSC signal processing. (-1.0 to 1.0)
-yiq_b 0.5 B value for NTSC signal processing. (-1.0 to 1.0)
-yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing. (-3.0 to 3.0)
-yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing. (-3.0 to 3.0)
-yiq_n 1.0 Y filter notch width for NTSC signal processing. (0.0 to 6.0)
-yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_i 1.2 I filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing. (usec)
-yiq_phase_count 2 Phase Count value for NTSC signal processing. (3 for NES, else 2)
-
-
-Vector Post-Processing Options
-------------------------------
-Name Default Values Description
-vector_beam_smooth 0.0 The vector beam smoothness. (0.00 to 1.00)
-vector_length_scale 0.5 The maximum vector attenuation. (0.00 to 1.00)
-vector_length_ratio 0.5 The minimum vector length (vector length to screen size ratio)
- that is affected by the attenuation (0.000 to 1.000)
-
-
-Bloom Post-Processing Options
------------------------------
-Name Default Values Description
-bloom_blend_mode 0 or 1 0 for brighten blend mode or 1 for darken blend mode.
-bloom_scale 0.0 Bloom intensity factor. (0.000 to 2.000)
-bloom_overdrive 0.0,0.0,0.0 Bloom overdrive factor to bright full saturated colors. (0.000 to 2.000)
-bloom_lvl0_weight 1.00 Bloom level 0 weight. (full-size target) (0.00 to 1.00)
-bloom_lvl1_weight 0.64 Bloom level 1 weight. (1/4 smaller that level 0 target) (0.00 to 1.00)
-bloom_lvl2_weight 0.32 Bloom level 2 weight. (1/4 smaller that level 1 target) (0.00 to 1.00)
-bloom_lvl3_weight 0.16 Bloom level 3 weight. (1/4 smaller that level 2 target) (0.00 to 1.00)
-bloom_lvl4_weight 0.08 Bloom level 4 weight. (1/4 smaller that level 3 target) (0.00 to 1.00)
-bloom_lvl5_weight 0.06 Bloom level 5 weight. (1/4 smaller that level 4 target) (0.00 to 1.00)
-bloom_lvl6_weight 0.04 Bloom level 6 weight. (1/4 smaller that level 5 target) (0.00 to 1.00)
-bloom_lvl7_weight 0.02 Bloom level 7 weight. (1/4 smaller that level 6 target) (0.00 to 1.00)
-bloom_lvl8_weight 0.01 Bloom level 8 weight. (1/4 smaller that level 7 target) (0.00 to 1.00)
-
-
-Presets
--------
-../ini/presets/raster.ini for raster screens
-../ini/presets/vector.ini for color vector screens
-../ini/presets/vector-mono.ini for monochrome vector screens (rename to vector.ini or <system>.ini)
-../ini/presets/lcd.ini for screens with TFT color LCD
-../ini/presets/lcd-matrix.ini for screens with STN LCD matrix (rename to lcd.ini or <system>.ini)
-../ini/presets/gameboy.ini for Game Boy screen (same as lcd-matrix.ini with greenish color transformation)
-../ini/presets/gba.ini for Game Boy Advance screen (same as lcd.ini)
diff --git a/docs/imgtool.txt b/docs/imgtool.txt
deleted file mode 100644
index c9ac101d514..00000000000
--- a/docs/imgtool.txt
+++ /dev/null
@@ -1,577 +0,0 @@
-Imgtool - A generic image manipulation tool for MESS
-
-Imgtool is a tool for the maintenance and manipulation of disk and other types
-of images that MESS users need to deal with. Functions include retrieving and
-storing files and CRC checking/validation.
-
-Imgtool is part of the MESS project. It shares large portions of code with
-MESS/MAME, and its existence would not be if it were not for MESS. As such,
-the distribution terms are the same as MESS. Please read mess.txt thoroughly.
-
-Some portions in Imgtool is Copyright (c) 1989, 1993 The Regents of the
-University of California. All rights reserved.
-
-Using Imgtool
-=============
-
-Imgtool is a command line program that contains several "subcommands" that
-actually do all of the work. Most commands are invoked in a manner along the
-lines of this:
-
- imgtool <subcommand> <format> <image> ...
-
-<subcommand> is the name of the subcommand
-<format> is the format of the image
-<image> is the filename of the image
-
-Further details vary with each subcommand. Also note that not all subcommands
-are applicable or supported for different image formats.
-
-Certain Imgtool subcommands (info, crc, good) make use of the CRC files, so if
-you use these commands, make sure that your CRC directory is set up.
-
-Imgtool Subcommands
-===================
-
-create Creates an image
-dir Lists the contents of an image
-get Gets a single file from an image
-put Puts a single file on an image (wildcards supported)
-getall Gets all files off an image
-del Deletes a file on an image
-info Retrieves info about an image (by reading CRC files)
-crc Retrieves info about an image in the same format used by the
- CRC files
-good CRC checks a set of images and for matching images, copy into
- a new directory
-listformats Lists all image file formats supported by imgtool
-listfilters Lists all filters supported by imgtool
-listdriveroptions Lists all format-specific options for the 'put' and 'create'
- commands
-
-Filters
-=======
-Filters are a means to process data being written into or read out of an image
-in a certain way. Filters can be specified on the get, put, and getall
-commands by specifying --filter=xxxx on the command line. Currently, only
-three filters are supported:
-
- ascii Translates end-of-lines to the appropriate format
- cocobas Processes tokenized CoCo BASIC programs
- dragonbas Processes tokenized Dragon BASIC programs
-
-Format Info
-===========
-
-rsdos CoCo Disks
-----------------
-Fully implemented. This format supports two format-specific options on the put
-command:
-
- --ftype=(basic|data|binary|assembler) Specifies the file type
- --ascii=(ascii|binary) Specifies the ASCII flag
-
-cococas CoCo Cassettes
-----------------------
-Both .cas and .wav supported, but read only.
-
-lnx Commodore 64 Lynx Archive
------------------------------
-only for early revisions of lynx archivs
-only extraction supported
-not heavily tested
-
-Lynx archivs could and should be handled in a c64 emulation
-with the native lynx tool
-
-
-t64 Commodore 64/C64S Archive for Tapes
----------------------------------------
-not heavily tested
-further creation/use of these archivs discouraged
-
-
-c64crt/crt Commodore 64 Cartridge
----------------------------------
-for professional use only (cartridge dumper)
-not heavily tested
-
-
-d64 Commodore SX64/VC1541/1551/2031 Diskette
-x64 VICE variant of the above
-d71 Commodore 128D/1571 Diskette
-d81 Commodore 65/1565/1581 Diskette
------------------------------------
-not heavily tested
-x64: further creation/use discouraged
-
-
-msdos/fat Microsoft DOS Diskette
---------------------------------
-directories not finished
-not heavily tested
-
-Formatting (low and high level) must be done with the msdos utility format!
-Boot structures must be installed on these disks with the msdos utility sys!
-
-standard parameter for common disk formats:
-type 0: 5 1/4 inch, double density, single sided, 160kb: sectors 8, heads 1, tracks 40
-type 1: 5 1/4 inch, DD, SS, 180kb: sectors 9, heads 1, tracks 40
-type 2: 5 1/4 inch, DD, double sided, 320kb: sectors 8, heads 2, tracks 40
-type 3: 5 1/4 inch, DD, DS, 360kb: sectors 9, heads 2, tracks 40
-type 4: 3 1/2 inch, DD, DS, 720kb: sectors 9, heads 2, tracks 80
-at disk controller necessary for high density
-type 5: 5 1/4 inch, high density, DS, 1.2mb: sectors 15, heads 2, tracks 80
- 3 1/2 inch, HD, DS, 1.2mb: sectors 15, heads 2, tracks 80
-type 6: 3 1/2 inch, HD, DS, 1.44mb: sectors 18, heads 2, tracks 80
-special disk controller necessary for enhanced density
-type 7: 3 1/2 inch, enhanced density, DS, 2.88mb: sectors 36, heads 2, tracks 80
-
-unix with bash: use
-dd if=/dev/zero of=<name.dsk> bs=512 count=$((9*2*40))
-to generate standard blank 360kb image
-
-
-msdoshd/fat Microsoft DOS Harddisk/PC Partition Table
------------------------------------------------------
-not finished and not working
-(see also unter msdos/fat)
-
-No low level format necessary with image files
-Partitioning must be done with the msdos utility fdisk
-Then you can format each partition with msdos utility format
-
-standard parameter for common disk formats:
-type 0: 20mb standard pc/xt harddisk: 17 sectors, 4 heads, 615 cylinders
-
-unix with bash: use
-dd if=/dev/zero of=<name.dsk> bs=512 count=$((17*4*615))
-to generate standard blank 20mb pc xt harddisk image
-
-
-Virtual MSX tape archive
-------------------------
-Converts .tap files from Virtual MSX 1.x to .cas files. It is not
-fault-tolerant.
-
-
-Virtual MSX Game Master 2 SRAM file
------------------------------------
-Very simple, not overly useful but some might want it. Virtual MSX stored the
-SRAM of Konami's Game Master 2 in "gmaster2.ram". To convert this to something
-useful with MESS and other MSX emulators, go:
-
-imgtool getall vmsx_gm2 gmaster2.ram
-
-You'll get a file called gmaster2.mem, which must place in the correct directory
-of mess to use (MESS\MEMCARD\GameMaster2 if your Game Master 2 .rom file is
-called GameMaster2.rom). It's ~/.xmess/memcard/GameMaster2.mem for xmess.
-
-
-fMSX style .cas file
---------------------
-Converts .cas files to .wav files. The MSX driver can use .cas files directly
-so you don't have to convert them. You can use it to export files to a real
-MSX. Connect the MSX to the line out of your computer. Give the apropriate
-command on the MSX (BLOAD "CAS:",R for example) and then play the .wav file
-on your computer.
-
-imgtool dir fmsx_cas file.cas
-imgtool getall fmsx_cas file.cas
-imgtool get fmsx_cas file.cas file.wav newfile.wav
-
-
-XelaSoft Archive (.xsa)
------------------------
-
-The XelaSoft Archive is a compressed file. It can only contain one
-file. Although it can contain any file, it's always used for MSX disk
-images. The were programs written by XelaSoft which made a dump
-of a disk, and compressing them at the same time. Very useful to store
-a disk dump on another disk. zip/gzip offer much better compression and
-are mainstream, so let's stick with that.
-
-imgtool uses XSA code developed by Alex Wulms/XelaSoft.
-
-http://web.inter.nl.net/users/A.P.Wulms/
-
-
-Various bogus MSX disk images (img/ddi/msx/multidisks)
-------------------------------------------------------
-
-These are formats you might come across, which have no actual added value
-whatsoever. The only format MESS will support, like most other MSX
-emulators, is .dsk (a plain dump without any header information). This
-filetype converts them all to .dsk format.
-
-msx_img are disk images with an extra byte at the beginning. It' 1 (0x01)
-for single-sided images and 2 (0x02) for double-side images. These
-files are at: ftp://ftp.funet.fi/pub/msx/. The extension is .img
-
-msx_ddi are DiskDupe 5.12 disk images. There is a 0x1800 bytes header
-at the beginning. The CompuJunkS MSX emulator used these files. The header
-often contain garbage so it's simply stripped. The extension is .ddi
-
-msx_msx are disk images with a weird sector order. You can find them
-at: ftp://jazz.snu.ac.kr/pub/msx/. The extension is .msx
-
-msx_mul are "multi disk" images, used by fmsx-dos 1.6. It is simply
-more than one .dsk image appended to one another. The extension is
-still .dsk, but the file is larger than 720kB (actually always a
-multiple of 720kB.
-
-
-rom16 16 bit wide rom image
----------------------------
-allows easy access to even and odd parts
-file even: even bytes
-file odd: odd bytes
-
-
-Amstrad NC100/NC150/NC200 PCMCIA Ram Card Images (crd/card)
------------------------------------------------------------
-
-The card filesystem is similar to FAT, but not identical.
-The maximum card size is 1mb, and maximum file size is 64k.
-(Files will be cut at 64k if they are larger - e.g. when putting a large file)
-
-As far as I know there is no directory system, however there is always a
-system "NC100" directory which points to the root directory. (Like the DOS "."
-directory).
-
-Using imgtool, you can put, get and delete files.
-
-At this time only ascii file type is supported. These files can be loaded
-into the internal wordprocessor,or,if the file is a BASIC listing, it can
-be loaded into basic with "*EXEC <filename>" at the ">" prompt.
-
-From BASIC you can get a directory listing of the card filesystem with "*."
-at the ">" prompt.
-
-The file date information is not supported at this time.
-
-The card filesystem reading/writing in imgtool has not been heavily tested.
-
-
-TI99 floppy disk images (v9t9/pc99fm/pc99mfm/ti99_old)
-------------------------------------------------------
-
-These modules enable you to create and catalog ti99 images, to delete
-individual files and directories, and to get and put files in TIFILE format.
-Note that you cannot create images in pc99 format.
-
-The v9t9 module supports the v9t9 disk images that is used by MESS, the pc99fm
-module supports FM-encoded pc99 images, and the pc99mfm supports MFM-encoded
-pc99 images, and the ti99_old module supports the now obsolete image format
-that was used by MESS versions prior to .69. The MESS ti99 drivers supports
-the v9t9 disk image format only. (Note that the old MESS format was identical
-to the V9T9 format for single-sided disks, but that the track order was
-completely different for double-sided disks, which caused the two formats to be
-incompatible for double-sided disk images. I have changed the format to v9t9
-as this format is used by most other TI99 utilities and emulators.)
-
-The TIFILE format is a file format that is supported by many ti99 utilities: it
-encodes a TI99 file as a flat stream of bytes, which enables to store it on
-file systems that do not support the TI99 file structure and to transmit it
-through networks. This format uses a data format similar to the one used on
-ti99 floppies (i.e. logical records are grouped in physical records of 256
-bytes), with a custom 128-byte header.
-
-Legal characters for volume and file names are upper case ASCII characters,
-except period ('.') and space (' '). Lower case characters are not recommended
-because they are not supported by TI99/4. You had better avoid control
-characters and non-ASCII characters, too. (Additionally, the NULL character is
-forbidden in file names, but I think nobody in his right sense would even try
-to enter a NULL character in a file name.) The restriction on the period ('.')
-character may sound strange to users of other OSes, but this character is used
-as a path separator by TI systems. (As a matter of fact, no TI99 floppy disk
-DSR (except the HFDC DSR) implements disk directories, but other TI systems
-implement this convention extensively.) Since period is used as the path
-separator, TI99 users often use the slash ('/') or dash ('-') characters as
-file extension separators; note, however, that the use of file extensions is
-never systematic in TI99: you may use file extensions if you find them useful,
-just like you may use any other file naming scheme, but no program enforce or
-require filename extensions as it is often the case in the DOS/windows world.
-
-
-Parameters for create:
-
---label=...: an optional string of up to 10 characters.
---sides=[1|2]: 1 for single-sided, 2 for double-sided.
---tracks=[1-80]: number of track per side. Should be 40 for a 40-track disk,
- and 80 for an 80-track disk.
---sectors=[1-36]: number of sectors per track. Should be 9 in single density
- (FM), 18 in double density (MFM), and 36 in high density (MFM).
---protection=[0|1]: when set to 1, the disk will be protected and some (but not
- all) TI99 programs won't overwrite the disk.
---density=[Auto|SD|DD|HD]: you should probably leave this parameter to Auto, so
- that imgtool picks the correct value automatically (according to the number
- of sectors per track). If you really need to, SD forces single density
- (FM), DD forces double density (MFM), and HD forces high density (MFM).
-
-Supported geometries for create:
-
- description |sides|tracks|sectors| size | FDC Compatibility (1)
- | | | | |
-SSSD 48TPI 5"1/4 | 1 | 40 | 9 | 90K | All
- | | | | |
-DSSD 48TPI 5"1/4 | 2 | 40 | 9 | 180K | All
- | | | | |
-DSDD 48TPI 5"1/4 | 2 | 40 | 18 | 360K | SNUG BwG, Myarc HFDC
- | | | | |
-DSDD 96TPI 5"1/4 | 2 | 80 | 18 | 720K | Myarc HFDC (2)
-or DSDD 3"1/2 | | | | |
- | | | | |
-DSHD 3"1/2 | 2 | 80 | 36 |1.44M | Myarc HFDC (Geneve Only) (3)
-
-(1) Only emulated controllers are listed in this table
-(2) SNUG BwG can read such images, but it will corrupt them when writing new
- data to them
-(3) You cannot boot from such images (this is because the Geneve MDOS operating
- system needs to replaces the incomplete HFDC DSR with a better DSR to
- support HD: since MDOS is not loaded yet at boot time, you cannot boot from
- a HD disk).
-
-
-Examples:
-
-List the catalog of image test.dsk:
-imgtool dir v9t9 test.dsk
-
-Extract file FILE1 located on image test.dsk:
-imgtool get v9t9 test.dsk FILE1
-
-Extract file FILE1 located in subdirectory SUBDIR1 on image test.dsk:
-imgtool get v9t9 test.dsk SUBDIR1.FILE1
-
-Write file FILE1 on image test.dsk:
-imgtool put v9t9 test.dsk FILE1
-(Note that file FILE1 must not exist before the command is run. Use the delete
-command first if you need to overwrite an existing file.)
-
-Delete file FILE1 located in subdirectory SUBDIR1 on image test.dsk:
-imgtool delete v9t9 test.dsk SUBDIR1.FILE1
-
-Delete subdirectory SUBDIR1 on image test.dsk:
-imgtool delete v9t9 test.dsk SUBDIR1
-(Subdirectory SUBDIR1 must be empty.)
-
-Create a SSSD image compatible with all controllers:
-imgtool create v9t9 test.dsk --sides=1 --tracks=40 --sectors=9
-
-Create a DSSD image compatible with all controllers:
-imgtool create v9t9 test.dsk --sides=2 --tracks=40 --sectors=9
-
-Create a DSDD image compatible with BwG and HFDC controllers:
-imgtool create v9t9 test.dsk --sides=2 --tracks=40 --sectors=18
-
-Create a 80-track DSDD image compatible with the HFDC controller:
-imgtool create v9t9 test.dsk --sides=2 --tracks=80 --sectors=18
-
-Create a DSHD image compatible with the Geneve with a HFDC controller:
-imgtool create v9t9 test.dsk --sides=2 --tracks=80 --sectors=36
-
-
-TI99 hard disk images (ti99hd)
-------------------------------
-
-This module can catalog ti99 hard disk images, delete individual files and
-directories, and get and put files in TIFILE format. Only images in HFDC
-format are supported for now (no SCSI format).
-
-
-TI990 disk images (ti990hd)
----------------------------
-
-This module supports disk images in DNOS format (which appears to be virtually
-identical to DX10 3.x format). Although the module is named ti990hd, this
-module will work fine with floppy images as well as hard disk images: just make
-sure that the disks are formatted in the proper format, as neither DX10 2.x nor
-TX990 formats are supported.
-
-
-Parameters for create:
-
-The most interesting command is create, as you cannot create new images within
-emulation.
-
---cylinders: number of cylinders
---heads: number of heads
---sectors: number of sectors per track
---seclen: bytes per sector
-
-
-Known restrictions on geometry:
-
-256 < bytes per sector < 512 (arbitrary restriction, actual TI990s might
- accept values out of this range)
-bytes per sector must be even
-3 < # cylinders < 2047
-1 < # heads < 31
-1 < sectors per track < 256
-(sectors per track) * (bytes per sector) < 2^17 = 131072 (which implies
- (sectors per track) < 255 if sectors are 512-byte long)
-
-(There are probably other restrictions, so you had better stick to values
-similar to the ones used by actual disk units... Also note that according to
-the Spectra 126-Plus manual, ADU size limitations prevent most operating
-systems from supporting units larger than 500MBytes.)
-
-
-Known drive geometries:
-
-(Sources: 946250-9703 p. 3-14, 2270512-9701 p. 11-3, 945250-9701 pp. 5-20
-through 5-28, 946250-9701B pp. 2-1 through 2-3, 2540219A-0001 pp. 4-2 and 4-3,
-2306140-9701 p. 1-15, 223439B-9701 pp. 3-14 and 3-28. See also "Spectra
-126-Plus Product Reference Manual" by Cipher P/N 8500055 revision A4 page 2-8.)
-
-Disk Type Units Size (MB) Cylinders Heads Sectors/Track Bytes/Sector
-FD800 (min) 1 .244 77 1 26 128
-FD800 (max) 1 .978??? 77 2??? 26??? 256???
-FD1000 1 1.15 77 2 26 288
-DS31/DS32 1 2.81 203 2 24 288
-DS10 2 4.70 408 2(*2) 20 288
-DS25 1 22.3 408 5 38 288
-DS50 1 44.6 815 5 38 288
-DS200 1 169.5 815 19 38 288
-CD1400-32 2 13.5 821(h) 1 64 256
-CD1400-64 (rem) 1 13.5 821(h) 1 64 256
-CD1400-64 (fix) 1 38.5 821(h) 3 64 256
-CD1400-96 (rem) 1 13.5 821(h) 1 64 256
-CD1400-96 (fix) 1 67.3 821(h) 5 64 256
-DS80 1 62.7 803(g) 5 61 256
-DS300 1 238.3 803(c) 19 61 256
-WD800-18 1 18.5 651(b) 3 37 256
-WD800-43 1 43.2 651(b) 7 37 256
-WD800A/38 1 38.5 911(d) 5 33 256
-WD800A/69 1 69.3 911(d) 9 33 256
-WD800A/114 1 114.6 904(d) 15 33 256
-WD500 1 4.92 150(a) 4 32 256
-WD500A 1 17.1 694(a) 3 32 256
-WD900-138 1 138.1 805(e) 10 67 256
-WD900-138/2 2 69.0 805(e) 5(*2) 67 256
-WD900-425 1 425.8 693(e) 24 100 256
-WD900-425/2 2 212.9 693(e) 12(*2) 100 256
-MSU II 1 158.8 957(f) 9 36 512
-MSU IIA 1 332.9 1204(f) 15 36 512
-
-a) some extra cylinders are reserved for diagnostics
-b) 6 extra cylinders are reserved for storage system use (including 2 for
- diagnostics)
-c) some extra cylinders are reserved for diagnostics, and 10 extra cylinders
- are reserved to replace bad tracks
-d) 4 extra cylinders are reserved for storage system use (including 2 for
- diagnostics), and 10 extra cylinders are reserved to replace bad tracks
-e) 16 extra cylinders are reserved for bad track relocation
-f) there are extra cylinders, and the way logical addresses relates to physical
- address is so complex I don't even want to talk about it
-g) 2 extra cylinders are reserved for diagnostics, and 10 extra cylinders are
- reserved to replace bad tracks
-h) 2 extra cylinders are reserved for diagnostics
-
-Note that 2270512-9701 and 946250-9703 describe more disk units (namely CMD 16,
-CMD 80, WD800A-43 and WD800A-100 for the former, and WD500-10 for the later).
-Since there are no other references anywhere and DX-10 does not seem to know
-about them, I assume that these models were uncommon.
-
-FD800 is a 8" floppy disc unit that is not emulated, and it is only cited for
-completeness. (The FD800 controller is connected to the CRU bus instead of the
-TILINE bus, and it is the only disc controller that is supported by non-TILINE
-systems).
-
-FD1000 is a 8" floppy disc unit.
-
-DS31/DS32 was the first hard disk unit for ti990. The only difference between
-DS31 and DS32 is that DS32 does not require a screwdriver to change the disc
-cartridge.
-
-DS10 has one 5-mb fixed platter and one 5mb disk cartridge.
-
-CD1400-32 and CD1400-96 have a one-platter 16-mb removable unit, and a fixed
-unit (16 mb for CD1400-32 and 80 mb for CD1400-96).
-
-WDxxx units are Winchester drives that connect to a proprietary PBUS bus
-interface. This bus is a built-in interface in BS300 and BS300A systems, and
-the TPBI card enables any TILINE 990 system to support it. WD800s are 8"
-drives with integrated tape backup, WD500s are 5"1/4 drives with integrated
-FD1000 backup, and WD900s are 9" drives. The WD900 controller can optionally
-partition the disc into two partitions: the set-up with no partitioning is
-listed as WD900-138 and WD900-425, whereas the set-up with partitioning is
-listed as WD900-138/2 and WD900-425/2.
-
-MSU II and MSU IIa are SCSI units to be connected to the 990/SCSI controller
-board.
-
-
-Macintosh floppy disk images (mac)
-----------------------------------
-
-This module supports MFS (Macintosh File System) and HFS (Hierarchical File
-System) floppy disk images, either in diskcopy 4.2 or raw image format (the raw
-image format is partially compatible with diskcopy 6 format).
-
-This module can catalog images, and get files in MacBinary format. You can put
-files on MFS-formatted images, too, but not on HFS-formatted images.
-
-The module does not support folders in MFS format, because MFS folders are not
-documented by Apple.
-
-Extracted files are in MacBinary III format (which is fully compatible with
-MacBinary I and II). The MacBinary III format joins both macintosh file forks,
-the comment field, and most file info in one single file: it is supported by
-several Macintosh utilities.
-
-
-Texas Instruments calculators variable files
---------------------------------------------
-
-+--------+------------------------------------------+-----------+
-| Format | Description | Extension |
-+--------+------------------------------------------+-----------+
-| ti85p | TI-85 program file | 85p |
-| ti85s | TI-85 string file (also ZShell programs) | 85s |
-| ti85i | TI-85 picture file (85-image) | 85i |
-| ti85n | TI-85 real number file | 85n |
-| ti85c | TI-85 complex number file | 85c |
-| ti85l | TI-85 list (real or complex) | 85l |
-| ti85k | TI-85 constant file | 85k |
-| ti85m | TI-85 matrix (real or complex) file | 85m |
-| ti85v | TI-85 vector (real or complex) file | 85v |
-| ti85d | TI-85 graphics database file | 85d |
-| ti85e | TI-85 equation file | 85e |
-| ti85r | TI-85 range settings file | 85r |
-| ti85g | TI-85 grouped file | 85g |
-| ti85 | TI-85 generic file | 85? |
-| ti86p | TI-86 program file | 86p |
-| ti86s | TI-86 string file | 86s |
-| ti86i | TI-86 picture file (85-image) | 86i |
-| ti86n | TI-86 real number file | 86n |
-| ti86c | TI-86 complex number file | 86c |
-| ti86l | TI-86 list (real or complex) file | 86l |
-| ti86k | TI-86 constant file | 86k |
-| ti86m | TI-86 matrix (real or complex) file | 86m |
-| ti86v | TI-86 vector (real or complex) file | 86v |
-| ti86d | TI-86 graphics database file | 86d |
-| ti86e | TI-86 equation file | 86e |
-| ti86r | TI-86 range settings file | 86r |
-| ti86g | TI-86 grouped file | 86g |
-| ti86 | TI-86 generic file | 86? |
-+--------+------------------------------------------+-----------+
-
-Grouped formats (ti85g and ti86g) can keep more than one variable.
-Generic formats (ti85 and ti86) can be used for all types of variable files.
-For all types of variable files dir, create, put, get and delete commands are
-supported.
-
-
-Texas Instruments calculators memory backup files
--------------------------------------------------
-
-+--------+------------------------------------------+-----------+
-| Format | Description | Extension |
-+--------+------------------------------------------+-----------+
-| ti85b | TI-85 memory backup file | 85b |
-+--------+------------------------------------------+-----------+
-
-For TI memory backup files only dir command is supported.
-
diff --git a/docs/luaengine.md b/docs/luaengine.md
deleted file mode 100644
index 223a421cc27..00000000000
--- a/docs/luaengine.md
+++ /dev/null
@@ -1,190 +0,0 @@
-# Scripting MAME via LUA
-
-## Introduction
-
-It is now possible to externally drive MAME via LUA scripts.
-This feature initially appeared in version 0.148, when a minimal `luaengine`
-was implemented. Nowadays, the LUA interface is rich enough
-to let you inspect and manipulate devices state, access CPU
-registers, read and write memory, and draw a custom HUD on screen.
-
-Internally, MAME makes extensive use of `luabridge` to implement
-this feature: the idea is to transparently expose as many of
-the useful internals as possible.
-
-Finally, a warning: LUA API is not yet declared stable and may
-suddenly change without prior notice.
-However, we expose methods to let you know at runtime which API
-version you are running against, and you can introspect most of the
-objects at runtime.
-
-## Features
-
-The API is not yet complete, but this is a partial list of capabilities
-currently available to LUA scripts:
-
- * machine metadata (app version, current rom, rom details)
- * machine control (starting, pausing, resetting, stopping)
- * machine hooks (on frame painting and on user events)
- * machine options (hard reset required for options to take affect)
- * devices introspection (device tree listing, memory and register enumeration)
- * screens introspection (screens listing, screen details, frames counting)
- * screen snaps and HUD drawing (text, lines, boxes on multiple screens)
- * memory read/write (8/16/32/64 bits, signed and unsigned)
- * registers and states control (states enumeration, get and set)
-
-## Usage
-
-MAME supports external scripting via LUA (>= 5.3) scripts, either
-written on the interactive console or loaded as a file.
-To reach the console, just run MAME with `-console`; you will be
-greeted by a naked `>` prompt where you can input your script.
-
-To load a whole script at once, store it in a plaintext file and
-pass it via the `-autoboot_script`. Please note that script
-loading may be delayed (few seconds by default), but you can
-override the default with the `-autoboot_delay` argument.
-
-To control the execution of your code, you can use a loop-based or
-an event-based approach. The former is not encouraged as it is
-resource-intensive and makes control flow unnecessarily complex.
-Instead, we suggest to register custom hooks to be invoked on specific
-events (eg. at each frame rendering).
-
-## Walktrough
-
-Let's first run MAME in a terminal to reach the LUA console:
-```
-$ mame -console YOUR_ROM
-M.A.M.E. v0.158 (Feb 5 2015) - Multiple Arcade Machine Emulator
-Copyright Nicola Salmoria and the MAME team
-Lua 5.3.0 Copyright (C) 1994-2015 Lua.org, PUC-Rio
-
->
-```
-
-At this point, your game is probably running in demo mode, let's pause it:
-```
-> emu.pause()
->
-```
-Even without textual feedback on the console, you'll notice the game is now paused.
-In general, commands are quiet and only print back error messages.
-
-You can check at runtime which version of MAME you are running, with:
-```
-> print(emu.app_name() .. " " .. emu.app_version())
-mame 0.158
-```
-
-We now start exploring screen related methods. First, let's enumerate available screens:
-```
-> for i,v in pairs(manager:machine().screens) do print(i) end
-:screen
-```
-
-`manager:machine()` is the root object of your currently running machine:
-we will be using this often. `screens` is a table with all available screens;
-most machines only have one main screen.
-In our case, the main and only screen is tagged as `:screen`, and we can further
-inspect it:
-```
-> -- let's define a shorthand for the main screen
-> s = manager:machine().screens[":screen"]
-> print(s:width() .. "x" .. s:height())
-320x224
-```
-
-We have several methods to draw on the screen a HUD composed of lines, boxes and text:
-```
-> -- we define a HUD-drawing function, and then call it
-> function draw_hud()
->> s:draw_text(40, 40, "foo"); -- (x0, y0, msg)
->> s:draw_box(20, 20, 80, 80, 0, 0xff00ffff); -- (x0, y0, x1, y1, fill-color, line-color)
->> s:draw_line(20, 20, 80, 80, 0xff00ffff); -- (x0, y0, x1, y1, line-color)
->> end
-> draw_hud();
-```
-
-This will draw some useless art on the screen. However, when unpausing the game, your HUD
-needs to be refreshed otherwise it will just disappear. In order to do this, you have to register
-your hook to be called on every frame repaint:
-```
-> emu.sethook(draw_hud, "frame")
-```
-
-All colors are expected in ARGB format (32b unsigned), while screen origin (0,0)
-normally corresponds to the top-left corner.
-
-Similarly to screens, you can inspect all the devices attached to a
-machine:
-```
-> for k,v in pairs(manager:machine().devices) do print(k) end
-:audiocpu
-:maincpu
-:saveram
-:screen
-:palette
-[...]
-```
-
-On some of them, you can also inspect and manipulate memory and state:
-```
-> cpu = manager:machine().devices[":maincpu"]
-> -- enumerate, read and write state registers
-> for k,v in pairs(cpu.state) do print(k) end
-D5
-SP
-A4
-A3
-D0
-PC
-[...]
-> print(cpu.state["D0"].value)
-303
-> cpu.state["D0"].value = 255
-> print(cpu.state["D0"].value)
-255
-```
-
-```
-> -- inspect memory
-> for k,v in pairs(cpu.spaces) do print(k) end
-program
-> mem = cpu.spaces["program"]
-> print(mem:read_i8(0xC000))
-41
-```
-
-manager:options()
-manager:machine():options()
-manager:machine():ui():options()
-```
-> opts = manager:machine():options()
-> for k, entry in pairs(opts.entries) do print(string.format("%10s: %s\n%11s %s", k, entry:value(), "", entry:description())) end
-diff_directory: diff
- directory to save hard drive image differeVnce files
-joystick_contradictory: false
- enable contradictory direction digital joystick input at the same time
- scalemode: none
- Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)
- oslog: false
- output error.log data to the system debugger
-[...]
-> print(opts.entries["sleep"]:value())
-true
-> print(opts.entries["sleep"]:value("invalid"))
-Illegal boolean value for sleep: "invalid"; reverting to 1
-true
-> print(opts.entries["sleep"]:value(false))
-false
-```
-
-individual screen snapshots
-```
-> local screen = manager:machine().screens[":screen"]
-> screen:snapshot()
-saved snap/gridlee/0000.png
-> screen:snapshot('%g.png')
-saved snap/gridlee.png
-```
diff --git a/docs/m6502.txt b/docs/m6502.txt
deleted file mode 100644
index d09954719bd..00000000000
--- a/docs/m6502.txt
+++ /dev/null
@@ -1,482 +0,0 @@
-The new 6502 family implementation
-----------------------------------
-
- 1. Introduction
-
-The new 6502 family implementation has been created to reach
-sub-instruction accuracy in observable behaviour. It is designed with
-3 goals in mind:
-
-- every bus cycle must happen at the exact time it would happen in a
- real cpu, and every access the real cpu does is done
-
-- instructions can be interrupted at any time in the middle then
- restarted at that point transparently
-
-- instructions can be interrupted even from within a memory handler
- for bus contention/wait states emulation purposes
-
-Point 1 has been ensured through bisimulation with the gate-level
-simulation perfect6502. Point 2 has been ensured structurally through
-a code generator which will be explained in section 8. Point 3 is not
-done yet due to lack of support on the memory subsystem side, but
-section 9 shows how it will be handled.
-
-
- 2. The 6502 family
-
-The MOS 6502 family has been large and productive. A large number of
-variants exist, varying on bus sizes, i/o, and even opcodes. Some
-offshots (g65c816, hu6280) even exist that live elsewhere in the mame
-tree. The final class hierarchy is this:
-
- 6502
- |
- +------+--------+--+--+-------+-------+
- | | | | | |
- 6510 deco16 6504 6509 n2a03 65c02
- | |
- +-----+-----+ r65c02
- | | | |
-6510t 7501 8502 +---+---+
- | |
- 65ce02 65sc02
- |
- 4510
-
-The 6510 adds an up to 8 bits i/o port, with the 6510t, 7501 and 8502
-being software-identical variants with different pin count (hence i/o
-count), die process (nmos, hnmos, etc) and clock support.
-
-The deco16 is a Deco variant with a small number of not really understood
-additional instructions and some i/o.
-
-The 6504 is a pin and address-bus reduced version.
-
-The 6509 adds internal support for paging.
-
-The n2a03 is the nes variant with the D flag disabled and sound
-functionality integrated.
-
-The 65c02 is the very first cmos variant with some additional
-instructions, some fixes, and most of the undocumented instructions
-turned into nops. The R (rockwell, but eventually produced by wdc too
-among others) variant adds a number of bitwise instructions and also
-stp and wai. The sc variant, used by the Lynx portable console, looks
-identical to the R variant. The 's' probably indicates a
-static-ram-cell process allowing full dc-to-max clock control.
-
-The 65ce02 is the final evolution of the ISA in this hierarchy, with
-additional instructions, registers, and removals of a lot of dummy
-accesses that slowed the original 6502 down by at least 25%. The 4510
-is a 65ce02 with integrated mmu and gpio support.
-
-
- 3. Usage of the classes
-
-All the cpus are standard modern cpu devices, with all the normal
-interaction with the device infrastructure. To include one of these
-cpu in your driver you need to include "cpu/m6502/<cpu>.h" and then do
-a MCFG_CPU_ADD("tag", <CPU>, clock).
-
-6510 variants port i/o callbacks are setup through:
- MCFG_<CPU>_PORT_CALLBACKS(READ8(type, read_method), WRITE8(type, write_method))
-
-And the pullup and floating lines mask is given through:
- MCFG_<CPU>_PORT_PULLS(pullups, floating)
-
-In order to see all bus accesses on the memory handlers it is possible
-to disable accesses through the direct map (at a cpu cost, of course)
-with:
- MCFG_M6502_DISABLE_DIRECT()
-
-In that case, transparent decryption support is also disabled,
-everything goes through normal memory-map read/write calls. The state
-of the sync line is given by the cpu method get_sync(), making
-implementing the decryption in the handler possible.
-
-Also, as for every executable device, the cpu method total_cycles()
-gives the current time in cycles since the start of the machine from
-the point of view of the cpu. Or, in other words, what is usually
-called the cycle number for the cpu when somebody talks about bus
-contention or wait states. The call is designed to be fast (no
-system-wide sync, no call to machine.time()) and is precise. Cycle
-number for every access is exact at the sub-instruction level.
-
-The 4510 special nomap line is accessible through get_nomap().
-
-Other than these specifics, these are perfectly normal cpu classes.
-
-
- 4. General structure of the emulations
-
-Each variant is emulated through up to 4 files:
-- <cpu>.h = header for the cpu class
-- <cpu>.c = implementation of most of the cpu class
-- d<cpu>.lst = dispatch table for the cpu
-- o<cpu>.lst = opcode implementation code for the cpu
-
-The last two are optional. They're used to generate a <cpu>.inc file
-in the object directory which is included by the .c file.
-
-At a minimum, the class must include a constructor and an enum picking
-up the correct input line ids. See m65sc02 for a minimalist example.
-The header can also include specific configuration macros (see m8502)
-and also the class can include specific memory accessors (more on
-these later, simple example in m6504).
-
-If the cpu has its own dispatch table, the class must also include the
-declaration (but not definition) of disasm_entries, do_exec_full and
-do_exec_partial, the declaration and definition of disasm_disassemble
-(identical for all classes but refers to the class-specific
-disasm_entries array) and include the .inc file (which provides the
-missing definitions). Support for the generation must also be added
-to cpu.mak.
-
-If the cpu has in addition its own opcodes, their declaration must be
-done through a macro, see f.i. m65c02. The .inc file will provide the
-definitions.
-
-
- 5. Dispatch tables
-
-Each d<cpu>.lst is the dispatch table for the cpu. Lines starting
-with '#' are comments. The file must include 257 entries, the first
-256 being opcodes and the 257th what the cpu should do on reset. In
-the 6502 irq and nmi actually magically call the "brk" opcode, hence
-the lack of specific description for them.
-
-Entries 0 to 255, i.e. the opcodes, must have one of these two
-structures:
-- opcode_addressing-mode
-- opcode_middle_addressing-mode
-
-Opcode is traditionally a three-character value. Addressing mode must
-be a 3-letter value corresponding to one of the DASM_* macros in
-m6502.h. Opcode and addressing mode are used to generate the
-disassembly table. The full entry text is used in the opcode
-description file and the dispatching methods, allowing for per-cpu
-variants for identical-looking opcodes.
-
-An entry of "." was usable for unimplemented/unknown opcodes,
-generating "???" in the disassembly, but is not a good idea at this
-point since it will infloop in execute() if encountered.
-
-
- 6. Opcode descriptions
-
-Each o<cpu>.lst file includes the cpu-specific opcodes descriptions.
-An opcode description is a series of lines starting by an opcode entry
-by itself and followed by a series of indented lines with code
-executing the opcode.
-
-For instance the asl <absolute address> opcode looks like this:
-
-asl_aba
- TMP = read_pc();
- TMP = set_h(TMP, read_pc());
- TMP2 = read(TMP);
- write(TMP, TMP2);
- TMP2 = do_asl(TMP2);
- write(TMP, TMP2);
- prefetch();
-
-First the low part of the address is read, then the high part (read_pc
-is auto-incrementing). Then, now that the address is available the
-value to shift is read, then re-written (yes, the 6502 does that),
-shifted then the final result is written (do_asl takes care of the
-flags). The instruction finishes with a prefetch of the next
-instruction, as all non-cpu-crashing instructions do.
-
-Available bus-accessing functions are:
-- read(adr) - standard read
-- read_direct(adr) - read from program space
-- read_pc() - read at the PC address and increment it
-- read_pc_noinc() - read at the PC address
-- read_9() - 6509 indexed-y banked read
-- write(adr, val) - standard write
-- prefetch() - instruction prefetch
-- prefetch_noirq() - instruction prefetch without irq check
-
-Cycle counting is done by the code generator which detects (through
-string matching) the accesses and generates the appropriate code. In
-addition to the bus-accessing functions a special line can be used to
-wait for the next event (irq or whatever). "eat-all-cycles;" on a
-line will do that wait then continue. It is used by wai_imp and
-stp_imp for the m65c02.
-
-Due to the constraints of the code generation, some rules have to be
-followed:
-
-- in general, stay with one instruction/expression per line
-
-- there must be no side effects in the parameters of a bus-accessing
- function
-
-- local variables lifetime must not go past a bus access. In general,
- it's better to leave them to helper methods (like do_asl) which do not
- do bus accesses. Note that "TMP" and "TMP2" are not local variables,
- they're variables of the class.
-
-- single-line then or else constructs must have braces around them if
- they're calling a bus-accessing function
-
-The per-opcode generated code are methods of the cpu class. As such
-they have complete access to other methods of the class, variables of
-the class, everything.
-
-
- 7. Memory interface
-
-For better opcode reuse with the mmu/banking variants, a memory access
-subclass has been created. It's called memory_interface, declared in
-m6502_device, and provides the following accessors:
-
-- UINT8 read(UINT16 adr) - normal read
-- UINT8 read_sync(UINT16 adr) - opcode read with sync active (first byte of opcode)
-- UINT8 read_arg(UINT16 adr) - opcode read with sync inactive (rest of opcode)
-- void write(UINT16 adr, UINT8 val) - normal write
-
-- UINT8 read_9(UINT16 adr) - special y-indexed 6509 read, defaults to read()
-- void write_9(UINT16 adr, UINT8 val); - special y-indexed 6509 write, defaults to write()
-
-Two implementations are given by default, one usual,
-mi_default_normal, one disabling direct access, mi_default_nd. A cpu
-that wants its own interface (see 6504 or 6509 for instance) must
-override device_start, intialize mintf there then call init().
-
-
- 8. The generated code
-
-A code generator is used to support interrupting and restarting an
-instruction in the middle. This is done through a two-level state
-machine with updates only at the boundaries. More precisely,
-inst_state tells you which main state you're in. It's equal to the
-opcode byte when 0-255, and 0xff00 means reset. It's always valid and
-used by instructions like rmb. inst_substate indicates at which step
-we are in an instruction, but it set only when an instruction has been
-interrupted. Let's go back to the asl <abs> code:
-
-asl_aba
- TMP = read_pc();
- TMP = set_h(TMP, read_pc());
- TMP2 = read(TMP);
- write(TMP, TMP2);
- TMP2 = do_asl(TMP2);
- write(TMP, TMP2);
- prefetch();
-
-
-The complete generated code is:
-void m6502_device::asl_aba_partial()
-{
-switch(inst_substate) {
-case 0:
- if(icount == 0) { inst_substate = 1; return; }
-case 1:
- TMP = read_pc();
- icount--;
- if(icount == 0) { inst_substate = 2; return; }
-case 2:
- TMP = set_h(TMP, read_pc());
- icount--;
- if(icount == 0) { inst_substate = 3; return; }
-case 3:
- TMP2 = read(TMP);
- icount--;
- if(icount == 0) { inst_substate = 4; return; }
-case 4:
- write(TMP, TMP2);
- icount--;
- TMP2 = do_asl(TMP2);
- if(icount == 0) { inst_substate = 5; return; }
-case 5:
- write(TMP, TMP2);
- icount--;
- if(icount == 0) { inst_substate = 6; return; }
-case 6:
- prefetch();
- icount--;
-}
- inst_substate = 0;
-}
-
-
-One can see that the initial switch() restarts the instruction at the
-appropriate substate, that icount is updated after each access, and
-upon reaching 0 the instruction is interrupted and the substate
-updated. Since most instructions are started from the beginning a
-specific variant is generated for when inst_substate is known to be 0:
-
-void m6502_device::asl_aba_full()
-{
- if(icount == 0) { inst_substate = 1; return; }
- TMP = read_pc();
- icount--;
- if(icount == 0) { inst_substate = 2; return; }
- TMP = set_h(TMP, read_pc());
- icount--;
- if(icount == 0) { inst_substate = 3; return; }
- TMP2 = read(TMP);
- icount--;
- if(icount == 0) { inst_substate = 4; return; }
- write(TMP, TMP2);
- icount--;
- TMP2 = do_asl(TMP2);
- if(icount == 0) { inst_substate = 5; return; }
- write(TMP, TMP2);
- icount--;
- if(icount == 0) { inst_substate = 6; return; }
- prefetch();
- icount--;
-}
-
-That variant removes the switch, avoiding a costly computed branch and
-also an inst_substate write. There is in addition a fair chance that
-the decrement-test with zero pair is compiled into something
-efficient.
-
-All these opcode functions are called through two virtual methods,
-do_exec_full and do_exec_partial, which are generated into a 257-entry
-switch statement. Pointers-to-methods being expensive to call, a
-virtual function implementing a switch has a fair chance of being
-better.
-
-The execute main call ends up very simple:
-void m6502_device::execute_run()
-{
- if(inst_substate)
- do_exec_partial();
-
- while(icount > 0) {
- if(inst_state < 0x100) {
- PPC = NPC;
- inst_state = IR;
- if(machine().debug_flags & DEBUG_FLAG_ENABLED)
- debugger_instruction_hook(this, NPC);
- }
- do_exec_full();
- }
-}
-
-If an instruction was partially executed finish it (icount will then
-be zero if it still doesn't finish). Then try to run complete
-instructions. The NPC/IR dance is due to the fact that the 6502 does
-instruction prefetching, so the instruction PC and opcode come from
-the prefetch results.
-
-
- 9. Future bus contention/delay slot support
-
-Supporting bus contention and delay slots in the context of the code
-generator only requires being able to abort a bus access when not
-enough cycles are available into icount, and restart it when cycles
-have become available again. The implementation plan is to:
-
-- Have a delay() method on the cpu that removes cycles from icount.
- If icount becomes zero or less, having it throw a suspend() exception.
-
-- Change the code generator to generate this:
-void m6502_device::asl_aba_partial()
-{
-switch(inst_substate) {
-case 0:
- if(icount == 0) { inst_substate = 1; return; }
-case 1:
- try {
- TMP = read_pc();
- } catch(suspend) { inst_substate = 1; return; }
- icount--;
- if(icount == 0) { inst_substate = 2; return; }
-case 2:
- try {
- TMP = set_h(TMP, read_pc());
- } catch(suspend) { inst_substate = 2; return; }
- icount--;
- if(icount == 0) { inst_substate = 3; return; }
-case 3:
- try {
- TMP2 = read(TMP);
- } catch(suspend) { inst_substate = 3; return; }
- icount--;
- if(icount == 0) { inst_substate = 4; return; }
-case 4:
- try {
- write(TMP, TMP2);
- } catch(suspend) { inst_substate = 4; return; }
- icount--;
- TMP2 = do_asl(TMP2);
- if(icount == 0) { inst_substate = 5; return; }
-case 5:
- try {
- write(TMP, TMP2);
- } catch(suspend) { inst_substate = 5; return; }
- icount--;
- if(icount == 0) { inst_substate = 6; return; }
-case 6:
- try {
- prefetch();
- } catch(suspend) { inst_substate = 6; return; }
- icount--;
-}
- inst_substate = 0;
-}
-
-A modern try/catch costs nothing if an exception is not thrown. Using
-this the control will go back to the main loop, which will then look
-like this:
-
-void m6502_device::execute_run()
-{
- if(waiting_cycles) {
- icount -= waiting_cycles;
- waiting_cycles = 0;
- }
-
- if(icount > 0 && inst_substate)
- do_exec_partial();
-
- while(icount > 0) {
- if(inst_state < 0x100) {
- PPC = NPC;
- inst_state = IR;
- if(machine().debug_flags & DEBUG_FLAG_ENABLED)
- debugger_instruction_hook(this, NPC);
- }
- do_exec_full();
- }
-
- waiting_cycles = -icount;
- icount = 0;
-}
-
-A negative icount means that the cpu won't be able to do anything for
-some time in the future, because it's either waiting for the bus to be
-free or for a peripheral to answer. These cycles will be counted
-until elapsed and then normal processing will go on. It's important
-to note that the exception path only happens when the contention/wait
-state goes further than the scheduling slice of the cpu. That should
-not usually be the case, so the cost should be minimal.
-
- 10. Multi-dispatch variants
-
-Some variants currently in the process of being supported change
-instruction set depending on an internal flag, either switching to a
-16-bits mode or changing some register accesses to memory accesses.
-This is handled by having multiple dispatch tables for the cpu, the
-d<cpu>.lst not being 257 entries anymore but 256*n+1. The variable
-inst_state_base must select which instruction table to use at a given
-time. It must be a multiple of 256, and is in fact simply or-ed to
-the first instruction byte to get the dispatch table index (aka
-inst_state).
-
- 11. Current TODO
-
-- Implement the bus contention/wait states stuff, but that requires
- support on the memory map side first.
-
-- Integrate the i/o subsystems in the 4510
-
-- Possibly integrate the sound subsytem in the n2a03
-
-- Add decent hookups for the apple 3 madness
diff --git a/docs/newvideo.txt b/docs/newvideo.txt
deleted file mode 100644
index 10c752bf2b0..00000000000
--- a/docs/newvideo.txt
+++ /dev/null
@@ -1,146 +0,0 @@
-This article originally appeared in a slightly different form at
-http://aarongiles.com. You should read this if you are used to how
-MAME's video system worked prior to 0.107 and you want to understand
-how you should configure MAME with the new rendering system in place.
-
-
-The New Video Landscape
-
-Since its inception 9 years ago, MAME's video system has defaulted to
-a mode where it tries to change resolutions on you. And since the
-first port of the core to Windows 5 years ago, it has defaulted to
-using your graphics card to stretch the video to that resolution.
-
-I'm sure a lot of you out there have taken a lot of time to tweak the
-current set of video options to make them work the way you like. But
-every once in a while, you need to take a step back and re-evaluate
-the situation. The current video system has been in place for 5 years
-now without much substantial change. And with the recent rewrite,
-you're almost certainly going to want to rethink the way you have
-things configured.
-
-At the highest level, there are really three different ways you can
-configure the new system. Placing yourself into one of these three
-categories will help you get the initial settings right. From there,
-you can tweak with the settings to figure out what works best.
-
-
-Category 1: Bells and whistles. People who fall into this category
-would include anyone with a modern system and a decent video card
-(decent in this context means at least 16MB of VRAM and built in the
-last 5 years or so -- we're not talking cutting edge here). Any decent
-video card will be able to render the simple MAME graphics at pretty
-much any resolution without breaking a sweat. Configure your desktop
-to the video mode you want (preferably something high like 1024x768
-or greater with a high refresh rate, unless you are running on a
-fixed-mode LCD, in which case just match what your LCD panel is),
-and tell MAME to leave the resolution alone. In this day and age,
-there is little reason to switch resolutions at all, unless you
-fall into Category 3, below. In this mode, you will have full access
-to artwork options, and you'll get your artwork scaled to full
-resolution and with full alpha blending effects. Vector games will
-look crisp, you can use decent fonts, and you can see a whole lot
-more of the world when using the graphics/tilemap viewer. This mode
-uses Direct3D, so you should configure yourself like this:
-
- -video d3d -noswitchres [-triplebuffer] [-nofilter]
-
-The -noswitchres option tells MAME to just run at the current
-resolution. Although you can let MAME pick a resolution for you, it
-doesn't really make much sense in D3D mode, and in fact I may even
-remove that feature altogether. To avoid tearing artifacts, I
-recommend using the -triplebuffer option as well. Just make sure your
-monitor's refresh rate is higher than the game you are running. If
-you dislike the blurry look of the graphics, you can specify the
--nofilter option to disable bilinear filtering, though that will
-produce blocky artifacts. Alternatively, you can use the -prescale
-option which is described at the end of this article.
-
-
-Category 2: Like the old days. I really didn't even want to support
-this mode at all, but certain vocal MAMEdevs would have skinned me
-alive otherwise. People who fall into this category include those who
-have weak systems that worked fine with previous versions of MAME,
-but who don't run well with Direct3D rendering. (Note that just
-because Space Invaders runs unthrottled at 2000fps with DirectDraw
-and 1000fps with Direct3D doesn't mean that Direct3D is going to be
-a serious issue when playing at a regular 60fps, so if you're unsure,
-give the Direct3D route a try for a while.) In this mode, MAME will
-draw the game screen and artwork at the game's resolution, just like
-it did in MAME 0.106 and earlier; however, some artwork options,
-such as -artcrop, won't work as you might expect, and some alpha
-blending artwork modes (specifically overlays) will operate with a
-performance penality. MAME will then use your video card to stretch
-the video to the proper aspect ratio.
-
- -video ddraw -hwstretch [-switchres] [-triplebuffer]
-
-The -switchres is optional here. If your video card is really ancient
-and struggles expanding the screen to fit your desktop resolution,
-you might want to turn it on. Again, to avoid tearing artifacts, I
-recommend using the -triplebuffer option as well, but make sure your
-monitor's refresh rate is higher than the game you are running
-(-switchres will do that for you if you use it). If your video card
-produces blurry pixels which you don't like, try the -prescale option
-described at the end of this article.
-
-
-Category 3: Anal video mode types. These are the guys who have
-generally built their own cabinets and set them up with a CRT display
-where they have several dozen carefully hand-tweaked video modes that
-approximate the original video modes the games ran at. They want MAME
-to pick that hand-tweaked mode and use it, drawing one pixel on the
-screen for each pixel in the original game. They don't give a whit
-about artwork or anything other than the raw pixels going to the
-right place. Fortunately, you can still configure MAME for this case
-as well:
-
- -video ddraw -nohwstretch -switchres [-triplebuffer]
-
-Obviously in this case, the -switchres is required. You also want to
-disable hardware stretching, otherwise you won't get that "perfect"
-1:1 pixel mapping. Triple buffering may or may not help.
-
-
-So, I recommend starting with these initial options and then tweaking
-from there. One additional option you might want to try in
-combination with the above is the -prescale option. -prescale takes
-an integer parameter from 1 to 3, and specifies a magnification
-amount by which the screen pixels are expanded before they are drawn
-to the screen. Why is this useful? And how much of a performance
-impact does it have? Well, that depends on the mode you are running
-in.
-
-If you are running in Category 1 (-video d3d), then -prescale will
-use your video card to scale the game graphics up before rendering
-them to the screen. Depending on the video card, this is usually a
-small performance hit, but not too significant. The benefit is that
-each prescale factor reduces the blurriness of the pixels.
--prescale 1 is the default, which does no scaling. -prescale 2 will
-double each pixel, and -prescale 3 will triple each pixel. For my
-money, -prescale 2 is sufficient, but people with super high
-resolution displays claim that larger -prescale factors work even
-better.
-
-If you are running in Category 2 (-video ddraw -hwstretch), then
--prescale will cause MAME to compose the screen graphics at the
-specified scale factor. This is unfortunately done in software, but
-carries the benefit that artwork, fonts, and the graphics viewer can
-take advantage of the additional resolution to produce nicer results.
-The end effect is that you will get less blurry pixels, just like the
-Category 1 case, plus higher quality artwork, fonts, and more visible
-area in the graphics viewer.
-
-If you are running in Category 3 (-video ddraw -nohwstretch), then
--prescale will cause MAME to pick a video mode that is the prescale
-factor times the raw screen resolution, and then MAME will, in
-software, compose the screen graphics at the specified scale factor.
-This has all the advantages of the Category 2 case, except that since
-there wasn't any pixel blurring to begin with, there is no additional
-crispness that comes about as a result.
-
-Finally, you may be wondering about effects (and yes, scanlines are
-an "effect"). Effects are no longer hard-coded into the system.
-Rather, you can provide a PNG file in the artwork directory that will
-be loaded and overlaid on top of screen bitmaps. See the description
-of -effect in windows.txt for more details.
diff --git a/docs/nscsi.txt b/docs/nscsi.txt
deleted file mode 100644
index 3eea1576344..00000000000
--- a/docs/nscsi.txt
+++ /dev/null
@@ -1,234 +0,0 @@
-The new SCSI subsystem
-----------------------
-
- 1. Introduction
-
-The nscsi subsystem was created to allow an implementation to be
-closer to the physical reality, making it easier (hopefully) to
-implement new controller chips from the documentations.
-
-
- 2. Global structure
-
-Parallel SCSI is built around a symmetric bus to which a number of
-devices are connected. The bus is composed of 9 control lines (for
-now, later scsi versions may have more) and up to 32 data lines (but
-currently implemented chips only handle 8). All the lines are open
-collector, which means that either one or multiple chip connect the
-line to ground and the line, of course, goes to ground, or no chip
-drives anything and the line stays at Vcc. Also, the bus uses
-inverted logic, where ground means 1. SCSI chips traditionally work
-in logical and not physical levels, so the nscsi subsystem also works
-in logical levels and does a logical-or of all the outputs of the
-devices.
-
-Structurally, the implementation is done around two main classes:
-nscsi_bus_devices represents the bus, and nscsi_device represents an
-individual device. A device only communicate with the bus, and the
-bus takes care of transparently handling the device discovery and
-communication. In addition the nscsi_full_device class proposes a
-scsi device with the scsi protocol implemented making building generic
-scsi devices like harddrives or cdrom readers easier.
-
-
- 3. Plugging in a scsi bus in a driver
-
-The nscsi subsystem leverages the slot interfaces and the device
-naming to allow for a configurable yet simple bus implementation.
-
-First you need to create a list of acceptable devices to plug on the
-bus. This usually comprises of cdrom, harddisk and the controller
-chip. For instance:
-
-static SLOT_INTERFACE_START( next_scsi_devices )
- SLOT_INTERFACE("cdrom", NSCSI_CDROM)
- SLOT_INTERFACE("harddisk", NSCSI_HARDDISK)
- SLOT_INTERFACE_INTERNAL("ncr5390", NCR5390)
-SLOT_INTERFACE_END
-
-The _INTERNAL interface indicates a device that is not
-user-selectable, which is useful for the controller.
-
-Then in the machine config (or in a fragment config) you need to first
-add the bus, and then the (potential) devices as subdevices of the bus
-with the scsi id as the name. For instance you can use:
-
- MCFG_NSCSI_BUS_ADD("scsibus")
- MCFG_NSCSI_ADD("scsibus:0", next_scsi_devices, "cdrom", 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:1", next_scsi_devices, "harddisk", 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:2", next_scsi_devices, 0, 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:3", next_scsi_devices, 0, 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:4", next_scsi_devices, 0, 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:5", next_scsi_devices, 0, 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:6", next_scsi_devices, 0, 0, 0, 0, false)
- MCFG_NSCSI_ADD("scsibus:7", next_scsi_devices, "ncr5390", 0, &next_ncr5390_interface, 10000000, true)
-
-That configuration puts as default a cdrom reader on scsi id 0 and a
-hard drive on scsi id 1, and forces the controller on id 7. The
-parameters of add are:
-- device tag, comprised of bus-tag:scsi-id
-- the list of acceptable devices
-- the device name as per the list, if one is to be there by default
-- the device input config, if any (and there usually isn't one)
-- the device configuration structure, usually for the controller only
-- the frequency, usually for the controller only
-- "false" for a user-modifyable slot, "true" for a fixed slot
-
-The full device name, for mapping purposes, will be
-bus-tag:scsi-id:device-type, i.e. "scsibus:7:ncr5390" for our
-controller here.
-
-
- 4. Creating a new scsi device using nscsi_device
-
-The base class "nscsi_device" is to be used for down-to-the-metal
-devices, i.e. scsi controller chips. The class provides three
-variables and one method. The first variable, scsi_bus, is a pointer
-to the nscsi_bus_device. The second, scsi_refid, is an opaque
-reference to pass to the bus on some operations. Finally, scsi_id
-gives the scsi id as per the device tag. It's written once at startup
-and never written or read afterwards, the device can do whatever it
-wants with the value or the variable.
-
-The virtual method scsi_ctrl_changed is called when watched-for
-control lines change. Which lines are watched is defined through the
-bus.
-
-The bus proposes five methods to access the lines. The read methods
-are ctrl_r() and data_r(). The meaning of the control bits are
-defined in the S_* enum of nscsi_device. The bottom three bits (INP,
-CTL and MSG) are setup so that masking with 7 (S_PHASE_MASK) gives the
-traditional numbers for the phases, which are also available with the
-S_PHASE_* enum.
-
-Writing the data lines is done with data_w(scsi_refid, value).
-Writing the control lines is done with ctrl_w(scsi_refid, value,
-mask-of-lines-to-change). To change all control lines in one call use
-S_ALL as the mask.
-
-Of course, what is read is the logical-or of all of what is driven by
-all devices.
-
-Finally, the method ctrl_wait_w(scsi_id, value,
-mask-of-wait-lines-to-change) allows to select which control lines are
-watched. The watch mask is per-device, and the device method
-scsi_ctrl_changed is called whenever a control line in the mask
-changes due to an action of another device (not itself, to avoid an
-annoying and somewhat useless recursion).
-
-Implementing the controller is then just a matter of following the
-state machines descriptions, at least if they're available. The only
-part often not described is the arbitration/selection, which is
-documented in the scsi standard though. For an initiator (which is
-what the controller essentially always is), it goes like this:
-- wait for the bus to be idle
-- assert the data line which number is your scsi_id (1 << scsi_id)
-- assert the busy line
-- wait the arbitration time
-- check that the of the active data lines the one with the highest number is yours
- - if no, the arbitration was lost, stop driving anything and restart at the beginning
-- assert the select line (at that point, the bus is yours)
-- wait a short while
-- keep your data line asserted, assert the data line which number is the scsi id of the target
-- wait a short while
-- assert the atn line if needed, deassert busy
-- wait for busy to be asserted or timeout
- - timeout means nobody is answering at that id, deassert everything and stop
-- wait a short while for deskewing
-- deassert the data bus and the select line
-- wait a short while
-
-and then you're done, you're connected with the target until the
-target deasserts the busy line, either because you asked it to or just
-to annoy you. The deassert is called a disconnect.
-
-The ncr5390 is an example of how to use a two-level state machine to
-handle all the events.
-
-
- 5. Creating a new scsi device using nscsi_full_device
-
-The base class "nscsi_full_device" is used to create HLE-d scsi
-devices intended for generic uses, like hard drives, cdroms, perhaps
-scanners, etc. The class provides the scsi protocol handling, leaving
-only the command handling and (optionally) the message handling to the
-implementation.
-
-The class currently only support target devices.
-
-The first method to implement is scsi_command(). That method is
-called when a command has fully arrived. The command is available in
-scsi_cmdbuf[], and its length is in scsi_cmdsize (but the length is
-generally useless, the command first byte giving it). The 4096-bytes
-scsi_cmdbuf array is then freely modifiable.
-
-In scsi_command(), the device can either handle the command or pass it
-up with nscsi_full_device::scsi_command().
-
-To handle the command, a number of methods are available:
-
-- get_lun(lua-set-in-command) will give you the lun to work on (the
- in-command one can be overriden by a message-level one).
-
-- bad_lun() replies to the host that the specific lun is unsupported.
-
-- scsi_data_in(buffer-id, size) sends size bytes from buffer buffer-id
-
-- scsi_data_out(buffer-id, size) recieves size bytes into buffer buffer-id
-
-- scsi_status_complete(status) ends the command with a given status.
-
-- sense(deferred, key) prepares the sense buffer for a subsequent
- request-sense command, which is useful when returning a
- check-condition status.
-
-The scsi_data_* and scsi_status_complete commands are queued, the
-command handler should call them all without waiting.
-
-buffer-id identifies a buffer. 0, aka SBUF_MAIN, targets the
-scsi_cmdbuf buffer. Other acceptable values are 2 or more. 2+ ids
-are handled through the scsi_get_data method for read and
-scsi_put_data for write.
-
-UINT8 device::scsi_get_data(int id, int pos) must return byte pos of
-buffer id, upcalling in nscsi_full_device for id < 2.
-
-void device::scsi_put_data(int id, int pos, UINT8 data) must write
-byte pos in buffer id, upcalling in nscsi_full_device for id < 2.
-
-scsi_get_data and scsi_put_data should do the external reads/writes
-when needed.
-
-The device can also override scsi_message to handle scsi messages
-other than the ones generically handled, and it can also override some
-of the timings (but a lot of them aren't used, beware).
-
-A number of enums are defined to make things easier. The SS_* enum
-gives status returns (with SS_GOOD for all's well). The SC_* enum
-gives the scsi commands. The SM_* enum gives the scsi messages, with
-the exception of identify (which is 80-ff, doesn't really fit in an
-enum).
-
-
- 6. What's missing
- 6.1. What's missing in scsi_full_device
-
-Initiator support - we have no initiator device to HLE at that point.
-
-Delays - a scsi_delay command would help giving more realistic timings
-to the cdrom reader in particular.
-
-Disconnected operation - would first require delays and in addition an
-emulated OS that can handle it.
-
-16-bits wide operation - needs an OS and an initiator that can handle
-it.
-
-
- 6.2. What's missing in the ncr5390 (and probably future other controllers)
-
-Bus free detection. Right now the bus is considered free if the
-controllers isn't using it, which is true. This may change once
-disconnected operation is in.
-
-Target commands, we don't emulate (vs. HLE) any target yet.
diff --git a/docs/source/__init__.py b/docs/source/__init__.py
new file mode 100644
index 00000000000..e69de29bb2d
--- /dev/null
+++ b/docs/source/__init__.py
diff --git a/docs/source/_ext/edit_on_github.py b/docs/source/_ext/edit_on_github.py
new file mode 100644
index 00000000000..357ca7d7ee0
--- /dev/null
+++ b/docs/source/_ext/edit_on_github.py
@@ -0,0 +1,42 @@
+"""
+Sphinx extension to add ReadTheDocs-style "Edit on GitHub" links to the
+sidebar.
+
+Loosely based on https://github.com/astropy/astropy/pull/347
+"""
+
+import os
+import warnings
+
+
+__licence__ = 'BSD (3 clause)'
+
+
+def get_github_url(app, view, path):
+ return 'https://github.com/{project}/{view}/{branch}/{path}'.format(
+ project=app.config.edit_on_github_project,
+ view=view,
+ branch=app.config.edit_on_github_branch,
+ path=path)
+
+
+def html_page_context(app, pagename, templatename, context, doctree):
+ if templatename != 'page.html':
+ return
+
+ if not app.config.edit_on_github_project:
+ warnings.warn("edit_on_github_project not specified")
+ return
+
+ path = os.path.relpath(doctree.get('source'), app.builder.srcdir)
+ show_url = get_github_url(app, 'blob', path)
+ edit_url = get_github_url(app, 'edit', path)
+
+ context['show_on_github_url'] = show_url
+ context['edit_on_github_url'] = edit_url
+
+
+def setup(app):
+ app.add_config_value('edit_on_github_project', '', True)
+ app.add_config_value('edit_on_github_branch', 'master', True)
+ app.connect('html-page-context', html_page_context)
diff --git a/docs/source/advanced/bgfx.rst b/docs/source/advanced/bgfx.rst
new file mode 100644
index 00000000000..67f03937221
--- /dev/null
+++ b/docs/source/advanced/bgfx.rst
@@ -0,0 +1,119 @@
+BGFX Effects for (nearly) Everyone
+==================================
+
+By default, MAME outputs an idealized version of the video as it would be on the way to the arcade cabinet's monitor, with minimal modification of the output (primarily to stretch the game image back to the aspect ratio the monitor would traditionally have, usually 4:3) -- this works well, but misses some of the nostalgia factor. Arcade monitors were never ideal, even in perfect condition, and the nature of a CRT display distorts that image in ways that change the appearance significantly.
+
+Modern LCD monitors simply do not look the same, and even computer CRT monitors cannot match the look of an arcade monitor without help.
+
+That's where the new BGFX renderer with HLSL comes into the picture.
+
+HLSL simulates most of the effects that a CRT arcade monitor has on the video, making the result look a lot more authentic. However, HLSL requires some effort on the user's part: the settings you use are going to be tailored to your PC's system specs, and especially the monitor you're using. Additionally, there were hundreds of thousands of monitors out there in arcades. Each was tuned and maintained differently, meaning there is no one correct appearance to judge by either. Basic guidelines will be provided here to help you, but you may also wish to ask for opinions on popular MAME-centric forums.
+
+
+Resolution and Aspect Ratio
+---------------------------
+
+Resolution is a very important subject for HLSL settings. You will want MAME to be using the native resolution of your monitor to avoid additional distortion and lag created by your monitor upscaling the display image.
+
+While most arcade machines used a 4:3 ratio display (or 3:4 for vertically oriented monitors like Pac-Man), it's difficult to find a consumer display that is 4:3 at this point. The good news is that that extra space on the sides isn't wasted. Many arcade cabinets used bezel artwork around the main display, and should you have the necessary artwork files, MAME will display that artwork. Turn the artwork view to Cropped for best results.
+
+Some older LCD displays used a native resolution of 1280x1024 and were a 5:4 aspect ratio. There's not enough extra space to display artwork, and you'll end up with some very slight pillarboxing, but the results will be still be good and on-par with a 4:3 monitor.
+
+
+Getting Started with BGFX
+-------------------------
+
+You will need to have followed the initial MAME setup instructions elsewhere in this manual before beginning. Official MAME distributions include BGFX as of 172, so you don't need to download any additional files.
+
+Open your MAME.INI in your text editor of choice (e.g. Notepad), and make sure the following options are set correctly:
+
+* **video bgfx**
+
+Now, you may want to take a moment to look below at the Configuration Settings section to see how to set up these next options.
+
+As referenced in :ref:`advanced-multi-CFG`, MAME has a order in which it processes INI files. The BGFX settings can be edited in MAME.INI, but to take full advantage of the power of MAME's config files, you'll want to copy the BGFX settings from MAME.INI to one of the other config files and make changes there.)
+
+In particular, you will want the **bgfx_screen_chains** to be specific to each game.
+
+Save your .INI file(s) and you're ready to begin.
+
+Configuration Settings
+----------------------
+
+| **bgfx_path**
+|
+| This is where your BGFX shader files are stored. By default, this will be the BGFX folder in your MAME installation.
+|
+| **bgfx_backend**
+|
+| Selects a rendering backend for BGFX to use. Possible choices include **d3d9**, **d3d11**, **opengl**, and **metal**. The default is **auto**, which will let MAME choose the best selection for you.
+|
+| **d3d9** -- Direct3D 9.0 Renderer (Requires Windows XP or higher)
+| **d3d11** -- Direct3D 11.0 Renderer (Requires Windows Vista with D3D11 update or Windows 7 or higher)
+| **opengl** -- OpenGL Renderer (Requires OpenGL drivers, may work better on some poorly designed video cards, supported on Linux/Mac OS X)
+| **metal** -- Metal Apple Graphics API (Requires OS X 10.11 El Capitan or newer)
+|
+| **bgfx_debug**
+|
+| Enables BGFX debugging features. Most users will not need to use this.
+|
+| **bgfx_screen_chains**
+|
+| This dictates how to handle BGFX rendering on a per-display basis. Possible choices include **hlsl**, **unfiltered**, and **default**.
+|
+| **default** -- default bilinear filterered output
+| **unfiltered** -- nearest neighbor unfiltered output
+| **hlsl** -- HLSL display simulation through shaders
+|
+| We make a distinction between emulated device screens (which we'll call a **screen**) and physical displays (which we'll call a **window**, set by **-numscreens**) here. We use colons (:) to seperate windows, and commas (,) to seperate screens. Commas always go on the outside of the chain (see House Mannequin example)
+|
+| On a combination of a single window, single screen case, such as Pac-Man on one physical PC monitor, you can specify one entry like:
+|
+| **bgfx_screen_chains hlsl**
+|
+| Things get only slightly more complicated when we get to multiple windows and multiple screens.
+|
+| On a single window, multiple screen game, such as Darius on one physical PC monitor, specify multiple entries (one per window) like:
+|
+| **bgfx_screen_chains hlsl,hlsl,hlsl**
+|
+| This also works with single screen games where you are mirroring the output to more than one physical display. For instance, you could set up Pac-Man to have one unfiltered output for use with video broadcasting while a second display is set up HLSL for playing on.
+|
+| On a mulitple window, multiple screen game, such as Darius on three physical PC monitors, specify multiple entries (one per window) like:
+|
+| **bgfx_screen_chains hlsl:hlsl:hlsl**
+|
+| Another example game would be Taisen Hot Gimmick, which used two CRTs to show individual player hands to just that player. If using two windows (two physical displays):
+|
+| **bgfx_screen_chains hlsl:hlsl**
+|
+| One more special case is that Nichibutsu had a special cocktail mahjongg cabinet that used a CRT in the middle along with two LCD displays to show each player their hand. We would want the LCDs to be unfiltered and untouched as they were, while the CRT would be improved through HLSL. Since we want to give each player their own full screen display (two physical monitors) along with the LCD, we'll go with:
+|
+| **-numscreens 2 -view0 "Player 1" -view1 "Player 2" -video bgfx -bgfx_screen_chains hlsl,unfiltered,unfiltered:hlsl,unfiltered,unfiltered**
+|
+| This sets up the view for each display respectively, keeping HLSL effect on the CRT for each window (physical display) while going unfiltered for the LCD screens.
+|
+| If using only one window (one display), keep in mind the game still has three screens, so we would use:
+|
+| **bgfx_screen_chains hlsl,unfiltered,unfiltered**
+|
+|
+| Note that the commas are on the outside edges, and any colons are in the middle.
+|
+| **bgfx_shadow_mask**
+|
+| This specifies the shadow mask effect PNG file. By default this is **slot-mask.png**.
+|
+|
+
+
+Tweaking BGFX HLSL Settings inside MAME
+---------------------------------------
+
+*Warning: Currently BGFX HLSL settings are not saved or loaded from any configuration files. This is expected to change in the future.*
+
+Start by loading MAME with the game of your choice (e.g. **mame pacman**)
+
+The tilde key (**~**) brings up the on-screen display options. Use up and down to go through the various settings, while left and right will allow you to change that setting. Results will be shown in real time as you're changing these settings.
+
+Note that settings are individually changable on a per-screen basis. \ No newline at end of file
diff --git a/docs/source/advanced/glsl.rst b/docs/source/advanced/glsl.rst
new file mode 100644
index 00000000000..543538d4ef7
--- /dev/null
+++ b/docs/source/advanced/glsl.rst
@@ -0,0 +1,85 @@
+GLSL Effects for \*nix, OS X, and Windows
+=========================================
+
+By default, MAME outputs an idealized version of the video as it would be on the way to the arcade cabinet's monitor, with minimal modification of the output (primarily to stretch the game image back to the aspect ratio the monitor would traditionally have, usually 4:3) -- this works well, but misses some of the nostalgia factor. Arcade monitors were never ideal, even in perfect condition, and the nature of a CRT display distorts that image in ways that change the appearance significantly.
+
+Modern LCD monitors simply do not look the same, and even computer CRT monitors cannot match the look of an arcade monitor without help.
+
+That's where GLSL comes into the picture.
+
+GLSL simulates most of the effects that a CRT arcade monitor has on the video, making the result look a lot more authentic. However, GLSL requires some effort on the user's part: the settings you use are going to be tailored to your PC's system specs, and especially the monitor you're using. Additionally, there were hundreds of thousands of monitors out there in arcades. Each was tuned and maintained differently, meaning there is no one correct appearance to judge by either. Basic guidelines will be provided here to help you, but you may also wish to ask for opinions on popular MAME-centric forums.
+
+
+Resolution and Aspect Ratio
+---------------------------
+
+Resolution is a very important subject for GLSL settings. You will want MAME to be using the native resolution of your monitor to avoid additional distortion and lag created by your monitor upscaling the display image.
+
+While most arcade machines used a 4:3 ratio display (or 3:4 for vertically oriented monitors like Pac-Man), it's difficult to find a consumer display that is 4:3 at this point. The good news is that that extra space on the sides isn't wasted. Many arcade cabinets used bezel artwork around the main display, and should you have the necessary artwork files, MAME will display that artwork. Turn the artwork view to Cropped for best results.
+
+Some older LCD displays used a native resolution of 1280x1024, which is a 5:4 aspect ratio. There's not enough extra space to display artwork, and you'll end up with some very slight pillarboxing, but the results will be on-par with a 4:3 monitor.
+
+
+Getting Started with GLSL
+-------------------------
+
+You will need to have followed the initial MAME setup instructions elsewhere in this manual before beginning. Official MAME distributions include GLSL support by default, but do NOT include the GLSL shader files. You will need to obtain the shader files from third party online sources.
+
+Open your MAME.INI in your text editor of choice (e.g. Notepad), and make sure the following options are set correctly:
+
+* **video opengl**
+* **filter 0**
+
+The former is required because GLSL requires OpenGL support. The latter turns off extra filtering that interferes with GLSL output.
+
+Lastly, one more edit will turn GLSL on:
+
+* **gl_glsl 1**
+
+Save the .INI file and you're ready to begin.
+
+
+Tweaking GLSL Settings inside MAME
+----------------------------------
+
+For multiple, complicated to explain reasons, GLSL settings are no longer saved when you exit MAME. This means that while tweaking settings is a little more work on your part, the results will always come out as expected.
+
+Start by loading MAME with the game of your choice (e.g. **mame pacman**)
+
+The tilde key (**~**) brings up the on-screen display options. Use up and down to go through the various settings, while left and right will allow you to change that setting. Results will be shown in real time as you're changing these settings.
+
+Once you've found settings you like, write the numbers down on a notepad and exit MAME.
+
+
+Configuration Editing
+---------------------
+
+As referenced in :ref:`advanced-multi-CFG`, MAME has a order in which it processes INI files. The GLSL settings can be edited in MAME.INI, but to take full advantage of the power of MAME's config files, you'll want to copy the GLSL settings from MAME.INI to one of the other config files and make changes there.
+
+For instance, once you've found GLSL settings you think are appropriate for Neo Geo games, you can put those settings into neogeo.ini so that all Neo-Geo games will be able to take advantage of those settings without needing to add it to every game INI manually.
+
+
+Configuration Settings
+----------------------
+
+| **gl_glsl**
+|
+| Enables GLSL when set to 1, disabled if set to 0. Defaults to *0*.
+|
+| **gl_glsl_filter**
+|
+| Enables filtering to GLSL output. Reduces jagginess at the cost of blurriness.
+|
+| **glsl_shader_mame0**
+| ...
+| **glsl_shader_mame9**
+|
+| Specifies the shaders to run, in the order from 0 to 9. See your shader pack author for details on which to run in which order for best effect.
+|
+| **glsl_shader_screen0**
+| ...
+| **glsl_shader_screen9**
+|
+| Specifies screen to apply the shaders on.
+|
+
diff --git a/docs/source/advanced/hlsl.rst b/docs/source/advanced/hlsl.rst
new file mode 100644
index 00000000000..1c25c8f4ad0
--- /dev/null
+++ b/docs/source/advanced/hlsl.rst
@@ -0,0 +1,318 @@
+HLSL Effects for Windows
+========================
+
+By default, MAME outputs an idealized version of the video as it would be on the way to the arcade cabinet's monitor, with minimal modification of the output (primarily to stretch the game image back to the aspect ratio the monitor would traditionally have, usually 4:3) -- this works well, but misses some of the nostalgia factor. Arcade monitors were never ideal, even in perfect condition, and the nature of a CRT display distorts that image in ways that change the appearance significantly.
+
+Modern LCD monitors simply do not look the same, and even computer CRT monitors cannot match the look of an arcade monitor without help.
+
+That's where HLSL comes into the picture.
+
+HLSL simulates most of the effects that a CRT arcade monitor has on the video, making the result look a lot more authentic. However, HLSL requires some effort on the user's part: the settings you use are going to be tailored to your PC's system specs, and especially the monitor you're using. Additionally, there were hundreds of thousands of monitors out there in arcades. Each was tuned and maintained differently, meaning there is no one correct appearance to judge by either. Basic guidelines will be provided here to help you, but you may also wish to ask for opinions on popular MAME-centric forums.
+
+
+Resolution and Aspect Ratio
+---------------------------
+
+Resolution is a very important subject for HLSL settings. You will want MAME to be using the native resolution of your monitor to avoid additional distortion and lag created by your monitor upscaling the display image.
+
+While most arcade machines used a 4:3 ratio display (or 3:4 for vertically oriented monitors like Pac-Man), it's difficult to find a consumer display that is 4:3 at this point. The good news is that that extra space on the sides isn't wasted. Many arcade cabinets used bezel artwork around the main display, and should you have the necessary artwork files, MAME will display that artwork. Turn the artwork view to Cropped for best results.
+
+Some older LCD displays used a native resolution of 1280x1024 and were a 5:4 aspect ratio. There's not enough extra space to display artwork, and you'll end up with some very slight pillarboxing, but the results will be still be good and on-par with a 4:3 monitor.
+
+
+Getting Started with HLSL
+-------------------------
+
+You will need to have followed the initial MAME setup instructions elsewhere in this manual before beginning. Official MAME distributions include HLSL by default, so you don't need to download any additional files.
+
+Open your MAME.INI in your text editor of choice (e.g. Notepad), and make sure the following options are set correctly:
+
+* **video d3d**
+* **filter 0**
+
+The former is required because HLSL requires Direct3D support. The latter turns off extra filtering that interferes with HLSL output.
+
+Lastly, one more edit will turn HLSL on:
+
+* **hlsl_enable 1**
+
+Save the .INI file and you're ready to begin.
+
+Several presets have been included in the INI folder with MAME, allowing for good quick starting points for Nintendo Game Boy, Nintendo Game Boy Advance, Raster, and Vector monitor settings.
+
+
+Tweaking HLSL Settings inside MAME
+----------------------------------
+
+For multiple, complicated to explain reasons, HLSL settings are no longer saved when you exit MAME. This means that while tweaking settings is a little more work on your part, the results will always come out as expected.
+
+Start by loading MAME with the game of your choice (e.g. **mame pacman**)
+
+The tilde key (**~**) brings up the on-screen display options. Use up and down to go through the various settings, while left and right will allow you to change that setting. Results will be shown in real time as you're changing these settings.
+
+Once you've found settings you like, write the numbers down on a notepad and exit MAME.
+
+
+Configuration Editing
+---------------------
+
+As referenced in :ref:`advanced-multi-CFG`, MAME has a order in which it processes INI files. The HLSL settings can be edited in MAME.INI, but to take full advantage of the power of MAME's config files, you'll want to copy the HLSL settings from MAME.INI to one of the other config files and make changes there.
+
+For instance, once you've found HLSL settings you think are appropriate for Neo Geo games, you can put those settings into neogeo.ini so that all Neo-Geo games will be able to take advantage of those settings without needing to add it to every game INI manually.
+
+
+Configuration Settings
+----------------------
+
+| **hlslpath**
+|
+| This is where your HLSL files are stored. By default, this will be the HLSL folder in your MAME installation.
+|
+| **hlsl_snap_width**
+| **hlsl_snap_height**
+|
+| Sets the resolution that Alt+F12 HLSL screenshots are output at.
+|
+| **shadow_mask_alpha** (*Shadow Mask Amount*)
+|
+| This defines how strong the effect of the shadowmask is. Acceptable range is from 0 to 1, where 0 will show no shadowmask effect, 1 will be a completely opaque shadowmask, and 0.5 will be 50% transparent.
+|
+| **shadow_mask_tile_mode** (*Shadow Mask Tile Mode*)
+|
+| This defines whether the shadowmask should be tiled based on the screen resolution of your monitor or based on the source resolution of the emulated system. Valid values are 0 for *Screen* mode and 1 for *Source* mode.
+|
+| **shadow_mask_texture**
+| **shadow_mask_x_count** (*Shadow Mask Pixel X Count*)
+| **shadow_mask_y_count** (*Shadow Mask Pixel Y Count*)
+| **shadow_mask_usize** (*Shadow Mask U Size*)
+| **shadow_mask_vsize** (*Shadow Mask V Size*)
+| **shadow_mask_x_count** (*Shadow Mask U Offset*)
+| **shadow_mask_y_count** (*Shadow Mask V Offset*)
+|
+| These settings need to be set in unison with one another. In particular, **shadow_mask_texture** sets rules for how you need to set the other options.
+|
+| **shadow_mask_texture** sets the texture of the shadowmask effect. Three shadowmasks are included with MAME: *aperture-grille.png*, *shadow-mask.png*, and *slot-mask.png*
+|
+| **shadow_mask_usize** and **shadow_mask_vsize** define the used size of the shadow_mask_texture in percentage, staring at the top-left corner. The means for a texture with the actual size of 24x24 pixel and an u/v size of 0.5,0.5 the top-left 12x12 pixel will be used. Keep in mind to define an u/v size that makes is possible to tile the texture without gaps or glitches. 0.5,0.5 is fine for any shadowmask texture that is included with MAME.
+|
+| **shadow_mask_x_count** and **shadow_mask_y_count** define how many screen pixel should be used to display the u/v sized texture. e.g. if you use the example from above and define a x/y count of 12,12 every pixel of the texture will be displayed 1:1 on the screen, if you define a x/y count of 24,24 the texture will be displayed twice as large.
+|
+| example settings for **shadow_mask.png**:
+|
+| shadow_mask_texture shadow-mask.png
+| shadow_mask_x_count 12
+| shadow_mask_y_count 6 or 12
+| shadow_mask_usize 0.5
+| shadow_mask_vsize 0.5
+|
+| example settings for **slot-mask.png**:
+|
+| shadow_mask_texture slot-mask.png
+| shadow_mask_x_count 12
+| shadow_mask_y_count 8 or 16
+| shadow_mask_usize 0.5
+| shadow_mask_vsize 0.5
+|
+| example settings for **aperture-grille**:
+|
+| shadow_mask_texture aperture-grille.png
+| shadow_mask_x_count 12
+| shadow_mask_y_count 12 or any
+| shadow_mask_usize 0.5
+| shadow_mask_vsize 0.5
+|
+| **shadow_mask_uoffset** and **shadow_mask_voffset** can be used to tweak the alignment of the final shadowmask in subpixel range. Range is from -1.00 to 1.00, where 0.5 moves the shadowmask by 50 percent of the u/v sized texture.
+|
+| **distortion** (*Quadric Distortion Amount*)
+|
+| This setting determines strength of the quadric distortion of the screen image.
+|
+| **cubic_distortion** (*Cubic Distortion Amount*)
+|
+| This setting determines strength of the qubic distortion of the screen image.
+|
+| Both distortion factors can be negative to compensate each other. e.g. distortion 0.5 and cubic_distortion -0.5
+|
+| **distort_corner** (*Distorted Corner Amount*)
+|
+| This setting determines strength of distortion of the screen corners, which does not affect the distortion of screen image itself.
+|
+| **round_corner** (*Rounded Corner Amount*)
+|
+| The corners of the display can be rounded off through the use of this setting.
+|
+| **smooth_border** (*Smooth Border Amount*)
+|
+| Sets a smoothened/blurred border around the edges of the screen.
+|
+| **reflection** (*Reflection Amount*)
+|
+| If set above 0, this creates a white reflective blotch on the display. By default, this is put in the upper right corner of the display. By editing the POST.FX file's GetSpotAddend section, you can change the location. Range is from 0.00 to 1.00.
+|
+| **vignetting** (*Vignetting Amount*)
+|
+| When set above 0, will increasingly darken the outer edges of the display in a pseudo-3D effect. Range is from 0.00 to 1.00.
+|
+| **scanline_alpha** (*Scanline Amount*)
+|
+| This defines how strong the effect of the scanlines are. Acceptable range is from 0 to 1, where 0 will show no scanline effect, 1 will be a completely black line, and 0.5 will be 50% transparent. Note that arcade monitors did not have completely black scanlines.
+|
+| **scanline_size** (*Overall Scanline Scale*)
+|
+| The overall spacing of the scanlines is set with this option. Setting it at 1 represents consistent alternating spacing between display lines and scanlines.
+|
+| **scanline_height** (*Individual Scanline Scale*)
+|
+| This determines the overall size of each scanline. Setting lower than 1 makes them thinner, larger than 1 makes them thicker.
+|
+| **scanline_variation** (*Scanline Variation*)
+|
+| This affects the size of each scanline depending on its brightness. Brighter scanlines will be thicker than darker scanline. Acceptable range is from 0 to 2.0, with the default being 1.0. At 0.0 all scanlines will have the same size independent of their brightness.
+|
+| **scanline_bright_scale** (*Scanline Brightness Scale*)
+|
+| Specifies how bright the scanlines are. Larger than 1 will make them brighter, lower will make them dimmer. Setting to 0 will make scanlines disappear entirely.
+|
+| **scanline_bright_offset** (*Scanline Brightness Offset*)
+|
+| This will give scanlines a glow/overdrive effect, softening and smoothing the top and bottom of each scanline.
+|
+| **scanline_jitter** (*Scanline Jitter Amount*)
+|
+| Specifies the wobble or jitter of the scanlines, causing them to jitter on the monitor. Warning: Higher settings may hurt your eyes.
+|
+| **hum_bar_alpha** (*Hum Bar Amount*)
+|
+| Defines the strength of the hum bar effect.
+|
+| **defocus** (*Defocus*)
+|
+| This option will defocus the display, blurring individual pixels like an extremely badly maintained monitor. Specify as X,Y values (e.g. **defocus 1,1**)
+|
+| **converge_x** (*Linear Convergence X, RGB*)
+| **converge_y** (*Linear Convergence Y, RGB*)
+| **radial_converge_x** (*Radial Convergence X, RGB*)
+| **radial_converge_y** (*Radial Convergence Y, RGB*)
+|
+| Adjust the convergence of the red, green, and blue channels in a given direction. Many badly maintained monitors with bad convergence would bleed colored ghosting off-center of a sprite, and this simulates that.
+|
+| **red_ratio** (*Red Output from RGB*)
+| **grn_ratio** (*Green Output from RGB*)
+| **blu_ratio** (*Blue Output from RGB*)
+|
+| Defines a 3x3 matrix that is multiplied with the RGB signals to simulate color channel interference. For instance, a green channel of (0.100, 1.000, 0.250) is weakened 10% by the red channel and strengthened 25% through the blue channel.
+|
+| **offset** (*Signal Offset*)
+|
+| Strengthen or weakens the current color value of a given channel. For instance, a red signal of 0.5 with an offset of 0.2 will be raised to 0.7
+|
+| **scale** (*Signal Scale*)
+|
+| Applies scaling to the current color value of the channel. For instance, a red signal of 0.5 with a scale of 1.1 will result in a red signal of 0.55
+|
+| **power** (*Signal Exponent, RGB*)
+|
+| Exponentiate the current color value of the channel, also called gamma. For instance, a red signal of 0.5 with red power of 2 will result in a red signal of 0.25
+|
+| This setting also can be used to adjust line thickness in vector games.
+|
+| **floor** (*Signal Floor, RGB*)
+|
+| Sets the absolute minimum color value of a channel. For instance, a red signal of 0.0 (total absence of red) with a red floor of 0.2 will result in a red signal of 0.2
+|
+| Typically used in conjunction with artwork turned on to make the screen have a dim raster glow.
+|
+| **phosphor_life** (*Phosphor Persistence, RGB*)
+|
+| How long the color channel stays on the screen, also called phosphor ghosting. 0 gives absolutely no ghost effect, and 1 will leave a contrail behind that is only overwritten by a higher color value.
+|
+| This also affects vector games quite a bit.
+|
+| **saturation** (*Color Saturation*)
+|
+| Color saturation can be adjusted here.
+|
+| **bloom_blend_mode** (*Bloom Blend Mode*)
+|
+| Determines the mode of the bloom effect. Valid values are 0 for *Brighten* mode and 1 for *Darken* mode, last is only useful for systems with STN LCD.
+|
+| **bloom_scale** (*Bloom Scale*)
+|
+| Determines the intensity of bloom effect. Arcade CRT displays had a tendency towards bloom, where bright colors could bleed out into neighboring pixels. This effect is extremely graphics card intensive, and can be turned completely off to save GPU power by setting it to 0
+|
+| **bloom_overdrive** (*Bloom Overdrive, RGB*)
+|
+| Sets a RGB color, separated by commas, that has reached the brightest possible color and will be overdriven to white. This is only useful on color raster, color LCD, or color vector games.
+|
+| **bloom_lvl0_weight** (*Bloom Level 0 Scale*)
+| **bloom_lvl1_weight** (*Bloom Level 1 Scale*)
+| . . . .
+| **bloom_lvl7_weight** (*Bloom Level 7 Scale*)
+| **bloom_lvl8_weight** (*Bloom Level 8 Scale*)
+|
+| These define the bloom effect. Range is from 0.00 to 1.00. If used carefully in conjunction with phosphor_life, glowing/ghosting for moving objects can be achieved.
+|
+| **hlsl_write**
+|
+| Enables writing of an uncompressed AVI video with the HLSL effects included with set to *1*. This uses a massive amount of disk space very quickly, so a large HD with fast write speeds is highly recommended. Default is *0*, which is off.
+|
+
+| Suggested defaults for raster-based games:
+|
+
++-------------------------------+-------------------------+------------------------------------+
+| | bloom_lvl0_weight 1.00 | | Bloom level 0 weight | | Full-size target. |
+| | bloom_lvl1_weight 0.48 | | Bloom level 1 weight | | 1/4 smaller that level 0 target |
+| | bloom_lvl2_weight 0.32 | | Bloom level 2 weight | | 1/4 smaller that level 1 target |
+| | bloom_lvl3_weight 0.24 | | Bloom level 3 weight | | 1/4 smaller that level 2 target |
+| | bloom_lvl4_weight 0.16 | | Bloom level 4 weight | | 1/4 smaller that level 3 target |
+| | bloom_lvl5_weight 0.24 | | Bloom level 5 weight | | 1/4 smaller that level 4 target |
+| | bloom_lvl6_weight 0.32 | | Bloom level 6 weight | | 1/4 smaller that level 4 target |
+| | bloom_lvl7_weight 0.48 | | Bloom level 7 weight | | 1/4 smaller that level 5 target |
+| | bloom_lvl8_weight 0.64 | | Bloom level 8 weight | | 1/4 smaller that level 6 target |
++-------------------------------+-------------------------+------------------------------------+
+
+Vector Games
+------------
+
+HLSL effects can also be used with vector games. Due to a wide variance of vector settings to optimize for each individual game, it is heavily suggested you add these to per-game INI files (e.g. tempest.ini)
+
+Shadowmasks were only present on color vector games, and should not be used on monochrome vector games. Additionally, vector games did not use scanlines, so that should also be turned off.
+
+Open your INI file in your text editor of choice (e.g. Notepad), and make sure the following options are set correctly:
+
+* **video d3d**
+* **filter 0**
+* **hlsl_enable 1**
+
+In the Core Vector Options section:
+
+* **antialias 1**
+* **beam_width_min 1.0** (*Beam Width Minimum*)
+* **beam_width_max 1.0** (*Beam Width Maximum*)
+* **beam_intensity_weight 0.0** (*Beam Intensity Weight*)
+* **flicker 0.0** (*Vector Flicker*)
+
+In the Vector Post-Processing Options section:
+
+* **vector_length_scale 0.5** (*Vector Attenuation Maximum*)
+* **vector_length_ratio 0.5** (*Vector Attenuation Length Minimum*)
+
+Suggested settings for vector games:
+
+* **bloom_scale** should typically be set higher for vector games than raster games. Try between 0.4 and 1.0 for best effect.
+* **bloom_overdrive** should only be used with color vector games.
+
+* **bloom_lvl_weights** should be set as follows:
+
++-------------------------------+-------------------------+------------------------------------+
+| | bloom_lvl0_weight 1.00 | | Bloom level 0 weight | | Full-size target. |
+| | bloom_lvl1_weight 0.64 | | Bloom level 1 weight | | 1/4 smaller that level 0 target |
+| | bloom_lvl2_weight 0.32 | | Bloom level 2 weight | | 1/4 smaller that level 1 target |
+| | bloom_lvl3_weight 0.16 | | Bloom level 3 weight | | 1/4 smaller that level 2 target |
+| | bloom_lvl4_weight 0.24 | | Bloom level 4 weight | | 1/4 smaller that level 3 target |
+| | bloom_lvl5_weight 0.32 | | Bloom level 5 weight | | 1/4 smaller that level 4 target |
+| | bloom_lvl6_weight 0.48 | | Bloom level 6 weight | | 1/4 smaller that level 4 target |
+| | bloom_lvl7_weight 0.32 | | Bloom level 7 weight | | 1/4 smaller that level 5 target |
+| | bloom_lvl8_weight 0.24 | | Bloom level 8 weight | | 1/4 smaller that level 6 target |
++-------------------------------+-------------------------+------------------------------------+
diff --git a/docs/source/advanced/index.rst b/docs/source/advanced/index.rst
new file mode 100644
index 00000000000..d40a328fe2f
--- /dev/null
+++ b/docs/source/advanced/index.rst
@@ -0,0 +1,12 @@
+Advanced configuration
+----------------------
+
+.. toctree::
+ :titlesonly:
+
+ multiconfig
+ paths
+ shiftertoggle
+ bgfx
+ hlsl
+ glsl \ No newline at end of file
diff --git a/docs/source/advanced/multiconfig.rst b/docs/source/advanced/multiconfig.rst
new file mode 100644
index 00000000000..707d980d1fc
--- /dev/null
+++ b/docs/source/advanced/multiconfig.rst
@@ -0,0 +1,51 @@
+Multiple Configuration Files
+============================
+
+MAME has a very powerful configuration file system that can allow you to tweak settings on a per-game, per-system, or even per-monitor type basis, but requires careful thought about how you arrange your configs.
+
+.. _advanced-multi-CFG:
+
+Order of Config Loading
+-----------------------
+
+1. The command line is parsed first, and any settings passed that way *will take priority over anything in an INI file*.
+2. **MAME.INI** (or other platform INI; e.g. **MESS.INI**) is parsed twice.
+ The first pass may change various path settings, so the second pass is done to see if there is a valid config file at that new location (and if so, change settings using that file)
+3. **DEBUG.INI** if in debug mode.
+ This is an advanced config file, most people won't need to use it or be concerned by it.
+4. System-specific INI files where appropriate (e.g. **NEOGEO_NOSLOT.INI** or **CPS2.INI**)
+ As an example, Street Fighter Alpha is a CPS2 game, and so **CPS2.INI** would be loaded here.
+5. Monitor orientation INI file (either **HORIZONT.INI** or **VERTICAL.INI**)
+ Pac-Man, for one example, is a vertical monitor setup, so it would load **VERTICAL.INI**. Street Fighter Alpha is a horizontal game, so it loads **HORIZONT.INI**.
+6. System-type INI files (**ARCADE.INI**, **CONSOLE.INI**, **COMPUTER.INI**, or **OTHERSYS.INI**)
+ Both Pac-Man and Street Fighter Alpha are arcade games, so **ARCADE.INI** would be loaded here. Atari 2600 would load **CONSOLE.INI**.
+7. Screen-type INI file (**VECTOR.INI** for vector games, **RASTER.INI** for raster games, **LCD.INI** for LCD games)
+ Pac-Man and Street Fighter Alpha are raster, so **RASTER.INI** gets loaded here. Tempest is a vector monitor game, and **VECTOR.INI** would be loaded here.
+8. Source INI files.
+ This is an advanced config file, most people won't need to use it and it can be safely ignored.
+ MAME will attempt to load **SOURCE/SOURCEFILE.INI** and **SOURCEFILE.INI**, where sourcefile is the actual filename of the source code file.
+ *mame -listsource <game>* will show the source file for a given game.
+
+ For instance, Banpresto's Sailor Moon, Atlus's Dodonpachi, and Nihon System's Dangun Feveron all share a large amount of hardware and are grouped into the CAVE.C file, meaning they all parse **source/cave.ini**
+9. Parent INI file.
+ For example, if running Pac-Man, which is a clone of Puck-Man, it'd be **PUCKMAN.INI**
+10. Driver INI file.
+ Using our previous example of Pac-Man, this would be **PACMAN.INI**.
+
+
+Examples of Config Loading Order
+--------------------------------
+
+1. Alcon, which is the US clone of Slap Fight. (*mame alcon*)
+ Command line, MAME.INI, VERTICAL.INI, ARCADE.INI, RASTER.INI, SLAPFGHT.INI, and lastly ALCON.INI (*remember command line parameters take precedence over all else!*)
+
+2. Super Street Fighter 2 Turbo (*mame ssf2t*)
+ Command line, MAME.INI, HORIZONT.INI, ARCADE.INI, RASTER.INI, CPS2.INI, and lastly SSF2T.INI (*remember command line parameters take precedence over all else!*)
+
+
+Tricks to Make Life Easier
+--------------------------
+
+Some users may have a wall-mounted or otherwise rotatable monitor, and may wish to actually play vertical games with the rotated display. The easiest way to accomplish this is to put your rotation modifiers into **VERTICAL.INI**, where they will only affect vertical games.
+
+[todo: more practical examples]
diff --git a/docs/source/advanced/paths.rst b/docs/source/advanced/paths.rst
new file mode 100644
index 00000000000..da92e1bbbe9
--- /dev/null
+++ b/docs/source/advanced/paths.rst
@@ -0,0 +1,29 @@
+MAME Path Handling
+==================
+
+MAME has a specific order it uses when checking for user files such as ROM sets and cheat files.
+
+
+Order of Path Loading
+---------------------
+
+Let's use an example of the cheat file for AfterBurner 2 for Sega Genesis/MegaDrive (aburner2 in the megadrive softlist), and your cheatpath is set to "cheat" (as per the default) -- this is how MAME will search for that cheat file:
+
+1. cheat/megadriv/aburner2.xml
+2. cheat/megadriv.zip -> aburner2.xml
+ Notice that it checks for a .ZIP file first before a .7Z file.
+3. cheat/megadriv.zip -> <arbitrary path>/aburner2.xml
+ It will look for the first (if any) aburner2.xml file it can find inside that zip, no matter what the path is.
+4. cheat.zip -> megadriv/aburner2.xml
+ Now it is specifically looking for the file and folder combination, but inside the cheat.zip file.
+5. cheat.zip -> <arbitrary path>/megadriv/aburner2.xml
+ Like before, except looking for the first (if any) aburner2.xml inside a megadriv folder inside the zip.
+6. cheat/megadriv.7z -> aburner2.xml
+ Now we start checking 7ZIP files.
+7. cheat/megadriv.7z -> <arbitrary path>/aburner2.xml
+8. cheat.7z -> megadriv/aburner2.xml
+9. cheat.7z -> <arbitrary path>/megadriv/aburner2.xml
+ Similar to zip, except now 7ZIP files.
+
+
+[todo: ROM set loading is slightly more complicated, adding CRC. Get that documented in the next day or two.]
diff --git a/docs/source/advanced/shiftertoggle.rst b/docs/source/advanced/shiftertoggle.rst
new file mode 100644
index 00000000000..2148e1bd4fd
--- /dev/null
+++ b/docs/source/advanced/shiftertoggle.rst
@@ -0,0 +1,41 @@
+Shifter Toggle Disable
+======================
+
+This is an advanced feature for alternative shifter handling for certain older arcade machines such as Spy Hunter and Outrun that used a two-way toggle switch for the shifter. By default, the shifter is treated as a toggle switch. One press of the mapped control for the shifter will switch it from low to high, and another will switch it back. This may not be ideal if you have access to a physical shifter that works identically to how the original machines did. (The input is on when in one gear, the input is off otherwise)
+
+Note that this feature will *not* help controller users and will not help with games that have more than two shifter states (e.g. five gears in modern racing games)
+
+This feature is not exposed through the graphical user interface in any way, as it is an extremely advanced tweak intended explicitly for people who have this specific need, have the hardware to take advantage of it, and the knowledge to use it correctly.
+
+
+
+Disabling and Enabling Shifter Toggle
+-------------------------------------
+
+This example will use the game Spy Hunter (set *spyhunt*) to demonstrate the exact change needed:
+
+You will need to manually edit the game .CFG file in the CFG folder (e.g. *spyhunt.cfg*)
+
+Start by loading MAME with the game in question. In our case, that will be **mame64 spyhunt**.
+
+Set up the controls as you would please, including mapping the shifter. Exit MAME, open the .cfg file in your text editor of choice.
+
+Inside the *spyhunt.cfg* file, you will find the following for the input. The actual input code in the middle can and will vary depending on the controller number and what input you have mapped.
+
+| **<port tag=":ssio:IP0" type="P1_BUTTON2" mask="16" defvalue="16">**
+| <newseq type="standard">
+| JOYCODE_1_RYAXIS_NEG_SWITCH OR JOYCODE_1_RYAXIS_POS_SWITCH
+| </newseq>
+| </port>
+|
+
+The line you need to edit will be the port line defining the actual input. For Spy Hunter, that's going to be *P1_BUTTON2*. Add **toggle="no"** to the end of the tag, like follows:
+
+| **<port tag=":ssio:IP0" type="P1_BUTTON2" mask="16" defvalue="16" toggle="no">**
+| <newseq type="standard">
+| JOYCODE_1_RYAXIS_NEG_SWITCH OR JOYCODE_1_RYAXIS_POS_SWITCH
+| </newseq>
+| </port>
+|
+
+Save and exit. To disable this, simply remove the **toggle="no"** from each desired .CFG input.
diff --git a/docs/source/commandline/commandline-all.rst b/docs/source/commandline/commandline-all.rst
new file mode 100644
index 00000000000..c15a98259a4
--- /dev/null
+++ b/docs/source/commandline/commandline-all.rst
@@ -0,0 +1,795 @@
+.. _universal-command-line:
+
+Universal Commandline Options
+=============================
+
+
+This section contains configuration options that are applicable to *all* MAME sub-builds (both SDL and Windows native).
+
+Core commands
+-------------
+
+**-help** / **-h** / **-?**
+
+ Displays current MAME version and copyright notice.
+
+**-validate** / **-valid**
+
+ Performs internal validation on every driver in the system. Run this
+ before submitting changes to ensure that you haven't violated any of
+ the core system rules.
+
+
+
+Configuration commands
+----------------------
+
+**-createconfig** / **-cc**
+
+ Creates the default mame.ini file. All the configuration options
+ (not commands) described below can be permanently changed by editing
+ this configuration file.
+
+**-showconfig** / **-sc**
+
+ Displays the current configuration settings. If you route this to a
+ file, you can use it as an INI file. For example, the command:
+
+ **mame -showconfig >mame.ini**
+
+ is equivalent to **-createconfig**.
+
+**-showusage** / **-su**
+
+ Displays a summary of all the command line options. For options that
+ are not mentioned here, the short summary given by "mame -showusage"
+ is usually sufficient.
+
+
+
+Frontend commands
+-----------------
+
+Note: By default, all the '**-list**' commands below write info to the screen. If you wish to write the info to a textfile instead, add this to the end of your command:
+
+ > filename
+
+...where 'filename' is the textfile's path and name (e.g., c:\\mame\\list.txt).
+
+
+**-listxml** / **-lx** [*<gamename|wildcard>*]
+
+ List comprehensive details for all of the supported games. The output is quite long, so it is usually better to redirect this into a file. The output is in XML format. By default all games are listed; however, you can limit this list by specifying a driver name or wildcard after the -listxml command.
+
+**-listfull** / **-ll** [*<gamename|wildcard>*]
+
+ Displays a list of game driver names and descriptions. By default all games are listed; however, you can limit this list by specifying a driver name or wildcard after the **-listfull** command.
+
+**-listsource** / **-ls** [<*gamename|wildcard>*]
+
+ Displays a list of drivers and the names of the source files their game drivers live in. Useful for finding which driver a game runs on in order to fix bugs. By default all games are listed; however, you can limit this list by specifying a driver name or wildcard after the **-listsource** command.
+
+**-listclones** / **-lc** [<*gamename|wildcard*>]
+
+ Displays a list of clones. By default all clones are listed; however, you can limit this list by specifying a driver name or wildcard after the **-listsource** command.
+
+**-listbrothers** / **-lb** [<*gamename|wildcard*>]
+
+ Displays a list of '*brothers*', or rather, other sets which are located in the same sourcefile as the gamename searched for.
+
+**-listcrc** [<*gamename|wildcard*>]
+
+ Displays a full list of CRCs of all ROM images referenced by all drivers within MAME.
+
+**-listroms** [<*gamename|wildcard*>]
+
+ Displays a list of ROM images referenced by the specified game.
+
+
+**-listsamples** [<*gamename|wildcard*>]
+
+ Displays a list of samples referenced by the specified game.
+
+**-verifyroms** [<*gamename|wildcard*>]
+
+ Checks for invalid or missing ROM images. By default all drivers that have valid ZIP files or directories in the rompath are verified; however, you can limit this list by specifying a driver name or wildcard after the **-verifyroms** command.
+
+**-verifysamples** [<*gamename|wildcard*>]
+
+ Checks for invalid or missing samples. By default all drivers that have valid ZIP files or directories in the samplepath are verified; however, you can limit this list by specifying a driver name or wildcard after the **-verifyroms** command.
+
+**-romident** [*path\\to\\romstocheck.zip*]
+
+ Attempts to identify ROM files, if they are known to MAME, in the specified .zip file or directory. This command can be used to try and identify ROM sets taken from unknown boards. On exit, the errorlevel is returned as one of the following:
+
+ * 0: means all files were identified
+ * 7: means all files were identified except for 1 or more "non-ROM" files
+ * 8: means some files were identified
+ * 9: means no files were identified
+
+**-listdevices** / **-ld** [<*gamename|wildcard*>]
+
+ Displays a list of all devices known to be hooked up to a game. The ":" is considered the game itself with the devices list being attached to give the user a better understanding of what the emulation is using.
+
+**-listslots** [<*gamename|wildcard*>]
+
+ Show available slots and options for each slot (if available). Primarily used for MESS to allow control over internal plug-in cards, much like PCs needing video, sound and other expansion cards.
+
+**-listmedia** / **-lm** [<*gamename|wildcard*>]
+
+ List available media that the chosen game or system allows to be used. This includes media types (cartridge, cassette, diskette and more) as well as common file extentions which are supported.
+
+**-listsoftware** [<*gamename|wildcard*>]
+
+ Posts to screen all software lists which can be used by the entered gamename or system. Note that this is simply a copy/paste of the .XML file which reside in the HASH folder which are allowed to be used.
+
+**-verifysoftware** [<*gamename|wildcard*>]
+
+ Checks for invalid or missing ROM images in your software lists. By default all drivers that have valid ZIP files or directories in the rompath are verified; however, you can limit this list by specifying a specific driver name or wildcard after the -verifysoftware command.
+
+**-getsoftlist** [<*gamename|wildcard*>]
+
+ Posts to screen a specific software list which matches with the gamename provided.
+
+**-verifysoftlist** [softwarelistname]
+
+ Checks a specified software list for missing ROM images if files exist for issued softwarelistname. By default, all drivers that have valid ZIP files or directories in the rompath are verified; however, you can limit this list by specifying a specific softwarelistname (without .XML) after the -verifysoftlist command.
+
+
+.. _osd-commandline-options:
+
+OSD related options
+-------------------
+
+**-uimodekey** [*keystring*]
+
+ Key used to toggle emulated keyboard on and off. Default setting is *SCRLOCK*.
+
+**\-uifontprovider**
+
+ Chooses provider for UI font: win, none or auto. Default setting is *AUTO*.
+
+**\-menu**
+
+ Enables menu bar at the top of the MAME window, if available by UI implementation. Default is *OFF*
+
+**\-keyboardprovider**
+
+ Chooses how MAME will get keyboard input.
+
+ On Windows, you can choose from: auto, rawinput, dinput, win32, or none
+ On SDL, you can choose from: auto, sdl, none
+
+ The default is *auto*. On Windows, auto will try rawinput with fallback to dinput. On SDL, auto will default to sdl.
+
+**\-mouseprovider**
+
+ Chooses how MAME will get mouse input.
+
+ On Windows, you can choose from: auto, rawinput, dinput, win32, or none
+ On SDL, you can choose from: auto, sdl, none
+
+ The default is *auto*. On Windows, auto will try rawinput with fallback to dinput. On SDL, auto will default to sdl.
+
+**\-lightgunprovider**
+
+ Chooses how MAME will get light gun input.
+
+ On Windows, you can choose from: auto, rawinput, win32, or none
+ On SDL, you can choose from: auto, x11 or none
+
+ The default is *auto*. On Windows, auto will try rawinput with fallback to win32, or none if it doesn't find any. On SDL/Linux, auto will default to x11, or none if it doesn't find any. On other SDL, auto will default to none.
+
+**\-joystickprovider**
+
+ Chooses how MAME will get joystick input.
+
+ On Windows, you can choose from: auto, winhybrid, dinput, xinput, or none
+ On SDL, you can choose from: auto, sdl, none
+
+ The default is *auto*. On Windows, auto will default to dinput.
+
+ Note that Microsoft X-Box 360 and X-Box One controllers will be happiest with *winhybrid* or *xinput*. The *winhybrid* option supports a mix of DirectInput and XInput controllers at the same time. On SDL, auto will default to sdl.
+
+
+
+OSD CLI options
+---------------
+
+**\-listmidi**
+
+ Create a list of available MIDI I/O devices for use with emulation.
+
+**\-listnetwork**
+
+ Create a list of available Network Adapters for use with emulation.
+
+
+
+Configuration options
+---------------------
+
+**-[no]readconfig** / **-[no]rc**
+
+ Enables or disables the reading of the config files. When enabled (which is the default), MAME reads the following config files in order:
+
+ - mame.ini
+ - <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
+ - debug.ini (if the debugger is enabled)
+ - <driver>.ini (based on the source filename of the driver)
+ - vertical.ini (for games with vertical monitor orientation)
+ - horizont.ini (for games with horizontal monitor orientation)
+ - arcade.ini (for games in source added with GAME() macro)
+ - console.ini (for games in source added with CONS() macro)
+ - computer.ini (for games in source added with COMP() macro)
+ - othersys.ini (for games in source added with SYST() macro)
+ - vector.ini (for vector games only)
+ - <parent>.ini (for clones only, may be called recursively)
+ - <gamename>.ini
+
+ (See :ref:`advanced-multi-CFG` for further details)
+
+ The settings in the later INIs override those in the earlier INIs.
+ So, for example, if you wanted to disable overlay effects in the vector games, you can create a vector.ini with the "effect none" line in it, and it will override whatever effect value you have in your mame.ini. The default is ON (*-readconfig*).
+
+
+
+Core search path options
+------------------------
+
+**-rompath** / **-rp** *<path>*
+
+ Specifies a list of paths within which to find ROM or hard disk images. Multiple paths can be specified by separating them with semicolons. The default is 'roms' (that is, a directory "roms" in the same directory as the MAME executable).
+
+**-hashpath** *<path>*
+
+ Specifies a list of paths within which to find Software List HASH files. Multiple paths can be specified by separating them with semicolons. The default is 'hash' (that is, a directory "roms" in the same directory as the MAME executable).
+
+**-samplepath** / **-sp** *<path>*
+
+ Specifies a list of paths within which to find sample files. Multiple paths can be specified by separating them with semicolons. The default is 'samples' (that is, a directory "samples" in the same directory as the MAME executable).
+
+**-artpath** *<path>* / **-artwork_directory** *<path>*
+
+ Specifies a list of paths within which to find artwork files. Multiple paths can be specified by separating them with semicolons. The default is 'artwork' (that is, a directory "artwork" in the same directory as the MAME executable).
+
+**-ctrlrpath** / **-ctrlr_directory** *<path>*
+
+ Specifies a list of paths within which to find controller-specific configuration files. Multiple paths can be specified by separating them with semicolons. The default is 'ctrlr' (that is, a directory "ctrlr" in the same directory as the MAME executable).
+
+**-inipath** *<path>*
+
+ Specifies a list of paths within which to find .INI files. Multiple paths can be specified by separating them with semicolons. The default is '.;ini' (that is, search in the current directory first, and then in the directory "ini" in the same directory as the MAME executable).
+
+**-fontpath** *<path>*
+
+ Specifies a list of paths within which to find .BDF font files. Multiple paths can be specified by separating them with semicolons. The default is '.' (that is, search in the same directory as the MAME executable).
+
+**-cheatpath** *<path>*
+
+ Specifies a list of paths within which to find .XML cheat files. Multiple paths can be specified by separating them with semicolons. The default is 'cheat' (that is, a folder called 'cheat' located in the same directory as the as the MAME executable).
+
+**-crosshairpath** *<path>*
+
+ Specifies a list of paths within which to find crosshair files. Multiple paths can be specified by separating them with semicolons. The default is 'crsshair' (that is, a directory "crsshair" in the same directory as the MAME executable). If the Crosshair is set to default in the menu, MAME will look for gamename\\cross#.png and then cross#.png in the specified crsshairpath, where # is the player number. Failing that, MAME will use built-in default crosshairs.
+
+**-pluginspath** *<path>*
+
+ Specifies a list of paths within which to find Lua plugins for MAME.
+
+**-languagepath** *<path>*
+
+ Specifies a list of paths within which to find language files for localized UI text.
+
+
+
+Core Output Directory Options
+-----------------------------
+
+**-cfg_directory** *<path>*
+
+ Specifies a single directory where configuration files are stored. Configuration files store user configurable settings that are read at startup and written when MAME exits. The default is 'cfg' (that is, a directory "cfg" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-nvram_directory** *<path>*
+
+ Specifies a single directory where NVRAM files are stored. NVRAM files store the contents of EEPROM and non-volatile RAM (NVRAM) for games which used this type of hardware. This data is read at startup and written when MAME exits. The default is 'nvram' (that is, a directory "nvram" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-input_directory** *<path>*
+
+ Specifies a single directory where input recording files are stored. Input recordings are created via the -record option and played back via the -playback option. The default is 'inp' (that is, a directory "inp" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-state_directory** *<path>*
+
+ Specifies a single directory where save state files are stored. Save state files are read and written either upon user request, or when using the -autosave option. The default is 'sta' (that is, a directory "sta" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-snapshot_directory** *<path>*
+
+ Specifies a single directory where screen snapshots are stored, when requested by the user. The default is 'snap' (that is, a directory "snap" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-diff_directory** *<path>*
+
+ Specifies a single directory where hard drive differencing files are stored. Hard drive differencing files store any data that is written back to a hard disk image, in order to preserve the original image. The differencing files are created at startup when a game with a hard disk image. The default is 'diff' (that is, a directory "diff" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+**-comment_directory** *<path>*
+
+ Specifies a single directory where debugger comment files are stored. Debugger comment files are written by the debugger when comments are added to the disassembly for a game. The default is 'comments' (that is, a directory "comments" in the same directory as the MAME executable). If this directory does not exist, it will be automatically created.
+
+
+
+Core state/playback options
+---------------------------
+
+**-state** *<slot>*
+
+ Immediately after starting the specified game, will cause the save state in the specified <slot> to be loaded.
+
+**-[no]autosave**
+
+ When enabled, automatically creates a save state file when exiting MAME and automatically attempts to reload it when later starting MAME with the same game. This only works for games that have explicitly enabled save state support in their driver. The default is OFF (-noautosave).
+
+**-playback** / **-pb** *<filename>*
+
+ Specifies a file from which to play back a series of game inputs. Thisfeature does not work reliably for all games, but can be used to watch a previously recorded game session from start to finish. In order to make things consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no playback).
+
+**-exit_after_playback**
+
+ Tells MAME to exit after finishing playback of the input file.
+
+**-record** / **-rec** *<filename>*
+
+ Specifies a file to record all input from a game session. This can be used to record a game session for later playback. This feature does not work reliably for all games, but can be used to watch a previously recorded game session from start to finish. In order to make things consistent, you should only record and playback with all configuration (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL (no recording).
+
+**-record_timecode**
+
+ Tells MAME to create a timecode file. It contains a line with elapsed times on each press of timecode shortcut key (*default is F12*). This option works only when recording mode is enabled (**-record** option). The file is saved in the *inp* folder. By default, no timecode file is saved.
+
+**-mngwrite** *<filename>*
+
+ Writes each video frame to the given <filename> in MNG format, producing an animation of the game session. Note that -mngwrite only writes video frames; it does not save any audio data. Use -wavwrite for that, and reassemble the audio/video using offline tools. The default is NULL (no recording).
+
+**-aviwrite** *<filename>*
+
+ Stream video and sound data to the given <filename> in AVI format, producing an animation of the game session complete with sound. The default is NULL (no recording).
+
+**-wavwrite** *<filename>*
+
+ Writes the final mixer output to the given <filename> in WAV format, producing an audio recording of the game session. The default is NULL (no recording).
+
+**-snapname** *<name>*
+
+ Describes how MAME should name files for snapshots. <name> is a string that provides a template that is used to generate a filename.
+
+ Three simple substitutions are provided: the / character represents the path separator on any target platform (even Windows); the string %g represents the driver name of the current game; and the string %i represents an incrementing index. If %i is omitted, then each snapshot taken will overwrite the previous one; otherwise, MAME will find the next empty value for %i and use that for a filename.
+
+ The default is %g/%i, which creates a separate folder for each game, and names the snapshots under it starting with 0000 and increasing from there.
+
+ In addition to the above, for drivers using different media, like carts or floppy disks, you can also use the %d_[media] indicator. Replace [media] with the media switch you want to use.
+
+ A few examples: if you use 'mame robby -snapname foo/%g%i' snapshots will be saved as 'snaps\\foo\\robby0000.png' , 'snaps\\foo\\robby0001.png' and so on; if you use 'mess nes -cart robby -snapname %g/%d_cart' snapshots will be saved as 'snaps\\nes\\robby.png' ; if you use 'mess c64 -flop1 robby -snapname %g/%d_flop1/%i' snapshots will be saved as 'snaps\\c64\\robby\\0000.png'.
+
+**-snapsize** *<width>x<height>*
+
+ Hard-codes the size for snapshots and movie recording. By default, MAME will create snapshots at the game's current resolution in raw pixels, and will create movies at the game's starting resolution in raw pixels. If you specify this option, then MAME will create both snapshots and movies at the size specified, and will bilinear filter the result. Note that this size does not automatically rotate if the game is vertically oriented. The default is '*auto*'.
+
+**-snapview** *<viewname>*
+
+ Specifies the view to use when rendering snapshots and movies. By default, both use a special 'internal' view, which renders a separate snapshot per screen or renders movies only of the first screen. By specifying this option, you can override this default behavior and select a single view that will apply to all snapshots and movies. Note that <viewname> does not need to be a perfect match; rather, it will select the first view whose name matches all the characters specified by <viewname>.
+
+ For example, **-snapview native** will match the "Native (15:14)" view even though it is not a perfect match. <viewname> can also be 'auto', which selects the first view with all screens present. The default value is '*internal*'.
+
+**-[no]snapbilinear**
+
+ Specify if the snapshot or movie should have bilinear filtering applied. Shutting this off can make a difference in some performance while recording video to a file. The default is ON (*-snapbilinear*).
+
+**-statename** *<name>*
+
+ Describes how MAME should store save state files, relative to the state_directory path. <name> is a string that provides a template that is used to generate a relative path.
+
+ Two simple substitutions are provided: the / character represents the path separator on any target platform (even Windows); the string %g represents the driver name of the current game.
+
+ The default is %g, which creates a separate folder for each game.
+
+ In addition to the above, for drivers using different media, like carts or floppy disks, you can also use the %d_[media] indicator. Replace [media] with the media switch you want to use.
+
+ A few examples: if you use 'mame robby -statename foo/%g' save states will be stored inside 'sta\\foo\\robby\\' ; if you use 'mess nes -cart robby -statename %g/%d_cart' save states will be stored inside 'sta\\nes\\robby\\' ; if you use 'mess c64 -flop1 robby -statename %g/%d_flop1' save states will be stored inside 'sta\\c64\\robby\\'.
+
+**-[no]burnin**
+
+ Tracks brightness of the screen during play and at the end of emulation generates a PNG that can be used to simulate burn-in effects on other games. The resulting PNG is created such that the least used-areas of the screen are fully white (since burned-in areas are darker, all other areas of the screen must be lightened a touch).
+
+ The intention is that this PNG can be loaded via an artwork file with a low alpha (e.g, 0.1-0.2 seems to work well) and blended over the entire screen. The PNG files are saved in the snap directory under the gamename/burnin-<screen.name>.png. The default is OFF (*-noburnin*).
+
+
+
+Core performance options
+------------------------
+
+**-[no]autoframeskip** / **-[no]afs**
+
+ Automatically determines the frameskip level while you're playing the game, adjusting it constantly in a frantic attempt to keep the game running at full speed. Turning this on overrides the value you have set for -frameskip below. The default is OFF (*-noautoframeskip*).
+
+**-frameskip** / **-fs** *<level>*
+
+ Specifies the frameskip value. This is the number of frames out of every 12 to drop when running. For example, if you say -frameskip 2, then MAME will display 10 out of every 12 frames. By skipping those frames, you may be able to get full speed in a game that requires more horsepower than your computer has. The default value is **-frameskip 0**, which skips no frames.
+
+**-seconds_to_run** / **-str** *<seconds>*
+
+ This option can be used for benchmarking and automated testing. It tells MAME to stop execution after a fixed number of seconds. By combining this with a fixed set of other command line options, you can set up a consistent environment for benchmarking MAME performance. In addition, upon exit, the **-str** option will write a screenshot called *final.png* to the game's snapshot directory.
+
+**-[no]throttle**
+
+ Configures the default thottling setting. When throttling is on, MAME attempts to keep the game running at the game's intended speed. When throttling is off, MAME runs the game as fast as it can. Note that the fastest speed is more often than not limited by your graphics card, especially for older games. The default is ON (*-throttle*).
+
+**-[no]sleep**
+
+ Allows MAME to give time back to the system when running with -throttle. This allows other programs to have some CPU time, assuming that the game isn't taxing 100% of your CPU resources. This option can potentially cause hiccups in performance if other demanding programs are running. The default is ON (*-sleep*).
+
+**-speed** *<factor>*
+
+ Changes the way MAME throttles gameplay such that the game runs at some multiplier of the original speed. A <factor> of 1.0 means to run the game at its normal speed. A <factor> of 0.5 means run at half speed, and a <factor> of 2.0 means run at 2x speed. Note that changing this value affects sound playback as well, which will scale in pitch accordingly. The internal resolution of the fraction is two decimalplaces, so a value of 1.002 is the same as 1.0. The default is 1.0.
+
+**-[no]refreshspeed** / **-[no]rs**
+
+ Allows MAME to dynamically adjust the gameplay speed such that it does not exceed the slowest refresh rate for any targeted monitors in your system. Thus, if you have a 60Hz monitor and run a game that is actually designed to run at 60.6Hz, MAME will dynamically change the speed down to 99% in order to prevent sound hiccups or other undesirable side effects of running at a slower refresh rate. The default is OFF (*-norefreshspeed*).
+
+
+
+Core rotation options
+---------------------
+
+| **-[no]rotate**
+|
+| Rotate the game to match its normal state (horizontal/vertical). This ensures that both vertically and horizontally oriented games show up correctly without the need to rotate your monitor. If you want to keep the game displaying 'raw' on the screen the way it would have in the arcade, turn this option OFF. The default is ON (*-rotate*).
+|
+|
+
+
+| **-[no]ror**
+| **-[no]rol**
+|
+|
+| Rotate the game screen to the right (clockwise) or left (counter-clockwise) relative to either its normal state (if **-rotate** is specified) or its native state (if **-norotate** is specified). The default for both of these options is OFF (*-noror -norol*).
+|
+|
+
+
+| **-[no]autoror**
+| **-[no]autorol**
+|
+|
+| These options are designed for use with pivoting screens that only pivot in a single direction. If your screen only pivots clockwise, use -autorol to ensure that the game will fill the screen either horizontally or vertically in one of the directions you can handle. If your screen only pivots counter-clockwise, use **-autoror**.
+|
+|
+
+
+| **-[no]flipx**
+| **-[no]flipy**
+|
+|
+| Flip (mirror) the game screen either horizontally (-flipx) or vertically (-flipy). The flips are applied after the -rotate and -ror/-rol options are applied. The default for both of these options is OFF (*-noflipx -noflipy*).
+|
+|
+
+
+Core artwork options
+--------------------
+
+**-[no]artwork_crop** / **-[no]artcrop**
+
+ Enable cropping of artwork to the game screen area only. This works best with -video gdi or -video d3d, and means that vertically oriented games running full screen can display their artwork to the left and right sides of the screen. This option can also be controlled via the Video Options menu in the user interface. The default is OFF (*-noartwork_crop*).
+
+**-[no]use_backdrops** / **-[no]backdrop**
+
+ Enables/disables the display of backdrops. The default is ON (*-use_backdrops*).
+
+**-[no]use_overlays** / **-[no]overlay**
+
+ Enables/disables the display of overlays. The default is ON (*-use_overlays*).
+
+**-[no]use_bezels** / **-[no]bezels**
+
+ Enables/disables the display of bezels. The default is ON (*-use_bezels*).
+
+**-[no]use_cpanels** / **-[no]cpanels**
+
+ Enables/disables the display of control panels. The default is ON (*-use_cpanels*).
+
+**-[no]use_marquees** / **-[no]marquees**
+
+ Enables/disables the display of marquees. The default is ON (*-use_marquees*).
+
+
+
+Core screen options
+-------------------
+
+**-brightness** *<value>*
+
+ Controls the default brightness, or black level, of the game screens. This option does not affect the artwork or other parts of the display. Using the MAME UI, you can individually set the brightness for each game screen; this option controls the initial value for all visible game screens. The standard value is 1.0. Selecting lower values (down to 0.1) will produce a darkened display, while selecting higher values (up to 2.0) will give a brighter display. The default is *1.0*.
+
+**-contrast** *<value>*
+
+ Controls the contrast, or white level, of the game screens. This option does not affect the artwork or other parts of the display. Using the MAME UI, you can individually set the contrast for each game screen; this option controls the initial value for all visible game screens. The standard value is 1.0. Selecting lower values (down to 0.1) will produce a dimmer display, while selecting higher values (up to 2.0) will give a more saturated display. The default is *1.0*.
+
+**-gamma** *<value>*
+
+ Controls the gamma, which produces a potentially nonlinear black to white ramp, for the game screens. This option does not affect the artwork or other parts of the display. Using the MAME UI, you can individually set the gamma for each game screen; this option controls the initial value for all visible game screens. The standard value is 1.0, which gives a linear ramp from black to white. Selecting lower values (down to 0.1) will increase the nonlinearity toward black, while selecting higher values (up to 3.0) will push the nonlinearity toward white. The default is *1.0*.
+
+**-pause_brightness** *<value>*
+
+ This controls the brightness level when MAME is paused. The default value is *0.65*.
+
+**-effect** *<filename>*
+
+ Specifies a single PNG file that is used as an overlay over any game screens in the video display. This PNG file is assumed to live in the root of one of the artpath directories. The pattern in the PNG file is repeated both horizontally and vertically to cover the entire game screen areas (but not any external artwork), and is rendered at the target resolution of the game image. For -video gdi and -video d3d modes, this means that one pixel in the PNG will map to one pixel on your output display. The RGB values of each pixel in the PNG are multiplied against the RGB values of the target screen. The default is '*none*', meaning no effect.
+
+
+
+Core vector options
+-------------------
+
+**-[no]antialias** / **-[no]aa**
+
+ Enables antialiased line rendering for vector games. The default is ON (*-antialias*).
+
+**-beam** *<width>*
+
+ Sets the width of the vectors. This is a scaling factor against the standard vector width. A value of 1.0 will keep the default vector line width. Smaller values will reduce the width, and larger values will increase the width. The default is *1.0*.
+
+**-flicker** *<value>*
+
+ Simulates a vector "flicker" effect, similar to a vector monitor that needs adjustment. This option requires a float argument in the range of 0.00 - 100.00 (0=none, 100=maximum). The default is *0*.
+
+
+
+Core sound options
+------------------
+
+**-samplerate** *<value>* / **-sr** *<value>*
+
+ Sets the audio sample rate. Smaller values (e.g. 11025) cause lower audio quality but faster emulation speed. Higher values (e.g. 48000) cause higher audio quality but slower emulation speed. The default is *48000*.
+
+**-[no]samples**
+
+ Use samples if available. The default is ON (*-samples*).
+
+**-volume** / **-vol** *<value>*
+
+ Sets the startup volume. It can later be changed with the user interface (see Keys section). The volume is an attenuation in dB: e.g., "**-volume -12**" will start with -12dB attenuation. The default is *0*.
+
+
+
+Core input options
+------------------
+
+**-[no]coin_lockout** / **-[no]coinlock**
+
+ Enables simulation of the "coin lockout" feature that is implemented on a number of game PCBs. It was up to the operator whether or not the coin lockout outputs were actually connected to the coin mechanisms. If this feature is enabled, then attempts to enter a coin while the lockout is active will fail and will display a popup message in the user interface (In debug mode). If this feature is disabled, the coin lockout signal will be ignored. The default is ON (*-coin_lockout*).
+
+**-ctrlr** *<controller>*
+
+ Enables support for special controllers. Configuration files are loaded from the ctrlrpath. They are in the same format as the .cfg files that are saved, but only control configuration data is read from the file. The default is NULL (no controller file).
+
+**-[no]mouse**
+
+ Controls whether or not MAME makes use of mouse controllers. When this is enabled, you will likely be unable to use your mouse for other purposes until you exit or pause the game. The default is OFF (*-nomouse*).
+
+**-[no]joystick** / **-[no]joy**
+
+ Controls whether or not MAME makes use of joystick/gamepad controllers. When this is enabled, MAME will ask DirectInput about which controllers are connected. The default is OFF (*-nojoystick*).
+
+**-[no]lightgun** / **-[no]gun**
+
+ Controls whether or not MAME makes use of lightgun controllers. Note that most lightguns map to the mouse, so using -lightgun and -mouse together may produce strange results. The default is OFF (*-nolightgun*).
+
+**-[no]multikeyboard** / **-[no]multikey**
+
+ Determines whether MAME differentiates between multiple keyboards. Some systems may report more than one keyboard; by default, the data from all of these keyboards is combined so that it looks like a single keyboard. Turning this option on will enable MAME to report keypresses on different keyboards independently. The default is OFF (*-nomultikeyboard*).
+
+**-[no]multimouse**
+
+ Determines whether MAME differentiates between multiple mice. Some systems may report more than one mouse device; by default, the data from all of these mice is combined so that it looks like a single mouse. Turning this option on will enable MAME to report mouse movement and button presses on different mice independently. The default is OFF (*-nomultimouse*).
+
+**-[no]steadykey** / **-[no]steady**
+
+ Some games require two or more buttons to be pressed at exactly the same time to make special moves. Due to limitations in the keyboard hardware, it can be difficult or even impossible to accomplish that using the standard keyboard handling. This option selects a different handling that makes it easier to register simultaneous button presses, but has the disadvantage of making controls less responsive. The default is OFF (*-nosteadykey*)
+
+**-[no]ui_active**
+
+ Enable user interface on top of emulated keyboard (if present). The default is OFF (*-noui_active*)
+
+**-[no]offscreen_reload** / **-[no]reload**
+
+ Controls whether or not MAME treats a second button input from a lightgun as a reload signal. In this case, MAME will report the gun's position as (0,MAX) with the trigger held, which is equivalent to an offscreen reload. This is only needed for games that required you to shoot offscreen to reload, and then only if your gun does not support off screen reloads. The default is OFF (*-nooffscreen_reload*).
+
+**-joystick_map** *<map>* / **-joymap** *<map>*
+
+ Controls how joystick values map to digital joystick controls. MAME accepts all joystick input from the system as analog data. For true analog joysticks, this needs to be mapped down to the usual 4-way or 8-way digital joystick values. To do this, MAME divides the analog range into a 9x9 grid. It then takes the joystick axis position (for X and Y axes only), maps it to this grid, and then looks up a translation from a joystick map. This parameter allows you to specify the map. The default is 'auto', which means that a standard 8-way, 4-way, or 4-way diagonal map is selected automatically based on the input port configuration of the current game.
+
+ Maps are defined as a string of numbers and characters. Since the grid is 9x9, there are a total of 81 characters necessary to define a complete map. Below is an example map for an 8-way joystick:
+
+ +-------------+---------------------------------------------------------+
+ | | 777888999 | |
+ | | 777888999 | | Note that the numeric digits correspond to the keys |
+ | | 777888999 | | on a numeric keypad. So '7' maps to up+left, '4' maps |
+ | | 444555666 | | to left, '5' maps to neutral, etc. In addition to the |
+ | | 444555666 | | numeric values, you can specify the character 's', |
+ | | 444555666 | | which means "sticky". In this case, the value of the |
+ | | 111222333 | | map is the same as it was the last time a non-sticky |
+ | | 111222333 | | value was read. |
+ | | 111222333 | |
+ +-------------+---------------------------------------------------------+
+
+ To specify the map for this parameter, you can specify a string of rows separated by a '.' (which indicates the end of a row), like so:
+
+ +-------------------------------------------------------------------------------------------+
+ | 777888999.777888999.777888999.444555666.444555666.444555666.111222333.111222333.111222333 |
+ +-------------------------------------------------------------------------------------------+
+
+ However, this can be reduced using several shorthands supported by the <map> parameter. If information about a row is missing, then it is assumed that any missing data in columns 5-9 are left/right symmetric with data in columns 0-4; and any missing data in colums 0-4 is assumed to be copies of the previous data. The same logic applies to missing rows, except that up/down symmetry is assumed.
+
+ By using these shorthands, the 81 character map can be simply specified by this 11 character string: 7778...4445
+
+ Looking at the first row, 7778 is only 4 characters long. The 5th entry can't use symmetry, so it is assumed to be equal to the previous character '8'. The 6th character is left/right symmetric with the 4th character, giving an '8'. The 7th character is left/right symmetric with the 3rd character, giving a '9' (which is '7' with left/right flipped). Eventually this gives the full 777888999 string of the row.
+
+ The second and third rows are missing, so they are assumed to be identical to the first row. The fourth row decodes similarly to the first row, producing 444555666. The fifth row is missing so it is assumed to be the same as the fourth.
+
+ The remaining three rows are also missing, so they are assumed to be the up/down mirrors of the first three rows, giving three final rows of 111222333.
+
+**-joystick_deadzone** *<value>* / **-joy_deadzone** *<value>* / **-jdz** *<value>*
+
+ If you play with an analog joystick, the center can drift a little. joystick_deadzone tells how far along an axis you must move before the axis starts to change. This option expects a float in the range of 0.0 to 1.0. Where 0 is the center of the joystick and 1 is the outer limit. The default is *0.3*.
+
+**-joystick_saturation** *<value>* / **joy_saturation** *<value>* / **-jsat** *<value>*
+
+ If you play with an analog joystick, the ends can drift a little, and may not match in the +/- directions. joystick_saturation tells how far along an axis movement change will be accepted before it reaches the maximum range. This option expects a float in the range of 0.0 to 1.0, where 0 is the center of the joystick and 1 is the outer limit. The default is *0.85*.
+
+**\-natural**
+
+ Allows user to specify whether or not to use a natural keyboard or not. This allows you to start your game or system in a 'native' mode, depending on your region, allowing compatability for non-"QWERTY" style keyboards. The default is OFF (*-nonatural*)
+
+**-joystick_contradictory**
+
+ Enable contradictory direction digital joystick input at the same time such as **Left and Right** or **Up and Down** at the same time. The default is OFF (*-nojoystick_contradictory*)
+
+**-coin_impulse** *[n]*
+
+ Set coin impulse time based on n (n<0 disable impulse, n==0 obey driver, 0<n set time n). Default is *0*.
+
+
+
+Core input automatic enable options
+-----------------------------------
+
+**\-paddle_device** enable (none|keyboard|mouse|lightgun|joystick) if a paddle control is present
+
+**\-adstick_device** enable (none|keyboard|mouse|lightgun|joystick) if an analog joystick control is present
+
+**\-pedal_device** enable (none|keyboard|mouse|lightgun|joystick) if a pedal control is present
+
+**\-dial_device** enable (none|keyboard|mouse|lightgun|joystick) if a dial control is present
+
+**\-trackball_device** enable (none|keyboard|mouse|lightgun|joystick) if a trackball control is present
+
+**\-lightgun_device** enable (none|keyboard|mouse|lightgun|joystick) if a lightgun control is present
+
+**\-positional_device** enable (none|keyboard|mouse|lightgun|joystick) if a positional control is present
+
+**\-mouse_device** enable (none|keyboard|mouse|lightgun|joystick) if a mouse control is present
+
+ Each of these options controls autoenabling the mouse, joystick, or lightgun depending on the presence of a particular class of analog control for a particular game. For example, if you specify the option -paddle mouse, then any game that has a paddle control will automatically enable mouse controls just as if you had explicitly specified -mouse. Note that these controls override the values of -[no]mouse, -[no]joystick, etc.
+
+
+
+Debugging options
+-----------------
+
+**-[no]verbose** / **-[no]v**
+
+ Displays internal diagnostic information. This information is very useful for debugging problems with your configuration. IMPORTANT: when reporting bugs, please run with **mame -verbose** and include the resulting information. The default is OFF (*-noverbose*).
+
+**-[no]oslog**
+
+ Output error.log data to the system debugger. The default is OFF (*-nooslog*).
+
+**-[no]log**
+
+ Creates a file called error.log which contains all of the internal log messages generated by the MAME core and game drivers. The default is OFF (*-nolog*).
+
+**-[no]debug**
+
+ Activates the integrated debugger. By default, the debugger is entered by pressing the tilde (~) key during emulation. It is also entered immediately at startup. The default is OFF (*-nodebug*).
+
+**-debugscript** *<filename>*
+
+ Specifies a file that contains a list of debugger commands to execute immediately upon startup. The default is NULL (*no commands*).
+
+**-[no]update_in_pause**
+
+ Enables updating of the main screen bitmap while the game is paused. This means that the VIDEO_UPDATE callback will be called repeatedly during pause, which can be useful for debugging. The default is OFF (*-noupdate_in_pause*).
+
+
+Core communication options
+--------------------------
+
+**-comm_localhost** *<string>*
+
+ Local address to bind to. This can be a traditional xxx.xxx.xxx.xxx address or a string containing a resolvable hostname. The default is value is "*0.0.0.0*"
+
+**-comm_localport** *<string>*
+
+ Local port to bind to. This can be any traditional communications port as an unsigned 16-bit integer (0-65535). The default value is "*15122*".
+
+**-comm_remotehost** *<string>*
+
+ Remote address to connect to. This can be a traditional xxx.xxx.xxx.xxx address or a string containing a resolvable hostname. The default is value is "*0.0.0.0*"
+
+**-comm_remoteport** *<string>*
+
+ Remote port to connect to. This can be any traditional communications port as an unsigned 16-bit integer (0-65535). The default value is "*15122*".
+
+
+
+Core misc options
+-----------------
+
+**-[no]drc**
+ Enable DRC cpu core if available. The default is ON (*-drc*).
+
+**\-drc_use_c**
+
+ Force DRC use the C code backend. The default is OFF (*-nodrc_use_c*).
+
+**\-drc_log_uml**
+
+ Write DRC UML disassembly log. The default is OFF (*-nodrc_log_uml*).
+
+**\-drc_log_native**
+
+ write DRC native disassembly log. The default is OFF (*-nodrc_log_native*).
+
+**-bios** *<biosname>*
+
+ Specifies the specific BIOS to use with the current game, for game systems that make use of a BIOS. The **-listxml** output will list all of the possible BIOS names for a game. The default is '*default*'.
+
+**-[no]cheat** / **-[no]c**
+
+ Activates the cheat menu with autofire options and other tricks from the cheat database, if present. The default is OFF (*-nocheat*).
+
+**-[no]skip_gameinfo**
+
+ Forces MAME to skip displaying the game info screen. The default is OFF (*-noskip_gameinfo*).
+
+**-uifont** *<fontname>*
+
+ Specifies the name of a font file to use for the UI font. If this font cannot be found or cannot be loaded, the system will fall back to its built-in UI font. On some platforms 'fontname' can be a system font name (TTF) instead of a (BDF) font file. The default is '*default*' (use the OSD-determined default font).
+
+**-ramsize** *[n]*
+
+ Allows you to change the default RAM size (if supported by driver).
+
+**\-confirm_quit**
+
+ Display a Confirm Quit dialong to screen on exit, requiring one extra step to exit MAME. The default is OFF (*-noconfirm_quit*).
+
+**\-ui_mouse**
+
+ Displays a mouse cursor when using the built-in UI for MAME. The default is (*-noui_mouse*).
+
+**-autoboot_command** *"<command>"*
+
+ Command string to execute after machine boot (in quotes " "). To issue a quote to the emulation, use """ in the string. Using **\\n** will issue a create a new line, issuing what was typed prior as a command.
+
+ Example: -autoboot_command "load """$""",8,1\\n"
+
+**-autoboot_delay** *[n]*
+
+ Timer delay (in seconds) to trigger command execution on autoboot.
+
+**-autoboot_script** / **-script** *[filename.lua]*
+
+ File containing scripting to execute after machine boot.
+
+**-language** *<language>*
+
+ Specify a localization language found in the *languagepath* tree.
diff --git a/docs/source/commandline/index.rst b/docs/source/commandline/index.rst
new file mode 100644
index 00000000000..f8e17d55e52
--- /dev/null
+++ b/docs/source/commandline/index.rst
@@ -0,0 +1,9 @@
+MAME Commandline Usage and OS-Specific Configuration
+----------------------------------------------------
+
+.. toctree::
+ :titlesonly:
+
+ commandline-all
+ windowsconfig
+ sdlconfig
diff --git a/docs/source/commandline/sdlconfig.rst b/docs/source/commandline/sdlconfig.rst
new file mode 100644
index 00000000000..37144838772
--- /dev/null
+++ b/docs/source/commandline/sdlconfig.rst
@@ -0,0 +1,379 @@
+SDL-Specific Commandline Options
+================================
+
+
+This section contains configuration options that are specific to any build supported by SDL (including Windows where compiled as SDL instead of native).
+
+
+In addition to the keys described in config.txt, the following additional keys are defined for SDL-specific versions of MAME:
+
+
+
+Debugging options
+-----------------
+
+**-[no]oslog**
+
+ Outputs the error.log data to the stderr TTY channel (usually the command line window MAME was started in). This can be used at the same time as *-log* to output the log data to both targets as well. Default is OFF (*-nooslog*).
+
+**-watchdog** *<duration>* / **-wdog** *<duration>*
+
+ Enables an internal watchdog timer that will automatically kill the MAME process if more than *<duration>* seconds passes without a frame update. Keep in mind that some games sit for a while during load time without updating the screen, so *<duration>* should be long enough to cover that. 10-30 seconds on a modern system should be plenty in general. By default there is no watchdog.
+
+
+
+Performance options
+-------------------
+
+**-numprocessors** *<auto|value>* / **-np** *<auto|value>*
+
+ Specify the number of processors to use for work queues. Specifying "*auto*" will use the value reported by the system or environment variable **OSDPROCESSORS**. To avoid abuse, this value is internally limited to 4 times the number of processors reported by the system. The default is "*auto*".
+
+**-sdlvideofps**
+
+ Enable output of benchmark data on the SDL video subsystem, including your system's video driver, X server (if applicable), and OpenGL stack in **-video opengl** mode.
+
+**-bench** *[n]*
+
+ Benchmark for [n] number of emulated seconds; implies the command string: **-str [n] -video none -sound none -nothrottle**. Default is OFF (*-nobench*)
+
+
+
+Video options
+-------------
+
+**-video** *<soft|opengl|none>*
+
+ Specifies which video subsystem to use for drawing. The default for Mac OS X is '*opengl*' because OS X is guaranteed to have a compliant OpenGL stack. The default on all other systems is '*soft*'.
+
+**-numscreens** *<count>*
+
+ Tells MAME how many output windows to create. For most games, a single output window is all you need, but some games originally used multiple screens. Each screen (up to 4) has its own independent settings for physical monitor, aspect ratio, resolution, and view, which can be set using the options below. The default is 1.
+
+**-[no]window** / **-[no]w**
+
+ Run MAME in either a window or full screen. The default is OFF (*-nowindow*).
+
+**-[no]maximize** / **-[no]max**
+
+ Controls initial window size in windowed mode. If it is set on, the window will initially be set to the maximum supported size when you start MAME. If it is turned off, the window will start out at the smallest supported size. This option only has an effect when the **-window** option is used. The default is ON (*-maximize*).
+
+**-[no]keepaspect** / **-[no]ka**
+
+ Enables aspect ratio enforcement. When this option is on, the game's proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the game looking like it should. When running in a window with this option on, you can only resize the window to the proper aspect ratio, unless you are holding down the CONTROL key. By turning the option off, the aspect ratio is allowed to float. In full screen mode, this means that all games will stretch to the full screen size (even vertical games). In window mode, it means that you can freely resize the window without any constraints. The default is ON (*-keepaspect*).
+
+**-[no]unevenstretch**
+
+ Allow non-integer stretch factors allowing for great window sizing flexability. The default is ON. (*-unevenstretch*)
+
+**-[no]centerh**
+
+ Center horizontally within the view area. Default is ON (*-centerh*).
+
+**-[no]centerv**
+
+ Center vertically within the view area. Default is ON (*-centerv*).
+
+**-[no]waitvsync**
+
+ Waits for the refresh period on your computer's monitor to finish before starting to draw video to your screen. If this option is off, MAME will just draw to the screen at any old time, even in the middle of a refresh cycle. This can cause "tearing" artifacts, where the top portion of the screen is out of sync with the bottom portion. Tearing is not noticeable on all games, and some people hate it more than others. However, if you turn this option on, you will waste more of your CPU cycles waiting for the proper time to draw, so you will see a performance hit. You should only need to turn this on in windowed mode. In full screen mode, it is only needed if **-triplebuffer** does not remove the tearing, in which case you should use **-notriplebuffer -waitvsync.** Note that support for this option depends entirely on your operating system and video drivers; in general it will not work in windowed mode so **-video opengl** and fullscreen give the greatest chance of success. The default is OFF (*-nowaitvsync*).
+
+**-[no]syncrefresh**
+
+ Enables speed throttling only to the refresh of your monitor. This means that the game's actual refresh rate is ignored; however, the sound code still attempts to keep up with the game's original refresh rate, so you may encounter sound problems. This option is intended mainly for those who have tweaked their video card's settings to provide carefully matched refresh rate options. The default is OFF (*-nosyncrefresh*).
+
+
+Video soft-specific options
+---------------------------
+
+**-scalemode**
+
+ Scale mode: none, async, yv12, yuy2, yv12x2, yuy2x2 (**-video soft** only). Default is '*none*'.
+
+
+
+Video OpenGL-specific options
+-----------------------------
+
+**-[no]filter** / **-[no]flt**
+
+ Enable bilinear filtering on the game screen graphics. When disabled, point filtering is applied, which is crisper but leads to scaling artifacts. If you don't like the filtered look, you are probably better off increasing the **-prescale** value rather than turning off filtering altogether. The default is ON (*-filter*).
+
+**-prescale** *<amount>*
+
+ Controls the size of the screen images when they are passed off to the graphics system for scaling. At the minimum setting of 1, the screen is rendered at its original resolution before being scaled. At higher settings, the screen is expanded by a factor of *<amount>* before being scaled. This produces a less blurry image at the expense of some speed and also increases the effective resolution of non-screen elements such as artwork and fonts. The default is *1*.
+
+Video OpenGL debugging options
+------------------------------
+
+These 4 options are for compatibility in **-video opengl**. If you report rendering artifacts you may be asked to try messing with them by the devs, but normally they should be left at their defaults which results in the best possible video performance.
+
+**-[no]gl_forcepow2texture**
+
+ Always use only power-of-2 sized textures (default *off*)
+
+**-[no]gl_notexturerect**
+
+ Don't use OpenGL GL_ARB_texture_rectangle (default *on*)
+
+**-[no]gl_vbo**
+
+ Enable OpenGL VBO, if available (default *on*)
+
+**-[no]gl_pbo**
+
+ Enable OpenGL PBO, if available (default *on*)
+
+
+Video OpenGL GLSL options
+-------------------------
+
+
+**-gl_glsl**
+
+ Enable OpenGL GLSL, if available (default *off*)
+
+**-gl_glsl_filter**
+
+ Enable OpenGL GLSL filtering instead of FF filtering -- *0-plain, 1-bilinear* (default is *1*)
+
+**-glsl_shader_mame0**
+
+ Custom OpenGL GLSL shader set MAME bitmap 0 [todo: better details on usage at some point. See http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=100988#Post100988 ]
+
+**-glsl_shader_mame1**
+
+ Custom OpenGL GLSL shader set MAME bitmap 1
+
+**-glsl_shader_mame2**
+
+ Custom OpenGL GLSL shader set MAME bitmap 2
+
+**-glsl_shader_mame3**
+
+ Custom OpenGL GLSL shader set MAME bitmap 3
+
+**-glsl_shader_mame4**
+
+ Custom OpenGL GLSL shader set MAME bitmap 4
+
+**-glsl_shader_mame5**
+
+ Custom OpenGL GLSL shader set MAME bitmap 5
+
+**-glsl_shader_mame6**
+
+ Custom OpenGL GLSL shader set MAME bitmap 6
+
+**-glsl_shader_mame7**
+
+ Custom OpenGL GLSL shader set MAME bitmap 7
+
+**-glsl_shader_mame8**
+
+ Custom OpenGL GLSL shader set MAME bitmap 8
+
+**-glsl_shader_mame9**
+
+ Custom OpenGL GLSL shader set MAME bitmap 9
+
+
+**-glsl_shader_screen0**
+
+ Custom OpenGL GLSL shader screen bitmap 0
+
+**-glsl_shader_screen1**
+
+ Custom OpenGL GLSL shader screen bitmap 1
+
+**-glsl_shader_screen2**
+
+ Custom OpenGL GLSL shader screen bitmap 2
+
+**-glsl_shader_screen3**
+
+ Custom OpenGL GLSL shader screen bitmap 3
+
+**-glsl_shader_screen4**
+
+ Custom OpenGL GLSL shader screen bitmap 4
+
+**-glsl_shader_screen5**
+
+ Custom OpenGL GLSL shader screen bitmap 5
+
+**-glsl_shader_screen6**
+
+ Custom OpenGL GLSL shader screen bitmap 6
+
+**-glsl_shader_screen7**
+
+ Custom OpenGL GLSL shader screen bitmap 7
+
+**-glsl_shader_screen8**
+
+ Custom OpenGL GLSL shader screen bitmap 8
+
+**-glsl_shader_screen9**
+
+ Custom OpenGL GLSL shader screen bitmap 9
+
+**-gl_glsl_vid_attr**
+
+ Enable OpenGL GLSL handling of brightness and contrast. Better RGB game performance. Default is *on*.
+
+
+
+Per-window options
+------------------
+
+NOTE: **Multiple Screens may fail to work correctly on some Macintosh machines as of right now.**
+
+| **-screen** *<display>*
+| **-screen0** *<display>*
+| **-screen1** *<display>*
+| **-screen2** *<display>*
+| **-screen3** *<display>*
+|
+| Specifies which physical monitor on your system you wish to have each window use by default. In order to use multiple windows, you must have increased the value of the **-numscreens** option. The name of each display in your system can be determined by running MAME with the -verbose option. The display names are typically in the format of a number from 1 to the number of connected monitors. The default value for these options is '*auto*', which means that the first window is placed on the first display, the second window on the second display, etc.
+|
+| The **-screen0**, **-screen1**, **-screen2**, **-screen3** parameters apply to the specific window. The **-screen** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-aspect** *<width:height>* / **-screen_aspect** *<num:den>*
+| **-aspect0** *<width:height>*
+| **-aspect1** *<width:height>*
+| **-aspect2** *<width:height>*
+| **-aspect3** *<width:height>*
+|
+|
+| Specifies the physical aspect ratio of the physical monitor for each window. In order to use multiple windows, you must have increased the value of the **-numscreens** option. The physical aspect ratio can be determined by measuring the width and height of the visible screen image and specifying them separated by a colon. The default value for these options is '*auto*', which means that MAME assumes the aspect ratio is proportional to the number of pixels in the desktop video mode for each monitor.
+|
+| The **-aspect0**, **-aspect1**, **-aspect2**, **-aspect3** parameters apply to the specific window. The **-aspect** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-resolution** *<widthxheight[@refresh]>* / **-r** *<widthxheight[@refresh]>*
+| **-resolution0** *<widthxheight[@refresh]>* / **-r0** *<widthxheight[@refresh]>*
+| **-resolution1** *<widthxheight[@refresh]>* / **-r1** *<widthxheight[@refresh]>*
+| **-resolution2** *<widthxheight[@refresh]>* / **-r2** *<widthxheight[@refresh]>*
+| **-resolution3** *<widthxheight[@refresh]>* / **-r3** *<widthxheight[@refresh]>*
+|
+| Specifies an exact resolution to run in. In full screen mode, MAME will try to use the specific resolution you request. The width and height are required; the refresh rate is optional. If omitted or set to 0, MAME will determine the mode automatically. For example, **-resolution 640x480** will force 640x480 resolution, but MAME is free to choose the refresh rate. Similarly, **-resolution 0x0@60** will force a 60Hz refresh rate, but allows MAME to choose the resolution. The string "*auto*" is also supported, and is equivalent to *0x0@0*. In window mode, this resolution is used as a maximum size for the window. This option requires the **-switchres** option. The default value for these options is '*auto*'.
+|
+| The **-resolution0**, **-resolution1**, **-resolution2**, **-resolution3** parameters apply to the specific window. The -resolution parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-view** *<viewname>*
+| **-view0** *<viewname>*
+| **-view1** *<viewname>*
+| **-view2** *<viewname>*
+| **-view3** *<viewname>*
+|
+| Specifies the initial view setting for each window. The *<viewname>* does not need to be a perfect match; rather, it will select the first view whose name matches all the characters specified by *<viewname>*. For example, **-view native** will match the "*Native (15:14)*" view even though it is not a perfect match. The value '*auto*' is also supported, and requests that MAME perform a default selection. The default value for these options is '*auto*'.
+|
+| The **-view0**, **-view1**, **-view2**, **-view3** parameters apply to the specific window. The **-view** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+
+Full screen options
+-------------------
+
+**-[no]switchres**
+
+ Enables resolution switching. This option is required for the **-resolution\*** options to switch resolutions in full screen mode. On modern video cards, there is little reason to switch resolutions unless you are trying to achieve the "exact" pixel resolutions of the original games, which requires significant tweaking. This option is also useful on LCD displays, since they run with a fixed resolution and switching resolutions on them is just silly. The default is OFF (*-noswitchres*).
+
+
+Sound options
+-------------
+
+**-sound** *<sdl|none>*
+
+ Specifies which sound subsystem to use. '*none*' disables sound altogether. The default is *sdl*.
+
+**-audio_latency** *<value>*
+
+ This controls the amount of latency built into the audio streaming. By default MAME tries to keep the audio buffer between 1/5 and 2/5 full. On some systems, this is pushing it too close to the edge, and you get poor sound sometimes. The latency parameter controls the lower threshold. The default is *1* (meaning lower=1/5 and upper=2/5). Set it to 2 (**-audio_latency 2**) to keep the sound buffer between 2/5 and 3/5 full. If you crank it up to 4, you can *definitely* notice audio lag.
+
+
+SDL Keyboard Mapping
+--------------------
+
+**-keymap**
+
+ Enable keymap. Default is OFF (*-nokeymap*)
+
+**-keymap_file** *<file>*
+
+ Keymap Filename. Default is '*keymap.dat*'.
+
+**-uimodekey** *<key>*
+
+ Key to toggle keyboard mode. Default is '*SCRLOCK*'
+
+
+
+SDL Joystick Mapping
+--------------------
+
+**-joy_idx1** *<name>*
+
+Name of joystick mapped to joystick #1, default is *auto*.
+
+**-joy_idx2** *<name>*
+
+Name of joystick mapped to joystick #2, default is *auto*.
+
+**-joy_idx3** *<name>*
+
+Name of joystick mapped to joystick #3, default is *auto*.
+
+**-joy_idx4** *<name>*
+
+Name of joystick mapped to joystick #4, default is *auto*.
+
+**-joy_idx5** *<name>*
+
+Name of joystick mapped to joystick #5, default is *auto*.
+
+**-joy_idx6** *<name>*
+
+Name of joystick mapped to joystick #6, default is *auto*.
+
+**-joy_idx7** *<name>*
+
+Name of joystick mapped to joystick #7, default is *auto*.
+
+**-joy_idx8** *<name>*
+
+Name of joystick mapped to joystick #8, default is *auto*.
+
+**-sixaxis**
+
+ Use special handling for PS3 Sixaxis controllers. Default is OFF (*-nosixaxis*)
+
+
+
+SDL Lowlevel driver options
+---------------------------
+
+**-videodriver** *<driver>*
+
+ SDL video driver to use ('x11', 'directfb', ... or '*auto*' for SDL default)
+
+**-audiodriver** *<driver>*
+
+ SDL audio driver to use ('alsa', 'arts', ... or '*auto*' for SDL default)
+
+**-gl_lib** *<driver>*
+
+ Alternative **libGL.so** to use; '*auto*' for system default
+
+
diff --git a/docs/source/commandline/windowsconfig.rst b/docs/source/commandline/windowsconfig.rst
new file mode 100644
index 00000000000..c9811a03759
--- /dev/null
+++ b/docs/source/commandline/windowsconfig.rst
@@ -0,0 +1,198 @@
+Windows-Specific Commandline Options
+====================================
+
+This section contains configuration options that are specific to the native (non-SDL) Windows version of MAME.
+
+
+
+Debugging options
+-----------------
+
+**-[no]oslog**
+
+ Outputs the error.log data to the Windows debugger. This can be used at the same time as -log to output the log data to both targets as well. Default is OFF (*-nooslog*).
+
+**-watchdog** *<duration>* / **-wdog** *<duration>*
+
+ Enables an internal watchdog timer that will automatically kill the MAME process if more than *<duration>* seconds passes without a frame update. Keep in mind that some games sit for a while during load time without updating the screen, so *<duration>* should be long enough to cover that. 10-30 seconds on a modern system should be plenty in general. By default there is no watchdog.
+
+**-debugger_font** *<fontname>* / **-dfont** *<fontname>*
+
+ Specifies the name of the font to use for debugger windows. By default, the font is Lucida Console.
+
+**-debugger_font_size** *<points>* / **-dfontsize** *<points>*
+
+ Specifies the size of the font to use for debugger windows, in points. By default, this is set to 9pt.
+
+
+
+Performance options
+-------------------
+
+**-priority** *<priority>*
+
+ Sets the thread priority for the MAME threads. By default the priority is left alone to guarantee proper cooperation with other applications. The valid range is -15 to 1, with 1 being the highest priority. The default is *0* (*NORMAL priority*).
+
+**-numprocessors** *<auto|value>* / **-np** *<auto|value>*
+
+ Specify the number of processors to use for work queues. Specifying "*auto*" will use the value reported by the system or environment variable **OSDPROCESSORS**. To avoid abuse, this value is internally limited to 4 times the number of processors reported by the system. The default is "*auto*".
+
+**-profile** *[n]*
+
+ Enables profiling, specifying the stack depth of *[n]* to track.
+
+**-bench** *[n]*
+
+ Benchmark for *[n]* number of emulated seconds; implies the command string:
+
+ **-str [n] -video none -sound none -nothrottle**
+
+
+
+Video options
+-------------
+
+**-video** *<bgfx|gdi|d3d|none>*
+
+ Specifies which video subsystem to use for drawing. Using '*bgfx*' specifies the new hardware accelerated renderer. By specifying '*gdi*' here, you tell MAME to render video using older standard Windows graphics drawing calls. This is the slowest but most compatible option on older versions of Windows. Specifying '*d3d*' tells MAME to use Direct3D for rendering. This produces the highest quality output and enables all rendering options. It is recommended if you have a semi-recent (2002+) video card or onboard Intel video of the HD3000 line or better. The final option 'none' displays no windows and does no drawing. This is primarily present for doing CPU benchmarks without the overhead of the video system. The default is *d3d*.
+
+**-numscreens** *<count>*
+
+ Tells MAME how many output windows to create. For most games, a single output window is all you need, but some games originally used multiple screens (*e.g. Darius, PlayChoice-10*). Each screen (up to 4) has its own independent settings for physical monitor, aspect ratio, resolution, and view, which can be set using the options below. The default is *1*.
+
+**-[no]window** / **-[no]w**
+
+ Run MAME in either a window or full screen. The default is OFF (*-nowindow*).
+
+**-[no]maximize** / **-[no]max**
+
+ Controls initial window size in windowed mode. If it is set on, the window will initially be set to the maximum supported size when you start MAME. If it is turned off, the window will start out at the smallest supported size. This option only has an effect when the -window option is used. The default is ON (*-maximize*).
+
+**-[no]keepaspect** / **-[no]ka**
+
+ Enables aspect ratio enforcement. When this option is on, the game's proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the game looking like it should. When running in a window with this option on, you can only resize the window to the proper aspect ratio, unless you are holding down the CONTROL key. By turning the option off, the aspect ratio is allowed to float. In full screen mode, this means that all games will stretch to the full screen size (even vertical games). In window mode, it means that you can freely resize the window without any constraints. The default is ON (*-keepaspect*).
+
+ The MAME team heavily suggests you leave this at default. Stretching games beyond their original aspect ratio will mangle the appearance of the game in ways that no filtering or HLSL can repair.
+
+**-prescale** *<amount>*
+
+ Controls the size of the screen images when they are passed off to the graphics system for scaling. At the minimum setting of 1, the screen is rendered at its original resolution before being scaled. At higher settings, the screen is expanded by a factor of *<amount>* before being scaled. With **-video d3d**, this produces a less blurry image at the expense of some speed. The default is *1*.
+
+**-[no]waitvsync**
+
+ Waits for the refresh period on your computer's monitor to finish before starting to draw video to your screen. If this option is off, MAME will just draw to the screen at any old time, even in the middle of a refresh cycle. This can cause "tearing" artifacts, where the top portion of the screen is out of sync with the bottom portion. Tearing is not noticeable on all games, and some people hate it more than others. However, if you turn this option on, you will waste more of your CPU cycles waiting for the proper time to draw, so you will see a performance hit. You should only need to turn this on in windowed mode. In full screen mode, it is only needed if **-triplebuffer** does not remove the tearing, in which case you should use **-notriplebuffer -waitvsync**. Note that this option does not work with **-video gdi** mode. The default is OFF (*-nowaitvsync*).
+
+**-[no]syncrefresh**
+
+ Enables speed throttling only to the refresh of your monitor. This means that the game's actual refresh rate is ignored; however, the sound code still attempts to keep up with the game's original refresh rate, so you may encounter sound problems. This option is intended mainly for those who have tweaked their video card's settings to provide carefully matched refresh rate options. Note that this option does not work with -video gdi mode. The default is OFF (*-nosyncrefresh*).
+
+
+Direct3D-specific options
+-------------------------
+
+**-[no]filter** / **-[no]d3dfilter** / **-[no]flt**
+
+ Enable bilinear filtering on the game screen graphics. When disabled, point filtering is applied, which is crisper but leads to scaling artifacts. If you don't like the filtered look, you are probably better off increasing the *-prescale* value rather than turning off filtering altogether. The default is ON (*-filter*).
+
+
+
+Per-window options
+------------------
+
+| **-screen** *<display>*
+| **-screen0** *<display>*
+| **-screen1** *<display>*
+| **-screen2** *<display>*
+| **-screen3** *<display>*
+|
+| Specifies which physical monitor on your system you wish to have each window use by default. In order to use multiple windows, you must have increased the value of the **-numscreens** option. The name of each display in your system can be determined by running MAME with the -verbose option. The display names are typically in the format of: *\\\\.\\DISPLAYn*, where 'n' is a number from 1 to the number of connected monitors. The default value for these options is '*auto*', which means that the first window is placed on the first display, the second window on the second display, etc.
+|
+| The **-screen0**, **-screen1**, **-screen2**, **-screen3** parameters apply to the specific window. The **-screen** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-aspect** *<width:height>* / **-screen_aspect** *<num:den>*
+| **-aspect0** *<width:height>*
+| **-aspect1** *<width:height>*
+| **-aspect2** *<width:height>*
+| **-aspect3** *<width:height>*
+|
+|
+| Specifies the physical aspect ratio of the physical monitor for each window. In order to use multiple windows, you must have increased the value of the **-numscreens** option. The physical aspect ratio can be determined by measuring the width and height of the visible screen image and specifying them separated by a colon. The default value for these options is '*auto*', which means that MAME assumes the aspect ratio is proportional to the number of pixels in the desktop video mode for each monitor.
+|
+| The **-aspect0**, **-aspect1**, **-aspect2**, **-aspect3** parameters apply to the specific window. The **-aspect** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-resolution** *<widthxheight[@refresh]>* / **-r** *<widthxheight[@refresh]>*
+| **-resolution0** *<widthxheight[@refresh]>* / **-r0** *<widthxheight[@refresh]>*
+| **-resolution1** *<widthxheight[@refresh]>* / **-r1** *<widthxheight[@refresh]>*
+| **-resolution2** *<widthxheight[@refresh]>* / **-r2** *<widthxheight[@refresh]>*
+| **-resolution3** *<widthxheight[@refresh]>* / **-r3** *<widthxheight[@refresh]>*
+|
+| Specifies an exact resolution to run in. In full screen mode, MAME will try to use the specific resolution you request. The width and height are required; the refresh rate is optional. If omitted or set to 0, MAME will determine the mode automatically. For example, **-resolution 640x480** will force 640x480 resolution, but MAME is free to choose the refresh rate. Similarly, **-resolution 0x0@60** will force a 60Hz refresh rate, but allows MAME to choose the resolution. The string "*auto*" is also supported, and is equivalent to *0x0@0*. In window mode, this resolution is used as a maximum size for the window. This option requires the **-switchres** option as well in order to actually enable resolution switching with **-video d3d**. The default value for these options is '*auto*'.
+|
+| The **-resolution0**, **-resolution1**, **-resolution2**, **-resolution3** parameters apply to the specific window. The -resolution parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+
+| **-view** *<viewname>*
+| **-view0** *<viewname>*
+| **-view1** *<viewname>*
+| **-view2** *<viewname>*
+| **-view3** *<viewname>*
+|
+| Specifies the initial view setting for each window. The *<viewname>* does not need to be a perfect match; rather, it will select the first view whose name matches all the characters specified by *<viewname>*. For example, **-view native** will match the "*Native (15:14)*" view even though it is not a perfect match. The value '*auto*' is also supported, and requests that MAME perform a default selection. The default value for these options is '*auto*'.
+|
+| The **-view0**, **-view1**, **-view2**, **-view3** parameters apply to the specific window. The **-view** parameter applies to all windows. The window-specific options override values from the all window option.
+|
+|
+
+Full screen options
+-------------------
+
+**-[no]triplebuffer** / **-[no]tb**
+
+ Enables or disables "triple buffering". Normally, MAME just draws directly to the screen, without any fancy buffering. But with this option enabled, MAME creates three buffers to draw to, and cycles between them in order. It attempts to keep things flowing such that one buffer is currently displayed, the second buffer is waiting to be displayed, and the third buffer is being drawn to. **-triplebuffer** will override **-waitvsync**, if the buffer is successfully created. This option does not work with **-video gdi**. The default is OFF (*-notriplebuffer*).
+
+**-[no]switchres**
+
+ Enables resolution switching. This option is required for the **-resolution\*** options to switch resolutions in full screen mode. On modern video cards, there is little reason to switch resolutions unless you are trying to achieve the "exact" pixel resolutions of the original games, which requires significant tweaking. This option is also useful on LCD displays, since they run with a fixed resolution and switching resolutions on them is just silly. This option does not work with **-video gdi**. The default is OFF (*-noswitchres*).
+
+**-full_screen_brightness** *<value>* / **-fsb** *<value>*
+
+ Controls the brightness, or black level, of the entire display. The standard value is 1.0. Selecting lower values (down to 0.1) will produce a darkened display, while selecting higher values (up to 2.0) will give a brighter display. Note that not all video cards have hardware to support this option. This option does not work with **-video gdi**. The default is *1.0*.
+
+**-full_screen_contrast** *<value>* / **-fsc** *<value>*
+
+ Controls the contrast, or white level, of the entire display. The standard value is 1.0. Selecting lower values (down to 0.1) will produce a dimmer display, while selecting higher values (up to 2.0) will give a more saturated display. Note that not all video cards have hardware to support this option. This option does not work with **-video gdi**. The default is *1.0*.
+
+**-full_screen_gamma** *<value>* / **-fsg** *<value>*
+
+ Controls the gamma, which produces a potentially nonlinear black to white ramp, for the entire display. The standard value is 1.0, which gives a linear ramp from black to white. Selecting lower values (down to 0.1) will increase the nonlinearity toward black, while selecting higher values (up to 3.0) will push the nonlinearity toward white. Note that not all video cards have hardware to support this option. This option does not work with **-video gdi**. The default is *1.0.*
+
+
+
+Sound options
+-------------
+
+**-sound** *<dsound|sdl|none>*
+
+ Specifies which sound subsystem to use. '*none*' disables sound altogether. The default is *dsound*.
+
+
+**-audio_latency** *<value>*
+
+ This controls the amount of latency built into the audio streaming. By default MAME tries to keep the DirectSound audio buffer between 1/5 and 2/5 full. On some systems, this is pushing it too close to the edge, and you get poor sound sometimes. The latency parameter controls the lower threshold. The default is *1* (meaning lower=1/5 and upper=2/5). Set it to 2 (**-audio_latency 2**) to keep the sound buffer between 2/5 and 3/5 full. If you crank it up to 4, you can *definitely* notice audio lag.
+
+
+
+Input device options
+--------------------
+
+**-[no]dual_lightgun** / **-[no]dual**
+
+ Controls whether or not MAME attempts to track two lightguns connected at the same time. This option requires -lightgun. This option is a hack for supporting certain older dual lightgun setups. If you have multiple lightguns connected, you will probably just need to enable -mouse and configure each lightgun independently. The default is *OFF* (*-nodual_lightgun*). \ No newline at end of file
diff --git a/docs/source/conf.py b/docs/source/conf.py
new file mode 100644
index 00000000000..3031771673e
--- /dev/null
+++ b/docs/source/conf.py
@@ -0,0 +1,258 @@
+# -*- coding: utf-8 -*-
+#
+# Sphinx RTD theme demo documentation build configuration file, created by
+# sphinx-quickstart on Sun Nov 3 11:56:36 2013.
+#
+# This file is execfile()d with the current directory set to its containing dir.
+#
+# Note that not all possible configuration values are present in this
+# autogenerated file.
+#
+# All configuration values have a default; values that are commented out
+# serve to show the default.
+
+import sys, os
+
+sys.path.insert(0, os.path.abspath('_ext'))
+
+# If extensions (or modules to document with autodoc) are in another directory,
+# add these directories to sys.path here. If the directory is relative to the
+# documentation root, use os.path.abspath to make it absolute, like shown here.
+#sys.path.insert(0, os.path.abspath('.'))
+
+# -- General configuration -----------------------------------------------------
+
+# If your documentation needs a minimal Sphinx version, state it here.
+#needs_sphinx = '1.0'
+
+# Add any Sphinx extension module names here, as strings. They can be extensions
+# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
+extensions = [
+ 'sphinx.ext.autodoc',
+ 'sphinx.ext.mathjax',
+ 'sphinx.ext.viewcode',
+ 'edit_on_github',
+]
+
+edit_on_github_project = 'mamedev/docs'
+edit_on_github_branch = 'master/source'
+
+# Math
+mathjax_path = "http://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML"
+
+# Add any paths that contain templates here, relative to this directory.
+templates_path = ['_templates']
+
+# The suffix of source filenames.
+source_suffix = '.rst'
+
+# The encoding of source files.
+#source_encoding = 'utf-8-sig'
+
+# The master toctree document.
+master_doc = 'index'
+
+# General information about the project.
+project = u'MAME Documentation'
+copyright = u'2016, MAMEdev Team'
+
+# The version info for the project you're documenting, acts as replacement for
+# |version| and |release|, also used in various other places throughout the
+# built documents.
+#
+# The short X.Y version.
+version = '0.174'
+# The full version, including alpha/beta/rc tags.
+release = '0.174'
+
+# The language for content autogenerated by Sphinx. Refer to documentation
+# for a list of supported languages.
+#language = None
+
+# There are two options for replacing |today|: either, you set today to some
+# non-false value, then it is used:
+#today = ''
+# Else, today_fmt is used as the format for a strftime call.
+#today_fmt = '%B %d, %Y'
+
+# List of patterns, relative to source directory, that match files and
+# directories to ignore when looking for source files.
+exclude_patterns = []
+
+# The reST default role (used for this markup: `text`) to use for all documents.
+#default_role = None
+
+# If true, '()' will be appended to :func: etc. cross-reference text.
+#add_function_parentheses = True
+
+# If true, the current module name will be prepended to all description
+# unit titles (such as .. function::).
+#add_module_names = True
+
+# If true, sectionauthor and moduleauthor directives will be shown in the
+# output. They are ignored by default.
+#show_authors = False
+
+# The name of the Pygments (syntax highlighting) style to use.
+pygments_style = 'sphinx'
+
+# A list of ignored prefixes for module index sorting.
+#modindex_common_prefix = []
+
+
+# -- Options for HTML output ---------------------------------------------------
+
+# The theme to use for HTML and HTML Help pages. See the documentation for
+# a list of builtin themes.
+html_theme = 'sphinx_rtd_theme'
+
+# Theme options are theme-specific and customize the look and feel of a theme
+# further. For a list of options available for each theme, see the
+# documentation.
+html_theme_options = {
+ # 'sticky_navigation': True # Set to False to disable the sticky nav while scrolling.
+ # 'logo_only': True, # if we have a html_logo below, this shows /only/ the logo with no title text
+}
+
+# Add any paths that contain custom themes here, relative to this directory.
+html_theme_path = ["../themes/"]
+
+# The name for this set of Sphinx documents. If None, it defaults to
+# "<project> v<release> documentation".
+#html_title = None
+
+# A shorter title for the navigation bar. Default is the same as html_title.
+#html_short_title = None
+
+# The name of an image file (relative to this directory) to place at the top
+# of the sidebar.
+#html_logo = None
+
+# The name of an image file (within the static path) to use as favicon of the
+# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
+# pixels large.
+#html_favicon = None
+
+# Add any paths that contain custom static files (such as style sheets) here,
+# relative to this directory. They are copied after the builtin static files,
+# so a file named "default.css" will overwrite the builtin "default.css".
+#html_static_path = ['_static']
+
+# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
+# using the given strftime format.
+#html_last_updated_fmt = '%b %d, %Y'
+
+# If true, SmartyPants will be used to convert quotes and dashes to
+# typographically correct entities.
+#html_use_smartypants = True
+
+# Custom sidebar templates, maps document names to template names.
+#html_sidebars = {}
+
+# Additional templates that should be rendered to pages, maps page names to
+# template names.
+#html_additional_pages = {}
+
+# If false, no module index is generated.
+#html_domain_indices = True
+
+# If false, no index is generated.
+#html_use_index = True
+
+# If true, the index is split into individual pages for each letter.
+#html_split_index = False
+
+# If true, links to the reST sources are added to the pages.
+html_show_sourcelink = False
+
+# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
+#html_show_sphinx = True
+
+# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
+#html_show_copyright = True
+
+# If true, an OpenSearch description file will be output, and all pages will
+# contain a <link> tag referring to it. The value of this option must be the
+# base URL from which the finished HTML is served.
+#html_use_opensearch = ''
+
+# This is the file name suffix for HTML files (e.g. ".xhtml").
+#html_file_suffix = None
+
+# Output file base name for HTML help builder.
+htmlhelp_basename = 'MAME'
+
+
+# -- Options for LaTeX output --------------------------------------------------
+
+latex_elements = {
+# The paper size ('letterpaper' or 'a4paper').
+#'papersize': 'letterpaper',
+
+# The font size ('10pt', '11pt' or '12pt').
+#'pointsize': '10pt',
+
+# Additional stuff for the LaTeX preamble.
+#'preamble': '',
+}
+
+# Grouping the document tree into LaTeX files. List of tuples
+# (source start file, target name, title, author, documentclass [howto/manual]).
+latex_documents = [
+ ('index', 'MAME.tex', u'MAME Documentation',
+ u'MAMEdev Team', 'manual'),
+]
+
+# The name of an image file (relative to this directory) to place at the top of
+# the title page.
+#latex_logo = None
+
+# For "manual" documents, if this is true, then toplevel headings are parts,
+# not chapters.
+#latex_use_parts = False
+
+# If true, show page references after internal links.
+#latex_show_pagerefs = False
+
+# If true, show URL addresses after external links.
+#latex_show_urls = False
+
+# Documents to append as an appendix to all manuals.
+#latex_appendices = []
+
+# If false, no module index is generated.
+#latex_domain_indices = True
+
+
+# -- Options for manual page output --------------------------------------------
+
+# One entry per manual page. List of tuples
+# (source start file, name, description, authors, manual section).
+man_pages = [
+ ('index', 'MAME', u'MAME Documentation',
+ [u'MAMEdev Team'], 1)
+]
+
+# If true, show URL addresses after external links.
+#man_show_urls = False
+
+
+# -- Options for Texinfo output ------------------------------------------------
+
+# Grouping the document tree into Texinfo files. List of tuples
+# (source start file, target name, title, author,
+# dir menu entry, description, category)
+texinfo_documents = [
+ ('index', 'MAME', u'MAME Documentation',
+ u'MAMEdev Team', 'MAME', 'Multiple Arcade Machine Emulator',
+ 'Emulation'),
+]
+
+# Documents to append as an appendix to all manuals.
+#texinfo_appendices = []
+
+# If false, no module index is generated.
+#texinfo_domain_indices = True
+
+# How to display URL addresses: 'footnote', 'no', or 'inline'.
+#texinfo_show_urls = 'footnote'
diff --git a/docs/source/index.rst b/docs/source/index.rst
new file mode 100644
index 00000000000..c840c87feab
--- /dev/null
+++ b/docs/source/index.rst
@@ -0,0 +1,32 @@
+.. MAME documentation master file, created by
+ You can adapt this file completely to your liking, but it should at least
+ contain the root `toctree` directive.
+
+MAME Documentation
+==================
+
+.. note::
+ This documentation is a work in progress. You can track the status of these topics through our public documentation `issue tracker <https://github.com/mamedev/docs/issues>`_. Learn how you can `contribute <https://github.com/mamedev/docs/blob/master/CONTRIBUTING.md>`_ on GitHub.
+
+.. toctree::
+ :titlesonly:
+
+ whatis
+ initialsetup/index
+
+ usingmame/index
+ commandline/index
+ advanced/index
+
+ tools/index
+
+ techspecs/index
+
+ security
+ license
+
+Contribute
+----------
+
+The documentation on this site is the handiwork of our many contributors.
+
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst
new file mode 100644
index 00000000000..889658bb29e
--- /dev/null
+++ b/docs/source/initialsetup/compilingmame.rst
@@ -0,0 +1,138 @@
+Compiling MAME
+==============
+
+.. _compiling-MAME:
+
+All Platforms
+-------------
+
+* Whenever you are changing build parameters, (such as switching between a SDL-based build and a native Windows renderer one, or adding tools to the compile list) you need to run a **make REGENIE=1** to allow the settings to be regenerated. Failure to do this will cause you very difficult to troubleshoot problems.
+
+* If you want to add various additional tools to the compile, such as *CHDMAN*, add a **TOOLS=1** to your make statement, like **make REGENIE=1 TOOLS=1**
+
+* You can do driver specific builds by using *SOURCES=<driver>* in your make statement. For instance, building Pac-Man by itself would be **make SOURCES=src/mame/drivers/pacman.cpp REGENIE=1** including the necessary *REGENIE* for rebuilding the settings.
+
+* Speeding up the compilation can be done by using more cores from your CPU. This is done with the **-j** parameter. *Note: the maximum number you should use is the number of cores your CPU has, plus one. No higher than that will speed up the compilation, and may in fact slow it down.* For instance, **make -j5** on a quad-core CPU will provide optimal speed.
+
+* Debugging information can be added to a compile using *SYMBOLS=1* though most users will not want or need to use this.
+
+Putting all of these together, we get a couple of examples:
+
+Rebuilding MAME for just the Pac-Man driver, with tools, on a quad-core (e.g. i5 or i7) machine:
+
+| **make SOURCES=src/mame/drivers/pacman.cpp TOOLS=1 REGENIE=1 -j5**
+|
+
+Rebuilding MAME on a dual-core (e.g. i3 or laptop i5) machine:
+
+| **make -j3**
+|
+
+
+Microsoft Windows
+-----------------
+
+Here are specific notes about compiling MAME for Microsoft Windows.
+
+* Refer to `the MAME tools site <http://mamedev.org/tools/>`_ for the latest toolkit for getting MAME compiled on Windows.
+
+* You will need to download the toolset from that link to begin. Periodically, these tools are updated and newer versions of MAME from that point on will **require** updated tools to compile.
+
+* You can do compilation on Visual Studio 2015 (if installed on your PC) by using **make vs2015**. This will always regenerate the settings, so **REGENIE=1** is *not* needed.
+
+* Make sure you get SDL 2 2.0.3 or 2.0.4 as earlier versions are buggy.
+
+
+Fedora Linux
+------------
+
+You'll need a few prerequisites from your distro. Make sure you get SDL2 2.0.3 or 2.0.4 as earlier versions are buggy.
+
+**sudo yum install gcc gcc-c++ SDL2-devel SDL2_ttf-devel libXinerama-devel qt5-qtbase-devel qt5-qttools expat-devel fontconfig-devel**
+
+Compilation is exactly as described above in All Platforms.
+
+
+Debian and Ubuntu (including Raspberry Pi and ODROID devices)
+-------------------------------------------------------------
+
+You'll need a few prerequisites from your distro. Make sure you get SDL2 2.0.3 or 2.0.4 as earlier versions are buggy.
+
+**sudo apt-get install git build-essential libsdl2-dev libsdl2-ttf-dev libfontconfig-dev qt5-default**
+
+Compilation is exactly as described above in All Platforms.
+
+
+Arch Linux
+----------
+
+You'll need a few prerequisites from your distro.
+
+**sudo pacman -S base-devel git sdl2 gconf sdl2_ttf gcc qt5**
+
+Compilation is exactly as described above in All Platforms.
+
+
+Apple Mac OS X
+--------------
+
+You'll need a few prerequisites to get started. Make sure you're on OS X 10.9 Mavericks or later. You will NEED SDL2 2.0.4 for OS X.
+
+* Install **Xcode** from the Mac App Store
+* Launch **Xcode**. It will download a few additional prerequisites. Let this run through before proceeding.
+* Once that's done, quit **Xcode** and open a **Terminal** window
+* Type **xcode-select --install** to install additional tools necessary for MAME
+
+Next you'll need to get SDL2 installed.
+
+* Go to `this site <http://libsdl.org/download-2.0.php>`_ and download the *Mac OS X* .dmg file
+* If the .dmg doesn't auto-open, open it
+* Click 'Macintosh HD' (or whatever your Mac's hard disk is named) in the left pane of a **Finder** window, then open the **Library** folder and drag the **SDL2.framework** folder from the SDL disk image into the **Frameworks** folder
+
+Lastly to begin compiling, use Terminal to navigate to where you have the MAME source tree (*cd* command) and follow the normal compilation instructions from above in All Platforms.
+
+It's possible to get MAME working from 10.6, but a bit more complicated:
+
+* You'll need to install clang-3.7, ld64, libcxx and python27 from MacPorts
+* Then add these options to your make command or useroptions.mak:
+
+|
+| OVERRIDE_CC=/opt/local/bin/clang-mp-3.7
+| OVERRIDE_CXX=/opt/local/bin/clang++-mp-3.7
+| PYTHON_EXECUTABLE=/opt/local/bin/python2.7
+| ARCHOPTS=-stdlib=libc++
+|
+
+
+Emscripten Javascript and HTML
+------------------------------
+
+First, download and install Emscripten by following the instructions at the `official site <https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html>`_
+
+Once Emscripten has been installed, it should be possible to compile MAME out-of-the-box using Emscripten's '**emmake**' tool. Because a full MAME compile is too large to load into a web browser at once, you will want to use the SOURCES parameter to compile only a subset of the project, e.g. (in the mame directory):
+
+**emmake make SUBTARGET=pacmantest SOURCES=src/mame/drivers/pacman.cpp**
+
+The SOURCES parameter should have the path to at least one driver .cpp file. The make process will attempt to locate and include all dependencies necessary to produce a complete build including the specified driver(s). However, sometimes it is necessary to manually specify additional files (using commas) if this process misses something. E.g.:
+
+**emmake make SUBTARGET=apple2e SOURCES=src/mame/drivers/apple2e.cpp,src/mame/machine/applefdc.cpp**
+
+The value of the SUBTARGET parameter serves only to differentiate multiple builds and need not be set to any specific value.
+
+Other make parameters can also be used, e.g. *-j* for multithreaded compilation as described earlier.
+
+When the compilation reaches the emcc phase, you may see a number of *"unresolved symbol"* warnings. At the moment, this is expected for OpenGL-related functions such as glPointSize. Any others may indicate that an additional dependency file needs to be specified in the SOURCES list. Unfortunately this process is not automated and you will need to search the source tree to locate the files supplying the missing symbols. You may also be able to get away with ignoring the warnings if the code path referencing them is not used at run-time.
+
+If all goes well, a .js file will be output to the current directory. This file cannot be run by itself, but requires an HTML loader to provide it with a canvas to output to and pass in command-line parameters. The `Emularity project <https://github.com/db48x/emularity>`_ provides such a loader.
+
+There are example .html files in that repository which can be edited to point to your newly compiled MAME js filename and pass in whatever parameters you desire. You will then need to place all of the following on a web server:
+
+* The compiled MAME .js file
+* The .js files from the Emularity package (loader.js, browserfs.js, etc.)
+* A .zip file with the ROMs for the MAME driver you would like to run (if any)
+* Any software files you would like to run with the MAME driver
+* An Emularity loader .html modified to point to all of the above
+
+You need to use a web server instead of opening the local files directly due to security restrictions in modern web browsers.
+
+If the result fails to run, you can open the Web Console in your browser to see any error output which may have been produced (e.g. missing or incorrect ROM files). A "ReferenceError: foo is not defined" error most likely indicates that a needed source file was omitted from the SOURCES list.
diff --git a/docs/source/initialsetup/index.rst b/docs/source/initialsetup/index.rst
new file mode 100644
index 00000000000..bd3b3a0d80d
--- /dev/null
+++ b/docs/source/initialsetup/index.rst
@@ -0,0 +1,11 @@
+Getting MAME prepared
+---------------------
+
+This section covers initial preparation work needed to use MAME, including downloading and compiling MAME.
+
+.. toctree::
+ :titlesonly:
+
+ mameintro
+ installingmame
+ compilingmame
diff --git a/docs/source/initialsetup/installingmame.rst b/docs/source/initialsetup/installingmame.rst
new file mode 100644
index 00000000000..fefaad06543
--- /dev/null
+++ b/docs/source/initialsetup/installingmame.rst
@@ -0,0 +1,13 @@
+Installing MAME
+===============
+
+Microsoft Windows
+-----------------
+
+You simply have to download the latest binary archive available from http://www.mamedev.org and to extract its content to a folder. You will end up with many files (below you will find explanations about some of these), and in particular **MAME.EXE**. This is a command line program. The installation procedure ends here. Easy, isn't it?
+
+
+Other Operating Systems
+-----------------------
+
+In this case, you can either look for pre-compiled (SDL)MAME binaries (e.g. in the repositories of your favorite Linux distro) which should simply extract all the needed files in a folder you choose, or compile the source code by yourself. In the latter case, see our section on :ref:`compiling-mame`. \ No newline at end of file
diff --git a/docs/source/initialsetup/mameintro.rst b/docs/source/initialsetup/mameintro.rst
new file mode 100644
index 00000000000..03577da2595
--- /dev/null
+++ b/docs/source/initialsetup/mameintro.rst
@@ -0,0 +1,64 @@
+An Introduction to MAME
+=======================
+
+MAME, formerly was an acronym which stood for Multi Arcade Machine Emulator, documents and reproduces through emulation the inner components of arcade machines, computers, consoles, chess computers, calculators, and many other types of electronic amusement machines. As a nice side-effect, MAME allows to use on a modern PC those programs and games which were originally developed for the emulated machines.
+
+At one point there were actually two separate projects, MAME and MESS. MAME covered arcade machines, while MESS covered everything else. They are now merged into the one MAME.
+
+MAME is mostly programmed in C with some core components in C++. MAME can currently emulate over 32000 individual systems from the last 5 decades.
+
+
+Purpose of MAME
+===============
+
+The primary purpose of MAME is to preserve decades of arcade, computer, and console history. As technology continues to rush forward, MAME prevents these important “vintage” systems from being lost and forgotten.
+
+
+Systems Emulated by MAME
+========================
+
+
+ProjectMESS contains a complete list of the systems currently emulated. As you will notice, being supported does not always mean that the status of the emulation is perfect. You may want
+
+1. to check the status of the emulation in the wiki pages of each system, accessible from the drivers page (e.g. for Apple Macintosh, from the page for the mac.c driver you can reach the pages for both **macplus** and **macse**),
+2. to read the corresponding **sysinfo.dat** entry in order to better understand which issues you may encounter while running a system in MAME (again, for Apple Macintosh Plus you have to check this entry).
+
+Alternatively, you can simply see the status by yourself, launching the system emulation and taking a look to the red or yellow warning screen which appears before the emulation starts, if any. Notice that if you have information which can help to improve the emulation of a supported system, or if you can directly contribute fixes and/or addition to the current source, you can follow the instructions at the contact page or post to the MAME Forums at http://forum.mamedev.org/
+
+
+Supported OS
+============
+
+The current source code can be directly compiled under all the main OSes: Microsoft Windows (both with DirectX/BGFX native support or with SDL support), Linux, FreeBSD, and Mac OS X. Also, both 32-bit and 64-bit are supported, but be aware 64-bit often shows significant speed increases.
+
+
+System Requirements
+===================
+
+MAME is written in fairly generic C/C++, and has been ported to numerous platforms. Over time, as computer hardware has evolved, the MAME code has evolved as well to take advantage of the greater processing power and hardware capabilities offered.
+
+The official MAME binaries are compiled and designed to run on a standard Windows-based system. The minimum requirements are:
+
+* Intel Core series CPU or equivalent, at least 2.0 GHz
+* 32-bit OS (Vista SP1 or later on Windows, 10.9 or later on Mac)
+* 4 GB RAM
+* DirectX 9.0c for Windows
+* A Direct3D, or OpenGL capable graphics card
+* Any DirectSound capable sound card/onboard audio
+
+Of course, the minimum requirements are just that: minimal. You may not get optimal performance from such a system, but MAME should run. Modern versions of MAME require more power than older versions, so if you have a less-capable PC, you may find that using an older version of MAME may get you better performance, at the cost of greatly lowered accuracy and fewer supported systems.
+
+MAME will take advantage of 3D hardware for compositing artwork and scaling the games to full screen. To make use of this, you should have a modern Direct3D 8-capable video card with at least 16MB of video RAM.
+
+HLSL or GLSL special effects such as CRT simulation will put a very heavy load on your video card, especially at higher resolutions. You will need a fairly powerful modern video card, and the load on your video card goes up exponentially as your resolution increases. If HLSL or GLSL are too intensive, try dropping your output resolution.
+
+Keep in mind that even on the fastest computers available, MAME is still incapable of playing some systems at full speed. The goal of the project isn't to make all system run speedy on your system; the goal is to document the hardware and reproduce the behavior of the hardware as faithfully as possible.
+
+
+BIOS Dumps and Software
+-----------------------
+
+Most of the systems emulated by MAME requires a dump of the internal chips of the original system. These can be obtained by extracting the data from an original unit, or finding them (at your own risk) in the WorldWideWeb. Being copyrighted material, MAME does not come with any of these.
+
+Also, you may want to find some software to be run on the emulated machine. Again, Google and other search engines are your best friends. MAME does not provide any software to be run on the emulated machines because it is very often (almost always, in the case of console software) copyrighted material.
+
diff --git a/docs/source/license.rst b/docs/source/license.rst
new file mode 100644
index 00000000000..615e9af911b
--- /dev/null
+++ b/docs/source/license.rst
@@ -0,0 +1,25 @@
+The MAME License
+================
+
+
+The MAME project as a whole is distributed under the terms of the `GNU General Public License, version 2 or later <http://opensource.org/licenses/GPL-2.0>`_ (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the `BSD-3-Clause License <http://opensource.org/licenses/BSD-3-Clause>`_ and we would encourage new contributors to distribute files under this license.
+
+Please note that MAME is a registered trademark of Nicola Salmoria, and permission is required to use the "MAME" name, logo, or wordmark.
+
+ Copyright (C) 1997-2016 MAMEDev and contributors
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Please see `LICENSE.md <https://github.com/mamedev/mame/blob/master/LICENSE.md>`_ for further details.
diff --git a/docs/source/security.rst b/docs/source/security.rst
new file mode 100644
index 00000000000..e23979d2ac4
--- /dev/null
+++ b/docs/source/security.rst
@@ -0,0 +1,8 @@
+MAME and security concerns
+==========================
+
+MAME is not intended or designed to run in secure sites. It has not been security audited for such types of usage, and has been known in the past to have flaws that could be used for malicious intent if run as administator or root.
+
+**We do not suggest or condone the use of MAME as administrator or root and use as such is done at your own risk.**
+
+Bug reports, however, are always welcome. \ No newline at end of file
diff --git a/docs/source/techspecs/floppy.rst b/docs/source/techspecs/floppy.rst
new file mode 100644
index 00000000000..af4b13dc367
--- /dev/null
+++ b/docs/source/techspecs/floppy.rst
@@ -0,0 +1,414 @@
+The new floppy subsystem
+========================
+
+1. Introduction
+---------------
+
+The new floppy subsystem aims at emulating the behaviour of floppies and floppy controllers at a level low enough that protections work as a matter of course. It reaches its goal by following the real hardware configuration:
+
+- a floppy image class keeps in memory the magnetic state of the floppy surface and its physical characteristics
+
+- an image handler class talks with the floppy image class to simulate the floppy drive, providing all the signals you have on a floppy drive connector
+
+- floppy controller devices talk with the image handler and provide the register interfaces to the host we all know and love
+
+- format handling classes are given the task of statelessly converting to and from an on-disk image format to the in-memory magnetic state format the floppy image class manages
+
+
+2. Floppy storage 101
+---------------------
+
+2.1. Floppy disk
+~~~~~~~~~~~~~~~~
+
+A floppy disk is a disc that stores magnetic orientations on their surface disposed in a series on concentric circles called tracks or cylinders [1]_. Its main characteristics are its size (goes from a diameter of around 2.8" to 8") , its number of writable sides (1 or 2) and its magnetic resistivity. The magnetic resistivity indicates how close magnetic orientation changes can happen and the information kept. That's one third of what defines the term "density" that is so often used for floppies (the other two are floppy drive head size and bit-level encoding).
+
+The magnetic orientations are always binary, e.g. they're one way or the opposite, there's no intermediate state. Their direction can either be tengentially to the track, e.g in the direction or opposite to the rotation, or in the case of perpendicular recording the direction is perpendicular to the disc surface (hence the name). Perpendicular recording allows for closer orientation changes by writing the magnetic information more deeply, but arrived late in the technology lifetime. 2.88Mb disks and the floppy children (Zip drives, etc) used perpendicular recording. For simulation purposes the direction is not important, only the fact that only two orientations are possible is. Two more states are possible though: a portion of a track can be demagnetized (no orientation) or damaged (no orientation and can't be written to).
+
+A specific position in the disk rotation triggers an index pulse. That position can be detected through a hole in the surface (very visible in 5.25" and 3" floppies for instance) or through a specific position of the rotating center (3.5" floppies, perhaps others). This index pulse is used to designate the beginning of the track, but is not used by every system. Older 8" floppies have multiple index holes used to mark the beginning of sectors (called hard sectoring) but one of them is positioned differently to be recognized as the track start, and the others are at fixed positions relative to the origin one.
+
+
+2.2. Floppy drive
+~~~~~~~~~~~~~~~~~
+
+A floppy drive is what reads and writes a floppy disk. It includes an assembly capable of rotating the disk at a fixed speed and one or two magnetic heads tied to a positioning motor to access the tracks.
+
+The head width and positioning motor step size decides how many tracks are written on the floppy. Total number of tracks goes from 32 to 84 depending on the floppy and drive, with the track 0 being the most exterior (longer) one of the concentric circles, and the highest numbered the smallest interior circle. As a result the tracks with the lowest numbers have the lowest physical magnetic orientation density, hence the best reliability. Which is why important and/or often changed structures like the boot block or the fat allocation table are at track 0. That is also where the terminology "stepping in" to increase the track number and "stepping out" to decrease it comes from. The number of tracks available is the second part of what is usually behind the term "density".
+
+A sensor detects when the head is on track 0 and the controller is not supposed to try to go past it. In addition physical blocks prevent the head from going out of the correct track range. Some systems (Apple II, some C64) do not take the track 0 sensor into account and just wham the head against the track 0 physical block, giving a well-known crash noise and eventually damaging the head alignment.
+
+Also, some systems (Apple II and C64 again) have direct access to the phases of the head positioning motor, allowing to trick the head into going between tracks, in middle or even quarter positions. That was not usable to write more tracks, since the head width did not change, but since reliable reading was only possible with the correct position it was used for some copy protection systems.
+
+The disk rotates at a fixed speed for a given track. The most usual speed is 300 rpm for every track, with 360 rpm found for HD 5.25" floppies and most 8" ones, and a number of different values like 90 rpm for the earlier floppies or 150 rpm for an HD floppy in an Amiga. Having a fixed rotational speed for the whole disk is called Constant Angular Velocity (CAV, almost everybody) or Zoned Constant Angular Velocity (ZCAV, C64) depending on whether the read/write bitrate is constant or track-dependant. Some systems (Apple II, Mac) vary the rotational speed depending on the track (something like 394 rpm up to 590 rpm) to end up with a Constant Linear Velocity (CLV). The idea behind ZCAV/CLV is to get more bits out of the media by keeping the minimal spacing between magnetic orientation transitions close to the best the support can do. It seems that the complexity was not deemed worth it since almost no system does it.
+
+Finally, after the disc rotates and the head is over the proper track reading happens. The reading is done through an inductive head, which gives it the interesting characteristic of not reading the magnetic orientation directly but instead of being sensitive to orientation inversions, called flux transitions. This detection is weak and somewhat uncalibrated, so an amplifier with Automatic Gain Calibration (AGC) and a peak detector are put behind the head to deliver clean pulses. The AGC slowly increases the amplification level until a signal goes over the threshold, then modulates its gain so that said signal is at a fixed position over the threshold. Afterwards the increase happens again. This makes the amplifier calibrate itself to the signals read from the floppy as long as flux transitions happen often enough. Too long and the amplification level will reach a point where the random noise the head picks from the environment is amplified over the threshold, creating a pulse where none should be. Too long in our case happens to be around 16-20us with no transitions. That means a long enough zone with a fixed magnetic orientation or no orientation at all (demagnetized or damaged) is going to be read as a series of random pulses after a brief delay. This is used by protections and is known as "weak bits", which read differently each time they're accessed.
+
+A second level of filtering happens after the peak detector. When two transitions are a little close (but still over the media threshold) a bouncing effect happens between them giving two very close pulses in the middle in addition to the two normal pulses. The floppy drive detects when pulses are too close and filter them out, leaving the normal ones. As a result, if one writes a train of high-frequency pulses to the floppy they will be read back as a train of too close pulses (weak because they're over the media tolerance, but picked up by the AGC anyway, only somewhat unreliably) they will be all filtered out, giving a large amount of time without any pulse in the output signal. This is used by some protections since it's not writable with a normally clocked controller.
+
+Writing is symmetrical, with a series of pulses sent which make the write head invert the magnetic field orientation each time a pulse is received.
+
+So, in conclusion, the floppy drive provides inputs to control disk rotation and head position (and choice when double-sided), and the data goes both way as a train of pulses representing magnetic orientation inversions. The absolute value of the orientation itself is never known.
+
+
+2.3. Floppy controller
+~~~~~~~~~~~~~~~~~~~~~~
+
+The task of the floppy controller is to turn the signals to/from the floppy drive into something the main CPU can digest. The level of support actually done by the controller is extremely variable from one device to the other, from pretty much nothing (Apple II, C64) through minimal (Amiga) to complete (Western Digital chips, uPD765 family). Usual functions include drive selection, motor control, track seeking and of course reading and writing data. Of these only the last two need to be described, the rest is obvious.
+
+The data is structured at two levels: how individual bits (or nibbles, or bytes) are encoded on the surface, and how these are grouped in individually-addressable sectors. Two standards exist for these, called FM and MFM, and in addition a number of systems use their home-grown variants. Moreover, some systems such as the Amiga use a standard bit-level encoding (MFM) but a homegrown sector-level organisation.
+
+
+2.3.1. Bit-level encodings
+''''''''''''''''''''''''''
+
+2.3.1.1. Cell organization
+``````````````````````````
+
+All floppy controllers, even the wonkiest like the Apple II one, start by dividing the track in equally-sized cells. They're angular sections in the middle of which a magnetic orientation inversion may be present. From a hardware point of view the cells are seen as durations, which combined with the floppy rotation give the section. For instance the standard MFM cell size for a 3" double-density floppy is 2us, which combined with the also standard 300 rpm rotational speed gives an angular size of 1/100000th of a turn. Another way of saying it is that there are 100K cells in a 3" DD track.
+
+In every cell there may or may not be a magnetic orientation transition, e.g. a pulse coming from (reading) or going to (writing) the floppy drive. A cell with a pulse is traditionally noted '1', and one without '0'. Two constraints apply to the cell contents though. First, pulses must not be too close together or they'll blur each-other and/or be filtered out. The limit is slightly better than 1/50000th of a turn for single and double density floppies, half that for HD floppys, and half that again for ED floppies with perpendicular recording. Second, they must not be too away from each other or either the AGC is going to get wonky and introduce phantom pulses or the controller is going to lose sync and get a wrong timing on the cells on reading. Conservative rule of thumb is not to have more than three consecutive '0' cells.
+
+Of course protections play with that to make formats not reproducible by the system controller, either breaking the three-zeroes rule or playing with the cells durations/sizes.
+
+Bit endocing is then the art of transforming raw data into a cell 0/1 configuration that respects the two constraints.
+
+2.3.1.2. FM encoding
+````````````````````
+
+The very first encoding method developed for floppies is called Frequency Modulation, or FM. The cell size is set at slighly over the physical limit, e.g. 4us. That means it is possible to reliably have consecutive '1' cells. Each bit is encoded on two cells:
+
+- the first cell, called the clock bit, is '1'
+
+- the second cell, called data bit, is the bit
+
+Since every other cell at least is '1' there is no risk of going over three zeroes.
+
+The name Frequency Modulation simply derives from the fact that a 0 is encoded with one period of a 125Khz pulse train while a 1 is two periods of a 250Khz pulse train.
+
+2.3.1.3. MFM encoding
+`````````````````````
+The FM encoding has been superseded by the Modified Frequency Modulation encoding, which can cram exactly twice as much data on the same surface, hence its other name of "double density". The cell size is set at slightly over half the physical limit, e.g. 2us usually. The constraint means that two '1' cells must be separated by at least one '0' cell. Each bit is once again encoded on two cells:
+
+- the first cell, called the clock bit, is '1' if both the previous and current data bits are 0, '0' otherwise
+
+- the second cell, called data bit, is the bit
+
+The minimum space rule is respected since a '1' clock bit is by definition surrounded by two '0' data bits, and a '1' data bit is surrounded by two '0' clock bits. The longest '0'-cell string possible is when encoding 101 which gives x10001, respecting the maximum of three zeroes.
+
+2.3.1.4. GCR encodings
+``````````````````````
+
+Group Coded Recording, or GCR, encodings are a class of encodings where strings of bits at least nibble-size are encoded into a given cell stream given by a table. It has been used in particular by the Apple II, the Mac and the C64, and each system has its own table, or tables.
+
+2.3.1.5. Other encodings
+````````````````````````
+
+Other encodings exist, like M2FM, but they're very rare and system-specific.
+
+2.3.1.6. Reading back encoded data
+``````````````````````````````````
+
+Writing encoded data is easy, you only need a clock at the appropriate frequency and send or not a pulse on the clock edges. Reading back the data is where the fun is. Cells are a logical construct and not a physical measurable entity. Rotational speeds very around the defined one (+/- 2% is not rare) and local perturbations (air turbulence, surface distance...) make the instant speed very variable in general. So to extract the cell values stream the controller must dynamically synchronize with the pulse train that the floppy head picks up. The principle is simple: a cell-sized duration window is build within which the presence of at least one pulse indicates the cell is a '1', and the absence of any a '0'. After reaching the end of the window the starting time is moved appropriately to try to keep the observed pulse at the exact middle of the window. This allows to correct the phase on every '1' cell, making the synchronization work if the rotational speed is not too off. Subsequent generations of controllers used a Phase-Locked Loop (PLL) which vary both phase and window duration to adapt better to wrong rotational speeds, with usually a tolerance of +/- 15%.
+
+Once the cell data stream is extracted decoding depends on the encoding. In the FM and MFM case the only question is to recognize data bits from clock bits, while in GCR the start position of the first group should be found. That second level of synchronization is handled at a higher level using patterns not found in a normal stream.
+
+
+2.3.2. Sector-level organization
+''''''''''''''''''''''''''''''''
+
+Floppies have been designed for read/write random access to reasonably sized blocks of data. Track selection allows for a first level of random access and sizing, but the ~6K of a double density track would be too big a block to handle. 256/512 bytes are considered a more appropriate value. To that end data on a track is organized as a series of (sector header, sector data) pairs where the sector header indicates important information like the sector number and size, and the sector data contains the data. Sectors have to be broken in two parts because while reading is easy, read the header then read the data if you want it, writing requires reading the header to find the correct place then once that is done switching on the writing head for the data. Starting writing is not instantaneous and will not be perfectly phase-aligned with the read header, so space for synchronization is required between header and data.
+
+In addition somewhere in the sector header and in the sector data are pretty much always added some kind of checksum allowing to know whether the data was damaged or not.
+
+FM and MFM have (not always used) standard sector layout methods.
+
+2.3.2.1. FM sector layout
+`````````````````````````
+
+The standard "PC" track/sector layout for FM is as such:
+
+- A number of FM-encoded 0xff (usually 40)
+
+- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
+
+- The 16-cell stream 1111011101111010 (f77a, clock 0xd7, data 0xfc)
+
+- A number of FM-encoded 0xff (usually 26, very variable)
+
+Then for each sector:
+- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
+
+- The 16-cell stream 1111010101111110 (f57e, clock 0xc7, data 0xfe)
+
+- Sector header, e.g. FM encoded track, head, sector, size code and two bytes of crc
+
+- 11 FM-encoded 0xff
+
+- 6 FM-encoded 0x00 (giving a steady 125KHz pulse train)
+
+- The 16-cell stream 1111010101101111 (f56f, clock 0xc7, data 0xfb)
+
+- FM-encoded sector data followed by two bytes of crc
+
+- A number of FM-encoded 0xff (usually 48, very variable)
+
+The track is finished with a stream of '1' cells.
+
+The 125KHz pulse trains are used to lock the PLL to the signal correctly. The specific 16-cells streams allow to distinguish between clock and data bits by providing a pattern that is not supposed to happen in normal FM-encoded data. In the sector header track numbers start at 0, heads are 0/1 depending on the size, sector numbers usually start at 1 and size code is 0 for 128 bytes, 1 for 256, 2 for 512, etc.
+
+The CRC is a cyclic redundancy check of the data bits starting with the mark just after the pulse train using polynom 0x11021.
+
+The Western Digital-based controllers usually get rid of everything but some 0xff before the first sector and allow a better use of space as a result.
+
+2.3.2.2. MFM sector layout
+``````````````````````````
+
+The standard "PC" track/sector layout for MFM is as such:
+
+- A number of MFM-encoded 0x4e (usually 80)
+
+- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
+
+- 3 times the 16-cell stream 0101001000100100 (5224, clock 0x14, data 0xc2)
+
+- The MFM-encoded value 0xfc
+
+- A number of MFM-encoded 0x4e (usually 50, very variable)
+
+Then for each sector:
+
+- 12 FM-encoded 0x00 (giving a steady 250KHz pulse train)
+
+- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
+
+- Sector header, e.g. MFM-encoded 0xfe, track, head, sector, size code and two bytes of crc
+
+- 22 MFM-encoded 0x4e
+
+- 12 MFM-encoded 0x00 (giving a steady 250KHz pulse train)
+
+- 3 times the 16-cell stream 0100010010001001 (4489, clock 0x0a, data 0xa1)
+
+- MFM-encoded 0xfb, sector data followed by two bytes of crc
+
+- A number of MFM-encoded 0x4e (usually 84, very variable)
+
+The track is finished with a stream of MFM-encoded 0x4e.
+
+The 250KHz pulse trains are used to lock the PLL to the signal correctly. The cell pattern 4489 does not appear in normal MFM-encoded data and is used for clock/data separation.
+
+As for FM, the Western Digital-based controllers usually get rid of everything but some 0x4e before the first sector and allow a better use of space as a result.
+
+2.3.2.3. Formatting and write splices
+`````````````````````````````````````
+
+To be usable, a floppy must have the sector headers and default sector data written on every track before using it. The controller starts writing at a given place, often the index pulse but on some systems whenever the command is sent, and writes until a complete turn is done. That's called formatting the floppy. At the point where the writing stops there is a synchronization loss since there is no chance the cell stream clock warps around perfectly. This brutal phase change is called a write splice, specifically the track write splice. It is the point where writing should start if one wants to raw copy the track to a new floppy.
+
+Similarly two write splices are created when a sector is written at the start and end of the data block part. They're not supposed to happen on a mastered disk though, even if there are some rare exceptions.
+
+
+3. The new implementation
+-------------------------
+
+3.1. Floppy disk representation
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+
+The floppy disk contents are represented by the class floppy_image. It contains information of the media type and a representation of the magnetic state of the surface.
+
+The media type is divided in two parts. The first half indicates the physical form factor, i.e. all medias with that form factor can be physically inserted in a reader that handles it. The second half indicates the variants which are usually detectable by the reader, such as density and number of sides.
+
+Track data consists of a series of 32-bits lsb-first values representing magnetic cells. Bits 0-27 indicate the absolute position of the start of the cell (not the size), and bits 28-31 the type. Type can be:
+
+- 0, MG_A -> Magnetic orientation A
+
+- 1, MG_B -> Magnetic orientation B
+
+- 2, MG_N -> Non-magnetized zone (neutral)
+
+- 3, MG_D -> Damaged zone, reads as neutral but cannot be changed by writing
+
+The position is in angular units of 1/200,000,000th of a turn. It corresponds to one nanosecond when the drive rotates at 300 rpm.
+
+The last cell implicit end position is of course 200,000,000.
+
+Unformatted tracks are encoded as zero-size.
+
+The "track splice" information indicates where to start writing if you try to rewrite a physical disk with the data. Some preservation formats encode that information, it is guessed for others. The write track function of fdcs should set it. The representation is the angular position relative to the index.
+
+3.2. Converting to and from the internal representation
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+3.2.1. Class and interface
+''''''''''''''''''''''''''
+
+We need to be able to convert on-disk formats of the floppy data to and from the internal representation. This is done through classes derived from floppy_image_format_t. The interface to be implemented includes:
+- **name()** gives the short name of the on-disk format
+
+- **description()** gives a short description of the format
+
+- **extensions()** gives a comma-separated list of file name extensions found for that format
+
+- **supports_save()** returns true is converting to that external format is supported
+
+- **identify(file, form factor)** gives a 0-100 score for the file to be of that format:
+
+ - **0** = not that format
+
+ - **100** = certainly that format
+
+ - **50** = format identified from file size only
+
+- **load(file, form factor, floppy_image)** loads an image and converts it into the internal representation
+
+- **save(file, floppy_image)** (if implemented) converts from the internal representation and saves an image
+
+All of these methods are supposed to be stateless.
+
+3.2.2. Conversion helper methods
+''''''''''''''''''''''''''''''''
+
+
+A number of methods are provided to simplify writing the converter classes.
+
+
+3.2.2.1. Load-oriented conversion methods
+`````````````````````````````````````````
+
+
+| **generate_track_from_bitstream(track number,**
+| **head number,**
+| **UINT8 \*cell stream,**
+| **int cell count,**
+| **floppy image)**
+|
+
+ Takes a stream of cell types (0/1), MSB-first, converts it to the internal format and stores it at the given track and head in the given image.
+
+| **generate_track_from_levels(track number,**
+| **head number,**
+| **UINT32 \*cell levels,**
+| **int cell count,**
+| **splice position,**
+| **floppy image)**
+
+ Takes a variant of the internal format where each value represents a cell, the position part of the values is the size of the cell and the level part is MG_0, MG_1 for normal cell types, MG_N, MG_D for unformatted/damaged cells, and MG_W for Dungeon-Master style weak bits. Converts it into the internal format. The sizes are normalized so that they total to a full turn.
+
+| **normalize_times(UINT32 \*levels,**
+| **int level_count)**
+
+ Takes an internal-format buffer where the position part represents angle until the next change and turns it into a normal positional stream, first ensuring that the total size is normalized to a full turn.
+
+
+3.2.2.2. Save-oriented conversion methods
+`````````````````````````````````````````
+
+| **generate_bitstream_from_track(track number,**
+| **head number,**
+| **base cell size**,
+| **UINT8 \*cell stream,**
+| **int &cell_stream_size,**
+| **floppy image)**
+
+ Extract a cell 0/1 stream from the internal format using a PLL setup with an initial cell size set to 'base cell size' and a +/- 25% tolerance.
+
+
+| **struct desc_xs { int track, head, size; const UINT8 \*data }**
+| **extract_sectors_from_bitstream_mfm_pc(...)**
+| **extract_sectors_from_bitstream_fm_pc(const UINT8 \*cell stream,**
+| **int cell_stream_size,**
+| **desc_xs \*sectors,**
+| **UINT8 \*sectdata,**
+| **int sectdata_size)**
+
+ Extract standard mfm or fm sectors from a regenerated cell stream. Sectors must point to an array of 256 desc_xs.
+
+ An existing sector is recognizable by having ->data non-null. Sector data is written in sectdata up to sectdata_size bytes.
+
+
+| **get_geometry_mfm_pc(...)**
+| **get_geometry_fm_pc(floppy image,**
+| **base cell size,**
+| **int &track_count,**
+| **int &head_count,**
+| **int &sector_count)**
+
+ Extract the geometry (heads, tracks, sectors) from a pc-ish floppy image by checking track 20.
+
+
+| **get_track_data_mfm_pc(...)**
+| **get_track_data_fm_pc(track number,**
+| **head number,**
+| **floppy image,**
+| **base cell size,**
+| **sector size,**
+| **sector count,**
+| **UINT8 \*sector data)**
+|
+
+ Extract what you'd get by reading in order 'sector size'-sized sectors from number 1 to sector count and put the result in sector data.
+
+
+3.3. Floppy drive
+~~~~~~~~~~~~~~~~~
+
+ The class floppy_image_interface simulates the floppy drive. That includes a number of control signals, reading, and writing. Control signal changes must be synchronized, e.g. fired off a timer to ensure the current time is the same for all devices.
+
+3.3.1. Control signals
+''''''''''''''''''''''
+
+ Due to the way they're usually connected to CPUs (e.g. directly on an I/O port), the control signals work with physical instead of logical values. Which means than in general 0 means active, 1 means inactive. Some signals also have a callback associated called when they change.
+
+**mon_w(state) / mon_r()**
+
+ Motor on signal, rotates on 0.
+
+
+**idx_r() / setup_index_pulse_cb(cb)**
+
+ Index signal, goes 0 at start of track for about 2ms. Callback is synchronized. Only happens when a disk is in and the motor is running.
+
+
+**ready_r() / setup_ready_cb(cb)**
+
+ Ready signal, goes to 1 when the disk is removed or the motor stopped. Goes to 0 after two index pulses.
+
+
+**wpt_r() / setup_wpt_cb(cb)**
+
+ Write protect signal (1 = readonly). Callback is unsynchronized.
+
+
+**dskchg_r()**
+
+ Disk change signal, goes to 1 when a disk is change, goes to 0 on track change.
+
+
+**dir_w(dir)**
+
+ Selects track stepping direction (1 = out = decrease track number).
+
+
+**stp_w(state)**
+
+ Step signal, moves by one track on 1->0 transistion.
+
+
+**trk00_r()**
+
+ Track 0 sensor, returns 0 when on track 0.
+
+
+**ss_w(ss) / ss_r()**
+
+ Side select
+
+
+3.3.2. Read/write interface
+'''''''''''''''''''''''''''
+
+The read/write interface is designed to work asynchronously, e.g. somewhat independently of the current time.
+
+
+
+.. [1] Cylinder is a hard-drive term somewhat improperly used for floppies. It comes from the fact that hard-drives are similar to floppies but include a series of stacked disks with a read/write head on each. The heads are physically linked and all point to the same circle on every disk at a given time, making the accessed area look like a cylinder. Hence the name.
diff --git a/docs/source/techspecs/index.rst b/docs/source/techspecs/index.rst
new file mode 100644
index 00000000000..ed836ace341
--- /dev/null
+++ b/docs/source/techspecs/index.rst
@@ -0,0 +1,12 @@
+Technical Specifications
+------------------------
+
+This section covers technical specifications useful to programmers working on MAME's source or working on LUA scripts that run within the MAME framework.
+
+.. toctree::
+ :titlesonly:
+
+ floppy
+ nscsi
+ luaengine
+ m6502 \ No newline at end of file
diff --git a/docs/source/techspecs/luaengine.rst b/docs/source/techspecs/luaengine.rst
new file mode 100644
index 00000000000..988c6bb7838
--- /dev/null
+++ b/docs/source/techspecs/luaengine.rst
@@ -0,0 +1,151 @@
+Scripting MAME via LUA
+======================
+
+Introduction
+------------
+
+It is now possible to externally drive MAME via LUA scripts. This feature initially appeared in version 0.148, when a minimal
+``luaengine`` was implemented. Nowadays, the LUA interface is rich enough to let you inspect and manipulate devices state, access CPU
+registers, read and write memory, and draw a custom HUD on screen.
+
+Internally, MAME makes extensive use of ``luabridge`` to implement this feature: the idea is to transparently expose as many of the useful internals as possible.
+
+Finally, a warning: The LUA API is not yet declared stable and may suddenly change without prior notice. However, we expose methods to let you know at runtime which API version you are running against, and you can introspect most of the objects at runtime.
+
+Features
+--------
+
+The API is not yet complete, but this is a partial list of capabilities currently available to LUA scripts:
+
+- machine metadata (app version, current rom, rom details)
+- machine control (starting, pausing, resetting, stopping)
+- machine hooks (on frame painting and on user events)
+- devices introspection (device tree listing, memory and register
+ enumeration)
+- screens introspection (screens listing, screen details, frames
+ counting)
+- screen HUD drawing (text, lines, boxes on multiple screens)
+- memory read/write (8/16/32/64 bits, signed and unsigned)
+- registers and states control (states enumeration, get and set)
+
+Usage
+-----
+
+MAME supports external scripting via LUA (>= 5.3) scripts, either written on the interactive console or loaded as a file. To reach the
+console, just run MAME with **-console** and you will be greeted by a naked ``>`` prompt where you can input your script.
+
+To load a whole script at once, store it in a plain text file and pass it via **-autoboot_script**. Please note that script loading may be delayed (few seconds by default), but you can override the default with the **-autoboot_delay** argument.
+
+To control the execution of your code, you can use a loop-based or an event-based approach. The former is not encouraged as it is
+resource-intensive and makes control flow unnecessarily complex. Instead, we suggest to register custom hooks to be invoked on specific
+events (eg. at each frame rendering).
+
+Walkthrough
+-----------
+
+Let's first run MAME in a terminal to reach the LUA console:
+
+::
+
+ $ mame -console YOUR_ROM
+ M.A.M.E. v0.158 (Feb 5 2015) - Multiple Arcade Machine Emulator
+ Copyright Nicola Salmoria and the MAME team
+ Lua 5.3.0 Copyright (C) 1994-2015 Lua.org, PUC-Rio
+
+ >
+
+At this point, your game is probably running in demo mode, let's pause it:
+
+::
+
+ > emu.pause()
+ >
+
+Even without textual feedback on the console, you'll notice the game is
+now paused. In general, commands are quiet and only print back error
+messages.
+
+You can check at runtime which version of MAME you are running, with:
+
+::
+
+ > print(emu.app_name() .. " " .. emu.app_version())
+ mame 0.158
+
+We now start exploring screen related methods. First, let's enumerate available screens:
+
+::
+
+ > for i,v in pairs(manager:machine().screens) do print(i) end
+ :screen
+
+**manager:machine()** is the root object of your currently running machine: we will be using this often. **screens** is a table with all
+available screens; most machines only have one main screen. In our case, the main and only screen is tagged as **:screen**, and we can further inspect it:
+
+::
+
+ > -- let's define a shorthand for the main screen
+ > s = manager:machine().screens[":screen"]
+ > print(s:width() .. "x" .. s:height())
+ 320x224
+
+We have several methods to draw on the screen a HUD composed of lines, boxes and text:
+
+::
+
+ > -- we define a HUD-drawing function, and then call it
+ > function draw_hud()
+ >> s:draw_text(40, 40, "foo"); -- (x0, y0, msg)
+ >> s:draw_box(20, 20, 80, 80, 0, 0xff00ffff); -- (x0, y0, x1, y1, fill-color, line-color)
+ >> s:draw_line(20, 20, 80, 80, 0xff00ffff); -- (x0, y0, x1, y1, line-color)
+ >> end
+ > draw_hud();
+
+This will draw some useless art on the screen. However, when unpausing the game, your HUD needs to be refreshed otherwise it will just disappear. In order to do this, you have to register your hook to be called on every frame repaint:
+
+::
+
+ > emu.sethook(draw_hud, "frame")
+
+All colors are expected in ARGB format (32b unsigned), while screen origin (0,0) normally corresponds to the top-left corner.
+
+Similarly to screens, you can inspect all the devices attached to a machine:
+
+::
+
+ > for k,v in pairs(manager:machine().devices) do print(k) end
+ :audiocpu
+ :maincpu
+ :saveram
+ :screen
+ :palette
+ [...]
+
+On some of them, you can also inspect and manipulate memory and state:
+
+::
+
+ > cpu = manager:machine().devices[":maincpu"]
+ > -- enumerate, read and write state registers
+ > for k,v in pairs(cpu.state) do print(k) end
+ D5
+ SP
+ A4
+ A3
+ D0
+ PC
+ [...]
+ > print(cpu.state["D0"].value)
+ 303
+ > cpu.state["D0"].value = 255
+ > print(cpu.state["D0"].value)
+ 255
+
+::
+
+ > -- inspect memory
+ > for k,v in pairs(cpu.spaces) do print(k) end
+ program
+ > mem = cpu.spaces["program"]
+ > print(mem:read_i8(0xC000))
+ 41 \ No newline at end of file
diff --git a/docs/source/techspecs/m6502.rst b/docs/source/techspecs/m6502.rst
new file mode 100644
index 00000000000..dbc7a0a02a5
--- /dev/null
+++ b/docs/source/techspecs/m6502.rst
@@ -0,0 +1,379 @@
+The new 6502 family implementation
+==================================
+
+Introduction
+------------
+
+The new 6502 family implementation has been created to reach sub-instruction accuracy in observable behaviour. It is designed with 3 goals in mind:
+
+- every bus cycle must happen at the exact time it would happen in a real CPU, and every access the real CPU does is done
+
+- instructions can be interrupted at any time in the middle then restarted at that point transparently
+
+- instructions can be interrupted even from within a memory handler for bus contention/wait states emulation purposes
+
+Point 1 has been ensured through bisimulation with the gate-level simulation perfect6502. Point 2 has been ensured structurally through a code generator which will be explained in section 8. Point 3 is not done yet due to lack of support on the memory subsystem side, but section 9 shows how it will be handled.
+
+
+The 6502 family
+---------------
+
+The MOS 6502 family has been large and productive. A large number of variants exist, varying on bus sizes, I/O, and even opcodes. Some offshots (g65c816, hu6280) even exist that live elsewhere in the mame tree. The final class hierarchy is this:
+
+::
+
+ 6502
+ |
+ +------+--------+--+--+-------+-------+
+ | | | | | |
+ 6510 deco16 6504 6509 n2a03 65c02
+ | |
+ +-----+-----+ r65c02
+ | | | |
+ 6510t 7501 8502 +---+---+
+ | |
+ 65ce02 65sc02
+ |
+ 4510
+
+
+
+The 6510 adds an up to 8 bits I/O port, with the 6510t, 7501 and 8502 being software-identical variants with different pin count (hence I/O count), die process (NMOS, HNMOS, etc) and clock support.
+
+The deco16 is a Deco variant with a small number of not really understood additional instructions and some I/O.
+
+The 6504 is a pin and address-bus reduced version.
+
+The 6509 adds internal support for paging.
+
+The n2a03 is the NES variant with the D flag disabled and sound functionality integrated.
+
+The 65c02 is the very first cmos variant with some additional instructions, some fixes, and most of the undocumented instructions turned into nops. The R (Rockwell, but eventually produced by WDC too among others) variant adds a number of bitwise instructions and also stp and wai. The SC variant, used by the Lynx portable console, looks identical to the R variant. The 'S' probably indicates a static-ram-cell process allowing full DC-to-max clock control.
+
+The 65ce02 is the final evolution of the ISA in this hierarchy, with additional instructions, registers, and removals of a lot of dummy accesses that slowed the original 6502 down by at least 25%. The 4510 is a 65ce02 with integrated MMU and GPIO support.
+
+
+Usage of the classes
+--------------------
+
+All the CPUs are standard modern CPU devices, with all the normal interaction with the device infrastructure. To include one of these CPUs in your driver you need to include "**CPU/m6502/<CPU>.h**" and then do a **MCFG_CPU_ADD("tag", <CPU>, clock)**.
+
+6510 variants port I/O callbacks are setup through:
+ **MCFG_<CPU>_PORT_CALLBACKS(READ8(type, read_method), WRITE8(type, write_method))**
+
+And the pullup and floating lines mask is given through:
+ **MCFG_<CPU>_PORT_PULLS(pullups, floating)**
+
+In order to see all bus accesses on the memory handlers it is possible to disable accesses through the direct map (at a CPU cost, of course) with:
+ **MCFG_M6502_DISABLE_DIRECT()**
+
+In that case, transparent decryption support is also disabled, everything goes through normal memory-map read/write calls. The state of the sync line is given by the CPU method **get_sync()**, making implementing the decryption in the handler possible.
+
+Also, as for every executable device, the CPU method **total_cycles()** gives the current time in cycles since the start of the machine from the point of view of the CPU. Or, in other words, what is usually called the cycle number for the CPU when somebody talks about bus contention or wait states. The call is designed to be fast (no system-wide sync, no call to **machine.time()**) and is precise. Cycle number for every access is exact at the sub-instruction level.
+
+The 4510 special nomap line is accessible through **get_nomap()**.
+
+Other than these specifics, these are perfectly normal CPU classes.
+
+
+General structure of the emulations
+-----------------------------------
+
+Each variant is emulated through up to 4 files:
+
+- <CPU>.h = header for the CPU class
+- <CPU>.c = implementation of most of the CPU class
+- d<CPU>.lst = dispatch table for the CPU
+- o<CPU>.lst = opcode implementation code for the CPU
+
+The last two are optional. They're used to generate a **<CPU>.inc** file in the object directory which is included by the .c file.
+
+At a minimum, the class must include a constructor and an enum picking up the correct input line ids. See m65sc02 for a minimalist example. The header can also include specific configuration macros (see m8502) and also the class can include specific memory accessors (more on these later, simple example in m6504).
+
+If the CPU has its own dispatch table, the class must also include the declaration (but not definition) of **disasm_entries**, **do_exec_full** and **do_exec_partial**, the declaration and definition of **disasm_disassemble** (identical for all classes but refers to the class-specific **disasm_entries** array) and include the .inc file (which provides the missing definitions). Support for the generation must also be added to CPU.mak.
+
+If the CPU has in addition its own opcodes, their declaration must be done through a macro, see f.i. m65c02. The .inc file will provide the definitions.
+
+
+Dispatch tables
+---------------
+
+Each d<CPU>.lst is the dispatch table for the CPU. Lines starting with '#' are comments. The file must include 257 entries, the first 256 being opcodes and the 257th what the CPU should do on reset. In the 6502 irq and nmi actually magically call the "brk" opcode, hence the lack of specific description for them.
+
+Entries 0 to 255, i.e. the opcodes, must have one of these two structures:
+
+- opcode_addressing-mode
+- opcode_middle_addressing-mode
+
+Opcode is traditionally a three-character value. Addressing mode must be a 3-letter value corresponding to one of the DASM_* macros in m6502.h. Opcode and addressing mode are used to generate the disassembly table. The full entry text is used in the opcode description file and the dispatching methods, allowing for per-CPU variants for identical-looking opcodes.
+
+An entry of "." was usable for unimplemented/unknown opcodes, generating "???" in the disassembly, but is not a good idea at this point since it will infloop in execute() if encountered.
+
+
+Opcode descriptions
+-------------------
+
+Each **o<CPU>.lst** file includes the CPU-specific opcodes descriptions. An opcode description is a series of lines starting by an opcode entry by itself and followed by a series of indented lines with code executing the opcode.
+
+For instance the asl <absolute address> opcode looks like this:
+
+| asl_aba
+| TMP = read_pc();
+| TMP = set_h(TMP, read_pc());
+| TMP2 = read(TMP);
+| write(TMP, TMP2);
+| TMP2 = do_asl(TMP2);
+| write(TMP, TMP2);
+| prefetch();
+
+First the low part of the address is read, then the high part (**read_pc** is auto-incrementing). Then, now that the address is available the value to shift is read, then re-written (yes, the 6502 does that), shifted then the final result is written (do_asl takes care of the flags). The instruction finishes with a prefetch of the next instruction, as all non-CPU-crashing instructions do.
+
+Available bus-accessing functions are:
+
+================= ============================================
+read(adr) standard read
+read_direct(adr) read from program space
+read_pc() read at the PC address and increment it
+read_pc_noinc() read at the PC address
+read_9() 6509 indexed-y banked read
+write(adr, val) standard write
+prefetch() instruction prefetch
+prefetch_noirq() instruction prefetch without irq check
+================= ============================================
+
+Cycle counting is done by the code generator which detects (through string matching) the accesses and generates the appropriate code. In addition to the bus-accessing functions a special line can be used to wait for the next event (irq or whatever). "**eat-all-cycles;**" on a line will do that wait then continue. It is used by wai_imp and stp_imp for the m65c02.
+
+Due to the constraints of the code generation, some rules have to be followed:
+
+- in general, stay with one instruction/expression per line
+
+- there must be no side effects in the parameters of a bus-accessing function
+
+- local variables lifetime must not go past a bus access. In general, it's better to leave them to helper methods (like **do_asl**) which do not do bus accesses. Note that "TMP" and "TMP2" are not local variables, they're variables of the class.
+
+- single-line then or else constructs must have braces around them if they're calling a bus-accessing function
+
+The per-opcode generated code are methods of the CPU class. As such they have complete access to other methods of the class, variables of the class, everything.
+
+
+Memory interface
+----------------
+
+For better opcode reuse with the MMU/banking variants, a memory access subclass has been created. It's called **memory_interface**, declared in m6502_device, and provides the following accessors:
+
+==================================== ====================================================
+UINT8 read(UINT16 adr) normal read
+UINT8 read_sync(UINT16 adr) opcode read with sync active (first byte of opcode)
+UINT8 read_arg(UINT16 adr) opcode read with sync inactive (rest of opcode)
+void write(UINT16 adr, UINT8 val) normal write
+==================================== ====================================================
+
+==================================== ====================================================
+UINT8 read_9(UINT16 adr) special y-indexed 6509 read, defaults to read()
+void write_9(UINT16 adr, UINT8 val); special y-indexed 6509 write, defaults to write()
+==================================== ====================================================
+
+Two implementations are given by default, one usual, **mi_default_normal**, one disabling direct access, **mi_default_nd**. A CPU that wants its own interface (see 6504 or 6509 for instance) must override device_start, intialize mintf there then call **init()**.
+
+
+The generated code
+------------------
+
+A code generator is used to support interrupting and restarting an instruction in the middle. This is done through a two-level state machine with updates only at the boundaries. More precisely, inst_state tells you which main state you're in. It's equal to the opcode byte when 0-255, and 0xff00 means reset. It's always valid and used by instructions like rmb. inst_substate indicates at which step we are in an instruction, but it set only when an instruction has been interrupted. Let's go back to the asl <abs> code:
+
+|
+| asl_aba
+| TMP = read_pc();
+| TMP = set_h(TMP, read_pc());
+| TMP2 = read(TMP);
+| write(TMP, TMP2);
+| TMP2 = do_asl(TMP2);
+| write(TMP, TMP2);
+| prefetch();
+|
+
+The complete generated code is:
+
+| void m6502_device::asl_aba_partial()
+| {
+| switch(inst_substate) {
+| case 0:
+| if(icount == 0) { inst_substate = 1; return; }
+| case 1:
+| TMP = read_pc();
+| icount--;
+| if(icount == 0) { inst_substate = 2; return; }
+| case 2:
+| TMP = set_h(TMP, read_pc());
+| icount--;
+| if(icount == 0) { inst_substate = 3; return; }
+| case 3:
+| TMP2 = read(TMP);
+| icount--;
+| if(icount == 0) { inst_substate = 4; return; }
+| case 4:
+| write(TMP, TMP2);
+| icount--;
+| TMP2 = do_asl(TMP2);
+| if(icount == 0) { inst_substate = 5; return; }
+| case 5:
+| write(TMP, TMP2);
+| icount--;
+| if(icount == 0) { inst_substate = 6; return; }
+| case 6:
+| prefetch();
+| icount--;
+| }
+| inst_substate = 0;
+| }
+|
+
+One can see that the initial switch() restarts the instruction at the appropriate substate, that icount is updated after each access, and upon reaching 0 the instruction is interrupted and the substate updated. Since most instructions are started from the beginning a specific variant is generated for when inst_substate is known to be 0:
+
+|
+| void m6502_device::asl_aba_full()
+| {
+| if(icount == 0) { inst_substate = 1; return; }
+| TMP = read_pc();
+| icount--;
+| if(icount == 0) { inst_substate = 2; return; }
+| TMP = set_h(TMP, read_pc());
+| icount--;
+| if(icount == 0) { inst_substate = 3; return; }
+| TMP2 = read(TMP);
+| icount--;
+| if(icount == 0) { inst_substate = 4; return; }
+| write(TMP, TMP2);
+| icount--;
+| TMP2 = do_asl(TMP2);
+| if(icount == 0) { inst_substate = 5; return; }
+| write(TMP, TMP2);
+| icount--;
+| if(icount == 0) { inst_substate = 6; return; }
+| prefetch();
+| icount--;
+| }
+|
+
+That variant removes the switch, avoiding a costly computed branch and also an inst_substate write. There is in addition a fair chance that the decrement-test with zero pair is compiled into something efficient.
+
+All these opcode functions are called through two virtual methods, **do_exec_full** and **do_exec_partial**, which are generated into a 257-entry switch statement. Pointers-to-methods being expensive to call, a virtual function implementing a switch has a fair chance of being better.
+
+The execute main call ends up very simple:
+
+| void m6502_device::execute_run()
+| {
+| if(inst_substate)
+| do_exec_partial();
+|
+| while(icount > 0) {
+| if(inst_state < 0x100) {
+| PPC = NPC;
+| inst_state = IR;
+| if(machine().debug_flags & DEBUG_FLAG_ENABLED)
+| debugger_instruction_hook(this, NPC);
+| }
+| do_exec_full();
+| }
+| }
+
+If an instruction was partially executed finish it (icount will then be zero if it still doesn't finish). Then try to run complete instructions. The NPC/IR dance is due to the fact that the 6502 does instruction prefetching, so the instruction PC and opcode come from the prefetch results.
+
+
+Future bus contention/delay slot support
+----------------------------------------
+
+Supporting bus contention and delay slots in the context of the code generator only requires being able to abort a bus access when not enough cycles are available into icount, and restart it when cycles have become available again. The implementation plan is to:
+
+- Have a delay() method on the CPU that removes cycles from icount. If icount becomes zero or less, having it throw a **suspend()** exception.
+
+- Change the code generator to generate this:
+
+| void m6502_device::asl_aba_partial()
+| {
+| switch(inst_substate) {
+| case 0:
+| if(icount == 0) { inst_substate = 1; return; }
+| case 1:
+| try {
+| TMP = read_pc();
+| } catch(suspend) { inst_substate = 1; return; }
+| icount--;
+| if(icount == 0) { inst_substate = 2; return; }
+| case 2:
+| try {
+| TMP = set_h(TMP, read_pc());
+| } catch(suspend) { inst_substate = 2; return; }
+| icount--;
+| if(icount == 0) { inst_substate = 3; return; }
+| case 3:
+| try {
+| TMP2 = read(TMP);
+| } catch(suspend) { inst_substate = 3; return; }
+| icount--;
+| if(icount == 0) { inst_substate = 4; return; }
+| case 4:
+| try {
+| write(TMP, TMP2);
+| } catch(suspend) { inst_substate = 4; return; }
+| icount--;
+| TMP2 = do_asl(TMP2);
+| if(icount == 0) { inst_substate = 5; return; }
+| case 5:
+| try {
+| write(TMP, TMP2);
+| } catch(suspend) { inst_substate = 5; return; }
+| icount--;
+| if(icount == 0) { inst_substate = 6; return; }
+| case 6:
+| try {
+| prefetch();
+| } catch(suspend) { inst_substate = 6; return; }
+| icount--;
+| }
+| inst_substate = 0;
+| }
+
+A modern try/catch costs nothing if an exception is not thrown. Using this the control will go back to the main loop, which will then look like this:
+
+| void m6502_device::execute_run()
+| {
+| if(waiting_cycles) {
+| icount -= waiting_cycles;
+| waiting_cycles = 0;
+| }
+|
+| if(icount > 0 && inst_substate)
+| do_exec_partial();
+|
+| while(icount > 0) {
+| if(inst_state < 0x100) {
+| PPC = NPC;
+| inst_state = IR;
+| if(machine().debug_flags & DEBUG_FLAG_ENABLED)
+| debugger_instruction_hook(this, NPC);
+| }
+| do_exec_full();
+| }
+|
+| waiting_cycles = -icount;
+| icount = 0;
+| }
+
+A negative icount means that the CPU won't be able to do anything for some time in the future, because it's either waiting for the bus to be free or for a peripheral to answer. These cycles will be counted until elapsed and then normal processing will go on. It's important to note that the exception path only happens when the contention/wait state goes further than the scheduling slice of the CPU. That should not usually be the case, so the cost should be minimal.
+
+Multi-dispatch variants
+-----------------------
+
+Some variants currently in the process of being supported change instruction set depending on an internal flag, either switching to a 16-bits mode or changing some register accesses to memory accesses. This is handled by having multiple dispatch tables for the CPU, the d<CPU>.lst not being 257 entries anymore but 256*n+1. The variable **inst_state_base** must select which instruction table to use at a given time. It must be a multiple of 256, and is in fact simply OR-ed to the first instruction byte to get the dispatch table index (aka inst_state).
+
+Current TO-DO:
+--------------
+
+- Implement the bus contention/wait states stuff, but that requires support on the memory map side first.
+
+- Integrate the I/O subsystems in the 4510
+
+- Possibly integrate the sound subsytem in the n2a03
+
+- Add decent hookups for the Apple 3 madness
diff --git a/docs/source/techspecs/nscsi.rst b/docs/source/techspecs/nscsi.rst
new file mode 100644
index 00000000000..bc907d881c3
--- /dev/null
+++ b/docs/source/techspecs/nscsi.rst
@@ -0,0 +1,170 @@
+The new SCSI subsystem
+======================
+
+1. Introduction
+
+The **nscsi** subsystem was created to allow an implementation to be closer to the physical reality, making it easier (hopefully) to implement new controller chips from the documentations.
+
+
+2. Global structure
+
+Parallel SCSI is built around a symmetric bus to which a number of devices are connected. The bus is composed of 9 control lines (for
+now, later SCSI versions may have more) and up to 32 data lines (but currently implemented chips only handle 8). All the lines are open
+collector, which means that either one or multiple chip connect the line to ground and the line, of course, goes to ground, or no chip
+drives anything and the line stays at Vcc. Also, the bus uses inverted logic, where ground means 1. SCSI chips traditionally work
+in logical and not physical levels, so the nscsi subsystem also works in logical levels and does a logical-or of all the outputs of the
+devices.
+
+Structurally, the implementation is done around two main classes: **nscsi_bus_devices** represents the bus, and **nscsi_device** represents an individual device. A device only communicate with the bus, and the bus takes care of transparently handling the device discovery and communication. In addition the **nscsi_full_device** class proposes a SCSI device with the SCSI protocol implemented making building generic SCSI devices like hard drives or CD-ROM readers easier.
+
+
+3. Plugging in a SCSI bus in a driver
+
+The nscsi subsystem leverages the slot interfaces and the device naming to allow for a configurable yet simple bus implementation.
+
+First you need to create a list of acceptable devices to plug on the bus. This usually comprises of **cdrom**, **harddisk** and the controller chip. For instance:
+
+|
+| static SLOT_INTERFACE_START( next_scsi_devices )
+| SLOT_INTERFACE("cdrom", NSCSI_CDROM)
+| SLOT_INTERFACE("harddisk", NSCSI_HARDDISK)
+| SLOT_INTERFACE_INTERNAL("ncr5390", NCR5390)
+| SLOT_INTERFACE_END
+|
+
+The **_INTERNAL** interface indicates a device that is not user-selectable, which is useful for the controller.
+
+Then in the machine config (or in a fragment config) you need to first add the bus, and then the (potential) devices as sub-devices of the bus with the SCSI ID as the name. For instance you can use:
+
+|
+| MCFG_NSCSI_BUS_ADD("scsibus")
+| MCFG_NSCSI_ADD("scsibus:0", next_scsi_devices, "cdrom", 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:1", next_scsi_devices, "harddisk", 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:2", next_scsi_devices, 0, 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:3", next_scsi_devices, 0, 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:4", next_scsi_devices, 0, 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:5", next_scsi_devices, 0, 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:6", next_scsi_devices, 0, 0, 0, 0, false)
+| MCFG_NSCSI_ADD("scsibus:7", next_scsi_devices, "ncr5390", 0, &next_ncr5390_interface, 10000000, true)
+|
+
+That configuration puts as default a CD-ROM reader on SCSI ID 0 and a hard drive on SCSI ID 1, and forces the controller on ID 7. The
+parameters of add are:
+
+- device tag, comprised of bus-tag:scsi-id
+- the list of acceptable devices
+- the device name as per the list, if one is to be there by default
+- the device input config, if any (and there usually isn't one)
+- the device configuration structure, usually for the controller only
+- the frequency, usually for the controller only
+- "**false**" for a user-modifiable slot, "**true**" for a fixed slot
+
+The full device name, for mapping purposes, will be **bus-tag:scsi-id:device-type**, i.e. "*scsibus:7:ncr5390*" for our
+controller here.
+
+
+4. Creating a new SCSI device using nscsi_device
+
+The base class "**nscsi_device**" is to be used for down-to-the-metal devices, i.e. SCSI controller chips. The class provides three
+variables and one method. The first variable, **scsi_bus**, is a pointer to the **nscsi_bus_device**. The second, **scsi_refid**, is an opaque reference to pass to the bus on some operations. Finally, **scsi_id** gives the SCSI ID as per the device tag. It's written once at startup and never written or read afterwards, the device can do whatever it wants with the value or the variable.
+
+The virtual method **scsi_ctrl_changed** is called when watched-for control lines change. Which lines are watched is defined through the bus.
+
+The bus proposes five methods to access the lines. The read methods are **ctrl_r()** and **data_r()**. The meaning of the control bits are defined in the **S_\*** enum of **nscsi_device**. The bottom three bits (**INP**, **CTL** and **MSG**) are setup so that masking with 7 (**S_PHASE_MASK**) gives the traditional numbers for the phases, which are also available with the **S_PHASE_\*** enum.
+
+Writing the data lines is done with **data_w(scsi_refid, value)**.
+
+Writing the control lines is done with **ctrl_w(scsi_refid, value, mask-of-lines-to-change)**. To change all control lines in one call use **S_ALL** as the mask.
+
+Of course, what is read is the logical-or of all of what is driven by all devices.
+
+Finally, the method **ctrl_wait_w(scsi_id, value, mask-of-wait-lines-to-change)** allows to select which control lines are
+watched. The watch mask is per-device, and the device method **scsi_ctrl_changed** is called whenever a control line in the mask changes due to an action of another device (not itself, to avoid an annoying and somewhat useless recursion).
+
+Implementing the controller is then just a matter of following the state machines descriptions, at least if they're available. The only
+part often not described is the arbitration/selection, which is documented in the SCSI standard though. For an initiator (which is what the controller essentially always is), it goes like this:
+
+* wait for the bus to be idle
+* assert the data line which number is your scsi_id (1 << scsi_id)
+* assert the busy line
+* wait the arbitration time
+* check that the of the active data lines the one with the highest number is yours
+
+ * if no, the arbitration was lost, stop driving anything and restart at the beginning
+
+* assert the select line (at that point, the bus is yours)
+* wait a short while
+* keep your data line asserted, assert the data line which number is the SCSI ID of the target
+* wait a short while
+* assert the atn line if needed, de-assert busy
+* wait for busy to be asserted or timeout
+
+ * timeout means nobody is answering at that id, de-assert everything and stop
+
+* wait a short while for de-skewing
+* de-assert the data bus and the select line
+* wait a short while
+
+and then you're done, you're connected with the target until the target de-asserts the busy line, either because you asked it to or just
+to annoy you. The de-assert is called a disconnect.
+
+The **ncr5390** is an example of how to use a two-level state machine to handle all the events.
+
+
+5. Creating a new SCSI device using **nscsi_full_device**
+
+The base class "**nscsi_full_device**" is used to create HLE-d SCSI devices intended for generic uses, like hard drives, CD-ROMs, perhaps scanners, etc. The class provides the SCSI protocol handling, leaving only the command handling and (optionally) the message handling to the implementation.
+
+The class currently only support target devices.
+
+The first method to implement is **scsi_command()**. That method is called when a command has fully arrived. The command is available in **scsi_cmdbuf[]**, and its length is in **scsi_cmdsize** (but the length is generally useless, the command first byte giving it). The 4096-bytes **scsi_cmdbuf** array is then freely modifiable.
+
+In **scsi_command()**, the device can either handle the command or pass it up with **nscsi_full_device::scsi_command()**.
+
+To handle the command, a number of methods are available:
+
+- **get_lun(lua-set-in-command)** will give you the LUN to work on (the in-command one can be overriden by a message-level one).
+
+- **bad_lun()** replies to the host that the specific LUN is unsupported.
+
+- **scsi_data_in(buffer-id, size)** sends size bytes from buffer *buffer-id*
+
+- **scsi_data_out(buffer-id, size)** receives size bytes into buffer *buffer-id*
+
+- **scsi_status_complete(status)** ends the command with a given status.
+
+- **sense(deferred, key)** prepares the sense buffer for a subsequent request-sense command, which is useful when returning a check-condition status.
+
+The **scsi_data_\*** and **scsi_status_complete** commands are queued, the command handler should call them all without waiting.
+
+*buffer-id* identifies a buffer. 0, aka **SBUF_MAIN**, targets the **scsi_cmdbuf** buffer. Other acceptable values are 2 or more. 2+ ids are handled through the **scsi_get_data** method for read and **scsi_put_data** for write.
+
+**UINT8 device::scsi_get_data(int id, int pos)** must return byte pos of buffer id, upcalling in nscsi_full_device for id < 2.
+
+**void device::scsi_put_data(int id, int pos, UINT8 data)** must write byte pos in buffer id, upcalling in nscsi_full_device for id < 2.
+
+**scsi_get_data** and **scsi_put_data** should do the external reads/writes when needed.
+
+The device can also override **scsi_message** to handle SCSI messages other than the ones generically handled, and it can also override some of the timings (but a lot of them aren't used, beware).
+
+A number of enums are defined to make things easier. The **SS_\*** enum gives status returns (with **SS_GOOD** for all's well). The **SC_\*** enum gives the scsi commands. The **SM_\*** enum gives the SCSI messages, with the exception of identify (which is **80-ff**, doesn't really fit in an enum).
+
+
+6. What's missing
+6.1. What's missing in **scsi_full_device**
+
+Initiator support - we have no initiator device to HLE at that point.
+
+Delays - a scsi_delay command would help giving more realistic timings to the CD-ROM reader in particular.
+
+Disconnected operation - would first require delays and in addition an emulated OS that can handle it.
+
+16-bits wide operation - needs an OS and an initiator that can handle it.
+
+
+6.2. What's missing in the ncr5390 (and probably future other controllers)
+
+Bus free detection. Right now the bus is considered free if the controllers isn't using it, which is true. This may change once
+disconnected operation is in.
+
+Target commands, we don't emulate (vs. HLE) any target yet.
diff --git a/docs/source/tools/castool.rst b/docs/source/tools/castool.rst
new file mode 100644
index 00000000000..f37f5519942
--- /dev/null
+++ b/docs/source/tools/castool.rst
@@ -0,0 +1,506 @@
+Castool - *A generic casette image manipulation tool for MAME*
+==============================================================
+
+
+
+Castool is a tool for the maintenance and manipulation of cassette images that MAME users need to deal with. MAME directly supports .WAV audio formatted images, but many of the existing images out there may come in forms such as .TAP for Commodore 64 tapes, .CAS for Tandy Color Computer tapes, and so forth. Castool will convert these other formats to .WAV for use in MAME.
+
+Castool is part of the MAME project. It shares large portions of code with MAME, and its existence would not be if it were not for MAME. As such, the distribution terms are the same as MAME. Please read the MAME license thoroughly.
+
+
+Using Castool
+=============
+
+Castool is a command line program that contains a simple set of instructions. Commands are invoked in a manner along the lines of this:
+
+ **castool convert <format> <image> <output>**
+
+* **<format>** is the format of the image
+* **<image>** is the filename of the image you're converting from
+* **<output>** is the filename of the output WAV file
+
+Example usage:
+ castool convert coco zaxxon.cas zaxxon.wav
+
+ castool convert cbm arkanoid.tap arkanoid.wav
+
+ castool convert ddp mybasicprogram.ddp mybasicprogram.wav
+
+
+
+
+Castool Formats
+===============
+
+These are the formats supported by Castool for conversion to .WAV files.
+
+**A26**
+
+ Atari 2600 SuperCharger image
+
+ File extension: a26
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+**BBC**
+
+ Acorn BBC & Electron
+
+ File extensions: csw, uef
+
+**CBM**
+
+ Commodore 8-bit series
+
+ File extensions: tap
+
+**CDT**
+
+ Amstrad CPC
+
+ File extensions: cdt
+
+**CGENIE**
+
+ EACA Colour Genie
+
+ File extensions: cas
+
+**COCO**
+
+ Tandy Radio Shack Color Computer
+
+ File extensions: cas
+
+**CSW**
+
+ Compressed Square Wave
+
+ File extensions: csw
+
+**DDP**
+
+ Coleco ADAM
+
+ File extensions: ddp
+
+**FM7**
+
+ Fujitsu FM-7
+
+ File extensions: t77
+
+
+**FMSX**
+
+ MSX
+
+ File extensions: tap, cas
+
+
+**GTP**
+
+ Elektronika inzenjering Galaksija
+
+ File extensions: gtp
+
+
+**HECTOR**
+
+ Micronique Hector & Interact Family Computer
+
+ File extensions: k7, cin, for
+
+
+**JUPITER**
+
+ Jupiter Cantab Jupiter Ace
+
+ File extensions: tap
+
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ kc85 - VEB Mikroelektronik KC 85
+ kcc,kcb
+ tap,853,854,855,tp2,kcm
+ sss
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ kim1 - MOS KIM-1
+ kim,kim1
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ lviv - PK-01 Lviv
+ lvt,lvr,lv0,lv1,lv2,lv3
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ mo5 - Thomson MO-series
+ k5,k7
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ mz - Sharp MZ-700
+ m12,mzf,mzt
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ orao - PEL Varazdin Orao
+ tap
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ oric - Tangerine Oric
+ tap
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ pc6001 - NEC PC-6001
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ phc25 - Sanyo PHC-25
+ phc
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ pmd85 - Tesla PMD-85
+ pmd,tap,ptp
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ primo - Microkey Primo
+ ptp
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rku - UT-88
+ rku
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rk8 - Mikro-80
+ rk8
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rks - Specialist
+ rks
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rko - Orion
+ rko
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rkr - Radio-86RK
+ rk,rkr
+ gam,g16,pki
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rka - Zavod BRA Apogee BK-01
+ rka
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rkm - Mikrosha
+ rkm
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ rkp - SAM SKB VM Partner-01.01
+ rkp
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ sc3000 - Sega SC-3000
+ bit
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ sol20 - PTC SOL-20
+ svt
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ sorcerer - Exidy Sorcerer
+ tape
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ sordm5 - Sord M5
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ spc1000 - Samsung SPC-1000
+ tap
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ svi - Spectravideo SVI-318 & SVI-328
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ to7 - Thomson TO-series
+ k7
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ trs80l2 - TRS-80 Level 2
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ tvc64 - Videoton TVC 64
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ tzx - Sinclair ZX Spectrum
+ tzx
+ tap,blk
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ uef - Acorn Electron
+ uef
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ vg5k - Philips VG 5000
+ k7
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ vtech1 - Video Technology Laser 110-310
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ vtech2 - Video Technology Laser 350-700
+ cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ x07 - Canon X-07
+ k7,lst,cas
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ x1 - Sharp X1
+ tap
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ zx80_o - Sinclair ZX80
+ o,80
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
+
+ zx81_p - Sinclair ZX81
+ p,81
+
+**APF**
+
+ APF Imagination Machine
+
+ File extensions: cas, cpf, apt
+
diff --git a/docs/source/tools/imgtool.rst b/docs/source/tools/imgtool.rst
new file mode 100644
index 00000000000..3d2b693f6c3
--- /dev/null
+++ b/docs/source/tools/imgtool.rst
@@ -0,0 +1,1676 @@
+Imgtool - *A generic image manipulation tool for MAME*
+======================================================
+
+
+
+Imgtool is a tool for the maintenance and manipulation of disk and other types of images that MAME users need to deal with. Functions include retrieving and storing files and CRC checking/validation.
+
+Imgtool is part of the MAME project. It shares large portions of code with MAME, and its existence would not be if it were not for MAME. As such, the distribution terms are the same as MAME. Please read the MAME license thoroughly.
+
+**Some portions of Imgtool are Copyright (c) 1989, 1993 The Regents of the University of California. All rights reserved.**
+
+Using Imgtool
+=============
+
+Imgtool is a command line program that contains several "subcommands" that actually do all of the work. Most commands are invoked in a manner along the lines of this:
+
+ **imgtool <subcommand> <format> <image> ...**
+
+* **<subcommand>** is the name of the subcommand
+* **<format>** is the format of the image
+* **<image>** is the filename of the image
+
+Example usage:
+ imgtool dir coco_jvc_rsdos myimageinazip.zip
+
+ imgtool get coco_jvc_rsdos myimage.dsk myfile.bin mynewfile.txt
+
+ imgtool getall coco_jvc_rsdos myimage.dsk
+
+
+Further details vary with each subcommand. Also note that not all subcommands are applicable or supported for different image formats.
+
+
+Imgtool Subcommands
+===================
+
+**create**
+
+ **imgtool create <format> <imagename> [--(createoption)=value]**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+
+ Creates an image
+
+**dir**
+
+ **imgtool dir <format> <imagename> [path]**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Lists the contents of an image
+
+**get**
+
+ **imgtool get <format> <imagename> <filename> [newname] [--filter=filter] [--fork=fork]**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Gets a single file from an image
+
+**put**
+
+ **imgtool put <format> <imagename> <filename>... <destname> [--(fileoption)==value] [--filter=filter] [--fork=fork]**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Puts a single file on an image (wildcards supported)
+
+**getall**
+
+ **imgtool getall <format> <imagename> [path] [--filter=filter]**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Gets all files off an image
+
+**del**
+
+ **imgtool del <format> <imagename> <filename>...**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Deletes a file on an image
+
+**mkdir**
+
+ **imgtool mkdir <format> <imagename> <dirname>**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Creates a subdirectory on an image
+
+**rmdir**
+
+ **imgtool rmdir <format> <imagename> <dirname>...**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Deletes a subdirectory on an image
+
+**readsector**
+
+ **imgtool readsector <format> <imagename> <track> <head> <sector> <filename>**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Read a sector on an image and output it to specified <filename>
+
+**writesector**
+
+ **imgtool writesector <format> <imagename> <track> <head> <sector> <filename>**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ Write a sector to an image from specified <filename>
+
+**identify**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+ * <imagename> is the image filename; can specify a ZIP file for image name
+
+ **imgtool identify <imagename>**
+
+**listformats**
+
+ Lists all image file formats supported by imgtool
+
+**listfilters**
+
+ Lists all filters supported by imgtool
+
+**listdriveroptions**
+
+ **imgtool listdriveroptions <format>**
+
+ * <format> is the image format, e.g. coco_jvc_rsdos
+
+ Lists all format-specific options for the 'put' and 'create' commands
+
+
+
+Imgtool Filters
+===============
+
+Filters are a means to process data being written into or read out of an image in a certain way. Filters can be specified on the get, put, and getall commands by specifying --filter=xxxx on the command line. Currently, the following filters are supported:
+
+**ascii**
+
+ Translates end-of-lines to the appropriate format
+
+**cocobas**
+
+ Processes tokenized TRS-80 Color Computer (CoCo) BASIC programs
+
+**dragonbas**
+
+ Processes tokenized Tano/Dragon Data Dragon 32/64 BASIC programs
+
+**macbinary**
+
+ Processes Apple MacBinary-formatted (merged forks) files
+
+**vzsnapshot**
+
+ [todo: VZ Snapshot? Find out what this is....]
+
+**vzbas**
+
+ Processes Laser/VZ Tokenized Basic Files
+
+**thombas5**
+
+ Thomson MO5 w/ BASIC 1.0, Tokenized Files (read-only, auto-decrypt)
+
+**thombas7**
+
+ Thomson TO7 w/ BASIC 1.0, Tokenized Files (read-only, auto-decrypt)
+
+**thombas128**
+
+ Thomson w/ BASIC 128/512, Tokenized Files (read-only, auto-decrypt)
+
+**thomcrypt**
+
+ Thomson BASIC, Protected file encryption (no tokenization)
+
+**bm13bas**
+
+ Basic Master Level 3 Tokenized Basic Files
+
+Imgtool Format Info
+===================
+
+
+
+
+
+Amiga floppy disk image (OFS/FFS format) - (*amiga_floppy*)
+------------------------------------------------------------
+
+
+Driver specific options for module 'amiga_floppy':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--density dd/hd Density
+--filesystem ofs/ffs File system
+--mode none/intl/dirc File system options
+================ ============================== =============================================================
+
+
+Apple ][ DOS order disk image (ProDOS format) - (*apple2_do_prodos_525*)
+-------------------------------------------------------------------------
+
+
+Driver specific options for module 'apple2_do_prodos_525':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1 Heads
+--tracks 35 Tracks
+--sectors 16 Sectors
+--sectorlength 256 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple ][ Nibble order disk image (ProDOS format) - (*apple2_nib_prodos_525*)
+-----------------------------------------------------------------------------
+
+
+Driver specific options for module 'apple2_nib_prodos_525':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1 Heads
+--tracks 35 Tracks
+--sectors 16 Sectors
+--sectorlength 256 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple ][ ProDOS order disk image (ProDOS format) - (*apple2_po_prodos_525*)
+----------------------------------------------------------------------------
+
+
+Driver specific options for module 'apple2_po_prodos_525':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1 Heads
+--tracks 35 Tracks
+--sectors 16 Sectors
+--sectorlength 256 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple ][gs 2IMG disk image (ProDOS format) - (*apple35_2img_prodos_35*)
+------------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_2img_prodos_35':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple DiskCopy disk image (Mac HFS Floppy) - (*apple35_dc_mac_hfs*)
+--------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_dc_mac_hfs':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple DiskCopy disk image (Mac MFS Floppy) - (*apple35_dc_mac_mfs*)
+--------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_dc_mac_mfs':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple DiskCopy disk image (ProDOS format) - (*apple35_dc_prodos_35*)
+---------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_dc_prodos_35':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple raw 3.5" disk image (Mac HFS Floppy) - (*apple35_raw_mac_hfs*)
+---------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_raw_mac_hfs':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple raw 3.5" disk image (Mac MFS Floppy) - (*apple35_raw_mac_mfs*)
+---------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_raw_mac_mfs':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+Apple raw 3.5" disk image (ProDOS format) - (*apple35_raw_prodos_35*)
+---------------------------------------------------------------------
+
+
+Driver specific options for module 'apple35_raw_prodos_35':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 80 Tracks
+--sectorlength 512 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+CoCo DMK disk image (OS-9 format) - (*coco_dmk_os9*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'coco_dmk_os9':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ =============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------- -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 1-18 Sectors
+--sectorlength 128/256/512/1024/2048/4096/8192 Sector Bytes
+--interleave 0-17 Interleave
+--firstsectorid 0-1 First Sector
+================ =============================== =============================================================
+
+
+CoCo DMK disk image (RS-DOS format) - (*coco_dmk_rsdos*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'coco_dmk_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ =============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------- -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 1-18 Sectors
+--sectorlength 128/256/512/1024/2048/4096/8192 Sector Bytes
+--interleave 0-17 Interleave
+--firstsectorid 0-1 First Sector
+================ =============================== =============================================================
+
+
+CoCo JVC disk image (OS-9 format) - (*coco_jvc_os9*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'coco_jvc_os9':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 1-255 Sectors
+--sectorlength 128/256/512/1024 Sector Bytes
+--firstsectorid 0-1 First Sector
+================ ============================== =============================================================
+
+
+CoCo JVC disk image (RS-DOS format) - (*coco_jvc_rsdos*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'coco_jvc_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 1-255 Sectors
+--sectorlength 128/256/512/1024 Sector Bytes
+--firstsectorid 0-1 First Sector
+================ ============================== =============================================================
+
+
+CoCo OS-9 disk image (OS-9 format) - (*coco_os9_os9*)
+------------------------------------------------------
+
+
+Driver specific options for module 'coco_os9_os9':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 1-255 Sectors
+--sectorlength 128/256/512/1024 Sector Bytes
+--firstsectorid 1 First Sector
+================ ============================== =============================================================
+
+
+CoCo VDK disk image (OS-9 format) - (*coco_vdk_os9*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'coco_vdk_os9':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 18 Sectors
+--sectorlength 256 Sector Bytes
+--firstsectorid 1 First Sector
+================ ============================== =============================================================
+
+
+CoCo VDK disk image (RS-DOS format) - (*coco_vdk_rsdos*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'coco_vdk_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 35-255 Tracks
+--sectors 18 Sectors
+--sectorlength 256 Sector Bytes
+--firstsectorid 1 First Sector
+================ ============================== =============================================================
+
+
+Concept floppy disk image - (*concept*)
+----------------------------------------
+
+
+Driver specific options for module 'concept':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (Basic Master Level 3 format) - (*cqm_bml3*)
+----------------------------------------------------------------------
+
+
+Driver specific options for module 'cqm_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+CopyQM floppy disk image (FAT format) - (*cqm_fat*)
+----------------------------------------------------
+
+
+Driver specific options for module 'cqm_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (Mac HFS Floppy) - (*cqm_mac_hfs*)
+------------------------------------------------------------
+
+
+Driver specific options for module 'cqm_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (Mac MFS Floppy) - (*cqm_mac_mfs*)
+------------------------------------------------------------
+
+
+Driver specific options for module 'cqm_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (OS-9 format) - (*cqm_os9*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'cqm_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (ProDOS format) - (*cqm_prodos_35*)
+-------------------------------------------------------------
+
+
+Driver specific options for module 'cqm_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (ProDOS format) - (*cqm_prodos_525*)
+--------------------------------------------------------------
+
+
+Driver specific options for module 'cqm_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+CopyQM floppy disk image (RS-DOS format) - (*cqm_rsdos*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'cqm_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+CopyQM floppy disk image (VZ-DOS format) - (*cqm_vzdos*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'cqm_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Cybiko Classic File System - (*cybiko*)
+----------------------------------------
+
+
+Driver specific options for module 'cybiko':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--flash AT45DB041/AT45DB081/AT45DB161 Flash Type
+================ ============================== =============================================================
+
+
+Cybiko Xtreme File System - (*cybikoxt*)
+-----------------------------------------
+
+
+Driver specific options for module 'cybikoxt':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (Basic Master Level 3 format) - (*d88_bml3*)
+-------------------------------------------------------------------
+
+Driver specific options for module 'd88_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+D88 Floppy Disk image (FAT format) - (*d88_fat*)
+-------------------------------------------------
+
+
+Driver specific options for module 'd88_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (Mac HFS Floppy) - (*d88_mac_hfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'd88_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (Mac MFS Floppy) - (*d88_mac_mfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'd88_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (OS-9 format) - (*d88_os9*)
+--------------------------------------------------
+
+
+Driver specific options for module 'd88_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (OS-9 format) - (*d88_os9*)
+--------------------------------------------------
+
+
+Driver specific options for module 'd88_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (ProDOS format) - (*d88_prodos_525*)
+-----------------------------------------------------------
+
+
+Driver specific options for module 'd88_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+D88 Floppy Disk image (RS-DOS format) - (*d88_rsdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'd88_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+D88 Floppy Disk image (VZ-DOS format) - (*d88_vzdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'd88_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+DSK floppy disk image (Basic Master Level 3 format) - (*dsk_bml3*)
+-------------------------------------------------------------------
+
+
+Driver specific options for module 'dsk_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+DSK floppy disk image (FAT format) - (*dsk_fat*)
+-------------------------------------------------
+
+
+Driver specific options for module 'dsk_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (Mac HFS Floppy) - (*dsk_mac_hfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'dsk_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (Mac MFS Floppy) - (*dsk_mac_mfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'dsk_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (OS-9 format) - (*dsk_os9*)
+--------------------------------------------------
+
+
+Driver specific options for module 'dsk_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (ProDOS format) - (*dsk_prodos_35*)
+----------------------------------------------------------
+
+
+Driver specific options for module 'dsk_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (ProDOS format) - (*dsk_prodos_525*)
+-----------------------------------------------------------
+
+
+Driver specific options for module 'dsk_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+DSK floppy disk image (RS-DOS format) - (*dsk_rsdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'dsk_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+DSK floppy disk image (VZ-DOS format) - (*dsk_vzdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'dsk_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Formatted Disk Image (Basic Master Level 3 format) - (*fdi_bml3*)
+------------------------------------------------------------------
+
+
+Driver specific options for module 'fdi_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Formatted Disk Image (FAT format) - (*fdi_fat*)
+------------------------------------------------
+
+
+Driver specific options for module 'fdi_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (Mac HFS Floppy) - (*fdi_mac_hfs*)
+--------------------------------------------------------
+
+
+Driver specific options for module 'fdi_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (Mac MFS Floppy) - (*fdi_mac_mfs*)
+--------------------------------------------------------
+
+
+Driver specific options for module 'fdi_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (OS-9 format) - (*fdi_os9*)
+-------------------------------------------------
+
+
+Driver specific options for module 'fdi_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (ProDOS format) - (*fdi_prodos_35*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'fdi_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (ProDOS format) - (*fdi_prodos_525*)
+----------------------------------------------------------
+
+
+Driver specific options for module 'fdi_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+Formatted Disk Image (RS-DOS format) - (*fdi_rsdos*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'fdi_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Formatted Disk Image (VZ-DOS format) - (*fdi_vzdos*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'fdi_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+HP48 SX/GX memory card - (*hp48*)
+----------------------------------
+
+
+Driver specific options for module 'hp48':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ================================ =============================================================
+Option Allowed values Description
+---------------- -------------------------------- -------------------------------------------------------------
+--size 32/64/128/256/512/1024/2048/4096 Size in KB
+================ ================================ =============================================================
+
+
+IMD floppy disk image (Basic Master Level 3 format) - (*imd_bml3*)
+-------------------------------------------------------------------
+
+
+Driver specific options for module 'imd_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+IMD floppy disk image (FAT format) - (*imd_fat*)
+-------------------------------------------------
+
+
+Driver specific options for module 'imd_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (Mac HFS Floppy) - (*imd_mac_hfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'imd_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (Mac MFS Floppy) - (*imd_mac_mfs*)
+---------------------------------------------------------
+
+
+Driver specific options for module 'imd_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (OS-9 format) - (*imd_os9*)
+--------------------------------------------------
+
+
+Driver specific options for module 'imd_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (ProDOS format) - (*imd_prodos_35*)
+----------------------------------------------------------
+
+
+Driver specific options for module 'imd_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (ProDOS format) - (*imd_prodos_525*)
+-----------------------------------------------------------
+
+
+Driver specific options for module 'imd_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+IMD floppy disk image (RS-DOS format) - (*imd_rsdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'imd_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+IMD floppy disk image (VZ-DOS format) - (*imd_vzdos*)
+------------------------------------------------------
+
+
+Driver specific options for module 'imd_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+MESS hard disk image - (*mess_hd*)
+-----------------------------------
+
+
+Driver specific options for module 'mess_hd':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ================================================= =============================================================
+Option Allowed values Description
+---------------- ------------------------------------------------- -------------------------------------------------------------
+--blocksize 1-2048 Sectors Per Block
+--cylinders 1-65536 Cylinders
+--heads 1-64 Heads
+--sectors 1-4096 Total Sectors
+--seclen 128/256/512/1024/2048/4096/8192/16384/32768/65536 Sector Bytes
+================ ================================================= =============================================================
+
+
+TI99 Diskette (PC99 FM format) - (*pc99fm*)
+--------------------------------------------
+
+
+Driver specific options for module 'pc99fm':
+
+No image specific file options
+
+No image specific creation options
+
+
+TI99 Diskette (PC99 MFM format) - (*pc99mfm*)
+----------------------------------------------
+
+
+Driver specific options for module 'pc99mfm':
+
+No image specific file options
+
+No image specific creation options
+
+
+PC CHD disk image - (*pc_chd*)
+-------------------------------
+
+
+Driver specific options for module 'pc_chd':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ====================================================================== =============================================================
+Option Allowed values Description
+---------------- ---------------------------------------------------------------------- -------------------------------------------------------------
+--cylinders 10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200 Cylinders
+--heads 1-16 Heads
+--sectors 1-63 Sectors
+================ ====================================================================== =============================================================
+
+
+PC floppy disk image (FAT format) - (*pc_dsk_fat*)
+---------------------------------------------------
+
+
+Driver specific options for module 'pc_dsk_fat':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 40/80 Tracks
+--sectors 8/9/10/15/18/36 Sectors
+================ ============================== =============================================================
+
+
+Psion Organiser II Datapack - (*psionpack*)
+--------------------------------------------
+
+
+Driver specific options for module 'psionpack':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--type OB3/OPL/ODB file type
+--id 0/145-255 File ID
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--size 8k/16k/32k/64k/128k datapack size
+--ram 0/1 EPROM/RAM datapack
+--paged 0/1 linear/paged datapack
+--protect 0/1 write-protected datapack
+--boot 0/1 bootable datapack
+--copy 0/1 copyable datapack
+================ ============================== =============================================================
+
+
+Teledisk floppy disk image (Basic Master Level 3 format) - (*td0_bml3*)
+------------------------------------------------------------------------
+
+
+Driver specific options for module 'td0_bml3':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+
+No image specific creation options
+
+
+Teledisk floppy disk image (FAT format) - (*td0_fat*)
+------------------------------------------------------
+
+
+Driver specific options for module 'td0_fat':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (Mac HFS Floppy) - (*td0_mac_hfs*)
+--------------------------------------------------------------
+
+
+Driver specific options for module 'td0_mac_hfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (Mac MFS Floppy) - (*td0_mac_mfs*)
+--------------------------------------------------------------
+
+
+Driver specific options for module 'td0_mac_mfs':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (OS-9 format) - (*td0_os9*)
+-------------------------------------------------------
+
+
+Driver specific options for module 'td0_os9':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (ProDOS format) - (*td0_prodos_35*)
+---------------------------------------------------------------
+
+
+Driver specific options for module 'td0_prodos_35':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (ProDOS format) - (*td0_prodos_525*)
+----------------------------------------------------------------
+
+
+Driver specific options for module 'td0_prodos_525':
+
+No image specific file options
+
+No image specific creation options
+
+
+Teledisk floppy disk image (RS-DOS format) - (*td0_rsdos*)
+-----------------------------------------------------------
+
+
+Driver specific options for module 'td0_rsdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/data/binary/assembler File type
+--ascii ascii/binary Ascii flag
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Teledisk floppy disk image (VZ-DOS format) - (*td0_vzdos*)
+-----------------------------------------------------------
+
+
+Driver specific options for module 'td0_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+No image specific creation options
+
+
+Thomson .fd disk image, BASIC format - (*thom_fd*)
+---------------------------------------------------
+
+
+Driver specific options for module 'thom_fd':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype auto/B/D/M/A File type
+--format auto/B/A Format flag
+--comment (string) Comment
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 40/80 Tracks
+--density SD/DD Density
+--name (string) Floppy name
+================ ============================== =============================================================
+
+
+Thomson .qd disk image, BASIC format - (*thom_qd*)
+---------------------------------------------------
+
+
+Driver specific options for module 'thom_qd':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype auto/B/D/M/A File type
+--format auto/B/A Format flag
+--comment (string) Comment
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1-2 Heads
+--tracks 25 Tracks
+--density SD/DD Density
+--name (string) Floppy name
+================ ============================== =============================================================
+
+
+Thomson .sap disk image, BASIC format - (*thom_sap*)
+-----------------------------------------------------
+
+
+Driver specific options for module 'thom_sap':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype auto/B/D/M/A File type
+--format auto/B/A Format flag
+--comment (string) Comment
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1 Heads
+--tracks 40/80 Tracks
+--density SD/DD Density
+--name (string) Floppy name
+================ ============================== =============================================================
+
+
+TI990 Hard Disk - (*ti990hd*)
+------------------------------
+
+
+Driver specific options for module 'ti990hd':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================== ============================== =============================================================
+Option Allowed values Description
+------------------ ------------------------------ -------------------------------------------------------------
+--cylinders 1-2047 Cylinders
+--heads 1-31 Heads
+--sectors 1-256 Sectors
+--bytes per sector (typically 25256-512 256-512 Bytes Per Sector [Todo: This section is glitched in imgtool]
+================== ============================== =============================================================
+
+
+TI99 Diskette (old MESS format) - (*ti99_old*)
+-----------------------------------------------
+
+
+Driver specific options for module 'ti99_old':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--sides 1-2 Sides
+--tracks 1-80 Tracks
+--sectors 1-36 Sectors (1->9 for SD, 1->18 for DD, 1->36 for HD)
+--protection 0-1 Protection (0 for normal, 1 for protected)
+--density Auto/SD/DD/HD Density
+================ ============================== =============================================================
+
+
+TI99 Harddisk - (*ti99hd*)
+---------------------------
+
+
+Driver specific options for module 'ti99hd':
+
+No image specific file options
+
+No image specific creation options
+
+
+TI99 Diskette (V9T9 format) - (*v9t9*)
+---------------------------------------
+
+
+Driver specific options for module 'v9t9':
+
+No image specific file options
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--sides 1-2 Sides
+--tracks 1-80 Tracks
+--sectors 1-36 Sectors (1->9 for SD, 1->18 for DD, 1->36 for HD)
+--protection 0-1 Protection (0 for normal, 1 for protected)
+--density Auto/SD/DD/HD Density
+================ ============================== =============================================================
+
+
+
+Laser/VZ disk image (VZ-DOS format) - (*vtech1_vzdos*)
+-------------------------------------------------------
+
+
+Driver specific options for module 'vtech1_vzdos':
+
+Image specific file options (usable on the 'put' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--ftype basic/binary/data File type
+--fname intern/extern Filename
+================ ============================== =============================================================
+
+Image specific creation options (usable on the 'create' command):
+
+================ ============================== =============================================================
+Option Allowed values Description
+---------------- ------------------------------ -------------------------------------------------------------
+--heads 1 Heads
+--tracks 40 Tracks
+--sectors 16 Sectors
+--sectorlength 154 Sector Bytes
+--firstsectorid 0 First Sector
+================ ============================== =============================================================
+
+
+
+
+[todo: fill out the command structures, describe commands better. These descriptions came from the imgtool.txt file and are barebones] \ No newline at end of file
diff --git a/docs/source/tools/index.rst b/docs/source/tools/index.rst
new file mode 100644
index 00000000000..e4d588b6f9c
--- /dev/null
+++ b/docs/source/tools/index.rst
@@ -0,0 +1,11 @@
+MAME External Tools
+-------------------
+
+This section covers various extra tools that come with your MAME distribution (e.g. *imgtool*)
+
+.. toctree::
+ :titlesonly:
+
+ imgtool
+ castool
+ othertools
diff --git a/docs/source/tools/othertools.rst b/docs/source/tools/othertools.rst
new file mode 100644
index 00000000000..97abd598f4f
--- /dev/null
+++ b/docs/source/tools/othertools.rst
@@ -0,0 +1,56 @@
+Other tools included with MAME
+==============================
+
+
+ledutil.exe/ledutil.sh
+----------------------
+
+On Microsoft Windows, ledutil.exe can take control of your keyboard LEDs to mirror those that were present on some early arcade games (e.g. Asteroids)
+
+Start **ledutil.exe** from the command line to enable LED handling. Run **ledutil.exe -kill** to stop the handler.
+
+On SDLMAME platforms such as Mac OS X and Linux, **ledutil.sh** can be used. Use **ledutil.sh -a** to have it automatically close when you exit SDLMAME.
+
+
+Developer-focused tools included with MAME
+==========================================
+
+
+pngcmp
+------
+
+This tool is used in regression testing to compare PNG screenshot results with the runtest.cmd script found in the source archive. This script works only on Microsoft Windows.
+
+
+nltool
+------
+
+Discrete component conversion tool. Most users will not need to work with this.
+
+nlwav
+-----
+
+Discrete component conversion and testing tool. Most users will not need to work with this.
+
+
+jedutil
+-------
+
+PAL/PLA/PLD/GAL dump handling tool. It can convert between the industry-standard JED format and MAME's proprietary packed binary format and it can show logic equations for the types of devices it knows the internal logic of. Most users will not need to work with this.
+
+
+ldresample
+----------
+
+This tool recompresses video data for laserdisc and VHS dumps. Most users will not need to work with this.
+
+
+ldverify
+--------
+
+This tool is used for comparing laserdisc or VHS CHD images with the source AVI. Most users will not need to work with this.
+
+unidasm
+-------
+
+Universal disassembler for many of the architectures supported in MAME. Most users will not need to work with this. \ No newline at end of file
diff --git a/docs/source/usingmame/commonissues.rst b/docs/source/usingmame/commonissues.rst
new file mode 100644
index 00000000000..01051550428
--- /dev/null
+++ b/docs/source/usingmame/commonissues.rst
@@ -0,0 +1,152 @@
+Common Issues and Questions (FAQ)
+=================================
+
+
+
+**Disclaimer: The following information is not legal advice and was not written by a lawyer.**
+
+
+
+New for 0.174: Why does my game show an error screen if I insert coins rapidly?
+-------------------------------------------------------------------------------
+
+This is not a bug in MAME. On original arcade hardware, you simply could not insert coins as fast as you can mashing the button. The only ways you could get credit feeding at that kind of pace was if the coin mech hardware was defective or if you were physically trying to cheat the coin mech.
+
+In either case, the game would display an error for the operator to look into the situation to prevent cheating them out of their hard-earned cash. Keep a slow, coin-insert-ish pace and you'll not trigger this.
+
+Why do my Neo Geo ROMs no longer work? How do I get the Humble Bundle Neo Geo sets working?
+-------------------------------------------------------------------------------------------
+
+Recently the Neo Geo BIOS was updated to add a new version of the Universal BIOS. This was done between 0.171/0.172, and results in an error trying to load Neo Geo games with an un-updated **neogeo.zip** set.
+
+This also affects the Humble Bundle set: the games themselves are correct and up to date as of MAME 0.173 (and most likely will remain so) though you'll have to pull the ROM set .ZIP files out of the package somehow yourself. However, the Neo Geo BIOS set (**neogeo.zip**) included in the Humble Bundle set is incomplete as of the 0.172 release of MAME.
+
+We suggest you contact the provider of your sets (Humble Bundle and DotEmu) and ask them to update their content to the newest revision. If enough people ask nicely, maybe they'll update the package.
+
+How can I use the Sega Genesis & Mega Drive Classics collection from Steam with MAME?
+-------------------------------------------------------------------------------------
+
+As of the April 2016 update to the program, the ROM images included in the set are now 100% compatible with MAME and other Genesis/Mega Drive emulators. The ROMs are contained in the **steamapps\\Sega Classics\\uncompressed ROMs** folder as a series of *.68K* and *.SGD* images that can be loaded directly into MAME. PDF manuals for the games can be found in **steamapps\\Sega Classics\\manuals** as well.
+
+Why does MAME report "missing files" even if I have the ROMs?
+-------------------------------------------------------------
+
+There can be several reasons for this:
+
+* It is not unusual for the ROMs to change for a game between releases of MAME. Why would this happen? Oftentimes, better or more complete ROM dumps are made, or errors are found in the way the ROMs were previously defined. Early versions of MAME were not as meticulous about this issue, but more recent MAME builds are. Additionally, there can be more features of a game emulated in a later release of MAME than an earlier release, requiring more ROM code to run.
+* You may find that some games require CHD files. A CHD file is a compressed representation of a game's hard disk, CD-ROM, or laserdisc, and is generally not included as part of a game's ROMs. However, in most cases, these files are required to run the game, and MAME will complain if they cannot be found.
+* Some games such as Neo-Geo, Playchoice-10, Convertible Video System, Deco Cassette, MegaTech, MegaPlay, ST-V Titan, and others need their BIOS ROMs in addition to the game ROMs. The BIOS ROMs often contain ROM code that is used for booting the machine, menu processor code on multi-game systems, and code common to all games on a system. BIOS ROMS must be named correctly and left zipped inside your ROMs folder.
+* Older versions of MAME needed decryption tables in order for MAME to emulate Capcom Play System 2 (a.k.a. CPS2) games. These are created by team CPS2Shock.
+* Some games in MAME are considered "Clones" of another game. This is often the case when the game in question is simply an alternate version of the same game. Common alternate versions of games include versions with text in other languages, versions with different copyright dates, later versions or updates, bootlegs, etc. "Cloned" games often overlap some of the ROM code as the original or "parent" version of the game. To see if you have any "clones" type "**MAME -listclones**". To run a "cloned game" you simply need to place its parent ROM file in your ROMs folder (leave it zipped).
+
+
+How can I be sure I have the right ROMs?
+----------------------------------------
+
+MAME checks to be sure you have the right ROMs before emulation begins. If you see any error messages, your ROMs are not those tested to work properly with MAME. You will need to obtain a correct set of ROMs through legal methods.
+
+If you have several games and you wish to verify that they are compatible with the current version of MAME, you can use the *-verifyroms* parameter. For example:
+
+**mame -verifyroms robby**
+...checks your ROMs for the game *Robby Roto* and displays the results on the screen.
+
+**mame -verifyroms \* >verify.txt**
+...checks the validity of ALL the ROMs in your ROMS directory, and writes the results to a textfile called *verify.txt*.
+
+
+Why is it that some games have the US version as the main set, some have Japanese, and some are the World?
+-----------------------------------------------------------------------------------------------------------
+
+While this rule isn't always true, there is typically a method to how sets are arranged. The usual priority is to go with the **World** set if it's available, **US** if no World English set exists, and **Japanese** or other origin region if no World or US English set.
+
+Exceptions arise where the US or World sets have significant censorship/changes from the original version. For instance, Gals Panic (set **galsnew**) uses the US version as parent because it has additional features compared to the world export version (set **galsnewa**). These features are optional censorship, an additional control layout option (stick with no button use), and English-language voice clips.
+
+Another exception comes for games where it was licensed to a third party for export release. Pac-Man, for instance, was published by Midway in the US though it was created by Namco. As a result, the parent set is the Japanese **puckman** set, which retains the Namco copyright.
+
+Lastly, a developer adding a new set can choose to use whatever naming and parent scheme they wish and are not restricted to the above rules. Most follow these guidelines, however.
+
+
+How do I legally obtain ROMs or disk images to run on MAME?
+-----------------------------------------------------------
+
+You have several options:
+
+* You can obtain a license to them by purchasing one via a distributor or vendor who has proper authority to do so.
+* You can download one of the ROM sets that have been released for free to the public for non-commerical use.
+* You can purchase an actual arcade PCB, read the ROMs or disks yourself, and let MAME use that data.
+
+Beyond these options, you are on your own.
+
+
+Isn't copying ROMs a legal gray area?
+-------------------------------------
+
+No, it's not. You are not permitted to make copies of software without the copyright owner's permission. This is a black & white issue.
+
+
+Can't game ROMs be considered abandonware?
+------------------------------------------
+
+No. Even the companies that went under had their assets purchased by somebody, and that person is the copyright owner.
+
+
+I had ROMs that worked with an old version of MAME and now they don't. What happened?
+-------------------------------------------------------------------------------------
+
+As time passes, MAME is perfecting the emulation of older games, even when the results aren't immediately obvious to the user. Often times the better emulation requires more data from the original game to operate. Sometimes the data was overlooked, sometimes it simply wasn't feasible to get at it (for instance, chip "decapping" is a technique that only became affordable very recently for people not working in high-end laboratories). In other cases it's much simpler: more sets of a game were dumped and it was decided to change which sets were which version.
+
+
+What about those arcade cabinets on eBay that come with all the ROMs?
+---------------------------------------------------------------------
+
+If the seller does not have a proper license to include the ROMs with his system, he is not allowed to legally include any ROMs with his system. If he has purchased a license to the ROMs in your name from a distributor or vendor with legitimate licenses, then he is okay to include them with the cabinet. After signing an agreement, cabinet owners that include legitimate licensed ROMs may be permitted to include a version of MAME that runs those ROMs and nothing more.
+
+
+What about those guys who burn DVDs of ROMs for the price of the media?
+-----------------------------------------------------------------------
+
+What they are doing is just as illegal as selling the ROMs outright. As long as somebody owns the copyright, making illegal copies is illegal, period. If someone went on the internet and started a business of selling cheap copies of the latest U2 album for the price of media, do you think they would get away with it?
+
+Even worse, a lot of these folks like to claim that they are helping the project. In fact, they only create more problems for the MAME team. We are not associated with these people in any way regardless of how "official" they may attempt to appear. You are only helping criminals make a profit through selling software they have no right to sell. **Anybody using the MAME name and/or logo to sell such products is also in violation of the MAME trademark.**
+
+
+But isn't there a special DMCA exemption that makes ROM copying legal?
+----------------------------------------------------------------------
+
+No, you have misread the exemptions. The exemption allows people to reverse engineer the copy protection or encryption in computer programs that are obsolete. The exemption simply means that figuring out how these obsolete programs worked is not illegal according to the DMCA. It does not have any effect on the legality of violating the copyright on computer programs, which is what you are doing if you make copies of ROMs.
+
+
+But isn't it OK to download and "try" ROMs for 24 hours?
+--------------------------------------------------------
+
+This is an urban legend that was made up by people who put ROMs up for download on their sites, in order to justify the fact that they were breaking the law. There is nothing like this in any copyright law.
+
+
+If I buy a cabinet with legitimate ROMs, can I set it up in a public place to make money?
+-----------------------------------------------------------------------------------------
+
+Probably not. ROMs are typically only licensed for personal, non-commercial purposes.
+
+
+But I've seen Ultracade and Global VR Classics cabinets out in public places? Why can they do it?
+-------------------------------------------------------------------------------------------------
+
+Ultracade had two separate products. The Ultracade product is a commercial machine with commercial licenses to the games. These machines were designed to be put on location and make money, like traditional arcade machines. Their other product is the Arcade Legends series. These are home machines with non- commercial licenses for the games, and can only be legally operated in a private environment. Since their buyout by Global VR they only offer the Global VR Classics cabinet, which is equivalent to the earlier Ultracade product.
+
+
+HELP! I'm getting a black screen or an error message in regards to DirectX on Windows!
+--------------------------------------------------------------------------------------
+
+You probably have missing or damaged DirectX runtimes. You can download the latest DirectX setup tool from Microsoft at https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35
+
+Additional troubleshooting information can be found on Microsoft's website at https://support.microsoft.com/en-us/kb/179113
+
+
+I have a controller that doesn't want to work with the standard Microsoft Windows version of MAME, what can I do?
+-----------------------------------------------------------------------------------------------------------------
+
+By default, MAME on Microsoft Windows tries to do raw reads of the joystick(s), mouse/mice, and keyboard(s). This works with most devices and provides the most stable results. However, some devices need special drivers to translate their output and these drivers may not work with raw input.
+
+One thing you can try is setting the keyboardprovider, mouseprovider, or joystickprovider setting (depending on which kind of device your input device acts as) from rawinput to one of the other options such as dinput or win32. See :ref:`osd-commandline-options` for details on supported providers.
+
+
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
new file mode 100644
index 00000000000..de6cdade16f
--- /dev/null
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -0,0 +1,105 @@
+.. _default-keys:
+
+Default Keys
+============
+
+All the keys below are fully configurable in the user interface. This list shows the standard keyboard configuration.
+
+
+================ ===============================================================================
+ Key | Action
+---------------- -------------------------------------------------------------------------------
+**Tab** | Toggles the configuration menu.
+**~** | Toggles the On Screen Display. When the on-screen display is
+ | visible, you can use the following keys to control it:
+ |
+ | * **Up** - select previous parameter to modify
+ | * **Down** - select next parameter to modify
+ | * **Left** - decrease the value of the selected parameter
+ | * **Right** - increase the value of the selected parameter
+ | * **Enter** - reset parameter value to its default
+ | * **Control+Left** - decrease the value by 10x
+ | * **Shift+Left** - decrease the value by 0.1x
+ | * **Alt+Left** - decrease the value by the smallest amount
+ | * **Control+Right** - increase the value by 10x
+ | * **Shift+Right** - increase the value by 0.1x
+ | * **Alt+Right** - increase the value by the smallest amount
+ |
+ | If you are running with -debug, this key sends a 'break' in emulation.
+**P** | Pauses the game.
+**Shift+P** | While paused, advances to next frame.
+**F2** | Service Mode for games that support it.
+**F3** | Resets the game.
+**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it
+ | from scratch. This is a more thorough and complete reset than the reset
+ | you get from hitting F3.
+**LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch.
+**F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to
+ | switch between the three modes (palette, graphics, and tilemaps). Press F4
+ | again to turn off the display. The key controls in each mode vary slightly:
+ |
+ | Palette/colortable mode:
+ | * **[ ]** - switch between palette and colortable modes
+ | * **Up/Down** - scroll up/down one line at a time
+ | * **Page Up/Page Down** - scroll up/down one page at a time
+ | * **Home/End** - move to top/bottom of list
+ | * **-/+** - increase/decrease the number of colors per row
+ | * **Enter** - switch to graphics viewer
+ |
+ | Graphics mode:
+ | * **[ ]** - switch between different graphics sets
+ | * **Up/Down** - scroll up/down one line at a time
+ | * **Page Up/Page Down** - scroll up/down one page at a time
+ | * **Home/End** - move to top/bottom of list
+ | * **Left/Right** - change color displayed
+ | * **R** - rotate tiles 90 degrees clockwise
+ | * **-/+** - increase/decrease the number of tiles per row
+ | * **Enter** - switch to tilemap viewer
+ |
+ | Tilemap mode:
+ | * **[ ]** - switch between different tilemaps
+ | * **Up/Down/Left/Right** - scroll 8 pixels at a time
+ | * **Shift+Up/Down/Left/Right** - scroll 1 pixel at a time
+ | * **Control+Up/Down/Left/Right** - scroll 64 pixels at a time
+ | * **R** - rotate tilemap view 90 degrees clockwise
+ | * **-/+** - increase/decrease the zoom factor
+ | * **Enter** - switch to palette/colortable mode
+ |
+ | Note: Not all games have decoded graphics and/or tilemaps.
+**LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio.
+**LCtrl+F5** | [*SDL ONLY*] - Toggle Filter.
+**Alt+Ctrl+F5** | [*NON SDL MS WINDOWS ONLY*] - Toggle HLSL Post-Processing.
+**F6** | Toggle cheat mode (if started with "-cheat").
+**LCtrl+F6** | Decrease Prescaling.
+**F7** | Load a save state. You will be requested to press a key to determine which
+ | save state you wish to load.
+ |
+ | *Note that the save state feature is not supported for a large number of*
+ | *drivers. If support is not enabled for a given driver, you will receive*
+ | *a warning when attempting to save or load.*
+**LCtrl+F7** | Increase Prescaling.
+**Shift+F7** | Create a save state. Requires an additional keypress to identify the state,
+ | similar to the load option above.
+**F8** | Decrease frame skip on the fly.
+**F9** | Increase frame skip on the fly.
+**F10** | Toggle speed throttling.
+**F11** | Toggles speed display.
+**Shift+F11** | Toggles internal profiler display (if compiled in).
+**Alt+F11** | Record HLSL Rendered Video.
+**F12** | Saves a screen snapshot.
+**Alt+F12** | Take HLSL Rendered Snapshot.
+**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with
+ | throttling disabled and with the maximum frameskip.
+**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling
+ | disabled and with the maximum frameskip.
+**Alt+ENTER** | Toggles between full-screen and windowed mode.
+**Scroll Lock** | Default mapping for the **uimodekey**.
+ |
+ | This key allows users to disable and enable the emulated keyboard
+ | in machines that require it. All emulations which require emulated
+ | keyboards will start in that mode and you can only access the internal
+ | UI (hitting TAB) by first hitting this key. You can change the initial
+ | status of the emulated keyboard as presented upon start by using
+ | **-ui_active** as detailed below.
+**Escape** | Exits emulator.
+================ ===============================================================================
diff --git a/docs/source/usingmame/frontends.rst b/docs/source/usingmame/frontends.rst
new file mode 100644
index 00000000000..0a7caccc2a6
--- /dev/null
+++ b/docs/source/usingmame/frontends.rst
@@ -0,0 +1,20 @@
+.. _frontends:
+
+Frontends
+=========
+
+There are a number of third party tools for MAME to make system and software selection simpler. These tools are called "Frontends", and there are far too many to list conclusively here. Some are free, some are commercial-- caveat emptor. Some older frontends predate the merging of MAME and MESS and do not support the additional console, handheld, etc functionality that MAME inherited from MESS.
+
+This following list is not an endorsement of any of these frontends by the MAME team, but simply showing a number of commonly used free frontends as a good starting point to begin from.
+
+| QMC2 (multiple platforms)
+| Download: http://qmc2.batcom-it.net/
+|
+| IV/Play (Microsoft Windows)
+| Download: http://www.mameui.info/
+|
+| EmuLoader (Microsoft Windows)
+| Download: http://emuloader.mameworld.info/
+|
+
+The MAME team will not provide support for issues with frontends. For support, we suggest contacting the frontend author or trying any of the popular MAME-friendly forums on the internet.
diff --git a/docs/source/usingmame/index.rst b/docs/source/usingmame/index.rst
new file mode 100644
index 00000000000..462bd6e207f
--- /dev/null
+++ b/docs/source/usingmame/index.rst
@@ -0,0 +1,15 @@
+Basic MAME Usage and Configuration
+----------------------------------
+
+This section describes general usage information about MAME. It is intended to cover aspects of using and configuring MAME that are common across all operating systems. For additional OS-specific options, please see the separate documentation for your platform of choice.
+
+.. toctree::
+ :titlesonly:
+
+ usingmame
+ defaultkeys
+ mamemenus
+ frontends
+ commonissues
+
+ \ No newline at end of file
diff --git a/docs/source/usingmame/mamemenus.rst b/docs/source/usingmame/mamemenus.rst
new file mode 100644
index 00000000000..7e005a686e6
--- /dev/null
+++ b/docs/source/usingmame/mamemenus.rst
@@ -0,0 +1,7 @@
+MAME Menus
+==========
+
+If you started MAME without any command line parameters, you'll be shown the game selection menu immediately. While the keys listed above will let you navigate the menus, you can also use a mouse.
+
+[todo: This needs SERIOUS expansion. Waiting on answer to a few questions..]
+
diff --git a/docs/source/usingmame/usingmame.rst b/docs/source/usingmame/usingmame.rst
new file mode 100644
index 00000000000..8c42b9fe5c9
--- /dev/null
+++ b/docs/source/usingmame/usingmame.rst
@@ -0,0 +1,70 @@
+Using MAME
+----------
+
+If you want to dive right in and skip the command line, there's a nice graphical way to use MAME without the need to download and set up a front end. Simply start MAME with no parameters, by doubleclicking the **mame.exe** file or running it directly from the command line. If you're looking to harness the full power of MAME, keep reading further.
+
+On Macintosh OS X and \*nix-based platforms, please be sure to set your font up to match your locale before starting, otherwise you may not be able to read the text due to missing glyphs.
+
+If you are a new MAME user, you could find this emulator a bit complex at first. Let's take a moment to talk about softlists, as they can simplify matters quite a bit. If the content you are trying to play is a documented entry on one of the MAME softlists, starting the content is as easy as
+
+ **mame.exe** *<system>* *<software>*
+
+For instance:
+
+ **mame.exe nes metroidu**
+
+will load the USA version of Metroid for the Nintendo Entertainment System.
+
+
+Alternatively, you could start MAME with
+
+ **mame.exe nes**
+
+and choose the *software list* from the cartridge slot. From there, you could pick any softlist-compatible software you have in your roms folders. Please note that many older dumps of cartridges and discs may either be bad or require renaming to match up to the softlist in order to work in this way.
+
+
+If you are loading an arcade board or other non-softlist content, things are only a little more complicated:
+
+
+The basic usage, from command line, is
+
+ **mame.exe** *<system>* *<media>* *<software>* *<options>*
+
+where
+
+* *<system>* is the shortname of the system you want to emulate (e.g. nes, c64, etc.)
+* *<media>* is the switch for the media you want to load (if it's a cartridge, try **-cart** or **-cart1**; if it's a floppy disk, try **-flop** or **-flop1**; if it's a CD-ROM, try **-cdrom**)
+* *<software>* is the program / game you want to load (and it can be given either as the fullpath to the file to load, or as the shortname of the file in our software lists)
+* *<options>* is any additional command line option for controllers, video, sound, etc.
+
+Remember that if you type a <system> name which does not correspond to any emulated system, MAME will suggest you some possible choices which are close to what you typed; and if you don't know which <media> switch are available, you can always launch
+
+ **mame.exe** *<system>* **-listmedia**
+
+If you don't know what *<options>* are available, there are a few things you can do. First of all, you can check the command line options section of this manual. You can also try one of the many :ref:`frontends` available for MAME.
+
+
+Alternatively, you should keep in mind the following command line options, which might be very useful on occasion:
+
+
+ **mame.exe -help**
+
+tells what MAME is the basic structure of MAME launching options, i.e. as explained above.
+
+
+ **mame.exe -showusage**
+
+gives you the (quite long) list of available command line options for MAME. The main options are described, in the :ref:`universal-command-line` section of this manual.
+
+
+ **mame.exe -showconfig**
+
+gives you a (quite long) list of available configuration options for MAME. These configuration can always be modified at command line, or by editing them in mame.ini which is the main configuration file for MAME. You can find a description of some configuration options in the :ref:`universal-command-line` section of the manual (in most cases, each configuration option has a corresponding command line option to configure and modify it).
+
+
+ **mame.exe -createconfig**
+
+creates a brand new **mame.ini** file, with default configuration settings. Notice that mame.ini is basically a plain text file, hence you can open it with any text editor (e.g. Notepad, Emacs or TextEdit) and configure every option you need. However, no particular tweaks are needed to start, so you can basically leave most of the options unaltered.
+
+
+Once you are more confident with MAME options, you may want to configure a bit more your setup. In this case, keep in mind the order in which options are read; see :ref:`advanced-multi-CFG` for details. \ No newline at end of file
diff --git a/docs/mame.txt b/docs/source/whatis.rst
index 154ebcbc2db..4ea0a3e9920 100644
--- a/docs/mame.txt
+++ b/docs/source/whatis.rst
@@ -1,11 +1,20 @@
-MAME(r)
-Copyright (c) 1997-2016 by MAMEdev and contributors
-MAME is a registered trademark of Nicola Salmoria
+What is MAME
+============
+
+MAME originally stood for Multiple Arcade Machine Emulator.
+
+MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
+
+|
+| **MAME(R), the Multiple Arcade Machine Emulator**
+| **Copyright (c) 1997-2016 by Nicola Salmoria and the MAME team**
+| **MAME is a trademark owned by Nicola Salmoria**
+|
-----------
I. Purpose
----------
+
MAME main purpose is to be a reference to the inner workings of the
emulated machines. This is done both for educational purposes and for
preservation purposes, in order to prevent historical software from
@@ -23,7 +32,6 @@ provided by the user. No portions of the original game code are included
in the executable.
---------
II. Cost
--------
MAME is free. Its source code is free. The project as whole is
@@ -32,9 +40,9 @@ distributed under the GNU General Public License, version 2 or later
available under the 3-clause BSD license (BSD-3-clause).
--------------------------
III. Software Image Files
-------------------------
+
ROM, CD, hard disk and other media images are all copyrighted material.
They cannot be distributed without the explicit permission of the
copyright holder(s). They are not "abandonware", nor has any of the
@@ -46,7 +54,6 @@ sell, advertise, or link to resources that provide illegal copies of
ROM, CD, hard disk or other media images.
---------------------
IV. Derivative Works
--------------------
Because the name MAME is trademarked, you must abide by the rules set
@@ -58,8 +65,6 @@ The version number of any derivative work should reflect the version
number of the MAME release from which it was was derived.
--------------------------------
V. Official Contact Information
-------------------------------
-For questions regarding the MAME license, trademark, or other usage, go
-to http://www.mamedev.org/
+For questions regarding the MAME license, trademark, or other usage, go to http://www.mamedev.org/
diff --git a/docs/swlist/n64jp.csv b/docs/swlist/n64jp.csv
new file mode 100644
index 00000000000..03be4c9c989
--- /dev/null
+++ b/docs/swlist/n64jp.csv
@@ -0,0 +1,236 @@
+ZIP Name,Last MAME version tested,Game Flags,Additional Notes
+1080snowu,,1,
+64oozum2,,0,
+fzeroxj,,1,
+hiryuken,,1,
+jikkjlea,,1,Screen image looks too dark. Missing fog?
+starfoxj,,0,
+sm64j,,0,
+yoshistoj,,0,
+007goldnj,,0,
+64dhtama,,0,
+64hana,,0,
+64oozumo,,0,
+64trumpc,,0,
+aerogaugjd,,0,
+aerogaugj,,0,
+aishogi3,,0,
+airboardj,,0,
+akumajo,,0,
+akumajog,,0,
+bakubomb,,0,
+bakubom2,,0,
+bangaioh,,0,
+bakushou,,0,
+banjokazj,,0,
+banjotooj,,0,
+bassrush,,0,
+beetlearj,,0,
+biohaz2,,0,
+blastdoz,,0,
+bokujom2,,0,
+bokujom2a,,0,
+bokujom2b,,0,
+bombmnae,,0,
+bombheroj,,0,
+buckbumbj,,0,
+chtwistj,,0,
+chtwist2j,,0,
+choroq,,0,
+choroq2,,0,
+cknight,,0,
+cknight2,,0,
+snobokd2j,,0,
+citytour,,0,
+custrobo,,0,
+custrob2,,0,
+ddrdisny,,0,
+dendeg64,,1,
+dstall64p,,0,
+dstall64,,0,
+dezaemon,,1,Mouse doesn't work?
+dkracingj,,0,
+dk64j,,0,
+doom64j,,3,Black screen after initial disclaimer.
+doraemon,,0,
+doraemn2,,0,
+doraemn3,,0,
+doubutsu,,0,
+dualheroj,,0,
+eikousa,,0,
+eltale,,1,(Barely tested)
+excitbikj,,0,
+extremegj,,0,
+extremg2j,,0,
+f1wgpj,,0,
+famista,,0,
+fifa98j,,0,
+fightcup,,1,
+furaish2,,1,
+gaspj,,0,
+ggoemddd,,0,
+ggoemneo,,0,
+olymp2k,,0,
+gauntlegj,,0,
+gettlove,,0,
+goemnsug,,0,
+hamstmon,,0,
+harukana,,3,Has mirrored gfx. eventually leads to a RSP assert
+heiwapw,,0,
+hexenj,,3,No 3d graphics including enemies.
+kirby64j,,3,Black screen at Level 1
+kirby64j1,,0,
+kirby64j2,,0,
+kirby64j3,,0,
+humangp,,0,
+hybridhj,,2,Asserts if throttled. garbled text
+naganoj,,0,
+ideyosuk,,3,Black screen. access 0x1ff00000 area (debug ROM?)
+iggyreckj,,0,
+itoishig,,0,
+jldyna64,,0,
+jleleven,,0,
+jllive64,,0,
+jltactic,,0,
+jltactic1,,0,
+jangsim,,0,
+jikkg1,,0,
+jikkg1a,,0,
+jikkjl99,,0,
+jikkjl99a,,0,
+powyak2k,,0,
+powyak2ka,,0,
+powyak4,,0,
+powyak4a,,0,
+powyak5,,0,
+powyak5a,,0,
+powyak5b,,0,
+powyak6,,0,
+powyak6a,,0,
+powyak6b,,0,
+powyk2k1,,0,
+powyk2k1a,,0,
+jikksc98,,0,
+jikksc98a,,0,
+jikksc98b,,0,
+jikkscr3,,0,
+turokj,,0,
+jinsei64,,0,
+daikatanj,,0,
+fcmaniax,,0,
+kinghill,,0,
+kiratt64,,0,
+knifeedgj,,0,
+lastleg,,0,
+letsmash,,0,
+ldrun3dj,,0,
+mtetriscj,,0,
+mahjong,,0,
+mjhoroki,,0,
+mjmaster,,0,
+marioglfj,,0,
+marioglfj1,,0,
+mariokrtj,,0,
+mariokrtj1,,0,
+mariopho,,0,
+marioparj,,0,
+mariopr2j,,0,
+mariopr3j,,0,
+mariosto,,0,
+mariotenj,,0,
+mickspedj,,0,
+moritash,,0,
+mrcj,,0,
+nbazon98j,,0,
+nbazone2,,0,
+evangeln,,3,Black screen.
+nintama,,0,
+smashbroj,,0,
+nustsu64,,0,
+nustsu64a,,0,
+nusts64s,,0,
+ogrebatlj,,2,Flipped hand icon.
+olymph98j,,0,
+onegai,,0,
+pachinko,,0,
+parlrpro,,0,
+pdultram,,0,
+pdarkj,,0,
+pikachu,,0,
+pilotwinj,,0,
+pokesnapj,,0,
+pokestdj,,0,
+pokestd2j,,0,
+pokestdk,,0,
+pleague,,0,
+mjkiwame,,1,
+mjkiwame1,,0,
+mjtsuwa,,0,
+puyopuy4,,1,(Not tested all features)
+puyopsun,,1,
+pbobble,,0,
+rakugaj,,0,
+rally99,,0,
+robotpon,,3,Heavy gfx artifacts. eventually leads to black screen
+rockmand,,0,
+saikyou,,0,
+sdhiryu,,0,
+shadgatej,,0,
+sprowres,,0,
+sprowrs2,,0,
+simcit2k,,0,
+snobokidj,,0,
+snowsped,,0,
+sonicwing,,0,
+spacedyn,,0,
+ssiliconj,,0,
+starsoldj,,0,
+startwin,,0,
+swshutsu,,0,
+swteiko,,0,
+swracerj,,0,
+sbdaman,,0,
+sbowlingj,,0,
+sm64jse,,0,
+srobospi,mame0163-159-gf2891c8,1,Wrong foreground text during battle
+srobot64,,1,Minor gfx artifacts with some elements (stripped textures)
+ssrace64,,0,
+puzldama,,0,
+tetris64,,3,White screen
+toonpan,,0,
+tghj,,0,
+tgoverdrj,,0,
+tgrallyj,,0,
+tgrally2j,,0,
+beastwarj,,0,
+tsumibat,,0,
+utchan,,0,
+vrally99j,,0,
+vkiller,,0,
+vprowrs2,,0,
+vprowres,,0,
+waveracej,,0,
+waveracej1,,0,
+waveracej2,,0,
+wg3dhj,,0,
+wetrixj,,0,
+wildchop,,0,
+winbackj,,0,
+winbackj1,,0,
+wprojj2,,0,
+wmania2kj,,0,
+yakouch2,,0,
+yukeyuke,,0,
+zeldamajj,,0,
+zeldamajj1,,0,
+zeldaootj,,0,
+zeldaootj1,,0,
+zeldaootj2,,0,
+zool,,0,
+zeldaootmqj,,0,
+zeldaootj3,,0,
+zeldamajj2,,0,
+64gbchk,,2,Doesn't seem to do anything useful.
+photovw,,0,
+u64demo,,0,
+dlpnctrl,,2,Doesn't seem to do anything.
diff --git a/docs/swlist/readme.txt b/docs/swlist/readme.txt
new file mode 100644
index 00000000000..9002b35bac7
--- /dev/null
+++ b/docs/swlist/readme.txt
@@ -0,0 +1,10 @@
+Compatibility lists for console/computers in MAME, in CSV format.
+
+File format for a single line is:
+<zipname>;<rev_number or MAME version>;<game_flags>;<additional_notes>\n
+
+<game_flags> are in integer format, these are:
+0 - Not Tested
+1 - Working
+2 - Partial
+3 - Not Working
diff --git a/docs/swlist/x1_flop.csv b/docs/swlist/x1_flop.csv
new file mode 100644
index 00000000000..c35cbb05eaa
--- /dev/null
+++ b/docs/swlist/x1_flop.csv
@@ -0,0 +1,375 @@
+ZIP Name,Last MAME version tested,Game Flags,Additional Notes
+177,,0,
+1942,,0,
+4thunit,,0,
+aressha,,0,
+advfant,,0,
+advfantd,,0,
+alpha,,0,
+amtruck,,0,
+aokiooka,,0,
+arcus,,0,
+argo,,0,
+arion,,0,
+aspicsp,,0,
+aztec,,0,
+batlcity,,0,
+blckonyx,,0,
+bokensha,,0,
+bosco,,0,
+bbreaker,,0,
+carmine,,0,
+chackn,,0,
+cprowsp,,0,
+crimson,,0,
+crimsona,,0,
+blassty,,0,
+dside,,0,
+daisenr,,0,
+daisenra,,0,
+daiva,,0,
+daivaa,,0,
+dezeniwl,,0,
+diablo,,0,
+megamit,,0,
+megamitb,,0,
+megamita,,0,
+dbuster,,0,
+euphory,,0,
+exoa2,,0,
+fantsian,,0,
+murdclub,,0,
+fzone,,0,
+fzonea,,0,
+gaiamons,,0,
+gaiflame,,0,
+galforce,,0,
+gambler,,1,
+gambler2,,1,
+gamma5,,0,
+gandhara,,0,
+goonies,,0,
+gradius,,0,
+gradiusa,,0,
+gradiusb,,0,
+gradiusk,,0,
+gruppe,,0,
+hajafuin,,0,
+herzog,,0,
+hokuto,,0,
+hfox,,0,
+hfoxa,,0,
+hfox2,,0,
+hydlide,,0,
+hydlidea,,0,
+hydlide2,,0,
+hydlide2a,,0,
+hydlide2b,,0,
+hydlide3,,0,
+hydlide3a,,0,
+hydlide3b,,0,
+jesus,,0,
+jesusd,,0,
+legkage,,0,
+karuizaw,,0,
+kingkngt,,0,
+powermj,,0,
+kugyokud,,0,
+kugyokuda,,0,
+lagrange,,0,
+laplace,,0,
+lasvegas,,0,
+lastarmg,,0,
+ldrun,,0,
+lostpow,,0,
+lunacity,,0,
+lupin,,0,
+luxsor,,0,
+mule,,0,
+mulea,,0,
+mjkyojs,,0,
+maidum,,0,
+maiduma,,0,
+mikkoku,,0,
+mikkokuk,,0,
+majavent,,0,
+makaifuk,,0,
+manilove,,0,
+manhatrq,,0,
+mappy,,0,
+mightmag,,0,
+mrproy88,,0,
+mugen2,,0,
+valis,,0,
+nobunaga,,0,
+nobuseng,,0,
+nobuzenk,,0,
+ojibinbm,,0,
+ojibinbma,,0,
+ojibinbmb,,0,
+orbit3,,0,
+outroyd,,0,
+outroyda,,0,
+phantas,,0,
+profmj,,0,
+psyoblad,,0,
+relics,,0,
+reviver,,0,
+revolty2,,0,
+riglas,,0,
+robowres,,0,
+romancia,,0,
+romanciaa,,0,
+sangoku2,,0,
+sangoku2a,,0,
+screamer,,0,
+seijoden,,0,
+seijodena,,0,
+seijopan,,0,
+seijopana,,0,
+shanghai,,0,
+shanghaia,,0,
+skugyokd,,0,
+shintake,,0,
+sofia,,0,
+silvergh,,0,
+sorcer,,0,
+sorcera,,0,
+gilgasor,,0,
+sorcerexp4,,0,
+sorcerexp,,0,
+sorcerexp2,,0,
+sorcerexp3,,0,
+sorcersel1,,0,
+sorcersel2,,0,
+sorcersel3,,0,
+sorcersel4,,0,
+sorcersel5,,0,
+sorcerutil,,0,
+sorcerutila,,0,
+sorcermd,,0,
+sharrier,,0,
+sharriera,,0,
+spchange,,0,
+spyvsspy,,0,
+scruiser,,0,
+suikoden,,0,
+slaydock,,0,
+slaydocka,,0,
+slaydocm,,0,
+smbsp,,0,
+smbspa,,0,
+asteka2,,0,
+tankent2,,0,
+tetris,,0,
+thexder,,0,
+thndrbal,,0,
+timepara,,0,
+tokyo,,0,
+tokyons,,0,
+topzip,,0,
+druaga,,0,
+toypop,,0,
+triton,,0,
+trumpkyo,,0,
+ultima4,,0,
+ultima4a,,0,
+uootoy,,0,
+victnine,,0,
+wibarm,,0,
+wibarma,,0,
+will,,0,
+wingman,,0,
+wingman2,,0,
+wizardry,,0,
+wizardr2,,0,
+wizardr4,,0,
+woodypoc,,0,
+woodypoca,,0,
+woodypocb,,0,
+worldgl2,,0,
+xanadu,,0,
+xanadu2,,0,
+ys,,0,
+ys2,,0,
+zeliard,,0,
+algarna,,0,
+bastard,,0,
+mars,,0,
+marsa,,0,
+marsb,,0,
+darkstrm,,0,
+dezeni,,0,
+dezenia,,0,
+dialide,,0,
+dialidea,,0,
+dione,,0,
+dslayer,,0,
+fairires,,0,
+5sdream,,0,
+frontlin,,0,
+galaga,,0,
+galaxian,,0,
+gatlabyr,,0,
+hyprol84,,0,
+irohanih,,0,
+issural,,0,
+knither,,0,
+labyrint,,0,
+lizard,,0,
+lovechas,,0,
+lovechasa,,0,
+marvels,,0,
+marvelsa,,0,
+marvelsb,,0,
+mikichan,,0,
+newtype,,0,
+newtypea,,0,
+punchbal,,0,
+poplemon,,0,
+portopia,,0,
+rwings,,0,
+saziri,,0,
+saziria,,0,
+state,,0,
+bshashsc,,0,
+tforce,,0,
+vip,,0,
+vipa,,0,
+vipb,,0,
+vipc,,0,
+vipd,,0,
+wizardr3,,0,
+xevious,,0,
+xeviousa,,0,
+ys3,,0,
+zeta5,,0,
+pstar2,,0,
+dokkin,,0,
+triviaq,,0,
+namcovgm,,0,
+kudokika,,0,
+sayaka,,0,
+moritash,,0,
+emono1,,0,
+tenshit,,0,
+albatros,,0,
+albatrosx,,0,
+albatrosjc,,0,
+albatrosv,,0,
+albatrosw,,0,
+arctic,,0,
+asteka,,0,
+balonfgt,,0,
+btanuki,,0,
+bgorilla,,0,
+byaku,,0,
+casablan,,0,
+csoldier,,0,
+dome,,0,
+donjuan,,0,
+elthlead,,0,
+golques,,0,
+gyrodine,,0,
+afterdrk,,0,
+hayato,,0,
+hotdog,,0,
+ishinara,,0,
+jotunn,,0,
+kaleidos,,0,
+kohakuir,,0,
+laptick,,0,
+lastwar,,0,
+legend,,0,
+madelein,,0,
+melonsod,,0,
+nukenind,,0,
+penguinw,,0,
+produce,,0,
+rebirth,,0,
+srambo,,0,
+sirius1,,0,
+sangoku,,0,
+satsujin,,0,
+kissmurd,,0,
+sf3dopv,,0,
+startrap,,0,
+uruseiya,,0,
+zgundam,,0,
+eggyd,,0,
+yaksadem,,0,
+x1demo,,0,
+x1cdemo,,0,
+x1demoa,,0,
+x1fdemo,,0,
+x1gdemo,,0,
+x1gdemoa,,0,
+x1tdemo,,0,
+srdemo,,0,
+hubasic1,,0,
+hubasic2,,0,
+turbobas,,0,
+turbobasa,,0,
+turbzbas,,0,
+tapbas,,0,
+dbbasic,,0,
+cpm22,,0,
+swordos,,0,
+swordosa,,0,
+jodanos,,0,
+jodanosa,,0,
+xdos,,0,
+extrahyp,,0,
+extrahypa,,0,
+hyperdsk,,0,
+jetterm,,0,
+filemast,,0,
+tap2dsk,,0,
+graphtol,,0,
+newfmdrv,,0,
+davinci,,0,
+expertx1,,0,
+dskanlzr,,0,
+fmdata,,0,
+unk_fl1,,0,
+blank,,0,
+basic1,,0,
+basic2,,0,
+game6,,0,
+game01,,0,
+game02,,0,
+game03,,0,
+game04,,0,
+game05,,0,
+game06,,0,
+game07,,0,
+game08,,0,
+game09,,0,
+game10,,0,
+game11,,0,
+game12,,0,
+game13,,0,
+game14,,0,
+game15,,0,
+game16,,0,
+game17,,0,
+game18,,0,
+game19,,0,
+game20,,0,
+x1gmpk1,,0,
+x1gmpk2,,0,
+x1gmpk3,,0,
+casgame1,,0,
+casgame2,,0,
+gamee,,0,
+gameea,,0,
+gamepck1,,0,
+gamepck2,,0,
+gamepck3,,0,
+gamepck4,,0,
+gamepk1,,0,
+gamepk2,,0,
+jodanpk1,,0,
+mbm,,0,
+uedabgm1,,0,
+uedabgm2,,0,
diff --git a/docs/swlist/x68k_flop.csv b/docs/swlist/x68k_flop.csv
new file mode 100644
index 00000000000..3130baf89c3
--- /dev/null
+++ b/docs/swlist/x68k_flop.csv
@@ -0,0 +1,1784 @@
+177;;1;
+2069ad;;1;
+3takun;;0;
+38mankk;;1;
+4thunit;;0;
+4thunit2;;0;
+dualtarg;;0;
+zero;;0;
+dagain;;0;
+aressha2;;0;
+aressh2o;;0;
+aressha3;;0;
+aressha3mc;;0;
+aressha3mc1;;0;
+aressha3log;;0;
+aressha3oms;;0;
+aburner2;;0;
+acombat2;;0;
+airmanag;;0;
+ajax;;0;
+akiko;;0;
+akumajo;;1;
+akumajod;;0;
+alfaim;;0;
+algarna;;0;
+alice;;0;
+alice2;;0;
+aliensyn;;1;
+abart1;;0;
+abart2;;0;
+abart3;;0;
+abart4;;0;
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+animjv3;;0;
+animjv3d;;0;
+animjv3da;;0;
+animjv3t;;0;
+genchohi;;0;
+genghis;;0;
+aquales;;0;
+arcshu;;0;
+arcusod;;0;
+arcus;;0;
+arcus2;;0;
+argos;;0;
+arknoid2;;0;
+votoms;;0;
+votomsd;;0;
+artemis;;0;
+atomrobo;;0;
+asuka120;;0;
+chelnov;;0;
+ayumimon;;0;
+baraduke;;0;
+barufuku;;0;
+btlchess;;0;
+btech;;0;
+beast;;0;
+beast2;;0;
+bellaven;;0;
+bellavn2;;0;
+peachang;;0;
+peachangd;;0;
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+cgdai2;;0;
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+bgfxd4;;0;
+bgfxd5;;0;
+bgfxd6;;0;
+bshashms;;0;
+blitzkrg;;0;
+blodia;;0;
+bombermn;;0;
+bnzabros;;0;
+bonnoyob;;0;
+bonnoyo2;;0;
+bonnoyo3;;0;
+bosco;;0;
+branmrkr;;0;
+bretonne;;0;
+bretsce1;;0;
+bretsce2;;0;
+bretsce3;;0;
+bretscen;;0;
+bublbobl;;0;
+butasan;;0;
+byakuya;;0;
+cal;;0;
+cal2;;0;
+cameltry;;0;
+cancanb;;0;
+cancanbs;;0;
+cancanbp;;0;
+cancanbe;;0;
+carat;;0;
+caroll;;0;
+casablan;;0;
+castles;;0;
+catsp1;;0;
+chaossb;;0;
+chasehq;;0;
+chinmoku;;0;
+choubang;;0;
+choujin;;0;
+choujind;;0;
+chukatai;;0;
+cinderel;;0;
+cockpit;;0;
+codezero;;1;wrong scrolling effect for title screen, player explosion looks bad
+collectd;;0;
+columns;;0;
+cntinent;;0;
+cospsyco;;0;
+cotton;;0;
+cclimber;;0;
+crescent;;0;
+cuarto;;0;
+cuberunr;;0;
+cybrbloc;;0;
+cybrcore;;0;
+dodokid1;;0;
+dodokid2;;0;
+dodokid3;;0;
+dodokid4;;0;
+dodokid5;;0;
+dreturn;;0;
+daikokai;;0;
+daimakai;;2;CRT Mode 2 causes offsetted sprites
+daisenr2;;0;
+daisenr3;;0;
+daisenr3d;;0;
+daisenr3mc1;;0;
+daisenr3mc2;;0;
+daikaint;;0;
+daikains;;0;
+dalk;;0;
+darwin;;0;
+dashyar;;0;
+kyoko;;0;
+deja;;0;
+deadbrn;;0;
+deathbra;;0;
+dbringer;;0;
+deflektr;;1;
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+cybwrites1;;0;
+dtwinbee;;0;
+dtwinbeed;;0;
+diebahn;;0;
+digdug;;0;
+dinoland;;0;
+dios;;0;
+dokicard;;0;
+dome;;0;
+albion;;0;
+dor;;0;
+dor2;;0;
+dor3;;0;
+dorse93;;0;
+dorsesak;;0;
+dbleagle;;0;
+dokyusei;;0;
+downtown;;0;
+drstop;;0;
+drachaku;;0;
+dragon;;0;
+dbuster;;0;
+drgcityx;;0;
+drageyes;;0;
+dknight;;0;
+dknight2;;0;
+dknight3;;0;
+dknight4;;0;
+dslayed;;0;
+dspirit;;0;
+drgnwars;;0;
+drgstrik;;0;
+drakkhen;;0;
+dngmster;;0;
+dynduke;;0;
+eikan;;0;
+elle;;0;
+emerald;;0;
+emeraldd;;0;
+emperor;;0;
+entfuhr;;0;
+etoile;;0;
+eurosens;;0;
+evilstn;;0;
+evilstnk;;0;
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+exon;;0;
+exterlin;;0;
+f15se2;;0;
+flstory;;0;
+fairytk;;0;
+fantzone;;0;
+farside;;0;
+ffight;;0;
+fqueen2;;0;
+flappy2;;0;
+foxy2;;0;
+fruitfld;;0;
+fss;;0;
+fullthrt;;0;
+fushikab;;0;
+nadia;;0;
+nadiamfd;;0;
+futwars;;0;
+fzsenki;;0;
+gr;;0;
+gakubomb;;0;
+galaga88;;0;
+gamejang;;0;
+gammapl;;0;
+garou;;0;
+garou2;;0;
+garousp;;0;
+gaudi;;0;
+gemini;;0;
+genjuki;;0;
+genocide;;0;
+genocid2;;0;
+genocid2d;;0;
+genpei;;0;
+geoseal;;0;
+geoseald;;0;
+gingaed;;0;
+gingaed2;;0;
+ginga2dx;;0;
+gingpow;;0;
+girlpara;;0;
+gizexix;;0;
+gokichi;;0;
+gorakuin;;0;
+gradius;;0;
+gradius2;;0;
+gramcat2;;0;
+granada;;0;
+granadad;;0;
+grandifl;;0;
+grndmast;;0;
+groupx;;0;
+glyeward;;0;
+gunship;;0;
+ayayo;;0;
+ayayo2;;0;
+ayayo3;;0;
+hanayori;;0;
+hanayor2;;0;
+hanahour;;0;
+hanateng;;0;
+haresawa;;0;
+heavynov;;0;
+himihana;;0;
+fshark;;0;
+fsharkd;;0;
+elthlead;;0;
+hoshisun;;0;
+hoshisu2;;0;
+hotelwar;;0;
+hhunt1;;0;
+hhunt2;;0;
+hhunt3;;0;
+hhunt6;;0;
+hhunt11;;0;
+manyrobo;;0;
+hydlide3;;0;
+illumina;;0;
+illcity;;0;
+image;;0;
+imagefig;;0;
+imitatn;;0;
+imperial;;0;
+inindo;;0;
+irohanih;;0;
+ishido;;0;
+ishinara;;0;
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+murdcldx;;0;
+manhatrq;;0;
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+jane;;0;
+jangou1;;0;
+jangou2;;0;
+janshqst;;0;
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+billiard;;0;
+joker;;0;
+joker2;;0;
+joshidol;;0;
+joshua;;0;
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+kareinar;;0;
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+chicago;;0;
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+koberenm;;0;
+noriko;;0;
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+ku2;;0;
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+lasvegas;;0;
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+lastbatd;;0;
+leadingc;;0;
+lemmings;;0;
+lenam;;0;
+libbler;;0;
+libido7;;0;
+lifendth;;0;
+lightbac;;0;
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+lipsadv2;;0;
+lodossfk;;0;
+lodoss;;0;
+lodoss2;;0;
+ldb_x68k;;0;
+looperas;;0;
+loopz;;0;
+lovelyho;;0;
+lua;;0;
+lucyshot;;0;
+madstlkr;;0;
+magshot;;0;
+mjclinic;;0;
+mjfantas;;0;
+mjkyojs;;0;
+mjmaster;;0;
+mjsaikyo;;0;
+mjyuench;;0;
+mahoudai;;0;
+mai;;0;
+mikkokuk;;0;
+majinkyu;;0;
+kumiko;;0;
+manilove;;0;
+marble;;0;
+marchen;;0;
+marchenp;;0;
+marinebs;;0;
+mariridx;;0;
+martlage;;0;
+mastmon2;;0;
+mayumi;;0;
+megalo;;0;
+mercury;;0;
+metaleye;;0;
+metalsig;;0;
+mclown;;0;
+midgarts;;0;
+mightmag;;0;
+milktime;;0;
+mirage;;0;
+misty1;;0;
+misty2;;0;
+misty3;;0;
+misty4;;0;
+misty5;;0;
+misty6;;0;
+misty7;;0;
+gundamco;;0;
+momo;;0;
+mooncrst;;0;
+moonligt;;0;
+mooncrys;;0;
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+motos;;0;
+mrdo;;0;
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+valis2d;;0;
+myeyes;;0;
+myeyesa;;0;
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+namachuk;;0;
+namcovgm;;0;
+nectaris;;0;
+nejishik;;0;
+nejishikd;;0;
+nekdodge;;0;
+neksoccr;;0;
+nemesis;;0;
+nemesisd;;0;
+neurgear;;0;
+n3dgaugu;;0;
+n3dg8lak;;0;
+tnzs;;0;
+nicoll;;0;
+nikoniko;;0;
+noah;;0;
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+nobubufu;;0;
+nobuhao;;0;
+nobuseng;;0;
+nobuzenk;;0;
+nost1907;;0;
+ohpai;;0;
+okumanch;;0;
+olteus2;;0;
+oedohanj;;0;
+orangeib;;0;
+ougonras;;0;
+overtake;;0;
+pacland;;0;
+pacmania;;0;
+pachinko;;0;
+parodius;;0;
+parodiusd;;0;
+purplcat;;0;
+purplct3;;0;
+purupuru;;0;
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+phantas3;;0;
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+pias;;0;
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+pinkypn3;;0;
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+pipyan;;0;
+pitapat;;0;
+ponyon;;0;
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+populus2;;0;
+populopl;;0;
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+pmonger;;0;
+premium;;0;
+premium2;;0;
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+present2;;0;
+prettydl;;0;
+ppersia;;0;
+princess;;0;
+prosoccr;;0;
+prostudg;;0;
+ptennwc;;0;
+proyak;;0;
+prodmang;;0;
+profmjg;;0;
+puppetsh;;0;
+puyopuyo;;0;
+puyopuyod;;0;
+puzznic;;0;
+quarters;;0;
+quarth;;0;
+quenduel;;0;
+quintia;;0;
+quizbanc;;0;
+quiztori;;0;
+rcrobotc;;0;
+rcrobot2;;0;
+rcrobot3;;0;
+rcrobot4;;0;
+rtype;;0;
+rance3;;0;
+raygun;;0;
+reichsr;;0;
+reinforc;;0;
+relics;;0;
+review;;0;
+rtishtar;;0;
+ringmst;;0;
+ringmst2;;0;
+tanba;;0;
+risinsun;;0;
+rogueall;;0;
+rouge;;0;
+royalbld;;0;
+runewort;;0;
+ryunaki;;0;
+ryukyu;;0;
+sabnack;;0;
+salamand;;0;
+sangoku;;0;
+sangoku3;;0;
+saori;;0;
+saotome;;0;
+saotome2;;0;
+sap;;0;
+schwarzs;;0;
+scorpius;;0;
+sekakimi;;0;
+shanghai;;0;
+shanghaiod;;0;
+shangh2;;0;
+shangh2d;;0;
+shangrli;;0;
+shangr2;;0;
+shangr2s;;0;
+shootrng;;0;
+shoot68k;;0;
+shogisei;;0;
+shojoden;;0;
+shflpuck;;0;
+signchou;;0;
+silentmb;;0;
+simant;;0;
+simcity;;1;
+simcitycd2;;0;
+simcitycd1;;0;
+simcityed;;0;
+simcitylog;;0;
+simearth;;0;
+slimyer;;0;
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+softhrd2;;0;
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+soniclnk;;0;
+sotsugyo;;0;
+sotsugym;;0;
+sokoperf;;0;
+cannonsg;;0;
+sharrier;;0;
+spcrogue;;0;
+spindiz2;;0;
+spindiz2d;;0;
+squarers;;0;
+scruiser;;0;
+starfrce;;0;
+starlust;;0;
+starmobl;;0;
+startrad;;0;
+starwars;;0;
+starship;;0;
+strawdsn;;0;
+sf2ce;;0;
+strider;;0;
+suikoden;;0;
+superdps;;0;
+supdaisn;;0;
+supdaisnmc;;0;
+supdaisnpk;;0;
+shangon;;1;Back layer pen issues.
+slasvegs;;0;
+slasveg2;;0;
+sshangh;;0;
+srmp23;;0;
+srmp4;;0;
+ssf2;;0;
+ssf2a;;0;
+sweetang;;0;
+sweetemo;;0;
+syvalion;;0;
+tdf;;0;
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+teiketsu;;0;
+telenetm;;0;
+tenkatou;;0;
+tenkatoud;;0;
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+tenshi3r;;0;
+tensh3bh;;0;
+tenshi4;;0;
+tenshi6;;0;
+tessera;;0;
+tetris;;0;
+thanatos;;0;
+thrice;;0;
+tblade;;0;
+tf2;;0;
+tf2d;;0;
+tokimecb;;0;
+tokyojs1;;0;
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+bakkonst;;0;
+bakkons2;;0;
+toshinto;;0;
+toshintoh;;0;
+trilogyk;;0;
+tricornf;;0;
+tsukagag;;0;
+tunnelst;;0;
+twilight;;0;
+twiligh3;;0;
+twiligh4;;0;
+twinbee;;0;
+usvball;;0;
+ujincol;;0;
+funnybee;;0;
+ukbusin;;0;
+ultima4;;0;
+ultima5;;0;
+ultima6;;0;
+urotsuki;;0;
+vampireh;;0;
+versnag;;0;
+viewpoin;;0;
+viperv6t;;0;
+viperv8t;;0;
+willdeng;;0;
+warning;;0;
+wings;;0;
+winpost;;0;
+wordwort;;0;
+worldgl3;;0;
+savagemp;;0;
+wrestan3;;0;
+wrestans;;0;
+xak;;0;
+xenon2;;0;
+xevious;;0;
+xeviousd;;0;
+xna;;0;
+yajiuma;;0;
+yajiuma90;;0;
+yamikets;;0;
+yamiket2;;0;
+yaritai1;;0;
+yaritai2;;0;
+yesterd;;0;
+yorutens;;0;
+yojuclub;;0;
+yojuclb2;;0;
+yoju2048;;0;
+ys;;0;
+ys3;;0;
+zan;;0;
+zansc1;;0;
+zansc2;;0;
+zark;;0;
+zavas;;0;
+zenkaidn;;0;
+abunaten;;0;
+cresmoon;;0;
+dps;;0;
+dpssg;;0;
+dpssg2;;0;
+dpssg3;;0;
+rance;;0;
+rance2;;0;
+pacman;;0;
+human68k;;0;
+human68ka;;0;
+human68kb;;0;
+human68k_301;;0;
+human68k_301a;;0;
+human68k_301b;;0;
+human68k_202;;0;
+human68k_201;;0;
+human68k_20x;;0;
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+sxwin31a;;0;
+sxwin30;;0;
+sxwin20;;0;
+sxwin10;;0;
+sxwkkit;;0;
+os9;;0;
+os9cpro;;0;
+kowindow;;0;
+kowinap1;;0;
+kowinap2;;0;
+kowinap3;;0;
+kowinap4;;0;
+backpama;;0;
+backppro;;0;
+backupp1;;0;
+business;;0;
+ccompilr;;0;
+ccompilr210;;0;
+ccompilr200;;0;
+ctrace;;0;
+canvas;;0;
+canvasgl1;;0;
+canvasgl2;;0;
+cardpro;;0;
+cdrom;;0;
+communic;;0;
+physicn;;0;
+copyaid;;0;
+cybrnote;;0;
+cyclone;;0;
+cyclonea;;0;
+des;;0;
+easydraw;;0;
+easypnt;;0;
+ewword;;0;
+expansfdo;;0;
+expansfd;;0;
+fcalc;;0;
+fcardgt;;0;
+filem1g;;0;
+filem2g;;0;
+filem3g;;0;
+filem4g;;0;
+filem5g;;0;
+filem6g;;0;
+filem7g;;0;
+filemst100;;0;
+filemst100a;;0;
+filemst110;;0;
+filemst110a;;0;
+filemst;;0;
+fileprof;;0;
+final;;0;
+fixer100;;0;
+fixer;;0;
+formul68;;0;
+easygfxt;;0;
+gyopicha;;0;
+honyakuh;;0;
+hostpro;;0;
+hotfile1;;0;
+hotfile5;;0;
+hotfile6;;0;
+hotfile7;;0;
+hyperudv;;0;
+hyperwor;;0;
+itekomas;;0;
+kamikaze;;0;
+kiss;;0;
+konetjk1;;0;
+konetjk2;;0;
+lzd;;0;
+lzh;;0;
+magicpal;;0;
+matier10;;0;
+matier20;;0;
+matier;;0;
+messiah;;0;
+mu1;;0;
+multiwrd;;0;
+musicpro;;0;
+musicmid;;0;
+musicstd;;0;
+necodemo;;0;
+newprint;;0;
+newprintgl1;;0;
+newprintgl2;;0;
+newprintgc;;0;
+newprnt2;;0;
+nihonwp;;0;
+pattern;;0;
+personal;;0;
+polyphon;;0;
+prism68k;;0;
+sampling;;0;
+scsiutil;;0;
+soundpro;;0;
+spritedt;;0;
+statnary;;0;
+ssurgeon;;0;
+teleport;;0;
+terazzos;;0;
+termin;;0;
+termin2;;0;
+toystool;;0;
+twincp1;;0;
+twincp10;;0;
+wetpaint;;0;
+wetpain2;;0;
+wetpain3;;0;
+windex;;0;
+x68kcoll;;0;
+x68kcolla;;0;
+x68kace;;0;
+x68kacea;;0;
+x68kdev;;0;
+x68kfree;;0;
+x68klibc;;0;
+x68lscan;;0;
+x68mlang;;0;
+x68ktex;;0;
+xbas2c;;0;
+zpro68kv1;;0;
+zpro68kv2;;0;
+zpro68k;;0;
+zxvi68k;;0;
+triphodc;;0;
+sion;;0;
+sion2;;0;
+sion4;;0;
+brain31;;0;
+brain32;;0;
+brain33;;0;
+brain34;;0;
+brain35;;0;
+carrot8;;0;
+carrot9;;0;
+carrot11;;0;
+carrot13;;0;
+carrot14;;0;
+carrot15;;0;
+carrot16;;0;
+carrot18;;0;
+elfgraf;;0;
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diff --git a/docs/themes/sphinx_rtd_theme/__init__.py b/docs/themes/sphinx_rtd_theme/__init__.py
new file mode 100644
index 00000000000..95ddc52ae06
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/__init__.py
@@ -0,0 +1,17 @@
+"""Sphinx ReadTheDocs theme.
+
+From https://github.com/ryan-roemer/sphinx-bootstrap-theme.
+
+"""
+import os
+
+VERSION = (0, 1, 8)
+
+__version__ = ".".join(str(v) for v in VERSION)
+__version_full__ = __version__
+
+
+def get_html_theme_path():
+ """Return list of HTML theme paths."""
+ cur_dir = os.path.abspath(os.path.dirname(os.path.dirname(__file__)))
+ return cur_dir
diff --git a/docs/themes/sphinx_rtd_theme/breadcrumbs.html b/docs/themes/sphinx_rtd_theme/breadcrumbs.html
new file mode 100644
index 00000000000..dd518fb0ef3
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/breadcrumbs.html
@@ -0,0 +1,24 @@
+<div role="navigation" aria-label="breadcrumbs navigation">
+ <ul class="wy-breadcrumbs">
+ <li><a href="{{ pathto(master_doc) }}">Docs</a> &raquo;</li>
+ {% for doc in parents %}
+ <li><a href="{{ doc.link|e }}">{{ doc.title }}</a> &raquo;</li>
+ {% endfor %}
+ <li>{{ title }}</li>
+ <li class="wy-breadcrumbs-aside">
+ {% if pagename != "search" %}
+ {% if display_github %}
+ <a href="https://{{ github_host|default("github.com") }}/{{ github_user }}/{{ github_repo }}/blob/{{ github_version }}{{ conf_py_path }}{{ pagename }}{{ source_suffix }}" class="fa fa-github"> Edit on GitHub</a>
+ {% elif display_bitbucket %}
+ <a href="https://bitbucket.org/{{ bitbucket_user }}/{{ bitbucket_repo }}/src/{{ bitbucket_version}}{{ conf_py_path }}{{ pagename }}{{ source_suffix }}" class="fa fa-bitbucket"> Edit on Bitbucket</a>
+ {% elif show_source and source_url_prefix %}
+ <a href="{{ source_url_prefix }}{{ pagename }}{{ source_suffix }}">View page source</a>
+ {% elif show_source and has_source and sourcename %}
+ <a href="{{ pathto('_sources/' + sourcename, true)|e }}" rel="nofollow"> View page source</a>
+ {% endif %}
+ {% endif %}
+ <a href="{{ edit_on_github_url }}" rel="nofollow"class="fa fa-github"> {{ _('Edit on GitHub') }}</a>
+ </li>
+ </ul>
+ <hr/>
+</div>
diff --git a/docs/themes/sphinx_rtd_theme/footer.html b/docs/themes/sphinx_rtd_theme/footer.html
new file mode 100644
index 00000000000..6347a440d73
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/footer.html
@@ -0,0 +1,36 @@
+<footer>
+ {% if next or prev %}
+ <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
+ {% if next %}
+ <a href="{{ next.link|e }}" class="btn btn-neutral float-right" title="{{ next.title|striptags|e }}" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
+ {% endif %}
+ {% if prev %}
+ <a href="{{ prev.link|e }}" class="btn btn-neutral" title="{{ prev.title|striptags|e }}" accesskey="p"><span class="fa fa-arrow-circle-left"></span> Previous</a>
+ {% endif %}
+ </div>
+ {% endif %}
+
+ <hr/>
+
+ <div role="contentinfo">
+ <p>
+ {%- if show_copyright %}
+ {%- if hasdoc('copyright') %}
+ {% trans path=pathto('copyright'), copyright=copyright|e %}&copy; <a href="{{ path }}">Copyright</a> {{ copyright }}.{% endtrans %}
+ {%- else %}
+ {% trans copyright=copyright|e %}&copy; Copyright {{ copyright }}.{% endtrans %}
+ {%- endif %}
+ {%- endif %}
+
+ {%- if last_updated %}
+ {% trans last_updated=last_updated|e %}Last updated on {{ last_updated }}.{% endtrans %}
+ {%- endif %}
+ </p>
+ </div>
+
+ {%- if show_sphinx %}
+ {% trans %}Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>{% endtrans %}.
+ {%- endif %}
+
+</footer>
+
diff --git a/docs/themes/sphinx_rtd_theme/layout.html b/docs/themes/sphinx_rtd_theme/layout.html
new file mode 100644
index 00000000000..4eb797046c1
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/layout.html
@@ -0,0 +1,181 @@
+{# TEMPLATE VAR SETTINGS #}
+{%- set url_root = pathto('', 1) %}
+{%- if url_root == '#' %}{% set url_root = '' %}{% endif %}
+{%- if not embedded and docstitle %}
+ {%- set titlesuffix = " &mdash; "|safe + docstitle|e %}
+{%- else %}
+ {%- set titlesuffix = "" %}
+{%- endif %}
+
+<!DOCTYPE html>
+<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
+<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
+<head>
+ <meta charset="utf-8">
+ {{ metatags }}
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
+ {% block htmltitle %}
+ <title>{{ title|striptags|e }}{{ titlesuffix }}</title>
+ {% endblock %}
+
+ {# FAVICON #}
+ {% if favicon %}
+ <link rel="shortcut icon" href="{{ pathto('_static/' + favicon, 1) }}"/>
+ {% endif %}
+
+ {# CSS #}
+
+ {# OPENSEARCH #}
+ {% if not embedded %}
+ {% if use_opensearch %}
+ <link rel="search" type="application/opensearchdescription+xml" title="{% trans docstitle=docstitle|e %}Search within {{ docstitle }}{% endtrans %}" href="{{ pathto('_static/opensearch.xml', 1) }}"/>
+ {% endif %}
+
+ {% endif %}
+
+ {# RTD hosts this file, so just load on non RTD builds #}
+ {% if not READTHEDOCS %}
+ <link rel="stylesheet" href="{{ pathto('_static/' + style, 1) }}" type="text/css" />
+ {% endif %}
+
+ {% for cssfile in css_files %}
+ <link rel="stylesheet" href="{{ pathto(cssfile, 1) }}" type="text/css" />
+ {% endfor %}
+
+ {% for cssfile in extra_css_files %}
+ <link rel="stylesheet" href="{{ pathto(cssfile, 1) }}" type="text/css" />
+ {% endfor %}
+
+ {%- block linktags %}
+ {%- if hasdoc('about') %}
+ <link rel="author" title="{{ _('About these documents') }}"
+ href="{{ pathto('about') }}"/>
+ {%- endif %}
+ {%- if hasdoc('genindex') %}
+ <link rel="index" title="{{ _('Index') }}"
+ href="{{ pathto('genindex') }}"/>
+ {%- endif %}
+ {%- if hasdoc('search') %}
+ <link rel="search" title="{{ _('Search') }}" href="{{ pathto('search') }}"/>
+ {%- endif %}
+ {%- if hasdoc('copyright') %}
+ <link rel="copyright" title="{{ _('Copyright') }}" href="{{ pathto('copyright') }}"/>
+ {%- endif %}
+ <link rel="top" title="{{ docstitle|e }}" href="{{ pathto('index') }}"/>
+ {%- if parents %}
+ <link rel="up" title="{{ parents[-1].title|striptags|e }}" href="{{ parents[-1].link|e }}"/>
+ {%- endif %}
+ {%- if next %}
+ <link rel="next" title="{{ next.title|striptags|e }}" href="{{ next.link|e }}"/>
+ {%- endif %}
+ {%- if prev %}
+ <link rel="prev" title="{{ prev.title|striptags|e }}" href="{{ prev.link|e }}"/>
+ {%- endif %}
+ {%- endblock %}
+ {%- block extrahead %} {% endblock %}
+
+ {# Keep modernizr in head - http://modernizr.com/docs/#installing #}
+ <script src="_static/js/modernizr.min.js"></script>
+
+</head>
+
+<body class="wy-body-for-nav" role="document">
+
+ <div class="wy-grid-for-nav">
+
+ {# SIDE NAV, TOGGLES ON MOBILE #}
+ <nav data-toggle="wy-nav-shift" class="wy-nav-side">
+ <div class="wy-side-nav-search">
+ {% block sidebartitle %}
+
+ {% if logo and theme_logo_only %}
+ <a href="{{ pathto(master_doc) }}">
+ {% else %}
+ <a href="{{ pathto(master_doc) }}" class="icon icon-home"> {{ project }}
+ {% endif %}
+
+ {% if logo %}
+ {# Not strictly valid HTML, but it's the only way to display/scale it properly, without weird scripting or heaps of work #}
+ <img src="{{ pathto('_static/' + logo, 1) }}" class="logo" />
+ {% endif %}
+ </a>
+ <br/><a href="/_files/MAME.pdf">PDF</a>&nbsp;&nbsp;<a href="/_files/MAME.epub">EPUB</a>
+ {% include "searchbox.html" %}
+
+ {% endblock %}
+ </div>
+
+ <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
+ {% block menu %}
+ {% set toctree = toctree(maxdepth=4, collapse=False, includehidden=True) %}
+ {% if toctree %}
+ {{ toctree }}
+ {% else %}
+ <!-- Local TOC -->
+ <div class="local-toc">{{ toc }}</div>
+ {% endif %}
+ {% endblock %}
+ </div>
+ &nbsp;
+ </nav>
+
+ <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
+
+ {# MOBILE NAV, TRIGGLES SIDE NAV ON TOGGLE #}
+ <nav class="wy-nav-top" role="navigation" aria-label="top navigation">
+ <i data-toggle="wy-nav-top" class="fa fa-bars"></i>
+ <a href="{{ pathto(master_doc) }}">{{ project }}</a>
+ </nav>
+
+
+ {# PAGE CONTENT #}
+ <div class="wy-nav-content">
+ <div class="rst-content">
+ {% include "breadcrumbs.html" %}
+ <div role="main" class="document">
+ {% block body %}{% endblock %}
+ </div>
+ {% include "footer.html" %}
+ </div>
+ </div>
+
+ </section>
+
+ </div>
+ {% include "versions.html" %}
+
+ {% if not embedded %}
+
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT:'{{ url_root }}',
+ VERSION:'{{ release|e }}',
+ COLLAPSE_INDEX:false,
+ FILE_SUFFIX:'{{ '' if no_search_suffix else file_suffix }}',
+ HAS_SOURCE: {{ has_source|lower }}
+ };
+ </script>
+ {%- for scriptfile in script_files %}
+ <script type="text/javascript" src="{{ pathto(scriptfile, 1) }}"></script>
+ {%- endfor %}
+
+ {% endif %}
+
+ {# RTD hosts this file, so just load on non RTD builds #}
+ {% if not READTHEDOCS %}
+ <script type="text/javascript" src="{{ pathto('_static/js/theme.js', 1) }}"></script>
+ {% endif %}
+
+ {# STICKY NAVIGATION #}
+ {% if theme_sticky_navigation %}
+ <script type="text/javascript">
+ jQuery(function () {
+ SphinxRtdTheme.StickyNav.enable();
+ });
+ </script>
+ {% endif %}
+
+ {%- block footer %} {% endblock %}
+
+</body>
+</html>
diff --git a/docs/themes/sphinx_rtd_theme/layout_old.html b/docs/themes/sphinx_rtd_theme/layout_old.html
new file mode 100644
index 00000000000..deb8df2a1a7
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/layout_old.html
@@ -0,0 +1,205 @@
+{#
+ basic/layout.html
+ ~~~~~~~~~~~~~~~~~
+
+ Master layout template for Sphinx themes.
+
+ :copyright: Copyright 2007-2013 by the Sphinx team, see AUTHORS.
+ :license: BSD, see LICENSE for details.
+#}
+{%- block doctype -%}
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+{%- endblock %}
+{%- set reldelim1 = reldelim1 is not defined and ' &raquo;' or reldelim1 %}
+{%- set reldelim2 = reldelim2 is not defined and ' |' or reldelim2 %}
+{%- set render_sidebar = (not embedded) and (not theme_nosidebar|tobool) and
+ (sidebars != []) %}
+{%- set url_root = pathto('', 1) %}
+{# XXX necessary? #}
+{%- if url_root == '#' %}{% set url_root = '' %}{% endif %}
+{%- if not embedded and docstitle %}
+ {%- set titlesuffix = " &mdash; "|safe + docstitle|e %}
+{%- else %}
+ {%- set titlesuffix = "" %}
+{%- endif %}
+
+{%- macro relbar() %}
+ <div class="related">
+ <h3>{{ _('Navigation') }}</h3>
+ <ul>
+ {%- for rellink in rellinks %}
+ <li class="right" {% if loop.first %}style="margin-right: 10px"{% endif %}>
+ <a href="{{ pathto(rellink[0]) }}" title="{{ rellink[1]|striptags|e }}"
+ {{ accesskey(rellink[2]) }}>{{ rellink[3] }}</a>
+ {%- if not loop.first %}{{ reldelim2 }}{% endif %}</li>
+ {%- endfor %}
+ {%- block rootrellink %}
+ <li><a href="{{ pathto(master_doc) }}">{{ shorttitle|e }}</a>{{ reldelim1 }}</li>
+ {%- endblock %}
+ {%- for parent in parents %}
+ <li><a href="{{ parent.link|e }}" {% if loop.last %}{{ accesskey("U") }}{% endif %}>{{ parent.title }}</a>{{ reldelim1 }}</li>
+ {%- endfor %}
+ {%- block relbaritems %} {% endblock %}
+ </ul>
+ </div>
+{%- endmacro %}
+
+{%- macro sidebar() %}
+ {%- if render_sidebar %}
+ <div class="sphinxsidebar">
+ <div class="sphinxsidebarwrapper">
+ {%- block sidebarlogo %}
+ {%- if logo %}
+ <p class="logo"><a href="{{ pathto(master_doc) }}">
+ <img class="logo" src="{{ pathto('_static/' + logo, 1) }}" alt="Logo"/>
+ </a></p>
+ {%- endif %}
+ {%- endblock %}
+ {%- if sidebars != None %}
+ {#- new style sidebar: explicitly include/exclude templates #}
+ {%- for sidebartemplate in sidebars %}
+ {%- include sidebartemplate %}
+ {%- endfor %}
+ {%- else %}
+ {#- old style sidebars: using blocks -- should be deprecated #}
+ {%- block sidebartoc %}
+ {%- include "localtoc.html" %}
+ {%- endblock %}
+ {%- block sidebarrel %}
+ {%- include "relations.html" %}
+ {%- endblock %}
+ {%- block sidebarsourcelink %}
+ {%- include "sourcelink.html" %}
+ {%- endblock %}
+ {%- if customsidebar %}
+ {%- include customsidebar %}
+ {%- endif %}
+ {%- block sidebarsearch %}
+ {%- include "searchbox.html" %}
+ {%- endblock %}
+ {%- endif %}
+ </div>
+ </div>
+ {%- endif %}
+{%- endmacro %}
+
+{%- macro script() %}
+ <script type="text/javascript">
+ var DOCUMENTATION_OPTIONS = {
+ URL_ROOT: '{{ url_root }}',
+ VERSION: '{{ release|e }}',
+ COLLAPSE_INDEX: false,
+ FILE_SUFFIX: '{{ '' if no_search_suffix else file_suffix }}',
+ HAS_SOURCE: {{ has_source|lower }}
+ };
+ </script>
+ {%- for scriptfile in script_files %}
+ <script type="text/javascript" src="{{ pathto(scriptfile, 1) }}"></script>
+ {%- endfor %}
+{%- endmacro %}
+
+{%- macro css() %}
+ <link rel="stylesheet" href="{{ pathto('_static/' + style, 1) }}" type="text/css" />
+ <link rel="stylesheet" href="{{ pathto('_static/pygments.css', 1) }}" type="text/css" />
+ {%- for cssfile in css_files %}
+ <link rel="stylesheet" href="{{ pathto(cssfile, 1) }}" type="text/css" />
+ {%- endfor %}
+{%- endmacro %}
+
+<html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset={{ encoding }}" />
+ {{ metatags }}
+ {%- block htmltitle %}
+ <title>{{ title|striptags|e }}{{ titlesuffix }}</title>
+ {%- endblock %}
+ {{ css() }}
+ {%- if not embedded %}
+ {{ script() }}
+ {%- if use_opensearch %}
+ <link rel="search" type="application/opensearchdescription+xml"
+ title="{% trans docstitle=docstitle|e %}Search within {{ docstitle }}{% endtrans %}"
+ href="{{ pathto('_static/opensearch.xml', 1) }}"/>
+ {%- endif %}
+ {%- if favicon %}
+ <link rel="shortcut icon" href="{{ pathto('_static/' + favicon, 1) }}"/>
+ {%- endif %}
+ {%- endif %}
+{%- block linktags %}
+ {%- if hasdoc('about') %}
+ <link rel="author" title="{{ _('About these documents') }}" href="{{ pathto('about') }}" />
+ {%- endif %}
+ {%- if hasdoc('genindex') %}
+ <link rel="index" title="{{ _('Index') }}" href="{{ pathto('genindex') }}" />
+ {%- endif %}
+ {%- if hasdoc('search') %}
+ <link rel="search" title="{{ _('Search') }}" href="{{ pathto('search') }}" />
+ {%- endif %}
+ {%- if hasdoc('copyright') %}
+ <link rel="copyright" title="{{ _('Copyright') }}" href="{{ pathto('copyright') }}" />
+ {%- endif %}
+ <link rel="top" title="{{ docstitle|e }}" href="{{ pathto('index') }}" />
+ {%- if parents %}
+ <link rel="up" title="{{ parents[-1].title|striptags|e }}" href="{{ parents[-1].link|e }}" />
+ {%- endif %}
+ {%- if next %}
+ <link rel="next" title="{{ next.title|striptags|e }}" href="{{ next.link|e }}" />
+ {%- endif %}
+ {%- if prev %}
+ <link rel="prev" title="{{ prev.title|striptags|e }}" href="{{ prev.link|e }}" />
+ {%- endif %}
+{%- endblock %}
+{%- block extrahead %} {% endblock %}
+ </head>
+ <body>
+{%- block header %}{% endblock %}
+
+{%- block relbar1 %}{{ relbar() }}{% endblock %}
+
+{%- block content %}
+ {%- block sidebar1 %} {# possible location for sidebar #} {% endblock %}
+
+ <div class="document">
+ {%- block document %}
+ <div class="documentwrapper">
+ {%- if render_sidebar %}
+ <div class="bodywrapper">
+ {%- endif %}
+ <div class="body">
+ {% block body %} {% endblock %}
+ </div>
+ {%- if render_sidebar %}
+ </div>
+ {%- endif %}
+ </div>
+ {%- endblock %}
+
+ {%- block sidebar2 %}{{ sidebar() }}{% endblock %}
+ <div class="clearer"></div>
+ </div>
+{%- endblock %}
+
+{%- block relbar2 %}{{ relbar() }}{% endblock %}
+
+{%- block footer %}
+ <div class="footer">
+ {%- if show_copyright %}
+ {%- if hasdoc('copyright') %}
+ {% trans path=pathto('copyright'), copyright=copyright|e %}&copy; <a href="{{ path }}">Copyright</a> {{ copyright }}.{% endtrans %}
+ {%- else %}
+ {% trans copyright=copyright|e %}&copy; Copyright {{ copyright }}.{% endtrans %}
+ {%- endif %}
+ {%- endif %}
+ {%- if last_updated %}
+ {% trans last_updated=last_updated|e %}Last updated on {{ last_updated }}.{% endtrans %}
+ {%- endif %}
+ {%- if show_sphinx %}
+ {% trans sphinx_version=sphinx_version|e %}Created using <a href="http://sphinx-doc.org/">Sphinx</a> {{ sphinx_version }}.{% endtrans %}
+ {%- endif %}
+ </div>
+ <p>asdf asdf asdf asdf 22</p>
+{%- endblock %}
+ </body>
+</html>
+
diff --git a/docs/themes/sphinx_rtd_theme/search.html b/docs/themes/sphinx_rtd_theme/search.html
new file mode 100644
index 00000000000..e3aa9b5c6e7
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/search.html
@@ -0,0 +1,50 @@
+{#
+ basic/search.html
+ ~~~~~~~~~~~~~~~~~
+
+ Template for the search page.
+
+ :copyright: Copyright 2007-2013 by the Sphinx team, see AUTHORS.
+ :license: BSD, see LICENSE for details.
+#}
+{%- extends "layout.html" %}
+{% set title = _('Search') %}
+{% set script_files = script_files + ['_static/searchtools.js'] %}
+{% block footer %}
+ <script type="text/javascript">
+ jQuery(function() { Search.loadIndex("{{ pathto('searchindex.js', 1) }}"); });
+ </script>
+ {# this is used when loading the search index using $.ajax fails,
+ such as on Chrome for documents on localhost #}
+ <script type="text/javascript" id="searchindexloader"></script>
+ {{ super() }}
+{% endblock %}
+{% block body %}
+ <noscript>
+ <div id="fallback" class="admonition warning">
+ <p class="last">
+ {% trans %}Please activate JavaScript to enable the search
+ functionality.{% endtrans %}
+ </p>
+ </div>
+ </noscript>
+
+ {% if search_performed %}
+ <h2>{{ _('Search Results') }}</h2>
+ {% if not search_results %}
+ <p>{{ _('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.') }}</p>
+ {% endif %}
+ {% endif %}
+ <div id="search-results">
+ {% if search_results %}
+ <ul>
+ {% for href, caption, context in search_results %}
+ <li>
+ <a href="{{ pathto(item.href) }}">{{ caption }}</a>
+ <p class="context">{{ context|e }}</p>
+ </li>
+ {% endfor %}
+ </ul>
+ {% endif %}
+ </div>
+{% endblock %}
diff --git a/docs/themes/sphinx_rtd_theme/searchbox.html b/docs/themes/sphinx_rtd_theme/searchbox.html
new file mode 100644
index 00000000000..35ad52c5f63
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/searchbox.html
@@ -0,0 +1,9 @@
+{%- if builder != 'singlehtml' %}
+<div role="search">
+ <form id="rtd-search-form" class="wy-form" action="{{ pathto('search') }}" method="get">
+ <input type="text" name="q" placeholder="Search docs" />
+ <input type="hidden" name="check_keywords" value="yes" />
+ <input type="hidden" name="area" value="default" />
+ </form>
+</div>
+{%- endif %}
diff --git a/docs/themes/sphinx_rtd_theme/static/css/badge_only.css b/docs/themes/sphinx_rtd_theme/static/css/badge_only.css
new file mode 100644
index 00000000000..7e17fb148c6
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/static/css/badge_only.css
@@ -0,0 +1,2 @@
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diff --git a/docs/themes/sphinx_rtd_theme/static/js/theme.js b/docs/themes/sphinx_rtd_theme/static/js/theme.js
new file mode 100644
index 00000000000..749e58f400c
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/static/js/theme.js
@@ -0,0 +1,113 @@
+function toggleCurrent (elem) {
+ var parent_li = elem.closest('li');
+ parent_li.siblings('li.current').removeClass('current');
+ parent_li.siblings().find('li.current').removeClass('current');
+ parent_li.find('> ul li.current').removeClass('current');
+ parent_li.toggleClass('current');
+}
+
+$(document).ready(function() {
+ // Shift nav in mobile when clicking the menu.
+ $(document).on('click', "[data-toggle='wy-nav-top']", function() {
+ $("[data-toggle='wy-nav-shift']").toggleClass("shift");
+ $("[data-toggle='rst-versions']").toggleClass("shift");
+ });
+ // Nav menu link click operations
+ $(document).on('click', ".wy-menu-vertical .current ul li a", function() {
+ var target = $(this);
+ // Close menu when you click a link.
+ $("[data-toggle='wy-nav-shift']").removeClass("shift");
+ $("[data-toggle='rst-versions']").toggleClass("shift");
+ // Handle dynamic display of l3 and l4 nav lists
+ toggleCurrent(target);
+ if (typeof(window.SphinxRtdTheme) != 'undefined') {
+ window.SphinxRtdTheme.StickyNav.hashChange();
+ }
+ });
+ $(document).on('click', "[data-toggle='rst-current-version']", function() {
+ $("[data-toggle='rst-versions']").toggleClass("shift-up");
+ });
+ // Make tables responsive
+ $("table.docutils:not(.field-list)").wrap("<div class='wy-table-responsive'></div>");
+
+ // Add expand links to all parents of nested ul
+ $('.wy-menu-vertical ul').siblings('a').each(function () {
+ var link = $(this);
+ expand = $('<span class="toctree-expand"></span>');
+ expand.on('click', function (ev) {
+ toggleCurrent(link);
+ ev.stopPropagation();
+ return false;
+ });
+ link.prepend(expand);
+ });
+});
+
+// Sphinx theme state
+window.SphinxRtdTheme = (function (jquery) {
+ var stickyNav = (function () {
+ var navBar,
+ win,
+ winScroll = false,
+ linkScroll = false,
+ winPosition = 0,
+ enable = function () {
+ init();
+ reset();
+ win.on('hashchange', reset);
+
+ // Set scrolling
+ win.on('scroll', function () {
+ if (!linkScroll) {
+ winScroll = true;
+ }
+ });
+ setInterval(function () {
+ if (winScroll) {
+ winScroll = false;
+ var newWinPosition = win.scrollTop(),
+ navPosition = navBar.scrollTop(),
+ newNavPosition = navPosition + (newWinPosition - winPosition);
+ navBar.scrollTop(newNavPosition);
+ winPosition = newWinPosition;
+ }
+ }, 25);
+ },
+ init = function () {
+ navBar = jquery('nav.wy-nav-side:first');
+ win = jquery(window);
+ },
+ reset = function () {
+ // Get anchor from URL and open up nested nav
+ var anchor = encodeURI(window.location.hash);
+ if (anchor) {
+ try {
+ var link = $('.wy-menu-vertical')
+ .find('[href="' + anchor + '"]');
+ $('.wy-menu-vertical li.toctree-l1 li.current')
+ .removeClass('current');
+ link.closest('li.toctree-l2').addClass('current');
+ link.closest('li.toctree-l3').addClass('current');
+ link.closest('li.toctree-l4').addClass('current');
+ }
+ catch (err) {
+ console.log("Error expanding nav for anchor", err);
+ }
+ }
+ },
+ hashChange = function () {
+ linkScroll = true;
+ win.one('hashchange', function () {
+ linkScroll = false;
+ });
+ };
+ jquery(init);
+ return {
+ enable: enable,
+ hashChange: hashChange
+ };
+ }());
+ return {
+ StickyNav: stickyNav
+ };
+}($));
diff --git a/docs/themes/sphinx_rtd_theme/theme.conf b/docs/themes/sphinx_rtd_theme/theme.conf
new file mode 100644
index 00000000000..b71548b2af4
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/theme.conf
@@ -0,0 +1,9 @@
+[theme]
+inherit = basic
+stylesheet = css/theme.css
+
+[options]
+typekit_id = hiw1hhg
+analytics_id =
+sticky_navigation = False
+logo_only =
diff --git a/docs/themes/sphinx_rtd_theme/versions.html b/docs/themes/sphinx_rtd_theme/versions.html
new file mode 100644
index 00000000000..8b3eb79d259
--- /dev/null
+++ b/docs/themes/sphinx_rtd_theme/versions.html
@@ -0,0 +1,37 @@
+{% if READTHEDOCS %}
+{# Add rst-badge after rst-versions for small badge style. #}
+ <div class="rst-versions" data-toggle="rst-versions" role="note" aria-label="versions">
+ <span class="rst-current-version" data-toggle="rst-current-version">
+ <span class="fa fa-book"> Read the Docs</span>
+ v: {{ current_version }}
+ <span class="fa fa-caret-down"></span>
+ </span>
+ <div class="rst-other-versions">
+ <dl>
+ <dt>Versions</dt>
+ {% for slug, url in versions %}
+ <dd><a href="{{ url }}">{{ slug }}</a></dd>
+ {% endfor %}
+ </dl>
+ <dl>
+ <dt>Downloads</dt>
+ {% for type, url in downloads %}
+ <dd><a href="{{ url }}">{{ type }}</a></dd>
+ {% endfor %}
+ </dl>
+ <dl>
+ <dt>On Read the Docs</dt>
+ <dd>
+ <a href="//{{ PRODUCTION_DOMAIN }}/projects/{{ slug }}/?fromdocs={{ slug }}">Project Home</a>
+ </dd>
+ <dd>
+ <a href="//{{ PRODUCTION_DOMAIN }}/builds/{{ slug }}/?fromdocs={{ slug }}">Builds</a>
+ </dd>
+ </dl>
+ <hr/>
+ Free document hosting provided by <a href="http://www.readthedocs.org">Read the Docs</a>.
+
+ </div>
+ </div>
+{% endif %}
+
diff --git a/docs/update.sh b/docs/update.sh
new file mode 100755
index 00000000000..b4becc71a11
--- /dev/null
+++ b/docs/update.sh
@@ -0,0 +1,20 @@
+#!/bin/sh
+
+git fetch
+
+LOCAL=$(git rev-parse @)
+REMOTE=$(git rev-parse @{u})
+BASE=$(git merge-base @ @{u})
+
+if [ $LOCAL = $REMOTE ]; then
+ echo "Up-to-date"
+elif [ $LOCAL = $BASE ]; then
+ echo "Need to pull"
+ git pull
+ make clean
+ make site
+elif [ $REMOTE = $BASE ]; then
+ echo "Need to push"
+else
+ echo "Diverged"
+fi
diff --git a/docs/windows.txt b/docs/windows.txt
deleted file mode 100644
index bbd14a19359..00000000000
--- a/docs/windows.txt
+++ /dev/null
@@ -1,370 +0,0 @@
-This file describes Windows-specific usage information about MAME. It is
-intended to cover aspects of using and configuring the program that are
-specific to running MAME from the command line on a Windows-based system.
-For common options that apply to all systems, please see config.txt.
-
-In addition to the keys described in config.txt, the following additional
-keys are defined for Windows versions of MAME:
-
-
-
-Windows debugging options
--------------------------
-
--[no]oslog
-
- Outputs the error.log data to the Windows debugger. This can be used at
- the same time as -log to output the log data to both targets as well.
- Default is OFF (-nooslog).
-
--watchdog <duration> / -wdog <duration>
-
- Enables an internal watchdog timer that will automatically kill the MAME
- process if more than <duration> seconds passes without a frame update.
- Keep in mind that some games sit for a while during load time without
- updating the screen, so <duration> should be long enough to cover that.
- 10-30 seconds on a modern system should be plenty in general. By default
- there is no watchdog.
-
--debugger_font <fontname> / -dfont <fontname>
-
- Specifies the name of the font to use for debugger windows. By default,
- the font is Lucida Console.
-
--debugger_font_size <points> / -dfontsize <points>
-
- Specifies the size of the font to use for debugger windows, in points.
- By default, this is set to 9pt.
-
-
-
-Windows performance options
----------------------------
-
--priority <priority>
-
- Sets the thread priority for the MAME threads. By default the priority
- is left alone to guarantee proper cooperation with other applications.
- The valid range is -15 to 1, with 1 being the highest priority. The
- default is 0 (NORMAL priority).
-
--[no]multithreading / -[no]mt
-
- Enables multithreading within MAME. At the moment, this causes the
- window and all DirectDraw/Direct3D code to execute on a second thread,
- which can improve performance on hyperthreaded and multicore systems.
- The default is OFF (-nomultithreading).
-
--numprocessors <auto|value> / -np <auto|value>
-
- Specify the number of processors to use for work queues. Specifying
- "auto" will use the value reported by the system or environment
- variable OSDPROCESSORS. To avoid abuse, this value is internally limited
- to 4 times the number of processors reported by the system.
- The default is "auto".
-
--profile [n]
-
- Enables profiling, specifying the stack depth of [n] to track.
-
--bench [n]
-
- Benchmark for [n] number of emulated seconds; implies the command string:
- -str [n] -video none -sound none -nothrottle
-
-
-
-Windows video options
----------------------
-
--video <gdi|ddraw|d3d|none>
-
- Specifies which video subsystem to use for drawing. By specifying 'gdi'
- here, you tell MAME to render video using standard Windows graphics
- drawing calls. This is the slowest but most compatible option.
- Specifying 'ddraw' instructs MAME to use DirectDraw for rendering.
- This causes MAME to render everything at a lower resolution and then
- upscale the results at the end. This produces high performance,
- especially on older or low-power video cards, but has a noticeably
- lower output quality. Specifying 'd3d' tells MAME to use Direct3D for
- rendering. This produces the highest quality output and enables all
- rendering options. It is recommended if you have a recent (2002+)
- video card. The final option 'none' displays no windows and does no
- drawing. This is primarily present for doing CPU benchmarks without
- the overhead of the video system. The default is d3d.
-
--numscreens <count>
-
- Tells MAME how many output windows to create. For most games, a single
- output window is all you need, but some games originally used multiple
- screens. Each screen (up to 4) has its own independent settings for
- physical monitor, aspect ratio, resolution, and view, which can be
- set using the options below. The default is 1.
-
--[no]window / -[no]w
-
- Run MAME in either a window or full screen. The default is OFF
- (-nowindow).
-
--[no]maximize / -[no]max
-
- Controls initial window size in windowed mode. If it is set on, the
- window will initially be set to the maximum supported size when you
- start MAME. If it is turned off, the window will start out at the
- smallest supported size. This option only has an effect when the
- -window option is used. The default is ON (-maximize).
-
--[no]keepaspect / -[no]ka
-
- Enables aspect ratio enforcement. When this option is on, the game's
- proper aspect ratio (generally 4:3 or 3:4) is enforced, so you get the
- game looking like it should. When running in a window with this option
- on, you can only resize the window to the proper aspect ratio, unless
- you are holding down the CONTROL key. By turning the option off, the
- aspect ratio is allowed to float. In full screen mode, this means that
- all games will stretch to the full screen size (even vertical games).
- In window mode, it means that you can freely resize the window without
- any constraints. The default is ON (-keepaspect).
-
--prescale <amount>
-
- Controls the size of the screen images when they are passed off to the
- graphics system for scaling. At the minimum setting of 1, the screen
- is rendered at its original resolution before being scaled. At higher
- settings, the screen is expanded by a factor of <amount> before being
- scaled. With -video ddraw or -video d3d, this produces a less blurry
- image at the expense of some speed. In -video ddraw mode, this also
- increases the effective resolution of non-screen elements such as
- artwork and fonts. The default is 1.
-
--[no]waitvsync
-
- Waits for the refresh period on your computer's monitor to finish
- before starting to draw video to your screen. If this option is off,
- MAME will just draw to the screen at any old time, even in the middle
- of a refresh cycle. This can cause "tearing" artifacts, where the top
- portion of the screen is out of sync with the bottom portion. Tearing
- is not noticeable on all games, and some people hate it more than
- others. However, if you turn this option on, you will waste more of
- your CPU cycles waiting for the proper time to draw, so you will see a
- performance hit. You should only need to turn this on in windowed mode.
- In full screen mode, it is only needed if -triplebuffer does not
- remove the tearing, in which case you should use -notriplebuffer
- -waitvsync. Note that this option does not work with -video gdi mode.
- The default is OFF (-nowaitvsync).
-
--[no]syncrefresh
-
- Enables speed throttling only to the refresh of your monitor. This
- means that the game's actual refresh rate is ignored; however, the
- sound code still attempts to keep up with the game's original refresh
- rate, so you may encounter sound problems. This option is intended
- mainly for those who have tweaked their video card's settings to
- provide carefully matched refresh rate options. Note that this option
- does not work with -video gdi mode.The default is OFF (-nosyncrefresh).
-
-
-
-DirectDraw-specific options
----------------------------
-
--[no]hwstretch / -[no]hws
-
- When enabled, MAME uses the hardware stretching abilities of your
- video card to scale the game image and associated artwork to the
- target resolution. Depending on the quality of your graphic card and
- its drivers, this may be a fractional, antialiased scaling (nice) or
- an integer, blocky scaling (not so nice), in which case you might want
- to disable this option. In addition, if you have configured specific
- arcade-like video modes for MAME and don't want MAME to perform any
- non-integral scaling of the image, you should also disable this option.
- The default is ON (-hwstretch).
-
-
-
-Direct3D-specific options
--------------------------
-
--[no]filter / -[no]d3dfilter / -[no]flt
-
- Enable bilinear filtering on the game screen graphics. When disabled,
- point filtering is applied, which is crisper but leads to scaling
- artifacts. If you don't like the filtered look, you are probably better
- off increasing the -prescale value rather than turning off filtering
- altogether. The default is ON (-filter).
-
-
-
-Per-window options
-------------------
-
--screen <display>
--screen0 <display>
--screen1 <display>
--screen2 <display>
--screen3 <display>
-
- Specifies which physical monitor on your system you wish to have each
- window use by default. In order to use multiple windows, you must have
- increased the value of the -numscreens option. The name of each
- display in your system can be determined by running MAME with the
- -verbose option. The display names are typically in the format of:
- \\.\DISPLAYn, where 'n' is a number from 1 to the number of connected
- monitors. The default value for these options is 'auto', which means
- that the first window is placed on the first display, the second
- window on the second display, etc.
-
- The -screen0, -screen1, -screen2, -screen3 parameters apply to the
- specific window. The -screen parameter applies to all windows. The
- window-specific options override values from the all window option.
-
--aspect <width:height> / -screen_aspect <num:den>
--aspect0 <width:height>
--aspect1 <width:height>
--aspect2 <width:height>
--aspect3 <width:height>
-
- Specifies the physical aspect ratio of the physical monitor for each
- window. In order to use multiple windows, you must have increased the
- value of the -numscreens option. The physical aspect ratio can be
- determined by measuring the width and height of the visible screen
- image and specifying them separated by a colon. The default value for
- these options is 'auto', which means that MAME assumes the aspect
- ratio is proportional to the number of pixels in the desktop video
- mode for each monitor.
-
- The -aspect0, -aspect1, -aspect2, -aspect3 parameters apply to the
- specific window. The -aspect parameter applies to all windows. The
- window-specific options override values from the all window option.
-
--resolution <widthxheight[@refresh]> / -r <widthxheight[@refresh]>
--resolution0 <widthxheight[@refresh]> / -r0 <widthxheight[@refresh]>
--resolution1 <widthxheight[@refresh]> / -r1 <widthxheight[@refresh]>
--resolution2 <widthxheight[@refresh]> / -r2 <widthxheight[@refresh]>
--resolution3 <widthxheight[@refresh]> / -r3 <widthxheight[@refresh]>
-
- Specifies an exact resolution to run in. In full screen mode, MAME
- will try to use the specific resolution you request. The width and
- height are required; the refresh rate is optional. If omitted or
- set to 0, MAME will determine the mode auomatically. For example,
- -resolution 640x480 will force 640x480 resolution, but MAME is free to
- choose the refresh rate. Similarly, -resolution 0x0@60 will force a
- 60Hz refresh rate, but allows MAME to choose the resolution. The
- string "auto" is also supported, and is equivalent to 0x0@0. In window
- mode, this resolution is used as a maximum size for the window. This
- option requires the -switchres option as well in order to actually
- enable resolution switching with -video ddraw or -video d3d. The
- default value for these options is 'auto'.
-
- The -resolution0, -resolution1, -resolution2, -resolution3 parameters
- apply to the specific window. The -resolution parameter applies to all
- windows. The window-specific options override values from the all
- window option.
-
--view <viewname>
--view0 <viewname>
--view1 <viewname>
--view2 <viewname>
--view3 <viewname>
-
- Specifies the initial view setting for each window. The <viewname>
- does not need to be a perfect match; rather, it will select the first
- view whose name matches all the characters specified by <viewname>.
- For example, -view native will match the "Native (15:14)" view even
- though it is not a perfect match. The value 'auto' is also supported,
- and requests that MAME perform a default selection. The default value
- for these options is 'auto'.
-
- The -view0, -view1, -view2, -view3 parameters apply to the
- specific window. The -view parameter applies to all windows. The
- window-specific options override values from the all window option.
-
-
-
-Full screen options
--------------------
-
--[no]triplebuffer / -[no]tb
-
- Enables or disables "triple buffering". Normally, MAME just draws
- directly to the screen, without any fancy buffering. But with this
- option enabled, MAME creates three buffers to draw to, and cycles
- between them in order. It attempts to keep things flowing such that one
- buffer is currently displayed, the second buffer is waiting to be
- displayed, and the third buffer is being drawn to. -triplebuffer will
- override -waitvsync, if the buffer is sucessfully created. This option
- does not work with -video gdi. The default is OFF (-notriplebuffer).
-
--[no]switchres
-
- Enables resolution switching. This option is required for the
- -resolution* options to switch resolutions in full screen mode. On
- modern video cards, there is little reason to switch resolutions unless
- you are trying to achieve the "exact" pixel resolutions of the original
- games, which requires significant tweaking. This option is also useful
- on LCD displays, since they run with a fixed resolution and switching
- resolutions on them is just silly. This option does not work with
- -video gdi. The default is OFF (-noswitchres).
-
--full_screen_brightness / -fsb <value>
-
- Controls the brightness, or black level, of the entire display. The
- standard value is 1.0. Selecting lower values (down to 0.1) will produce
- a darkened display, while selecting higher values (up to 2.0) will
- give a brighter display. Note that not all video cards have hardware to
- support this option. This option does not work with -video gdi. The
- default is 1.0.
-
--full_screen_contrast / -fsc <value>
-
- Controls the contrast, or white level, of the entire display. The
- standard value is 1.0. Selecting lower values (down to 0.1) will produce
- a dimmer display, while selecting higher values (up to 2.0) will
- give a more saturated display. Note that not all video cards have
- hardware to support this option. This option does not work with
- -video gdi. The default is 1.0.
-
--full_screen_gamma / -fsg <value>
-
- Controls the gamma, which produces a potentially nonlinear black to
- white ramp, for the entire display. The standard value is 1.0, which
- gives a linear ramp from black to white. Selecting lower values (down
- to 0.1) will increase the nonlinearity toward black, while selecting
- higher values (up to 3.0) will push the nonlinearity toward white. Note
- that not all video cards have hardware to support this option. This
- option does not work with -video gdi. The default is 1.0.
-
-
-
-Windows sound options
----------------------
-
--sound <dsound|sdl|none>
-
- Specifies which sound subsystem to use. 'none' disables sound altogether.
- The default is dsound.
-
-
--audio_latency <value>
-
- This controls the amount of latency built into the audio streaming. By
- default MAME tries to keep the DirectSound audio buffer between 1/5 and
- 2/5 full. On some systems, this is pushing it too close to the edge,
- and you get poor sound sometimes. The latency parameter controls the
- lower threshold. The default is 1 (meaning lower=1/5 and upper=2/5).
- Set it to 2 (-audio_latency 2) to keep the sound buffer between 2/5 and
- 3/5 full. If you crank it up to 4, you can definitely notice the lag.
-
-
-
-Input device options
---------------------
-
--[no]dual_lightgun / -[no]dual
-
- Controls whether or not MAME attempts to track two lightguns connected
- at the same time. This option requires -lightgun. This option is a hack
- for supporting older dual lightgun setups. If you have multiple
- lightguns connected, you will probably just need to enable -mouse and
- configure each lightgun independently. The default is OFF
- (-nodual_lightgun).
diff --git a/hash/svi318_cart.xml b/hash/svi318_cart.xml
index a516428be56..cfd35941e6c 100644
--- a/hash/svi318_cart.xml
+++ b/hash/svi318_cart.xml
@@ -75,6 +75,7 @@ Amoured Assault SD233C // Was availible on Cartridge and/or Tape
</software>
<!-- http://www.pouet.net/prod.php?which=65911 -->
+ <!-- Requires Specravision 328 -->
<software name="prerelea">
<description>Pre-Release</description>
<year>2015</year>
diff --git a/hash/svi318_cass.xml b/hash/svi318_cass.xml
index 90fa69a6f2d..de7fa9c6662 100644
--- a/hash/svi318_cass.xml
+++ b/hash/svi318_cass.xml
@@ -121,7 +121,7 @@ Ballonies (198x)
<softwarelist name="svi318_cass" description="Spectravision SVI-318 cassettes">
- <!--Official Software-->
+ <!-- Official Software -->
<software name="telebuny">
<description>Telebunny</description>
<year>1984</year>
@@ -661,7 +661,7 @@ Ballonies (198x)
<publisher>Spectravideo</publisher>
<info name="serial" value="SD-292T" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32768">
<rom name="candoo ninja (1984)(spectravideo)[bload'cas-',r].cas" size="32768" crc="78260340" sha1="1ce55b8245f85858dc6b4e1445330c7971365f87" offset="0" />
</dataarea>
@@ -811,7 +811,8 @@ Ballonies (198x)
</part>
</software>
- <!-- Released as a cartridge but exist as a tape image too-->
+ <!-- Released as a cartridge but exist as a tape image too -->
+
<software name="flipper">
<description>Flipper Slipper</description>
<year>1984</year>
@@ -879,7 +880,7 @@ Ballonies (198x)
- <!-- Other Publishers-->
+ <!-- Other Publishers -->
<software name="assiduit">
@@ -887,7 +888,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Lars Lewejohann</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="21671">
<rom name="assiduity (1984)(lars lewejohann)(de)[cload + run].cas" size="21671" crc="f503d28b" sha1="746be3516cf66cfd0151c2bef033509302eb9af8" offset="0" />
</dataarea>
@@ -899,7 +900,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Spectravideo</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="12288">
<rom name="basic tutorial (1983)(spectravideo)[position tape + cload + run].cas" size="12288" crc="4395d38c" sha1="71645841fd789830472bab9d431d13c6b628e29f" offset="0" />
</dataarea>
@@ -911,7 +912,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Dan Haggren</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="16384">
<rom name="crazy teeth (1984)(dan haggren)[cload + run].cas" size="16384" crc="eec68527" sha1="089f4109c5259bd007a83a35e50910cef5ad5897" offset="0" />
</dataarea>
@@ -923,7 +924,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Gite Sundberg</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="51369">
<rom name="deklarations-program (1985)(gite sundberg)(sv)[cload + run].cas" size="51369" crc="2794d9f7" sha1="5594bc4ff76255efec93c870e9206c01d83d0b0e" offset="0" />
</dataarea>
@@ -935,7 +936,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Spectravideo</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="demo 5 v3.1 (1983)(spectravideo)[cload + run].cas" size="36864" crc="3f4c0ab1" sha1="5966572573f5c63d3c83a27eea49fb022e31a92e" offset="0" />
</dataarea>
@@ -947,7 +948,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Ikesoft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="26014">
<rom name="diamond luis i (1986)(ikesoft)[cr morgoth][cload + run].cas" size="26014" crc="a8d8ee21" sha1="7ced3833411e27bdeb958a474e74104fa92576f8" offset="0" status="baddump" />
</dataarea>
@@ -983,7 +984,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Computerworld - Mikrodata</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="4336">
<rom name="flipper man (1984)(computerworld - mikrodata)(no)[cload + run].cas" size="4336" crc="4f45ffe3" sha1="fdb820185a1579a88be2f0a51c2be81213ce2281" offset="0" />
</dataarea>
@@ -995,7 +996,7 @@ Ballonies (198x)
<year>1987</year>
<publisher>JTM Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="57344">
<rom name="fluffy (1987)(jtm software)[bload'cas-',r].cas" size="57344" crc="77c994d1" sha1="feb8891b0a4cc19c4c4dd5cb81412d64fdfdc051" offset="0" />
</dataarea>
@@ -1007,7 +1008,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>JTM Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="57344">
<rom name="graphic chess (1986)(jtm software)[bload'cas-',r].cas" size="57344" crc="3b677ae4" sha1="01aab650078fdb3db9947f048b7939c7dece6aed" offset="0" />
</dataarea>
@@ -1019,7 +1020,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Lars Lewejohann</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="9642">
<rom name="hollow (1984)(lars lewejohann)(de)[cload + run].cas" size="9642" crc="9176a093" sha1="b98338440ef7c68299bd94c589cd7f0555b30b35" offset="0" />
</dataarea>
@@ -1031,7 +1032,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>ELS</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32768">
<rom name="jet alf (1984)(els)[cload + run].cas" size="32768" crc="45dd260b" sha1="651eb63084cd967bdbf12e5ca7366fa46d7f6043" offset="0" />
</dataarea>
@@ -1043,7 +1044,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>ELS</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="28672">
<rom name="jet alf and the manic masters revenge (1984)(els)[cload + run].cas" size="28672" crc="d063c059" sha1="94ef92d523cb93ffa63daa01dfe6313447b586c9" offset="0" />
</dataarea>
@@ -1055,7 +1056,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Hjemmedata Magazine</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="9935">
<rom name="labyx (1985)(hjemmedata magazine)(no)[cload + run].cas" size="9935" crc="e6c2f0e1" sha1="d220ab1e466e02edc0e95b2b97104b151b4fc2a3" offset="0" />
</dataarea>
@@ -1079,7 +1080,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>JD Team</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="65636">
<rom name="megalone (1986)(j&amp;d team)[a][cload + run].cas" size="65636" crc="40ee709e" sha1="3d5bc3230c4ee7a81b5da0c183f5c3079a9edb26" offset="0" />
</dataarea>
@@ -1103,7 +1104,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Bach TP</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="28672">
<rom name="music demo 1 (1986)(bach tp)[position tape + cload + run].cas" size="28672" crc="294ffa38" sha1="61336ba0fd5e8fc6d18e3eabcc0d85952b58caf9" offset="0" />
</dataarea>
@@ -1115,7 +1116,7 @@ Ballonies (198x)
<year>1987</year>
<publisher>Bach TP</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="20480">
<rom name="music demo 2 (1987)(bach tp)[position tape + cload + run].cas" size="20480" crc="d0d2e4bb" sha1="9a2cc9e24912b54c0187de7c8bd0a37cf645c3ab" offset="0" />
</dataarea>
@@ -1127,7 +1128,7 @@ Ballonies (198x)
<year>1988</year>
<publisher>Bach TP</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="20480">
<rom name="music demo 3 (1988)(bach tp)[position tape + cload + run].cas" size="20480" crc="c261f678" sha1="875e74492942ea1e759f04e2226512f6812ee46f" offset="0" />
</dataarea>
@@ -1139,7 +1140,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Spectravideo</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32768">
<rom name="music mentor (1983)(spectravideo)[cr hacke][bload'cas-',r].cas" size="32768" crc="e6623f31" sha1="49febbbaa4ae8e2971e0d783397fa74c5c5e2444" offset="0" status="baddump" />
</dataarea>
@@ -1163,7 +1164,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>PM Programs</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="17268">
<rom name="perilous journey (1984)(pm programs)[cload + run].cas" size="17268" crc="ecd9c203" sha1="61b422dc0dfd7a8e36c6e73626c3bb83d0cc5b9d" offset="0" />
</dataarea>
@@ -1175,7 +1176,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Choice Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="12307">
<rom name="pogo stick (1985)(choice software)(de)[cload + run].cas" size="12307" crc="3aab48ce" sha1="1c3a18d187307e734b4741dd0127f11e5913ab56" offset="0" />
</dataarea>
@@ -1211,7 +1212,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Choice Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="19310">
<rom name="struggle for livelihood (1985)(choice software)(de)[cload + run].cas" size="19310" crc="992cfee7" sha1="f1af7726fed020d9f410ba515e2d98230e98f972" offset="0" />
</dataarea>
@@ -1223,7 +1224,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Ian McLachlan</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="2232">
<rom name="three wall smash (1984)(ian mclachlan)[cload + run].cas" size="2232" crc="deb48e14" sha1="bc6ebf49e7c7ac351d96e4adab04e4d867d2a4c9" offset="0" />
</dataarea>
@@ -1235,7 +1236,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>S.G. Bright</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="6938">
<rom name="typing tutor v1.1 (1983)(s.g. bright)[cload + run].cas" size="6938" crc="b2f00f4d" sha1="baee71b3fc17dcb719bfad032a53e5b53c86ed4a" offset="0" />
</dataarea>
@@ -1252,7 +1253,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Ultimate Play the Game</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="alien 8 (1985)(ultimate play the game)[cload + run].cas" size="36864" crc="c6c787de" sha1="d96fefd464ead4621cf588b4e5053b43c92e4c9a" offset="0" />
</dataarea>
@@ -1264,7 +1265,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Taito</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="arkanoid.cas" size="53248" crc="117969bf" sha1="bf298529f40919db9d415805a3a7d3d0a42044f0" offset="0" />
</dataarea>
@@ -1277,7 +1278,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 716" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33158">
<rom name="cpk.cas" size="33158" crc="0d644ed0" sha1="451be018d149d8a3c48bb68a10e9beb912cd8b01" offset="0" />
</dataarea>
@@ -1290,7 +1291,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 712" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass" interface="svi318_cass">
<dataarea name="cass" size="33156">
<rom name="circus charlie.cas" size="33156" crc="8a0baf6f" sha1="37bdd31d3b6d1673a3f289930107f5c45f48f39c" offset="0" />
</dataarea>
@@ -1303,7 +1304,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 714" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="comic bakery.cas" size="36864" crc="73565e52" sha1="32223043e42397686bcf3b6f2cb7bcc936eae165" offset="0" />
</dataarea>
@@ -1316,7 +1317,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 724" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="goonies, the (1986)(konami)[h lord wezzex][cload + run].cas" size="53248" crc="33f59944" sha1="5869404cfb8038706b887b2fb51f3c1427a9f848" offset="0" />
</dataarea>
@@ -1329,7 +1330,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 724" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="goonies, the (1986)(konami)[h lord wezzex][a][cload + run].cas" size="53248" crc="2a2f5665" sha1="60d81d0d91d5b6acaf17d44b668f121675fd94a8" offset="0" />
</dataarea>
@@ -1341,7 +1342,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Ultimate Play The Game</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="57344">
<rom name="gunfright.cas" size="57344" crc="a886be3d" sha1="23673101167c3a18700b1c9d8cd6e79abbb3a3a3" offset="0" />
</dataarea>
@@ -1353,7 +1354,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Activision</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32768">
<rom name="hero.cas" size="32768" crc="aa8e08f8" sha1="3116dfaff94072111d0bbeaae82e1becd3de075a" offset="0" />
</dataarea>
@@ -1365,7 +1366,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Melbourne House</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="81920">
<rom name="hobbit.cas" size="81920" crc="a8bb9f09" sha1="382254588f178ade8dcfe959014c61155a917d6c" offset="0" />
</dataarea>
@@ -1378,7 +1379,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 710" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="hyper olympic 1.cas" size="36864" crc="88233a1b" sha1="e28d30191adaa2c408ba6ee52811ab8a6bbc79ea" offset="0" />
</dataarea>
@@ -1391,7 +1392,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 711" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33157">
<rom name="hyper olympic 2.cas" size="33157" crc="79120f6a" sha1="edc8cfa9227fa9e00027525a3973b470af3f855f" offset="0" />
</dataarea>
@@ -1404,7 +1405,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 718" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="hyper rally.cas" size="36864" crc="600d9f1a" sha1="e84de1a3ca4a974bd1a8ac6ca1d1d7796c30af81" offset="0" />
</dataarea>
@@ -1417,7 +1418,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 715" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33156">
<rom name="hyper sport 1.cas" size="33156" crc="9cce9640" sha1="bd758a2fa4a3d05563f0690977011a576f6bda92" offset="0" />
</dataarea>
@@ -1430,7 +1431,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 717" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33156">
<rom name="hyper sport 2.cas" size="33156" crc="24ee0086" sha1="4e66e286a0c9fa204d05096ff795023c33870bad" offset="0" />
</dataarea>
@@ -1442,7 +1443,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Endurance Games - Darksloke</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="69632">
<rom name="international karate (1986)(endurance games)[cr darksloke][cload + run].cas" size="69632" crc="ddc92a32" sha1="70cf020da2fd8f46ce1b67725834d9acbe2d9650" offset="0" />
</dataarea>
@@ -1454,7 +1455,7 @@ Ballonies (198x)
<year>1987</year>
<publisher>Gremlin Graphics</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="77824">
<rom name="jack the nipper ii - in coconut capers (1987)(gremlin graphics software)[t][cload + run].cas" size="77824" crc="2531bbd9" sha1="d6eeb92cb8a8d73f83ae9c55b4451ef1c4bae3a9" offset="0" />
</dataarea>
@@ -1467,7 +1468,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 717" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="knightmare.cas" size="53248" crc="23f20c14" sha1="a22140c8ef217dc3a67961ec9819830e661ed897" offset="0" />
</dataarea>
@@ -1480,7 +1481,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 724" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="baseball.cas" size="36864" crc="7e9afcb7" sha1="a27aa792d29f1f035d08049c19c3c453f0992afe" offset="0" />
</dataarea>
@@ -1493,7 +1494,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 736" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="boxing.cas" size="53248" crc="408f42c4" sha1="ccb078b11db22428d87ab02449fc2d19f78bd8fc" offset="0" />
</dataarea>
@@ -1506,7 +1507,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 731" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="pingpong.cas" size="36864" crc="59d39bff" sha1="19e4552930e22dbc6ba95ed663f890411f320dfb" offset="0" />
</dataarea>
@@ -1519,7 +1520,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 732" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="soccer.cas" size="53248" crc="5c976cf3" sha1="80486b1f2ee2fffcda785830d753919c6ba54df4" offset="0" />
</dataarea>
@@ -1532,7 +1533,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 720" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="tennis.cas" size="36864" crc="073d2f2e" sha1="8f715d285826bce2ceeae8fb1ea5ceeee58b07de" offset="0" />
</dataarea>
@@ -1545,7 +1546,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 713" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33154">
<rom name="magical tree.cas" size="33154" crc="600d34b6" sha1="5a3bccb22e6f586976853776587dd65bb69342a0" offset="0" />
</dataarea>
@@ -1558,7 +1559,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 728" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="mopi ranger.cas" size="36864" crc="89890f20" sha1="603ba50f53fbb178c28c0b73e34d2a1346b35f69" offset="0" />
</dataarea>
@@ -1570,7 +1571,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Nippon Columbia</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="mrdo.cas" size="50277" crc="1635c81a" sha1="ddcb6eb21dbedc20ba4d592ce3eee4fdb547238f" offset="0" />
</dataarea>
@@ -1582,7 +1583,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Mr. Micro</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32768">
<rom name="punchy.cas" size="32768" crc="b7203e47" sha1="858dd939a6c7d3e09b8c451035251c045fb02caf" offset="0" />
</dataarea>
@@ -1594,7 +1595,7 @@ Ballonies (198x)
<year>1988</year>
<publisher>Ocean Software - Mr. Haward</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="245741">
<rom name="rambo iii intro (19xx)(mr. haward)[run'cas-'].cas" size="245741" crc="44b44122" sha1="6a365dbb83c0383569e2827f0e6f88faae7081a0" offset="0" />
</dataarea>
@@ -1606,7 +1607,7 @@ Ballonies (198x)
<year>1988</year>
<publisher>Ocean Software - Mr. Haward</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="205177">
<rom name="rambo iii intro (19xx)(mr. haward)[a][run'cas-'].cas" size="205177" crc="8143b755" sha1="758679ebe1448edcaa530f9d21429601720a1f78" offset="0" />
</dataarea>
@@ -1619,7 +1620,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 730" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="road fighter.cas" size="36864" crc="e3fa4805" sha1="183b9f46c7946a6e12fb588568ab841026de8623" offset="0" />
</dataarea>
@@ -1631,7 +1632,7 @@ Ballonies (198x)
<year>1988</year>
<publisher>Ocean Software - Mr. Haward</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="249946">
<rom name="robocop (1988)(ocean software)[cr mr. haward][run'cas-'].cas" size="249946" crc="52673b68" sha1="eab3786e4d4654ebd02a9ec1d4a970f51a0d5258" offset="0" />
</dataarea>
@@ -1644,7 +1645,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 721" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33150">
<rom name="sky jaguar.cas" size="33150" crc="b8225999" sha1="9af503c206eb05e90f9606bf14a119f1608e3182" offset="0" />
</dataarea>
@@ -1656,7 +1657,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Bug-Byte Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="64522">
<rom name="time trax.cas" size="64522" crc="490ea429" sha1="4cd83b80b47e6fc1d7e4e5ad5954d1c45d5af4c3" offset="0" />
</dataarea>
@@ -1669,7 +1670,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 710" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="33161">
<rom name="track and field 1.cas" size="33161" crc="da238538" sha1="8d6e20ab0263840cbfb4d87e5dcaf3905aaa03b2" offset="0" />
</dataarea>
@@ -1682,7 +1683,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 725" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="36864">
<rom name="yie ar kung fu.cas" size="36864" crc="b1a02c2c" sha1="001a547f74e230a53f14ee41a40a0701e5e16c1d" offset="0" />
</dataarea>
@@ -1695,7 +1696,7 @@ Ballonies (198x)
<publisher>Konami</publisher>
<info name="serial" value="RC 737" />
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="yie ar kung fu ii.cas" size="53248" crc="19118024" sha1="b8cd0bd7d92a11dc53379642ba5718cbc6bea75f" offset="0" />
</dataarea>
@@ -1707,7 +1708,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Mr. Micro</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="63082">
<rom name="zakil wood.cas" size="63082" crc="705882f2" sha1="e9a29319e0a66a4e05abce0b1d402e5d7cb14437" offset="0" />
</dataarea>
@@ -1716,14 +1717,14 @@ Ballonies (198x)
- <!--ColecoVision Conversions-->
+ <!-- ColecoVision Conversions -->
<software name="cavenger">
<description>Cosmic Avenger (ColecoVision Conversion)</description>
<year>1982</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="cosmic avenger (1983)(universal)[h buggy software][cload + run].cas" size="50277" crc="6fd31fc3" sha1="de4a15e04a1109171cb61161949e953d430b9496" offset="0" />
</dataarea>
@@ -1735,7 +1736,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53248">
<rom name="cabbage patch kids (1984)(konami)[h buggy software][cload + run].cas" size="53248" crc="b081916f" sha1="5ffe30bb2e090f8a7821ac688d47f64a3f8ed25f" offset="0" />
</dataarea>
@@ -1747,7 +1748,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Activision - Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="decathlon (1984)(activision)[h buggy software][cload + run].cas" size="50277" crc="fecfd38b" sha1="7d7912ea25ad5e3f37ae6dc184cc73b6a5ee1c95" offset="0" />
</dataarea>
@@ -1759,7 +1760,7 @@ Ballonies (198x)
<year>1982</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="donkey kong (1986)(ocean software)[h buggy software][cload + run].cas" size="50277" crc="411dc327" sha1="ff655700060b36ba2dfd0baedf09a3ff5d676cbe" offset="0" />
</dataarea>
@@ -1771,7 +1772,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Epyx - Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50278">
<rom name="gateway to apshai (1983)(us gold)[h buggy software][cload + run].cas" size="50278" crc="16336e30" sha1="192794740bd5f07f2d73f60b94bda53da8b266bd" offset="0" />
</dataarea>
@@ -1783,7 +1784,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="looping (1983)(venture line)[h buggy software][cload + run].cas" size="50277" crc="6e18978e" sha1="260779f2a39f157450a8cc1dfe3afe800261a7df" offset="0" />
</dataarea>
@@ -1795,7 +1796,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="mouse trap (1983)(exidy)[h buggy software][cload + run].cas" size="50277" crc="06a0ca29" sha1="5b2342b3686c88d3e4a10b002066cc08b956068e" offset="0" />
</dataarea>
@@ -1807,7 +1808,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="pepper 2 (1983)(coleco)[h buggy software][cload + run].cas" size="50277" crc="a638f9b5" sha1="28b0b450f6c3338b6221c2b6a7178cc182e0a077" offset="0" />
</dataarea>
@@ -1819,7 +1820,7 @@ Ballonies (198x)
<year>1983</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="smurf rescue in gargamel's castle (1983)(coleco)[h buggy software][cload + run].cas" size="50277" crc="c32de9d6" sha1="11dd05cd7770da3fa2b16c5b03da5d74290c754d" offset="0" />
</dataarea>
@@ -1831,7 +1832,7 @@ Ballonies (198x)
<year>1984</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="war games (1984)(coleco)[h buggy software][cload + run].cas" size="50277" crc="0be201a7" sha1="695c513acaaea491a03acf2e52f2f9934bfbed5a" offset="0" />
</dataarea>
@@ -1843,7 +1844,7 @@ Ballonies (198x)
<year>1982</year>
<publisher>Buggy Software</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="50277">
<rom name="zaxxon (1982)(coleco)[h buggy software][cload + run].cas" size="50277" crc="40e277a5" sha1="c5ef2c763fbb60133d287341fd671e6fc558b074" offset="0" />
</dataarea>
@@ -1863,7 +1864,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="133428">
<rom name="burken soft game pac 01 (19xx)(-)[cload + run].cas" size="133428" crc="74e29dc3" sha1="1454c6f08fc015eb151d1a3044c74ab2b5b6346e" offset="0" />
</dataarea>
@@ -1875,7 +1876,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="187832">
<rom name="burken soft game pac 02 (19xx)(-)[cload + run].cas" size="187832" crc="ffc0e62b" sha1="0ac2a3097a14d543e7e5401ffb344887dd1dc51a" offset="0" />
</dataarea>
@@ -1887,7 +1888,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="148558">
<rom name="burken soft game pac 03 (19xx)(-)[cload + run].cas" size="148558" crc="65844248" sha1="e837f041ccfc78179efd2f9424a260481e184f26" offset="0" />
</dataarea>
@@ -1899,7 +1900,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="172739">
<rom name="burken soft game pac 04 (19xx)(-)[cload + run].cas" size="172739" crc="3d623f84" sha1="f0e4c7f9811ef26e9a4f962cdc76ae4536717a71" offset="0" />
</dataarea>
@@ -1911,7 +1912,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="121583">
<rom name="burken soft game pac 05 (19xx)(-)[cload + run].cas" size="121583" crc="e192a52e" sha1="6551238697e670a0472eddf701e4cd6304fc61d4" offset="0" />
</dataarea>
@@ -1923,7 +1924,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="77414">
<rom name="burken soft game pac 06 (19xx)(-)[cload + run].cas" size="77414" crc="0b69eb3b" sha1="2cee813cdf6d8c8637391ed5a1f3d48516e8fddd" offset="0" />
</dataarea>
@@ -1935,7 +1936,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="104300">
<rom name="burken soft game pac 07 (19xx)(-)[cload + run].cas" size="104300" crc="464eb2f1" sha1="3215c415c9936372b6e997a887db91939e649ae2" offset="0" />
</dataarea>
@@ -1947,7 +1948,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="104753">
<rom name="burken soft game pac 08 (19xx)(-)[cload + run].cas" size="104753" crc="9eb45201" sha1="498de28cb1dccad650365d0573f0f245825fe054" offset="0" />
</dataarea>
@@ -1959,7 +1960,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="128399">
<rom name="burken soft game pac 09 (19xx)(-)[cload + run].cas" size="128399" crc="9f129bc5" sha1="833bfe32c139cfacfc1991123f7008ebb3655a07" offset="0" />
</dataarea>
@@ -1971,7 +1972,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="84964">
<rom name="burken soft game pac 10 (19xx)(-)[cload + run].cas" size="84964" crc="fda49c5d" sha1="bab02aa71e78bce446aaffc50128ac37188eaa51" offset="0" />
</dataarea>
@@ -1983,7 +1984,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="115783">
<rom name="burken soft game pac 11 (19xx)(-)[cload + run].cas" size="115783" crc="5e045561" sha1="72470cf84f5d0ea0df6d067a2d396d0d5545a857" offset="0" />
</dataarea>
@@ -1995,7 +1996,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="112709">
<rom name="burken soft game pac 12 (19xx)(-)[cload + run].cas" size="112709" crc="d7302b43" sha1="518648fb3e18bef9f47f6bb0b9934498aa099c8b" offset="0" />
</dataarea>
@@ -2007,7 +2008,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="104794">
<rom name="burken soft game pac 13 (19xx)(-)[cload + run].cas" size="104794" crc="202e7ae5" sha1="c36f21b19b4274dab4bf530701247a5e3b02564a" offset="0" />
</dataarea>
@@ -2019,7 +2020,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="110783">
<rom name="burken soft game pac 14 (19xx)(-)[cload + run].cas" size="110783" crc="1748aed7" sha1="49c5429d1734fd8855d6f357026af05b578eabe0" offset="0" />
</dataarea>
@@ -2031,7 +2032,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="133155">
<rom name="burken soft game pac 15 (19xx)(-)[cload + run].cas" size="133155" crc="db50d005" sha1="d117806714ea235041be454723d9c1c42bcae218" offset="0" />
</dataarea>
@@ -2043,7 +2044,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="113781">
<rom name="burken soft game pac 16 (19xx)(-)[cload + run].cas" size="113781" crc="2c9c479c" sha1="84fde4bf4e90a2048589f7f4f03391ad25c38dce" offset="0" />
</dataarea>
@@ -2055,7 +2056,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="87955">
<rom name="burken soft game pac 17 (19xx)(-)[cload + run].cas" size="87955" crc="67175a5d" sha1="5cfab80bca3226678faccd23e30fbd9d2d9dd25a" offset="0" />
</dataarea>
@@ -2067,7 +2068,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="132352">
<rom name="burken soft game pac 18 (19xx)(-)[cload + run].cas" size="132352" crc="db1927fa" sha1="7c18c1ff4e4317cf97ad7e304d81b42765a41edd" offset="0" />
</dataarea>
@@ -2079,7 +2080,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="93389">
<rom name="burken soft game pac 19 (19xx)(-)[cload + run].cas" size="93389" crc="9f2a1df7" sha1="9614b20c5aaf996f6f4db376e55421db3c84d8ed" offset="0" />
</dataarea>
@@ -2091,7 +2092,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="32120">
<rom name="burken soft game pac 20 (19xx)(-)[cload + run][code-103423].cas" size="32120" crc="680293af" sha1="f1a0e3a41a047f142f743db54ee40255311b33a0" offset="0" />
</dataarea>
@@ -2103,7 +2104,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="102798">
<rom name="burken soft game pac 21 (19xx)(-)[cload + run].cas" size="102798" crc="4e564909" sha1="8d8974ed28b92028a00a5d358b674738f00648cf" offset="0" />
</dataarea>
@@ -2115,7 +2116,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="196649">
<rom name="burken soft game pac 22 (19xx)(-)[cload + run].cas" size="196649" crc="443eaea9" sha1="a390a885335cfee045069563b1cc8ae53ac255e0" offset="0" />
</dataarea>
@@ -2127,7 +2128,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="131712">
<rom name="burken soft game pac 23 (19xx)(-)[cload + run].cas" size="131712" crc="6c65e500" sha1="e6736990aba510215e96ea0ee5b534502244e74a" offset="0" />
</dataarea>
@@ -2139,7 +2140,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="120207">
<rom name="burken soft game pac 24 (19xx)(-)[cload + run].cas" size="120207" crc="4de515fe" sha1="e6fad3a07d8e2ba17e08c622a2b5f7100718cda4" offset="0" />
</dataarea>
@@ -2151,7 +2152,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="143760">
<rom name="burken soft game pac 25 (19xx)(-)[cload + run].cas" size="143760" crc="4f34aca5" sha1="3d9c4d0da9e3a5e2649ac954349a8f7716a0fc9e" offset="0" />
</dataarea>
@@ -2163,7 +2164,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="86332">
<rom name="burken soft game pac 26 (19xx)(-)[cload + run].cas" size="86332" crc="a4514c93" sha1="7ff5be662ef935a8a0d71962f3181874676d4f52" offset="0" />
</dataarea>
@@ -2175,7 +2176,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="118644">
<rom name="burken soft game pac 27 (19xx)(-)[cload + run].cas" size="118644" crc="8eb80983" sha1="6fbf38608ad2e423b1084477532ebbd187bb0610" offset="0" />
</dataarea>
@@ -2187,7 +2188,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="123478">
<rom name="burken soft game pac 28 (19xx)(-)[cload + run].cas" size="123478" crc="03321219" sha1="1b6592e89f4da53adf6eea094283e86621075ad6" offset="0" />
</dataarea>
@@ -2199,7 +2200,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>Burken Soft</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="119281">
<rom name="burken soft game pac 29 (19xx)(-)[cload + run].cas" size="119281" crc="236ac892" sha1="4021930ba9d37b9c8a46dfcfcdd05e888e3b0ad5" offset="0" />
</dataarea>
@@ -2213,7 +2214,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="54061">
<rom name="joystick 01 (1985)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="54061" crc="7b84ddb1" sha1="ae48f10f6a8c3e93568e015946db78e961937b40" offset="0" />
</dataarea>
@@ -2225,7 +2226,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="53966">
<rom name="joystick 02 (1985)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="53966" crc="c220d3bd" sha1="f704527c2c15183e5da8af463029b1d3fb66a3b8" offset="0" />
</dataarea>
@@ -2237,7 +2238,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="61624">
<rom name="joystick 03 (1985)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="61624" crc="8eb3baae" sha1="cb806119a8c3a4931f26a6a4b422e2b76035007c" offset="0" />
</dataarea>
@@ -2249,7 +2250,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="101310">
<rom name="joystick 04 (1985)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="101310" crc="ae8d8e4b" sha1="a1684e24250eba7282853f3d6b7b5bb8c8ff51df" offset="0" />
</dataarea>
@@ -2261,7 +2262,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="93553">
<rom name="joystick 05 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="93553" crc="23d02569" sha1="f9a6eff21ebe5f44de8f5d56584ccc234143177a" offset="0" status="baddump" />
</dataarea>
@@ -2273,7 +2274,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="96205">
<rom name="joystick 06 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="96205" crc="325aade5" sha1="105aa347f033a5815f1041cddf5bd9ca8193a6ad" offset="0" />
</dataarea>
@@ -2285,7 +2286,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="116787">
<rom name="joystick 07 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="116787" crc="53627b03" sha1="dd871817eb854e71a7a7e496d9fb9641afb4f0ee" offset="0" />
</dataarea>
@@ -2297,7 +2298,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="76865">
<rom name="joystick 08 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="76865" crc="c0a94bd1" sha1="54680a63ac48e99acda354853d4e990d67e58982" offset="0" status="baddump" />
</dataarea>
@@ -2309,7 +2310,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="92282">
<rom name="joystick 09 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="92282" crc="f6c90712" sha1="b56284036332de5a1eca89c5e9d26bc4b0c45b2c" offset="0" status="baddump" />
</dataarea>
@@ -2321,7 +2322,7 @@ Ballonies (198x)
<year>1986</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="66292">
<rom name="joystick 11 (1986)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="66292" crc="dfe57e44" sha1="8b633314d3832cffa67401649efea03f48264e9a" offset="0" status="baddump" />
</dataarea>
@@ -2333,7 +2334,7 @@ Ballonies (198x)
<year>1987</year>
<publisher>Saga &amp; Joystick</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="48120">
<rom name="joystick 15 (1987)(saga &amp; joystick)(sv)[position tape + cload + run].cas" size="48120" crc="9eec4622" sha1="c8bc52b348867003faeda82442dd4630511631e8" offset="0" />
</dataarea>
@@ -2347,7 +2348,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="275740">
<rom name="mkod collection 01 (19xx)(-)[position tape + cload + run].cas" size="275740" crc="7ee3f346" sha1="4cd887a765ad760218eeb23a4ed7ff42cfd1fc5b" offset="0" />
</dataarea>
@@ -2359,7 +2360,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="274085">
<rom name="mkod collection 02 (19xx)(-)[position tape + cload + run].cas" size="274085" crc="e712815c" sha1="425e39f2bd1150818d70ea92d266357489016767" offset="0" />
</dataarea>
@@ -2371,7 +2372,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="410724">
<rom name="mkod collection 03 (19xx)(-)[position tape + cload + run].cas" size="410724" crc="9481191f" sha1="7940b0464a91ea5a14bde1366b88b1d874c26e5c" offset="0" />
</dataarea>
@@ -2383,7 +2384,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="410236">
<rom name="mkod collection 04 (19xx)(-)[position tape + cload + run].cas" size="410236" crc="62932ab3" sha1="e86f69da0ff953629a102fc4f3b42177f58a6972" offset="0" />
</dataarea>
@@ -2395,7 +2396,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="204827">
<rom name="mkod collection 05 (19xx)(-)[position tape + cload + run].cas" size="204827" crc="5189a564" sha1="b76eef23b5ccde916b9afad9abc3b32d0c3199bf" offset="0" />
</dataarea>
@@ -2407,7 +2408,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="258348">
<rom name="mkod collection 06 (19xx)(-)[position tape + cload + run].cas" size="258348" crc="e8565d26" sha1="8276c63f05466224c71361550f3dd2a5c6016e14" offset="0" />
</dataarea>
@@ -2419,7 +2420,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="400275">
<rom name="mkod collection 07 (19xx)(-)[position tape + cload + run].cas" size="400275" crc="982b1bf8" sha1="94909493d8acf65a459a788c3912d6e72fc0a9bc" offset="0" />
</dataarea>
@@ -2431,7 +2432,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="394343">
<rom name="mkod collection 08 (19xx)(-)[position tape + cload + run].cas" size="394343" crc="81a6781d" sha1="a5e1aa0645dc4903536417eb42a1ba9fede2c9c1" offset="0" />
</dataarea>
@@ -2443,7 +2444,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="201374">
<rom name="mkod collection 09 (19xx)(-)[position tape + cload + run].cas" size="201374" crc="e254b91a" sha1="38171c04ec2fd24f3273d276bd25f946b59fcecb" offset="0" />
</dataarea>
@@ -2455,7 +2456,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="360864">
<rom name="mkod collection 10 (19xx)(-)[position tape + cload + run].cas" size="360864" crc="53ed0e11" sha1="90fd3cb3fe66da98e9b5791a86ecc0c2abb6993b" offset="0" />
</dataarea>
@@ -2467,7 +2468,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="393752">
<rom name="mkod collection 11 (19xx)(-)[position tape + cload + run].cas" size="393752" crc="dbc9deb2" sha1="581dcc712382d51bc739f52fd131f64727b481a8" offset="0" />
</dataarea>
@@ -2479,7 +2480,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="302039">
<rom name="mkod collection 12 (19xx)(-)[position tape + cload + run].cas" size="302039" crc="9b0c7c31" sha1="1d49579ab106e7869df2689fab764562871a885a" offset="0" />
</dataarea>
@@ -2491,7 +2492,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="251726">
<rom name="mkod collection 13 (19xx)(-)[position tape + cload + run].cas" size="251726" crc="e064a7d8" sha1="902a0787fc213fe6e201227e360807b8b49d27ae" offset="0" />
</dataarea>
@@ -2503,7 +2504,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="216234">
<rom name="mkod collection 14 (19xx)(-)[position tape + cload + run].cas" size="216234" crc="1b836189" sha1="9805fd3c41acaab838e7fefaeade4818567b6306" offset="0" />
</dataarea>
@@ -2515,7 +2516,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="94478">
<rom name="mkod collection 15 (19xx)(-)[position tape + bload'cas-',r].cas" size="94478" crc="130c2615" sha1="69e3ecdb2c4b5e4a02a4cc0fcf76b9388fb30c1a" offset="0" />
</dataarea>
@@ -2527,7 +2528,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="98664">
<rom name="mkod collection 16 (19xx)(-)[position tape + bload'cas-',r].cas" size="98664" crc="e2fc5ef9" sha1="2eed91c818524ff732d98bf97f7ebf8e0d63157f" offset="0" />
</dataarea>
@@ -2539,7 +2540,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="407796">
<rom name="mkod collection 17 (19xx)(-)[position tape + cload + run].cas" size="407796" crc="5806ec44" sha1="ad515dce0ecbd8120ed5447c915e0a50ffc2b6fe" offset="0" />
</dataarea>
@@ -2551,7 +2552,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="376850">
<rom name="mkod collection 18 (19xx)(-)[position tape + cload + run].cas" size="376850" crc="164ad74f" sha1="11a9b02eb4b1a9486bc3d62f86b33c246d838a75" offset="0" />
</dataarea>
@@ -2563,7 +2564,7 @@ Ballonies (198x)
<year>19??</year>
<publisher>MKOD</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="82220">
<rom name="mkod collection 19 (19xx)(-)[position tape + bload'cas-',r].cas" size="82220" crc="107983e9" sha1="39de63c813c69562024ea385633c6c975cbc4790" offset="0" />
</dataarea>
@@ -2577,7 +2578,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>&lt;unknown&gt;</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="83556">
<rom name="basic collection 01 (1985)(-)(sv)[position tape + cload + run].cas" size="83556" crc="e9e2f4ee" sha1="074b8dc7066420b121dbf9812e59eed4fffd3d2c" offset="0" />
</dataarea>
@@ -2589,7 +2590,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>&lt;unknown&gt;</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="70792">
<rom name="basic collection 02 (1985)(-)(sv)[position tape + cload + run].cas" size="70792" crc="918df490" sha1="577abd66afa14f43c6243709b3c3de917067b844" offset="0" />
</dataarea>
@@ -2601,7 +2602,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>&lt;unknown&gt;</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="154453">
<rom name="basic collection 03 (1985)(-)(sv)[position tape + cload + run].cas" size="154453" crc="489edfff" sha1="8124badb6f7cd0f58c8f9c1155415f82e25b69eb" offset="0" />
</dataarea>
@@ -2613,7 +2614,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>&lt;unknown&gt;</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="173268">
<rom name="basic collection 04 (1985)(-)(sv)[position tape + cload + run].cas" size="173268" crc="6a6b4f28" sha1="e15df3b249b2ff300222935bca741a94dff76c4f" offset="0" />
</dataarea>
@@ -2625,7 +2626,7 @@ Ballonies (198x)
<year>1985</year>
<publisher>&lt;unknown&gt;</publisher>
- <part name="cass1" interface="svi_cass">
+ <part name="cass1" interface="svi318_cass">
<dataarea name="cass" size="55633">
<rom name="basic collection 05 (1985)(-)(sv)[position tape + cload + run].cas" size="55633" crc="950205ca" sha1="00e7ca0e2629de3c6181d6c80515fe34d3ff02e9" offset="0" />
</dataarea>
diff --git a/hash/svision.xml b/hash/svision.xml
index f98d9f795f4..d09a3c3a619 100644
--- a/hash/svision.xml
+++ b/hash/svision.xml
@@ -838,7 +838,7 @@
<software name="jrnywest" supported="no">
- <description>Jouney to the West</description>
+ <description>Journey to the West</description>
<year>199?</year>
<publisher>Watara?</publisher>
diff --git a/samples/floppy/35_seek_12ms.wav b/samples/floppy/35_seek_12ms.wav
new file mode 100644
index 00000000000..8009176ba96
--- /dev/null
+++ b/samples/floppy/35_seek_12ms.wav
Binary files differ
diff --git a/samples/floppy/35_seek_20ms.wav b/samples/floppy/35_seek_20ms.wav
new file mode 100644
index 00000000000..42030b3a357
--- /dev/null
+++ b/samples/floppy/35_seek_20ms.wav
Binary files differ
diff --git a/samples/floppy/35_seek_2ms.wav b/samples/floppy/35_seek_2ms.wav
new file mode 100644
index 00000000000..324add47aed
--- /dev/null
+++ b/samples/floppy/35_seek_2ms.wav
Binary files differ
diff --git a/samples/floppy/35_seek_6ms.wav b/samples/floppy/35_seek_6ms.wav
new file mode 100644
index 00000000000..e6f72ce0603
--- /dev/null
+++ b/samples/floppy/35_seek_6ms.wav
Binary files differ
diff --git a/samples/floppy/35_spin_empty.wav b/samples/floppy/35_spin_empty.wav
new file mode 100644
index 00000000000..5b1006f3fa2
--- /dev/null
+++ b/samples/floppy/35_spin_empty.wav
Binary files differ
diff --git a/samples/floppy/35_spin_end.wav b/samples/floppy/35_spin_end.wav
new file mode 100644
index 00000000000..b29747517eb
--- /dev/null
+++ b/samples/floppy/35_spin_end.wav
Binary files differ
diff --git a/samples/floppy/35_spin_loaded.wav b/samples/floppy/35_spin_loaded.wav
new file mode 100644
index 00000000000..547014cfcfb
--- /dev/null
+++ b/samples/floppy/35_spin_loaded.wav
Binary files differ
diff --git a/samples/floppy/35_spin_start_empty.wav b/samples/floppy/35_spin_start_empty.wav
new file mode 100644
index 00000000000..f420413b780
--- /dev/null
+++ b/samples/floppy/35_spin_start_empty.wav
Binary files differ
diff --git a/samples/floppy/35_spin_start_loaded.wav b/samples/floppy/35_spin_start_loaded.wav
new file mode 100644
index 00000000000..18d5d607e20
--- /dev/null
+++ b/samples/floppy/35_spin_start_loaded.wav
Binary files differ
diff --git a/samples/floppy/35_step_1_1.wav b/samples/floppy/35_step_1_1.wav
new file mode 100644
index 00000000000..d45a399956d
--- /dev/null
+++ b/samples/floppy/35_step_1_1.wav
Binary files differ
diff --git a/samples/floppy/525_seek_12ms.wav b/samples/floppy/525_seek_12ms.wav
new file mode 100644
index 00000000000..41b6120f8a6
--- /dev/null
+++ b/samples/floppy/525_seek_12ms.wav
Binary files differ
diff --git a/samples/floppy/525_seek_20ms.wav b/samples/floppy/525_seek_20ms.wav
new file mode 100644
index 00000000000..a2099a9a999
--- /dev/null
+++ b/samples/floppy/525_seek_20ms.wav
Binary files differ
diff --git a/samples/floppy/525_seek_2ms.wav b/samples/floppy/525_seek_2ms.wav
new file mode 100644
index 00000000000..3538170bfbd
--- /dev/null
+++ b/samples/floppy/525_seek_2ms.wav
Binary files differ
diff --git a/samples/floppy/525_seek_6ms.wav b/samples/floppy/525_seek_6ms.wav
new file mode 100644
index 00000000000..9392617a9c8
--- /dev/null
+++ b/samples/floppy/525_seek_6ms.wav
Binary files differ
diff --git a/samples/floppy/525_spin_empty.wav b/samples/floppy/525_spin_empty.wav
new file mode 100644
index 00000000000..a83365f7085
--- /dev/null
+++ b/samples/floppy/525_spin_empty.wav
Binary files differ
diff --git a/samples/floppy/525_spin_end.wav b/samples/floppy/525_spin_end.wav
new file mode 100644
index 00000000000..6ac4a7367d5
--- /dev/null
+++ b/samples/floppy/525_spin_end.wav
Binary files differ
diff --git a/samples/floppy/525_spin_loaded.wav b/samples/floppy/525_spin_loaded.wav
new file mode 100644
index 00000000000..038c574c6ed
--- /dev/null
+++ b/samples/floppy/525_spin_loaded.wav
Binary files differ
diff --git a/samples/floppy/525_spin_start_empty.wav b/samples/floppy/525_spin_start_empty.wav
new file mode 100644
index 00000000000..928a69b1446
--- /dev/null
+++ b/samples/floppy/525_spin_start_empty.wav
Binary files differ
diff --git a/samples/floppy/525_spin_start_loaded.wav b/samples/floppy/525_spin_start_loaded.wav
new file mode 100644
index 00000000000..b25a200fb0c
--- /dev/null
+++ b/samples/floppy/525_spin_start_loaded.wav
Binary files differ
diff --git a/samples/floppy/525_step_1_1.wav b/samples/floppy/525_step_1_1.wav
new file mode 100644
index 00000000000..a80167cb3cf
--- /dev/null
+++ b/samples/floppy/525_step_1_1.wav
Binary files differ
diff --git a/samples/floppy/floppy_35_motor.wav b/samples/floppy/floppy_35_motor.wav
deleted file mode 100644
index e2e9e2c5785..00000000000
--- a/samples/floppy/floppy_35_motor.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_35_step.wav b/samples/floppy/floppy_35_step.wav
deleted file mode 100644
index 8d21cb1fca5..00000000000
--- a/samples/floppy/floppy_35_step.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_motor_end.wav b/samples/floppy/floppy_525_motor_end.wav
deleted file mode 100644
index a31e59945b7..00000000000
--- a/samples/floppy/floppy_525_motor_end.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_motor_loop.wav b/samples/floppy/floppy_525_motor_loop.wav
deleted file mode 100644
index d83b2047dcf..00000000000
--- a/samples/floppy/floppy_525_motor_loop.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_motor_start.wav b/samples/floppy/floppy_525_motor_start.wav
deleted file mode 100644
index dc599aa68f6..00000000000
--- a/samples/floppy/floppy_525_motor_start.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_step1.wav b/samples/floppy/floppy_525_step1.wav
deleted file mode 100644
index c63c67d5a50..00000000000
--- a/samples/floppy/floppy_525_step1.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_step2.wav b/samples/floppy/floppy_525_step2.wav
deleted file mode 100644
index 1b6514244a5..00000000000
--- a/samples/floppy/floppy_525_step2.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_step3.wav b/samples/floppy/floppy_525_step3.wav
deleted file mode 100644
index 659414c6c91..00000000000
--- a/samples/floppy/floppy_525_step3.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_step4.wav b/samples/floppy/floppy_525_step4.wav
deleted file mode 100644
index 23d563e590d..00000000000
--- a/samples/floppy/floppy_525_step4.wav
+++ /dev/null
Binary files differ
diff --git a/samples/floppy/floppy_525_step5.wav b/samples/floppy/floppy_525_step5.wav
deleted file mode 100644
index 1721d1c5229..00000000000
--- a/samples/floppy/floppy_525_step5.wav
+++ /dev/null
Binary files differ
diff --git a/scripts/genie.lua b/scripts/genie.lua
index 3f6455a5cf8..2488671cc2e 100644
--- a/scripts/genie.lua
+++ b/scripts/genie.lua
@@ -958,25 +958,17 @@ end
buildoptions {
"-Wno-cast-align",
"-Wno-tautological-compare",
- "-Wno-dynamic-class-memaccess",
"-Wno-unused-value",
- "-Wno-inline-new-delete",
"-Wno-constant-logical-operand",
- "-Wno-deprecated-register",
+ "-Wno-missing-braces", -- clang is not as permissive as GCC about std::array initialization
"-fdiagnostics-show-note-include-stack",
}
if (version >= 30500) then
buildoptions {
- "-Wno-absolute-value",
"-Wno-unknown-warning-option",
"-Wno-extern-c-compat",
}
end
- if (version >= 70000) then
- buildoptions {
- "-Wno-tautological-undefined-compare",
- }
- end
else
if (version < 40900) then
print("GCC version 4.9 or later needed")
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua
index bda22fb8c3a..9d364c79158 100644
--- a/scripts/target/mame/arcade.lua
+++ b/scripts/target/mame/arcade.lua
@@ -4136,6 +4136,7 @@ files {
MAME_DIR .. "src/mame/drivers/alvg.cpp",
MAME_DIR .. "src/mame/drivers/atari_s1.cpp",
MAME_DIR .. "src/mame/drivers/atari_s2.cpp",
+ MAME_DIR .. "src/mame/drivers/barni.cpp",
MAME_DIR .. "src/mame/drivers/bingo.cpp",
MAME_DIR .. "src/mame/drivers/by17.cpp",
MAME_DIR .. "src/mame/drivers/by35.cpp",
@@ -4168,12 +4169,16 @@ files {
MAME_DIR .. "src/mame/drivers/gts80b.cpp",
MAME_DIR .. "src/mame/drivers/hankin.cpp",
MAME_DIR .. "src/mame/drivers/icecold.cpp",
+ MAME_DIR .. "src/mame/drivers/idsa.cpp",
MAME_DIR .. "src/mame/drivers/inder.cpp",
+ MAME_DIR .. "src/mame/drivers/inderp.cpp",
MAME_DIR .. "src/mame/drivers/jeutel.cpp",
+ MAME_DIR .. "src/mame/drivers/joctronic.cpp",
MAME_DIR .. "src/mame/drivers/jp.cpp",
MAME_DIR .. "src/mame/drivers/jvh.cpp",
MAME_DIR .. "src/mame/drivers/kissproto.cpp",
MAME_DIR .. "src/mame/drivers/ltd.cpp",
+ MAME_DIR .. "src/mame/drivers/macp.cpp",
MAME_DIR .. "src/mame/drivers/micropin.cpp",
MAME_DIR .. "src/mame/drivers/mephistp.cpp",
MAME_DIR .. "src/mame/drivers/mrgame.cpp",
diff --git a/src/devices/bus/cgenie/parallel/joystick.cpp b/src/devices/bus/cgenie/parallel/joystick.cpp
index de520ba0669..0971226d8e0 100644
--- a/src/devices/bus/cgenie/parallel/joystick.cpp
+++ b/src/devices/bus/cgenie/parallel/joystick.cpp
@@ -95,8 +95,8 @@ ioport_constructor cgenie_joystick_device::device_input_ports() const
cgenie_joystick_device::cgenie_joystick_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
device_t(mconfig, CGENIE_JOYSTICK, "Joystick Interface EG2013", tag, owner, clock, "cgenie_joystick", __FILE__),
device_parallel_interface(mconfig, *this),
- m_joy(*this, "JOY"),
- m_keypad(*this, "KEYPAD"),
+ m_joy(*this, "JOY.%u", 0),
+ m_keypad(*this, "KEYPAD.%u", 0),
m_select(0)
{
}
diff --git a/src/devices/bus/compis/hrg.cpp b/src/devices/bus/compis/hrg.cpp
index eea9ec73bb3..e0245f10efb 100644
--- a/src/devices/bus/compis/hrg.cpp
+++ b/src/devices/bus/compis/hrg.cpp
@@ -213,7 +213,7 @@ UINT8 compis_hrg_t::pcs6_6_r(address_space &space, offs_t offset)
else
data = 0;
- logerror("%s PCS 6:6 read %04x : %02x\n", machine().describe_context(), offset, data);
+ //logerror("%s PCS 6:6 read %04x : %02x\n", machine().describe_context(), offset, data);
return data;
}
@@ -225,7 +225,7 @@ UINT8 compis_hrg_t::pcs6_6_r(address_space &space, offs_t offset)
void compis_hrg_t::pcs6_6_w(address_space &space, offs_t offset, UINT8 data)
{
- logerror("%s PCS 6:6 write %04x : %02x\n", machine().describe_context(), offset, data);
+ //logerror("%s PCS 6:6 write %04x : %02x\n", machine().describe_context(), offset, data);
// 0x336 is likely the color plane register
if (offset < 2) m_crtc->write(space, offset & 0x01, data);
diff --git a/src/devices/bus/intv_ctrl/ecs_ctrl.cpp b/src/devices/bus/intv_ctrl/ecs_ctrl.cpp
index 6320a35868a..dddd93093b8 100644
--- a/src/devices/bus/intv_ctrl/ecs_ctrl.cpp
+++ b/src/devices/bus/intv_ctrl/ecs_ctrl.cpp
@@ -279,10 +279,10 @@ ioport_constructor intvecs_keybd_device::device_input_ports() const
return INPUT_PORTS_NAME( intvecs_keybd );
}
-intvecs_keybd_device::intvecs_keybd_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, ECS_KEYBD, "Mattel Intellivision ECS Keyboard", tag, owner, clock, "intvecs_keybd", __FILE__),
- device_intvecs_control_port_interface(mconfig, *this),
- m_keybd(*this, "ROW")
+intvecs_keybd_device::intvecs_keybd_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : device_t(mconfig, ECS_KEYBD, "Mattel Intellivision ECS Keyboard", tag, owner, clock, "intvecs_keybd", __FILE__)
+ , device_intvecs_control_port_interface(mconfig, *this)
+ , m_keybd(*this, "ROW.%u", 0)
{
}
@@ -415,7 +415,7 @@ ioport_constructor intvecs_synth_device::device_input_ports() const
intvecs_synth_device::intvecs_synth_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
device_t(mconfig, ECS_SYNTH, "Mattel Intellivision ECS Synthetizer", tag, owner, clock, "intvecs_synth", __FILE__),
device_intvecs_control_port_interface(mconfig, *this),
- m_synth(*this, "SYNTH")
+ m_synth(*this, "SYNTH.%u", 0)
{
}
diff --git a/src/devices/bus/isbx/compis_fdc.cpp b/src/devices/bus/isbx/compis_fdc.cpp
index 2718f57c78f..19a0f0bf231 100644
--- a/src/devices/bus/isbx/compis_fdc.cpp
+++ b/src/devices/bus/isbx/compis_fdc.cpp
@@ -44,6 +44,7 @@ FLOPPY_FORMATS_END
static SLOT_INTERFACE_START( compis_floppies )
SLOT_INTERFACE( "525qd", FLOPPY_525_QD )
+ SLOT_INTERFACE( "525hd", FLOPPY_525_HD )
SLOT_INTERFACE_END
diff --git a/src/devices/bus/msx_cart/msx_audio_kb.cpp b/src/devices/bus/msx_cart/msx_audio_kb.cpp
index d9304613ca7..23349c383db 100644
--- a/src/devices/bus/msx_cart/msx_audio_kb.cpp
+++ b/src/devices/bus/msx_cart/msx_audio_kb.cpp
@@ -52,8 +52,9 @@ public:
: device_t(mconfig, MSX_AUDIO_KB_HXMU901, "Toshiba HXMU901", tag, owner, clock, "hxmu901", __FILE__)
, msx_audio_kb_port_interface(mconfig, *this)
, m_row(0)
- , m_keyboard(*this, "KEY")
- { };
+ , m_keyboard(*this, "KEY.%u", 0)
+ {
+ }
virtual ioport_constructor device_input_ports() const override;
@@ -182,8 +183,8 @@ public:
: device_t(mconfig, MSX_AUDIO_KB_NMS1160, "Philips NMS-1160", tag, owner, clock, "nms1160", __FILE__)
, msx_audio_kb_port_interface(mconfig, *this)
, m_row(0)
- , m_keyboard(*this, "KEY")
- { };
+ , m_keyboard(*this, "KEY.%u", 0)
+ { }
virtual ioport_constructor device_input_ports() const override;
diff --git a/src/devices/bus/neogeo_ctrl/mahjong.cpp b/src/devices/bus/neogeo_ctrl/mahjong.cpp
index 5a58daf6bee..ed55fefc1b0 100644
--- a/src/devices/bus/neogeo_ctrl/mahjong.cpp
+++ b/src/devices/bus/neogeo_ctrl/mahjong.cpp
@@ -93,17 +93,15 @@ ioport_constructor neogeo_mjctrl_device::device_input_ports() const
// neogeo_joystick_device - constructor
//-------------------------------------------------
-neogeo_mjctrl_ac_device::neogeo_mjctrl_ac_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source):
- device_t(mconfig, type, name, tag, owner, clock, shortname, source),
- device_neogeo_control_port_interface(mconfig, *this),
- m_mjpanel(*this, "MJ")
+neogeo_mjctrl_ac_device::neogeo_mjctrl_ac_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source)
+ : device_t(mconfig, type, name, tag, owner, clock, shortname, source)
+ , device_neogeo_control_port_interface(mconfig, *this)
+ , m_mjpanel(*this, "MJ.%u", 0)
{
}
-neogeo_mjctrl_ac_device::neogeo_mjctrl_ac_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, NEOGEO_MJCTRL_AC, "SNK Neo Geo Arcade Mahjong panel", tag, owner, clock, "neogeo_mjac", __FILE__),
- device_neogeo_control_port_interface(mconfig, *this),
- m_mjpanel(*this, "MJ")
+neogeo_mjctrl_ac_device::neogeo_mjctrl_ac_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : neogeo_mjctrl_ac_device(mconfig, NEOGEO_MJCTRL_AC, "SNK Neo Geo Arcade Mahjong panel", tag, owner, clock, "neogeo_mjac", __FILE__)
{
}
diff --git a/src/devices/bus/nes_ctrl/fckeybrd.cpp b/src/devices/bus/nes_ctrl/fckeybrd.cpp
index 2381933041c..b4c6dde6033 100644
--- a/src/devices/bus/nes_ctrl/fckeybrd.cpp
+++ b/src/devices/bus/nes_ctrl/fckeybrd.cpp
@@ -144,11 +144,13 @@ machine_config_constructor nes_fckeybrd_device::device_mconfig_additions() const
// nes_fckeybrd_device - constructor
//-------------------------------------------------
-nes_fckeybrd_device::nes_fckeybrd_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, NES_FCKEYBOARD, "Nintendo Family Computer Keyboard Component", tag, owner, clock, "nes_fckeybrd", __FILE__),
- device_nes_control_port_interface(mconfig, *this),
- m_cassette(*this, "tape"),
- m_kbd(*this, "FCKEY"), m_fck_scan(0), m_fck_mode(0)
+nes_fckeybrd_device::nes_fckeybrd_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : device_t(mconfig, NES_FCKEYBOARD, "Nintendo Family Computer Keyboard Component", tag, owner, clock, "nes_fckeybrd", __FILE__)
+ , device_nes_control_port_interface(mconfig, *this)
+ , m_cassette(*this, "tape")
+ , m_kbd(*this, "FCKEY.%u", 0)
+ , m_fck_scan(0)
+ , m_fck_mode(0)
{
}
diff --git a/src/devices/bus/nes_ctrl/ftrainer.cpp b/src/devices/bus/nes_ctrl/ftrainer.cpp
index 506418d4446..93edab2425a 100644
--- a/src/devices/bus/nes_ctrl/ftrainer.cpp
+++ b/src/devices/bus/nes_ctrl/ftrainer.cpp
@@ -83,10 +83,11 @@ ioport_constructor nes_ftrainer_device::device_input_ports() const
// nes_ftrainer_device - constructor
//-------------------------------------------------
-nes_ftrainer_device::nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, NES_FTRAINER, "Bandai Family Trainer", tag, owner, clock, "nes_famtrain", __FILE__),
- device_nes_control_port_interface(mconfig, *this),
- m_trainer(*this, "FT_COL"), m_row_scan(0)
+nes_ftrainer_device::nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : device_t(mconfig, NES_FTRAINER, "Bandai Family Trainer", tag, owner, clock, "nes_famtrain", __FILE__)
+ , device_nes_control_port_interface(mconfig, *this)
+ , m_trainer(*this, "FT_COL.%u", 0)
+ , m_row_scan(0)
{
}
diff --git a/src/devices/bus/nes_ctrl/mjpanel.cpp b/src/devices/bus/nes_ctrl/mjpanel.cpp
index 8a4710c2c88..988c54f11d1 100644
--- a/src/devices/bus/nes_ctrl/mjpanel.cpp
+++ b/src/devices/bus/nes_ctrl/mjpanel.cpp
@@ -69,10 +69,11 @@ ioport_constructor nes_mjpanel_device::device_input_ports() const
// nes_mjpanel_device - constructor
//-------------------------------------------------
-nes_mjpanel_device::nes_mjpanel_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, NES_MJPANEL, "Famicom Mahjong Panel", tag, owner, clock, "nes_mjpanel", __FILE__),
- device_nes_control_port_interface(mconfig, *this),
- m_panel(*this, "MJPANEL"), m_latch(0)
+nes_mjpanel_device::nes_mjpanel_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : device_t(mconfig, NES_MJPANEL, "Famicom Mahjong Panel", tag, owner, clock, "nes_mjpanel", __FILE__)
+ , device_nes_control_port_interface(mconfig, *this)
+ , m_panel(*this, "MJPANEL.%u", 0)
+ , m_latch(0)
{
}
diff --git a/src/devices/bus/nes_ctrl/suborkey.cpp b/src/devices/bus/nes_ctrl/suborkey.cpp
index 13f8bb72481..3341887c761 100644
--- a/src/devices/bus/nes_ctrl/suborkey.cpp
+++ b/src/devices/bus/nes_ctrl/suborkey.cpp
@@ -160,10 +160,12 @@ ioport_constructor nes_suborkey_device::device_input_ports() const
// nes_suborkey_device - constructor
//-------------------------------------------------
-nes_suborkey_device::nes_suborkey_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, NES_SUBORKEYBOARD, "Subor FC Keyboard", tag, owner, clock, "nes_suborkey", __FILE__),
- device_nes_control_port_interface(mconfig, *this),
- m_kbd(*this, "SUBOR"), m_fck_scan(0), m_fck_mode(0)
+nes_suborkey_device::nes_suborkey_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : device_t(mconfig, NES_SUBORKEYBOARD, "Subor FC Keyboard", tag, owner, clock, "nes_suborkey", __FILE__)
+ , device_nes_control_port_interface(mconfig, *this)
+ , m_kbd(*this, "SUBOR.%u", 0)
+ , m_fck_scan(0)
+ , m_fck_mode(0)
{
}
diff --git a/src/devices/bus/pc_kbd/ec1841.cpp b/src/devices/bus/pc_kbd/ec1841.cpp
index 5e4bdcc69bd..3d7020d9ad2 100644
--- a/src/devices/bus/pc_kbd/ec1841.cpp
+++ b/src/devices/bus/pc_kbd/ec1841.cpp
@@ -284,22 +284,7 @@ ec_1841_keyboard_device::ec_1841_keyboard_device(const machine_config &mconfig,
: device_t(mconfig, PC_KBD_EC_1841, "EC-1841 Keyboard", tag, owner, clock, "kb_ec1841", __FILE__),
device_pc_kbd_interface(mconfig, *this),
m_maincpu(*this, I8048_TAG),
- m_md00(*this, "MD00"),
- m_md01(*this, "MD01"),
- m_md02(*this, "MD02"),
- m_md03(*this, "MD03"),
- m_md04(*this, "MD04"),
- m_md05(*this, "MD05"),
- m_md06(*this, "MD06"),
- m_md07(*this, "MD07"),
- m_md08(*this, "MD08"),
- m_md09(*this, "MD09"),
- m_md10(*this, "MD10"),
- m_md11(*this, "MD11"),
- m_md12(*this, "MD12"),
- m_md13(*this, "MD13"),
- m_md14(*this, "MD14"),
- m_md15(*this, "MD15"),
+ m_kbd(*this, "MD%02u", 0),
m_bus(0xff),
m_p1(0xff),
m_p2(0xff),
@@ -458,25 +443,7 @@ READ8_MEMBER( ec_1841_keyboard_device::t1_r )
m_q = 1;
} else {
UINT8 sense = 0xff;
-
- switch(m_bus & 15) {
- case 0: sense &= m_md00->read(); break;
- case 1: sense &= m_md01->read(); break;
- case 2: sense &= m_md02->read(); break;
- case 3: sense &= m_md03->read(); break;
- case 4: sense &= m_md04->read(); break;
- case 5: sense &= m_md05->read(); break;
- case 6: sense &= m_md06->read(); break;
- case 7: sense &= m_md07->read(); break;
- case 8: sense &= m_md08->read(); break;
- case 9: sense &= m_md09->read(); break;
- case 10: sense &= m_md10->read(); break;
- case 11: sense &= m_md11->read(); break;
- case 12: sense &= m_md12->read(); break;
- case 13: sense &= m_md13->read(); break;
- case 14: sense &= m_md14->read(); break;
- case 15: sense &= m_md15->read(); break;
- }
+ sense &= m_kbd[m_bus & 15]->read();
m_q = BIT(sense, (m_bus >> 4) & 7);
}
diff --git a/src/devices/bus/pc_kbd/ec1841.h b/src/devices/bus/pc_kbd/ec1841.h
index ce04dc17cd1..7c7b830a083 100644
--- a/src/devices/bus/pc_kbd/ec1841.h
+++ b/src/devices/bus/pc_kbd/ec1841.h
@@ -52,22 +52,7 @@ protected:
private:
required_device<cpu_device> m_maincpu;
- required_ioport m_md00;
- required_ioport m_md01;
- required_ioport m_md02;
- required_ioport m_md03;
- required_ioport m_md04;
- required_ioport m_md05;
- required_ioport m_md06;
- required_ioport m_md07;
- required_ioport m_md08;
- required_ioport m_md09;
- required_ioport m_md10;
- required_ioport m_md11;
- required_ioport m_md12;
- required_ioport m_md13;
- required_ioport m_md14;
- required_ioport m_md15;
+ required_ioport_array<16> m_kbd;
UINT8 m_bus;
UINT8 m_p1;
diff --git a/src/devices/bus/sat_ctrl/keybd.cpp b/src/devices/bus/sat_ctrl/keybd.cpp
index 54fa2d5722c..91c3f438f6d 100644
--- a/src/devices/bus/sat_ctrl/keybd.cpp
+++ b/src/devices/bus/sat_ctrl/keybd.cpp
@@ -208,7 +208,7 @@ ioport_constructor saturn_keybd_device::device_input_ports() const
saturn_keybd_device::saturn_keybd_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
device_t(mconfig, SATURN_KEYBD, "Sega Saturn Keyboard", tag, owner, clock, "saturn_keybd", __FILE__),
device_saturn_control_port_interface(mconfig, *this),
- m_key(*this, "KEY"),
+ m_key(*this, "KEY.%u", 0),
m_key_s1(*this, "KEYS_1")
{
m_ctrl_id = 0x34;
diff --git a/src/devices/cpu/i8085/i8085cpu.h b/src/devices/cpu/i8085/i8085cpu.h
index 5ccecf3cd95..2f47c34f989 100644
--- a/src/devices/cpu/i8085/i8085cpu.h
+++ b/src/devices/cpu/i8085/i8085cpu.h
@@ -124,24 +124,24 @@
/* i/o */
#define M_IN \
- m_STATUS = 0x42; \
+ set_status(0x42); \
m_WZ.d=ARG(); \
m_AF.b.h=m_io->read_byte(m_WZ.d);
#define M_OUT \
- m_STATUS = 0x10; \
+ set_status(0x10); \
m_WZ.d=ARG(); \
m_io->write_byte(m_WZ.d,m_AF.b.h)
/* stack */
#define M_PUSH(R) { \
- m_STATUS = 0x04; \
+ set_status(0x04); \
m_program->write_byte(--m_SP.w.l, m_##R.b.h); \
m_program->write_byte(--m_SP.w.l, m_##R.b.l); \
}
#define M_POP(R) { \
- m_STATUS = 0x86; \
+ set_status(0x86); \
m_##R.b.l = m_program->read_byte(m_SP.w.l++); \
m_##R.b.h = m_program->read_byte(m_SP.w.l++); \
}
diff --git a/src/devices/cpu/z80/z80.cpp b/src/devices/cpu/z80/z80.cpp
index c95ec17610d..b32dce2faf9 100644
--- a/src/devices/cpu/z80/z80.cpp
+++ b/src/devices/cpu/z80/z80.cpp
@@ -1948,8 +1948,8 @@ OP(xycb,fe) { wm(m_ea, set(7, rm(m_ea))); } /* SET 7,(XY+o) */
OP(xycb,ff) { A = set(7, rm(m_ea)); wm(m_ea, A); } /* SET 7,A=(XY+o) */
OP(illegal,1) {
- logerror("Z80 '%s' ill. opcode $%02x $%02x\n",
- tag(), m_decrypted_opcodes_direct->read_byte((PCD-1)&0xffff), m_decrypted_opcodes_direct->read_byte(PCD));
+ logerror("Z80 ill. opcode $%02x $%02x ($%04x)\n",
+ m_decrypted_opcodes_direct->read_byte((PCD-1)&0xffff), m_decrypted_opcodes_direct->read_byte(PCD), PCD-1);
}
/**********************************************************
diff --git a/src/devices/imagedev/floppy.cpp b/src/devices/imagedev/floppy.cpp
index b01f5db11cf..cb07b6654dd 100644
--- a/src/devices/imagedev/floppy.cpp
+++ b/src/devices/imagedev/floppy.cpp
@@ -17,6 +17,9 @@
// Show step operation
#define TRACE_STEP 0
+#define TRACE_AUDIO 0
+
+#define PITCH_SEEK_SAMPLES 1
#define FLOPSND_TAG "floppysound"
@@ -545,7 +548,8 @@ void floppy_image_device::mon_w(int state)
}
}
- if (m_make_sound) m_sound_out->motor(state==0);
+ // Create a motor sound (loaded or empty)
+ if (m_make_sound) m_sound_out->motor(state==0, exists());
}
attotime floppy_image_device::time_next_index()
@@ -632,7 +636,8 @@ void floppy_image_device::stp_w(int state)
{
if (TRACE_STEP) logerror("%s: track %d\n", tag(), cyl);
// Do we want a stepper sound?
- if (m_make_sound) m_sound_out->step();
+ // We plan for 5 zones with possibly specific sounds
+ if (m_make_sound) m_sound_out->step(cyl*5/tracks);
}
/* Update disk detection if applicable */
if (exists())
@@ -949,76 +954,126 @@ UINT32 floppy_image_device::get_variant() const
// MZ, Aug 2015
//===================================================================
+enum
+{
+ QUIET=-1,
+ SPIN_START_EMPTY=0,
+ SPIN_START_LOADED,
+ SPIN_EMPTY,
+ SPIN_LOADED,
+ SPIN_END
+};
+
+enum
+{
+ STEP_SINGLE=0,
+ STEP_SEEK2,
+ STEP_SEEK6,
+ STEP_SEEK12,
+ STEP_SEEK20
+};
+
+/*
+ Unless labeled "constructed", all samples were recorded from real floppy drives.
+ The 3.5" floppy drive is a Sony MPF420-1.
+ The 5.25" floppy drive is a Chinon FZ502.
+*/
+static const char *const floppy35_sample_names[] =
+{
+// Subdirectory
+ "*floppy",
+// Spinning sounds
+ "35_spin_start_empty",
+ "35_spin_start_loaded",
+ "35_spin_empty",
+ "35_spin_loaded",
+ "35_spin_end",
+// Stepping sounds
+ "35_step_1_1",
+// Seeking sounds
+ "35_seek_2ms", // constructed
+ "35_seek_6ms",
+ "35_seek_12ms",
+ "35_seek_20ms",
+ nullptr
+};
+
+static const char *const floppy525_sample_names[] =
+{
+// Subdirectory
+ "*floppy",
+// Spinning sounds
+ "525_spin_start_empty",
+ "525_spin_start_loaded",
+ "525_spin_empty",
+ "525_spin_loaded",
+ "525_spin_end",
+// Stepping sounds
+ "525_step_1_1",
+// Seeking sounds
+ "525_seek_2ms", // unrealistically fast, but needed for 3.5 (constructed)
+ "525_seek_6ms",
+ "525_seek_12ms",
+ "525_seek_20ms",
+ nullptr
+};
+
floppy_sound_device::floppy_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: samples_device(mconfig, FLOPPYSOUND, "Floppy sound", tag, owner, clock, "flopsnd", __FILE__),
m_sound(nullptr),
- m_is525(false),
- m_sampleindex_motor_start(0),
- m_sampleindex_motor_loop(0),
- m_sampleindex_motor_end(0),
- m_samplesize_motor_start(0),
- m_samplesize_motor_loop(0),
- m_samplesize_motor_end(0),
- m_samplepos_motor(0),
- m_motor_playback_state(0),
- m_motor_on(false),
+ m_step_base(0),
+ m_spin_samples(0),
m_step_samples(0),
- m_sampleindex_step1(0),
- m_samplepos_step(0),
- m_step_playback_state(0)
+ m_spin_samplepos(0),
+ m_step_samplepos(0),
+ m_seek_sound_timeout(0),
+ m_zones(0),
+ m_spin_playback_sample(QUIET),
+ m_step_playback_sample(QUIET),
+ m_seek_playback_sample(QUIET),
+ m_motor_on(false),
+ m_with_disk(false),
+ m_loaded(false),
+ m_seek_pitch(1.0),
+ m_seek_samplepos(0.0)
{
- m_loaded = false;
}
void floppy_sound_device::register_for_save_states()
{
- save_item(NAME(m_is525));
- save_item(NAME(m_sampleindex_motor_start));
- save_item(NAME(m_sampleindex_motor_loop));
- save_item(NAME(m_sampleindex_motor_end));
- save_item(NAME(m_samplesize_motor_start));
- save_item(NAME(m_samplesize_motor_loop));
- save_item(NAME(m_samplesize_motor_end));
- save_item(NAME(m_samplepos_motor));
- save_item(NAME(m_motor_playback_state));
- save_item(NAME(m_motor_on));
+ save_item(NAME(m_step_base));
+ save_item(NAME(m_spin_samples));
save_item(NAME(m_step_samples));
- save_item(NAME(m_sampleindex_step1));
- save_item(NAME(m_samplesize_step));
- save_item(NAME(m_samplepos_step));
- save_item(NAME(m_step_playback_state));
+ save_item(NAME(m_spin_samplepos));
+ save_item(NAME(m_step_samplepos));
+ save_item(NAME(m_seek_samplepos));
+ save_item(NAME(m_seek_sound_timeout));
+ save_item(NAME(m_zones));
+ save_item(NAME(m_spin_playback_sample));
+ save_item(NAME(m_step_playback_sample));
+ save_item(NAME(m_seek_playback_sample));
+ save_item(NAME(m_motor_on));
+ save_item(NAME(m_with_disk));
+ save_item(NAME(m_loaded));
+ save_item(NAME(m_seek_pitch));
}
void floppy_sound_device::device_start()
{
- // Sample playback phases
- m_motor_playback_state = 0; // 0 == currently not playing, 1 == playing startup sample, 2 == playing the loop, 3 == playing loop for the last time, 4 == playing the spin down sample
- m_step_playback_state = 0; // 0 == currently not playing, > 0 = playing one of the step samples from start to end
+ // What kind of drive do we have?
+ bool is525 = strstr(tag(), "525") != nullptr;
+ static_set_samples_names(*this, is525? floppy525_sample_names : floppy35_sample_names);
m_motor_on = false;
- m_is525 = strstr(tag(), "525") != nullptr;
- if (m_is525)
- {
- m_sampleindex_motor_start = 2;
- m_sampleindex_motor_loop = 3;
- m_sampleindex_motor_end = 4;
- m_step_samples = 5;
- m_sampleindex_step1 = 5;
- }
- else
- {
- m_sampleindex_motor_start = 0;
- m_sampleindex_motor_loop = 0;
- m_sampleindex_motor_end = 0;
- m_step_samples = 1;
- m_sampleindex_step1 = 1;
- }
- m_samplepos_motor = 0;
- m_samplepos_step = 0;
- m_samplesize_motor_start = 0;
- m_samplesize_motor_loop = 0;
- m_samplesize_motor_end = 0;
- for (auto & elem : m_samplesize_step) elem = 0;
+
+ // Offsets in the sample collection
+ m_spin_samples = 5;
+ m_step_base = 5;
+ m_step_samples = 1;
+ m_zones = 1; // > 1 needs more than one step sample
+
+ m_spin_samplepos = m_step_samplepos = m_seek_samplepos = 0;
+ m_spin_playback_sample = m_step_playback_sample = QUIET;
// Read audio samples. The samples are stored in the list m_samples.
m_loaded = load_samples();
@@ -1027,39 +1082,122 @@ void floppy_sound_device::device_start()
if (m_loaded)
{
m_sound = machine().sound().stream_alloc(*this, 0, 1, clock()); // per-floppy stream
-
- // Get the sample lengths from the sample_t
- m_samplesize_motor_start = m_sample[m_sampleindex_motor_start].data.size();
- m_samplesize_motor_loop = m_sample[m_sampleindex_motor_loop].data.size();
- m_samplesize_motor_end = m_sample[m_sampleindex_motor_end].data.size();
- for (int i = 0; i < m_step_samples; ++i) m_samplesize_step[i] = m_sample[m_sampleindex_step1 + i].data.size();
}
-
register_for_save_states();
}
-void floppy_sound_device::motor(bool state)
+/*
+ Motor sound. Select appropriate sound sample, depending on whether the
+ motor is started or keeps running. Motor samples are always fully
+ played.
+*/
+void floppy_sound_device::motor(bool running, bool withdisk)
{
- if (!m_loaded) return;
- m_sound->update(); // required
- if ((!m_motor_playback_state || m_motor_playback_state > 2) && state) // motor was either off or already spinning down
+ if (samples_loaded())
{
- m_samplepos_motor = 0;
- m_motor_playback_state = 1; // (re)start the motor sound
+ m_sound->update(); // required
+
+ if ((m_spin_playback_sample==QUIET || m_spin_playback_sample==SPIN_END) && running) // motor was either off or already spinning down
+ {
+ m_spin_samplepos = 0;
+ m_spin_playback_sample = withdisk? SPIN_START_LOADED : SPIN_START_EMPTY; // (re)start the motor sound
+ }
+ else
+ {
+ // Motor has been running and is turned off now
+ if ((m_spin_playback_sample == SPIN_EMPTY || m_spin_playback_sample == SPIN_LOADED) && !running)
+ m_spin_playback_sample = SPIN_END; // go to spin down sound when loop is finished
+ }
}
- else if (m_motor_playback_state == 2 && !state) m_motor_playback_state = 3; // go to spin down sound when loop is finished
- m_motor_on = state;
+ m_motor_on = running;
+ m_with_disk = withdisk;
}
-// Activate the step sound.
-void floppy_sound_device::step()
+/*
+ Activate the step sound.
+ The zone parameter should be used to select specific samples for the
+ current head position (if available). Its value should range from 0 to 4.
+*/
+void floppy_sound_device::step(int zone)
{
- if (!m_loaded) return;
- m_sound->update(); // required
- if (m_step_playback_state == 0)
+ if (samples_loaded())
{
- m_step_playback_state = machine().rand() % m_step_samples + 1; // play one of the floppy drive step samples
- m_samplepos_step = 0; // restart step sound
+ m_sound->update(); // required
+
+ // Pick one of the step samples
+ // TODO: This is only preliminary, need to complete that.
+ if (zone >= m_zones) zone = m_zones-1;
+ m_step_playback_sample = (zone * m_step_samples) + (machine().rand() % m_step_samples);
+
+ if (m_step_samplepos > 0)
+ {
+ if (m_seek_playback_sample == QUIET)
+ {
+ // The last step sample was not completed;
+ // we need to find out the step rate
+ // With a sample rate of 44100 Hz we can calculate the
+ // rate from the sample position
+ // 2ms = 88
+ // 6ms = 265
+ // 12ms = 529
+ // 20ms = 882
+
+ if (m_step_samplepos < 100)
+ {
+ // Should only used for 3.5 drives
+ m_seek_playback_sample = STEP_SEEK2;
+ m_seek_pitch = 1.0; // don't use a pitch
+ }
+ else
+ {
+ if (m_step_samplepos < 400) // Use this for 8 ms also
+ {
+ m_seek_playback_sample = STEP_SEEK6;
+ m_seek_pitch = 265.0 / m_step_samplepos;
+ }
+ else
+ {
+ if (m_step_samplepos < 600)
+ {
+ m_seek_playback_sample = STEP_SEEK12;
+ m_seek_pitch = 529.0 / m_step_samplepos;
+ }
+ else
+ {
+ if (m_step_samplepos < 1200)
+ {
+ m_seek_playback_sample = STEP_SEEK20;
+ m_seek_pitch = 882.0 / m_step_samplepos;
+ }
+ else
+ // For 30ms and longer we replay the step sound
+ m_seek_playback_sample = QUIET;
+ }
+ }
+ }
+ }
+
+ // Changing the pitch does not always sound convincing
+ if (!PITCH_SEEK_SAMPLES) m_seek_pitch = 1;
+
+ if (TRACE_AUDIO) logerror("Seek sample = %d, pitch = %f\n", m_seek_playback_sample, m_seek_pitch);
+
+ // Set the timeout for the seek sound. When it expires,
+ // we assume that the seek process is over, and we'll play the
+ // rest of the step sound.
+ // This will be retriggered with each step pulse.
+ m_seek_sound_timeout = m_step_samplepos * 2;
+ }
+ else
+ {
+ // Last step sample was completed, this is not a seek process
+ m_seek_playback_sample = QUIET;
+ }
+
+ // If we switch to the seek sample, let's keep the position of the
+ // step sample; else reset the step sample position.
+ if (m_seek_playback_sample == QUIET)
+ m_step_samplepos = 0;
}
}
@@ -1075,67 +1213,99 @@ void floppy_sound_device::sound_stream_update(sound_stream &stream, stream_sampl
INT16 out;
stream_sample_t *samplebuffer = outputs[0];
+ int idx = 0;
+ int sampleend = 0;
while (samples-- > 0)
{
out = 0;
- // make sure we are spinning the motor if stepping is going on!
- if (m_motor_playback_state == 0 && m_step_playback_state > 0)
- {
- m_samplepos_motor = 0;
- m_motor_playback_state = 2;
- }
-
// Motor sound
- if (m_motor_playback_state > 0)
+ if (m_spin_playback_sample != QUIET)
{
- switch (m_motor_playback_state)
+ idx = m_spin_playback_sample;
+ sampleend = m_sample[idx].data.size();
+ out = m_sample[idx].data[m_spin_samplepos++];
+
+ if (m_spin_samplepos >= sampleend)
{
- case 1:
- out = m_sample[m_sampleindex_motor_start].data[m_samplepos_motor++];
- if (m_samplepos_motor >= m_samplesize_motor_start)
+ // Motor sample has completed
+ switch (m_spin_playback_sample)
{
- m_samplepos_motor = 0;
- m_motor_playback_state = 2; // move to looping sound
+ case SPIN_START_EMPTY:
+ // After start, switch to the continued spinning sound
+ m_spin_playback_sample = SPIN_EMPTY; // move to looping sound
+ break;
+ case SPIN_START_LOADED:
+ // After start, switch to the continued spinning sound
+ m_spin_playback_sample = SPIN_LOADED; // move to looping sound
+ break;
+ case SPIN_EMPTY:
+ // As long as the motor pin is asserted, restart the sample
+ // play the spindown sample
+ if (!m_motor_on) m_spin_playback_sample = SPIN_END; // motor was turned off already (during spin-up maybe) -> spin down
+ break;
+ case SPIN_LOADED:
+ if (!m_motor_on) m_spin_playback_sample = SPIN_END; // motor was turned off already (during spin-up maybe) -> spin down
+ break;
+ case SPIN_END:
+ // Spindown sample over, be quiet or restart if the
+ // motor has been restarted
+ if (m_motor_on)
+ m_spin_playback_sample = m_with_disk? SPIN_START_LOADED : SPIN_START_EMPTY;
+ else
+ m_spin_playback_sample = QUIET;
+ break;
}
- break;
- case 2:
- out = m_sample[m_sampleindex_motor_loop].data[m_samplepos_motor++];
- if (m_samplepos_motor >= m_samplesize_motor_loop)
- {
- m_samplepos_motor = 0; // continue loop, unless...
- if (!m_motor_on) m_motor_playback_state = 4; // motor was turned off already (during spin-up maybe) -> spin down
- }
- break;
- case 3:
- out = m_sample[m_sampleindex_motor_loop].data[m_samplepos_motor++];
- if (m_samplepos_motor >= m_samplesize_motor_loop)
- {
- m_samplepos_motor = 0;
- m_motor_playback_state = 4; // move to spin down sound
- }
- break;
- case 4:
- out = m_sample[m_sampleindex_motor_end].data[m_samplepos_motor++];
- if (m_samplepos_motor >= m_samplesize_motor_end)
- {
- m_samplepos_motor = 0;
- m_motor_playback_state = !m_motor_on ? 0 : 1; // stop or restart motor sound
- }
- break;
+ // Restart the selected sample
+ m_spin_samplepos = 0;
}
}
- // Stepper sound
- if (m_step_playback_state > 0)
+ // Seek sound
+ // As long as we have a seek sound, there is no step sound
+ if (m_seek_sound_timeout == 1)
{
+ // Not retriggered; switch back to the last step sound
+ m_seek_playback_sample = QUIET;
+ m_seek_sound_timeout = 0;
+ // Skip 1/100 sec to dampen the loudest pulse
+ // yep, a somewhat dirty trick; we don't have to record yet another sample
+ m_step_samplepos += 441;
+ }
+
+ if (m_seek_playback_sample != QUIET)
+ {
+ m_seek_sound_timeout--;
+
+ idx = m_step_base + m_seek_playback_sample;
+ sampleend = m_sample[idx].data.size();
// Mix it into the stream value
- out += m_sample[m_sampleindex_step1 + m_step_playback_state - 1].data[m_samplepos_step++];
- if (m_samplepos_step >= m_samplesize_step[m_step_playback_state - 1])
+ out += m_sample[idx].data[(int)m_seek_samplepos];
+ // By adding different values than 1, we can change the playback speed
+ // This will be used to adjust the seek sound
+ m_seek_samplepos += m_seek_pitch;
+
+ // The seek sample will be replayed without interrupt
+ if (m_seek_samplepos >= sampleend)
+ m_seek_samplepos = 0;
+ }
+ else
+ {
+ // Stepper sound
+ if (m_step_playback_sample != QUIET)
{
- m_samplepos_step = 0;
- m_step_playback_state = 0;
+ idx = m_step_base + m_step_playback_sample;
+ sampleend = m_sample[idx].data.size();
+
+ // Mix it into the stream value
+ out += m_sample[idx].data[m_step_samplepos++];
+ if (m_step_samplepos >= sampleend)
+ {
+ // Step sample done
+ m_step_samplepos = 0;
+ m_step_playback_sample = QUIET;
+ }
}
}
@@ -1144,28 +1314,11 @@ void floppy_sound_device::sound_stream_update(sound_stream &stream, stream_sampl
}
}
-static const char *const floppy_sample_names[] =
-{
- "*floppy",
- "floppy_35_motor",
- "floppy_35_step",
- "floppy_525_motor_start",
- "floppy_525_motor_loop",
- "floppy_525_motor_end",
- "floppy_525_step1",
- "floppy_525_step2",
- "floppy_525_step3",
- "floppy_525_step4",
- "floppy_525_step5",
- nullptr
-};
-
#define FLOPSPK "flopsndout"
MACHINE_CONFIG_FRAGMENT( floppy_img )
MCFG_SPEAKER_STANDARD_MONO(FLOPSPK)
MCFG_SOUND_ADD(FLOPSND_TAG, FLOPPYSOUND, 44100)
- MCFG_SAMPLES_NAMES(floppy_sample_names)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, FLOPSPK, 0.5)
MACHINE_CONFIG_END
diff --git a/src/devices/imagedev/floppy.h b/src/devices/imagedev/floppy.h
index 5e93da56c69..40320c01e73 100644
--- a/src/devices/imagedev/floppy.h
+++ b/src/devices/imagedev/floppy.h
@@ -251,14 +251,12 @@ extern const device_type FLOPPYSOUND;
Floppy drive sound
*/
-#define MAX_STEP_SAMPLES 5
-
class floppy_sound_device : public samples_device
{
public:
floppy_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
- void motor(bool on);
- void step();
+ void motor(bool on, bool withdisk);
+ void step(int track);
bool samples_loaded() { return m_loaded; }
void register_for_save_states();
@@ -268,26 +266,23 @@ protected:
private:
// device_sound_interface overrides
void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) override;
-
sound_stream* m_sound;
- bool m_loaded;
- bool m_is525; // true if this is a 5.25" floppy drive
-
- int m_sampleindex_motor_start;
- int m_sampleindex_motor_loop;
- int m_sampleindex_motor_end;
- int m_samplesize_motor_start;
- int m_samplesize_motor_loop;
- int m_samplesize_motor_end;
- int m_samplepos_motor;
- int m_motor_playback_state;
- bool m_motor_on;
-
- int m_step_samples;
- int m_sampleindex_step1;
- int m_samplesize_step[MAX_STEP_SAMPLES];
- int m_samplepos_step;
- int m_step_playback_state;
+
+ int m_step_base;
+ int m_spin_samples;
+ int m_step_samples;
+ int m_spin_samplepos;
+ int m_step_samplepos;
+ int m_seek_sound_timeout;
+ int m_zones;
+ int m_spin_playback_sample;
+ int m_step_playback_sample;
+ int m_seek_playback_sample;
+ bool m_motor_on;
+ bool m_with_disk;
+ bool m_loaded;
+ double m_seek_pitch;
+ double m_seek_samplepos;
};
diff --git a/src/devices/machine/rp5h01.cpp b/src/devices/machine/rp5h01.cpp
index 009757b6acf..033e2b18f4c 100644
--- a/src/devices/machine/rp5h01.cpp
+++ b/src/devices/machine/rp5h01.cpp
@@ -20,7 +20,7 @@
#include "machine/rp5h01.h"
// this is the contents of an unprogrammed PROM
-UINT8 rp5h01_device::s_initial_data[0x10] =
+UINT8 const rp5h01_device::s_initial_data[0x10] =
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00
@@ -34,7 +34,8 @@ const device_type RP5H01 = &device_creator<rp5h01_device>;
rp5h01_device::rp5h01_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
: device_t(mconfig, RP5H01, "RP5H01 6/7-bit Counter", tag, owner, clock, "rp5h01", __FILE__)
- , m_data(*this, DEVICE_SELF, 0x10)
+ , m_data(nullptr)
+ , m_rom(*this, DEVICE_SELF, 0x10)
{
}
@@ -54,8 +55,10 @@ void rp5h01_device::device_config_complete()
void rp5h01_device::device_start()
{
- if (!m_data.found())
- m_data.set_target(s_initial_data, 0x10);
+ if (m_rom.found())
+ m_data = m_rom;
+ else
+ m_data = s_initial_data;
/* register for state saving */
save_item(NAME(m_counter));
diff --git a/src/devices/machine/rp5h01.h b/src/devices/machine/rp5h01.h
index c33a80a998b..e1810b181ff 100644
--- a/src/devices/machine/rp5h01.h
+++ b/src/devices/machine/rp5h01.h
@@ -36,8 +36,6 @@ enum {
class rp5h01_device : public device_t
{
- static UINT8 s_initial_data[0x10];
-
public:
rp5h01_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
@@ -56,13 +54,16 @@ protected:
virtual void device_reset() override;
private:
+ static UINT8 const s_initial_data[0x10];
+
// internal state
int m_counter;
int m_counter_mode; /* test pin */
int m_enabled; /* chip enable */
int m_old_reset; /* reset pin state (level-triggered) */
int m_old_clock; /* clock pin state (level-triggered) */
- optional_region_ptr<UINT8> m_data;
+ UINT8 const *m_data;
+ optional_region_ptr<UINT8> m_rom;
};
extern const device_type RP5H01;
diff --git a/src/devices/machine/tc009xlvc.cpp b/src/devices/machine/tc009xlvc.cpp
index 3a10002e8f6..6c27bb30012 100644
--- a/src/devices/machine/tc009xlvc.cpp
+++ b/src/devices/machine/tc009xlvc.cpp
@@ -267,9 +267,9 @@ void tc0091lvc_device::device_start()
m_tvram = m_pcg_ram + 0xa000;
m_sprram = m_pcg_ram + 0xb000;
- tx_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_tx_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
- bg0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_bg0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
- bg1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_bg1_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_tx_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ bg0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_bg0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ bg1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0091lvc_device::get_bg1_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32);
tx_tilemap->set_transparent_pen(0);
bg0_tilemap->set_transparent_pen(0);
diff --git a/src/devices/sound/okim6295.cpp b/src/devices/sound/okim6295.cpp
index f5b2490fb52..7926687b879 100644
--- a/src/devices/sound/okim6295.cpp
+++ b/src/devices/sound/okim6295.cpp
@@ -196,21 +196,7 @@ void okim6295_device::set_bank_base(offs_t base, bool bDontUpdateStream)
{
m_stream->update();
}
-
- // if we are setting a non-zero base, and we have no bank, allocate one
- if (!m_bank_installed && base != 0)
- {
- // override our memory map with a bank
- space().install_read_bank(0x00000, 0x3ffff, tag());
- m_bank_installed = true;
- }
-
- // if we have a bank number, set the base pointer
- if (m_bank_installed)
- {
- m_bank_offs = base;
- membank(tag())->set_base(m_region->base() + base);
- }
+ set_rom_bank(base / 0x40000);
}
diff --git a/src/devices/video/hd44780.cpp b/src/devices/video/hd44780.cpp
index b793bb51089..0911ac877d8 100644
--- a/src/devices/video/hd44780.cpp
+++ b/src/devices/video/hd44780.cpp
@@ -45,16 +45,16 @@ ROM_END
// hd44780_device - constructor
//-------------------------------------------------
-hd44780_device::hd44780_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
- device_t(mconfig, HD44780, "HD44780 A00", tag, owner, clock, "hd44780_a00", __FILE__),
- m_cgrom(*this, DEVICE_SELF)
+hd44780_device::hd44780_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
+ : hd44780_device(mconfig, HD44780, "HD44780 A00", tag, owner, clock, "hd44780_a00", __FILE__)
{
set_charset_type(CHARSET_HD44780_A00);
}
-hd44780_device::hd44780_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source) :
- device_t(mconfig, type, name, tag, owner, clock, shortname, source),
- m_cgrom(*this, DEVICE_SELF)
+hd44780_device::hd44780_device(const machine_config &mconfig, device_type type, const char *name, const char *tag, device_t *owner, UINT32 clock, const char *shortname, const char *source)
+ : device_t(mconfig, type, name, tag, owner, clock, shortname, source)
+ , m_cgrom(nullptr)
+ , m_cgrom_region(*this, DEVICE_SELF)
{
}
@@ -86,8 +86,7 @@ const tiny_rom_entry *hd44780_device::device_rom_region() const
void hd44780_device::device_start()
{
- if (!m_cgrom.found())
- m_cgrom.set_target(memregion("cgrom")->base(), 0x1000);
+ m_cgrom = m_cgrom_region.found() ? m_cgrom_region : memregion("cgrom")->base();
m_pixel_update_cb.bind_relative_to(*owner());
diff --git a/src/devices/video/hd44780.h b/src/devices/video/hd44780.h
index 2c6eec873b6..d63a64e1023 100644
--- a/src/devices/video/hd44780.h
+++ b/src/devices/video/hd44780.h
@@ -105,7 +105,8 @@ private:
bool m_busy_flag; // busy flag
UINT8 m_ddram[0x80]; // internal display data RAM
UINT8 m_cgram[0x40]; // internal chargen RAM
- optional_region_ptr<UINT8> m_cgrom; // internal chargen ROM
+ UINT8 const *m_cgrom;
+ optional_region_ptr<UINT8> m_cgrom_region; // internal chargen ROM
int m_ac; // address counter
UINT8 m_dr; // data register
UINT8 m_ir; // instruction register
diff --git a/src/emu/devfind.cpp b/src/emu/devfind.cpp
index febe71d8b3a..82165ab42e7 100644
--- a/src/emu/devfind.cpp
+++ b/src/emu/devfind.cpp
@@ -12,17 +12,96 @@
//**************************************************************************
+// EXPLICIT TEMPLATE INSTANTIATIONS
+//**************************************************************************
+
+template class object_finder_base<memory_region, false>;
+template class object_finder_base<memory_region, true>;
+template class object_finder_base<memory_bank, false>;
+template class object_finder_base<memory_bank, true>;
+template class object_finder_base<ioport_port, false>;
+template class object_finder_base<ioport_port, true>;
+
+template class object_finder_base<UINT8, false>;
+template class object_finder_base<UINT8, true>;
+template class object_finder_base<UINT16, false>;
+template class object_finder_base<UINT16, true>;
+template class object_finder_base<UINT32, false>;
+template class object_finder_base<UINT32, true>;
+template class object_finder_base<UINT64, false>;
+template class object_finder_base<UINT64, true>;
+
+template class object_finder_base<INT8, false>;
+template class object_finder_base<INT8, true>;
+template class object_finder_base<INT16, false>;
+template class object_finder_base<INT16, true>;
+template class object_finder_base<INT32, false>;
+template class object_finder_base<INT32, true>;
+template class object_finder_base<INT64, false>;
+template class object_finder_base<INT64, true>;
+
+template class memory_region_finder<false>;
+template class memory_region_finder<true>;
+
+template class memory_bank_finder<false>;
+template class memory_bank_finder<true>;
+
+template class ioport_finder<false>;
+template class ioport_finder<true>;
+
+template class region_ptr_finder<UINT8, false>;
+template class region_ptr_finder<UINT8, true>;
+template class region_ptr_finder<UINT16, false>;
+template class region_ptr_finder<UINT16, true>;
+template class region_ptr_finder<UINT32, false>;
+template class region_ptr_finder<UINT32, true>;
+template class region_ptr_finder<UINT64, false>;
+template class region_ptr_finder<UINT64, true>;
+
+template class region_ptr_finder<INT8, false>;
+template class region_ptr_finder<INT8, true>;
+template class region_ptr_finder<INT16, false>;
+template class region_ptr_finder<INT16, true>;
+template class region_ptr_finder<INT32, false>;
+template class region_ptr_finder<INT32, true>;
+template class region_ptr_finder<INT64, false>;
+template class region_ptr_finder<INT64, true>;
+
+template class shared_ptr_finder<UINT8, false>;
+template class shared_ptr_finder<UINT8, true>;
+template class shared_ptr_finder<UINT16, false>;
+template class shared_ptr_finder<UINT16, true>;
+template class shared_ptr_finder<UINT32, false>;
+template class shared_ptr_finder<UINT32, true>;
+template class shared_ptr_finder<UINT64, false>;
+template class shared_ptr_finder<UINT64, true>;
+
+template class shared_ptr_finder<INT8, false>;
+template class shared_ptr_finder<INT8, true>;
+template class shared_ptr_finder<INT16, false>;
+template class shared_ptr_finder<INT16, true>;
+template class shared_ptr_finder<INT32, false>;
+template class shared_ptr_finder<INT32, true>;
+template class shared_ptr_finder<INT64, false>;
+template class shared_ptr_finder<INT64, true>;
+
+
+
+//**************************************************************************
// BASE FINDER CLASS
//**************************************************************************
+constexpr char finder_base::DUMMY_TAG[];
+
+
//-------------------------------------------------
// finder_base - constructor
//-------------------------------------------------
finder_base::finder_base(device_t &base, const char *tag)
- : m_next(base.register_auto_finder(*this)),
- m_base(base),
- m_tag(tag)
+ : m_next(base.register_auto_finder(*this))
+ , m_base(base)
+ , m_tag(tag)
{
}
@@ -43,7 +122,7 @@ finder_base::~finder_base()
void *finder_base::find_memregion(UINT8 width, size_t &length, bool required) const
{
// look up the region and return nullptr if not found
- memory_region *region = m_base.memregion(m_tag);
+ memory_region *const region = m_base.memregion(m_tag);
if (region == nullptr)
{
length = 0;
@@ -60,11 +139,11 @@ void *finder_base::find_memregion(UINT8 width, size_t &length, bool required) co
}
// check the length and warn if other than specified
- size_t length_found = region->bytes() / width;
+ size_t const length_found = region->bytes() / width;
if (length != 0 && length != length_found)
{
if (required)
- osd_printf_warning("Region '%s' found but has %d bytes, not %d as requested\n", m_tag, region->bytes(), (int)length*width);
+ osd_printf_warning("Region '%s' found but has %d bytes, not %ld as requested\n", m_tag, region->bytes(), long(length*width));
length = 0;
return nullptr;
}
@@ -100,15 +179,13 @@ bool finder_base::validate_memregion(size_t bytes, bool required) const
break;
}
- if (bytes_found != 0)
+ // check the length and warn if other than specified
+ if ((bytes_found != 0) && (bytes != 0) && (bytes != bytes_found))
{
- // check the length and warn if other than specified
- if (bytes != 0 && bytes != bytes_found)
- {
- osd_printf_warning("Region '%s' found but has %d bytes, not %d as requested\n", m_tag, (int)bytes_found, (int)bytes);
- bytes_found = 0;
- }
+ osd_printf_warning("Region '%s' found but has %ld bytes, not %ld as requested\n", m_tag, long(bytes_found), long(bytes));
+ bytes_found = 0;
}
+
return report_missing(bytes_found != 0, "memory region", required);
}
@@ -145,9 +222,9 @@ void *finder_base::find_memshare(UINT8 width, size_t &bytes, bool required) cons
bool finder_base::report_missing(bool found, const char *objname, bool required) const
{
- if (required && strcmp(m_tag, FINDER_DUMMY_TAG)==0)
+ if (required && (strcmp(m_tag, DUMMY_TAG) == 0))
{
- osd_printf_error("Tag not defined for required device\n");
+ osd_printf_error("Tag not defined for required %s\n", objname);
return false;
}
@@ -156,7 +233,7 @@ bool finder_base::report_missing(bool found, const char *objname, bool required)
return true;
// otherwise, report
- std::string region_fulltag = m_base.subtag(m_tag);
+ std::string const region_fulltag = m_base.subtag(m_tag);
if (required)
osd_printf_error("Required %s '%s' not found\n", objname, region_fulltag.c_str());
else
diff --git a/src/emu/devfind.h b/src/emu/devfind.h
index d4a7a7defa9..a1e4f5860a6 100644
--- a/src/emu/devfind.h
+++ b/src/emu/devfind.h
@@ -1,14 +1,12 @@
// license:BSD-3-Clause
-// copyright-holders:Aaron Giles
-/***************************************************************************
-
- devfind.h
-
- Device finding template helpers.
-
-***************************************************************************/
-
-#pragma once
+// copyright-holders:Aaron Giles, Vas Crabb
+/**
+ * \file devfind.h
+ * Object auto-discovery helpers
+ * \defgroup devfind
+ * \{
+ * Object auto-disovery helpers
+ */
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
@@ -17,395 +15,576 @@
#ifndef MAME_EMU_DEVFIND_H
#define MAME_EMU_DEVFIND_H
-#define FINDER_DUMMY_TAG "finder_dummy_tag"
+#pragma once
//**************************************************************************
-// IOPORT ARRAY MACROS
+// TYPE DEFINITIONS
//**************************************************************************
-// these macros can be used to initialize an ioport_array with
-// individual port names, instead of a base name + numeric suffix
+/// \brief Helper class to find arrays of devices, etc.
+///
+/// Useful when a machine/device has a number of similar subdevices, I/O
+/// ports, memory regions, etc. Template arguments are the element type
+/// and number of elements in the array. It's assumed that the element
+/// can be constructed with a device_t reference and a C string tag.
+template <typename T, unsigned Count>
+class object_array_finder
+{
+private:
+ template <unsigned... V> struct indices { };
+ template <unsigned C, unsigned... V> struct range : public range<C - 1, C - 1, V...> { };
+ template <unsigned... V> struct range<0U, V...> { typedef indices<V...> type; };
+ template <unsigned C> using index_range = typename range<C>::type;
-#define IOPORT_ARRAY_MEMBER(name) const char * const name[] =
-#define DECLARE_IOPORT_ARRAY(name) static const char * const name[]
+ template <typename F, typename... Param, unsigned... V>
+ object_array_finder(device_t &base, F const &fmt, unsigned start, indices<V...>, Param const &... arg)
+ : m_tag{ util::string_format(fmt, start + V)... }
+ , m_array{ { base, m_tag[V].c_str(), arg... }... }
+ {
+ }
-//**************************************************************************
-// TYPE DEFINITIONS
-//**************************************************************************
+ template <typename... Param, unsigned... V>
+ object_array_finder(device_t &base, std::array<char const *, Count> const &tags, indices<V...>, Param const &... arg)
+ : m_array{ { base, tags[V] }... }
+ {
+ }
-// ======================> finder_base
+ /// \brief Generated tag names
+ ///
+ /// Finder objects do not copy the search tag supplied at
+ /// construction. Tags that are programmatically generated at
+ /// construction are stored here so they persist until resolution
+ /// time (and beyond).
+ std::string const m_tag[Count];
+
+ /// \brief The object discovery elements
+ ///
+ /// These are the actual object discovery helpers. Note that this
+ /// member must be initialised after m_tag, as it may depend on
+ /// programmatically generated tags.
+ T m_array[Count];
-// helper class to request auto-object discovery in the constructor of a derived class
+public:
+ /// \brief Construct with programmatically generated tags
+ ///
+ /// Specify a format string and starting number. A single unsigned
+ /// int format argument is supplied containing the (zero-based)
+ /// element index added to the starting number. For example if
+ /// Count = 2, ("p%u_joy", 1) expands to ("p1_joy", "p2_joy"). The
+ /// relaxed format rules used by util::string_format apply.
+ /// \param [in] base Base device to search from.
+ /// \param [in] fmt Search tag format, should expect single unsigned
+ /// int argument.
+ /// \param [in] start Number to add to element index when
+ /// calculating values for string format argument.
+ /// \arg [in] Optional additional constructor argument(s) passed to
+ /// all elements.
+ /// \sa util::string_format
+ template <typename F, typename... Param>
+ object_array_finder(device_t &base, F const &fmt, unsigned start, Param const &... arg)
+ : object_array_finder(base, fmt, start, index_range<Count>(), arg...)
+ {
+ }
+
+ /// \brief Construct with free-form list of tags
+ ///
+ /// Specify arbitrary tags for objects. Useful when there is no
+ /// particular pattern to the object tags.
+ /// \param [in] base Base device to search from.
+ /// \param [in] tags Tags to search for, e.g. { "player", "dips" }.
+ /// The tags are not copied, it is the caller's responsibility to
+ /// ensure the pointers remain valid until resolution time.
+ /// \arg [in] Optional additional constructor argument(s) passed to
+ /// all elements.
+ template <typename... Param>
+ object_array_finder(device_t &base, std::array<char const *, Count> const &tags, Param const &... arg)
+ : object_array_finder(base, tags, index_range<Count>(), arg...)
+ {
+ }
+
+ /// \brief Element accessor (const)
+ ///
+ /// Returns a const reference to the element at the supplied index.
+ /// \param [in] index Index of desired element (zero-based).
+ /// \return Reference to element at specified index.
+ T const &operator[](unsigned index) const { assert(index < Count); return m_array[index]; }
+
+ /// \brief Element accessor (non-const)
+ ///
+ /// Returns a reference to the element at the supplied index.
+ /// \param [in] index Index of desired element (zero-based).
+ /// \return Reference to element at specified index.
+ T &operator[](unsigned index) { assert(index < Count); return m_array[index]; }
+};
+
+
+/// \brief Base class for object discovery helpers
+///
+/// Abstract non-template base class for object auto-discovery helpers.
+/// Provides the interface that the device_t uses to manage discovery at
+/// resolution time.
class finder_base
{
- friend class device_t;
-
public:
- // construction/destruction
- finder_base(device_t &base, const char *tag);
+ /// \brief Destructor
+ ///
+ /// Destruction via base class pointer and dynmaic type behaviour
+ /// are allowed.
virtual ~finder_base();
- // getters
+ /// \brief Get next registered object discovery helper
+ ///
+ /// Implementation of basic single-linked list behaviour.
+ /// \return Pointer to the next registerd object discovery helper,
+ /// or nullptr if this is the last.
+ finder_base *next() const { return m_next; }
+
+ /// \brief Attempt discovery
+ ///
+ /// Concrete derived classes must implement this member function.
+ /// Should return false if the the object is required but not found,
+ /// or true otherwise (the report_missing member function can assist
+ /// in implementing this behaviour).
+ /// \param [in] isvalidation Pass true if this is a dry run (i.e. no
+ /// intention to actually start the device), or false otherwise.
+ /// \return False if the object is required but not found, or true
+ /// otherwise.
virtual bool findit(bool isvalidation = false) = 0;
+
+ /// \brief Get search tag
+ ///
+ /// Returns the search tag.
+ /// \return The object tag this helper will search for.
const char *finder_tag() const { return m_tag; }
- // setter for setting the object
- void set_tag(const char *tag) { m_tag = tag; }
+ /// \brief Set search tag
+ ///
+ /// Allows search tag to be changed after construction. Note that
+ /// this must be done before resolution time to take effect. Also
+ /// note that the tag is not copied.
+ /// \param [in] tag Updated search tag. This is not copied, it is
+ /// the caller's responsibility to ensure this pointer remains
+ /// valid until resolution time.
+ void set_tag(char const *tag) { m_tag = tag; }
+
+ /// \brief Dummy tag always treated as not found
+ constexpr static char DUMMY_TAG[17] = "finder_dummy_tag";
protected:
- // helpers
+ /// \brief Designated constructor
+ ///
+ /// Construct base object discovery helper and register with device
+ /// to be invoked at resolution time.
+ /// \param [in] base Base device to search from.
+ /// \param [in] tag Object tag to search for. This is not copied,
+ /// it is the caller's responsibility to ensure this pointer
+ /// remains valid until resolution time.
+ finder_base(device_t &base, char const *tag);
+
+ /// \brief Find a memory region
+ ///
+ /// Look up memory region and check that its length and width match
+ /// desired values. Returns pointer to the base of the region if a
+ /// matching region is found, or nullptr otherwise. Prints a
+ /// message at warning level if the region is required, a region
+ /// with the requested tag is found, but it doesn't match the
+ /// desired width and length.
+ /// \param [in] width Desired region width in bytes.
+ /// \param [in,out] length On entry, the desired region length in
+ /// width units, or 0U to match any region length. Set to the
+ /// length of the region in width units if a matching region is
+ /// found, or 0U otherwise.
+ /// \param [in] required Whether warning message should be printed
+ /// if a region with matching tag of incorrect width/length is
+ /// found.
+ /// \return Base pointer of the memeroy region if a matching region
+ /// is found, or nullptr otherwise.
void *find_memregion(UINT8 width, size_t &length, bool required) const;
+
+ /// \brief Check that memory region exists
+ ///
+ /// Walks ROM regions of all devices starting from the root looking
+ /// for one with matching tag and length in bytes. Prints a warning
+ /// message if the region is required, a region iwth the requested
+ /// tag is found, but its length does not match. Calls
+ /// report_missing to print an error message if the region is
+ /// not found. Returns true if the region is required but no
+ /// matching region is found, or false otherwise.
+ /// \param [in] bytes Desired region length in bytes, or 0U to match
+ /// any length.
+ /// \param [in] required True if the region is required, or false if
+ /// it is optional.
+ /// \return True if the region is optional, or if the region is
+ /// required and a matching region is found, or false otherwise.
bool validate_memregion(size_t bytes, bool required) const;
- void *find_memshare(UINT8 width, size_t &bytes, bool required) const;
- bool report_missing(bool found, const char *objname, bool required) const;
- void printf_warning(const char *format, ...) ATTR_PRINTF(2,3);
+ /// \brief Find a memory share
+ ///
+ /// Look up memory share and check that its width matches desired
+ /// value. Returns pointer to base of memory share if a matching
+ /// share is found, or nullptr otherwise. Prints a message at
+ /// warning level if the memory share is required, a memory share
+ /// with the requested tag is found, but it doesn't match the
+ /// desired width.
+ /// \param [in] width Desired memory share width in bits.
+ /// \param [out] bytes Set to memoyr share length in bytes if a
+ /// matching memory share is found, otherwise left unchanged.
+ /// \param [in] required. Whether warning message should be printed
+ /// if a memory share with matching tag of incorrect width is
+ /// found.
+ /// \return Pointer to base of memory share if a matching memory
+ /// share is found, or nullptr otherwise.
+ void *find_memshare(UINT8 width, size_t &bytes, bool required) const;
- // internal state
- finder_base *m_next;
+ /// \brief Log if object was not found
+ ///
+ /// Logs a message at error level if the target object is required
+ /// and the search tag is the dummy tag, or the target object is
+ /// required and not found. Logs a message at verbose level if the
+ /// object is optional and not found. Returns true if the object is
+ /// found or not required, and false otherwise.
+ /// \param [in] found Whether the target object has been found.
+ /// \param [in] objname Display name for target object type.
+ /// \param [in] required True if the object is required (validation
+ /// error if not found), or false if optional.
+ /// \return True if found or not required, false otherwise.
+ bool report_missing(bool found, char const *objname, bool required) const;
+
+ /// \brief Print a message at warning level
+ ///
+ /// Prints a message if logging is enabled at warning level or more
+ /// detailed. Uses printf semantics of the C runtime library.
+ /// \param [in] format Format string as used by printf function in
+ /// runtime library
+ void printf_warning(char const *format, ...) ATTR_PRINTF(2,3);
+
+
+ /// \brief Pointer to next registered discovery helper
+ ///
+ /// This is a polymorphic class, so it can't be held in a standardlist
+ /// container that requires elements of the same type. Hence it
+ /// implements basic single-linked list behaviour.
+ finder_base *const m_next;
+
+ /// \brief Base device to search from
device_t &m_base;
- const char *m_tag;
-};
+ /// \brief Object tag to search for
+ char const *m_tag;
+};
-// ======================> object_finder_base
-// helper class to find objects of a particular type
-template<class _ObjectClass>
+/// \brief Base class for object discovery helpers
+///
+/// Abstract template base for auto-discovery of objects of a particular
+/// type. Provides implicit cast-to-pointer and pointer member access
+/// operators. Template arguments are the type of object to discover,
+/// and whether failure to find the object is considered an error.
+/// Assumes that non-null pointer is found, and null pointer is not
+/// found.
+template <class ObjectClass, bool Required>
class object_finder_base : public finder_base
{
public:
- // construction/destruction
- object_finder_base(device_t &base, const char *tag)
- : finder_base(base, tag),
- m_target(nullptr) { }
-
- // getters for explicit fetching
- _ObjectClass *target() const { return m_target; }
+ /// \brief Get pointer to target object
+ /// \return Pointer to target object if found, or nullptr otherwise.
+ ObjectClass *target() const { return m_target; }
+
+ /// \brief Return whether target has been found
+ ///
+ /// Works on the assumption that the target object pointer will be
+ /// non-null if the target has been found, and null otherwise.
+ /// \return True if object has been found, or false otherwise.
bool found() const { return m_target != nullptr; }
- // setter for setting the object
- void set_target(_ObjectClass *target) { m_target = target; }
+ /// \brief Cast-to-pointer operator
+ ///
+ /// Allows implicit casting to a pointer to the target object.
+ /// Returns a null pointer if resolution has not been attempted or
+ // object was not found.
+ /// \return Pointer to target object if found, or nullptr otherwise.
+ operator ObjectClass *() const { return m_target; }
+
+ /// \brief Pointer member access operator
+ ///
+ /// Allows pointer-member-style access to members of the target
+ /// object. Asserts that the target object has been found.
+ /// \return Pointer to target object if found, or nullptr otherwise.
+ virtual ObjectClass *operator->() const { assert(m_target); return m_target; }
protected:
- // internal state
- _ObjectClass *m_target;
+ /// \brief Designated constructor
+ ///
+ /// Construct base, register with base device to be invoked at
+ /// resolution time, and initialise target object pointer to
+ /// nullptr.
+ /// \param [in] base Base device to search from.
+ /// \param [in] tag Object tag to search for. This is not copied,
+ /// it is the caller's responsibility to ensure this pointer
+ /// remains valid until resolution time.
+ object_finder_base(device_t &base, const char *tag) : finder_base(base, tag), m_target(nullptr) { }
+
+ /// \brief Log if object was not found
+ ///
+ /// Logs a message if the target object was not found, and returns
+ /// false if this is problematic. Calls base implementation,
+ /// supplying values for found and required parameters. See base
+ /// implementation for more detail.
+ /// \param [in] objname Display name for target object type.
+ /// \return True if found or not required, false otherwise.
+ bool report_missing(char const *objname) const { return finder_base::report_missing(found(), objname, Required); }
+
+ /// \brief Pointer to target object
+ ///
+ /// Pointer to target object, or nullptr if resolution has not been
+ /// attempted or the seach failed. Concrete derived classes must
+ /// set this in their implementation of the findit member function.
+ ObjectClass *m_target;
};
-// ======================> device_finder
-
-// device finder template
-template<class _DeviceClass, bool _Required>
-class device_finder : public object_finder_base<_DeviceClass>
+/// \brief Device finder template
+///
+/// Template arguments are the device class to find, and whether the
+/// device is required. It is a validation error if a required device
+/// is not found. If a device with matching tag is found but the class
+/// does not match, a message is printed at warning level. This class
+/// is generally not used directly, instead the optional_device and
+/// required_device helpers are used.
+/// \sa optional_device required_device
+template <class DeviceClass, bool Required>
+class device_finder : public object_finder_base<DeviceClass, Required>
{
public:
// construction/destruction
- device_finder(device_t &base, const char *tag = FINDER_DUMMY_TAG)
- : object_finder_base<_DeviceClass>(base, tag) { }
-
- // operators to make pointer use transparent
- operator _DeviceClass *() const { return object_finder_base<_DeviceClass>::m_target; }
- virtual _DeviceClass *operator->() const { assert(object_finder_base<_DeviceClass>::m_target != nullptr); return object_finder_base<_DeviceClass>::m_target; }
+ device_finder(device_t &base, const char *tag = finder_base::DUMMY_TAG) : object_finder_base<DeviceClass, Required>(base, tag) { }
// make reference use transparent as well
- operator _DeviceClass &() { assert(object_finder_base<_DeviceClass>::m_target != nullptr); return *object_finder_base<_DeviceClass>::m_target; }
+ operator DeviceClass &() { assert(this->m_target); return *this->m_target; }
// finder
virtual bool findit(bool isvalidation = false) override
{
- device_t *device = this->m_base.subdevice(this->m_tag);
- this->m_target = dynamic_cast<_DeviceClass *>(device);
- if (device != nullptr && this->m_target == nullptr)
- {
+ device_t *const device = this->m_base.subdevice(this->m_tag);
+ this->m_target = dynamic_cast<DeviceClass *>(device);
+ if (device && !this->m_target)
this->printf_warning("Device '%s' found but is of incorrect type (actual type is %s)\n", this->m_tag, device->name());
- }
- return this->report_missing(this->m_target != nullptr, "device", _Required);
- }
-};
-// optional device finder
-template<class _DeviceClass>
-class optional_device : public device_finder<_DeviceClass, false>
-{
-public:
- optional_device(device_t &base, const char *tag = FINDER_DUMMY_TAG) : device_finder<_DeviceClass, false>(base, tag) { }
+ return this->report_missing("device");
+ }
};
-// required devices are similar but throw an error if they are not found
-template<class _DeviceClass>
-class required_device : public device_finder<_DeviceClass, true>
-{
-public:
- required_device(device_t &base, const char *tag = FINDER_DUMMY_TAG) : device_finder<_DeviceClass, true>(base, tag) { }
-};
-
-
-// ======================> memory_region_finder
-
-// device finder template
-template<bool _Required>
-class memory_region_finder : public object_finder_base<memory_region>
+/// \brief Optional device finder
+///
+/// Finds device with maching type and tag. If a device with matching
+/// tag is found but the type does not match, a message is printed at
+/// warning level. No error is generated if a matching device is not
+/// found (the target object pointer will be null). If you have a
+/// number of similar optional devices, consider using
+/// optional_device_array.
+/// \sa required_device optional_device_array device_finder
+template <class DeviceClass> using optional_device = device_finder<DeviceClass, false>;
+
+/// \brief Required device finder
+///
+/// Finds device with maching type and tag. If a device with matching
+/// tag is found but the type does not match, a message is printed at
+/// warning level. A validation error is generated if a matching device
+/// is not found. If you have a number of similar required devices,
+/// consider using required_device_array.
+/// \sa optional_device required_device_array device_finder
+template <class DeviceClass> using required_device = device_finder<DeviceClass, true>;
+
+template <class DeviceClass, unsigned Count, bool Required> using device_array_finder = object_array_finder<device_finder<DeviceClass, Required>, Count>;
+template <class DeviceClass, unsigned Count> using optional_device_array = device_array_finder<DeviceClass, Count, false>;
+template <class DeviceClass, unsigned Count> using required_device_array = device_array_finder<DeviceClass, Count, true>;
+
+
+/// \brief Memory region finder template
+///
+/// Template argument is whether the memory region is required. It is a
+/// validation error if a required memory region is not found. This
+/// class is generally not used directly, instead the
+/// optional_memory_region and required_memory_region helpers are used.
+/// \sa optional_memory_region required_memory_region
+template <bool Required>
+class memory_region_finder : public object_finder_base<memory_region, Required>
{
public:
// construction/destruction
- memory_region_finder(device_t &base, const char *tag = FINDER_DUMMY_TAG)
- : object_finder_base<memory_region>(base, tag) { }
-
- // operators to make pointer use transparent
- operator memory_region *() const { return m_target; }
- virtual memory_region *operator->() const { assert(m_target != nullptr); return m_target; }
+ memory_region_finder(device_t &base, const char *tag = finder_base::DUMMY_TAG) : object_finder_base<memory_region, Required>(base, tag) { }
// make reference use transparent as well
- operator memory_region &() const { assert(object_finder_base<memory_region>::m_target != nullptr); return *object_finder_base<memory_region>::m_target; }
+ operator memory_region &() const { assert(this->m_target); return *this->m_target; }
// finder
virtual bool findit(bool isvalidation = false) override
{
- if (isvalidation) return this->validate_memregion(0, _Required);
- m_target = m_base.memregion(m_tag);
- return this->report_missing(m_target != nullptr, "memory region", _Required);
+ if (isvalidation) return this->validate_memregion(0, Required);
+ this->m_target = this->m_base.memregion(this->m_tag);
+ return this->report_missing("memory region");
}
};
-// optional device finder
-class optional_memory_region : public memory_region_finder<false>
-{
-public:
- optional_memory_region(device_t &base, const char *tag = FINDER_DUMMY_TAG) : memory_region_finder<false>(base, tag) { }
-};
-
-// required devices are similar but throw an error if they are not found
-class required_memory_region : public memory_region_finder<true>
-{
-public:
- required_memory_region(device_t &base, const char *tag = FINDER_DUMMY_TAG) : memory_region_finder<true>(base, tag) { }
-};
-
-
-// ======================> memory_bank_finder
-
-// device finder template
-template<bool _Required>
-class memory_bank_finder : public object_finder_base<memory_bank>
+/// \brief Optional memory region finder
+///
+/// Finds memory region with maching tag. No error is generated if a
+/// matching memory region is not found (the target object pointer will
+/// be null). If you have a number of similar optional memory regions,
+/// consider using optional_memory_region_array.
+/// \sa required_memory_region optional_memory_region_array
+/// memory_region_finder
+using optional_memory_region = memory_region_finder<false>;
+
+/// \brief Required memory region finder
+///
+/// Finds memory region with maching tag. A validation error is
+/// generated if a matching memory region is not found. If you have a
+/// number of similar required memory regions, consider using
+/// required_memory_region_array.
+/// \sa optional_memory_region required_memory_region_array
+/// memory_region_finder
+using required_memory_region = memory_region_finder<true>;
+
+template <unsigned Count, bool Required> using memory_region_array_finder = object_array_finder<memory_region_finder<Required>, Count>;
+template <unsigned Count> using optional_memory_region_array = memory_region_array_finder<Count, false>;
+template <unsigned Count> using required_memory_region_array = memory_region_array_finder<Count, true>;
+
+
+/// \brief Memory bank finder template
+///
+/// Template argument is whether the memory bank is required. It is a
+/// validation error if a required memory bank is not found. This class
+/// is generally not used directly, instead the optional_memory_bank and
+/// required_memory_bank helpers are used.
+/// \sa optional_memory_bank required_memory_bank
+template <bool Required>
+class memory_bank_finder : public object_finder_base<memory_bank, Required>
{
public:
// construction/destruction
- memory_bank_finder(device_t &base, const char *tag = FINDER_DUMMY_TAG)
- : object_finder_base<memory_bank>(base, tag) { }
-
- // operators to make pointer use transparent
- operator memory_bank *() const { return m_target; }
- virtual memory_bank *operator->() const { assert(m_target != nullptr); return m_target; }
+ memory_bank_finder(device_t &base, const char *tag = finder_base::DUMMY_TAG) : object_finder_base<memory_bank, Required>(base, tag) { }
// make reference use transparent as well
- operator memory_bank &() const { assert(object_finder_base<memory_bank>::m_target != nullptr); return *object_finder_base<memory_bank>::m_target; }
+ operator memory_bank &() const { assert(this->m_target); return *this->m_target; }
// finder
virtual bool findit(bool isvalidation = false) override
{
if (isvalidation) return true;
- m_target = m_base.membank(m_tag);
- return this->report_missing(m_target != nullptr, "memory bank", _Required);
+ this->m_target = this->m_base.membank(this->m_tag);
+ return this->report_missing("memory bank");
}
};
-// optional device finder
-class optional_memory_bank : public memory_bank_finder<false>
-{
-public:
- optional_memory_bank(device_t &base, const char *tag = FINDER_DUMMY_TAG) : memory_bank_finder<false>(base, tag) { }
-};
-
-// required devices are similar but throw an error if they are not found
-class required_memory_bank : public memory_bank_finder<true>
-{
-public:
- required_memory_bank(device_t &base, const char *tag = FINDER_DUMMY_TAG) : memory_bank_finder<true>(base, tag) { }
-};
+/// \brief Optional memory bank finder
+///
+/// Finds memory bank with maching tag. No error is generated if a
+/// matching memory bank is not found (the target object pointer will
+/// be null). If you have a number of similar optional memory banks,
+/// consider using optional_memory_bank_array.
+/// \sa required_memory_bank optional_memory_bank_array
+/// memory_bank_finder
+using optional_memory_bank = memory_bank_finder<false>;
+
+/// \brief Required memory bank finder
+///
+/// Finds memory bank with maching tag. A validation error is
+/// generated if a matching memory bank is not found. If you have a
+/// number of similar required memory banks, consider using
+/// required_memory_bank_array.
+/// \sa optional_memory_bank required_memory_bank_array
+/// memory_bank_finder
+using required_memory_bank = memory_bank_finder<true>;
+
+template <unsigned Count, bool Required> using memory_bank_array_finder = object_array_finder<memory_bank_finder<Required>, Count>;
+template <unsigned Count> using optional_memory_bank_array = memory_bank_array_finder<Count, false>;
+template <unsigned Count> using required_memory_bank_array = memory_bank_array_finder<Count, true>;
+
+extern template class object_finder_base<memory_bank, false>;
+extern template class object_finder_base<memory_bank, true>;
+extern template class memory_bank_finder<false>;
+extern template class memory_bank_finder<true>;
// ======================> ioport_finder
-// device finder template
-template<bool _Required>
-class ioport_finder : public object_finder_base<ioport_port>
+// ioport finder template
+template <bool Required>
+class ioport_finder : public object_finder_base<ioport_port, Required>
{
public:
// construction/destruction
- ioport_finder(device_t &base, const char *tag = FINDER_DUMMY_TAG)
- : object_finder_base<ioport_port>(base, tag) { }
-
- // operators to make use transparent
- ioport_port &operator*() const { assert(m_target != nullptr); return *m_target; }
- virtual ioport_port *operator->() const { assert(m_target != nullptr); return m_target; }
+ ioport_finder(device_t &base, const char *tag = finder_base::DUMMY_TAG) : object_finder_base<ioport_port, Required>(base, tag) { }
// read if found, or else return a default value
- ioport_value read_safe(ioport_value defval) { return m_target != nullptr ? m_target->read() : defval; }
+ ioport_value read_safe(ioport_value defval) { return this->m_target ? this->m_target->read() : defval; }
// finder
virtual bool findit(bool isvalidation = false) override
{
if (isvalidation) return true;
- m_target = m_base.ioport(m_tag);
- return this->report_missing(m_target != nullptr, "I/O port", _Required);
+ this->m_target = this->m_base.ioport(this->m_tag);
+ return this->report_missing("I/O port");
}
};
-// optional device finder
-class optional_ioport : public ioport_finder<false>
-{
-public:
- optional_ioport(device_t &base, const char *tag = FINDER_DUMMY_TAG) : ioport_finder<false>(base, tag) { }
-};
-
-// required devices are similar but throw an error if they are not found
-class required_ioport : public ioport_finder<true>
-{
-public:
- required_ioport(device_t &base, const char *tag = FINDER_DUMMY_TAG) : ioport_finder<true>(base, tag) { }
-};
+/// \brief Optional I/O port finder
+///
+/// Finds I/O port with maching tag. No error is generated if a
+/// matching I/O port is not found (the target object pointer will be
+/// null). If you have a number of similar optional I/O ports, consider
+/// using optional_ioport_array.
+/// \sa required_ioport optional_ioport_array ioport_finder
+using optional_ioport = ioport_finder<false>;
+/// \brief Required I/O port finder
+///
+/// Finds I/O port with maching tag. A validation error is generated if
+/// a matching I/O port is not found. If you have a number of similar
+/// required I/O ports, consider using required_ioport_array.
+/// \sa optional_ioport required_ioport_array ioport_finder
+using required_ioport = ioport_finder<true>;
-// ======================> array_finder_base
-
-template <typename T, unsigned Count>
-class array_finder_base
-{
-private:
- template <unsigned... V> struct indices { };
- template <unsigned C, unsigned... V> struct range : public range<C - 1, C - 1, V...> { };
- template <unsigned... V> struct range<0U, V...> { typedef indices<V...> type; };
- template <unsigned C> using index_range = typename range<C>::type;
-
- template <typename F, unsigned... V>
- array_finder_base(device_t &base, F const &fmt, unsigned start, indices<V...>)
- : m_tag{ util::string_format(fmt, start + V)... }
- , m_array{ { base, m_tag[V].c_str() }... }
- {
- }
-
- template <unsigned... V>
- array_finder_base(device_t &base, char const *tag, indices<V...>)
- : m_tag{ util::string_format("%s.%u", tag, V)... }
- , m_array{ { base, m_tag[V].c_str() }... }
- {
- }
-
- template <unsigned... V>
- array_finder_base(device_t &base, char const *const tags[], indices<V...>)
- : m_array{ { base, tags[V] }... }
- {
- }
-
- template <unsigned... V>
- array_finder_base(device_t &base, std::array<char const *, Count> const &tags, indices<V...>)
- : m_array{ { base, tags[V] }... }
- {
- }
-
-protected:
- template <typename F> array_finder_base(device_t &base, F const &fmt, unsigned start) : array_finder_base(base, fmt, start, index_range<Count>()) { }
- array_finder_base(device_t &base, char const *tag) : array_finder_base(base, tag, index_range<Count>()) { }
- array_finder_base(device_t &base, char const *const tags[]) : array_finder_base(base, tags, index_range<Count>()) { }
- array_finder_base(device_t &base, std::array<char const *, Count> const &tags) : array_finder_base(base, tags, index_range<Count>()) { }
-
- std::string m_tag[Count];
- T m_array[Count];
-
-public:
- const T &operator[](unsigned index) const { assert(index < Count); return m_array[index]; }
- T &operator[](unsigned index) { assert(index < Count); return m_array[index]; }
-
-};
-
-
-// ======================> ioport_array_finder
-
-// ioport array finder template
-template <unsigned Count, bool Required>
-class ioport_array_finder : public array_finder_base<ioport_finder<Required>, Count>
-{
-public:
- template <typename F>
- ioport_array_finder(device_t &base, F const &fmt, unsigned start)
- : array_finder_base<ioport_finder<Required>, Count>(base, fmt, start)
- {
- }
-
- ioport_array_finder(device_t &base, const char *basetag)
- : array_finder_base<ioport_finder<Required>, Count>(base, basetag)
- {
- }
-
- ioport_array_finder(device_t &base, char const *const tags[])
- : array_finder_base<ioport_finder<Required>, Count>(base, tags)
- {
- }
-
- ioport_array_finder(device_t &base, std::array<char const *, Count> const &tags)
- : array_finder_base<ioport_finder<Required>, Count>(base, tags)
- {
- }
-};
-
-// optional ioport array finder
-template <unsigned Count>
-class optional_ioport_array: public ioport_array_finder<Count, false>
-{
-public:
- template <typename F> optional_ioport_array(device_t &base, F const &fmt, unsigned start) : ioport_array_finder<Count, false>(base, fmt, start) { }
- optional_ioport_array(device_t &base, char const *basetag) : ioport_array_finder<Count, false>(base, basetag) { }
- optional_ioport_array(device_t &base, char const *const tags[]) : ioport_array_finder<Count, false>(base, tags) { }
- optional_ioport_array(device_t &base, std::array<char const *, Count> const &tags) : ioport_array_finder<Count, false>(base, tags) { }
-};
-
-// required ioport array finder
-template <unsigned Count>
-class required_ioport_array: public ioport_array_finder<Count, true>
-{
-public:
- template <typename F> required_ioport_array(device_t &base, F const &fmt, unsigned start) : ioport_array_finder<Count, true>(base, fmt, start) { }
- required_ioport_array(device_t &base, char const *basetag) : ioport_array_finder<Count, true>(base, basetag) { }
- required_ioport_array(device_t &base, char const *const tags[]) : ioport_array_finder<Count, true>(base, tags) { }
- required_ioport_array(device_t &base, std::array<char const *, Count> const &tags) : ioport_array_finder<Count, true>(base, tags) { }
-};
+template <unsigned Count, bool Required> using ioport_array_finder = object_array_finder<ioport_finder<Required>, Count>;
+template <unsigned Count> using optional_ioport_array = ioport_array_finder<Count, false>;
+template <unsigned Count> using required_ioport_array = ioport_array_finder<Count, true>;
// ======================> region_ptr_finder
// memory region pointer finder template
-template<typename _PointerType, bool _Required>
-class region_ptr_finder : public object_finder_base<_PointerType>
+template <typename PointerType, bool Required>
+class region_ptr_finder : public object_finder_base<PointerType, Required>
{
public:
// construction/destruction
region_ptr_finder(device_t &base, const char *tag, size_t length = 0)
- : object_finder_base<_PointerType>(base, tag),
- m_length(length) { }
+ : object_finder_base<PointerType, Required>(base, tag)
+ , m_length(length)
+ {
+ }
region_ptr_finder(device_t &base, size_t length = 0)
- : object_finder_base<_PointerType>(base, FINDER_DUMMY_TAG),
- m_length(length) { }
+ : object_finder_base<PointerType, Required>(base, finder_base::DUMMY_TAG)
+ , m_length(length)
+ {
+ }
// operators to make use transparent
- operator _PointerType *() const { return this->m_target; }
- const _PointerType &operator[](int index) const { assert(index < m_length); return this->m_target[index]; }
- _PointerType &operator[](int index) { assert(index < m_length); return this->m_target[index]; }
-
- // setter for setting the object and its length
- void set_target(_PointerType *target, size_t length) { this->m_target = target; m_length = length; }
+ const PointerType &operator[](int index) const { assert(index < m_length); return this->m_target[index]; }
+ PointerType &operator[](int index) { assert(index < m_length); return this->m_target[index]; }
// getter for explicit fetching
UINT32 length() const { return m_length; }
- UINT32 bytes() const { return m_length * sizeof(_PointerType); }
+ UINT32 bytes() const { return m_length * sizeof(PointerType); }
UINT32 mask() const { return m_length - 1; } // only valid if length is known to be a power of 2
// finder
virtual bool findit(bool isvalidation = false) override
{
- if (isvalidation) return this->validate_memregion(sizeof(_PointerType) * m_length, _Required);
- this->m_target = reinterpret_cast<_PointerType *>(this->find_memregion(sizeof(_PointerType), m_length, _Required));
- return this->report_missing(this->m_target != nullptr, "memory region", _Required);
+ if (isvalidation) return this->validate_memregion(sizeof(PointerType) * m_length, Required);
+ this->m_target = reinterpret_cast<PointerType *>(this->find_memregion(sizeof(PointerType), m_length, Required));
+ return this->report_missing("memory region");
}
protected:
@@ -413,50 +592,38 @@ protected:
size_t m_length;
};
-// optional region pointer finder
-template<class _PointerType>
-class optional_region_ptr : public region_ptr_finder<_PointerType, false>
-{
-public:
- optional_region_ptr(device_t &base, const char *tag, size_t length = 0) : region_ptr_finder<_PointerType, false>(base, tag, length) { }
- optional_region_ptr(device_t &base, size_t length = 0) : region_ptr_finder<_PointerType, false>(base, FINDER_DUMMY_TAG, length) { }
-};
-
-// required region pointer finder
-template<class _PointerType>
-class required_region_ptr : public region_ptr_finder<_PointerType, true>
-{
-public:
- required_region_ptr(device_t &base, const char *tag, size_t length = 0) : region_ptr_finder<_PointerType, true>(base, tag, length) { }
- required_region_ptr(device_t &base, size_t length = 0) : region_ptr_finder<_PointerType, true>(base, FINDER_DUMMY_TAG, length) { }
-};
-
+template <typename PointerType> using optional_region_ptr = region_ptr_finder<PointerType, false>;
+template <typename PointerType> using required_region_ptr = region_ptr_finder<PointerType, true>;
+template <typename PointerType, unsigned Count, bool Required> using region_ptr_array_finder = object_array_finder<region_ptr_finder<PointerType, Required>, Count>;
+template <typename PointerType, unsigned Count> using optional_region_ptr_array = region_ptr_array_finder<PointerType, Count, false>;
+template <typename PointerType, unsigned Count> using required_region_ptr_array = region_ptr_array_finder<PointerType, Count, true>;
// ======================> shared_ptr_finder
// shared pointer finder template
-template<typename _PointerType, bool _Required>
-class shared_ptr_finder : public object_finder_base<_PointerType>
+template <typename PointerType, bool Required>
+class shared_ptr_finder : public object_finder_base<PointerType, Required>
{
public:
// construction/destruction
- shared_ptr_finder(device_t &base, const char *tag = FINDER_DUMMY_TAG, UINT8 width = sizeof(_PointerType) * 8)
- : object_finder_base<_PointerType>(base, tag),
- m_bytes(0),
- m_width(width) { }
+ shared_ptr_finder(device_t &base, const char *tag = finder_base::DUMMY_TAG, UINT8 width = sizeof(PointerType) * 8)
+ : object_finder_base<PointerType, Required>(base, tag)
+ , m_bytes(0)
+ , m_width(width)
+ {
+ }
// operators to make use transparent
- operator _PointerType *() const { return this->m_target; }
- const _PointerType &operator[](int index) const { return this->m_target[index]; }
- _PointerType &operator[](int index) { return this->m_target[index]; }
+ const PointerType &operator[](int index) const { return this->m_target[index]; }
+ PointerType &operator[](int index) { return this->m_target[index]; }
// getter for explicit fetching
UINT32 bytes() const { return m_bytes; }
- UINT32 mask() const { return m_bytes - 1; } // FIXME: wrong when sizeof(_PointerType) != 1
+ UINT32 mask() const { return m_bytes - 1; } // FIXME: wrong when sizeof(PointerType) != 1
// setter for setting the object
- void set_target(_PointerType *target, size_t bytes) { this->m_target = target; m_bytes = bytes; }
+ void set_target(PointerType *target, size_t bytes) { this->m_target = target; m_bytes = bytes; }
// dynamic allocation of a shared pointer
void allocate(UINT32 entries)
@@ -464,7 +631,7 @@ public:
assert(m_allocated.empty());
m_allocated.resize(entries);
this->m_target = &m_allocated[0];
- m_bytes = entries * sizeof(_PointerType);
+ m_bytes = entries * sizeof(PointerType);
this->m_base.save_item(this->m_allocated, this->m_tag);
}
@@ -472,84 +639,98 @@ public:
virtual bool findit(bool isvalidation = false) override
{
if (isvalidation) return true;
- this->m_target = reinterpret_cast<_PointerType *>(this->find_memshare(m_width, m_bytes, _Required));
- return this->report_missing(this->m_target != nullptr, "shared pointer", _Required);
+ this->m_target = reinterpret_cast<PointerType *>(this->find_memshare(m_width, m_bytes, Required));
+ return this->report_missing("shared pointer");
}
protected:
// internal state
size_t m_bytes;
UINT8 m_width;
- std::vector<_PointerType> m_allocated;
-};
-
-// optional shared pointer finder
-template<class _PointerType>
-class optional_shared_ptr : public shared_ptr_finder<_PointerType, false>
-{
-public:
- optional_shared_ptr(device_t &base, const char *tag = FINDER_DUMMY_TAG, UINT8 width = sizeof(_PointerType) * 8) : shared_ptr_finder<_PointerType, false>(base, tag, width) { }
-};
-
-// required shared pointer finder
-template<class _PointerType>
-class required_shared_ptr : public shared_ptr_finder<_PointerType, true>
-{
-public:
- required_shared_ptr(device_t &base, const char *tag = FINDER_DUMMY_TAG, UINT8 width = sizeof(_PointerType) * 8) : shared_ptr_finder<_PointerType, true>(base, tag, width) { }
+ std::vector<PointerType> m_allocated;
};
+template <typename PointerType> using optional_shared_ptr = shared_ptr_finder<PointerType, false>;
+template <typename PointerType> using required_shared_ptr = shared_ptr_finder<PointerType, true>;
+template <typename PointerType, unsigned Count, bool Required> using shared_ptr_array_finder = object_array_finder<shared_ptr_finder<PointerType, Required>, Count>;
+template <typename PointerType, unsigned Count> using optional_shared_ptr_array = shared_ptr_array_finder<PointerType, Count, false>;
+template <typename PointerType, unsigned Count> using required_shared_ptr_array = shared_ptr_array_finder<PointerType, Count, true>;
-// ======================> shared_ptr_array_finder
-// shared pointer array finder template
-template <typename PointerType, unsigned Count, bool Required>
-class shared_ptr_array_finder : public array_finder_base<shared_ptr_finder<PointerType, Required>, Count>
-{
-public:
- template <typename F>
- shared_ptr_array_finder(device_t &base, F const &fmt, unsigned start)
- : array_finder_base<shared_ptr_finder<PointerType, Required>, Count>(base, fmt, start)
- {
- }
-
- shared_ptr_array_finder(device_t &base, const char *basetag)
- : array_finder_base<shared_ptr_finder<PointerType, Required>, Count>(base, basetag)
- {
- }
-
- shared_ptr_array_finder(device_t &base, char const *const tags[])
- : array_finder_base<shared_ptr_finder<PointerType, Required>, Count>(base, tags)
- {
- }
-
- shared_ptr_array_finder(device_t &base, std::array<char const *, Count> const &tags)
- : array_finder_base<shared_ptr_finder<PointerType, Required>, Count>(base, tags)
- {
- }
-};
-
-// optional shared pointer array finder
-template <typename PointerType, unsigned Count>
-class optional_shared_ptr_array : public shared_ptr_array_finder<PointerType, Count, false>
-{
-public:
- template <typename F> optional_shared_ptr_array(device_t &base, F const &fmt, unsigned start) : shared_ptr_array_finder<PointerType, Count, false>(base, fmt, start) { }
- optional_shared_ptr_array(device_t &base, char const *basetag) : shared_ptr_array_finder<PointerType, Count, false>(base, basetag) { }
- optional_shared_ptr_array(device_t &base, char const *const tags[]) : shared_ptr_array_finder<PointerType, Count, false>(base, tags) { }
- optional_shared_ptr_array(device_t &base, std::array<char const *, Count> const &tags) : shared_ptr_array_finder<PointerType, Count, false>(base, tags) { }
-};
-
-// required shared pointer array finder
-template <typename PointerType, unsigned Count>
-class required_shared_ptr_array : public shared_ptr_array_finder<PointerType, Count, true>
-{
-public:
- template <typename F> required_shared_ptr_array(device_t &base, F const &fmt, unsigned start) : shared_ptr_array_finder<PointerType, Count, true>(base, fmt, start) { }
- required_shared_ptr_array(device_t &base, char const *basetag) : shared_ptr_array_finder<PointerType, Count, true>(base, basetag) { }
- required_shared_ptr_array(device_t &base, char const *const tags[]) : shared_ptr_array_finder<PointerType, Count, true>(base, tags) { }
- required_shared_ptr_array(device_t &base, std::array<char const *, Count> const &tags) : shared_ptr_array_finder<PointerType, Count, true>(base, tags) { }
-};
+//**************************************************************************
+// EXTERNAL TEMPLATE INSTANTIATIONS
+//**************************************************************************
-#endif /* MAME_EMU_DEVFIND_H */
+extern template class object_finder_base<memory_region, false>;
+extern template class object_finder_base<memory_region, true>;
+extern template class object_finder_base<memory_bank, false>;
+extern template class object_finder_base<memory_bank, true>;
+extern template class object_finder_base<ioport_port, false>;
+extern template class object_finder_base<ioport_port, true>;
+
+extern template class object_finder_base<UINT8, false>;
+extern template class object_finder_base<UINT8, true>;
+extern template class object_finder_base<UINT16, false>;
+extern template class object_finder_base<UINT16, true>;
+extern template class object_finder_base<UINT32, false>;
+extern template class object_finder_base<UINT32, true>;
+extern template class object_finder_base<UINT64, false>;
+extern template class object_finder_base<UINT64, true>;
+
+extern template class object_finder_base<INT8, false>;
+extern template class object_finder_base<INT8, true>;
+extern template class object_finder_base<INT16, false>;
+extern template class object_finder_base<INT16, true>;
+extern template class object_finder_base<INT32, false>;
+extern template class object_finder_base<INT32, true>;
+extern template class object_finder_base<INT64, false>;
+extern template class object_finder_base<INT64, true>;
+
+extern template class memory_region_finder<false>;
+extern template class memory_region_finder<true>;
+
+extern template class memory_bank_finder<false>;
+extern template class memory_bank_finder<true>;
+
+extern template class ioport_finder<false>;
+extern template class ioport_finder<true>;
+
+extern template class region_ptr_finder<UINT8, false>;
+extern template class region_ptr_finder<UINT8, true>;
+extern template class region_ptr_finder<UINT16, false>;
+extern template class region_ptr_finder<UINT16, true>;
+extern template class region_ptr_finder<UINT32, false>;
+extern template class region_ptr_finder<UINT32, true>;
+extern template class region_ptr_finder<UINT64, false>;
+extern template class region_ptr_finder<UINT64, true>;
+
+extern template class region_ptr_finder<INT8, false>;
+extern template class region_ptr_finder<INT8, true>;
+extern template class region_ptr_finder<INT16, false>;
+extern template class region_ptr_finder<INT16, true>;
+extern template class region_ptr_finder<INT32, false>;
+extern template class region_ptr_finder<INT32, true>;
+extern template class region_ptr_finder<INT64, false>;
+extern template class region_ptr_finder<INT64, true>;
+
+extern template class shared_ptr_finder<UINT8, false>;
+extern template class shared_ptr_finder<UINT8, true>;
+extern template class shared_ptr_finder<UINT16, false>;
+extern template class shared_ptr_finder<UINT16, true>;
+extern template class shared_ptr_finder<UINT32, false>;
+extern template class shared_ptr_finder<UINT32, true>;
+extern template class shared_ptr_finder<UINT64, false>;
+extern template class shared_ptr_finder<UINT64, true>;
+
+extern template class shared_ptr_finder<INT8, false>;
+extern template class shared_ptr_finder<INT8, true>;
+extern template class shared_ptr_finder<INT16, false>;
+extern template class shared_ptr_finder<INT16, true>;
+extern template class shared_ptr_finder<INT32, false>;
+extern template class shared_ptr_finder<INT32, true>;
+extern template class shared_ptr_finder<INT64, false>;
+extern template class shared_ptr_finder<INT64, true>;
+
+#endif // MAME_EMU_DEVFIND_H
+/** \} */
diff --git a/src/emu/device.cpp b/src/emu/device.cpp
index 6bc7ff40345..7ad9d740a2c 100644
--- a/src/emu/device.cpp
+++ b/src/emu/device.cpp
@@ -330,7 +330,7 @@ void device_t::set_machine(running_machine &machine)
bool device_t::findit(bool isvalidation) const
{
bool allfound = true;
- for (finder_base *autodev = m_auto_finder_list; autodev != nullptr; autodev = autodev->m_next)
+ for (finder_base *autodev = m_auto_finder_list; autodev != nullptr; autodev = autodev->next())
{
if (isvalidation)
{
@@ -934,4 +934,4 @@ const std::vector<rom_entry> &device_t::rom_region_vector() const
m_rom_entries = rom_build_entries(device_rom_region());
}
return m_rom_entries;
-} \ No newline at end of file
+}
diff --git a/src/emu/dirom.cpp b/src/emu/dirom.cpp
index 45a4dd2dc56..a055ce00539 100644
--- a/src/emu/dirom.cpp
+++ b/src/emu/dirom.cpp
@@ -16,17 +16,35 @@ const address_space_config *device_rom_interface::memory_space_config(address_sp
return spacenum ? nullptr : &m_rom_config;
}
+void device_rom_interface::set_rom_bank(int bank)
+{
+ if(!m_bank)
+ emu_fatalerror("%s: device_rom_interface::set_rom_bank called without banking setup", device().tag());
+
+ m_cur_bank = bank;
+ m_bank->set_entry(bank);
+}
+
+void device_rom_interface::reset_bank()
+{
+ if(m_bank)
+ m_bank->set_entry(m_cur_bank);
+}
+
void device_rom_interface::set_rom(const void *base, UINT32 size)
{
UINT32 mend = m_rom_config.addr_width() == 32 ? 0xffffffff : (1 << m_rom_config.addr_width()) - 1;
UINT32 rend = size-1;
- if(rend > mend) {
- device().logerror("Warning: The rom for device %s is %x bytes, while the chip addressing space is only %x bytes.\n", device().tag(), rend+1, mend+1);
- rend = mend;
- }
- if(rend == mend)
- space().install_rom(0, mend, const_cast<void *>(base));
- else {
+ UINT32 banks = (rend+1) / (mend+1);
+ if(banks < 1)
+ banks = 1;
+
+ if(rend >= mend) {
+ space().install_read_bank(0, mend, device().tag());
+ m_bank = device().machine().memory().banks().find(device().tag())->second.get();
+ m_bank->configure_entries(0, banks, const_cast<void *>(base), mend+1);
+
+ } else {
// Round up to the nearest power-of-two-minus-one
UINT32 rmask = rend;
rmask |= rmask >> 1;
@@ -45,6 +63,10 @@ void device_rom_interface::set_rom(const void *base, UINT32 size)
void device_rom_interface::interface_pre_start()
{
m_rom_direct = &space().direct();
+ m_bank = nullptr;
+ m_cur_bank = -1;
+ device().save_item(NAME(m_cur_bank));
+ device().machine().save().register_postload(save_prepost_delegate(FUNC(device_rom_interface::reset_bank), this));
if(!has_configured_map(0)) {
memory_region *reg = device().memregion(DEVICE_SELF);
diff --git a/src/emu/dirom.h b/src/emu/dirom.h
index 900b5a09517..b09d32c502a 100644
--- a/src/emu/dirom.h
+++ b/src/emu/dirom.h
@@ -29,11 +29,15 @@ public:
inline UINT64 read_qword(offs_t byteaddress) { return m_rom_direct->read_qword(byteaddress); }
void set_rom(const void *base, UINT32 size);
+ void set_rom_bank(int bank);
private:
const address_space_config m_rom_config;
direct_read_data *m_rom_direct;
+ memory_bank *m_bank;
+ int m_cur_bank;
+
virtual const address_space_config *memory_space_config(address_spacenum spacenum) const override;
virtual void interface_pre_start() override;
@@ -41,6 +45,8 @@ private:
DECLARE_READ16_MEMBER(z16_r);
DECLARE_READ32_MEMBER(z32_r);
DECLARE_READ64_MEMBER(z64_r);
+
+ void reset_bank();
};
#endif
diff --git a/src/emu/emumem.h b/src/emu/emumem.h
index f44e34f8060..c5ed0c10ba5 100644
--- a/src/emu/emumem.h
+++ b/src/emu/emumem.h
@@ -475,6 +475,33 @@ private:
};
+// ======================> address_space_debug_wrapper
+
+// wrapper for temporarily setting the debug flag on a memory space (especially one being accessed through another space)
+class address_space_debug_wrapper
+{
+public:
+ // construction
+ address_space_debug_wrapper(address_space &space, bool debugger_access)
+ : m_target(space)
+ , m_prev_debugger_access(space.debugger_access())
+ {
+ space.set_debugger_access(debugger_access);
+ }
+
+ // destruction
+ ~address_space_debug_wrapper() { m_target.set_debugger_access(m_prev_debugger_access); }
+
+ // getter
+ address_space &space() const { return m_target; }
+
+private:
+ // internal state
+ address_space &m_target;
+ const bool m_prev_debugger_access;
+};
+
+
// ======================> memory_block
// a memory block is a chunk of RAM associated with a range of memory in a device's address space
diff --git a/src/emu/output.cpp b/src/emu/output.cpp
index fefbf78246c..5d737d1271f 100644
--- a/src/emu/output.cpp
+++ b/src/emu/output.cpp
@@ -38,10 +38,9 @@ output_manager::output_manager(running_machine &machine)
output_manager::output_item* output_manager::find_item(const char *string)
{
- /* use the hash as a starting point and find an entry */
- for (auto &item : m_itemtable)
- if (strcmp(string, item.second.name.c_str()) == 0)
- return &item.second;
+ auto item = m_itemtable.find(std::string(string));
+ if (item != m_itemtable.end())
+ return &item->second;
return nullptr;
}
diff --git a/src/emu/render.cpp b/src/emu/render.cpp
index 51669bf5320..39018410c2b 100644
--- a/src/emu/render.cpp
+++ b/src/emu/render.cpp
@@ -1756,8 +1756,8 @@ void render_target::add_container_primitives(render_primitive_list &list, const
cliprect.y1 = xform.yoffs + xform.yscale;
sect_render_bounds(&cliprect, &m_bounds);
- float root_xoffs = root_xform.xoffs + abs(root_xform.xscale - xform.xscale) * 0.5f;
- float root_yoffs = root_xform.yoffs + abs(root_xform.yscale - xform.yscale) * 0.5f;
+ float root_xoffs = root_xform.xoffs + fabsf(root_xform.xscale - xform.xscale) * 0.5f;
+ float root_yoffs = root_xform.yoffs + fabsf(root_xform.yscale - xform.yscale) * 0.5f;
render_bounds root_cliprect;
root_cliprect.x0 = root_xoffs;
diff --git a/src/emu/screen.h b/src/emu/screen.h
index 4c0d9081a48..bfdc8367e72 100644
--- a/src/emu/screen.h
+++ b/src/emu/screen.h
@@ -505,7 +505,7 @@ typedef device_type_iterator<&device_creator<screen_device>, screen_device> scre
#define MCFG_SCREEN_PALETTE(_palette_tag) \
screen_device::static_set_palette(*device, "^" _palette_tag);
#define MCFG_SCREEN_NO_PALETTE \
- screen_device::static_set_palette(*device, FINDER_DUMMY_TAG);
+ screen_device::static_set_palette(*device, finder_base::DUMMY_TAG);
#define MCFG_SCREEN_VIDEO_ATTRIBUTES(_flags) \
screen_device::static_set_video_attributes(*device, _flags);
#define MCFG_SCREEN_COLOR(_color) \
diff --git a/src/lib/formats/ti99_dsk.cpp b/src/lib/formats/ti99_dsk.cpp
index 49560b5ae11..7e5446bb8bc 100644
--- a/src/lib/formats/ti99_dsk.cpp
+++ b/src/lib/formats/ti99_dsk.cpp
@@ -99,8 +99,8 @@ bool ti99_floppy_format::load(io_generic *io, UINT32 form_factor, floppy_image *
int cell_size = 0;
int sector_count = 0;
int heads = 0;
- int tracks = 0;
- determine_sizes(io, cell_size, sector_count, heads, tracks);
+ int log_track_count = 0;
+ determine_sizes(io, cell_size, sector_count, heads, log_track_count);
if (cell_size == 0) return false;
@@ -112,29 +112,49 @@ bool ti99_floppy_format::load(io_generic *io, UINT32 form_factor, floppy_image *
int file_size = io_generic_size(io);
int track_size = get_track_size(cell_size, sector_count);
- int track_count = tracks;
- if (tracks==0) track_count = file_size / (track_size*heads);
- if (TRACE) osd_printf_info("ti99_dsk: track count = %d\n", track_count);
+ // Problem: If the disk is improperly formatted, the track count will be
+ // wrong. For instance, a disk could be reformatted to single-side.
+ // We assume there is no disk with single side format beyond 40 tracks.
+ if ((heads==1) && (file_size > track_size*40))
+ heads = 2;
- if (track_count > maxtrack)
+ int phys_track_count = file_size / (track_size*heads);
+
+ // Some disks are known to have an incomplete header.
+ // PASCAL disks have a track count of 0.
+ if (log_track_count==0) log_track_count = phys_track_count;
+
+ if (TRACE) osd_printf_info("ti99_dsk: logical tracks = %d, physical tracks = %d\n", log_track_count, phys_track_count);
+
+ if (phys_track_count > maxtrack)
{
osd_printf_error("ti99_dsk: Floppy disk has too many tracks for this drive.\n");
return false;
}
- bool doubletracks = (track_count * 2 <= maxtrack);
+ // Is this the first time that this disk is read in an 80-track drive?
+ bool double_step = ((log_track_count * 2) <= maxtrack);
+ bool first_time_double = ((phys_track_count * 2) <= maxtrack);
- if (doubletracks) osd_printf_warning("ti99_dsk: 40-track image in an 80-track drive. On save, image size will double.\n");
+ if (first_time_double)
+ {
+ osd_printf_warning("ti99_dsk: 40-track image in an 80-track drive. On save, image size will double.\n");
+ }
+
+ int acttrack;
// Read the image
- for(int head=0; head < heads; head++)
+ for (int head=0; head < heads; head++)
{
- for(int track=0; track < track_count; track++)
+ for (int track=0; track < phys_track_count; track++)
{
- load_track(io, trackdata, head, track, sector_count, track_count, cell_size);
+ if (double_step && !first_time_double) acttrack = track/2;
+ else acttrack = track;
+
+ load_track(io, trackdata, head, track, acttrack, sector_count, phys_track_count, cell_size);
- if (doubletracks)
+ if (first_time_double)
{
// Create two tracks from each medium track. This reflects the
// fact that the drive head will find the same data after
@@ -160,6 +180,7 @@ bool ti99_floppy_format::load(io_generic *io, UINT32 form_factor, floppy_image *
}
}
}
+
return true;
}
@@ -885,8 +906,11 @@ int ti99_sdf_format::get_track_size(int cell_size, int sector_count)
Load a SDF image track. Essentially, we want to end up in the same
kind of track image as with the TDF, so the easiest thing is to produce
a TDF image track from the sectors and process them as if it came from TDF.
+
+ acttrack is the actual track when double stepping is used and changes
+ every two physical tracks.
*/
-void ti99_sdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int track, int sectorcount, int trackcount, int cellsize)
+void ti99_sdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int track, int acttrack, int sectorcount, int trackcount, int cellsize)
{
bool fm = (cellsize==4000);
int tracksize = sectorcount * SECTOR_SIZE;
@@ -906,7 +930,7 @@ void ti99_sdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int
memset(trackdata, 0x00, 9216);
int secno = 0;
- secno = (track * skew) % sectorcount;
+ secno = (acttrack * skew) % sectorcount;
// Gap 1
int gap1 = fm? 16 : 40;
@@ -928,7 +952,7 @@ void ti99_sdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int
trackdata[position++] = 0xfe; // IDAM / ident
// Header
- trackdata[position++] = track;
+ trackdata[position++] = acttrack;
trackdata[position++] = head;
trackdata[position++] = i;
trackdata[position++] = 1;
@@ -1112,8 +1136,9 @@ void ti99_tdf_format::determine_sizes(io_generic *io, int& cell_size, int& secto
/*
For TDF this just amounts to loading the track from the image file.
+ acttrack is not used here, since the file contains the track data.
*/
-void ti99_tdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int track, int sectorcount, int trackcount, int cellsize)
+void ti99_tdf_format::load_track(io_generic *io, UINT8 *trackdata, int head, int track, int acttrack, int sectorcount, int trackcount, int cellsize)
{
int offset = ((trackcount * head) + track) * get_track_size(cellsize, 0);
io_generic_read(io, trackdata, offset, get_track_size(cellsize, 0));
diff --git a/src/lib/formats/ti99_dsk.h b/src/lib/formats/ti99_dsk.h
index a29f3698808..a34e73d8bd8 100644
--- a/src/lib/formats/ti99_dsk.h
+++ b/src/lib/formats/ti99_dsk.h
@@ -31,7 +31,7 @@ protected:
virtual void determine_sizes(io_generic *io, int& cell_size, int& sector_count, int& heads, int& tracks) =0;
virtual int get_track_size(int cell_size, int sector_count) =0;
- virtual void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int sectorcount, int trackcount, int cellsize) =0;
+ virtual void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int acttrack, int sectorcount, int trackcount, int cellsize) =0;
virtual void write_track(io_generic *io, UINT8 *trackdata, int *sector, int track, int head, int maxsect, int maxtrack, int numbytes) =0;
int get_encoding(int cell_size);
@@ -60,7 +60,7 @@ private:
void determine_sizes(io_generic *io, int& cell_size, int& sector_count, int& heads, int& tracks) override;
int get_track_size(int cell_size, int sector_count) override;
void write_track(io_generic *io, UINT8 *trackdata, int *sector, int track, int head, int maxsect, int maxtrack, int numbytes) override;
- void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int sectorcount, int trackcount, int cellsize) override;
+ void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int acttrack, int sectorcount, int trackcount, int cellsize) override;
// This format supports single-sided images
int min_heads() override { return 1; }
@@ -97,7 +97,7 @@ public:
private:
void determine_sizes(io_generic *io, int& cell_size, int& sector_count, int& heads, int& tracks) override;
- void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int sectorcount, int trackcount, int cellsize) override;
+ void load_track(io_generic *io, UINT8 *trackdata, int head, int track, int acttrack, int sectorcount, int trackcount, int cellsize) override;
void write_track(io_generic *io, UINT8 *trackdata, int *sector, int track, int head, int maxsect, int maxtrack, int numbytes) override;
int get_track_size(int cell_size, int sector_count) override;
diff --git a/src/mame/arcade.flt b/src/mame/arcade.flt
index a123d927f63..9d249513402 100644
--- a/src/mame/arcade.flt
+++ b/src/mame/arcade.flt
@@ -98,6 +98,7 @@ balsente.cpp
bankp.cpp
baraduke.cpp
barata.cpp
+barni.cpp
bartop52.cpp
batman.cpp
battlane.cpp
@@ -505,6 +506,7 @@ ice_bozopail.cpp
ice_tbd.cpp
icecold.cpp
ichiban.cpp
+idsa.cpp
igs_fear.cpp
igs_m027.cpp
igs_m036.cpp
@@ -516,6 +518,7 @@ igspoker.cpp
ikki.cpp
imolagp.cpp
inder.cpp
+inderp.cpp
instantm.cpp
intrscti.cpp
inufuku.cpp
@@ -544,6 +547,7 @@ jchan.cpp
jclub2.cpp
jedi.cpp
jeutel.cpp
+joctronic.cpp
jokrwild.cpp
jollyjgr.cpp
jongkyo.cpp
@@ -638,6 +642,7 @@ m72.cpp
m79amb.cpp
m90.cpp
m92.cpp
+macp.cpp
macrossp.cpp
macs.cpp
madalien.cpp
diff --git a/src/mame/drivers/1945kiii.cpp b/src/mame/drivers/1945kiii.cpp
index 0cb34d1864d..73de99d60a4 100644
--- a/src/mame/drivers/1945kiii.cpp
+++ b/src/mame/drivers/1945kiii.cpp
@@ -106,7 +106,7 @@ TILE_GET_INFO_MEMBER(k3_state::get_k3_bg_tile_info)
void k3_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(k3_state::get_k3_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(k3_state::get_k3_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
}
void k3_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/acommand.cpp b/src/mame/drivers/acommand.cpp
index 5da92a119ce..ccbf9b21617 100644
--- a/src/mame/drivers/acommand.cpp
+++ b/src/mame/drivers/acommand.cpp
@@ -196,8 +196,8 @@ void acommand_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
void acommand_state::video_start()
{
- m_tx_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(acommand_state::ac_get_tx_tile_info),this),TILEMAP_SCAN_COLS,8,8,512,32);
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(acommand_state::ac_get_bg_tile_info),this),tilemap_mapper_delegate(FUNC(acommand_state::bg_scan),this),16,16,256,16);
+ m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(acommand_state::ac_get_tx_tile_info),this),TILEMAP_SCAN_COLS,8,8,512,32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(acommand_state::ac_get_bg_tile_info),this),tilemap_mapper_delegate(FUNC(acommand_state::bg_scan),this),16,16,256,16);
m_ac_vregs = std::make_unique<UINT16[]>(0x80/2);
diff --git a/src/mame/drivers/albazg.cpp b/src/mame/drivers/albazg.cpp
index 9568167f93a..f0014116c37 100644
--- a/src/mame/drivers/albazg.cpp
+++ b/src/mame/drivers/albazg.cpp
@@ -98,7 +98,7 @@ TILE_GET_INFO_MEMBER(albazg_state::y_get_bg_tile_info)
void albazg_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(albazg_state::y_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(albazg_state::y_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
UINT32 albazg_state::screen_update_yumefuda(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/alphasma.cpp b/src/mame/drivers/alphasma.cpp
index 024d103ef96..7d239676a02 100644
--- a/src/mame/drivers/alphasma.cpp
+++ b/src/mame/drivers/alphasma.cpp
@@ -23,16 +23,17 @@ class alphasmart_state : public driver_device
{
public:
alphasmart_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_lcdc0(*this, "ks0066_0"),
- m_lcdc1(*this, "ks0066_1"),
- m_nvram(*this, "nvram"),
- m_ram(*this, RAM_TAG),
- m_rambank(*this, "rambank"),
- m_keyboard(*this, "COL"),
- m_battery_status(*this, "BATTERY")
- { }
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_lcdc0(*this, "ks0066_0")
+ , m_lcdc1(*this, "ks0066_1")
+ , m_nvram(*this, "nvram")
+ , m_ram(*this, RAM_TAG)
+ , m_rambank(*this, "rambank")
+ , m_keyboard(*this, "COL.%u", 0)
+ , m_battery_status(*this, "BATTERY")
+ {
+ }
required_device<cpu_device> m_maincpu;
required_device<hd44780_device> m_lcdc0;
@@ -69,9 +70,10 @@ class asma2k_state : public alphasmart_state
{
public:
asma2k_state(const machine_config &mconfig, device_type type, const char *tag)
- : alphasmart_state(mconfig, type, tag),
- m_intram(*this, "internal_ram")
- { }
+ : alphasmart_state(mconfig, type, tag)
+ , m_intram(*this, "internal_ram")
+ {
+ }
required_shared_ptr<UINT8> m_intram;
diff --git a/src/mame/drivers/amstrad.cpp b/src/mame/drivers/amstrad.cpp
index fb2d49a8553..bcd466cb092 100644
--- a/src/mame/drivers/amstrad.cpp
+++ b/src/mame/drivers/amstrad.cpp
@@ -266,11 +266,11 @@ INPUT_CHANGED_MEMBER(amstrad_state::cpc_monitor_changed)
{
if ( (m_io_green_display->read()) & 0x01 )
{
- PALETTE_INIT_NAME( amstrad_cpc_green )(m_palette);
+ PALETTE_INIT_NAME( amstrad_cpc_green )(*m_palette);
}
else
{
- PALETTE_INIT_NAME( amstrad_cpc )(m_palette);
+ PALETTE_INIT_NAME( amstrad_cpc )(*m_palette);
}
}
diff --git a/src/mame/drivers/apf.cpp b/src/mame/drivers/apf.cpp
index 70e67d66cfe..983fb96665b 100644
--- a/src/mame/drivers/apf.cpp
+++ b/src/mame/drivers/apf.cpp
@@ -101,8 +101,8 @@ public:
, m_fdc(*this, "fdc")
, m_floppy0(*this, "fdc:0")
, m_floppy1(*this, "fdc:1")
- , m_joy(*this, "joy")
- , m_key(*this, "key")
+ , m_joy(*this, "joy.%u", 0)
+ , m_key(*this, "key.%u", 0)
, m_p_videoram(*this, "videoram")
{ }
diff --git a/src/mame/drivers/arcadecl.cpp b/src/mame/drivers/arcadecl.cpp
index e7316b3f797..0382272e5d3 100644
--- a/src/mame/drivers/arcadecl.cpp
+++ b/src/mame/drivers/arcadecl.cpp
@@ -95,7 +95,7 @@ void arcadecl_state::scanline_update(screen_device &screen, int scanline)
{
/* generate 32V signals */
if ((scanline & 32) == 0)
- scanline_int_gen(m_maincpu);
+ scanline_int_gen(*m_maincpu);
}
diff --git a/src/mame/drivers/astrocde.cpp b/src/mame/drivers/astrocde.cpp
index 00aa5357c19..a100df2e52e 100644
--- a/src/mame/drivers/astrocde.cpp
+++ b/src/mame/drivers/astrocde.cpp
@@ -234,8 +234,6 @@ WRITE8_MEMBER(astrocde_state::seawolf2_sound_2_w)// Port 41
*
*************************************/
-IOPORT_ARRAY_MEMBER(astrocde_state::trackball_inputs) { "TRACKX2", "TRACKY2", "TRACKX1", "TRACKY1" };
-
CUSTOM_INPUT_MEMBER(astrocde_state::ebases_trackball_r)
{
return m_trackball[m_input_select]->read();
@@ -441,8 +439,6 @@ READ8_MEMBER(astrocde_state::demndrgn_io_r)
}
-IOPORT_ARRAY_MEMBER(astrocde_state::joystick_inputs) { "MOVEX", "MOVEY" };
-
CUSTOM_INPUT_MEMBER(astrocde_state::demndragn_joystick_r)
{
diff --git a/src/mame/drivers/atari_s1.cpp b/src/mame/drivers/atari_s1.cpp
index a6a5506e0b1..0d2c201631f 100644
--- a/src/mame/drivers/atari_s1.cpp
+++ b/src/mame/drivers/atari_s1.cpp
@@ -65,7 +65,7 @@ public:
, m_maincpu(*this, "maincpu")
, m_p_ram(*this, "ram")
, m_dac(*this, "dac")
- , m_switch(*this, "SWITCH")
+ , m_switch(*this, "SWITCH.%u", 0)
{ }
DECLARE_READ8_MEMBER(m1080_r);
diff --git a/src/mame/drivers/atarigt.cpp b/src/mame/drivers/atarigt.cpp
index 315d6e747dc..152ba46027e 100644
--- a/src/mame/drivers/atarigt.cpp
+++ b/src/mame/drivers/atarigt.cpp
@@ -94,7 +94,7 @@ MACHINE_RESET_MEMBER(atarigt_state,atarigt)
WRITE8_MEMBER(atarigt_state::cage_irq_callback)
{
if (data)
- sound_int_gen(m_maincpu);
+ sound_int_gen(*m_maincpu);
else
sound_int_ack_w(space,0,0);
}
diff --git a/src/mame/drivers/badlands.cpp b/src/mame/drivers/badlands.cpp
index 90ae1a82234..35eff4cdd6b 100644
--- a/src/mame/drivers/badlands.cpp
+++ b/src/mame/drivers/badlands.cpp
@@ -196,7 +196,7 @@ void badlands_state::scanline_update(screen_device &screen, int scanline)
if (scanline & 32)
m_soundcomm->sound_irq_ack_r(space, 0);
else if (!(ioport("FE4000")->read() & 0x40))
- m_soundcomm->sound_irq_gen(m_audiocpu);
+ m_soundcomm->sound_irq_gen(*m_audiocpu);
}
else
return;
diff --git a/src/mame/drivers/barni.cpp b/src/mame/drivers/barni.cpp
new file mode 100644
index 00000000000..ab4fe9a0261
--- /dev/null
+++ b/src/mame/drivers/barni.cpp
@@ -0,0 +1,103 @@
+// license:BSD-3-Clause
+// copyright-holders:Ivan Vangelista
+
+// Skeleton driver for Barni pinballs. At this time only Red Baron is dumped.
+// Known pinballs to be dumped: Shield (1985)
+// Hardware listing and ROM definitions from PinMAME.
+
+/*
+ Hardware:
+CPU: 2 x M6809, optional M6802 (what for?)
+ INT: IRQ on CPU 0, FIRQ on CPU 1
+IO: DMA (Direct Memory Access/Address)
+ 2x PIA 6821
+ 1x VIS 6522
+DISPLAY: 5x6 digit 7 or 16 segment display
+SOUND: basically the same as Bally's Squalk & Talk -61 board but missing AY8912 synth chip
+*/
+
+#include "emu.h"
+#include "cpu/m6800/m6800.h"
+#include "cpu/m6809/m6809.h"
+#include "machine/genpin.h"
+#include "machine/6522via.h"
+#include "machine/6821pia.h"
+#include "sound/dac.h"
+#include "sound/tms5220.h"
+
+class barni_state : public genpin_class
+{
+public:
+ barni_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu") { }
+
+private:
+ required_device<cpu_device> m_maincpu;
+};
+
+static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8, barni_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x00ff) AM_RAM
+ AM_RANGE(0xa100, 0xa7ff) AM_RAM
+ AM_RANGE(0xc000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( subcpu_map, AS_PROGRAM, 8, barni_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x03ff) AM_RAM
+ AM_RANGE(0xe000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audiocpu_map, AS_IO, 8, barni_state )
+ AM_RANGE(0x0000, 0x007f) AM_RAM
+ AM_RANGE(0xc000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( barni )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( barni, barni_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6809, 2000000)
+ MCFG_CPU_PROGRAM_MAP(maincpu_map)
+
+ MCFG_CPU_ADD("subcpu", M6809, 2000000)
+ MCFG_CPU_PROGRAM_MAP(subcpu_map)
+
+ MCFG_CPU_ADD("audiocpu", M6802, 2000000)
+ MCFG_CPU_PROGRAM_MAP(audiocpu_map)
+
+ /* video hardware */
+ //MCFG_DEFAULT_LAYOUT()
+
+ //6522via
+ //6821pia
+
+ /* sound hardware */
+ //tmms5220
+ //dac
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+
+/*--------------------------------
+/ Red Baron
+/-------------------------------*/
+ROM_START(redbarnp)
+ ROM_REGION(0x10000, "maincpu", 0)
+ ROM_LOAD("redbaron.r1", 0xe000, 0x2000, CRC(fd401d3f) SHA1(33c0f178c798e16a9b4489a0e469f0a227882e79))
+ ROM_LOAD("redbaron.r2", 0xc000, 0x2000, CRC(0506e53e) SHA1(a1eaa39181cb3e5a1c281d217d680a42e39c856a))
+
+ ROM_REGION(0x10000, "subcpu", 0)
+ ROM_LOAD("redbaron.r3", 0xe000, 0x2000, CRC(45bca0b8) SHA1(77e2d6b04ea8d6fa7e30b59232696b9aa5307286))
+
+ ROM_REGION(0x10000, "audiocpu", 0)
+ ROM_LOAD("rbsnd1.732", 0xf000, 0x1000, CRC(674389ce) SHA1(595bbfe51dc3af266f4344e3865c0e48dd96acea))
+ ROM_LOAD("rbsnd2.732", 0xe000, 0x1000, CRC(30e7da5e) SHA1(3054cf9b09e0f89c242e1ad35bb31d9bd77248e4))
+ ROM_LOAD("rbsnd3.732", 0xd000, 0x1000, CRC(a4ba0f72) SHA1(e46148a2f5125914944973f37e73a62001c76aaa))
+ ROM_LOAD("rbsnd4.732", 0xc000, 0x1000, CRC(fd8db899) SHA1(0978213f14f73ccc4a24eb42a39db00d9299c5d0))
+ROM_END
+
+
+GAME( 1985, redbarnp, 0, barni, barni, driver_device, 0, ROT0, "Barni", "Red Baron (Pinball)", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/bbcbc.cpp b/src/mame/drivers/bbcbc.cpp
index 1dbba2c5346..4e8922d6e6d 100644
--- a/src/mame/drivers/bbcbc.cpp
+++ b/src/mame/drivers/bbcbc.cpp
@@ -44,7 +44,7 @@ public:
m_maincpu(*this, "maincpu"),
m_pio(*this, "z80pio"),
m_cart(*this, "cartslot"),
- m_buttons(*this, "BUTTONS")
+ m_buttons(*this, "BUTTONS.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/drivers/bcs3.cpp b/src/mame/drivers/bcs3.cpp
index ab44bf58d47..1ec29d103f5 100644
--- a/src/mame/drivers/bcs3.cpp
+++ b/src/mame/drivers/bcs3.cpp
@@ -65,7 +65,7 @@ public:
, m_p_chargen(*this, "chargen")
, m_p_videoram(*this, "videoram")
, m_cass(*this, "cassette")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
{ }
DECLARE_READ8_MEMBER(keyboard_r);
diff --git a/src/mame/drivers/bfm_sc2.cpp b/src/mame/drivers/bfm_sc2.cpp
index d0780d3b94d..7b5aa7b4b7a 100644
--- a/src/mame/drivers/bfm_sc2.cpp
+++ b/src/mame/drivers/bfm_sc2.cpp
@@ -202,24 +202,18 @@ public:
m_reel3(*this, "reel3"),
m_reel4(*this, "reel4"),
m_reel5(*this, "reel5"),
- m_strobein0(*this, "STROBE0"),
- m_strobein1(*this, "STROBE1"),
- m_strobein2(*this, "STROBE2"),
- m_strobein3(*this, "STROBE3"),
- m_strobein4(*this, "STROBE4"),
- m_strobein5(*this, "STROBE5"),
- m_strobein6(*this, "STROBE6"),
- m_strobein7(*this, "STROBE7"),
- m_strobein8(*this, "STROBE8"),
- m_strobein9(*this, "STROBE9"),
- m_strobein10(*this, "STROBE10"),
- m_strobein11(*this, "STROBE11"),
+ m_strobein(*this, { "STROBE0", "STROBE1", "STROBE2", "STROBE3", "STROBE4", "STROBE5", "STROBE6", "STROBE7", "STROBE8", "STROBE9", "STROBE10", "STROBE11" }),
m_rombank1(*this, "bank1"),
+ m_ym2413(*this, "ymsnd"),
m_upd7759(*this, "upd"),
m_vfd0(*this, "vfd0"),
m_vfd1(*this, "vfd1"),
m_dm01(*this, "dm01"),
- m_meters(*this, "meters") { }
+ m_meters(*this, "meters")
+ {
+ for (auto & elem : m_lamps_old)
+ elem = 0;
+ }
required_device<cpu_device> m_maincpu;
optional_device<stepper_device> m_reel0;
@@ -228,8 +222,10 @@ public:
optional_device<stepper_device> m_reel3;
optional_device<stepper_device> m_reel4;
optional_device<stepper_device> m_reel5;
- required_ioport m_strobein0, m_strobein1, m_strobein2, m_strobein3, m_strobein4, m_strobein5, m_strobein6, m_strobein7, m_strobein8, m_strobein9, m_strobein10, m_strobein11;
+ required_ioport_array<12> m_strobein;
optional_memory_bank m_rombank1;
+ optional_device<ym2413_device> m_ym2413;
+
required_device<upd7759_device> m_upd7759;
optional_device<bfm_bd1_t> m_vfd0;
@@ -286,6 +282,7 @@ public:
int m_e2dummywrite;
int m_e2data_to_read;
UINT8 m_codec_data[256];
+ UINT8 m_lamps_old[0x20];
void e2ram_init(nvram_device &nvram, void *data, size_t size);
DECLARE_WRITE_LINE_MEMBER(bfmdm01_busy);
DECLARE_WRITE8_MEMBER(bankswitch_w);
@@ -433,7 +430,8 @@ void bfm_sc2_state::on_scorpion2_reset()
e2ram_reset();
- machine().device("ymsnd")->reset();
+ if (m_ym2413)
+ m_ym2413->reset();
// make sure no inputs are overidden ////////////////////////////////////
memset(m_input_override, 0, sizeof(m_input_override));
@@ -643,12 +641,24 @@ WRITE8_MEMBER(bfm_sc2_state::mmtr_w)
WRITE8_MEMBER(bfm_sc2_state::mux_output_w)
{
+ // this is a useful profiler point to make sure the artwork writes / lookups are performing properly.
+ g_profiler.start(PROFILER_USER6);
+
int i;
int off = offset<<3;
- for (i=0; i<8; i++)
- output().set_lamp_value(off+i, ((data & (1 << i)) != 0));
+ for (i = 0; i < 8; i++)
+ {
+ int oldbit = m_lamps_old[offset] & (1 << i);
+ int newbit = data & (1 << i);
+
+ if (oldbit != newbit)
+ output().set_lamp_value(off + i, newbit != 0);
+ }
+
+ m_lamps_old[offset] = data;
+ g_profiler.stop();
}
///////////////////////////////////////////////////////////////////////////
@@ -657,8 +667,6 @@ READ8_MEMBER(bfm_sc2_state::mux_input_r)
{
int result = 0xFF,t1,t2;
- required_ioport m_strobein[12] = { m_strobein0, m_strobein1, m_strobein2, m_strobein3, m_strobein4, m_strobein5, m_strobein6, m_strobein7, m_strobein8, m_strobein9, m_strobein10, m_strobein11 };
-
if (offset < 8)
{
int idx = (offset & 4) ? 4 : 8;
@@ -713,7 +721,11 @@ WRITE8_MEMBER(bfm_sc2_state::volume_override_w)
if ( old != m_volume_override )
{
- ym2413_device *ym = machine().device<ym2413_device>("ymsnd");
+ ym2413_device *ym = m_ym2413;
+
+ if (!m_ym2413)
+ return;
+
float percent = m_volume_override? 1.0f : (32-m_global_volume)/32.0f;
ym->set_output_gain(0, percent);
@@ -809,12 +821,16 @@ WRITE8_MEMBER(bfm_sc2_state::expansion_latch_w)
}
{
- ym2413_device *ym = machine().device<ym2413_device>("ymsnd");
- float percent = m_volume_override ? 1.0f : (32-m_global_volume)/32.0f;
+ ym2413_device *ym = m_ym2413;
+
+ if (m_ym2413)
+ {
+ float percent = m_volume_override ? 1.0f : (32 - m_global_volume) / 32.0f;
- ym->set_output_gain(0, percent);
- ym->set_output_gain(1, percent);
- m_upd7759->set_output_gain(0, percent);
+ ym->set_output_gain(0, percent);
+ ym->set_output_gain(1, percent);
+ m_upd7759->set_output_gain(0, percent);
+ }
}
}
}
@@ -3695,10 +3711,12 @@ static MACHINE_CONFIG_START( scorpion2, bfm_sc2_state )
MCFG_FRAGMENT_ADD(_8meters)
MACHINE_CONFIG_END
+#if 0
static MACHINE_CONFIG_DERIVED( scorpion2_3m, scorpion2 )
MCFG_DEVICE_REMOVE("meters")
MCFG_FRAGMENT_ADD(_3meters)
MACHINE_CONFIG_END
+#endif
/* machine driver for scorpion3 board */
static MACHINE_CONFIG_DERIVED( scorpion3, scorpion2 )
@@ -5301,7 +5319,7 @@ ROM_START( sc2cpe3 )
ROM_LOAD( "club-public-enemy-no1_std_ac_200pnd_ass.bin", 0x0000, 0x010000, CRC(5704e52d) SHA1(dfae48734794cea2e9a952d808dedb96fd5204b3) )
ROM_REGION( 0x20000, "dm01:matrix", 0 )
- ROM_LOAD( "matrix.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // seems to be from a cops+robbers instead, will say 'wrong display prom' during attract cycle
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // WRONG this is from cops and robbers
sc2_cpe_sound_alt2
ROM_END
@@ -5311,7 +5329,7 @@ ROM_START( sc2cpe3p )
ROM_LOAD( "club-public-enemy-no1_dat_ac_200pnd_ass.bin", 0x0000, 0x010000, CRC(fec925a3) SHA1(5ce3b6f1236f511ae8975c7ecd1549e8d427a245) )
ROM_REGION( 0x20000, "dm01:matrix", 0 )
- ROM_LOAD( "matrix.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
sc2_cpe_sound_alt2
ROM_END
@@ -5321,7 +5339,7 @@ ROM_START( sc2cpe4 )
ROM_LOAD( "95750273.p1", 0x0000, 0x010000, CRC(950da13c) SHA1(2c544e06112969f7914a5b4fd15e6b0dfedf6b0b) )
ROM_REGION( 0x20000, "dm01:matrix", 0 )
- ROM_LOAD( "matrix.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
sc2_cpe_sound_alt2
ROM_END
@@ -5331,7 +5349,7 @@ ROM_START( sc2cpe4p )
ROM_LOAD( "club-public-enemy-no1_dat_fe_ac_200pnd_p65_rot_ass.bin", 0x0000, 0x010000, CRC(8d5ff953) SHA1(bdf6b5e014c46f6abac792a5913e98cb897b2a73) )
ROM_REGION( 0x20000, "dm01:matrix", 0 )
- ROM_LOAD( "matrix.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) ) // see above comment
sc2_cpe_sound_alt2
ROM_END
@@ -5481,120 +5499,180 @@ ROM_START( sc2copcl )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_250pnd-25p_phx_ass.bin", 0x0000, 0x010000, CRC(668def2e) SHA1(802ca565a20d0fce2f5e4340c646429af6aadff6) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copclp )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_ac_250pnd-25p_phx_ass.bin", 0x0000, 0x010000, CRC(f6e9a013) SHA1(02b6c203c3facdd7015ba1119bcb70bf34b4ec00) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl1 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_250pnd-20p_rot_ass.bin", 0x0000, 0x010000, CRC(078651b5) SHA1(2acc45e5d66625753e5869f6f3ac1379d0c9dfcd) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl1p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_ac_250pnd-20p_rot_ass.bin", 0x0000, 0x010000, CRC(05635f8b) SHA1(d3cf98e3858189db725621d4ba07728a585d7a3b) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_250pnd-20p_ass.bin", 0x0000, 0x010000, CRC(229c65c1) SHA1(8052c4b8702275235545807e7b075571fc97d4f3) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl3 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_fe_ac_p67_ass.bin", 0x0000, 0x010000, CRC(4906d170) SHA1(c304a2986560d675b2e776965fdf444e4d56f104) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl3p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_fe_ac_p67_ass.bin", 0x0000, 0x010000, CRC(327db998) SHA1(aa8583cedd52a3cd06be6423a32e48273ec6218a) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl4 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_var_p65_ass.bin", 0x0000, 0x010000, CRC(23d80392) SHA1(d7f5bab4fc8f42c1a38e26b54bc519e0f03d20bc) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl5 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_fe_ac_p63_ass.bin", 0x0000, 0x010000, CRC(fc7f9b85) SHA1(d9f940bca29919d097fa7d128869725e01d6dbc3) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl6 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_200pnd-20p_ass.bin", 0x0000, 0x010000, CRC(214cda40) SHA1(fc585f211256495bfaaa6cb6c4d9c8a110ab5051) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl6p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_ac_200pnd-20p_ass.bin", 0x0000, 0x010000, CRC(b4071611) SHA1(2596ccee2b94bb56aa629ee892bd357b706005b0) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl7 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_var_200pnd_ijf_ass.bin", 0x0000, 0x010000, CRC(db5a287e) SHA1(5615480767348061b7f08a709a16aa0b9cf0658e) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl8 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_ffp_ass.bin", 0x0000, 0x010000, CRC(347255bf) SHA1(7f96277579e68bdf1e21788cc5e35941d98df87f) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl8p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_ac_ffp_ass.bin", 0x0000, 0x010000, CRC(ec92b62d) SHA1(f10bc8fa55cd59127f179a35a61c1a57597856b6) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl9 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_fe_ac_ass.bin", 0x0000, 0x010000, CRC(c7461e95) SHA1(f4088056e848742d3795f5b067476b56071f99bd) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl9p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_fe_ac_ass.bin", 0x0000, 0x010000, CRC(ead8cbe5) SHA1(5594eb9a736e0f15a6f0f097a8cbbd8352e46fc4) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl10 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_std_ac_npr_ass.bin", 0x0000, 0x010000, CRC(b9c0bcb4) SHA1(c1a398bd58097411b80d36030760e7820dc346f4) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl11 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "cops200", 0x0000, 0x010000, CRC(05d29adc) SHA1(06a986356c1b48ad5ee92c9a7f6fb2531e1806af) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl11p )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "club-cops-and-robbers_dat_fr_ac_p63_ass.bin", 0x0000, 0x010000, CRC(93965bfc) SHA1(52af75234f56a77f082132d9532d3ffcaef5d271) )
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copcl12 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "premier-club-manager_dat_ac_250pnd-25p_ass.bin", 0x0000, 0x010000, CRC(6446176c) SHA1(17cccc00d443ffde11943ebda112ef1e79134455) ) // filename is wrong, this is a club cops n robbers
sc2_copcl_sound
+
+ ROM_REGION( 0x20000, "dm01:matrix", 0 )
+ ROM_LOAD( "95000569.bin", 0x0000, 0x010000, CRC(64014f73) SHA1(67d44db91944738fcadc38bfd0d2b7c0536adb9a) )
ROM_END
ROM_START( sc2copdc )
@@ -7749,37 +7827,37 @@ GAME( 199?, sc2gsclb6p , sc2gsclb , scorpion2 , drwho , bfm_sc2_st
********************************************************************************************************************************************************************************************************************/
// PROJECT PR6231 CLUB COPS AND ROBBERS - 20-JUL-1993 15:15:32
-GAMEL( 199?, sc2copcl11 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-118
+GAMEL( 199?, sc2copcl11 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-118
// PROJECT PR6231 CLUB COPS AND ROBBERS 150 POUND JACKPOT - 16-NOV-1993 12:34:10
-GAMEL( 199?, sc2copcl1 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-154
-GAMEL( 199?, sc2copcl1p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-154
+GAMEL( 199?, sc2copcl1 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-154
+GAMEL( 199?, sc2copcl1p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-154
// PROJECT NUMBER PR6231 CLUB COPS AND ROBBERS FIXED 65% - 16-NOV-1993 12:35:38
-GAMEL( 199?, sc2copcl4 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 3, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-156
+GAMEL( 199?, sc2copcl4 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 3, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-156
// PROJECT PR6231 CLUB COPS AND ROBBERS - 16-NOV-1993 12:39:31
-GAMEL( 199?, sc2copcl6 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 4, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-153
-GAMEL( 199?, sc2copcl6p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-153
+GAMEL( 199?, sc2copcl6 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 4, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-153
+GAMEL( 199?, sc2copcl6p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 4, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-153
// PROJECT PR6231 CLUB COPS AND ROBBERS GENEROUS 5P - 20-JAN-1994 11:13:45
-GAMEL( 199?, sc2copcl7 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 5, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-190
+GAMEL( 199?, sc2copcl7 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 5, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-190
// PROJECT PR6231 CLUB COPS AND ROBBERS - 4-AUG-1994 16:23:21
-GAMEL( 199?, sc2copcl10 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 6, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-268
+GAMEL( 199?, sc2copcl10 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 6, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-268
// PROJECT PR6231 CLUB COPS AND ROBBERS SEALINK VERSION - 22-MAY-1995 11:47:58
-GAMEL( 199?, sc2copcl9 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 7, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-409
-GAMEL( 199?, sc2copcl9p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 7, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-409
+GAMEL( 199?, sc2copcl9 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 7, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-409
+GAMEL( 199?, sc2copcl9p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 7, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-409
// PROJECT NUMBER 6231 CLUB COPS AND ROBBERS GENEROUS 5P NPO - 2-FEB-1996 12:39:22
-GAMEL( 199?, sc2copcl8 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 8, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-628
-GAMEL( 199?, sc2copcl8p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 8, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-628
+GAMEL( 199?, sc2copcl8 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 8, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-628
+GAMEL( 199?, sc2copcl8p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 8, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-628
// PROJECT NUMBER PR6231 CLUB COPS AND ROBBERS 25P/#250 - 2-SEP-1996 17:17:50
-GAMEL( 199?, sc2copcl , 0 , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-859
-GAMEL( 199?, sc2copclp , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-859
+GAMEL( 199?, sc2copcl , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-859
+GAMEL( 199?, sc2copclp , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-859
// PROJECT NUMBER PR6231 CLUB COPS AND ROBBERS 20P/#250 - 2-SEP-1996 17:26:44
-GAMEL( 199?, sc2copcl2 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-858
-GAMEL( 199?, sc2copcl12 , sc2copcl , scorpion2_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-858
+GAMEL( 199?, sc2copcl2 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-750-858
+GAMEL( 199?, sc2copcl12 , sc2copcl , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-751-858
// PROJECT PR6231 CLUB COPS AND ROBBERS NPO 63% SEALINK VERSION - 5-JAN-1998 11:53:49
-GAMEL( 199?, sc2copcl5 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-752-015
-GAMEL( 199?, sc2copcl11p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-753-015
+GAMEL( 199?, sc2copcl5 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-752-015
+GAMEL( 199?, sc2copcl11p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-753-015
// PROJECT PR6231 CLUB COPS AND ROBBERS NPO 67% SEALINK VERSION - 5-JAN-1998 11:56:01
-GAMEL( 199?, sc2copcl3 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 12, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-752-014
-GAMEL( 199?, sc2copcl3p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 12, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-753-014
+GAMEL( 199?, sc2copcl3 , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 12, UK) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-752-014
+GAMEL( 199?, sc2copcl3p , sc2copcl , scorpion2_dm01 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 12, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS, layout_sc2copcl7) // GAME No 95-753-014
/********************************************************************************************************************************************************************************************************************
diff --git a/src/mame/drivers/bfm_sc4.cpp b/src/mame/drivers/bfm_sc4.cpp
index 5f1d505f93f..352ca0fdf46 100644
--- a/src/mame/drivers/bfm_sc4.cpp
+++ b/src/mame/drivers/bfm_sc4.cpp
@@ -40,12 +40,51 @@
#include "includes/bfm_sc4.h"
#include "machine/bfm_sc45_helper.h"
+#include "bfm_sc4.lh"
+#include "sc4_dmd.lh"
+
+#include "sc4acesh.lh"
+#include "sc4bantm.lh"
+#include "sc4bedcl.lh"
+#include "sc4blast.lh"
+#include "sc4blokq.lh"
+#include "sc4bobcl.lh"
+#include "sc4brksp.lh"
+#include "sc4brollb.lh"
+#include "sc4cabin.lh"
+#include "sc4canca.lh"
+#include "sc4captn.lh"
+#include "sc4cariqd.lh"
+#include "sc4carrya.lh"
+#include "sc4cashm.lh"
+#include "sc4cclasd.lh"
+#include "sc4cclim.lh"
+#include "sc4cfcas.lh"
+#include "sc4chainb.lh"
+#include "sc4chavy.lh"
+#include "sc4chick.lh"
+#include "sc4chuba.lh"
+#include "sc4clashd.lh"
+#include "sc4clue.lh"
+#include "sc4cmania.lh"
+#include "sc4cmous.lh"
+#include "sc4cnfr.lh"
+#include "sc4coro.lh"
+#include "sc4crc.lh"
+#include "sc4crcla.lh"
+#include "sc4crzgna.lh"
+#include "sc4crzkya.lh"
+#include "sc4cvanif.lh"
+#include "sc4cvclb.lh"
+#include "sc4monot.lh"
+#include "sc4mspid.lh"
+
#include "sc4fd7tha.lh"
+
#include "sc4dnd.lh"
#include "sc4dndtp.lh"
#include "sc4dnddw.lh"
-#include "bfm_sc4.lh"
-#include "sc4_dmd.lh"
+
/*
@@ -25120,16 +25159,16 @@ INPUT_PORTS_START( sc4cvani ) // this structure is generated
INPUT_PORTS_END
// PR2052 CASHLVANIA VANIASND CASH'!'VANIA
-GAMEL( 200?, sc4cvani ,0, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvania ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanib ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanic ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanid ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanie ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanif ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanig ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanih ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvanii ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cvani ,0, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvania ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanib ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanic ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanid ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanie ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanif ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanig ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanih ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cvanif )
+GAMEL( 200?, sc4cvanii ,sc4cvani, sc4_200_4rb, sc4cvani, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cvanif )
DRIVER_INIT_MEMBER(sc4_state,sc4cvclb)
@@ -25193,16 +25232,16 @@ INPUT_PORTS_START( sc4cvclb ) // this structure is generated
INPUT_PORTS_END
// PRXXXX CLUBCASHLVANIA V1.0 CLUBVANIASND CLUB CASH!VANIA
-GAMEL( 200?, sc4cvclb ,0, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvclba ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvclbc ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvclbd ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cvclb ,0, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cvclb )
+GAMEL( 200?, sc4cvclba ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cvclb )
+GAMEL( 200?, sc4cvclbc ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cvclb )
+GAMEL( 200?, sc4cvclbd ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cvclb )
// PRXXXX CLUBCASHLVANIA V2.0 CLUBVANIASND CLUB CASH!VANIA
-GAMEL( 200?, sc4cvclbb ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvclbe ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cvclbb ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cvclb )
+GAMEL( 200?, sc4cvclbe ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cvclb )
// PRXXXX CLUBCASHLVANIA 411 CLUBVANIASND CLUB CASH!VANIA
-GAMEL( 200?, sc4cvclbf ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cvclbg ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cvclbf ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cvclb )
+GAMEL( 200?, sc4cvclbg ,sc4cvclb, sc4_200_4rb, sc4cvclb, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cvclb )
@@ -25472,14 +25511,14 @@ INPUT_PORTS_START( sc4captn ) // this structure is generated
INPUT_PORTS_END
// PR2013 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH
-GAMEL( 200?, sc4captn ,0, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4captnb ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4captnc ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4captn ,0, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4captn )
+GAMEL( 200?, sc4captnb ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4captn )
+GAMEL( 200?, sc4captnc ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4captn )
// PR9999 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH (invalid project number)
-GAMEL( 200?, sc4captna ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4captnd ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4captne ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4captnf ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4captna ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4captn )
+GAMEL( 200?, sc4captnd ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4captn )
+GAMEL( 200?, sc4captne ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4captn )
+GAMEL( 200?, sc4captnf ,sc4captn, sc4_4reel, sc4captn, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4captn )
DRIVER_INIT_MEMBER(sc4_state,sc4cmous)
@@ -25534,11 +25573,11 @@ INPUT_PORTS_START( sc4cmous ) // this structure is generated
INPUT_PORTS_END
// PR2534 CASH AND MOUSE V041 CASHANDMOUSESND CASH AND MOUSE
-GAMEL( 200?, sc4cmous ,0, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cmousb ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cmous ,0, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cmous )
+GAMEL( 200?, sc4cmousb ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cmous )
// PR2534 CASH AND MOUSE V011 CASHANDMOUSESND CASH AND MOUSE
-GAMEL( 200?, sc4cmousa ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cmousc ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cmousa ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cmous )
+GAMEL( 200?, sc4cmousc ,sc4cmous, sc4_5reel, sc4cmous, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cmous )
@@ -25739,15 +25778,15 @@ INPUT_PORTS_END
// PR2061 CASHRAKER RAKERSND CASHRAKER
-GAMEL( 200?, sc4cr ,0, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cra ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crb ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cr ,0, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crc )
+GAMEL( 200?, sc4cra ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crc )
+GAMEL( 200?, sc4crb ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4crc )
// PR2061 CASHRAKER V2.1 RAKERSND CASHRAKER
-GAMEL( 200?, sc4crc ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cre ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crc ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crc )
+GAMEL( 200?, sc4cre ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crc )
// PR2061 CASHRAKER V2.2 RAKERSND CASHRAKER
-GAMEL( 200?, sc4crd ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crf ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crd ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crc )
+GAMEL( 200?, sc4crf ,sc4cr, sc4_4reel_alt, sc4cr, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crc )
@@ -25810,16 +25849,16 @@ INPUT_PORTS_START( sc4crcl ) // this structure is generated
INPUT_PORTS_END
// PR???? CLUB CASHRAKER V1.0 CLUBRAKERSND CLUB CASHRAKER
-GAMEL( 200?, sc4crcl ,0, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crclb ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crcl ,0, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crcla )
+GAMEL( 200?, sc4crclb ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crcla )
// PR???? CLUB CASHRAKER V1.1 CLUBRAKERSND CLUB CASHRAKER
-GAMEL( 200?, sc4crcla ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crclc ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crcla ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crcla )
+GAMEL( 200?, sc4crclc ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crcla )
// PR???? CLUB CASHRAKER V1.3 CLUBRAKERSND CLUB CASHRAKER
-GAMEL( 200?, sc4crcld ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crcld ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", MACHINE_FLAGS, layout_sc4crcla )
// PR???? CLUB CASHRAKER 411 CLUBRAKERSND CLUB CASHRAKER
-GAMEL( 200?, sc4crcle ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crclf ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crcle ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crcla )
+GAMEL( 200?, sc4crclf ,sc4crcl, sc4_5reel, sc4crcl, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crcla )
DRIVER_INIT_MEMBER(sc4_state,sc4cashm)
@@ -25868,12 +25907,12 @@ INPUT_PORTS_START( sc4cashm ) // this structure is generated
INPUT_PORTS_END
// PR2008 CASHANOVA CASH SOUNDS
-GAMEL( 200?, sc4cashm ,0, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cashma ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cashmb ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cashmc ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cashmd ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cashme ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cashm ,0, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cashm )
+GAMEL( 200?, sc4cashma ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cashm )
+GAMEL( 200?, sc4cashmb ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cashm )
+GAMEL( 200?, sc4cashmc ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cashm )
+GAMEL( 200?, sc4cashmd ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cashm )
+GAMEL( 200?, sc4cashme ,sc4cashm, sc4_4reel, sc4cashm, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cashm )
@@ -26008,7 +26047,7 @@ INPUT_PORTS_START( sc4chick ) // this structure is generated
INPUT_PORTS_END
// PR7060CASINO CHICKEN DALES TTTWO SOUNDS CHICKEN DALES
-GAMEL( 200?, sc4chick ,0, sc4_3reel, sc4chick, sc4_state, sc4chick, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4chick ,0, sc4_3reel, sc4chick, sc4_state, sc4chick, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_sc4chick )
DRIVER_INIT_MEMBER(sc4_state,sc4ccogs)
@@ -26138,29 +26177,29 @@ INPUT_PORTS_START( sc4cclime ) // this structure is generated
INPUT_PORTS_END
// PR1129 CASINO CRAZY CLIMBER PR1129 CRAZY CLIMBER SOUNDS11
-GAMEL( 200?, sc4cclim ,0, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclima ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimb ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimc ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimd ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimh ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimi ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimm ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimn ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimo ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimp ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclims ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cclim ,0, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclima ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimb ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimc ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimd ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimh ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimi ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimm ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimn ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimo ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimp ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclims ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4cclim )
// PR1129 CASINO CRAZY CLIMBER CRAZY CLIMBER S.SITE PR1129 CRAZY CLIMBER SOUNDS11
-GAMEL( 200?, sc4cclime ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimf ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimg ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimj ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimk ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4ccliml ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimq ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimr ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimt ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclimu ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cclime ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimf ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimg ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimj ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimk ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4ccliml ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimq ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimr ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimt ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_sc4cclim )
+GAMEL( 200?, sc4cclimu ,sc4cclim, sc4_3reel, sc4cclime, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_sc4cclim )
@@ -26331,31 +26370,31 @@ INPUT_PORTS_START( sc4crzkyi ) // this structure is generated
INPUT_PORTS_END
// PR1128 CASINO CRAZY KEYS PR1128 CRAZY KEYS SOUNDS11
-GAMEL( 200?, sc4crzky ,0, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkya ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyb ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyc ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyd ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkye ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyf ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyg ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 ) // incomplete pairing
-GAMEL( 200?, sc4crzkyh ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyl ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkym ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyn ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyt ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyu ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crzky ,0, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkya ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyb ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyc ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyd ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkye ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyf ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyg ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4crzkya ) // incomplete pairing
+GAMEL( 200?, sc4crzkyh ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyl ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkym ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyn ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyt ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyu ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4crzkya )
// PR1128 CASINO CRAZY KEYS CRAZY KEYS ARCADE PR1128 CRAZY KEYS SOUNDS11
-GAMEL( 200?, sc4crzkyi ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyj ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyk ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyo ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyp ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyq ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyr ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkys ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyv ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzkyw ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crzkyi ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyj ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyk ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyo ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyp ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyq ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyr ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkys ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyv ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4crzkya )
+GAMEL( 200?, sc4crzkyw ,sc4crzky, sc4_3reel, sc4crzkyi, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4crzkya )
@@ -31015,14 +31054,14 @@ INPUT_PORTS_END
// only starts 2nd time (requires valid ram?)
// PR2539 BLAST OFF011 ROCKETSCIENCESND BLAST OFF
-GAMEL( 200?, sc4blast ,0, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blastb ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4blast ,0, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4blast )
+GAMEL( 200?, sc4blastb ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4blast )
// PR2539 BLAST OFF041 ROCKETSCIENCESND BLAST OFF
-GAMEL( 200?, sc4blasta ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blastc ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4blasta ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4blast )
+GAMEL( 200?, sc4blastc ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4blast )
// PR2539 BLAST OFF 042 ROCKETSCIENCESND BLAST OFF
-GAMEL( 200?, sc4blastd ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blaste ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4blastd ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4blast )
+GAMEL( 200?, sc4blaste ,sc4blast, sc4_4reel_alt, sc4blast, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4blast )
@@ -31208,10 +31247,10 @@ INPUT_PORTS_END
// missing sound roms, doesn't play, same game code and sound ident as Rolling Thunder?
// PR2034 BANK ROLL ROL SOUNDS BANK ROLL
-GAMEL( 200?, sc4broll ,0, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4brolla ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4brollb ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4brollc ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4broll ,0, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4brollb )
+GAMEL( 200?, sc4brolla ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4brollb )
+GAMEL( 200?, sc4brollb ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4brollb )
+GAMEL( 200?, sc4brollc ,sc4broll, sc4_200_4ra, sc4broll, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4brollb )
@@ -33370,14 +33409,14 @@ INPUT_PORTS_START( sc4blokq ) // this structure is generated
INPUT_PORTS_END
// PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER
-GAMEL( 200?, sc4blokq ,0, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blokqa ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blokqb ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blokqc ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blokqd ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4blokqe ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4blokq ,0, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4blokq )
+GAMEL( 200?, sc4blokqa ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4blokq )
+GAMEL( 200?, sc4blokqb ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4blokq )
+GAMEL( 200?, sc4blokqc ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4blokq )
+GAMEL( 200?, sc4blokqd ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4blokq )
+GAMEL( 200?, sc4blokqe ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4blokq )
// PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER (same as sc4blokq ?)
-GAMEL( 200?, sc4bbust ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4bbust ,sc4blokq, sc4_200_4ra, sc4blokq, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", MACHINE_FLAGS, layout_sc4blokq )
@@ -34000,10 +34039,10 @@ INPUT_PORTS_START( sc4bantm ) // this structure is generated
INPUT_PORTS_END
// PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA
-GAMEL( 200?, sc4bantm ,0, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bantma ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bantmb ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bantmc ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4bantm ,0, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4bantm )
+GAMEL( 200?, sc4bantma ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4bantm )
+GAMEL( 200?, sc4bantmb ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4bantm )
+GAMEL( 200?, sc4bantmc ,sc4bantm, sc4_200_4ra, sc4bantm, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4bantm )
@@ -34498,20 +34537,20 @@ INPUT_PORTS_START( sc4cabin ) // this structure is generated
INPUT_PORTS_END
// PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER
-GAMEL( 200?, sc4cabin ,0, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabina ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinb ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinc ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabind ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabine ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinf ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabing ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinh ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabini ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinj ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabink ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinl ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cabinm ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cabin ,0, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabina ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinb ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinc ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabind ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabine ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinf ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabing ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinh ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabini ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinj ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabink ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinl ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4cabin )
+GAMEL( 200?, sc4cabinm ,sc4cabin, sc4, sc4cabin, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4cabin )
DRIVER_INIT_MEMBER(sc4_state,sc4cari)
@@ -34636,14 +34675,14 @@ INPUT_PORTS_START( sc4cariq ) // this structure is generated
INPUT_PORTS_END
// these lack identification strings, and it's not the same game as above
-GAMEL( 200?, sc4cariq ,0, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqa ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqb ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqc ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqd ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqe ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqf ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cariqg ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cariq ,0, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqa ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqb ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqc ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqd ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqe ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqf ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cariqd )
+GAMEL( 200?, sc4cariqg ,sc4cariq, sc4_4reel, sc4cariq, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cariqd )
DRIVER_INIT_MEMBER(sc4_state,sc4cblas)
@@ -34919,14 +34958,14 @@ INPUT_PORTS_START( sc4chavy ) // this structure is generated
INPUT_PORTS_END
// PR2305 CHAVVY CHASE CHVY SOUNDS
-GAMEL( 200?, sc4chavy ,0, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavya ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavyb ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavyc ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavyd ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavye ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavyf ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chavyg ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4chavy ,0, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavya ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavyb ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavyc ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavyd ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavye ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavyf ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4chavy )
+GAMEL( 200?, sc4chavyg ,sc4chavy, sc4_5reel_alt, sc4chavy, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4chavy )
DRIVER_INIT_MEMBER(sc4_state,sc4cmani)
@@ -35006,8 +35045,8 @@ INPUT_PORTS_START( sc4cmani ) // this structure is generated
INPUT_PORTS_END
// PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11
-GAMEL( 200?, sc4cmani ,0, sc4_200_4rb, sc4cmani, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cmania ,sc4cmani, sc4_200_4rb, sc4cmani, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cmani ,0, sc4_200_4rb, sc4cmani, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cmania )
+GAMEL( 200?, sc4cmania ,sc4cmani, sc4_200_4rb, sc4cmani, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cmania )
DRIVER_INIT_MEMBER(sc4_state,sc4ctl)
@@ -35218,14 +35257,14 @@ INPUT_PORTS_START( sc4coro ) // this structure is generated
INPUT_PORTS_END
// PR2252 CORONATION ST CORRY SOUNDS CORONATION ST
-GAMEL( 200?, sc4coro ,0, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4coroa ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4corof ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4corog ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4coroj ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4corok ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4corol ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4corom ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4coro ,0, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4coroa ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4corof ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4corog ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4coroj ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4corok ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4corol ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4coro )
+GAMEL( 200?, sc4corom ,sc4coro, sc4_4reel_alt, sc4coro, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4coro )
DRIVER_INIT_MEMBER(sc4_state,sc4corod)
@@ -41883,10 +41922,10 @@ INPUT_PORTS_START( sc4chain ) // this structure is generated
INPUT_PORTS_END
// PR1316 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11
-GAMEL( 200?, sc4chain ,0, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chaina ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chainb ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chainc ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4chain ,0, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4chainb )
+GAMEL( 200?, sc4chaina ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4chainb )
+GAMEL( 200?, sc4chainb ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4chainb )
+GAMEL( 200?, sc4chainc ,sc4chain, sc4_5reel_alt, sc4chain, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4chainb )
DRIVER_INIT_MEMBER(sc4_state,sc4clown)
@@ -42222,10 +42261,10 @@ INPUT_PORTS_START( sc4acesh ) // this structure is generated
INPUT_PORTS_END
// PR2070 ACES HIGH ACEHI SOUNDS ACES HIGH
-GAMEL( 200?, sc4acesh ,0, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4acesha ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4aceshb ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4aceshc ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4acesh ,0, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4acesh )
+GAMEL( 200?, sc4acesha ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4acesh )
+GAMEL( 200?, sc4aceshb ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4acesh )
+GAMEL( 200?, sc4aceshc ,sc4acesh, sc4_200_5rc, sc4acesh, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4acesh )
DRIVER_INIT_MEMBER(sc4_state,sc4bed)
@@ -42356,12 +42395,12 @@ INPUT_PORTS_START( sc4bedcl ) // this structure is generated
INPUT_PORTS_END
// PR2102 CLUB BEDAZZLED CBED SOUNDS CLUB BEDAZZLED
-GAMEL( 200?, sc4bedcl ,0, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4bedcl ,0, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4bedcl )
// PR2102 CLUB BEDAZZLED CLUB BEDAZZLED CLUB CBED SOUNDS CLUB BEDAZZLED
-GAMEL( 200?, sc4bedcla ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bedclb ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bedclc ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bedcld ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4bedcla ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4bedcl )
+GAMEL( 200?, sc4bedclb ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4bedcl )
+GAMEL( 200?, sc4bedclc ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4bedcl )
+GAMEL( 200?, sc4bedcld ,sc4bedcl, sc4_5reel, sc4bedcl, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4bedcl )
DRIVER_INIT_MEMBER(sc4_state,sc4bblas)
{
@@ -42551,8 +42590,8 @@ INPUT_PORTS_START( sc4bobcl ) // this structure is generated
INPUT_PORTS_END
// PR2298 CLUB BOBBY DAZZLER CLUB BOB DAZZLER CLUB CLUBBOBD SOUNDS
-GAMEL( 200?, sc4bobcl ,0, sc4_5reel, sc4bobcl, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4bobcla ,sc4bobcl, sc4_5reel, sc4bobcl, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4bobcl ,0, sc4_5reel, sc4bobcl, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4bobcl )
+GAMEL( 200?, sc4bobcla ,sc4bobcl, sc4_5reel, sc4bobcl, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4bobcl )
DRIVER_INIT_MEMBER(sc4_state,sc4brksp)
{
@@ -42607,8 +42646,8 @@ INPUT_PORTS_START( sc4brksp ) // this structure is generated
INPUT_PORTS_END
// PR2033 BREAK THE SPELL SPELL SOUNDS BREAK THE SPELL
-GAMEL( 200?, sc4brksp ,0, sc4_5reel, sc4brksp, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4brkspa ,sc4brksp, sc4_5reel, sc4brksp, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4brksp ,0, sc4_5reel, sc4brksp, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4brksp )
+GAMEL( 200?, sc4brkspa ,sc4brksp, sc4_5reel, sc4brksp, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4brksp )
DRIVER_INIT_MEMBER(sc4_state,sc4bulcl)
{
@@ -42749,8 +42788,8 @@ INPUT_PORTS_START( sc4carry ) // this structure is generated
INPUT_PORTS_END
// PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11
-GAMEL( 200?, sc4carry ,0, sc4_4reel_alt, sc4carry, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4carrya ,sc4carry, sc4_4reel_alt, sc4carry, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4carry ,0, sc4_4reel_alt, sc4carry, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4carrya )
+GAMEL( 200?, sc4carrya ,sc4carry, sc4_4reel_alt, sc4carry, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4carrya )
INPUT_PORTS_START( sc4cbaz ) // this structure is generated
PORT_INCLUDE( sc4_base )
@@ -42876,14 +42915,14 @@ INPUT_PORTS_START( sc4clash ) // this structure is generated
INPUT_PORTS_END
// PR2118 CASH ON THE LASH COTL SOUNDS CASH ON THE LASH
-GAMEL( 200?, sc4clash ,0, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clasha ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashb ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashc ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashd ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashe ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashf ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4clashg ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4clash ,0, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clasha ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashb ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashc ,sc4clash, sc4, sc4clash, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashd ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashe ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashf ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4clashd )
+GAMEL( 200?, sc4clashg ,sc4clash, sc4, sc4clash, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4clashd )
INPUT_PORTS_START( sc4cckey ) // this structure is generated
@@ -47334,14 +47373,14 @@ INPUT_PORTS_START( sc4clue ) // this structure is generated
INPUT_PORTS_END
// PR2230 CLUEDO CLUE SOUNDS CLUEDO
-GAMEL( 200?, sc4clue ,0, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4cluea ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4clueb ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4cluec ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4clued ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4cluee ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4cluef ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
-GAMEL( 200?, sc4clueg ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 )
+GAMEL( 200?, sc4clue ,0, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4cluea ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4clueb ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4cluec ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4clued ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4cluee ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4cluef ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
+GAMEL( 200?, sc4clueg ,sc4clue, sc4, sc4clue, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", MACHINE_FLAGS_NOSOUND, layout_sc4clue )
INPUT_PORTS_START( sc4ducks ) // this structure is generated
PORT_INCLUDE( sc4_base )
@@ -48880,10 +48919,10 @@ INPUT_PORTS_START( sc4monot ) // this structure is generated
// 0x0010 - "deflt" // standard input (expected here)
INPUT_PORTS_END
-GAMEL( 200?, sc4monot ,0, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 ) // PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY
-GAMEL( 200?, sc4monota ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 ) // ^^
-GAMEL( 200?, sc4monotb ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 ) // ^^
-GAMEL( 200?, sc4monotc ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_bfm_sc4 ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY
+GAMEL( 200?, sc4monot ,0, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS_NOSOUND, layout_sc4monot ) // PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY
+GAMEL( 200?, sc4monota ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS_NOSOUND, layout_sc4monot ) // ^^
+GAMEL( 200?, sc4monotb ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS_NOSOUND, layout_sc4monot ) // ^^
+GAMEL( 200?, sc4monotc ,sc4monot, sc4, sc4monot, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS_NOSOUND, layout_sc4monot ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY
INPUT_PORTS_START( sc4r2r ) // this structure is generated
PORT_INCLUDE( sc4_base )
@@ -49188,10 +49227,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4canca)
}
// PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH
-GAMEL( 200?, sc4canca ,0, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cancaa ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cancab ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cancac ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4canca ,0, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4canca )
+GAMEL( 200?, sc4cancaa ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4canca )
+GAMEL( 200?, sc4cancab ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4canca )
+GAMEL( 200?, sc4cancac ,sc4canca, sc4_4reel, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4canca )
@@ -49223,17 +49262,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cnfr)
// PR6815 CASH N FRUIT PR6815 CASH N FRUIT SOUNDS11
-GAMEL( 200?, sc4cnfr ,0, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfra ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfrb ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfre ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfrf ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfrg ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cnfr ,0, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfra ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfrb ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfre ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfrf ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfrg ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cnfr )
// PR4615 CASH N FRUIT S+P98 PR6815 CASH N FRUIT SOUNDS11
-GAMEL( 200?, sc4cnfrc ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfrd ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfrh ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cnfri ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cnfrc ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfrd ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfrh ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cnfr )
+GAMEL( 200?, sc4cnfri ,sc4cnfr, sc4_4reel, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cnfr )
@@ -49260,40 +49299,40 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cclas_mbus)
}
// PR7148 CLUB CLASS PR7148 CLUB CLASS SOUNDS11 CLUB CLASS
-GAMEL( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_sc4cclasd )
// PR7148 CLUB CLASS CLUB CLASS CLUB PR7148 CLUB CLASS SOUNDS11 CLUB CLASS
-GAMEL( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", MACHINE_FLAGS, layout_sc4cclasd )
// PR7148 CLUB CLASS 65% FERRY PR7148 CLUB CLASS SOUNDS11 CLUB CLASS
-GAMEL( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cclasd )
+GAMEL( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cclasd )
DRIVER_INIT_MEMBER(sc4_state,sc4crcc)
@@ -49336,58 +49375,58 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfcas_mbus)
}
// PR6923 CASINO CRAZY FRUITS PR6923 CRAZY FRUITS SOUNDS11
-GAMEL( 200?, sc4cfcas ,0, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasa ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasb ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcase ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasf ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcask ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasm ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasp ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasq ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcass ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcast ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasu ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasv ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasw ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasx ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasy ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasz ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas0 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas1 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas2 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas6 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas7 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas8 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 23)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasaa ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 24)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasaf ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 25)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasag ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 26)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasah ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 27)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasai ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 28)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasaj ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 29)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasak ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 30)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasal ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 31)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasam ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 32)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cfcas ,0, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasa ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasb ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcase ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasf ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcask ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasm ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasp ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasq ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcass ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcast ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasu ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasv ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasw ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasx ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasy ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasz ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas0 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas1 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas2 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas6 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 21)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas7 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 22)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas8 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 23)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasaa ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 24)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasaf ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 25)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasag ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 26)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasah ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 27)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasai ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 28)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasaj ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 29)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasak ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 30)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasal ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 31)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasam ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 32)", MACHINE_FLAGS, layout_sc4cfcas )
// OK
-GAMEL( 200?, sc4cfcasr ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasl ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasi ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasj ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasn ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcaso ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cfcasr ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasl ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasi ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasj ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasn ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcaso ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cfcas )
// PAY UNIT ERR 17
-GAMEL( 200?, sc4cfcasc ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasd ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasg ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcash ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas3 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas9 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasab ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasac ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas4 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcas5 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasad ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4cfcasae ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4cfcasc ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasd ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasg ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcash ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas3 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas9 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasab ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasac ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas4 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcas5 ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasad ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4cfcas )
+GAMEL( 200?, sc4cfcasae ,sc4cfcas, sc4_3reel, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4cfcas )
@@ -49405,44 +49444,44 @@ GAMEL( 200?, sc4cfclbb ,sc4cfclb, sc4_5reel, sc4, sc4_state, sc4cfclb, ROT0,
// PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG
-GAMEL( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", MACHINE_FLAGS, layout_bfm_sc4 ) // Top Box
-GAMEL( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2, Top Box)", MACHINE_FLAGS, layout_bfm_sc4 ) // Top Box
-GAMEL( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", MACHINE_FLAGS, layout_bfm_sc4 ) // Top Box
-GAMEL( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4, Top Box)", MACHINE_FLAGS, layout_bfm_sc4 ) // Top Box
+GAMEL( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", MACHINE_FLAGS, layout_sc4crzgna ) // Top Box
+GAMEL( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2, Top Box)", MACHINE_FLAGS, layout_sc4crzgna ) // Top Box
+GAMEL( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", MACHINE_FLAGS, layout_sc4crzgna ) // Top Box
+GAMEL( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4, Top Box)", MACHINE_FLAGS, layout_sc4crzgna ) // Top Box
// none of these do anything with the reels, probably waiting for the Top Box?
-GAMEL( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_bfm_sc4 ) // incomplete pairing
-GAMEL( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", MACHINE_FLAGS, layout_sc4crzgna ) // incomplete pairing
+GAMEL( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", MACHINE_FLAGS, layout_sc4crzgna )
// NUMBER PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG ARCADE
-GAMEL( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4crzgna )
+GAMEL( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4crzgna )
@@ -50042,21 +50081,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mspid_mbus)
}
// PR1325 CASINO MONEY SPIDER PR1325 MONEYSPIDER SOUNDS11
-GAMEL( 200?, sc4mspid ,0, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspida ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidb ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidc ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidd ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspide ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidf ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidg ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidj ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidk ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidl ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidm ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mspid ,0, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspida ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidb ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidc ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidd ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspide ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidf ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidg ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidj ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidk ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidl ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 11)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidm ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 12)", MACHINE_FLAGS, layout_sc4mspid )
// PR1325 CASINO MONEY SPIDER MONEY SPIDER ARCADE PR1325 MONEYSPIDER SOUNDS11
-GAMEL( 200?, sc4mspidh ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4mspidi ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4mspidh ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 13)", MACHINE_FLAGS, layout_sc4mspid )
+GAMEL( 200?, sc4mspidi ,sc4mspid, sc4_200_4r, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 14)", MACHINE_FLAGS, layout_sc4mspid )
@@ -50802,9 +50841,9 @@ GAMEL( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powe
// fails to boot, like many of the Pole Position sets, probably needs some specific dips setting due to buggy code?
// PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11
-GAMEL( 200?, sc4chub ,0, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chuba ,sc4chub, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
-GAMEL( 200?, sc4chubb ,sc4chub, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
+GAMEL( 200?, sc4chub ,0, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_sc4chuba )
+GAMEL( 200?, sc4chuba ,sc4chub, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_sc4chuba )
+GAMEL( 200?, sc4chubb ,sc4chub, sc4_4reel, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_sc4chuba )
// no sound roms, doesn't init properly (doesn't even attempt reel test)
diff --git a/src/mame/drivers/bnstars.cpp b/src/mame/drivers/bnstars.cpp
index a8675045a6d..f2d84abc5d4 100644
--- a/src/mame/drivers/bnstars.cpp
+++ b/src/mame/drivers/bnstars.cpp
@@ -108,14 +108,14 @@ public:
m_ms32_bg1_ram(*this, "bg1_ram"),
m_ms32_roz0_ram(*this, "roz0_ram"),
m_ms32_roz1_ram(*this, "roz1_ram"),
- m_ms32_roz_ctrl(*this, "roz_ctrl"),
+ m_ms32_roz_ctrl(*this, "roz_ctrl.%u", 0),
m_ms32_spram(*this, "spram"),
m_ms32_tx0_scroll(*this, "tx0_scroll"),
m_ms32_bg0_scroll(*this, "bg0_scroll"),
m_ms32_tx1_scroll(*this, "tx1_scroll"),
m_ms32_bg1_scroll(*this, "bg1_scroll"),
- m_p1_keys(*this, "P1KEY"),
- m_p2_keys(*this, "P2KEY") { }
+ m_p1_keys(*this, "P1KEY.%u", 0),
+ m_p2_keys(*this, "P2KEY.%u", 0) { }
tilemap_t *m_ms32_tx_tilemap[2];
tilemap_t *m_ms32_bg_tilemap[2];
diff --git a/src/mame/drivers/br8641.cpp b/src/mame/drivers/br8641.cpp
index 1f54962d112..6dcde233d1e 100644
--- a/src/mame/drivers/br8641.cpp
+++ b/src/mame/drivers/br8641.cpp
@@ -39,7 +39,7 @@ public:
, m_pio2(*this, "pio2")
, m_pio3(*this, "pio3")
, m_ctc(*this, "ctc")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
, m_beep(*this, "beeper")
{ }
diff --git a/src/mame/drivers/calorie.cpp b/src/mame/drivers/calorie.cpp
index 24a3466befa..d6c67818c75 100644
--- a/src/mame/drivers/calorie.cpp
+++ b/src/mame/drivers/calorie.cpp
@@ -155,8 +155,8 @@ TILE_GET_INFO_MEMBER(calorie_state::get_fg_tile_info)
void calorie_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(calorie_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 16, 16);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(calorie_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(calorie_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 16, 16);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(calorie_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/carjmbre.cpp b/src/mame/drivers/carjmbre.cpp
index 61f1e3c2a57..4d6dc5bead7 100644
--- a/src/mame/drivers/carjmbre.cpp
+++ b/src/mame/drivers/carjmbre.cpp
@@ -158,7 +158,7 @@ TILE_GET_INFO_MEMBER(carjmbre_state::get_tile_info)
void carjmbre_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(carjmbre_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(carjmbre_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/caswin.cpp b/src/mame/drivers/caswin.cpp
index f774057fd73..114eef48a00 100644
--- a/src/mame/drivers/caswin.cpp
+++ b/src/mame/drivers/caswin.cpp
@@ -116,7 +116,7 @@ TILE_GET_INFO_MEMBER(caswin_state::get_sc0_tile_info)
void caswin_state::video_start()
{
- m_sc0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(caswin_state::get_sc0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32);
+ m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(caswin_state::get_sc0_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32);
}
UINT32 caswin_state::screen_update_vvillage(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/cball.cpp b/src/mame/drivers/cball.cpp
index ecb12c186d3..84ab921483c 100644
--- a/src/mame/drivers/cball.cpp
+++ b/src/mame/drivers/cball.cpp
@@ -76,7 +76,7 @@ WRITE8_MEMBER(cball_state::vram_w)
void cball_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cball_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cball_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/cc40.cpp b/src/mame/drivers/cc40.cpp
index 1fc89f3da77..f3500bcabbd 100644
--- a/src/mame/drivers/cc40.cpp
+++ b/src/mame/drivers/cc40.cpp
@@ -92,7 +92,7 @@ public:
m_maincpu(*this, "maincpu"),
m_dac(*this, "dac"),
m_cart(*this, "cartslot"),
- m_key_matrix(*this, "IN"),
+ m_key_matrix(*this, "IN.%u", 0),
m_battery_inp(*this, "BATTERY")
{
m_sysram[0] = nullptr;
diff --git a/src/mame/drivers/cgenie.cpp b/src/mame/drivers/cgenie.cpp
index 940d9c93809..6756cf3c3dc 100644
--- a/src/mame/drivers/cgenie.cpp
+++ b/src/mame/drivers/cgenie.cpp
@@ -42,7 +42,7 @@ public:
m_char_rom(*this, "gfx1"),
m_color_ram(*this, "colorram"),
m_font_ram(*this, "fontram"),
- m_keyboard(*this, "KEY"),
+ m_keyboard(*this, "KEY.%u", 0),
m_palette(nullptr),
m_control(0xff),
m_rs232_rx(1),
diff --git a/src/mame/drivers/champbas.cpp b/src/mame/drivers/champbas.cpp
index 79f162f9883..99fcbc9ee13 100644
--- a/src/mame/drivers/champbas.cpp
+++ b/src/mame/drivers/champbas.cpp
@@ -225,6 +225,12 @@ static ADDRESS_MAP_START( champbasja_map, AS_PROGRAM, 8, champbas_state )
AM_IMPORT_FROM( champbas_map )
ADDRESS_MAP_END
+// champbasjb appears to have no protection
+static ADDRESS_MAP_START( champbasjb_map, AS_PROGRAM, 8, champbas_state )
+ AM_RANGE(0x6000, 0x63ff) AM_RAM
+ AM_IMPORT_FROM( champbas_map )
+ADDRESS_MAP_END
+
// champbb2
static ADDRESS_MAP_START( champbb2_map, AS_PROGRAM, 8, champbas_state )
AM_RANGE(0x7800, 0x7fff) AM_ROM
@@ -613,6 +619,13 @@ static MACHINE_CONFIG_DERIVED( champbasja, champbas )
MCFG_CPU_PROGRAM_MAP(champbasja_map)
MACHINE_CONFIG_END
+static MACHINE_CONFIG_DERIVED( champbasjb, champbas )
+
+ /* basic machine hardware */
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(champbasjb_map)
+MACHINE_CONFIG_END
+
static MACHINE_CONFIG_DERIVED( champbb2, champbasj )
/* basic machine hardware */
@@ -824,6 +837,28 @@ ROM_START( champbasja )
ROM_LOAD( "5k.bpr", 0x0020, 0x0100, CRC(2e481ffa) SHA1(bc8979efd43bee8be0ce96ebdacc873a5821e06e) ) /* look-up table */
ROM_END
+ROM_START( champbasjb )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "1.2e", 0x0000, 0x2000, CRC(4dcf2e03) SHA1(2cdae2cc560d316bb651f8a92e4d6af6eaac8785) )
+ ROM_LOAD( "2.2g", 0x2000, 0x2000, CRC(ccbd0eff) SHA1(5437e571b417fb162b36376fd26cab753ca178ff) )
+ ROM_LOAD( "3.2h", 0x4000, 0x2000, CRC(4c7f1de4) SHA1(c5b4ad5f3e3f606e372fb5316ee875f8a299129c) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "6.2k", 0x0000, 0x2000, CRC(24c482ee) SHA1(c25bdf77014e095fc11a9a6b17f16858f19db451) )
+ ROM_LOAD( "7.2l", 0x2000, 0x2000, CRC(f10b148b) SHA1(d66516d509f6f16e51ee59d27c4867e276064c3f) )
+ ROM_LOAD( "8.2n", 0x4000, 0x2000, CRC(2dc484dd) SHA1(28bd68c787d7e6989849ca52009948dbd5cdcc79) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 ) // chars + sprites: rearranged by DRIVER_INIT to leave only chars
+ ROM_LOAD( "4.5e", 0x0000, 0x2000, CRC(1930fb52) SHA1(cae0b2701c2b53b79e9df3a7496442ba3472e996) )
+
+ ROM_REGION( 0x2000, "gfx2", 0 ) // chars + sprites: rearranged by DRIVER_INIT to leave only sprites
+ ROM_LOAD( "5.5g", 0x0000, 0x2000, CRC(a67c0c40) SHA1(3845839eff8c1624d26937f28ffde67a5fcb4805) )
+
+ ROM_REGION( 0x0120, "proms", 0 ) // palette + table missing in set, taken from champbasj
+ ROM_LOAD( "1e.bpr", 0x0000, 0x0020, BAD_DUMP CRC(f5ce825e) SHA1(956f580840f1a7d24bfbd72b2929d14e9ee1b660) ) /* palette */
+ ROM_LOAD( "5k.bpr", 0x0020, 0x0100, BAD_DUMP CRC(2e481ffa) SHA1(bc8979efd43bee8be0ce96ebdacc873a5821e06e) ) /* look-up table */
+ROM_END
+
ROM_START( champbb2 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "epr5932", 0x0000, 0x2000, CRC(528e3c78) SHA1(ee300201580c1bace783f1340bd4f1ea2a00dffa) )
@@ -1218,6 +1253,7 @@ GAME( 1982, talbot, 0, talbot, talbot, driver_device, 0,
GAME( 1983, champbas, 0, champbas, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co. (Sega license)", "Champion Base Ball", MACHINE_SUPPORTS_SAVE ) // no protection
GAME( 1983, champbasj, champbas, champbasj, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co.", "Champion Base Ball (Japan set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, champbasja, champbas, champbasja, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co.", "Champion Base Ball (Japan set 2)", MACHINE_SUPPORTS_SAVE ) // simplified protection, no mcu
+GAME( 1983, champbasjb, champbas, champbasjb, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co.", "Champion Base Ball (Japan set 3)", MACHINE_SUPPORTS_SAVE ) // no protection
GAME( 1983, champbb2, 0, champbb2, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co. (Sega license)", "Champion Base Ball Part-2 (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, champbb2a, champbb2, champbb2, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co.", "Champion Base Ball Part-2 (set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // incomplete dump
GAME( 1983, champbb2j, champbb2, champbb2, champbas, champbas_state, champbas, ROT0, "Alpha Denshi Co.", "Champion Base Ball Part-2 (Japan)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/cmi.cpp b/src/mame/drivers/cmi.cpp
index 2567e35ef60..4fa59141e73 100644
--- a/src/mame/drivers/cmi.cpp
+++ b/src/mame/drivers/cmi.cpp
@@ -385,15 +385,7 @@ public:
, m_floppy_1(*this, "wd1791:1")
, m_floppy(nullptr)
, m_wd1791(*this, "wd1791")
- , m_channels{
- { *this, "cmi01a_0" },
- { *this, "cmi01a_1" },
- { *this, "cmi01a_2" },
- { *this, "cmi01a_3" },
- { *this, "cmi01a_4" },
- { *this, "cmi01a_5" },
- { *this, "cmi01a_6" },
- { *this, "cmi01a_7" } }
+ , m_channels(*this, "cmi01a_%u", 0)
, m_cmi10_pia_u20(*this, "cmi10_pia_u20")
, m_cmi10_pia_u21(*this, "cmi10_pia_u21")
, m_dp1(*this, "dp1")
@@ -407,10 +399,7 @@ public:
, m_lp_touch_port(*this, "LP_TOUCH")
, m_keypad_a_port(*this, "KEYPAD_A")
, m_keypad_b_port(*this, "KEYPAD_B")
- , m_key_mux0_port(*this, "KEY_%u_0", 0)
- , m_key_mux1_port(*this, "KEY_%u_1", 0)
- , m_key_mux2_port(*this, "KEY_%u_2", 0)
- , m_key_mux3_port(*this, "KEY_%u_3", 0)
+ , m_key_mux_ports{ { *this, "KEY_%u_0", 0 }, { *this, "KEY_%u_1", 0 }, { *this, "KEY_%u_2", 0 }, { *this, "KEY_%u_3", 0 } }
, m_cmi07_ram(*this, "cmi07_ram")
{
}
@@ -558,7 +547,7 @@ protected:
floppy_image_device *m_floppy;
required_device<fd1791_t> m_wd1791;
- required_device<cmi01a_device> m_channels[8];
+ required_device_array<cmi01a_device, 8> m_channels;
required_device<pia6821_device> m_cmi10_pia_u20;
required_device<pia6821_device> m_cmi10_pia_u21;
@@ -578,10 +567,7 @@ protected:
required_ioport m_keypad_a_port;
required_ioport m_keypad_b_port;
- required_ioport_array<3> m_key_mux0_port;
- required_ioport_array<3> m_key_mux1_port;
- required_ioport_array<3> m_key_mux2_port;
- required_ioport_array<3> m_key_mux3_port;
+ required_ioport_array<3> m_key_mux_ports[4];
required_shared_ptr<UINT8> m_cmi07_ram;
@@ -2408,23 +2394,7 @@ READ8_MEMBER( cmi_state::cmi10_u21_a_r )
for (int module = 0; module < 3; ++module)
{
- UINT8 keyval = 0;
- switch (mux)
- {
- case 0:
- keyval = m_key_mux0_port[module]->read();
- break;
- case 1:
- keyval = m_key_mux1_port[module]->read();
- break;
- case 2:
- keyval = m_key_mux2_port[module]->read();
- break;
- case 3:
- keyval = m_key_mux3_port[module]->read();
- break;
- }
-
+ UINT8 keyval = m_key_mux_ports[mux][module]->read();
data |= BIT(keyval, key) << module;
}
diff --git a/src/mame/drivers/compis.cpp b/src/mame/drivers/compis.cpp
index 8a5288f08d1..4199447e8fe 100644
--- a/src/mame/drivers/compis.cpp
+++ b/src/mame/drivers/compis.cpp
@@ -35,7 +35,7 @@
TODO:
- - disk formats
+ - booting system2 with disk in drive b: fails
- uhrg graphics are drawn wrong (upd7220 bugs?)
- compis2
- color graphics
@@ -842,9 +842,6 @@ static MACHINE_CONFIG_DERIVED( compis2, compis )
MCFG_CPU_PROGRAM_MAP(compis2_mem)
// TODO 8087
- // devices
- // TODO 525hd drives
-
// internal ram
MCFG_RAM_MODIFY(RAM_TAG)
MCFG_RAM_DEFAULT_SIZE("256K")
diff --git a/src/mame/drivers/coolridr.cpp b/src/mame/drivers/coolridr.cpp
index 31bd4d28341..7220725eba6 100644
--- a/src/mame/drivers/coolridr.cpp
+++ b/src/mame/drivers/coolridr.cpp
@@ -566,7 +566,7 @@ void coolridr_state::video_start()
m_screen->register_screen_bitmap(m_screen1_bitmap);
m_screen->register_screen_bitmap(m_screen2_bitmap);
- m_gfxdecode->set_gfx(m_gfx_index, std::make_unique<gfx_element>(m_palette, h1_tile_layout, m_h1_pcg.get(), 0, 8, 0));
+ m_gfxdecode->set_gfx(m_gfx_index, std::make_unique<gfx_element>(*m_palette, h1_tile_layout, m_h1_pcg.get(), 0, 8, 0));
}
/*
diff --git a/src/mame/drivers/csplayh5.cpp b/src/mame/drivers/csplayh5.cpp
index e0751176d6f..3f320093d01 100644
--- a/src/mame/drivers/csplayh5.cpp
+++ b/src/mame/drivers/csplayh5.cpp
@@ -46,7 +46,7 @@ public:
m_dac1(*this, "dac1"),
m_dac2(*this, "dac2"),
m_soundlatch(*this, "soundlatch"),
- m_key(*this, "KEY"),
+ m_key(*this, "KEY.%u", 0),
m_region_maincpu(*this, "maincpu"),
m_region_audiocpu(*this, "audiocpu"),
m_bank1(*this, "bank1")
diff --git a/src/mame/drivers/cswat.cpp b/src/mame/drivers/cswat.cpp
index 3db9a40c5b9..340e35f407b 100644
--- a/src/mame/drivers/cswat.cpp
+++ b/src/mame/drivers/cswat.cpp
@@ -92,7 +92,7 @@ TILE_GET_INFO_MEMBER(cswat_state::get_tile_info)
void cswat_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cswat_state::get_tile_info),this), tilemap_mapper_delegate(FUNC(cswat_state::tilemap_scan_rows),this), 8, 8, 36, 28);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cswat_state::get_tile_info),this), tilemap_mapper_delegate(FUNC(cswat_state::tilemap_scan_rows),this), 8, 8, 36, 28);
}
UINT32 cswat_state::screen_update_cswat(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/cultures.cpp b/src/mame/drivers/cultures.cpp
index f9d58e31d57..439ffd0642c 100644
--- a/src/mame/drivers/cultures.cpp
+++ b/src/mame/drivers/cultures.cpp
@@ -100,9 +100,9 @@ TILE_GET_INFO_MEMBER(cultures_state::get_bg0_tile_info)
void cultures_state::video_start()
{
- m_bg0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg0_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 64, 128);
- m_bg1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 512, 512);
- m_bg2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg2_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 512, 512);
+ m_bg0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg0_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 64, 128);
+ m_bg1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 512, 512);
+ m_bg2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cultures_state::get_bg2_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8, 512, 512);
m_bg1_tilemap->set_transparent_pen(0);
m_bg0_tilemap->set_transparent_pen(0);
diff --git a/src/mame/drivers/dacholer.cpp b/src/mame/drivers/dacholer.cpp
index 4d3e4cbc34c..77bdacd178d 100644
--- a/src/mame/drivers/dacholer.cpp
+++ b/src/mame/drivers/dacholer.cpp
@@ -119,8 +119,8 @@ TILE_GET_INFO_MEMBER(dacholer_state::get_fg_tile_info)
void dacholer_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(dacholer_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(dacholer_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(dacholer_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(dacholer_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/ddealer.cpp b/src/mame/drivers/ddealer.cpp
index 3d475618c26..7a608d111a1 100644
--- a/src/mame/drivers/ddealer.cpp
+++ b/src/mame/drivers/ddealer.cpp
@@ -190,7 +190,7 @@ TILE_GET_INFO_MEMBER(ddealer_state::get_back_tile_info)
void ddealer_state::video_start()
{
m_flipscreen = 0;
- m_back_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ddealer_state::get_back_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 64, 32);
+ m_back_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ddealer_state::get_back_tile_info),this), TILEMAP_SCAN_COLS, 8, 8, 64, 32);
}
void ddealer_state::ddealer_draw_video_layer( UINT16* vreg_base, UINT16* top, UINT16* bottom, bitmap_ind16 &bitmap, const rectangle &cliprect, int flipy)
diff --git a/src/mame/drivers/dotrikun.cpp b/src/mame/drivers/dotrikun.cpp
index cb71fb15e96..595b995655f 100644
--- a/src/mame/drivers/dotrikun.cpp
+++ b/src/mame/drivers/dotrikun.cpp
@@ -66,7 +66,7 @@ public:
TIMER_DEVICE_CALLBACK_MEMBER(dotrikun_state::interrupt)
{
- generic_pulse_irq_line(m_maincpu, 0, 1);
+ generic_pulse_irq_line(*m_maincpu, 0, 1);
}
TIMER_DEVICE_CALLBACK_MEMBER(dotrikun_state::scanline_off)
diff --git a/src/mame/drivers/drtomy.cpp b/src/mame/drivers/drtomy.cpp
index bfa7a311597..2156bc25b8c 100644
--- a/src/mame/drivers/drtomy.cpp
+++ b/src/mame/drivers/drtomy.cpp
@@ -133,8 +133,8 @@ void drtomy_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect
void drtomy_state::video_start()
{
- m_tilemap_bg = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(drtomy_state::get_tile_info_bg),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
- m_tilemap_fg = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(drtomy_state::get_tile_info_fg),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
+ m_tilemap_bg = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(drtomy_state::get_tile_info_bg),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
+ m_tilemap_fg = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(drtomy_state::get_tile_info_fg),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_tilemap_fg->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/dynax.cpp b/src/mame/drivers/dynax.cpp
index f183ebdd0cd..94fcd4bbf7a 100644
--- a/src/mame/drivers/dynax.cpp
+++ b/src/mame/drivers/dynax.cpp
@@ -2114,7 +2114,9 @@ static INPUT_PORTS_START( hanamai )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
@@ -2145,9 +2147,9 @@ static INPUT_PORTS_START( hanamai )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -2213,7 +2215,7 @@ static INPUT_PORTS_START( hnkochou )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -2243,7 +2245,9 @@ static INPUT_PORTS_START( hnoridur )
PORT_DIPNAME( 0x02, 0x02, "Select Stage" )
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
- PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
@@ -2274,9 +2278,9 @@ static INPUT_PORTS_START( hnoridur )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -2359,7 +2363,9 @@ static INPUT_PORTS_START( hjingi )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "Payout Rate" )
@@ -2439,9 +2445,9 @@ static INPUT_PORTS_START( hjingi )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE4 ) // 18B
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Key In
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // 18A
@@ -2599,9 +2605,9 @@ static INPUT_PORTS_START( mjfriday )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
- PORT_SERVICE(0x04, IP_ACTIVE_LOW ) // Test (there isn't a dip switch)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
@@ -2668,7 +2674,7 @@ static INPUT_PORTS_START( mjdialq2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) // Test (there isn't a dip switch)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18A"
@@ -2724,14 +2730,16 @@ static INPUT_PORTS_START( yarunara )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -2786,14 +2794,16 @@ static INPUT_PORTS_START( hanayara )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "17B"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "18B"
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // "06B"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -2847,12 +2857,14 @@ static INPUT_PORTS_START( quiztvqq )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // Test, during boot
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) // Test, during boot
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
@@ -2945,14 +2957,16 @@ static INPUT_PORTS_START( mcnpshnt )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -3009,14 +3023,16 @@ static INPUT_PORTS_START( nanajign )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //*
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -3107,7 +3123,7 @@ static INPUT_PORTS_START( janyuki )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer / Hardware Test
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -3214,7 +3230,7 @@ static INPUT_PORTS_START( jantouki )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -3375,9 +3391,9 @@ static INPUT_PORTS_START( mjembase )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -3443,9 +3459,9 @@ static INPUT_PORTS_START( mjelct3 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -3568,9 +3584,9 @@ static INPUT_PORTS_START( mjelctrn )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -3693,9 +3709,9 @@ static INPUT_PORTS_START( majxtal7 )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -3783,7 +3799,9 @@ static INPUT_PORTS_START( neruton )
PORT_DIPNAME( 0x40, 0x40, "See Opponent's Tiles (Cheat)")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW1") /* 6a76 (select = 40) */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
@@ -3813,9 +3831,9 @@ static INPUT_PORTS_START( neruton )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 17B
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 06B
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18A
@@ -3964,9 +3982,9 @@ static INPUT_PORTS_START( tenkai )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -4109,9 +4127,9 @@ static INPUT_PORTS_START( mjreach )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 18B
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Service
@@ -4233,9 +4251,9 @@ static INPUT_PORTS_START( gekisha )
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_4) // Pay
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) // Test
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // Test
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Analyzer
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE3 ) // Memory Reset
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // Memory Reset
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // Note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
diff --git a/src/mame/drivers/ecoinf2.cpp b/src/mame/drivers/ecoinf2.cpp
index 88509f164dc..0caf8d34ad5 100644
--- a/src/mame/drivers/ecoinf2.cpp
+++ b/src/mame/drivers/ecoinf2.cpp
@@ -204,8 +204,8 @@ public:
m_reel0->update( data &0x0f);
m_reel1->update((data>>4)&0x0f);
- awp_draw_reel(machine(),"reel1", m_reel0);
- awp_draw_reel(machine(),"reel2", m_reel1);
+ awp_draw_reel(machine(),"reel1", *m_reel0);
+ awp_draw_reel(machine(),"reel2", *m_reel1);
}
DECLARE_WRITE8_MEMBER(ppi8255_ic23_write_b_reel23)
@@ -213,8 +213,8 @@ public:
m_reel2->update( data &0x0f);
m_reel3->update((data>>4)&0x0f);
- awp_draw_reel(machine(),"reel3", m_reel2);
- awp_draw_reel(machine(),"reel4", m_reel3);
+ awp_draw_reel(machine(),"reel3", *m_reel2);
+ awp_draw_reel(machine(),"reel4", *m_reel3);
}
DECLARE_READ8_MEMBER(ppi8255_ic23_read_c_key)
diff --git a/src/mame/drivers/equites.cpp b/src/mame/drivers/equites.cpp
index b8b4baef9c9..71455d4e7c6 100644
--- a/src/mame/drivers/equites.cpp
+++ b/src/mame/drivers/equites.cpp
@@ -407,7 +407,7 @@ WRITE8_MEMBER(equites_state::equites_c0f8_w)
case 1: // c0f9: RST75 trigger (written by NMI handler)
// Note: solder pad CP3 on the pcb would allow to disable this
- generic_pulse_irq_line(m_audiocpu, I8085_RST75_LINE, 1);
+ generic_pulse_irq_line(*m_audiocpu, I8085_RST75_LINE, 1);
break;
case 2: // c0fa: INTR trigger (written by NMI handler)
diff --git a/src/mame/drivers/ettrivia.cpp b/src/mame/drivers/ettrivia.cpp
index 76b8c8b4d12..52293f5ee2e 100644
--- a/src/mame/drivers/ettrivia.cpp
+++ b/src/mame/drivers/ettrivia.cpp
@@ -262,8 +262,8 @@ PALETTE_INIT_MEMBER(ettrivia_state, ettrivia)
void ettrivia_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ettrivia_state::get_tile_info_bg),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ettrivia_state::get_tile_info_fg),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ettrivia_state::get_tile_info_bg),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ettrivia_state::get_tile_info_fg),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
m_fg_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/excali64.cpp b/src/mame/drivers/excali64.cpp
index d8b807c0384..1786233ea9d 100644
--- a/src/mame/drivers/excali64.cpp
+++ b/src/mame/drivers/excali64.cpp
@@ -56,7 +56,7 @@ public:
, m_maincpu(*this, "maincpu")
, m_cass(*this, "cassette")
, m_crtc(*this, "crtc")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
, m_dma(*this, "dma")
, m_u12(*this, "u12")
, m_centronics(*this, "centronics")
diff --git a/src/mame/drivers/fc100.cpp b/src/mame/drivers/fc100.cpp
index ba151b0dbdb..cacf5042f5b 100644
--- a/src/mame/drivers/fc100.cpp
+++ b/src/mame/drivers/fc100.cpp
@@ -58,7 +58,7 @@ public:
, m_cart(*this, "cartslot")
, m_uart(*this, "uart")
, m_centronics(*this, "centronics")
- , m_keyboard(*this, "KEY")
+ , m_keyboard(*this, "KEY.%u", 0)
{ }
DECLARE_READ8_MEMBER(mc6847_videoram_r);
diff --git a/src/mame/drivers/firefox.cpp b/src/mame/drivers/firefox.cpp
index a2a4a439390..30a7e9c7ac7 100644
--- a/src/mame/drivers/firefox.cpp
+++ b/src/mame/drivers/firefox.cpp
@@ -231,7 +231,7 @@ WRITE8_MEMBER(firefox_state::tileram_w)
void firefox_state::video_start()
{
- m_bgtiles = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(firefox_state::bgtile_get_info),this), TILEMAP_SCAN_ROWS, 8,8, 64,64);
+ m_bgtiles = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(firefox_state::bgtile_get_info),this), TILEMAP_SCAN_ROWS, 8,8, 64,64);
m_bgtiles->set_transparent_pen(0);
m_bgtiles->set_scrolldy(m_screen->visible_area().min_y, 0);
}
diff --git a/src/mame/drivers/firetrk.cpp b/src/mame/drivers/firetrk.cpp
index 542bc717077..edefbdff506 100644
--- a/src/mame/drivers/firetrk.cpp
+++ b/src/mame/drivers/firetrk.cpp
@@ -57,7 +57,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(firetrk_state::firetrk_scanline)
// periodic IRQs are generated by inverse 16V signal
if ((scanline & 0x1f) == 0)
- generic_pulse_irq_line(m_maincpu, 0, 1);
+ generic_pulse_irq_line(*m_maincpu, 0, 1);
// vblank interrupt
// NMIs are disabled during service mode
diff --git a/src/mame/drivers/flicker.cpp b/src/mame/drivers/flicker.cpp
index 09947a0f2e6..01709ec85cf 100644
--- a/src/mame/drivers/flicker.cpp
+++ b/src/mame/drivers/flicker.cpp
@@ -31,7 +31,7 @@ public:
, m_maincpu(*this, "maincpu")
, m_testport(*this, "TEST")
, m_coinport(*this, "COIN")
- , m_switch(*this, "SWITCH")
+ , m_switch(*this, "SWITCH.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(port00_w);
diff --git a/src/mame/drivers/flyball.cpp b/src/mame/drivers/flyball.cpp
index f2772125a32..450fcbabc82 100644
--- a/src/mame/drivers/flyball.cpp
+++ b/src/mame/drivers/flyball.cpp
@@ -126,7 +126,7 @@ TILE_GET_INFO_MEMBER(flyball_state::get_tile_info)
void flyball_state::video_start()
{
- m_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(flyball_state::get_tile_info),this), tilemap_mapper_delegate(FUNC(flyball_state::get_memory_offset),this), 8, 16, 32, 16);
+ m_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(flyball_state::get_tile_info),this), tilemap_mapper_delegate(FUNC(flyball_state::get_memory_offset),this), 8, 16, 32, 16);
}
diff --git a/src/mame/drivers/foodf.cpp b/src/mame/drivers/foodf.cpp
index 6a5f34d5355..a9ff781cd18 100644
--- a/src/mame/drivers/foodf.cpp
+++ b/src/mame/drivers/foodf.cpp
@@ -125,7 +125,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(foodf_state::scanline_update_timer)
mystery yet */
/* INT 1 is on 32V */
- scanline_int_gen(m_maincpu);
+ scanline_int_gen(*m_maincpu);
/* advance to the next interrupt */
scanline += 64;
diff --git a/src/mame/drivers/fp1100.cpp b/src/mame/drivers/fp1100.cpp
index 3a8980a3f39..7067b5e3c96 100644
--- a/src/mame/drivers/fp1100.cpp
+++ b/src/mame/drivers/fp1100.cpp
@@ -73,7 +73,7 @@ public:
, m_subcpu(*this, "sub")
, m_crtc(*this, "crtc")
, m_p_videoram(*this, "videoram")
- , m_keyboard(*this, "KEY")
+ , m_keyboard(*this, "KEY.%u", 0)
, m_beep(*this, "beeper")
, m_centronics(*this, "centronics")
, m_cass(*this, "cassette")
diff --git a/src/mame/drivers/fresh.cpp b/src/mame/drivers/fresh.cpp
index b6bb3cc636f..4bc828222ef 100644
--- a/src/mame/drivers/fresh.cpp
+++ b/src/mame/drivers/fresh.cpp
@@ -150,8 +150,8 @@ WRITE16_MEMBER(fresh_state::fresh_attr_2_videoram_w)
void fresh_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(fresh_state::get_fresh_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 512);
- m_bg_2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(fresh_state::get_fresh_bg_2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 512);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(fresh_state::get_fresh_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 512);
+ m_bg_2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(fresh_state::get_fresh_bg_2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 512);
m_bg_tilemap->set_transparent_pen(255);
}
diff --git a/src/mame/drivers/fromance.cpp b/src/mame/drivers/fromance.cpp
index 33a5cb017ce..19f61ff750a 100644
--- a/src/mame/drivers/fromance.cpp
+++ b/src/mame/drivers/fromance.cpp
@@ -476,7 +476,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( idolmj )
PORT_START("SERVICE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -553,7 +553,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( fromance )
PORT_START("SERVICE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -628,7 +628,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( nmsengen )
PORT_START("SERVICE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -703,7 +703,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( daiyogen )
PORT_START("SERVICE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -775,7 +775,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( mjnatsu )
PORT_START("SERVICE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
diff --git a/src/mame/drivers/funkball.cpp b/src/mame/drivers/funkball.cpp
index cc1f47098f0..8ad6ae5b66f 100644
--- a/src/mame/drivers/funkball.cpp
+++ b/src/mame/drivers/funkball.cpp
@@ -85,12 +85,12 @@ class funkball_state : public pcat_base_state
{
public:
funkball_state(const machine_config &mconfig, device_type type, const char *tag)
- : pcat_base_state(mconfig, type, tag),
- m_voodoo(*this, "voodoo_0"),
- m_unk_ram(*this, "unk_ram"),
- m_flashbank(*this, "flashbank"),
- m_terminal(*this, "terminal"),
- m_inputs(*this, "IN")
+ : pcat_base_state(mconfig, type, tag)
+ , m_voodoo(*this, "voodoo_0")
+ , m_unk_ram(*this, "unk_ram")
+ , m_flashbank(*this, "flashbank")
+ , m_terminal(*this, "terminal")
+ , m_inputs(*this, "IN.%u", 0)
{ }
UINT8 m_funkball_config_reg_sel;
diff --git a/src/mame/drivers/g627.cpp b/src/mame/drivers/g627.cpp
index e96509a1703..f80c09fc544 100644
--- a/src/mame/drivers/g627.cpp
+++ b/src/mame/drivers/g627.cpp
@@ -52,8 +52,8 @@ public:
g627_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_switch(*this, "SWITCH")
- , m_testipt(*this, "TEST")
+ , m_switch(*this, "SWITCH.%u", 0)
+ , m_testipt(*this, "TEST.%u", 0)
{ }
DECLARE_DRIVER_INIT(v115);
diff --git a/src/mame/drivers/galaga.cpp b/src/mame/drivers/galaga.cpp
index 5e84f16fcc5..4ea2db111a3 100644
--- a/src/mame/drivers/galaga.cpp
+++ b/src/mame/drivers/galaga.cpp
@@ -830,7 +830,7 @@ TIMER_CALLBACK_MEMBER(galaga_state::cpu3_interrupt_callback)
int scanline = param;
if(m_sub2_nmi_mask)
- nmi_line_pulse(m_subcpu2);
+ nmi_line_pulse(*m_subcpu2);
scanline = scanline + 128;
if (scanline >= 272)
diff --git a/src/mame/drivers/galaxi.cpp b/src/mame/drivers/galaxi.cpp
index 72506f0506c..ae4e7720194 100644
--- a/src/mame/drivers/galaxi.cpp
+++ b/src/mame/drivers/galaxi.cpp
@@ -176,12 +176,12 @@ WRITE16_MEMBER(galaxi_state::galaxi_fg_w)
void galaxi_state::video_start()
{
- m_bg1_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
- m_bg2_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg2_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
- m_bg3_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg3_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
- m_bg4_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg4_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
+ m_bg1_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
+ m_bg2_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg2_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
+ m_bg3_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg3_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
+ m_bg4_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_bg4_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 0x20, 0x10);
- m_fg_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 0x40, 0x20);
+ m_fg_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(galaxi_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 0x40, 0x20);
m_bg1_tmap->set_transparent_pen(0);
m_bg2_tmap->set_transparent_pen(0);
diff --git a/src/mame/drivers/galaxian.cpp b/src/mame/drivers/galaxian.cpp
index c4f92dc5eba..3b62d347493 100644
--- a/src/mame/drivers/galaxian.cpp
+++ b/src/mame/drivers/galaxian.cpp
@@ -6633,7 +6633,7 @@ void galaxian_state::tenspot_set_game_bank(int bank, int from_game)
dstregion = memregion("proms")->base();
memcpy(dstregion, srcregion, 0x20);
- PALETTE_INIT_NAME(galaxian)(m_palette);
+ PALETTE_INIT_NAME(galaxian)(*m_palette);
}
DRIVER_INIT_MEMBER(galaxian_state,tenspot)
diff --git a/src/mame/drivers/gauntlet.cpp b/src/mame/drivers/gauntlet.cpp
index 74f8ead74d5..4bb236869c5 100644
--- a/src/mame/drivers/gauntlet.cpp
+++ b/src/mame/drivers/gauntlet.cpp
@@ -150,7 +150,7 @@ void gauntlet_state::scanline_update(screen_device &screen, int scanline)
/* sound IRQ is on 32V */
if (scanline & 32)
- m_soundcomm->sound_irq_gen(m_audiocpu);
+ m_soundcomm->sound_irq_gen(*m_audiocpu);
else
m_soundcomm->sound_irq_ack_r(space, 0);
}
diff --git a/src/mame/drivers/gberet.cpp b/src/mame/drivers/gberet.cpp
index dea084ac579..27567e10507 100644
--- a/src/mame/drivers/gberet.cpp
+++ b/src/mame/drivers/gberet.cpp
@@ -541,8 +541,8 @@ ROM_START( gberetb )
ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
- ROM_REGION( 0x0001, "plds", 0 )
- ROM_LOAD( "ic35.5h.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6ACN */
+ ROM_REGION( 0x0200, "plds", 0 )
+ ROM_LOAD( "pal16r6_ic35.5h", 0x0000, 0x0104, CRC(bd76fb53) SHA1(2d0634e8edb3289a103719466465e9777606086e) )
ROM_END
ROM_START( mrgoemon )
diff --git a/src/mame/drivers/glasgow.cpp b/src/mame/drivers/glasgow.cpp
index 5dd6ae65a3c..18e2d1fc5cd 100644
--- a/src/mame/drivers/glasgow.cpp
+++ b/src/mame/drivers/glasgow.cpp
@@ -54,7 +54,7 @@ public:
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_beep(*this, "beeper")
- , m_keyboard(*this, "LINE")
+ , m_keyboard(*this, "LINE.%u", 0)
{ }
DECLARE_WRITE16_MEMBER(glasgow_lcd_w);
diff --git a/src/mame/drivers/gluck2.cpp b/src/mame/drivers/gluck2.cpp
index c5f384c1889..b7f35d8552c 100644
--- a/src/mame/drivers/gluck2.cpp
+++ b/src/mame/drivers/gluck2.cpp
@@ -268,7 +268,7 @@ TILE_GET_INFO_MEMBER(gluck2_state::get_tile_info)
void gluck2_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(gluck2_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(gluck2_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/goldnpkr.cpp b/src/mame/drivers/goldnpkr.cpp
index c70d153a41d..97249007cca 100644
--- a/src/mame/drivers/goldnpkr.cpp
+++ b/src/mame/drivers/goldnpkr.cpp
@@ -1217,12 +1217,12 @@ TILE_GET_INFO_MEMBER(goldnpkr_state::wcrdxtnd_get_bg_tile_info)
void goldnpkr_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(goldnpkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(goldnpkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
VIDEO_START_MEMBER(goldnpkr_state,wcrdxtnd)
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(goldnpkr_state::wcrdxtnd_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(goldnpkr_state::wcrdxtnd_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
UINT32 goldnpkr_state::screen_update_goldnpkr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/gticlub.cpp b/src/mame/drivers/gticlub.cpp
index f163feedce1..39c4090ec11 100644
--- a/src/mame/drivers/gticlub.cpp
+++ b/src/mame/drivers/gticlub.cpp
@@ -264,7 +264,10 @@ public:
m_analog1(*this, "AN1"),
m_analog2(*this, "AN2"),
m_analog3(*this, "AN3"),
- m_ports(*this, ports) { }
+ m_ports(*this, "IN%u", 0)
+ {
+ }
+
// TODO: Needs verification on real hardware
static const int m_sound_timer_usec = 2400;
@@ -291,8 +294,6 @@ public:
required_ioport_array<4> m_ports;
- DECLARE_IOPORT_ARRAY(ports);
-
DECLARE_WRITE32_MEMBER(paletteram32_w);
DECLARE_READ32_MEMBER(gticlub_k001604_tile_r);
DECLARE_WRITE32_MEMBER(gticlub_k001604_tile_w);
@@ -394,8 +395,6 @@ WRITE32_MEMBER(gticlub_state::gticlub_k001604_reg_w)
/******************************************************************/
-IOPORT_ARRAY_MEMBER(gticlub_state::ports) { "IN0", "IN1", "IN2", "IN3" };
-
READ8_MEMBER(gticlub_state::sysreg_r)
{
switch (offset)
diff --git a/src/mame/drivers/gts1.cpp b/src/mame/drivers/gts1.cpp
index ffed197ba3c..9d9be7fcfb6 100644
--- a/src/mame/drivers/gts1.cpp
+++ b/src/mame/drivers/gts1.cpp
@@ -87,7 +87,7 @@ public:
gts1_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_switches(*this, "X")
+ , m_switches(*this, "X.%u", 0)
{ }
DECLARE_DRIVER_INIT(gts1);
diff --git a/src/mame/drivers/gts3.cpp b/src/mame/drivers/gts3.cpp
index 8c093ecc786..25e96b38a96 100644
--- a/src/mame/drivers/gts3.cpp
+++ b/src/mame/drivers/gts3.cpp
@@ -43,7 +43,7 @@ public:
, m_maincpu(*this, "maincpu")
, m_u4(*this, "u4")
, m_u5(*this, "u5")
- , m_switches(*this, "X")
+ , m_switches(*this, "X.%u", 0)
{ }
DECLARE_DRIVER_INIT(gts3);
diff --git a/src/mame/drivers/gts3a.cpp b/src/mame/drivers/gts3a.cpp
index 0b47eef16b2..3f61560b649 100644
--- a/src/mame/drivers/gts3a.cpp
+++ b/src/mame/drivers/gts3a.cpp
@@ -33,7 +33,7 @@ public:
, m_dmdcpu(*this, "dmdcpu")
, m_u4(*this, "u4")
, m_u5(*this, "u5")
- , m_switches(*this, "X")
+ , m_switches(*this, "X.%u", 0)
{ }
DECLARE_DRIVER_INIT(gts3a);
diff --git a/src/mame/drivers/harddriv.cpp b/src/mame/drivers/harddriv.cpp
index 42f77304737..1ce2fe985e4 100644
--- a/src/mame/drivers/harddriv.cpp
+++ b/src/mame/drivers/harddriv.cpp
@@ -393,8 +393,8 @@ harddriv_state::harddriv_state(const machine_config &mconfig, const char *tag, d
m_in0(*this, "IN0"),
m_sw1(*this, "SW1"),
m_a80000(*this, "a80000"),
- m_8badc(*this, "8BADC"),
- m_12badc(*this, "12BADC"),
+ m_8badc(*this, "8BADC.%u", 0),
+ m_12badc(*this, "12BADC.%u", 0),
m_irq_state(0),
m_gsp_irq_state(0),
m_msp_irq_state(0),
diff --git a/src/mame/drivers/hh_cop400.cpp b/src/mame/drivers/hh_cop400.cpp
index 6de25264e24..0968a9e2501 100644
--- a/src/mame/drivers/hh_cop400.cpp
+++ b/src/mame/drivers/hh_cop400.cpp
@@ -35,7 +35,7 @@ public:
hh_cop400_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/drivers/hh_hmcs40.cpp b/src/mame/drivers/hh_hmcs40.cpp
index 9f086994c4a..0dd69aebcb3 100644
--- a/src/mame/drivers/hh_hmcs40.cpp
+++ b/src/mame/drivers/hh_hmcs40.cpp
@@ -106,7 +106,7 @@ public:
m_audiocpu(*this, "audiocpu"),
m_soundlatch(*this, "soundlatch"),
m_soundlatch2(*this, "soundlatch2"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/drivers/hh_melps4.cpp b/src/mame/drivers/hh_melps4.cpp
index 41c87f78879..e1315a3ede4 100644
--- a/src/mame/drivers/hh_melps4.cpp
+++ b/src/mame/drivers/hh_melps4.cpp
@@ -21,7 +21,7 @@ public:
hh_melps4_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/drivers/hh_pic16.cpp b/src/mame/drivers/hh_pic16.cpp
index be87d71a741..342c833b2f8 100644
--- a/src/mame/drivers/hh_pic16.cpp
+++ b/src/mame/drivers/hh_pic16.cpp
@@ -37,7 +37,7 @@ public:
hh_pic16_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index f775a1751dd..0a3b5263a30 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -23,7 +23,7 @@ public:
hh_sm510_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_inp_lines(0)
{ }
diff --git a/src/mame/drivers/hitme.cpp b/src/mame/drivers/hitme.cpp
index b0f27566303..076a3d6d211 100644
--- a/src/mame/drivers/hitme.cpp
+++ b/src/mame/drivers/hitme.cpp
@@ -57,13 +57,13 @@ WRITE8_MEMBER(hitme_state::hitme_vidram_w)
void hitme_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(hitme_state::get_hitme_tile_info),this), TILEMAP_SCAN_ROWS, 8, 10, 40, 19);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(hitme_state::get_hitme_tile_info),this), TILEMAP_SCAN_ROWS, 8, 10, 40, 19);
}
VIDEO_START_MEMBER(hitme_state,barricad)
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(hitme_state::get_hitme_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 24);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(hitme_state::get_hitme_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 24);
}
diff --git a/src/mame/drivers/i7000.cpp b/src/mame/drivers/i7000.cpp
index 15336953b9c..7103a927a5b 100644
--- a/src/mame/drivers/i7000.cpp
+++ b/src/mame/drivers/i7000.cpp
@@ -313,7 +313,7 @@ TILE_GET_INFO_MEMBER(i7000_state::get_bg_tile_info)
void i7000_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(i7000_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(i7000_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
}
UINT32 i7000_state::screen_update_i7000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/idsa.cpp b/src/mame/drivers/idsa.cpp
new file mode 100644
index 00000000000..549241fa71e
--- /dev/null
+++ b/src/mame/drivers/idsa.cpp
@@ -0,0 +1,87 @@
+// license:BSD-3-Clause
+// copyright-holders:Ivan Vangelista
+
+// Skeleton driver for IDSA pinballs.
+// Known pinballs to be dumped: Fantastic Car (1986)
+// Hardware listing and ROM definitions from PinMAME.
+
+/*
+Hardware:
+---------
+CPU: Z80 @ 4 MHz
+ INT: IRQ @ 977 Hz (4MHz/2048/2) or 488 Hz (4MHz/2048/4)
+IO: DMA, AY8910 ports
+DISPLAY: bsktball: 7-digit 7-segment panels with PROM-based 5-bit BCD data (allowing a simple alphabet)
+ v1: 6-digit 7-segment panels with BCD decoding
+SOUND: 2 x AY8910 @ 2 MHz plus SP0256 @ 3.12 MHz on board
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/genpin.h"
+#include "sound/ay8910.h"
+#include "sound/sp0256.h"
+
+class idsa_state : public genpin_class
+{
+public:
+ idsa_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu") { }
+
+private:
+ required_device<cpu_device> m_maincpu;
+};
+
+static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8, idsa_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( maincpu_io_map, AS_IO, 8, idsa_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( idsa )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( idsa, idsa_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 4000000)
+ MCFG_CPU_PROGRAM_MAP(maincpu_map)
+ MCFG_CPU_IO_MAP(maincpu_io_map)
+
+ /* video hardware */
+ //MCFG_DEFAULT_LAYOUT()
+
+ /* sound hardware */
+ //2 x ay8910
+ //sp0256
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+
+ROM_START(v1)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("v1.128", 0x0000, 0x4000, CRC(4e08f7bc) SHA1(eb6ef00e489888dd9c53010c525840de06bcd0f3))
+
+ ROM_REGION(0x10000, "sp0256", 0)
+ ROM_LOAD("v1.128", 0x0000, 0x4000, CRC(4e08f7bc) SHA1(eb6ef00e489888dd9c53010c525840de06bcd0f3))
+ ROM_RELOAD(0x4000, 0x4000)
+ ROM_RELOAD(0x8000, 0x4000)
+ ROM_RELOAD(0xc000, 0x4000)
+ROM_END
+
+ROM_START(bsktbllp)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("bsktball.256", 0x0000, 0x8000, CRC(d474e29b) SHA1(750cbacef34dde0b3dcb6c1e4679db78a73643fd))
+
+ ROM_REGION(0x10000, "sp0256", 0)
+ ROM_LOAD("bsktball.256", 0x0000, 0x8000, CRC(d474e29b) SHA1(750cbacef34dde0b3dcb6c1e4679db78a73643fd))
+ ROM_RELOAD(0x8000, 0x8000)
+ROM_END
+
+
+GAME( 1985, v1, 0, idsa, idsa, driver_device, 0, ROT0, "IDSA", "V.1", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1987, bsktbllp, 0, idsa, idsa, driver_device, 0, ROT0, "IDSA", "Basket Ball", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/inder.cpp b/src/mame/drivers/inder.cpp
index f09012c0fe8..8fd63d52e04 100644
--- a/src/mame/drivers/inder.cpp
+++ b/src/mame/drivers/inder.cpp
@@ -49,7 +49,7 @@ public:
, m_7a(*this, "7a")
, m_9a(*this, "9a")
, m_9b(*this, "9b")
- , m_switches(*this, "SW")
+ , m_switches(*this, "SW.%u", 0)
{ }
DECLARE_READ8_MEMBER(ppic_r);
diff --git a/src/mame/drivers/inderp.cpp b/src/mame/drivers/inderp.cpp
new file mode 100644
index 00000000000..68b2d930dee
--- /dev/null
+++ b/src/mame/drivers/inderp.cpp
@@ -0,0 +1,82 @@
+// license:BSD-3-Clause
+// copyright-holders:Ivan Vangelista
+
+// Skeleton driver for early Inder pinballs on "Indertronic B-1" hardware.
+// Known pinballs to be dumped: Topaz (1979), Skateboard (1980)
+// Hardware listing and ROM definitions from PinMAME.
+
+/*
+ Inder (early games, "Indertronic B-1")
+ --------------------------------------
+
+ Hardware:
+ ---------
+CPU: M6502, R/C combo with 100kOhms and 10pF for clock, manual says 4 microseconds min. instruction execution
+ INT: ? (somewhere in between 200 .. 250 Hz seems likely)
+IO: DMA only
+DISPLAY: 6-digit, both 9-segment & 7-segment panels with direct segment access
+SOUND: simple tones, needs comparison with real machine
+ */
+
+#include "emu.h"
+#include "cpu/m6502/m6502.h"
+#include "machine/genpin.h"
+
+class inderp_state : public genpin_class
+{
+public:
+ inderp_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu") { }
+
+private:
+ required_device<cpu_device> m_maincpu;
+};
+
+static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8, inderp_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x00ff) AM_RAM
+ AM_RANGE(0x0180, 0x01ff) AM_RAM
+ AM_RANGE(0x8000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( inderp )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( inderp, inderp_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6502, 1000000)
+ MCFG_CPU_PROGRAM_MAP(maincpu_map)
+
+ /* video hardware */
+ //MCFG_DEFAULT_LAYOUT()
+
+ /* sound hardware */
+ //discrete ?
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+
+ROM_START(centauri)
+ ROM_REGION(0x10000, "maincpu", 0)
+ ROM_LOAD("cent2.bin", 0x8800, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed))
+ ROM_LOAD("cent3.bin", 0x9000, 0x0400, CRC(f87abd63) SHA1(c3f48ffd46fad076fd064cbc0fdcc31641f5b1b6))
+ ROM_RELOAD(0x9400, 0x0400)
+ ROM_LOAD("cent4.bin", 0x9800, 0x0400, CRC(b69e95b6) SHA1(2f053a5848110d084239e1fc960198b247b3b98e))
+ ROM_RELOAD(0x9c00, 0x0400)
+ ROM_RELOAD(0xfc00, 0x0400)
+ROM_END
+
+ROM_START(centauri2)
+ ROM_REGION(0x10000, "maincpu", 0)
+ ROM_LOAD("cent2.bin", 0x8800, 0x0800, CRC(4f1ad0bc) SHA1(0622c16520275e629eac27ae2575e4e433de56ed))
+ ROM_LOAD("cent3a.bin", 0x9000, 0x0400, CRC(7b8215b1) SHA1(7cb6c18ad88060b56785bbde398bff157d8417cd))
+ ROM_RELOAD(0x9400, 0x0400)
+ ROM_LOAD("cent4a.bin", 0x9800, 0x0400, CRC(7ee64ea6) SHA1(b751b757faab7e3bb56625e4d72c3aeeb84a3f28))
+ ROM_RELOAD(0x9c00, 0x0400)
+ ROM_RELOAD(0xfc00, 0x0400)
+ROM_END
+
+
+GAME( 1979, centauri, 0, inderp, inderp, driver_device, 0, ROT0, "Inder", "Centaur (Inder)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1979, centauri2, centauri, inderp, inderp, driver_device, 0, ROT0, "Inder", "Centaur (alternate set)", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/itech8.cpp b/src/mame/drivers/itech8.cpp
index f0b6dc351ed..04e290ef237 100644
--- a/src/mame/drivers/itech8.cpp
+++ b/src/mame/drivers/itech8.cpp
@@ -518,8 +518,6 @@
-IOPORT_ARRAY_MEMBER(itech8_state::analog_inputs) { "AN_C", "AN_D", "AN_E", "AN_F" };
-
/*************************************
*
* Interrupt handling
diff --git a/src/mame/drivers/itt3030.cpp b/src/mame/drivers/itt3030.cpp
index 7bd8017e813..de73beedcd9 100644
--- a/src/mame/drivers/itt3030.cpp
+++ b/src/mame/drivers/itt3030.cpp
@@ -216,10 +216,10 @@ public:
, m_floppy0(*this, "fdc:0")
, m_floppy1(*this, "fdc:1")
, m_beep(*this, "beeper")
- , m_keyrows(*this, "ROW")
- , m_vram(*this, "vram"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette")
+ , m_keyrows(*this, "ROW.%u", 0)
+ , m_vram(*this, "vram")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_palette(*this, "palette")
{ }
// devices
diff --git a/src/mame/drivers/jalmah.cpp b/src/mame/drivers/jalmah.cpp
index 932a6df347b..51503e263e3 100644
--- a/src/mame/drivers/jalmah.cpp
+++ b/src/mame/drivers/jalmah.cpp
@@ -316,25 +316,25 @@ TILE_GET_INFO_MEMBER(jalmah_state::get_sc3_tile_info)
void jalmah_state::video_start()
{
- m_sc0_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
- m_sc0_tilemap_1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
- m_sc0_tilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
- m_sc0_tilemap_3 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
-
- m_sc1_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
- m_sc1_tilemap_1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
- m_sc1_tilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
- m_sc1_tilemap_3 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
-
- m_sc2_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
- m_sc2_tilemap_1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
- m_sc2_tilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
- m_sc2_tilemap_3 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
-
- m_sc3_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),TILEMAP_SCAN_COLS,8,8,256,32);
- //m_sc3_tilemap_1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),TILEMAP_SCAN_COLS,8,8,256,32);
- m_sc3_tilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_8x8),this),8,8,128,64);
- m_sc3_tilemap_3 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_8x8),this),8,8,64,128);
+ m_sc0_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
+ m_sc0_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
+ m_sc0_tilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
+ m_sc0_tilemap_3 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
+
+ m_sc1_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
+ m_sc1_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
+ m_sc1_tilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
+ m_sc1_tilemap_3 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc1_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
+
+ m_sc2_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
+ m_sc2_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range1_16x16),this),16,16,128,64);
+ m_sc2_tilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_16x16),this),16,16,64,128);
+ m_sc2_tilemap_3 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc2_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_16x16),this),16,16,32,256);
+
+ m_sc3_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),TILEMAP_SCAN_COLS,8,8,256,32);
+ //m_sc3_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),TILEMAP_SCAN_COLS,8,8,256,32);
+ m_sc3_tilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_8x8),this),8,8,128,64);
+ m_sc3_tilemap_3 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range3_8x8),this),8,8,64,128);
m_jm_scrollram = std::make_unique<UINT16[]>(0x80/2);
m_jm_vregs = std::make_unique<UINT16[]>(0x40/2);
@@ -362,8 +362,8 @@ void jalmah_state::video_start()
VIDEO_START_MEMBER(jalmah_state,urashima)
{
- m_sc0_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
- m_sc3_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_8x8),this),8,8,128,64);
+ m_sc0_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc0_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range0_16x16),this),16,16,256,32);
+ m_sc3_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(jalmah_state::get_sc3_tile_info),this),tilemap_mapper_delegate(FUNC(jalmah_state::range2_8x8),this),8,8,128,64);
m_jm_scrollram = std::make_unique<UINT16[]>(0x80/2);
m_jm_vregs = std::make_unique<UINT16[]>(0x40/2);
diff --git a/src/mame/drivers/joctronic.cpp b/src/mame/drivers/joctronic.cpp
new file mode 100644
index 00000000000..449bd80204a
--- /dev/null
+++ b/src/mame/drivers/joctronic.cpp
@@ -0,0 +1,96 @@
+// license:BSD-3-Clause
+// copyright-holders:Ivan Vangelista
+
+// Skeleton driver for Joctronic pinballs.
+// Known pinballs to be dumped: Rider's Surf (1986), Pin Ball (1987)
+// ROM definitions from PinMAME.
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/genpin.h"
+#include "machine/z80ctc.h"
+#include "sound/ay8910.h"
+#include "sound/dac.h"
+
+class joctronic_state : public genpin_class
+{
+public:
+ joctronic_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu") { }
+
+private:
+ required_device<cpu_device> m_maincpu;
+};
+
+static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8, joctronic_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( maincpu_io_map, AS_IO, 8, joctronic_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audiocpu_map, AS_PROGRAM, 8, joctronic_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audiocpu_io_map, AS_IO, 8, joctronic_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( joctronic )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( joctronic, joctronic_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 3000000)
+ MCFG_CPU_PROGRAM_MAP(maincpu_map)
+ MCFG_CPU_IO_MAP(maincpu_io_map)
+
+ MCFG_CPU_ADD("audiocpu", Z80, 3000000)
+ MCFG_CPU_PROGRAM_MAP(audiocpu_map)
+ MCFG_CPU_IO_MAP(audiocpu_io_map)
+
+ //z80ctc
+
+ /* video hardware */
+ //MCFG_DEFAULT_LAYOUT()
+
+ /* sound hardware */
+ //ay8910
+ //dac
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+
+/*-------------------------------------------------------------------
+/ Punky Willy (1986)
+/-------------------------------------------------------------------*/
+ROM_START(punkywil)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("pw_game.bin", 0x0000, 0x4000, NO_DUMP)
+
+ ROM_REGION(0x4000, "audiocpu", 0)
+ ROM_LOAD("pw_sound.bin", 0x0000, 0x4000, CRC(b2e3a201) SHA1(e3b0a5b22827683382b61c21607201cd470062ee))
+ROM_END
+
+
+/*-------------------------------------------------------------------
+/ Walkyria (198?)
+/-------------------------------------------------------------------*/
+ROM_START(walkyria)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("wk_game.bin", 0x0000, 0x4000, CRC(709722bc) SHA1(4d7b68e9d4a50846cf8eb308ba92f5e2115395d5))
+
+ ROM_REGION(0x4000, "audiocpu", 0)
+ ROM_LOAD("wk_sound.bin", 0x0000, 0x4000, CRC(81f74b0a) SHA1(1ef73bf42f5b1f54526202d3ff89698a04c7b41a))
+ROM_END
+
+
+GAME( 1986, punkywil, 0, joctronic, joctronic, driver_device, 0, ROT0, "Joctronic", "Punky Willy", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, walkyria, 0, joctronic, joctronic, driver_device, 0, ROT0, "Joctronic", "Walkyria", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/k28.cpp b/src/mame/drivers/k28.cpp
index 51ad5e805e8..6bca21060f5 100644
--- a/src/mame/drivers/k28.cpp
+++ b/src/mame/drivers/k28.cpp
@@ -37,7 +37,7 @@ public:
m_tms6100(*this, "tms6100"),
m_speech(*this, "speech"),
m_onbutton_timer(*this, "on_button"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_display_wait(33),
m_display_maxy(1),
m_display_maxx(0)
diff --git a/src/mame/drivers/klax.cpp b/src/mame/drivers/klax.cpp
index 6440e144daf..77dca88d1a7 100644
--- a/src/mame/drivers/klax.cpp
+++ b/src/mame/drivers/klax.cpp
@@ -44,7 +44,7 @@ void klax_state::scanline_update(screen_device &screen, int scanline)
{
/* generate 32V signals */
if ((scanline & 32) == 0 && !(m_p1->read() & 0x800))
- scanline_int_gen(m_maincpu);
+ scanline_int_gen(*m_maincpu);
}
diff --git a/src/mame/drivers/lbeach.cpp b/src/mame/drivers/lbeach.cpp
index 22000e3069a..34e11f9bb97 100644
--- a/src/mame/drivers/lbeach.cpp
+++ b/src/mame/drivers/lbeach.cpp
@@ -132,9 +132,9 @@ TILE_GET_INFO_MEMBER(lbeach_state::get_fg_tile_info)
void lbeach_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 16);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 16);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(lbeach_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_screen->register_screen_bitmap(m_colmap_car);
diff --git a/src/mame/drivers/limenko.cpp b/src/mame/drivers/limenko.cpp
index cdc9f64e97b..0903acdd6fc 100644
--- a/src/mame/drivers/limenko.cpp
+++ b/src/mame/drivers/limenko.cpp
@@ -501,9 +501,9 @@ void limenko_state::copy_sprites(bitmap_ind16 &bitmap, bitmap_ind16 &sprites_bit
void limenko_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_bg_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
- m_md_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_md_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_fg_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_bg_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
+ m_md_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_md_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(limenko_state::get_fg_tile_info),this),TILEMAP_SCAN_ROWS,8,8,128,64);
m_md_tilemap->set_transparent_pen(0);
m_fg_tilemap->set_transparent_pen(0);
diff --git a/src/mame/drivers/ltcasino.cpp b/src/mame/drivers/ltcasino.cpp
index 49bc8da5301..aedbc251deb 100644
--- a/src/mame/drivers/ltcasino.cpp
+++ b/src/mame/drivers/ltcasino.cpp
@@ -60,7 +60,7 @@ TILE_GET_INFO_MEMBER(ltcasino_state::get_ltcasino_tile_info)
void ltcasino_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(ltcasino_state::get_ltcasino_tile_info),this),TILEMAP_SCAN_ROWS,8, 8,64,32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(ltcasino_state::get_ltcasino_tile_info),this),TILEMAP_SCAN_ROWS,8, 8,64,32);
}
diff --git a/src/mame/drivers/luckgrln.cpp b/src/mame/drivers/luckgrln.cpp
index 56d5747a5e7..ecf47f396e3 100644
--- a/src/mame/drivers/luckgrln.cpp
+++ b/src/mame/drivers/luckgrln.cpp
@@ -277,10 +277,10 @@ TILE_GET_INFO_MEMBER(luckgrln_state::get_luckgrln_reel4_tile_info)
void luckgrln_state::video_start()
{
- m_reel1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
- m_reel2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel2_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
- m_reel3_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel3_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
- m_reel4_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel4_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
+ m_reel1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
+ m_reel2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel2_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
+ m_reel3_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel3_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
+ m_reel4_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(luckgrln_state::get_luckgrln_reel4_tile_info),this),TILEMAP_SCAN_ROWS, 8, 32, 64, 8);
m_reel1_tilemap->set_scroll_cols(64);
m_reel2_tilemap->set_scroll_cols(64);
diff --git a/src/mame/drivers/lucky74.cpp b/src/mame/drivers/lucky74.cpp
index 03900d66a7d..31293b72645 100644
--- a/src/mame/drivers/lucky74.cpp
+++ b/src/mame/drivers/lucky74.cpp
@@ -1053,7 +1053,7 @@ static INPUT_PORTS_START( lucky74 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN4")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Memory Reset Switch") PORT_CODE(KEYCODE_R)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
diff --git a/src/mame/drivers/macp.cpp b/src/mame/drivers/macp.cpp
new file mode 100644
index 00000000000..52e25234c52
--- /dev/null
+++ b/src/mame/drivers/macp.cpp
@@ -0,0 +1,146 @@
+// license:BSD-3-Clause
+// copyright-holders:Ivan Vangelista
+
+// Skeleton driver for MAC S.A. and CICPlay pinballs. ROM definitions taken from PinMAME.
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/genpin.h"
+#include "machine/i8279.h"
+#include "sound/ay8910.h"
+#include "sound/msm5205.h"
+
+class macp_state : public genpin_class
+{
+public:
+ macp_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu") { }
+
+private:
+ required_device<cpu_device> m_maincpu;
+};
+
+static ADDRESS_MAP_START( macp_map, AS_PROGRAM, 8, macp_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( macp0_map, AS_PROGRAM, 8, macp_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x47ff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( macp_io, AS_IO, 8, macp_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( macp )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( cicplay )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( macp, macp_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 2500000)
+ MCFG_CPU_PROGRAM_MAP(macp_map)
+ MCFG_CPU_IO_MAP(macp_io)
+
+ /* video hardware */
+ //MCFG_DEFAULT_LAYOUT()
+
+ //I8279
+
+ /* sound hardware */
+ //2x AY8910
+ MCFG_FRAGMENT_ADD( genpin_audio )
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( macp0, macp)
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(macp0_map)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( macpmsm, macp)
+ // MSM5205
+MACHINE_CONFIG_END
+
+ROM_START(macgalxy)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("galaxy1.bin", 0x0000, 0x2000, CRC(00c71e67) SHA1(c1ad1dacae2b90f516c732bfdf8244908f67e15a))
+ ROM_LOAD("galaxy2.bin", 0x2000, 0x2000, CRC(f0efb723) SHA1(697b3c9f3ebedca1087354eda5dfe9719d497045))
+ROM_END
+
+ROM_START(spctrain)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("mbm27128.25", 0x0000, 0x4000, CRC(d65c5c36) SHA1(6f350b48daaecd36b3086e682ec6ee174f297a34))
+ROM_END
+
+ROM_START(spcpnthr)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("sp_game.bin", 0x0000, 0x8000, CRC(0428563c) SHA1(45b9daf12f8384101450f1e529491812f73d88bd))
+
+ ROM_REGION(0x8000, "msm5205", 0)
+ ROM_LOAD("mac_snd.bin", 0x0000, 0x8000, CRC(d7aedbac) SHA1(4b59028e08b2d7ff8f19596022ba6e830cf736e2))
+ROM_END
+
+ROM_START(mac_1808)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("mac_1808.cpu", 0x0000, 0x8000, CRC(29126585) SHA1(b24c4f0f17f3ef7de5348cb06ec3b305c6ca7373))
+
+ ROM_REGION(0x8000, "msm5205", 0)
+ ROM_LOAD("mac_snd.bin", 0x0000, 0x8000, CRC(d7aedbac) SHA1(4b59028e08b2d7ff8f19596022ba6e830cf736e2))
+ROM_END
+
+ROM_START(macjungn)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("juego1.bin", 0x0000, 0x8000, CRC(0b2d9b64) SHA1(22602b79c8b178793b447783bca59dcb49e4525f))
+
+ ROM_REGION(0x8000, "msm5205", 0)
+ ROM_LOAD("mac_snd.bin", 0x0000, 0x8000, CRC(d7aedbac) SHA1(4b59028e08b2d7ff8f19596022ba6e830cf736e2))
+ROM_END
+
+ROM_START(nbamac)
+ ROM_REGION(0x8000, "maincpu", 0)
+ ROM_LOAD("nba_mac.cpu", 0x0000, 0x8000, CRC(0c430988) SHA1(71126d9caf10ac27056b8bf28d300775062dc693))
+
+ ROM_REGION(0x8000, "msm5205", 0)
+ ROM_LOAD("mac_snd.bin", 0x0000, 0x8000, CRC(d7aedbac) SHA1(4b59028e08b2d7ff8f19596022ba6e830cf736e2))
+ROM_END
+
+ROM_START(kidnap)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("kidnap_1.bin", 0x0000, 0x2000, CRC(4b8f9bb1) SHA1(16672c1a5e55ba5963fbd8834443dbead9bdff10) BAD_DUMP)
+ ROM_LOAD("kidnap_2.bin", 0x2000, 0x2000, CRC(4333d9ba) SHA1(362bcc9caaf37ad7efc116c3bee9b99cbbfa0563))
+ROM_END
+
+/* not dumped yet
+ROM_START(glxplay)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("1083-1.cpu", 0x0000, 0x2000, NO_DUMP)
+ ROM_LOAD("1083-2.cpu", 0x2000, 0x2000, NO_DUMP)
+ROM_END
+*/
+
+ROM_START(glxplay2)
+ ROM_REGION(0x4000, "maincpu", 0)
+ ROM_LOAD("1382-1.cpu", 0x0000, 0x2000, CRC(da43b0b9) SHA1(b13b260c61b3bd0b7632aabcdbcf4cdd5cbe4b22))
+ ROM_LOAD("1382-2.cpu", 0x2000, 0x2000, CRC(945c90fd) SHA1(8367992f8db8b402d82e4a3f02a35b796756ce0f))
+ROM_END
+
+// MAC S.A. pinballs
+GAME( 1986, macgalxy, 0, macp0, macp, driver_device, 0, ROT0, "MAC S.A.", "MAC's Galaxy", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1987, spctrain, 0, macp, macp, driver_device, 0, ROT0, "MAC S.A.", "Space Train (Pinball)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1988, spcpnthr, 0, macpmsm, macp, driver_device, 0, ROT0, "MAC S.A.", "Space Panther", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 19??, mac_1808, 0, macpmsm, macp, driver_device, 0, ROT0, "MAC S.A.", "Unknown Game (MAC #1808)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1995, macjungn, 0, macpmsm, macp, driver_device, 0, ROT0, "MAC S.A.", "MAC Jungle (New version)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 1996, nbamac, 0, macpmsm, macp, driver_device, 0, ROT0, "MAC S.A.", "NBA MAC", MACHINE_IS_SKELETON_MECHANICAL )
+
+// CICPlay pinballs
+GAME( 1986, kidnap, 0, macp0, cicplay, driver_device, 0, ROT0, "CICPlay", "Kidnap", MACHINE_IS_SKELETON_MECHANICAL )
+// GAME( 1986, glxplay, 0, macp0, cicplay, driver_device, 0, ROT0, "CICPlay", "Galaxy Play", MACHINE_IS_SKELETON_MECHANICAL ) // not dumped yet
+GAME( 1987, glxplay2, 0, macp0, cicplay, driver_device, 0, ROT0, "CICPlay", "Galaxy Play 2", MACHINE_IS_SKELETON_MECHANICAL )
diff --git a/src/mame/drivers/macs.cpp b/src/mame/drivers/macs.cpp
index b3a355b90a3..c544db1e075 100644
--- a/src/mame/drivers/macs.cpp
+++ b/src/mame/drivers/macs.cpp
@@ -346,7 +346,7 @@ static INPUT_PORTS_START( macs_base )
PORT_START("SYS1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Clear Coin Counter") PORT_CODE(KEYCODE_1_PAD)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Memory Reset Key") PORT_CODE(KEYCODE_2_PAD)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Analyzer Key") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
diff --git a/src/mame/drivers/magic10.cpp b/src/mame/drivers/magic10.cpp
index faa32093d2d..00d2957e6a7 100644
--- a/src/mame/drivers/magic10.cpp
+++ b/src/mame/drivers/magic10.cpp
@@ -197,9 +197,9 @@ TILE_GET_INFO_MEMBER(magic10_state::get_layer2_tile_info)
void magic10_state::video_start()
{
- m_layer0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer0_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
- m_layer1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
- m_layer2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 64);
+ m_layer0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer0_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
+ m_layer1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
+ m_layer2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magic10_state::get_layer2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 64);
m_layer1_tilemap->set_transparent_pen(0);
m_layer2_tilemap->set_transparent_pen(0);
diff --git a/src/mame/drivers/magicfly.cpp b/src/mame/drivers/magicfly.cpp
index 1e4cc8dfbc7..a447a05781c 100644
--- a/src/mame/drivers/magicfly.cpp
+++ b/src/mame/drivers/magicfly.cpp
@@ -527,7 +527,7 @@ TILE_GET_INFO_MEMBER(magicfly_state::get_magicfly_tile_info)
void magicfly_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(magicfly_state::get_magicfly_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 29);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magicfly_state::get_magicfly_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 29);
}
@@ -558,7 +558,7 @@ TILE_GET_INFO_MEMBER(magicfly_state::get_7mezzo_tile_info)
VIDEO_START_MEMBER(magicfly_state, 7mezzo)
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(magicfly_state::get_7mezzo_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 29);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(magicfly_state::get_7mezzo_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 29);
}
diff --git a/src/mame/drivers/majorpkr.cpp b/src/mame/drivers/majorpkr.cpp
index 83450003bdb..7c4458cdac7 100644
--- a/src/mame/drivers/majorpkr.cpp
+++ b/src/mame/drivers/majorpkr.cpp
@@ -535,8 +535,8 @@ TILE_GET_INFO_MEMBER(majorpkr_state::fg_get_tile_info)
void majorpkr_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(majorpkr_state::bg_get_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 36, 28);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(majorpkr_state::fg_get_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 36, 28);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(majorpkr_state::bg_get_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 36, 28);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(majorpkr_state::fg_get_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 36, 28);
m_fg_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/mayumi.cpp b/src/mame/drivers/mayumi.cpp
index 06250380cf7..34a6e780911 100644
--- a/src/mame/drivers/mayumi.cpp
+++ b/src/mame/drivers/mayumi.cpp
@@ -71,7 +71,7 @@ TILE_GET_INFO_MEMBER(mayumi_state::get_tile_info)
void mayumi_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(mayumi_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(mayumi_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
}
WRITE8_MEMBER(mayumi_state::mayumi_videoram_w)
@@ -282,7 +282,7 @@ static INPUT_PORTS_START( mayumi )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // analyzer
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE4 ) // memory reset
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_MEMORY_RESET ) // memory reset
INPUT_PORTS_END
WRITE8_MEMBER(mayumi_state::input_sel_w)
diff --git a/src/mame/drivers/meyc8088.cpp b/src/mame/drivers/meyc8088.cpp
index 59336da1d2e..28a11ecb608 100644
--- a/src/mame/drivers/meyc8088.cpp
+++ b/src/mame/drivers/meyc8088.cpp
@@ -163,7 +163,7 @@ UINT32 meyc8088_state::screen_update_meyc8088(screen_device &screen, bitmap_ind1
void meyc8088_state::screen_eof_meyc8088(screen_device &screen, bool state)
{
// INTR on LC255 (pulses at start and end of vblank), INTA hardwired to $20
- generic_pulse_irq_line_and_vector(m_maincpu, 0, 0x20, 1);
+ generic_pulse_irq_line_and_vector(*m_maincpu, 0, 0x20, 1);
}
diff --git a/src/mame/drivers/mgolf.cpp b/src/mame/drivers/mgolf.cpp
index af8917139df..695fd81c85a 100644
--- a/src/mame/drivers/mgolf.cpp
+++ b/src/mame/drivers/mgolf.cpp
@@ -86,7 +86,7 @@ WRITE8_MEMBER(mgolf_state::vram_w)
void mgolf_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(mgolf_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(mgolf_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/midvunit.cpp b/src/mame/drivers/midvunit.cpp
index bfeb35578bc..190145f4fde 100644
--- a/src/mame/drivers/midvunit.cpp
+++ b/src/mame/drivers/midvunit.cpp
@@ -35,6 +35,7 @@ Known to exist but not dumped:
#include "machine/nvram.h"
#include "includes/midvunit.h"
#include "crusnusa.lh"
+#include <iostream>
#define CPU_CLOCK 50000000
@@ -56,6 +57,7 @@ void midvunit_state::machine_start()
save_item(NAME(m_shifter_state));
save_item(NAME(m_timer_rate));
save_item(NAME(m_output_mode));
+ save_item(NAME(m_output));
}
@@ -374,10 +376,13 @@ WRITE32_MEMBER(midvunit_state::offroadc_serial_data_w)
READ32_MEMBER(midvunit_state::midvunit_output_r)
{
- //need 0x8000 to allow reading of the following:
- //0x4700, 0x5100, 0x5300, 0x5600, 0x5700, 0x5800, 0x5900, 0x5A00 (ascii maybe?)
- //will softlock the game if it remains 0x8000 as that is not one of the expected branches
- return 0;
+ return m_output;
+}
+
+void midvunit_state::set_input(const char *s) {
+ m_galil_input = s;
+ m_galil_input_index = 0;
+ m_galil_input_length = strlen(s);
}
WRITE32_MEMBER(midvunit_state::midvunit_output_w)
@@ -389,21 +394,55 @@ WRITE32_MEMBER(midvunit_state::midvunit_output_w)
case 0xF7: m_output_mode = arg; break;
case 0xFB:
switch (m_output_mode) {
- case 0x00: break; //device init? 3C 1C are the only 2 writes at boot.
+ case 0x00:
+ set_input(":");
+ m_galil_output_index = 0;
+ memset(m_galil_output, 0, 450);
+ break; //device init? 3C 1C are the only 2 writes at boot.
case 0x04: output().set_value("wheel", (arg&0x80)?(0x7F-(arg&0x7F)):(arg|0x80)); break; //wheel motor delta. left < 128 < right. 128 is no change.
case 0x05: for (bit = 0; bit < 8; bit++) output().set_lamp_value(bit, (arg >> bit) & 0x1); break;
- case 0x08: break; //called when motion controller reads a 0x8000 from midvunit_output_r and wants a response.
+ case 0x08: m_output = m_galil_input[m_galil_input_index++] << 8; break; //get next character from input string.
case 0x09:
- if (arg != 0xD)
- m_galil_cmd += (char)arg;
+ if (arg != 0xD) {
+ m_galil_output[m_galil_output_index] = (char)arg;
+ if (m_galil_output_index < 450)
+ m_galil_output_index++;
+ }
else {
- osd_printf_error("Galil: %s\n", m_galil_cmd.c_str());
- m_galil_cmd.clear();
+ // G, W, S, and Q are commented out because they are error commands.
+ // When the motion tests succeeds it will send the program over to
+ // the motion controller and as this is not a real system it will
+ // assume it wants to execute them which turns off the motion system.
+ // If anyone wishes to implement a real Galil motion controller feel
+ // free to do so. This will only dump everything to stdout.
+ if (strstr(m_galil_output,"MG \"V\" IBO {$2.0}"))
+ set_input("V$00");
+ else if (strstr(m_galil_output,"MG \"X\", _TSX {$2.0}"))
+ set_input("X$00");
+ else if (strstr(m_galil_output,"MG \"Y\", _TSY {$2.0}"))
+ set_input("Y$00");
+ else if (strstr(m_galil_output,"MG \"Z\", _TSZ {$2.0}"))
+ set_input("Z$00");
+ /*else if (strstr(m_galil_output,"MG \"G\""))
+ set_input("G");
+ else if (strstr(m_galil_output,"MG \"W\""))
+ set_input("W");
+ else if (strstr(m_galil_output,"MG \"S\""))
+ set_input("S");
+ else if (strstr(m_galil_output,"MG \"Q\""))
+ set_input("Q");*/
+ else
+ set_input(":");
+ std::cout << m_galil_output << std::endl;
+ //osd_printf_error("Galil << %s\n", m_galil_output);
+ memset(m_galil_output, 0, m_galil_output_index);
+ m_galil_output_index = 0;
}
break; //Galil command input. ascii inputs terminated with carriage return.
- case 0x0A: break; //write 0 to request response. wants to read 0x8000 after?
+ case 0x0A: m_output = (m_galil_input_index < m_galil_input_length) ? 0x8000 : 0x0; break; //set output to 0x8000 if there is data available, otherwise 0.
case 0x0B: break; //0 written at boot.
case 0x0C: break; //0 written at boot.
+ case 0x0E: break; //0 written after test.
}
break;
//receives same data as midvunit_sound_w. unsure what its purpose is, but it is redundant.
@@ -593,8 +632,15 @@ static INPUT_PORTS_START( crusnusa )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("View 1") /* view 1 */
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("View 2") /* view 2 */
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("View 3") /* view 3 */
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("View 4") /* view 4 */
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Motion Stop")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Right Mat")
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Rear Mat")
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Left Mat")
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Front Mat")
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Mat Plugin")
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Mat Step")
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Opto Detector")
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_NAME("Failsafe Switch")
PORT_START("DSW")
/* DSW2 at U97 */
diff --git a/src/mame/drivers/mk14.cpp b/src/mame/drivers/mk14.cpp
index cad69c70201..3411a853443 100644
--- a/src/mame/drivers/mk14.cpp
+++ b/src/mame/drivers/mk14.cpp
@@ -47,7 +47,7 @@ public:
mk14_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_keyboard(*this, "X")
+ , m_keyboard(*this, "X.%u", 0)
, m_cass(*this, "cassette")
, m_dac(*this, "dac")
{ }
diff --git a/src/mame/drivers/model2.cpp b/src/mame/drivers/model2.cpp
index 25b29956a4f..5a653bfb399 100644
--- a/src/mame/drivers/model2.cpp
+++ b/src/mame/drivers/model2.cpp
@@ -470,7 +470,7 @@ static void chcolor(palette_device &palette, pen_t color, UINT16 data)
WRITE16_MEMBER(model2_state::model2_palette_w)
{
COMBINE_DATA(&m_palram[offset]);
- chcolor(m_palette, offset, m_palram[offset]);
+ chcolor(*m_palette, offset, m_palram[offset]);
}
READ16_MEMBER(model2_state::model2_palette_r)
diff --git a/src/mame/drivers/mole.cpp b/src/mame/drivers/mole.cpp
index f106a68142e..ea6dc598ccf 100644
--- a/src/mame/drivers/mole.cpp
+++ b/src/mame/drivers/mole.cpp
@@ -102,7 +102,7 @@ TILE_GET_INFO_MEMBER(mole_state::get_bg_tile_info)
void mole_state::video_start()
{
memset(m_tileram, 0, sizeof(m_tileram));
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(mole_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(mole_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
save_item(NAME(m_tileram));
}
diff --git a/src/mame/drivers/mpu12wbk.cpp b/src/mame/drivers/mpu12wbk.cpp
index 685aa88e1e1..8a15bb6ccc4 100644
--- a/src/mame/drivers/mpu12wbk.cpp
+++ b/src/mame/drivers/mpu12wbk.cpp
@@ -277,7 +277,7 @@ TILE_GET_INFO_MEMBER(mpu12wbk_state::get_bg_tile_info)
void mpu12wbk_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(mpu12wbk_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(mpu12wbk_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/mstation.cpp b/src/mame/drivers/mstation.cpp
index b7c1ac7af09..9adf896ade6 100644
--- a/src/mame/drivers/mstation.cpp
+++ b/src/mame/drivers/mstation.cpp
@@ -38,14 +38,15 @@ class mstation_state : public driver_device
{
public:
mstation_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_ram(*this, RAM_TAG),
- m_bankdev1(*this, "bank0"),
- m_bankdev2(*this, "bank1"),
- m_keyboard(*this, "LINE"),
- m_nvram(*this, "nvram")
- { }
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_ram(*this, RAM_TAG)
+ , m_bankdev1(*this, "bank0")
+ , m_bankdev2(*this, "bank1")
+ , m_keyboard(*this, "LINE.%u", 0)
+ , m_nvram(*this, "nvram")
+ {
+ }
required_device<cpu_device> m_maincpu;
required_device<ram_device> m_ram;
diff --git a/src/mame/drivers/multfish.cpp b/src/mame/drivers/multfish.cpp
index f5890778055..0cc66d4c57a 100644
--- a/src/mame/drivers/multfish.cpp
+++ b/src/mame/drivers/multfish.cpp
@@ -211,10 +211,10 @@ void igrosoft_gamble_state::video_start()
memset(m_vid,0x00,sizeof(m_vid));
save_item(NAME(m_vid));
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(igrosoft_gamble_state::get_igrosoft_gamble_tile_info),this),TILEMAP_SCAN_ROWS,16,16, 64, 32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(igrosoft_gamble_state::get_igrosoft_gamble_tile_info),this),TILEMAP_SCAN_ROWS,16,16, 64, 32);
m_tilemap->set_transparent_pen(255);
- m_reel_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(igrosoft_gamble_state::get_igrosoft_gamble_reel_tile_info),this),TILEMAP_SCAN_ROWS,16,16, 64, 64);
+ m_reel_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(igrosoft_gamble_state::get_igrosoft_gamble_reel_tile_info),this),TILEMAP_SCAN_ROWS,16,16, 64, 64);
m_reel_tilemap->set_transparent_pen(255);
m_reel_tilemap->set_scroll_cols(64);
}
diff --git a/src/mame/drivers/namcona1.cpp b/src/mame/drivers/namcona1.cpp
index 84dbf3cd748..ee2f1a0fe25 100644
--- a/src/mame/drivers/namcona1.cpp
+++ b/src/mame/drivers/namcona1.cpp
@@ -662,8 +662,6 @@ WRITE8_MEMBER(namcona1_state::port6_w)
m_mcu_port6 = data;
}
-IOPORT_ARRAY_MEMBER(namcona1_state::muxed_inputs) { "P4", "DSW", "P1", "P2" };
-
READ8_MEMBER(namcona1_state::port7_r)
{
if ((m_mcu_port6 & 0x80) == 0)
diff --git a/src/mame/drivers/namcos23.cpp b/src/mame/drivers/namcos23.cpp
index dd55ada577c..10d0688f4d5 100644
--- a/src/mame/drivers/namcos23.cpp
+++ b/src/mame/drivers/namcos23.cpp
@@ -1427,7 +1427,7 @@ public:
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_generic_paletteram_32(*this, "paletteram"),
- m_adc_ports(*this, "ADC")
+ m_adc_ports(*this, "ADC.%u", 0)
{ }
required_device<mips3_device> m_maincpu;
diff --git a/src/mame/drivers/nascom1.cpp b/src/mame/drivers/nascom1.cpp
index 9633a388d76..4618cc2be06 100644
--- a/src/mame/drivers/nascom1.cpp
+++ b/src/mame/drivers/nascom1.cpp
@@ -50,7 +50,7 @@ public:
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_videoram(*this, "videoram"),
- m_keyboard(*this, "KEY")
+ m_keyboard(*this, "KEY.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/drivers/nbmj9195.cpp b/src/mame/drivers/nbmj9195.cpp
index c0874236844..2797a918661 100644
--- a/src/mame/drivers/nbmj9195.cpp
+++ b/src/mame/drivers/nbmj9195.cpp
@@ -732,7 +732,7 @@ static INPUT_PORTS_START( mjuraden )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -801,7 +801,7 @@ static INPUT_PORTS_START( koinomp )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -869,7 +869,7 @@ static INPUT_PORTS_START( patimono )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -938,7 +938,7 @@ static INPUT_PORTS_START( janbari )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1007,7 +1007,7 @@ static INPUT_PORTS_START( mjanbari )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1076,7 +1076,7 @@ static INPUT_PORTS_START( mmehyou )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1145,7 +1145,7 @@ static INPUT_PORTS_START( ultramhm )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1214,7 +1214,7 @@ static INPUT_PORTS_START( gal10ren )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1283,7 +1283,7 @@ static INPUT_PORTS_START( renaiclb )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1348,7 +1348,7 @@ static INPUT_PORTS_START( mjlaman )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 ) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1412,7 +1412,7 @@ static INPUT_PORTS_START( pachiten )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1477,7 +1477,7 @@ static INPUT_PORTS_START( sailorws )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1541,7 +1541,7 @@ static INPUT_PORTS_START( sailorwr )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1605,7 +1605,7 @@ static INPUT_PORTS_START( psailor1 )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1669,7 +1669,7 @@ static INPUT_PORTS_START( psailor2 )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1736,7 +1736,7 @@ static INPUT_PORTS_START( otatidai )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1804,7 +1804,7 @@ static INPUT_PORTS_START( wcatcher )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1871,7 +1871,7 @@ static INPUT_PORTS_START( yosimoto )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -1940,7 +1940,7 @@ static INPUT_PORTS_START( yosimotm )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2009,7 +2009,7 @@ static INPUT_PORTS_START( jituroku )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2075,7 +2075,7 @@ static INPUT_PORTS_START( ngpgal )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2140,7 +2140,7 @@ static INPUT_PORTS_START( mjgottsu )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2205,7 +2205,7 @@ static INPUT_PORTS_START( bakuhatu )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2271,7 +2271,7 @@ static INPUT_PORTS_START( cmehyou )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2337,7 +2337,7 @@ static INPUT_PORTS_START( mjkoiura )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
@@ -2407,7 +2407,7 @@ static INPUT_PORTS_START( mscoutm )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_INCLUDE( nbmjtype2 )
@@ -2472,7 +2472,7 @@ static INPUT_PORTS_START( imekura )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_INCLUDE( nbmjtype2 )
@@ -2537,7 +2537,7 @@ static INPUT_PORTS_START( mjegolf )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_INCLUDE( nbmjtype2 )
diff --git a/src/mame/drivers/nibble.cpp b/src/mame/drivers/nibble.cpp
index ffaeea3c964..747b870ca20 100644
--- a/src/mame/drivers/nibble.cpp
+++ b/src/mame/drivers/nibble.cpp
@@ -108,7 +108,7 @@ TILE_GET_INFO_MEMBER(nibble_state::get_bg_tile_info)
void nibble_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(nibble_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(nibble_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
UINT32 nibble_state::screen_update_nibble(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/niyanpai.cpp b/src/mame/drivers/niyanpai.cpp
index acc8fc8e771..8258e9462ba 100644
--- a/src/mame/drivers/niyanpai.cpp
+++ b/src/mame/drivers/niyanpai.cpp
@@ -508,7 +508,7 @@ static INPUT_PORTS_START( musobana ) // I don't have manual for this game.
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 ) // CREDIT CLEAR
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, niyanpai_state,musobana_outcoin_flag_r, nullptr) // OUT COIN
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -574,7 +574,7 @@ static INPUT_PORTS_START( 4psimasy ) // I don't have manual for this game.
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 ) // CREDIT CLEAR
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, niyanpai_state,musobana_outcoin_flag_r, nullptr) // OUT COIN
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -640,7 +640,7 @@ static INPUT_PORTS_START( mhhonban ) // I don't have manual for this game.
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 ) // CREDIT CLEAR
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, niyanpai_state,musobana_outcoin_flag_r, nullptr) // OUT COIN
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -706,7 +706,7 @@ static INPUT_PORTS_START( zokumahj ) // I don't have manual for this game.
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 ) // CREDIT CLEAR
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, niyanpai_state,musobana_outcoin_flag_r, nullptr) // OUT COIN
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
diff --git a/src/mame/drivers/nokia_3310.cpp b/src/mame/drivers/nokia_3310.cpp
index cc1c60b093b..997f20c236b 100644
--- a/src/mame/drivers/nokia_3310.cpp
+++ b/src/mame/drivers/nokia_3310.cpp
@@ -30,7 +30,7 @@ public:
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_pcd8544(*this, "pcd8544"),
- m_keypad(*this, "COL"),
+ m_keypad(*this, "COL.%u", 0),
m_pwr(*this, "PWR")
{ }
diff --git a/src/mame/drivers/novag6502.cpp b/src/mame/drivers/novag6502.cpp
index 6a69fe42485..0baa21200b8 100644
--- a/src/mame/drivers/novag6502.cpp
+++ b/src/mame/drivers/novag6502.cpp
@@ -33,7 +33,7 @@ public:
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_beeper(*this, "beeper"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_display_wait(33),
m_display_maxy(1),
m_display_maxx(0)
diff --git a/src/mame/drivers/nsmpoker.cpp b/src/mame/drivers/nsmpoker.cpp
index bb67d27212c..7546db2ec12 100644
--- a/src/mame/drivers/nsmpoker.cpp
+++ b/src/mame/drivers/nsmpoker.cpp
@@ -131,7 +131,7 @@ TILE_GET_INFO_MEMBER(nsmpoker_state::get_bg_tile_info)
void nsmpoker_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(nsmpoker_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(nsmpoker_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/odyssey2.cpp b/src/mame/drivers/odyssey2.cpp
index c206427343b..e3b4e65ea48 100644
--- a/src/mame/drivers/odyssey2.cpp
+++ b/src/mame/drivers/odyssey2.cpp
@@ -28,8 +28,8 @@ public:
m_maincpu(*this, "maincpu"),
m_i8244(*this, "i8244"),
m_cart(*this, "cartslot"),
- m_keyboard(*this, "KEY"),
- m_joysticks(*this, "JOY") { }
+ m_keyboard(*this, "KEY.%u", 0),
+ m_joysticks(*this, "JOY.%u", 0) { }
required_device<cpu_device> m_maincpu;
required_device<i8244_device> m_i8244;
diff --git a/src/mame/drivers/ojankohs.cpp b/src/mame/drivers/ojankohs.cpp
index 2a64f82ff83..d1f5c1732b2 100644
--- a/src/mame/drivers/ojankohs.cpp
+++ b/src/mame/drivers/ojankohs.cpp
@@ -322,7 +322,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( ojankohs )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -383,7 +383,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( ojankoy )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -454,7 +454,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( ccasino )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW) // TEST
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
diff --git a/src/mame/drivers/onetwo.cpp b/src/mame/drivers/onetwo.cpp
index c89629a8673..a6b480c38ce 100644
--- a/src/mame/drivers/onetwo.cpp
+++ b/src/mame/drivers/onetwo.cpp
@@ -114,7 +114,7 @@ TILE_GET_INFO_MEMBER(onetwo_state::get_fg_tile_info)
void onetwo_state::video_start()
{
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(onetwo_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(onetwo_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
}
UINT32 onetwo_state::screen_update_onetwo(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/panicr.cpp b/src/mame/drivers/panicr.cpp
index 9229541b9ed..0e3dd953228 100644
--- a/src/mame/drivers/panicr.cpp
+++ b/src/mame/drivers/panicr.cpp
@@ -237,10 +237,10 @@ TILE_GET_INFO_MEMBER(panicr_state::get_txttile_info)
void panicr_state::video_start()
{
- m_bgtilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_bgtile_info),this),TILEMAP_SCAN_ROWS,16,16,1024,16 );
- m_infotilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_infotile_info_2),this),TILEMAP_SCAN_ROWS,16,16,1024,16 );
+ m_bgtilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_bgtile_info),this),TILEMAP_SCAN_ROWS,16,16,1024,16 );
+ m_infotilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_infotile_info_2),this),TILEMAP_SCAN_ROWS,16,16,1024,16 );
- m_txttilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_txttile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32 );
+ m_txttilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(panicr_state::get_txttile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32 );
m_txttilemap->configure_groups(*m_gfxdecode->gfx(0), 0);
save_item(NAME(m_scrollx));
diff --git a/src/mame/drivers/pasopia.cpp b/src/mame/drivers/pasopia.cpp
index 99b91514e16..c7ed456691b 100644
--- a/src/mame/drivers/pasopia.cpp
+++ b/src/mame/drivers/pasopia.cpp
@@ -31,7 +31,7 @@ public:
, m_pio(*this, "z80pio")
, m_crtc(*this, "crtc")
, m_palette(*this, "palette")
- , m_keyboard(*this, "KEY")
+ , m_keyboard(*this, "KEY.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(pasopia_ctrl_w);
diff --git a/src/mame/drivers/pasopia7.cpp b/src/mame/drivers/pasopia7.cpp
index d96e490d972..2bb9a3ae3ea 100644
--- a/src/mame/drivers/pasopia7.cpp
+++ b/src/mame/drivers/pasopia7.cpp
@@ -49,7 +49,7 @@ public:
, m_sn1(*this, "sn1")
, m_sn2(*this, "sn2")
, m_palette(*this, "palette")
- , m_keyboard(*this, "KEY")
+ , m_keyboard(*this, "KEY.%u", 0)
{ }
DECLARE_READ8_MEMBER(vram_r);
diff --git a/src/mame/drivers/pastelg.cpp b/src/mame/drivers/pastelg.cpp
index 668caab5033..10c1a2204f5 100644
--- a/src/mame/drivers/pastelg.cpp
+++ b/src/mame/drivers/pastelg.cpp
@@ -206,7 +206,7 @@ static INPUT_PORTS_START( pastelg )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, pastelg_state, nb1413m3_busyflag_r, nullptr) // DRAW BUSY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) //
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
@@ -375,7 +375,7 @@ static INPUT_PORTS_START( threeds )
PORT_START("SYSTEM")
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, pastelg_state,nb1413m3_hackbusyflag_r, nullptr) // DRAW BUSY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE3 ) // MEMORY RESET
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
diff --git a/src/mame/drivers/pc1500.cpp b/src/mame/drivers/pc1500.cpp
index 930b83a0be6..67dfa6f1e5e 100644
--- a/src/mame/drivers/pc1500.cpp
+++ b/src/mame/drivers/pc1500.cpp
@@ -23,12 +23,14 @@ class pc1500_state : public driver_device
{
public:
pc1500_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_rtc(*this, "upd1990a"),
- m_lcd_data(*this, "lcd_data"),
- m_keyboard(*this, "KEY"),
- m_io_on(*this, "ON") { }
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_rtc(*this, "upd1990a")
+ , m_lcd_data(*this, "lcd_data")
+ , m_keyboard(*this, "KEY.%u", 0)
+ , m_io_on(*this, "ON")
+ {
+ }
required_device<cpu_device> m_maincpu;
required_device<upd1990a_device> m_rtc;
diff --git a/src/mame/drivers/pegasus.cpp b/src/mame/drivers/pegasus.cpp
index 2b57f9fb6cc..4a760e80320 100644
--- a/src/mame/drivers/pegasus.cpp
+++ b/src/mame/drivers/pegasus.cpp
@@ -62,7 +62,7 @@ public:
, m_exp_0c(*this, "exp0c")
, m_exp_0d(*this, "exp0d")
, m_p_videoram(*this, "videoram")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
{ }
DECLARE_READ8_MEMBER(pegasus_keyboard_r);
diff --git a/src/mame/drivers/peplus.cpp b/src/mame/drivers/peplus.cpp
index 07ef7eb4c8b..13afaf893d6 100644
--- a/src/mame/drivers/peplus.cpp
+++ b/src/mame/drivers/peplus.cpp
@@ -927,7 +927,7 @@ TILE_GET_INFO_MEMBER(peplus_state::get_bg_tile_info)
void peplus_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(peplus_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(peplus_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 40, 25);
m_palette_ram = std::make_unique<UINT8[]>(0x3000);
memset(m_palette_ram.get(), 0, 0x3000);
m_palette_ram2 = std::make_unique<UINT8[]>(0x3000);
diff --git a/src/mame/drivers/peyper.cpp b/src/mame/drivers/peyper.cpp
index 5d06d1e5b7b..dd21ceabfd9 100644
--- a/src/mame/drivers/peyper.cpp
+++ b/src/mame/drivers/peyper.cpp
@@ -44,7 +44,7 @@ public:
peyper_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_switch(*this, "SWITCH")
+ , m_switch(*this, "SWITCH.%u", 0)
{ }
DECLARE_READ8_MEMBER(sw_r);
diff --git a/src/mame/drivers/pipeline.cpp b/src/mame/drivers/pipeline.cpp
index a322f66dbfb..bd0bb6c0915 100644
--- a/src/mame/drivers/pipeline.cpp
+++ b/src/mame/drivers/pipeline.cpp
@@ -152,8 +152,8 @@ TILE_GET_INFO_MEMBER(pipeline_state::get_tile_info2)
void pipeline_state::video_start()
{
m_palram=std::make_unique<UINT8[]>(0x1000);
- m_tilemap1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
- m_tilemap2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info2),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
+ m_tilemap1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
+ m_tilemap2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pipeline_state::get_tile_info2),this),TILEMAP_SCAN_ROWS,8,8,64,32 );
m_tilemap2->set_transparent_pen(0);
save_item(NAME(m_vidctrl));
diff --git a/src/mame/drivers/pkscram.cpp b/src/mame/drivers/pkscram.cpp
index f7a32364b5e..cb2ddb817a2 100644
--- a/src/mame/drivers/pkscram.cpp
+++ b/src/mame/drivers/pkscram.cpp
@@ -245,9 +245,9 @@ TIMER_DEVICE_CALLBACK_MEMBER(pkscram_state::scanline_callback)
void pkscram_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
- m_md_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_md_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
+ m_md_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_md_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(pkscram_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8,32,32);
m_md_tilemap->set_transparent_pen(15);
m_fg_tilemap->set_transparent_pen(15);
diff --git a/src/mame/drivers/play_1.cpp b/src/mame/drivers/play_1.cpp
index 62d45e15730..fcc833718b9 100644
--- a/src/mame/drivers/play_1.cpp
+++ b/src/mame/drivers/play_1.cpp
@@ -32,7 +32,7 @@ public:
play_1_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_dips(*this, "X")
+ , m_dips(*this, "X.%u", 0)
, m_monotone(*this, "monotone")
{ }
diff --git a/src/mame/drivers/play_2.cpp b/src/mame/drivers/play_2.cpp
index a48db4c1b8b..025fcbf41f5 100644
--- a/src/mame/drivers/play_2.cpp
+++ b/src/mame/drivers/play_2.cpp
@@ -45,7 +45,7 @@ public:
, m_4013b(*this, "4013b")
, m_1863(*this, "1863")
, m_aysnd1(*this, "aysnd1")
- , m_keyboard(*this, "X")
+ , m_keyboard(*this, "X.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(port01_w);
diff --git a/src/mame/drivers/play_3.cpp b/src/mame/drivers/play_3.cpp
index 0602da10355..52bd977472e 100644
--- a/src/mame/drivers/play_3.cpp
+++ b/src/mame/drivers/play_3.cpp
@@ -65,7 +65,7 @@ public:
, m_4013b(*this, "4013b")
, m_aysnd1(*this, "aysnd1")
, m_aysnd2(*this, "aysnd2")
- , m_keyboard(*this, "X")
+ , m_keyboard(*this, "X.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(port01_w);
diff --git a/src/mame/drivers/pntnpuzl.cpp b/src/mame/drivers/pntnpuzl.cpp
index 32f1f571fe2..397ffd87d55 100644
--- a/src/mame/drivers/pntnpuzl.cpp
+++ b/src/mame/drivers/pntnpuzl.cpp
@@ -312,7 +312,7 @@ INPUT_CHANGED_MEMBER(pntnpuzl_state::coin_inserted)
{
/* TODO: change this! */
if(newval)
- generic_pulse_irq_line(m_maincpu, (UINT8)(FPTR)param, 1);
+ generic_pulse_irq_line(*m_maincpu, (UINT8)(FPTR)param, 1);
}
static INPUT_PORTS_START( pntnpuzl )
diff --git a/src/mame/drivers/powerbal.cpp b/src/mame/drivers/powerbal.cpp
index 8c92483c44c..a0cb0756911 100644
--- a/src/mame/drivers/powerbal.cpp
+++ b/src/mame/drivers/powerbal.cpp
@@ -429,7 +429,7 @@ void powerbal_state::draw_sprites_powerbal(bitmap_ind16 &bitmap, const rectangle
VIDEO_START_MEMBER(powerbal_state,powerbal)
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(powerbal_state::powerbal_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(powerbal_state::powerbal_get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_xoffset = -20;
diff --git a/src/mame/drivers/prestige.cpp b/src/mame/drivers/prestige.cpp
index 2f96452e14c..a47d5335187 100644
--- a/src/mame/drivers/prestige.cpp
+++ b/src/mame/drivers/prestige.cpp
@@ -90,17 +90,17 @@ class prestige_state : public driver_device
{
public:
prestige_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_ram(*this, RAM_TAG),
- m_cart(*this, "cartslot"),
- m_keyboard(*this, "KEY"),
- m_cart_type(*this, "CART_TYPE"),
- m_bank1(*this, "bank1"),
- m_bank2(*this, "bank2"),
- m_bank3(*this, "bank3"),
- m_bank4(*this, "bank4"),
- m_bank5(*this, "bank5")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_ram(*this, RAM_TAG)
+ , m_cart(*this, "cartslot")
+ , m_keyboard(*this, "KEY.%u", 0)
+ , m_cart_type(*this, "CART_TYPE")
+ , m_bank1(*this, "bank1")
+ , m_bank2(*this, "bank2")
+ , m_bank3(*this, "bank3")
+ , m_bank4(*this, "bank4")
+ , m_bank5(*this, "bank5")
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/drivers/pro80.cpp b/src/mame/drivers/pro80.cpp
index 54b519cfb0f..d3ca03b873f 100644
--- a/src/mame/drivers/pro80.cpp
+++ b/src/mame/drivers/pro80.cpp
@@ -1,26 +1,26 @@
// license:BSD-3-Clause
// copyright-holders:Sandro Ronco, Robbbert
-/***************************************************************************
+/******************************************************************************************************
- Protec Pro-80
+Protec Pro-80
- 06/12/2009 Skeleton driver.
+2009-12-09 Skeleton driver.
- TODO:
- - Cassette load/save
- - Use messram for optional ram
- - Fix Step command (don't works due of missing interrupt emulation)
+TODO:
+- Cassette load
+- Use messram for optional ram
+- Fix Step command (don't works due of missing interrupt emulation)
-The unit has a PIO, ports 40-43, but it was for expansion only.
+The cassette uses 2 bits for input, plus a D flipflop and a 74LS221 oneshot, with the pulse width set
+ by 0.02uf and 24k (= 336 usec). The pulse is started by a H->L transistion of the input. At the end
+ of the pulse, the current input is passed through the flipflop.
-The cassette used 2 bits for input, plus a D flipflop and a 74LS221 oneshot.
-
-
-****************************************************************************/
+******************************************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
+#include "machine/z80pio.h"
#include "imagedev/cassette.h"
#include "sound/wave.h"
#include "pro80.lh"
@@ -29,22 +29,41 @@ class pro80_state : public driver_device
{
public:
pro80_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_cass(*this, "cassette")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_cass(*this, "cassette")
{ }
- required_device<cpu_device> m_maincpu;
- required_device<cassette_image_device> m_cass;
- void machine_reset() override;
-
- DECLARE_WRITE8_MEMBER( digit_w );
- DECLARE_WRITE8_MEMBER( segment_w );
- DECLARE_READ8_MEMBER( kp_r );
+ DECLARE_WRITE8_MEMBER(digit_w);
+ DECLARE_WRITE8_MEMBER(segment_w);
+ DECLARE_READ8_MEMBER(kp_r);
+ TIMER_DEVICE_CALLBACK_MEMBER(timer_p);
+private:
UINT8 m_digit_sel;
+ UINT8 m_cass_in;
+ UINT16 m_cass_data[4];
+ void machine_reset() override;
+ required_device<cpu_device> m_maincpu;
+ required_device<cassette_image_device> m_cass;
};
+// This can read the first few bytes correctly, but after that bit slippage occurs.
+// Needs to be reworked
+TIMER_DEVICE_CALLBACK_MEMBER( pro80_state::timer_p )
+{
+ m_cass_data[1]++;
+ UINT8 cass_ws = ((m_cass)->input() > +0.03) ? 1 : 0;
+
+ if (cass_ws != m_cass_data[0])
+ {
+ m_cass_data[0] = cass_ws;
+ m_cass_in = ((m_cass_data[1] < 0x0d) ? 0x10 : 0); // data bit
+ m_cass_data[1] = 0;
+ }
+ if (m_cass_data[1] < 5)
+ m_cass_in |= 0x20; // sync bit
+}
WRITE8_MEMBER( pro80_state::digit_w )
{
@@ -52,6 +71,7 @@ WRITE8_MEMBER( pro80_state::digit_w )
// -x-- ---- cassette out
// x--- ---- ???
m_digit_sel = data & 0x3f;
+ m_cass->output( BIT(data, 6) ? -1.0 : +1.0);
}
WRITE8_MEMBER( pro80_state::segment_w )
@@ -64,7 +84,6 @@ WRITE8_MEMBER( pro80_state::segment_w )
if (!BIT(m_digit_sel, 3)) output().set_digit_value(3, data);
if (!BIT(m_digit_sel, 4)) output().set_digit_value(4, data);
if (!BIT(m_digit_sel, 5)) output().set_digit_value(5, data);
- m_cass->output( BIT(data, 6) ? -1.0 : +1.0);
m_digit_sel = 0;
}
@@ -81,8 +100,7 @@ READ8_MEMBER( pro80_state::kp_r )
if (!BIT(m_digit_sel, 4)) data &= ioport("LINE4")->read();
if (!BIT(m_digit_sel, 5)) data &= ioport("LINE5")->read();
- // cassette-in bits go here - bit 4 = sync bit, bit 5 = data bit
- return data;
+ return data | m_cass_in | 0xc0;
}
static ADDRESS_MAP_START( pro80_mem, AS_PROGRAM, 8, pro80_state )
@@ -95,7 +113,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( pro80_io, AS_IO, 8, pro80_state )
ADDRESS_MAP_UNMAP_HIGH
ADDRESS_MAP_GLOBAL_MASK(0xff)
- //AM_RANGE(0x40, 0x43) Z80PIO
+ AM_RANGE(0x40, 0x43) AM_DEVREADWRITE("pio", z80pio_device, read, write)
AM_RANGE(0x44, 0x47) AM_READ(kp_r)
AM_RANGE(0x48, 0x4b) AM_WRITE(digit_w)
AM_RANGE(0x4c, 0x4f) AM_WRITE(segment_w)
@@ -138,11 +156,12 @@ INPUT_PORTS_END
void pro80_state::machine_reset()
{
m_digit_sel = 0;
+ m_cass_in = 0;
}
static MACHINE_CONFIG_START( pro80, pro80_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu",Z80, XTAL_4MHz)
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_4MHz / 2)
MCFG_CPU_PROGRAM_MAP(pro80_mem)
MCFG_CPU_IO_MAP(pro80_io)
@@ -152,10 +171,12 @@ static MACHINE_CONFIG_START( pro80, pro80_state )
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_WAVE_ADD(WAVE_TAG, "cassette")
- MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.05)
/* Devices */
MCFG_CASSETTE_ADD( "cassette" )
+ MCFG_DEVICE_ADD("pio", Z80PIO, XTAL_4MHz / 2)
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_p", pro80_state, timer_p, attotime::from_hz(40000)) // cass read
MACHINE_CONFIG_END
/* ROM definition */
@@ -167,5 +188,5 @@ ROM_END
/* Driver */
-/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME FLAGS */
-COMP( 1981, pro80, 0, 0, pro80, pro80, driver_device, 0, "Protec", "Pro-80", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
+/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
+COMP( 1981, pro80, 0, 0, pro80, pro80, driver_device, 0, "Protec", "Pro-80", MACHINE_NOT_WORKING )
diff --git a/src/mame/drivers/quizpun2.cpp b/src/mame/drivers/quizpun2.cpp
index eeaad4a06d4..b6070f902ef 100644
--- a/src/mame/drivers/quizpun2.cpp
+++ b/src/mame/drivers/quizpun2.cpp
@@ -162,8 +162,8 @@ WRITE8_MEMBER(quizpun2_state::fg_ram_w)
void quizpun2_state::video_start()
{
- m_bg_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(quizpun2_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS,8,16,0x20,0x20);
- m_fg_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(quizpun2_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS,8,16,0x20,0x20);
+ m_bg_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(quizpun2_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS,8,16,0x20,0x20);
+ m_fg_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(quizpun2_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS,8,16,0x20,0x20);
m_bg_tmap->set_transparent_pen(0);
m_fg_tmap->set_transparent_pen(0);
diff --git a/src/mame/drivers/quizshow.cpp b/src/mame/drivers/quizshow.cpp
index f38da826eba..543a06a2d5e 100644
--- a/src/mame/drivers/quizshow.cpp
+++ b/src/mame/drivers/quizshow.cpp
@@ -113,7 +113,7 @@ TILE_GET_INFO_MEMBER(quizshow_state::get_tile_info)
void quizshow_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(quizshow_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 16, 32, 16);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(quizshow_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 16, 32, 16);
}
UINT32 quizshow_state::screen_update_quizshow(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/rabbit.cpp b/src/mame/drivers/rabbit.cpp
index 82e8889a079..6148388db41 100644
--- a/src/mame/drivers/rabbit.cpp
+++ b/src/mame/drivers/rabbit.cpp
@@ -106,7 +106,7 @@ public:
m_viewregs7(*this, "viewregs7"),
m_viewregs9(*this, "viewregs9"),
m_viewregs10(*this, "viewregs10"),
- m_tilemap_regs(*this, "tilemap_regs"),
+ m_tilemap_regs(*this, "tilemap_regs.%u", 0),
m_spriteregs(*this, "spriteregs"),
m_blitterregs(*this, "blitterregs"),
m_spriteram(*this, "spriteram") { }
diff --git a/src/mame/drivers/raiden2.cpp b/src/mame/drivers/raiden2.cpp
index da9914fe52c..c31098312fd 100644
--- a/src/mame/drivers/raiden2.cpp
+++ b/src/mame/drivers/raiden2.cpp
@@ -525,10 +525,10 @@ VIDEO_START_MEMBER(raiden2_state,raiden2)
save_pointer(NAME(mid_data.get()), 0x800/2);
save_pointer(NAME(text_data.get()), 0x1000/2);
- text_layer = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_text_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64,32 );
- background_layer = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_back_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
- midground_layer = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_mid_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
- foreground_layer = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_fore_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
+ text_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_text_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64,32 );
+ background_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_back_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
+ midground_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_mid_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
+ foreground_layer = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(raiden2_state::get_fore_tile_info),this), TILEMAP_SCAN_ROWS, 16,16, 32,32 );
}
/* screen_update_raiden2 (move to video file) */
diff --git a/src/mame/drivers/rampart.cpp b/src/mame/drivers/rampart.cpp
index 220985e1c49..94103a23a6e 100644
--- a/src/mame/drivers/rampart.cpp
+++ b/src/mame/drivers/rampart.cpp
@@ -51,7 +51,7 @@ void rampart_state::scanline_update(screen_device &screen, int scanline)
{
/* generate 32V signals */
if ((scanline & 32) == 0)
- scanline_int_gen(m_maincpu);
+ scanline_int_gen(*m_maincpu);
}
diff --git a/src/mame/drivers/rex6000.cpp b/src/mame/drivers/rex6000.cpp
index c91af48b9e1..9de79b0adeb 100644
--- a/src/mame/drivers/rex6000.cpp
+++ b/src/mame/drivers/rex6000.cpp
@@ -126,9 +126,10 @@ class oz750_state : public rex6000_state
{
public:
oz750_state(const machine_config &mconfig, device_type type, const char *tag)
- : rex6000_state(mconfig, type, tag),
- m_keyboard(*this, "COL")
- { }
+ : rex6000_state(mconfig, type, tag)
+ , m_keyboard(*this, "COL.%u", 0)
+ {
+ }
optional_ioport_array<10> m_keyboard;
diff --git a/src/mame/drivers/riscpc.cpp b/src/mame/drivers/riscpc.cpp
index faa14e36e0f..8f04daeec3f 100644
--- a/src/mame/drivers/riscpc.cpp
+++ b/src/mame/drivers/riscpc.cpp
@@ -587,7 +587,7 @@ TIMER_CALLBACK_MEMBER(riscpc_state::IOMD_timer0_callback)
m_IRQ_status_A|=0x20;
if(m_IRQ_mask_A&0x20)
{
- generic_pulse_irq_line(m_maincpu, ARM7_IRQ_LINE,1);
+ generic_pulse_irq_line(*m_maincpu, ARM7_IRQ_LINE,1);
}
}
@@ -596,7 +596,7 @@ TIMER_CALLBACK_MEMBER(riscpc_state::IOMD_timer1_callback)
m_IRQ_status_A|=0x40;
if(m_IRQ_mask_A&0x40)
{
- generic_pulse_irq_line(m_maincpu, ARM7_IRQ_LINE,1);
+ generic_pulse_irq_line(*m_maincpu, ARM7_IRQ_LINE,1);
}
}
@@ -605,7 +605,7 @@ TIMER_CALLBACK_MEMBER(riscpc_state::flyback_timer_callback)
m_IRQ_status_A|=0x08;
if(m_IRQ_mask_A&0x08)
{
- generic_pulse_irq_line(m_maincpu, ARM7_IRQ_LINE,1);
+ generic_pulse_irq_line(*m_maincpu, ARM7_IRQ_LINE,1);
}
m_flyback_timer->adjust(machine().first_screen()->time_until_pos(m_vidc20_vert_reg[VDER]));
diff --git a/src/mame/drivers/rmhaihai.cpp b/src/mame/drivers/rmhaihai.cpp
index e5ce3256085..afdee1c615f 100644
--- a/src/mame/drivers/rmhaihai.cpp
+++ b/src/mame/drivers/rmhaihai.cpp
@@ -102,7 +102,7 @@ TILE_GET_INFO_MEMBER(rmhaihai_state::get_bg_tile_info)
void rmhaihai_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(rmhaihai_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS,
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(rmhaihai_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS,
8, 8, 64, 32);
save_item(NAME(m_keyboard_cmd));
diff --git a/src/mame/drivers/royalmah.cpp b/src/mame/drivers/royalmah.cpp
index a5706997c33..0b11ddcfb26 100644
--- a/src/mame/drivers/royalmah.cpp
+++ b/src/mame/drivers/royalmah.cpp
@@ -1397,7 +1397,7 @@ static INPUT_PORTS_START( mjctrl1 )
PORT_START("SYSTEM") /* IN10 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) /* "Note" ("Paper Money") = 10 Credits */
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE2 ) /* Memory Reset */
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_MEMORY_RESET ) /* Memory Reset */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) /* Analizer (Statistics) */
PORT_SERVICE( 0x08, IP_ACTIVE_HIGH )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
diff --git a/src/mame/drivers/safarir.cpp b/src/mame/drivers/safarir.cpp
index 879fcff9558..0da98a56b71 100644
--- a/src/mame/drivers/safarir.cpp
+++ b/src/mame/drivers/safarir.cpp
@@ -200,8 +200,8 @@ TILE_GET_INFO_MEMBER(safarir_state::get_fg_tile_info)
void safarir_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(safarir_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(safarir_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(safarir_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(safarir_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
}
diff --git a/src/mame/drivers/sanremo.cpp b/src/mame/drivers/sanremo.cpp
index 64ade62d1c0..06bd4c0e5a9 100644
--- a/src/mame/drivers/sanremo.cpp
+++ b/src/mame/drivers/sanremo.cpp
@@ -153,7 +153,7 @@ TILE_GET_INFO_MEMBER(sanremo_state::get_sanremo_tile_info)
void sanremo_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sanremo_state::get_sanremo_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 48, 40);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sanremo_state::get_sanremo_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 48, 40);
}
diff --git a/src/mame/drivers/sbrkout.cpp b/src/mame/drivers/sbrkout.cpp
index 83a94d47560..47dfe922e5d 100644
--- a/src/mame/drivers/sbrkout.cpp
+++ b/src/mame/drivers/sbrkout.cpp
@@ -347,7 +347,7 @@ TILE_GET_INFO_MEMBER(sbrkout_state::get_bg_tile_info)
void sbrkout_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sbrkout_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sbrkout_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/scv.cpp b/src/mame/drivers/scv.cpp
index 4daaab4ef13..535cb1caf10 100644
--- a/src/mame/drivers/scv.cpp
+++ b/src/mame/drivers/scv.cpp
@@ -23,7 +23,7 @@ public:
m_maincpu(*this, "maincpu"),
m_upd1771c(*this, "upd1771c"),
m_cart(*this, "cartslot"),
- m_pa(*this, "PA"),
+ m_pa(*this, "PA.%u", 0),
m_pc0(*this, "PC0"),
m_charrom(*this, "charrom") { }
diff --git a/src/mame/drivers/segaorun.cpp b/src/mame/drivers/segaorun.cpp
index 00fbcaa3bcc..6e8233bdd21 100644
--- a/src/mame/drivers/segaorun.cpp
+++ b/src/mame/drivers/segaorun.cpp
@@ -678,8 +678,6 @@ TIMER_DEVICE_CALLBACK_MEMBER(segaorun_state::bankmotor_update)
// for Out Run
//-------------------------------------------------
-IOPORT_ARRAY_MEMBER( segaorun_state::digital_ports ) { "SERVICE", "UNKNOWN", "COINAGE", "DSW" };
-
READ16_MEMBER( segaorun_state::outrun_custom_io_r )
{
offset &= 0x7f/2;
diff --git a/src/mame/drivers/segas32.cpp b/src/mame/drivers/segas32.cpp
index 39932d84bb7..cea37c8e02a 100644
--- a/src/mame/drivers/segas32.cpp
+++ b/src/mame/drivers/segas32.cpp
@@ -544,7 +544,7 @@ segas32_state::segas32_state(const machine_config &mconfig, const char *tag, dev
m_system32_workram(*this,"workram"),
m_system32_videoram(*this,"videoram", 0),
m_system32_spriteram(*this,"spriteram", 0),
- m_system32_paletteram(*this,"paletteram", 0) ,
+ m_system32_paletteram(*this,"paletteram.%u", 0, UINT8(0)),
m_ports_a(*this, {"P1_A", "P2_A", "PORTC_A", "PORTD_A", "SERVICE12_A", "SERVICE34_A", "PORTG_A", "PORTH_A"}),
m_ports_b(*this, {"P1_B", "P2_B", "PORTC_B", "PORTD_B", "SERVICE12_B", "SERVICE34_B", "PORTG_B", "PORTH_B"}),
m_analog_ports(*this, {"ANALOG1", "ANALOG2", "ANALOG3", "ANALOG4", "ANALOG5", "ANALOG6", "ANALOG7", "ANALOG8"}),
diff --git a/src/mame/drivers/segaybd.cpp b/src/mame/drivers/segaybd.cpp
index 98b99e80cdc..c20dccc7c7d 100644
--- a/src/mame/drivers/segaybd.cpp
+++ b/src/mame/drivers/segaybd.cpp
@@ -114,9 +114,6 @@ WRITE16_MEMBER( segaybd_state::analog_w )
// io_chip_r - handle reads from the I/O chip
//-------------------------------------------------
-IOPORT_ARRAY_MEMBER( segaybd_state::digital_ports )
-{ "P1", "GENERAL", "LIMITSW", "PORTD", "PORTE", "DSW", "COINAGE", "PORTH" };
-
READ16_MEMBER( segaybd_state::io_chip_r )
{
offset &= 0x1f/2;
diff --git a/src/mame/drivers/sfbonus.cpp b/src/mame/drivers/sfbonus.cpp
index 4a99a798f97..1eb8115f3cd 100644
--- a/src/mame/drivers/sfbonus.cpp
+++ b/src/mame/drivers/sfbonus.cpp
@@ -911,11 +911,11 @@ void sfbonus_state::video_start()
{
m_temp_reel_bitmap = std::make_unique<bitmap_ind16>(1024,512);
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_tile_info),this),TILEMAP_SCAN_ROWS,8,8, 128, 64);
- m_reel_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
- m_reel2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel2_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
- m_reel3_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel3_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
- m_reel4_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel4_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_tile_info),this),TILEMAP_SCAN_ROWS,8,8, 128, 64);
+ m_reel_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
+ m_reel2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel2_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
+ m_reel3_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel3_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
+ m_reel4_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(sfbonus_state::get_sfbonus_reel4_tile_info),this),TILEMAP_SCAN_ROWS,8,32, 64, 16);
m_tilemap->set_transparent_pen(0);
m_reel_tilemap->set_transparent_pen(255);
diff --git a/src/mame/drivers/sidearms.cpp b/src/mame/drivers/sidearms.cpp
index a5beb5cc756..5b929909c4a 100644
--- a/src/mame/drivers/sidearms.cpp
+++ b/src/mame/drivers/sidearms.cpp
@@ -63,9 +63,7 @@ WRITE8_MEMBER(sidearms_state::bankswitch_w)
}
-/* Turtle Ship input ports are rotated 90 degrees */
-IOPORT_ARRAY_MEMBER(sidearms_state::ports) { "SYSTEM", "P1", "P2", "DSW0", "DSW1" };
-
+// Turtle Ship input ports are rotated 90 degrees
READ8_MEMBER(sidearms_state::turtship_ports_r)
{
int res = 0;
diff --git a/src/mame/drivers/skyarmy.cpp b/src/mame/drivers/skyarmy.cpp
index 525b33ff8cb..1a56efd4823 100644
--- a/src/mame/drivers/skyarmy.cpp
+++ b/src/mame/drivers/skyarmy.cpp
@@ -139,7 +139,7 @@ PALETTE_INIT_MEMBER(skyarmy_state, skyarmy)
void skyarmy_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skyarmy_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skyarmy_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_tilemap->set_scroll_cols(32);
}
diff --git a/src/mame/drivers/skylncr.cpp b/src/mame/drivers/skylncr.cpp
index 1c06057c8f9..4464a9a38b0 100644
--- a/src/mame/drivers/skylncr.cpp
+++ b/src/mame/drivers/skylncr.cpp
@@ -94,6 +94,20 @@
Colors are wrong due to can't find a way to set the palette.
+ * Magical Butterfly
+
+ Some of the inputs are merged, and there is an extra output port that seems to handle lamps and
+ a rather simple form of protection that also involves one of the PPI1 input lines.
+
+ To enter the Service Mode or Bookkeeping Menu, hold down Stop Reel 2/Up and Take along with the
+ specific inputs.
+
+ * Butterfly Dream 97
+
+ The program code has trivial opcode encryption which has been broken. However, the inputs tend
+ to act out of control at many times. This may have to do with the large number of unknown reads
+ and writes to an I/O port at $66.
+
****************************************************************************************************
TODO:
@@ -105,12 +119,14 @@
#define MASTER_CLOCK XTAL_12MHz /* confirmed */
+#define HOPPER_PULSE 50 // guessed
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "machine/i8255.h"
#include "machine/nvram.h"
+#include "machine/ticket.h"
#include <algorithm>
@@ -138,7 +154,8 @@ public:
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_generic_paletteram_8(*this, "paletteram"),
- m_generic_paletteram2_8(*this, "paletteram2") { }
+ m_generic_paletteram2_8(*this, "paletteram2"),
+ m_hopper(*this, "hopper") { }
tilemap_t *m_tmap;
required_shared_ptr<UINT8> m_videoram;
@@ -181,6 +198,9 @@ public:
DECLARE_WRITE8_MEMBER(skylncr_coin_w);
DECLARE_READ8_MEMBER(ret_ff);
DECLARE_WRITE8_MEMBER(skylncr_nmi_enable_w);
+ DECLARE_WRITE8_MEMBER(mbutrfly_prot_w);
+ READ_LINE_MEMBER(mbutrfly_prot_r);
+ DECLARE_READ8_MEMBER(bdream97_opcode_r);
DECLARE_DRIVER_INIT(skylncr);
DECLARE_DRIVER_INIT(sonikfig);
TILE_GET_INFO_MEMBER(get_tile_info);
@@ -196,6 +216,8 @@ public:
required_device<palette_device> m_palette;
optional_shared_ptr<UINT8> m_generic_paletteram_8;
optional_shared_ptr<UINT8> m_generic_paletteram2_8;
+ required_device<ticket_dispenser_device> m_hopper;
+ bool m_mbutrfly_prot;
};
@@ -254,12 +276,12 @@ TILE_GET_INFO_MEMBER(skylncr_state::get_reel_4_tile_info)
void skylncr_state::video_start()
{
- m_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 0x40, 0x20 );
+ m_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 0x40, 0x20 );
- m_reel_1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_1_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
- m_reel_2_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
- m_reel_3_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_3_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
- m_reel_4_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_4_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
+ m_reel_1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_1_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
+ m_reel_2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_2_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
+ m_reel_3_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_3_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
+ m_reel_4_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(skylncr_state::get_reel_4_tile_info),this), TILEMAP_SCAN_ROWS, 8, 32, 64, 8 );
m_reel_2_tilemap->set_scroll_cols(0x40);
m_reel_3_tilemap->set_scroll_cols(0x40);
@@ -427,6 +449,7 @@ WRITE8_MEMBER(skylncr_state::reelscroll4_w)
WRITE8_MEMBER(skylncr_state::skylncr_coin_w)
{
machine().bookkeeping().coin_counter_w(0, data & 0x04);
+ m_hopper->write(space, 0, (data & 0x20) ? 0x80 : 0);
}
READ8_MEMBER(skylncr_state::ret_ff)
@@ -446,6 +469,29 @@ WRITE8_MEMBER(skylncr_state::skylncr_nmi_enable_w)
m_nmi_enable = data & 0x10;
}
+WRITE8_MEMBER(skylncr_state::mbutrfly_prot_w)
+{
+ machine().output().set_lamp_value(1, BIT(data, 0)); // Slot Stop 2
+ machine().output().set_lamp_value(2, BIT(data, 1)); // Slot Stop 1
+ machine().output().set_lamp_value(3, BIT(data, 2)); // Take
+ machine().output().set_lamp_value(4, BIT(data, 3)); // Bet
+ machine().output().set_lamp_value(5, BIT(data, 4)); // Slot Stop 3
+ machine().output().set_lamp_value(6, BIT(data, 5)); // Start
+ machine().output().set_lamp_value(7, BIT(data, 6)); // Payout
+ m_mbutrfly_prot = BIT(data, 7);
+}
+
+READ_LINE_MEMBER(skylncr_state::mbutrfly_prot_r)
+{
+ return m_mbutrfly_prot;
+}
+
+READ8_MEMBER(skylncr_state::bdream97_opcode_r)
+{
+ address_space_debug_wrapper program(m_maincpu->space(AS_PROGRAM), space.debugger_access());
+ return program.space().read_byte(offset) ^ 0x80;
+}
+
/**************************************
* Memory Map *
@@ -527,6 +573,18 @@ static ADDRESS_MAP_START( io_map_skylncr, AS_IO, 8, skylncr_state )
ADDRESS_MAP_END
+static ADDRESS_MAP_START( io_map_mbutrfly, AS_IO, 8, skylncr_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x60, 0x60) AM_WRITE(mbutrfly_prot_w)
+ AM_IMPORT_FROM(io_map_skylncr)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( bdream97_opcode_map, AS_DECRYPTED_OPCODES, 8, skylncr_state )
+ AM_RANGE(0x0000, 0xffff) AM_READ(bdream97_opcode_r)
+ADDRESS_MAP_END
+
+
/***************************************
* Graphics Layouts *
***************************************/
@@ -724,7 +782,7 @@ static INPUT_PORTS_START( skylncr )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@@ -736,7 +794,7 @@ static INPUT_PORTS_START( skylncr )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -744,12 +802,12 @@ static INPUT_PORTS_START( skylncr )
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
@@ -853,6 +911,26 @@ static INPUT_PORTS_START( skylncr )
INPUT_PORTS_END
+static INPUT_PORTS_START( mbutrfly )
+ PORT_INCLUDE(skylncr)
+
+ PORT_MODIFY("IN1") // $00 (PPI0 port A)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
+
+ PORT_MODIFY("IN2") // $01 (PPI0 port B)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3) PORT_NAME("Stop Reel 3, Down/Low")
+
+ PORT_MODIFY("IN3") // $11 (PPI1 port B)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP2) PORT_NAME("Stop Reel 2, Up/High")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SLOT_STOP1) PORT_NAME("Stop Reel 1, Double Up")
+
+ PORT_MODIFY("IN4") // $12 (PPI1 port C)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER(DEVICE_SELF, skylncr_state, mbutrfly_prot_r)
+INPUT_PORTS_END
+
+
static INPUT_PORTS_START( leader )
PORT_START("IN1") /* $00 (PPI0 port A) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP2)
@@ -867,7 +945,7 @@ static INPUT_PORTS_START( leader )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET) PORT_NAME("Bet/Throttle")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@@ -879,7 +957,7 @@ static INPUT_PORTS_START( leader )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -887,12 +965,12 @@ static INPUT_PORTS_START( leader )
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
@@ -1009,7 +1087,7 @@ static INPUT_PORTS_START( neraidou )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET) PORT_NAME("Bet/Throttle")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@@ -1021,7 +1099,7 @@ static INPUT_PORTS_START( neraidou )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -1029,12 +1107,12 @@ static INPUT_PORTS_START( neraidou )
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
@@ -1153,7 +1231,7 @@ static INPUT_PORTS_START( gallag50 )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET) PORT_NAME("Bet/Throttle")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@@ -1165,7 +1243,7 @@ static INPUT_PORTS_START( gallag50 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -1173,12 +1251,12 @@ static INPUT_PORTS_START( gallag50 )
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
@@ -1297,7 +1375,7 @@ static INPUT_PORTS_START( sstar97 )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Low") PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@@ -1309,19 +1387,19 @@ static INPUT_PORTS_START( sstar97 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("High") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score")
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK )
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_READ_LINE_DEVICE_MEMBER("hopper", ticket_dispenser_device, line_r)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
@@ -1597,6 +1675,8 @@ static MACHINE_CONFIG_START( skylncr, skylncr_state )
MCFG_I8255_IN_PORTB_CB(IOPORT("IN3"))
MCFG_I8255_IN_PORTC_CB(IOPORT("IN4"))
+ MCFG_TICKET_DISPENSER_ADD("hopper", attotime::from_msec(HOPPER_PULSE), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH)
+
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
@@ -1618,6 +1698,13 @@ static MACHINE_CONFIG_START( skylncr, skylncr_state )
MACHINE_CONFIG_END
+static MACHINE_CONFIG_DERIVED( mbutrfly, skylncr )
+
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_IO_MAP(io_map_mbutrfly)
+MACHINE_CONFIG_END
+
+
static MACHINE_CONFIG_DERIVED( neraidou, skylncr )
/* basic machine hardware */
@@ -1638,6 +1725,8 @@ static MACHINE_CONFIG_DERIVED( bdream97, skylncr )
/* basic machine hardware */
MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_DECRYPTED_OPCODES_MAP(bdream97_opcode_map)
+
MCFG_GFXDECODE_MODIFY("gfxdecode", bdream97)
MACHINE_CONFIG_END
@@ -1866,8 +1955,10 @@ ROM_END
Game is encrypted and needs better decoded graphics.
*/
ROM_START( bdream97 )
- ROM_REGION( 0x80000, "maincpu", 0 )
- ROM_LOAD( "27c512_subboard.bin", 0x0000, 0x10000, CRC(b0056324) SHA1(8299198d5e7ed50967f380ba0fddff5a39eee857) )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "27c512_subboard.bin", 0x00000, 0x08000, CRC(b0056324) SHA1(8299198d5e7ed50967f380ba0fddff5a39eee857) )
+ ROM_CONTINUE( 0x0c000, 0x04000 )
+ ROM_CONTINUE( 0x08000, 0x04000 )
ROM_REGION( 0x80000, "gfx1", 0 ) // All ROMs are 27010.
ROM_LOAD16_BYTE( "27c010.u20", 0x00000, 0x20000, CRC(df1fd438) SHA1(8da4d116e768a3c269a2031db6bf38a5b7707029) )
@@ -1965,11 +2056,11 @@ DRIVER_INIT_MEMBER(skylncr_state, sonikfig)
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, version U450C)", 0 )
GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (version U350C)", 0 )
-GAME( 1999, mbutrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Magical Butterfly (version U350C, encrypted)", MACHINE_NOT_WORKING )
+GAME( 1999, mbutrfly, 0, mbutrfly, mbutrfly, skylncr_state, skylncr, ROT0, "Bordun International", "Magical Butterfly (version U350C, protected)", 0 )
GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (version U450C)", 0 )
GAME( 1995, leader, 0, skylncr, leader, skylncr_state, skylncr, ROT0, "bootleg", "Leader (version Z 2E, Greece)", 0 )
GAME( 199?, gallag50, 0, skylncr, gallag50, skylncr_state, skylncr, ROT0, "bootleg", "Gallag Video Game / Petalouda (Butterfly, x50)", 0 )
GAME( 199?, neraidou, 0, neraidou, neraidou, skylncr_state, skylncr, ROT0, "bootleg", "Neraidoula (Fairy Butterfly)", 0 )
GAME( 199?, sstar97, 0, sstar97, sstar97, skylncr_state, skylncr, ROT0, "Bordun International", "Super Star 97 / Ming Xing 97 (version V153B)", 0 )
-GAME( 199?, bdream97, 0, bdream97, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Butterfly Dream 97 / Hudie Meng 97", MACHINE_NOT_WORKING )
+GAME( 1995, bdream97, 0, bdream97, skylncr, skylncr_state, skylncr, ROT0, "bootleg (KKK)", "Butterfly Dream 97 / Hudie Meng 97", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING )
GAME( 2000, sonikfig, 0, skylncr, sonikfig, skylncr_state, sonikfig, ROT0, "Z Games", "Sonik Fighter (version 02, encrypted)", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING )
diff --git a/src/mame/drivers/spc1000.cpp b/src/mame/drivers/spc1000.cpp
index e29615835a4..fb459f55955 100644
--- a/src/mame/drivers/spc1000.cpp
+++ b/src/mame/drivers/spc1000.cpp
@@ -154,7 +154,7 @@ public:
, m_cass(*this, "cassette")
, m_ram(*this, RAM_TAG)
, m_p_videoram(*this, "videoram")
- , m_io_kb(*this, "LINE")
+ , m_io_kb(*this, "LINE.%u", 0)
, m_io_joy(*this, "JOY")
, m_centronics(*this, "centronics")
{}
diff --git a/src/mame/drivers/spc1500.cpp b/src/mame/drivers/spc1500.cpp
index dad393b34bf..f41e6c36766 100644
--- a/src/mame/drivers/spc1500.cpp
+++ b/src/mame/drivers/spc1500.cpp
@@ -245,7 +245,7 @@ public:
, m_ram(*this, RAM_TAG)
, m_p_videoram(*this, "videoram")
, m_pcgram(*this, "pcgram")
- , m_io_kb(*this, "LINE")
+ , m_io_kb(*this, "LINE.%u", 0)
, m_io_joy(*this, "JOY")
, m_dipsw(*this, "DIP_SWITCH")
, m_centronics(*this, "centronics")
diff --git a/src/mame/drivers/spectra.cpp b/src/mame/drivers/spectra.cpp
index 6d406d3e41f..a5d5d4011b1 100644
--- a/src/mame/drivers/spectra.cpp
+++ b/src/mame/drivers/spectra.cpp
@@ -47,7 +47,7 @@ public:
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_snsnd(*this, "snsnd")
- , m_switch(*this, "SWITCH")
+ , m_switch(*this, "SWITCH.%u", 0)
, m_p_ram(*this, "nvram")
{ }
diff --git a/src/mame/drivers/spinb.cpp b/src/mame/drivers/spinb.cpp
index 54afecedbf3..299341ec5a8 100644
--- a/src/mame/drivers/spinb.cpp
+++ b/src/mame/drivers/spinb.cpp
@@ -50,7 +50,7 @@ public:
, m_msm_m(*this, "msm_m")
, m_ic5a(*this, "ic5a")
, m_ic5m(*this, "ic5m")
- , m_switches(*this, "SW")
+ , m_switches(*this, "SW.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(p1_w);
diff --git a/src/mame/drivers/spool99.cpp b/src/mame/drivers/spool99.cpp
index 7b331e14ccd..392b32bc1ae 100644
--- a/src/mame/drivers/spool99.cpp
+++ b/src/mame/drivers/spool99.cpp
@@ -148,7 +148,7 @@ TILE_GET_INFO_MEMBER(spool99_state::get_tile_info)
void spool99_state::video_start()
{
- m_sc0_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(spool99_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
+ m_sc0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(spool99_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
}
UINT32 spool99_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/spyhuntertec.cpp b/src/mame/drivers/spyhuntertec.cpp
index d8c51804c36..9e67f43338f 100644
--- a/src/mame/drivers/spyhuntertec.cpp
+++ b/src/mame/drivers/spyhuntertec.cpp
@@ -31,7 +31,7 @@ public:
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_analog_timer(*this, "analog_timer"),
- m_analog_input(*this, "AN"),
+ m_analog_input(*this, "AN.%u", 0),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
m_spriteram2(*this, "spriteram2"),
@@ -231,10 +231,10 @@ TILE_GET_INFO_MEMBER(spyhuntertec_state::spyhunt_get_alpha_tile_info)
void spyhuntertec_state::video_start()
{
/* initialize the background tilemap */
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(spyhuntertec_state::spyhunt_get_bg_tile_info),this), tilemap_mapper_delegate(FUNC(spyhuntertec_state::spyhunt_bg_scan),this), 64,16, 64,32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(spyhuntertec_state::spyhunt_get_bg_tile_info),this), tilemap_mapper_delegate(FUNC(spyhuntertec_state::spyhunt_bg_scan),this), 64,16, 64,32);
/* initialize the text tilemap */
- m_alpha_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(spyhuntertec_state::spyhunt_get_alpha_tile_info),this), TILEMAP_SCAN_COLS, 16,8, 32,32);
+ m_alpha_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(spyhuntertec_state::spyhunt_get_alpha_tile_info),this), TILEMAP_SCAN_COLS, 16,8, 32,32);
m_alpha_tilemap->set_transparent_pen(0);
m_alpha_tilemap->set_scrollx(0, 16);
diff --git a/src/mame/drivers/srmp5.cpp b/src/mame/drivers/srmp5.cpp
index 0f792f7337e..4428d46f1a3 100644
--- a/src/mame/drivers/srmp5.cpp
+++ b/src/mame/drivers/srmp5.cpp
@@ -67,15 +67,16 @@ class srmp5_state : public driver_device
{
public:
srmp5_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_maincpu(*this,"maincpu"),
- m_subcpu(*this, "sub"),
- m_chrrom(*this, "chr"),
- m_keys(*this, "KEY"),
- m_chrbank(0)
- { }
+ : driver_device(mconfig, type, tag)
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_palette(*this, "palette")
+ , m_maincpu(*this,"maincpu")
+ , m_subcpu(*this, "sub")
+ , m_chrrom(*this, "chr")
+ , m_keys(*this, "KEY.%u", 0)
+ , m_chrbank(0)
+ {
+ }
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<st0016_cpu_device> m_maincpu;
diff --git a/src/mame/drivers/ssfindo.cpp b/src/mame/drivers/ssfindo.cpp
index ae392906118..9d902c43185 100644
--- a/src/mame/drivers/ssfindo.cpp
+++ b/src/mame/drivers/ssfindo.cpp
@@ -334,7 +334,7 @@ TIMER_CALLBACK_MEMBER(ssfindo_state::PS7500_Timer0_callback)
m_PS7500_IO[IRQSTA]|=0x20;
if(m_PS7500_IO[IRQMSKA]&0x20)
{
- generic_pulse_irq_line(m_maincpu, ARM7_IRQ_LINE, 1);
+ generic_pulse_irq_line(*m_maincpu, ARM7_IRQ_LINE, 1);
}
}
@@ -353,7 +353,7 @@ TIMER_CALLBACK_MEMBER(ssfindo_state::PS7500_Timer1_callback)
m_PS7500_IO[IRQSTA]|=0x40;
if(m_PS7500_IO[IRQMSKA]&0x40)
{
- generic_pulse_irq_line(m_maincpu, ARM7_IRQ_LINE, 1);
+ generic_pulse_irq_line(*m_maincpu, ARM7_IRQ_LINE, 1);
}
}
diff --git a/src/mame/drivers/sshot.cpp b/src/mame/drivers/sshot.cpp
index cb87ec1187d..09316574bbe 100644
--- a/src/mame/drivers/sshot.cpp
+++ b/src/mame/drivers/sshot.cpp
@@ -204,7 +204,7 @@ TILE_GET_INFO_MEMBER(supershot_state::get_supershot_text_tile_info)
void supershot_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(supershot_state::get_supershot_text_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(supershot_state::get_supershot_text_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
UINT32 supershot_state::screen_update_supershot(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/statriv2.cpp b/src/mame/drivers/statriv2.cpp
index 359c5c4ec78..e764e304ef3 100644
--- a/src/mame/drivers/statriv2.cpp
+++ b/src/mame/drivers/statriv2.cpp
@@ -173,12 +173,12 @@ PALETTE_INIT_MEMBER(statriv2_state, statriv2)
void statriv2_state::video_start()
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(statriv2_state::horizontal_tile_info),this) ,TILEMAP_SCAN_ROWS, 8,15, 64,16);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(statriv2_state::horizontal_tile_info),this) ,TILEMAP_SCAN_ROWS, 8,15, 64,16);
}
VIDEO_START_MEMBER(statriv2_state,vertical)
{
- m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(statriv2_state::vertical_tile_info),this), TILEMAP_SCAN_ROWS, 8,8, 32,32);
+ m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(statriv2_state::vertical_tile_info),this), TILEMAP_SCAN_ROWS, 8,8, 32,32);
}
diff --git a/src/mame/drivers/stuntair.cpp b/src/mame/drivers/stuntair.cpp
index dbe817727f2..ec166ddd111 100644
--- a/src/mame/drivers/stuntair.cpp
+++ b/src/mame/drivers/stuntair.cpp
@@ -191,10 +191,10 @@ TILE_GET_INFO_MEMBER(stuntair_state::get_stuntair_bg_tile_info)
void stuntair_state::video_start()
{
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(stuntair_state::get_stuntair_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(stuntair_state::get_stuntair_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(stuntair_state::get_stuntair_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(stuntair_state::get_stuntair_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
diff --git a/src/mame/drivers/supercrd.cpp b/src/mame/drivers/supercrd.cpp
index d76082e7266..512c308b1a0 100644
--- a/src/mame/drivers/supercrd.cpp
+++ b/src/mame/drivers/supercrd.cpp
@@ -268,7 +268,7 @@ TILE_GET_INFO_MEMBER(supercrd_state::get_bg_tile_info)
VIDEO_START_MEMBER(supercrd_state, supercrd)
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(supercrd_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 96, 29);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(supercrd_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 96, 29);
}
diff --git a/src/mame/drivers/superwng.cpp b/src/mame/drivers/superwng.cpp
index cf599bd80dd..ff98d582a50 100644
--- a/src/mame/drivers/superwng.cpp
+++ b/src/mame/drivers/superwng.cpp
@@ -137,8 +137,8 @@ TILE_GET_INFO_MEMBER(superwng_state::get_fg_tile_info)
void superwng_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
- m_fg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(superwng_state::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_scrollx(0, 64);
}
diff --git a/src/mame/drivers/svi318.cpp b/src/mame/drivers/svi318.cpp
index 5dfc0fee2f3..e3085d278d2 100644
--- a/src/mame/drivers/svi318.cpp
+++ b/src/mame/drivers/svi318.cpp
@@ -56,7 +56,7 @@ public:
m_cassette(*this, "cassette"),
m_cart_rom(*this, "cartslot"),
m_expander(*this, "exp"),
- m_keyboard(*this, "KEY"),
+ m_keyboard(*this, "KEY.%u", 0),
m_buttons(*this, "BUTTONS"),
m_intvdp(0), m_intexp(0),
m_romdis(1), m_ramdis(1),
diff --git a/src/mame/drivers/svision.cpp b/src/mame/drivers/svision.cpp
index c3c13f193b5..8be1e6ad019 100644
--- a/src/mame/drivers/svision.cpp
+++ b/src/mame/drivers/svision.cpp
@@ -456,7 +456,7 @@ DEVICE_IMAGE_LOAD_MEMBER( svision_state, svision_cart )
{
UINT32 size = m_cart->common_get_size("rom");
- if (size > 0x20000)
+ if (size > 0x80000)
{
image.seterror(IMAGE_ERROR_UNSPECIFIED, "Unsupported cartridge size");
return image_init_result::FAIL;
@@ -580,7 +580,7 @@ static MACHINE_CONFIG_DERIVED( tvlinkp, svisionp )
MACHINE_CONFIG_END
ROM_START(svision)
- ROM_REGION(0x20000, "maincpu", ROMREGION_ERASE00)
+ ROM_REGION(0x80000, "maincpu", ROMREGION_ERASE00)
ROM_END
diff --git a/src/mame/drivers/taitopjc.cpp b/src/mame/drivers/taitopjc.cpp
index 0751d5504b7..ffb148a5c75 100644
--- a/src/mame/drivers/taitopjc.cpp
+++ b/src/mame/drivers/taitopjc.cpp
@@ -232,8 +232,8 @@ void taitopjc_state::video_start()
m_screen_ram = std::make_unique<UINT32[]>(0x40000);
m_pal_ram = std::make_unique<UINT32[]>(0x8000);
- m_tilemap[0] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(taitopjc_state::tile_get_info),this), tilemap_mapper_delegate(FUNC(taitopjc_state::tile_scan_layer0),this), 16, 16, 32, 32);
- m_tilemap[1] = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(taitopjc_state::tile_get_info),this), tilemap_mapper_delegate(FUNC(taitopjc_state::tile_scan_layer1),this), 16, 16, 32, 32);
+ m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(taitopjc_state::tile_get_info),this), tilemap_mapper_delegate(FUNC(taitopjc_state::tile_scan_layer0),this), 16, 16, 32, 32);
+ m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(taitopjc_state::tile_get_info),this), tilemap_mapper_delegate(FUNC(taitopjc_state::tile_scan_layer1),this), 16, 16, 32, 32);
m_tilemap[0]->set_transparent_pen(0);
m_tilemap[1]->set_transparent_pen(1);
diff --git a/src/mame/drivers/tattack.cpp b/src/mame/drivers/tattack.cpp
index 71c2b5fba29..96fe06e7f29 100644
--- a/src/mame/drivers/tattack.cpp
+++ b/src/mame/drivers/tattack.cpp
@@ -73,7 +73,7 @@ UINT32 tattack_state::screen_update_tattack(screen_device &screen, bitmap_ind16
void tattack_state::video_start()
{
- m_tmap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(tattack_state::get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32 );
+ m_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tattack_state::get_tile_info),this),TILEMAP_SCAN_ROWS,8,8,32,32 );
}
static ADDRESS_MAP_START( mem, AS_PROGRAM, 8, tattack_state )
diff --git a/src/mame/drivers/techno.cpp b/src/mame/drivers/techno.cpp
index aee9672af63..a5722c273d0 100644
--- a/src/mame/drivers/techno.cpp
+++ b/src/mame/drivers/techno.cpp
@@ -25,7 +25,7 @@ public:
techno_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
- , m_switch(*this, "SWITCH")
+ , m_switch(*this, "SWITCH.%u", 0)
{ }
DECLARE_READ16_MEMBER(key_r);
diff --git a/src/mame/drivers/thayers.cpp b/src/mame/drivers/thayers.cpp
index 35310d792e3..24af4bd9c50 100644
--- a/src/mame/drivers/thayers.cpp
+++ b/src/mame/drivers/thayers.cpp
@@ -43,11 +43,13 @@ public:
};
thayers_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_pr7820(*this, "laserdisc"),
- m_ldv1000(*this, "ldv1000"),
- m_maincpu(*this, "maincpu"),
- m_row(*this, "ROW") { }
+ : driver_device(mconfig, type, tag)
+ , m_pr7820(*this, "laserdisc")
+ , m_ldv1000(*this, "ldv1000")
+ , m_maincpu(*this, "maincpu")
+ , m_row(*this, "ROW.%u", 0)
+ {
+ }
optional_device<pioneer_pr7820_device> m_pr7820;
optional_device<pioneer_ldv1000_device> m_ldv1000;
diff --git a/src/mame/drivers/ti74.cpp b/src/mame/drivers/ti74.cpp
index cce5f176663..1594b129afe 100644
--- a/src/mame/drivers/ti74.cpp
+++ b/src/mame/drivers/ti74.cpp
@@ -88,7 +88,7 @@ public:
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_cart(*this, "cartslot"),
- m_key_matrix(*this, "IN"),
+ m_key_matrix(*this, "IN.%u", 0),
m_battery_inp(*this, "BATTERY")
{ }
diff --git a/src/mame/drivers/tmmjprd.cpp b/src/mame/drivers/tmmjprd.cpp
index 6569102851e..0043e846fde 100644
--- a/src/mame/drivers/tmmjprd.cpp
+++ b/src/mame/drivers/tmmjprd.cpp
@@ -45,7 +45,7 @@ public:
m_eeprom(*this, "eeprom"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
- m_tilemap_regs(*this, "tilemap_regs"),
+ m_tilemap_regs(*this, "tilemap_regs.%u", 0),
m_spriteregs(*this, "spriteregs"),
m_spriteram(*this, "spriteram") { }
diff --git a/src/mame/drivers/tmnt.cpp b/src/mame/drivers/tmnt.cpp
index e4e4486c261..af412d7a9f3 100644
--- a/src/mame/drivers/tmnt.cpp
+++ b/src/mame/drivers/tmnt.cpp
@@ -2855,6 +2855,40 @@ ROM_START( tmntua )
ROM_LOAD( "963a25.d5", 0x00000, 0x80000, CRC(fca078c7) SHA1(3e1124d72c9db4cb11d8de6c44b7aeca967f44e1) )
ROM_END
+ROM_START( tmntub )
+ ROM_REGION( 0x60000, "maincpu", 0 ) /* 2*128k and 2*64k for 68000 code */
+ ROM_LOAD16_BYTE( "963-h23.j17", 0x00000, 0x20000, CRC(718086e1) SHA1(6fd07a36195521be101782a05a9ecbcc5aaebbbd) )
+ ROM_LOAD16_BYTE( "963-h24.k17", 0x00001, 0x20000, CRC(2f7d66e1) SHA1(53bd51458609662066b696f3edd19075e883bcde) )
+ ROM_LOAD16_BYTE( "963-h21.j15", 0x40000, 0x10000, CRC(1944641e) SHA1(6664dbd9856d3d579a63c6537feef9a6e9bd09c5) )
+ ROM_LOAD16_BYTE( "963-h22.k15", 0x40001, 0x10000, CRC(50ce5512) SHA1(641bf4d60a64f23cd3b52af983565dc6b38037c1) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "963e20.g13", 0x00000, 0x08000, CRC(1692a6d6) SHA1(68c3419012b2863e91a7d7e479fce5ceabb10b88) )
+
+ ROM_REGION( 0x100000, "k052109", 0 ) /* tiles */
+ ROM_LOAD32_WORD( "963a28.h27", 0x000000, 0x80000, CRC(db4769a8) SHA1(810811914f9c1fbf2320d5a9030cbf124f6d78cf) )
+ ROM_LOAD32_WORD( "963a29.k27", 0x000002, 0x80000, CRC(8069cd2e) SHA1(54095d3546119ccd1e8814d692aceb1327c9369f) )
+
+ ROM_REGION( 0x200000, "k051960", 0 ) /* sprites */
+ ROM_LOAD32_WORD( "963a17.h4", 0x000000, 0x80000, CRC(b5239a44) SHA1(84e94807e7c51aa652b4e4b827b36be59a53d0d6) )
+ ROM_LOAD32_WORD( "963a15.k4", 0x000002, 0x80000, CRC(1f324eed) SHA1(971a675578518fffa341a943d0cc4fdea005fde0) )
+ ROM_LOAD32_WORD( "963a18.h6", 0x100000, 0x80000, CRC(dd51adef) SHA1(5010c0911b0b9e4f23a785e8a751a0bde5be5be0) )
+ ROM_LOAD32_WORD( "963a16.k6", 0x100002, 0x80000, CRC(d4bd9984) SHA1(d780ae7f72e16767c3a492544f02f0f1a332ab22) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "963a30.g7", 0x0000, 0x0100, CRC(abd82680) SHA1(945a71e6ec65202f13209b45d45b616372d6c0f5) ) /* sprite address decoder */
+ ROM_LOAD( "963a31.g19", 0x0100, 0x0100, CRC(f8004a1c) SHA1(ed6694b8eebfe0238b50ebd05007d519f6e57b1b) ) /* priority encoder (not used) */
+
+ ROM_REGION( 0x20000, "k007232", 0 ) /* 128k for the samples */
+ ROM_LOAD( "963a26.c13", 0x00000, 0x20000, CRC(e2ac3063) SHA1(5bb294c46fb5eaba9935a18c0aa5d3931168f474) ) /* samples for 007232 */
+
+ ROM_REGION( 0x20000, "upd", 0 ) /* 128k for the samples */
+ ROM_LOAD( "963a27.d18", 0x00000, 0x20000, CRC(2dfd674b) SHA1(bbec5896c70056964fbc972a84bd5b0dfc6af257) ) /* samples for UPD7759C */
+
+ ROM_REGION( 0x80000, "title", 0 ) /* 512k for the title music sample */
+ ROM_LOAD( "963a25.d5", 0x00000, 0x80000, CRC(fca078c7) SHA1(3e1124d72c9db4cb11d8de6c44b7aeca967f44e1) )
+ROM_END
+
ROM_START( tmht )
ROM_REGION( 0x60000, "maincpu", 0 ) /* 2*128k and 2*64k for 68000 code */
ROM_LOAD16_BYTE( "963-f23.j17", 0x00000, 0x20000, CRC(9cb5e461) SHA1(b693e61070d6ce7ac59ff3f0a824cfefb37b33eb) )
@@ -4197,17 +4231,18 @@ GAME( 1989, cuebrick, 0, cuebrick, cuebrick, tmnt_state, cuebrick,
GAME( 1989, mia, 0, mia, mia, tmnt_state, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version T)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, mia2, mia, mia, mia, tmnt_state, mia, ROT0, "Konami", "M.I.A. - Missing in Action (version S)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmnt, 0, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (World 4 Players)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmntu, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmntua, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmht, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmhta, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmhtb, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, set 3)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, tmntj, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 4 Players)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmht2p, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmht2pa, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, tmnt2pj, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 2 Players)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, tmnt2po, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Oceania 2 Players)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmnt, 0, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (World 4 Players, version X)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmntu, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, version R)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmntua, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, version J)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmntub, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (US 4 Players, version H)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmht, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, version F)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmhta, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, version S)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmhtb, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 4 Players, version ?)", MACHINE_SUPPORTS_SAVE )
+GAME( 1990, tmntj, tmnt, tmnt, tmnt, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 4 Players, version 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmht2p, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, version U)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmht2pa, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Hero Turtles (UK 2 Players, version ?)", MACHINE_SUPPORTS_SAVE )
+GAME( 1990, tmnt2pj, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Japan 2 Players, version 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, tmnt2po, tmnt, tmnt, tmnt2p, tmnt_state, tmnt, ROT0, "Konami", "Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, punkshot, 0, punkshot, punkshot, driver_device, 0, ROT0, "Konami", "Punk Shot (US 4 Players)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, punkshot2, punkshot, punkshot, punksht2, driver_device, 0, ROT0, "Konami", "Punk Shot (US 2 Players)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/drivers/tmspoker.cpp b/src/mame/drivers/tmspoker.cpp
index a6afa03c5d8..e41c00147ff 100644
--- a/src/mame/drivers/tmspoker.cpp
+++ b/src/mame/drivers/tmspoker.cpp
@@ -269,7 +269,7 @@ TILE_GET_INFO_MEMBER(tmspoker_state::get_bg_tile_info)
void tmspoker_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(tmspoker_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tmspoker_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
UINT32 tmspoker_state::screen_update_tmspoker(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/trvmadns.cpp b/src/mame/drivers/trvmadns.cpp
index aabba09848a..485b92621d3 100644
--- a/src/mame/drivers/trvmadns.cpp
+++ b/src/mame/drivers/trvmadns.cpp
@@ -319,7 +319,7 @@ TILE_GET_INFO_MEMBER(trvmadns_state::get_bg_tile_info)
void trvmadns_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(trvmadns_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(trvmadns_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
// fg_tilemap->set_transparent_pen(1);
diff --git a/src/mame/drivers/tvc.cpp b/src/mame/drivers/tvc.cpp
index f9cffa8ee09..319923a350c 100644
--- a/src/mame/drivers/tvc.cpp
+++ b/src/mame/drivers/tvc.cpp
@@ -39,15 +39,15 @@ class tvc_state : public driver_device
{
public:
tvc_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_ram(*this, RAM_TAG),
- m_sound(*this, "custom"),
- m_cassette(*this, "cassette"),
- m_cart(*this, "cartslot"),
- m_centronics(*this, CENTRONICS_TAG),
- m_palette(*this, "palette"),
- m_keyboard(*this, "LINE")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_ram(*this, RAM_TAG)
+ , m_sound(*this, "custom")
+ , m_cassette(*this, "cassette")
+ , m_cart(*this, "cartslot")
+ , m_centronics(*this, CENTRONICS_TAG)
+ , m_palette(*this, "palette")
+ , m_keyboard(*this, "LINE.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/drivers/umipoker.cpp b/src/mame/drivers/umipoker.cpp
index 8d4f49b7db7..ebfdfd589dc 100644
--- a/src/mame/drivers/umipoker.cpp
+++ b/src/mame/drivers/umipoker.cpp
@@ -124,10 +124,10 @@ TILE_GET_INFO_MEMBER(umipoker_state::get_tile_info_3)
void umipoker_state::video_start()
{
- m_tilemap_0 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_0),this),TILEMAP_SCAN_ROWS,8,8,64,32);
- m_tilemap_1 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_1),this),TILEMAP_SCAN_ROWS,8,8,64,32);
- m_tilemap_2 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_2),this),TILEMAP_SCAN_ROWS,8,8,64,32);
- m_tilemap_3 = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_3),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ m_tilemap_0 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_0),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ m_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_1),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ m_tilemap_2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_2),this),TILEMAP_SCAN_ROWS,8,8,64,32);
+ m_tilemap_3 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(umipoker_state::get_tile_info_3),this),TILEMAP_SCAN_ROWS,8,8,64,32);
m_tilemap_0->set_transparent_pen(0);
m_tilemap_1->set_transparent_pen(0);
diff --git a/src/mame/drivers/unkhorse.cpp b/src/mame/drivers/unkhorse.cpp
index b702af0fd8f..af9d234c11a 100644
--- a/src/mame/drivers/unkhorse.cpp
+++ b/src/mame/drivers/unkhorse.cpp
@@ -31,7 +31,7 @@ public:
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_vram(*this, "vram")
{ }
diff --git a/src/mame/drivers/vector06.cpp b/src/mame/drivers/vector06.cpp
index a96b20bd22c..569b29eee50 100644
--- a/src/mame/drivers/vector06.cpp
+++ b/src/mame/drivers/vector06.cpp
@@ -14,8 +14,9 @@
/* Address maps */
static ADDRESS_MAP_START(vector06_mem, AS_PROGRAM, 8, vector06_state)
- AM_RANGE( 0x0000, 0x7fff ) AM_READ_BANK("bank1") AM_WRITE_BANK("bank2")
- AM_RANGE( 0x8000, 0xffff ) AM_READ_BANK("bank3") AM_WRITE_BANK("bank4")
+ AM_RANGE( 0x0000, 0x7fff ) AM_READ_BANK("bank2")
+ AM_RANGE( 0xa000, 0xdfff ) AM_READWRITE_BANK("bank3")
+ AM_RANGE( 0x0000, 0xffff ) AM_READWRITE_BANK("bank1")
ADDRESS_MAP_END
static ADDRESS_MAP_START(vector06_io, AS_IO, 8, vector06_state)
@@ -24,6 +25,7 @@ static ADDRESS_MAP_START(vector06_io, AS_IO, 8, vector06_state)
AM_RANGE( 0x00, 0x03) AM_READWRITE(vector06_8255_1_r, vector06_8255_1_w )
AM_RANGE( 0x04, 0x07) AM_READWRITE(vector06_8255_2_r, vector06_8255_2_w )
AM_RANGE( 0x0C, 0x0C) AM_WRITE(vector06_color_set)
+ AM_RANGE( 0x10, 0x10) AM_WRITE(vector06_ramdisk_w)
AM_RANGE( 0x18, 0x18) AM_DEVREADWRITE("wd1793", fd1793_t, data_r, data_w)
AM_RANGE( 0x19, 0x19) AM_DEVREADWRITE("wd1793", fd1793_t, sector_r, sector_w)
AM_RANGE( 0x1a, 0x1a) AM_DEVREADWRITE("wd1793", fd1793_t, track_r, track_w)
@@ -137,6 +139,7 @@ static MACHINE_CONFIG_START( vector06, vector06_state )
// MCFG_CPU_ADD("maincpu", Z80, 3000000)
MCFG_CPU_PROGRAM_MAP(vector06_mem)
MCFG_CPU_IO_MAP(vector06_io)
+ MCFG_I8085A_STATUS(WRITE8(vector06_state, vector06_status_callback))
MCFG_CPU_VBLANK_INT_DRIVER("screen", vector06_state, vector06_interrupt)
MCFG_CPU_IRQ_ACKNOWLEDGE_DRIVER(vector06_state,vector06_irq_callback)
@@ -184,7 +187,7 @@ static MACHINE_CONFIG_START( vector06, vector06_state )
/* internal ram */
MCFG_RAM_ADD(RAM_TAG)
- MCFG_RAM_DEFAULT_SIZE("64K")
+ MCFG_RAM_DEFAULT_SIZE("320K")
MCFG_RAM_DEFAULT_VALUE(0)
MACHINE_CONFIG_END
diff --git a/src/mame/drivers/vegas.cpp b/src/mame/drivers/vegas.cpp
index 6dde2254705..36f5054bb44 100644
--- a/src/mame/drivers/vegas.cpp
+++ b/src/mame/drivers/vegas.cpp
@@ -465,7 +465,7 @@ public:
m_rombase(*this, "rombase"),
m_dcs(*this, "dcs"),
m_ioasic(*this, "ioasic"),
- m_io_analog(*this, "AN")
+ m_io_analog(*this, "AN.%u", 0)
{ }
required_device<mips3_device> m_maincpu;
diff --git a/src/mame/drivers/vgmplay.cpp b/src/mame/drivers/vgmplay.cpp
index 61d639e87c5..52d605f9729 100644
--- a/src/mame/drivers/vgmplay.cpp
+++ b/src/mame/drivers/vgmplay.cpp
@@ -4,7 +4,11 @@
// A "virtual" driver to play vgm files
// Use with mame vgmplay -bitb file.vgm
+#if defined(_MSC_VER)
+#include "zlib/zlib.h"
+#else
#include <zlib.h>
+#endif
#include "emu.h"
#include "debugger.h"
diff --git a/src/mame/drivers/videopkr.cpp b/src/mame/drivers/videopkr.cpp
index e73ff6d5883..727c3968138 100644
--- a/src/mame/drivers/videopkr.cpp
+++ b/src/mame/drivers/videopkr.cpp
@@ -518,12 +518,12 @@ TILE_GET_INFO_MEMBER(videopkr_state::get_bg_tile_info)
void videopkr_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(videopkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(videopkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
VIDEO_START_MEMBER(videopkr_state,vidadcba)
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(videopkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(videopkr_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 8, 32, 32);
}
diff --git a/src/mame/drivers/vroulet.cpp b/src/mame/drivers/vroulet.cpp
index 1d7f9da46c8..cb6fd700655 100644
--- a/src/mame/drivers/vroulet.cpp
+++ b/src/mame/drivers/vroulet.cpp
@@ -128,8 +128,11 @@ TILE_GET_INFO_MEMBER(vroulet_state::get_bg_tile_info)
void vroulet_state::video_start()
{
- m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(vroulet_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS,
- 8, 8, 32, 32);
+ m_bg_tilemap = &machine().tilemap().create(
+ *m_gfxdecode,
+ tilemap_get_info_delegate(FUNC(vroulet_state::get_bg_tile_info),this),
+ TILEMAP_SCAN_ROWS,
+ 8, 8, 32, 32);
}
UINT32 vroulet_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
diff --git a/src/mame/drivers/warpwarp.cpp b/src/mame/drivers/warpwarp.cpp
index c3a05368098..ff642caf1f8 100644
--- a/src/mame/drivers/warpwarp.cpp
+++ b/src/mame/drivers/warpwarp.cpp
@@ -150,8 +150,6 @@ INTERRUPT_GEN_MEMBER(warpwarp_state::vblank_irq)
device.execute().set_input_line(0, ASSERT_LINE);
}
-IOPORT_ARRAY_MEMBER(warpwarp_state::portnames) { "SW0", "SW1", "DSW2", "PLACEHOLDER" }; // "IN1" & "IN2" are read separately when offset==3
-
/* B&W Games I/O */
READ8_MEMBER(warpwarp_state::geebee_in_r)
{
diff --git a/src/mame/drivers/wpc_dcs.cpp b/src/mame/drivers/wpc_dcs.cpp
index daff3ed55d0..1b7dff30a28 100644
--- a/src/mame/drivers/wpc_dcs.cpp
+++ b/src/mame/drivers/wpc_dcs.cpp
@@ -17,15 +17,15 @@ class wpc_dcs_state : public driver_device
{
public:
wpc_dcs_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- maincpu(*this, "maincpu"),
- dcs(*this, "dcs"),
- rombank(*this, "rombank"),
- mainram(*this, "mainram"),
- nvram(*this, "nvram"),
- lamp(*this, "lamp"),
- out(*this, "out"),
- swarray(*this, "SW")
+ : driver_device(mconfig, type, tag)
+ , maincpu(*this, "maincpu")
+ , dcs(*this, "dcs")
+ , rombank(*this, "rombank")
+ , mainram(*this, "mainram")
+ , nvram(*this, "nvram")
+ , lamp(*this, "lamp")
+ , out(*this, "out")
+ , swarray(*this, "SW.%u", 0)
{ }
DECLARE_WRITE8_MEMBER(bank_w);
diff --git a/src/mame/drivers/zac_2.cpp b/src/mame/drivers/zac_2.cpp
index f9f67ff6685..a3f827e5bc8 100644
--- a/src/mame/drivers/zac_2.cpp
+++ b/src/mame/drivers/zac_2.cpp
@@ -16,10 +16,10 @@ class zac_2_state : public driver_device
{
public:
zac_2_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_p_ram(*this, "ram"),
- m_row(*this, "ROW")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_p_ram(*this, "ram")
+ , m_row(*this, "ROW.%u", 0)
{ }
DECLARE_READ8_MEMBER(ctrl_r);
diff --git a/src/mame/includes/ac1.h b/src/mame/includes/ac1.h
index b127b882a2b..2765876f5fe 100644
--- a/src/mame/includes/ac1.h
+++ b/src/mame/includes/ac1.h
@@ -16,12 +16,12 @@ class ac1_state : public driver_device
{
public:
ac1_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_cassette(*this, "cassette"),
- m_maincpu(*this, "maincpu"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_io_line(*this, "LINE")
+ : driver_device(mconfig, type, tag)
+ , m_cassette(*this, "cassette")
+ , m_maincpu(*this, "maincpu")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_palette(*this, "palette")
+ , m_io_line(*this, "LINE.%u", 0)
{ }
DECLARE_DRIVER_INIT(ac1);
diff --git a/src/mame/includes/amstrad.h b/src/mame/includes/amstrad.h
index ce09d777428..92f2b4fe747 100644
--- a/src/mame/includes/amstrad.h
+++ b/src/mame/includes/amstrad.h
@@ -156,8 +156,8 @@ public:
m_bank14(*this, "bank14"),
m_bank15(*this, "bank15"),
m_bank16(*this, "bank16"),
- m_io_kbrow(*this, "kbrow"),
- m_io_analog(*this, "analog"),
+ m_io_kbrow(*this, "kbrow.%u", 0),
+ m_io_analog(*this, "analog.%u", 0),
m_io_mouse1(*this,"mouse_input1"),
m_io_mouse2(*this,"mouse_input2"),
m_io_mouse3(*this,"mouse_input3"),
diff --git a/src/mame/includes/astrocde.h b/src/mame/includes/astrocde.h
index a3581e6c331..f2eb4d0a750 100644
--- a/src/mame/includes/astrocde.h
+++ b/src/mame/includes/astrocde.h
@@ -56,8 +56,8 @@ public:
m_p2_knob(*this, "P2_KNOB"),
m_p3_knob(*this, "P3_KNOB"),
m_p4_knob(*this, "P4_KNOB"),
- m_trackball(*this, trackball_inputs),
- m_joystick(*this, joystick_inputs),
+ m_trackball(*this, { { "TRACKX2", "TRACKY2", "TRACKX1", "TRACKY1" } }),
+ m_joystick(*this, { { "MOVEX", "MOVEY" } }),
m_interrupt_scanline(0xff)
{ }
@@ -84,9 +84,7 @@ public:
optional_ioport m_p2_knob;
optional_ioport m_p3_knob;
optional_ioport m_p4_knob;
- DECLARE_IOPORT_ARRAY(trackball_inputs);
optional_ioport_array<4> m_trackball;
- DECLARE_IOPORT_ARRAY(joystick_inputs);
optional_ioport_array<2> m_joystick;
UINT8 m_video_config;
diff --git a/src/mame/includes/atari400.h b/src/mame/includes/atari400.h
index ed899fc5386..ae5805880e1 100644
--- a/src/mame/includes/atari400.h
+++ b/src/mame/includes/atari400.h
@@ -24,14 +24,14 @@ class atari_common_state : public driver_device
{
public:
atari_common_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_gtia(*this, "gtia"),
- m_antic(*this, "antic"),
- m_keyboard(*this, "keyboard"),
- m_keypad(*this, "keypad"),
- m_djoy_b(*this, "djoy_b"),
- m_fake(*this, "fake")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_gtia(*this, "gtia")
+ , m_antic(*this, "antic")
+ , m_keyboard(*this, "keyboard.%u", 0)
+ , m_keypad(*this, "keypad.%u", 0)
+ , m_djoy_b(*this, "djoy_b")
+ , m_fake(*this, "fake")
{ }
virtual void video_start() override;
diff --git a/src/mame/includes/bfm_sc4.h b/src/mame/includes/bfm_sc4.h
index a0506d1f4ef..b2867fd6be3 100644
--- a/src/mame/includes/bfm_sc4.h
+++ b/src/mame/includes/bfm_sc4.h
@@ -123,17 +123,17 @@ class sc4_state : public bfm_sc45_state
{
public:
sc4_state(const machine_config &mconfig, device_type type, const char *tag)
- : bfm_sc45_state(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_cpuregion(*this, "maincpu"),
- m_nvram(*this, "nvram"),
- m_reel1(*this, "reel1"),
- m_reel2(*this, "reel2"),
- m_reel3(*this, "reel3"),
- m_reel4(*this, "reel4"),
- m_reel5(*this, "reel5"),
- m_reel6(*this, "reel6"),
- m_io_ports(*this, {"IN-0", "IN-1", "IN-2", "IN-3", "IN-4", "IN-5", "IN-6", "IN-7", "IN-8", "IN-9", "IN-10", "IN-11"})
+ : bfm_sc45_state(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_cpuregion(*this, "maincpu")
+ , m_nvram(*this, "nvram")
+ , m_reel1(*this, "reel1")
+ , m_reel2(*this, "reel2")
+ , m_reel3(*this, "reel3")
+ , m_reel4(*this, "reel4")
+ , m_reel5(*this, "reel5")
+ , m_reel6(*this, "reel6")
+ , m_io_ports(*this, "IN-%u", 0)
{
m_chk41addr = -1;
m_dochk41 = false;
diff --git a/src/mame/includes/bladestl.h b/src/mame/includes/bladestl.h
index d2d83602a54..4d8f9d084f1 100644
--- a/src/mame/includes/bladestl.h
+++ b/src/mame/includes/bladestl.h
@@ -29,7 +29,7 @@ public:
m_filter3(*this, "filter3"),
m_gfxdecode(*this, "gfxdecode"),
m_soundlatch(*this, "soundlatch"),
- m_trackball(*this, "TRACKBALL"),
+ m_trackball(*this, "TRACKBALL.%u", 0),
m_rombank(*this, "rombank") { }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/includes/cave.h b/src/mame/includes/cave.h
index cc0533ce479..680c1b7a6ea 100644
--- a/src/mame/includes/cave.h
+++ b/src/mame/includes/cave.h
@@ -33,24 +33,24 @@ class cave_state : public driver_device
{
public:
cave_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_videoregs(*this, "videoregs"),
- m_vram(*this, "vram"),
- m_vctrl(*this, "vctrl"),
- m_spriteram(*this, "spriteram"),
- m_spriteram_2(*this, "spriteram_2"),
- m_paletteram(*this, "paletteram"),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_oki(*this, "oki"),
- m_int_timer(*this, "int_timer"),
- m_int_timer_left(*this, "int_timer_left"),
- m_int_timer_right(*this, "int_timer_right"),
- m_eeprom(*this, "eeprom"),
- m_gfxdecode(*this, "gfxdecode"),
- m_screen(*this, "screen"),
- m_palette(*this, "palette"),
- m_soundlatch(*this, "soundlatch") { }
+ : driver_device(mconfig, type, tag)
+ , m_videoregs(*this, "videoregs.%u", 0)
+ , m_vram(*this, "vram.%u", 0)
+ , m_vctrl(*this, "vctrl.%u", 0)
+ , m_spriteram(*this, "spriteram.%u", 0)
+ , m_spriteram_2(*this, "spriteram_2.%u", 0)
+ , m_paletteram(*this, "paletteram.%u", 0)
+ , m_maincpu(*this, "maincpu")
+ , m_audiocpu(*this, "audiocpu")
+ , m_oki(*this, "oki")
+ , m_int_timer(*this, "int_timer")
+ , m_int_timer_left(*this, "int_timer_left")
+ , m_int_timer_right(*this, "int_timer_right")
+ , m_eeprom(*this, "eeprom")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_screen(*this, "screen")
+ , m_palette(*this, "palette")
+ , m_soundlatch(*this, "soundlatch") { }
/* memory pointers */
optional_shared_ptr_array<UINT16, 4> m_videoregs;
diff --git a/src/mame/includes/cischeat.h b/src/mame/includes/cischeat.h
index 9a2a4e8c3e5..120d20a712a 100644
--- a/src/mame/includes/cischeat.h
+++ b/src/mame/includes/cischeat.h
@@ -14,9 +14,9 @@ public:
cischeat_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_vregs(*this, "vregs"),
- m_scrollram(*this, "scrollram"),
+ m_scrollram(*this, "scrollram.%u", 0),
m_ram(*this, "ram"),
- m_roadram(*this, "roadram"),
+ m_roadram(*this, "roadram.%u", 0),
m_f1gpstr2_ioready(*this, "ioready"),
m_maincpu(*this, "maincpu"),
m_cpu1(*this, "cpu1"),
diff --git a/src/mame/includes/cosmic.h b/src/mame/includes/cosmic.h
index 77d5dfa6f35..6a2058f0f58 100644
--- a/src/mame/includes/cosmic.h
+++ b/src/mame/includes/cosmic.h
@@ -20,7 +20,7 @@ public:
: driver_device(mconfig, type, tag),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
- m_in_ports(*this, {"IN0", "IN1", "IN2"}),
+ m_in_ports(*this, "IN%u", 0),
m_dsw(*this, "DSW"),
m_maincpu(*this, "maincpu"),
m_samples(*this, "samples"),
diff --git a/src/mame/includes/crvision.h b/src/mame/includes/crvision.h
index 53cdc1fc7a4..1ee6fbabab6 100644
--- a/src/mame/includes/crvision.h
+++ b/src/mame/includes/crvision.h
@@ -40,10 +40,10 @@ public:
m_cart(*this, "cartslot"),
m_cent_data_out(*this, "cent_data_out"),
m_ram(*this, RAM_TAG),
- m_inp_pa0(*this, "PA0"),
- m_inp_pa1(*this, "PA1"),
- m_inp_pa2(*this, "PA2"),
- m_inp_pa3(*this, "PA3")
+ m_inp_pa0(*this, "PA0.%u", 0),
+ m_inp_pa1(*this, "PA1.%u", 0),
+ m_inp_pa2(*this, "PA2.%u", 0),
+ m_inp_pa3(*this, "PA3.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
@@ -82,10 +82,10 @@ class laser2001_state : public crvision_state
{
public:
laser2001_state(const machine_config &mconfig, device_type type, const char *tag)
- : crvision_state(mconfig, type, tag),
- m_centronics(*this, CENTRONICS_TAG),
- m_inp_y(*this, "Y"),
- m_inp_joy(*this, "JOY")
+ : crvision_state(mconfig, type, tag)
+ , m_centronics(*this, CENTRONICS_TAG)
+ , m_inp_y(*this, "Y.%u", 0)
+ , m_inp_joy(*this, "JOY.%u", 0)
{ }
required_device<centronics_device> m_centronics;
diff --git a/src/mame/includes/cybiko.h b/src/mame/includes/cybiko.h
index b941d8736a2..f9558a42643 100644
--- a/src/mame/includes/cybiko.h
+++ b/src/mame/includes/cybiko.h
@@ -36,15 +36,15 @@ class cybiko_state : public driver_device
{
public:
cybiko_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_crtc(*this, "hd66421"),
- m_speaker(*this, "speaker"),
- m_rtc(*this, "rtc"),
- m_ram(*this, RAM_TAG),
- m_flash1(*this, "flash1"),
- m_nvram(*this, "nvram"),
- m_input(*this, "A")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_crtc(*this, "hd66421")
+ , m_speaker(*this, "speaker")
+ , m_rtc(*this, "rtc")
+ , m_ram(*this, RAM_TAG)
+ , m_flash1(*this, "flash1")
+ , m_nvram(*this, "nvram")
+ , m_input(*this, "A.%u", 0)
{ }
DECLARE_WRITE16_MEMBER(serflash_w);
diff --git a/src/mame/includes/electron.h b/src/mame/includes/electron.h
index fbd7aa283e9..c2cba4fdcfd 100644
--- a/src/mame/includes/electron.h
+++ b/src/mame/includes/electron.h
@@ -75,7 +75,7 @@ public:
m_cassette(*this, "cassette"),
m_beeper(*this, "beeper"),
m_cart(*this, "cartslot"),
- m_keybd(*this, "LINE"),
+ m_keybd(*this, "LINE.%u", 0),
m_exp(*this, "exp")
{ }
diff --git a/src/mame/includes/eti660.h b/src/mame/includes/eti660.h
index 783f46eb414..ee2c660db4a 100644
--- a/src/mame/includes/eti660.h
+++ b/src/mame/includes/eti660.h
@@ -35,7 +35,7 @@ public:
, m_cti(*this, CDP1864_TAG)
, m_pia(*this, MC6821_TAG)
, m_cassette(*this, "cassette")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
, m_special(*this, "SPECIAL")
{ }
diff --git a/src/mame/includes/fidelz80.h b/src/mame/includes/fidelz80.h
index 56d17e7339f..d7dd2558b1d 100644
--- a/src/mame/includes/fidelz80.h
+++ b/src/mame/includes/fidelz80.h
@@ -20,7 +20,7 @@ public:
fidelz80base_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speech(*this, "speech"),
m_speech_rom(*this, "speech"),
m_speaker(*this, "speaker"),
diff --git a/src/mame/includes/fuukifg2.h b/src/mame/includes/fuukifg2.h
index cd051d90c28..5a1a6ff9a02 100644
--- a/src/mame/includes/fuukifg2.h
+++ b/src/mame/includes/fuukifg2.h
@@ -25,7 +25,7 @@ public:
m_palette(*this, "palette"),
m_fuukivid(*this, "fuukivid"),
m_soundlatch(*this, "soundlatch"),
- m_vram(*this, "vram"),
+ m_vram(*this, "vram.%u", 0),
m_vregs(*this, "vregs"),
m_unknown(*this, "unknown"),
m_priority(*this, "priority")
diff --git a/src/mame/includes/fuukifg3.h b/src/mame/includes/fuukifg3.h
index 90af6ad1893..af16b939df4 100644
--- a/src/mame/includes/fuukifg3.h
+++ b/src/mame/includes/fuukifg3.h
@@ -28,7 +28,7 @@ public:
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_fuukivid(*this, "fuukivid"),
- m_vram(*this, "vram"),
+ m_vram(*this, "vram.%u", 0),
m_vregs(*this, "vregs"),
m_priority(*this, "priority"),
m_tilebank(*this, "tilebank")
diff --git a/src/mame/includes/galpani2.h b/src/mame/includes/galpani2.h
index a4697d9775e..5ae94e9e026 100644
--- a/src/mame/includes/galpani2.h
+++ b/src/mame/includes/galpani2.h
@@ -17,10 +17,10 @@ public:
m_palette(*this, "palette"),
m_bg15palette(*this, "bgpalette"),
m_bg8palette(*this, "bg8palette"),
- m_bg8(*this, "bg8"),
- m_palette_val(*this, "palette"),
- m_bg8_scrollx(*this, "bg8_scrollx"),
- m_bg8_scrolly(*this, "bg8_scrolly"),
+ m_bg8(*this, "bg8.%u", 0),
+ m_palette_val(*this, "palette.%u", 0),
+ m_bg8_scrollx(*this, "bg8_scrollx.%u", 0),
+ m_bg8_scrolly(*this, "bg8_scrolly.%u", 0),
m_bg15(*this, "bg15"),
m_ram(*this, "ram"),
m_ram2(*this, "ram2"),
diff --git a/src/mame/includes/gamecom.h b/src/mame/includes/gamecom.h
index 89492f6c90b..b6f494918f6 100644
--- a/src/mame/includes/gamecom.h
+++ b/src/mame/includes/gamecom.h
@@ -231,8 +231,9 @@ public:
, m_io_in0(*this, "IN0")
, m_io_in1(*this, "IN1")
, m_io_in2(*this, "IN2")
- , m_io_grid(*this, "GRID")
- { }
+ , m_io_grid(*this, "GRID.%u", 0)
+ {
+ }
DECLARE_READ8_MEMBER( gamecom_internal_r );
DECLARE_READ8_MEMBER( gamecom_pio_r );
diff --git a/src/mame/includes/hec2hrp.h b/src/mame/includes/hec2hrp.h
index c30b7bfccd3..7db213d0443 100644
--- a/src/mame/includes/hec2hrp.h
+++ b/src/mame/includes/hec2hrp.h
@@ -83,7 +83,7 @@ public:
m_palette(*this, "palette"),
m_videoram(*this,"videoram"),
m_hector_videoram(*this,"hector_videoram") ,
- m_keyboard(*this, "KEY"),
+ m_keyboard(*this, "KEY.%u", 0),
m_minidisc_fdc(*this, "wd179x"),
m_floppy0(*this, "wd179x:0")
{}
diff --git a/src/mame/includes/hh_tms1k.h b/src/mame/includes/hh_tms1k.h
index 2e3f806ba20..96c26f4eac6 100644
--- a/src/mame/includes/hh_tms1k.h
+++ b/src/mame/includes/hh_tms1k.h
@@ -26,7 +26,7 @@ public:
hh_tms1k_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/includes/hh_ucom4.h b/src/mame/includes/hh_ucom4.h
index 31bfab8fbad..a50bc1087ff 100644
--- a/src/mame/includes/hh_ucom4.h
+++ b/src/mame/includes/hh_ucom4.h
@@ -22,7 +22,7 @@ public:
hh_ucom4_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
- m_inp_matrix(*this, "IN"),
+ m_inp_matrix(*this, "IN.%u", 0),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
diff --git a/src/mame/includes/huebler.h b/src/mame/includes/huebler.h
index 12c27b9b04d..dcb8a05f3c3 100644
--- a/src/mame/includes/huebler.h
+++ b/src/mame/includes/huebler.h
@@ -23,18 +23,18 @@ class amu880_state : public driver_device
{
public:
amu880_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_cassette(*this, "cassette"),
- m_z80sio(*this, Z80SIO_TAG),
- m_palette(*this, "palette"),
- m_kb_rom(*this, "keyboard"),
- m_char_rom(*this, "chargen"),
- m_video_ram(*this, "video_ram"),
- m_key_row(*this, {"Y0", "Y1", "Y2", "Y3", "Y4", "Y5", "Y6", "Y7", "Y8", "Y9", "Y10", "Y11", "Y12", "Y13", "Y14", "Y15"}),
- m_special(*this, "SPECIAL"),
- m_key_d6(0),
- m_key_d7(0),
- m_key_a8(1)
+ : driver_device(mconfig, type, tag)
+ , m_cassette(*this, "cassette")
+ , m_z80sio(*this, Z80SIO_TAG)
+ , m_palette(*this, "palette")
+ , m_kb_rom(*this, "keyboard")
+ , m_char_rom(*this, "chargen")
+ , m_video_ram(*this, "video_ram")
+ , m_key_row(*this, "Y%u", 0)
+ , m_special(*this, "SPECIAL")
+ , m_key_d6(0)
+ , m_key_d7(0)
+ , m_key_a8(1)
{ }
required_device<cassette_image_device> m_cassette;
diff --git a/src/mame/includes/itech8.h b/src/mame/includes/itech8.h
index 2e35ffd95ad..6ef343869db 100644
--- a/src/mame/includes/itech8.h
+++ b/src/mame/includes/itech8.h
@@ -25,7 +25,7 @@ public:
m_tlc34076(*this, "tlc34076"),
m_screen(*this, "screen"),
m_ticket(*this, "ticket"),
- m_an(*this, analog_inputs),
+ m_an(*this, { { "AN_C", "AN_D", "AN_E", "AN_F" } }),
m_fakex(*this, "FAKEX"),
m_fakey(*this, "FAKEY"),
m_visarea(0, 0, 0, 0) { }
@@ -46,7 +46,6 @@ public:
required_device<tlc34076_device> m_tlc34076;
required_device<screen_device> m_screen;
required_device<ticket_dispenser_device> m_ticket;
- DECLARE_IOPORT_ARRAY(analog_inputs);
optional_ioport_array<4> m_an;
optional_ioport m_fakex;
optional_ioport m_fakey;
diff --git a/src/mame/includes/lordgun.h b/src/mame/includes/lordgun.h
index e54834a5f21..cd9f39f9a5a 100644
--- a/src/mame/includes/lordgun.h
+++ b/src/mame/includes/lordgun.h
@@ -33,9 +33,9 @@ public:
m_priority_ram(*this, "priority_ram"),
m_scrollram(*this, "scrollram"),
m_spriteram(*this, "spriteram"),
- m_vram(*this, "vram"),
- m_scroll_x(*this, "scroll_x"),
- m_scroll_y(*this, "scroll_y") { }
+ m_vram(*this, "vram.%u", 0),
+ m_scroll_x(*this, "scroll_x.%u", 0),
+ m_scroll_y(*this, "scroll_y.%u", 0) { }
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_soundcpu;
diff --git a/src/mame/includes/mbee.h b/src/mame/includes/mbee.h
index 57ae0501ec0..f92ee66477b 100644
--- a/src/mame/includes/mbee.h
+++ b/src/mame/includes/mbee.h
@@ -52,8 +52,8 @@ public:
, m_telcom(*this, "telcom")
, m_basic(*this, "basic")
, m_io_x7(*this, "X.7")
- , m_io_oldkb(*this, "X")
- , m_io_newkb(*this, "Y")
+ , m_io_oldkb(*this, "X.%u", 0)
+ , m_io_newkb(*this, "Y.%u", 0)
, m_io_config(*this, "CONFIG")
, m_screen(*this, "screen")
{ }
diff --git a/src/mame/includes/megasys1.h b/src/mame/includes/megasys1.h
index 7e2d0c5ce32..bc253fb5acd 100644
--- a/src/mame/includes/megasys1.h
+++ b/src/mame/includes/megasys1.h
@@ -26,7 +26,7 @@ public:
: driver_device(mconfig, type, tag),
m_vregs(*this, "vregs"),
m_objectram(*this, "objectram"),
- m_scrollram(*this, "scrollram"),
+ m_scrollram(*this, "scrollram.%u", 0),
m_ram(*this, "ram"),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
diff --git a/src/mame/includes/midvunit.h b/src/mame/includes/midvunit.h
index d0d15427468..fa06a050f63 100644
--- a/src/mame/includes/midvunit.h
+++ b/src/mame/includes/midvunit.h
@@ -96,8 +96,13 @@ public:
UINT8 m_video_changed;
emu_timer *m_scanline_timer;
std::unique_ptr<midvunit_renderer> m_poly;
+ UINT8 m_galil_input_index;
+ UINT8 m_galil_input_length;
+ const char *m_galil_input;
+ UINT8 m_galil_output_index;
+ char m_galil_output[450];
+ UINT32 m_output;
UINT8 m_output_mode;
- std::string m_galil_cmd;
DECLARE_WRITE32_MEMBER(midvunit_dma_queue_w);
DECLARE_READ32_MEMBER(midvunit_dma_queue_entries_r);
DECLARE_READ32_MEMBER(midvunit_dma_trigger_r);
@@ -141,6 +146,7 @@ public:
DECLARE_DRIVER_INIT(wargods);
DECLARE_DRIVER_INIT(offroadc);
DECLARE_DRIVER_INIT(crusnusa);
+ void set_input(const char *s);
void init_crusnwld_common(offs_t speedup);
void init_crusnusa_common(offs_t speedup);
virtual void machine_start() override;
diff --git a/src/mame/includes/midwunit.h b/src/mame/includes/midwunit.h
index 04e808763b9..1b6c447227d 100644
--- a/src/mame/includes/midwunit.h
+++ b/src/mame/includes/midwunit.h
@@ -16,7 +16,7 @@ public:
m_midway_serial_pic(*this, "serial_pic"),
m_nvram(*this, "nvram"),
m_mainram(*this, "mainram"),
- m_ports(*this, wunit_ports)
+ m_ports(*this, { { "IN0", "IN1", "DSW", "IN2" } })
{ }
required_device<midway_serial_pic_device> m_midway_serial_pic;
@@ -24,8 +24,6 @@ public:
required_shared_ptr<UINT16> m_mainram;
required_ioport_array<4> m_ports;
- DECLARE_IOPORT_ARRAY(wunit_ports);
-
UINT8 m_cmos_write_enable;
UINT16 m_iodata[8];
UINT8 m_ioshuffle[16];
diff --git a/src/mame/includes/midyunit.h b/src/mame/includes/midyunit.h
index cdc61bfe2bf..14f49304044 100644
--- a/src/mame/includes/midyunit.h
+++ b/src/mame/includes/midyunit.h
@@ -44,19 +44,22 @@ public:
};
midyunit_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_oki(*this, "oki"),
- m_palette(*this, "palette"),
- m_narc_sound(*this, "narcsnd"),
- m_cvsd_sound(*this, "cvsd"),
- m_adpcm_sound(*this, "adpcm"),
- m_soundlatch(*this, "soundlatch"),
- m_generic_paletteram_16(*this, "paletteram"),
- m_gfx_rom(*this, "gfx_rom", 16),
- m_mainram(*this, "mainram"),
- m_ports(*this, ports) { }
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_audiocpu(*this, "audiocpu")
+ , m_oki(*this, "oki")
+ , m_palette(*this, "palette")
+ , m_narc_sound(*this, "narcsnd")
+ , m_cvsd_sound(*this, "cvsd")
+ , m_adpcm_sound(*this, "adpcm")
+ , m_soundlatch(*this, "soundlatch")
+ , m_generic_paletteram_16(*this, "paletteram")
+ , m_gfx_rom(*this, "gfx_rom", 16)
+ , m_mainram(*this, "mainram")
+ , m_ports(*this, { { "IN0", "IN1", "IN2", "DSW", "UNK0", "UNK1" } })
+ {
+ }
+
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
@@ -72,8 +75,6 @@ public:
required_shared_ptr<UINT16> m_mainram;
optional_ioport_array<6> m_ports;
- DECLARE_IOPORT_ARRAY(ports);
-
std::unique_ptr<UINT16[]> m_cmos_ram;
UINT32 m_cmos_page;
UINT16 m_prot_result;
diff --git a/src/mame/includes/mjkjidai.h b/src/mame/includes/mjkjidai.h
index d3b2946bb2c..feada46baa3 100644
--- a/src/mame/includes/mjkjidai.h
+++ b/src/mame/includes/mjkjidai.h
@@ -15,7 +15,7 @@ public:
m_palette(*this, "palette"),
m_adpcmrom(*this, "adpcm"),
m_videoram(*this, "videoram"),
- m_row(*this, "ROW") { }
+ m_row(*this, "ROW.%u", 0) { }
required_device<cpu_device> m_maincpu;
required_device<msm5205_device> m_msm;
diff --git a/src/mame/includes/model1.h b/src/mame/includes/model1.h
index 62cb80d9c6e..08dea48e30a 100644
--- a/src/mame/includes/model1.h
+++ b/src/mame/includes/model1.h
@@ -34,8 +34,8 @@ public:
, m_paletteram16(*this, "palette")
, m_palette(*this, "palette")
, m_tiles(*this, "tile")
- , m_analog_ports(*this, "AN")
- , m_digital_ports(*this, "IN")
+ , m_analog_ports(*this, "AN.%u", 0)
+ , m_digital_ports(*this, "IN.%u", 0)
{
}
diff --git a/src/mame/includes/namcona1.h b/src/mame/includes/namcona1.h
index 17b4b79009f..23f411a7914 100644
--- a/src/mame/includes/namcona1.h
+++ b/src/mame/includes/namcona1.h
@@ -36,7 +36,7 @@ public:
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_c140(*this, "c140"),
- m_muxed_inputs(*this, muxed_inputs),
+ m_muxed_inputs(*this, { { "P4", "DSW", "P1", "P2" } }),
m_io_p3(*this, "P3"),
m_workram(*this,"workram"),
m_vreg(*this,"vreg"),
@@ -54,7 +54,6 @@ public:
required_device<palette_device> m_palette;
required_device<c140_device> m_c140;
- DECLARE_IOPORT_ARRAY(muxed_inputs);
required_ioport_array<4> m_muxed_inputs;
required_ioport m_io_p3;
diff --git a/src/mame/includes/namcos22.h b/src/mame/includes/namcos22.h
index 8247f51dd4c..a42e31bf5eb 100644
--- a/src/mame/includes/namcos22.h
+++ b/src/mame/includes/namcos22.h
@@ -199,7 +199,7 @@ public:
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
- m_adc_ports(*this, "ADC"),
+ m_adc_ports(*this, "ADC.%u", 0),
m_p1(*this, "P1"),
m_p2(*this, "P2"),
m_mcup5a(*this, "MCUP5A"),
diff --git a/src/mame/includes/orao.h b/src/mame/includes/orao.h
index 9707d6019f1..3fbb3ea2d81 100644
--- a/src/mame/includes/orao.h
+++ b/src/mame/includes/orao.h
@@ -21,7 +21,7 @@ public:
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker"),
m_cassette(*this, "cassette"),
- m_line(*this, "LINE"),
+ m_line(*this, "LINE.%u", 0),
m_beep(0)
{ }
diff --git a/src/mame/includes/p2000t.h b/src/mame/includes/p2000t.h
index 93ec179ea73..c2a04d3e1aa 100644
--- a/src/mame/includes/p2000t.h
+++ b/src/mame/includes/p2000t.h
@@ -19,13 +19,15 @@ class p2000t_state : public driver_device
{
public:
p2000t_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_speaker(*this, "speaker"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_videoram(*this, "videoram"),
- m_keyboard(*this, "KEY") { }
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_speaker(*this, "speaker")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_palette(*this, "palette")
+ , m_videoram(*this, "videoram")
+ , m_keyboard(*this, "KEY.%u", 0)
+ {
+ }
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
diff --git a/src/mame/includes/pc8401a.h b/src/mame/includes/pc8401a.h
index e7f63d2cad4..4bc7f9aa5ba 100644
--- a/src/mame/includes/pc8401a.h
+++ b/src/mame/includes/pc8401a.h
@@ -36,18 +36,18 @@ class pc8401a_state : public driver_device
{
public:
pc8401a_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag),
- m_maincpu(*this, Z80_TAG),
- m_rtc(*this, UPD1990A_TAG),
- m_lcdc(*this, SED1330_TAG),
- m_crtc(*this, MC6845_TAG),
- m_screen_lcd(*this, SCREEN_TAG),
- m_cart(*this, "cartslot"),
- m_io_cart(*this, "io_cart"),
- m_ram(*this, RAM_TAG),
- m_rom(*this, Z80_TAG),
- m_crt_ram(*this, "crt_ram"),
- m_io_y(*this, "Y")
+ : driver_device(mconfig, type, tag)
+ , m_maincpu(*this, Z80_TAG)
+ , m_rtc(*this, UPD1990A_TAG)
+ , m_lcdc(*this, SED1330_TAG)
+ , m_crtc(*this, MC6845_TAG)
+ , m_screen_lcd(*this, SCREEN_TAG)
+ , m_cart(*this, "cartslot")
+ , m_io_cart(*this, "io_cart")
+ , m_ram(*this, RAM_TAG)
+ , m_rom(*this, Z80_TAG)
+ , m_crt_ram(*this, "crt_ram")
+ , m_io_y(*this, "Y.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/includes/pce.h b/src/mame/includes/pce.h
index 4eb38e8e4ac..424e6a21135 100644
--- a/src/mame/includes/pce.h
+++ b/src/mame/includes/pce.h
@@ -41,8 +41,8 @@ public:
m_huc6260(*this, "huc6260"),
m_cartslot(*this, "cartslot"),
m_cd(*this, "pce_cd"),
- m_joy(*this, "JOY_P"),
- m_joy6b(*this, "JOY6B_P"),
+ m_joy(*this, "JOY_P.%u", 0),
+ m_joy6b(*this, "JOY6B_P.%u", 0),
m_joy_type(*this, "JOY_TYPE"),
m_a_card(*this, "A_CARD")
{ }
diff --git a/src/mame/includes/pdp1.h b/src/mame/includes/pdp1.h
index c1745369736..ec8367108fa 100644
--- a/src/mame/includes/pdp1.h
+++ b/src/mame/includes/pdp1.h
@@ -247,7 +247,7 @@ public:
m_tstadd(*this, "TSTADD"),
m_twdmsb(*this, "TWDMSB"),
m_twdlsb(*this, "TWDLSB"),
- m_twr(*this, "TWR"),
+ m_twr(*this, "TWR.%u", 0),
m_cfg(*this, "CFG"),
m_io_lightpen(*this, "LIGHTPEN"),
m_lightx(*this, "LIGHTX"),
diff --git a/src/mame/includes/psikyo4.h b/src/mame/includes/psikyo4.h
index 6005905e38a..2ab63aaf69a 100644
--- a/src/mame/includes/psikyo4.h
+++ b/src/mame/includes/psikyo4.h
@@ -30,7 +30,7 @@ public:
m_palette2(*this, "rpalette"),
m_lscreen(*this, "lscreen"),
m_rscreen(*this, "rscreen"),
- m_keys(*this, "KEY")
+ m_keys(*this, "KEY.%u", 0)
{ }
/* memory pointers */
diff --git a/src/mame/includes/segaorun.h b/src/mame/includes/segaorun.h
index 5e7ff05144b..55881c35bf8 100644
--- a/src/mame/includes/segaorun.h
+++ b/src/mame/includes/segaorun.h
@@ -38,8 +38,8 @@ public:
m_segaic16road(*this, "segaic16road"),
m_soundlatch(*this, "soundlatch"),
m_bankmotor_timer(*this, "bankmotor"),
- m_digital_ports(*this, digital_ports),
- m_adc_ports(*this, "ADC"),
+ m_digital_ports(*this, { { "SERVICE", "UNKNOWN", "COINAGE", "DSW" } }),
+ m_adc_ports(*this, "ADC.%u", 0),
m_workram(*this, "workram"),
m_custom_map(nullptr),
m_shangon_video(false),
@@ -131,7 +131,6 @@ protected:
optional_device<timer_device> m_bankmotor_timer;
// input ports
- DECLARE_IOPORT_ARRAY(digital_ports);
required_ioport_array<4> m_digital_ports;
optional_ioport_array<8> m_adc_ports;
diff --git a/src/mame/includes/segaybd.h b/src/mame/includes/segaybd.h
index 9666c1fce23..42538b57b69 100644
--- a/src/mame/includes/segaybd.h
+++ b/src/mame/includes/segaybd.h
@@ -22,25 +22,25 @@ class segaybd_state : public sega_16bit_common_base
public:
// construction/destruction
segaybd_state(const machine_config &mconfig, device_type type, const char *tag)
- : sega_16bit_common_base(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_subx(*this, "subx"),
- m_suby(*this, "suby"),
- m_soundcpu(*this, "soundcpu"),
- m_linkcpu(*this, "linkcpu"),
- m_watchdog(*this, "watchdog"),
- m_bsprites(*this, "bsprites"),
- m_ysprites(*this, "ysprites"),
- m_segaic16vid(*this, "segaic16vid"),
- m_soundlatch(*this, "soundlatch"),
- m_digital_ports(*this, digital_ports),
- m_adc_ports(*this, "ADC"),
- m_pdrift_bank(0),
- m_scanline_timer(nullptr),
- m_irq2_scanline(0),
- m_timer_irq_state(0),
- m_vblank_irq_state(0),
- m_tmp_bitmap(512, 512)
+ : sega_16bit_common_base(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_subx(*this, "subx")
+ , m_suby(*this, "suby")
+ , m_soundcpu(*this, "soundcpu")
+ , m_linkcpu(*this, "linkcpu")
+ , m_watchdog(*this, "watchdog")
+ , m_bsprites(*this, "bsprites")
+ , m_ysprites(*this, "ysprites")
+ , m_segaic16vid(*this, "segaic16vid")
+ , m_soundlatch(*this, "soundlatch")
+ , m_digital_ports(*this, { { "P1", "GENERAL", "LIMITSW", "PORTD", "PORTE", "DSW", "COINAGE", "PORTH" } })
+ , m_adc_ports(*this, "ADC.%u", 0)
+ , m_pdrift_bank(0)
+ , m_scanline_timer(nullptr)
+ , m_irq2_scanline(0)
+ , m_timer_irq_state(0)
+ , m_vblank_irq_state(0)
+ , m_tmp_bitmap(512, 512)
{
memset(m_analog_data, 0, sizeof(m_analog_data));
memset(m_misc_io_data, 0, sizeof(m_misc_io_data));
@@ -117,7 +117,6 @@ protected:
required_device<generic_latch_8_device> m_soundlatch;
// input ports
- DECLARE_IOPORT_ARRAY(digital_ports);
required_ioport_array<8> m_digital_ports;
optional_ioport_array<6> m_adc_ports;
diff --git a/src/mame/includes/seibuspi.h b/src/mame/includes/seibuspi.h
index 074a4a2a327..ace6f82982f 100644
--- a/src/mame/includes/seibuspi.h
+++ b/src/mame/includes/seibuspi.h
@@ -29,7 +29,7 @@ public:
m_oki2(*this, "oki2"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
- m_key(*this, "KEY"),
+ m_key(*this, "KEY.%u", 0),
m_special(*this, "SPECIAL")
{ }
diff --git a/src/mame/includes/sidearms.h b/src/mame/includes/sidearms.h
index bd82050f486..cbf6dbd9fee 100644
--- a/src/mame/includes/sidearms.h
+++ b/src/mame/includes/sidearms.h
@@ -16,7 +16,9 @@ public:
m_bg_scrolly(*this, "bg_scrolly"),
m_videoram(*this, "videoram"),
m_colorram(*this, "colorram"),
- m_ports(*this, ports) { }
+ m_ports(*this, { { "SYSTEM", "P1", "P2", "DSW0", "DSW1" } })
+ {
+ }
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
@@ -29,7 +31,6 @@ public:
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_colorram;
- DECLARE_IOPORT_ARRAY(ports);
optional_ioport_array<5> m_ports;
int m_gameid;
diff --git a/src/mame/includes/sorcerer.h b/src/mame/includes/sorcerer.h
index fcc64a275df..c3be02dcfe2 100644
--- a/src/mame/includes/sorcerer.h
+++ b/src/mame/includes/sorcerer.h
@@ -67,7 +67,7 @@ public:
, m_ram(*this, RAM_TAG)
, m_iop_config(*this, "CONFIG")
, m_iop_vs(*this, "VS")
- , m_iop_x(*this, "X")
+ , m_iop_x(*this, "X.%u", 0)
{ }
DECLARE_READ8_MEMBER(sorcerer_fc_r);
diff --git a/src/mame/includes/ssystem3.h b/src/mame/includes/ssystem3.h
index 79a5e7d4591..63eb87cff8d 100644
--- a/src/mame/includes/ssystem3.h
+++ b/src/mame/includes/ssystem3.h
@@ -47,7 +47,7 @@ public:
, m_palette(*this, "palette")
, m_via6522_0(*this, "via6522_0")
, m_configuration(*this, "Configuration")
- , m_matrix(*this, "matrix")
+ , m_matrix(*this, "matrix.%u", 0)
{ }
DECLARE_DRIVER_INIT(ssystem3);
diff --git a/src/mame/includes/super80.h b/src/mame/includes/super80.h
index f200c0524b6..3c5f3ad4be6 100644
--- a/src/mame/includes/super80.h
+++ b/src/mame/includes/super80.h
@@ -38,7 +38,7 @@ public:
, m_cent_data_out(*this, "cent_data_out")
, m_io_dsw(*this, "DSW")
, m_io_config(*this, "CONFIG")
- , m_io_keyboard(*this, "KEY")
+ , m_io_keyboard(*this, "KEY.%u", 0)
, m_crtc(*this, "crtc")
, m_dma(*this, "dma")
, m_fdc (*this, "fdc")
diff --git a/src/mame/includes/taito_f3.h b/src/mame/includes/taito_f3.h
index dca3d296a27..7c4f2afe9bf 100644
--- a/src/mame/includes/taito_f3.h
+++ b/src/mame/includes/taito_f3.h
@@ -64,8 +64,8 @@ public:
m_palette(*this, "palette"),
m_f3_ram(*this,"f3_ram"),
m_paletteram32(*this, "paletteram"),
- m_input(*this, "IN"),
- m_dial(*this, "DIAL"),
+ m_input(*this, "IN.%u", 0),
+ m_dial(*this, "DIAL.%u", 0),
m_eepromin(*this, "EEPROMIN")
{ }
diff --git a/src/mame/includes/taitojc.h b/src/mame/includes/taitojc.h
index f334077dddb..6164f2d6f64 100644
--- a/src/mame/includes/taitojc.h
+++ b/src/mame/includes/taitojc.h
@@ -27,7 +27,7 @@ public:
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
- m_analog_ports(*this, "AN"),
+ m_analog_ports(*this, "AN.%u", 0),
m_tc0780fpa(*this, "tc0780fpa")
{
m_mcu_output = 0;
diff --git a/src/mame/includes/thomson.h b/src/mame/includes/thomson.h
index f8047501e7c..92ddeba8327 100644
--- a/src/mame/includes/thomson.h
+++ b/src/mame/includes/thomson.h
@@ -126,7 +126,7 @@ public:
m_io_vconfig(*this, "vconfig"),
m_io_mconfig(*this, "mconfig"),
m_io_fconfig(*this, "fconfig"),
- m_io_keyboard(*this, "keyboard"),
+ m_io_keyboard(*this, "keyboard.%u", 0),
m_vrambank(*this, THOM_VRAM_BANK),
m_cartbank(*this, THOM_CART_BANK),
m_rambank(*this, THOM_RAM_BANK),
diff --git a/src/mame/includes/twin16.h b/src/mame/includes/twin16.h
index 1a3bc02fd73..12cc3ba158e 100644
--- a/src/mame/includes/twin16.h
+++ b/src/mame/includes/twin16.h
@@ -20,7 +20,7 @@ public:
m_spriteram(*this, "spriteram"),
m_gfxrombank(*this, "gfxrombank"),
m_fixram(*this, "fixram"),
- m_videoram(*this, "videoram"),
+ m_videoram(*this, "videoram.%u", 0),
m_zipram(*this, "zipram"),
m_sprite_gfx_ram(*this, "sprite_gfx_ram"),
m_gfxrom(*this, "gfxrom") { }
diff --git a/src/mame/includes/tx0.h b/src/mame/includes/tx0.h
index 8b96e52ff65..0295f3250df 100644
--- a/src/mame/includes/tx0.h
+++ b/src/mame/includes/tx0.h
@@ -139,7 +139,7 @@ public:
m_palette(*this, "palette"),
m_crt(*this, "crt"),
m_csw(*this, "CSW"),
- m_twr(*this, "TWR")
+ m_twr(*this, "TWR.%u", 0)
{ }
tx0_tape_reader_t m_tape_reader;
diff --git a/src/mame/includes/vector06.h b/src/mame/includes/vector06.h
index e6bf99fa7da..6e61aab594f 100644
--- a/src/mame/includes/vector06.h
+++ b/src/mame/includes/vector06.h
@@ -40,9 +40,8 @@ public:
m_bank1(*this, "bank1"),
m_bank2(*this, "bank2"),
m_bank3(*this, "bank3"),
- m_bank4(*this, "bank4"),
m_region_maincpu(*this, "maincpu"),
- m_line(*this, "LINE"),
+ m_line(*this, "LINE.%u", 0),
m_reset(*this, "RESET")
{ }
@@ -61,6 +60,8 @@ public:
DECLARE_READ8_MEMBER(vector06_8255_2_r);
DECLARE_WRITE8_MEMBER(vector06_8255_2_w);
DECLARE_WRITE8_MEMBER(vector06_disc_w);
+ DECLARE_WRITE8_MEMBER(vector06_status_callback);
+ DECLARE_WRITE8_MEMBER(vector06_ramdisk_w);
void vector06_set_video_mode(int width);
virtual void machine_start() override;
virtual void machine_reset() override;
@@ -85,7 +86,6 @@ private:
required_memory_bank m_bank1;
required_memory_bank m_bank2;
required_memory_bank m_bank3;
- required_memory_bank m_bank4;
required_memory_region m_region_maincpu;
required_ioport_array<9> m_line;
required_ioport m_reset;
@@ -96,7 +96,11 @@ private:
UINT8 m_romdisk_msb;
UINT8 m_romdisk_lsb;
UINT8 m_vblank_state;
+ UINT8 m_rambank;
+ bool m_stack_state;
+ bool m_romen;
+ void update_mem();
};
#endif /* VECTOR06_H_ */
diff --git a/src/mame/includes/vicdual.h b/src/mame/includes/vicdual.h
index 0b50cb491ee..544d98a94c8 100644
--- a/src/mame/includes/vicdual.h
+++ b/src/mame/includes/vicdual.h
@@ -32,7 +32,7 @@ public:
m_in2(*this, "IN2"),
m_coinage(*this, "COINAGE"),
m_color_bw(*this, "COLOR_BW"),
- m_fake_lives(*this, "FAKE_LIVES")
+ m_fake_lives(*this, "FAKE_LIVES.%u", 0)
{ }
required_device<cpu_device> m_maincpu;
diff --git a/src/mame/includes/vixen.h b/src/mame/includes/vixen.h
index 0091d3ee9d8..48834ef315c 100644
--- a/src/mame/includes/vixen.h
+++ b/src/mame/includes/vixen.h
@@ -43,7 +43,7 @@ public:
m_sync_rom(*this, "video"),
m_char_rom(*this, "chargen"),
m_video_ram(*this, "video_ram"),
- m_key(*this, "KEY"),
+ m_key(*this, "KEY.%u", 0),
m_cmd_d1(0),
m_fdint(0),
m_vsync(0),
diff --git a/src/mame/includes/warpwarp.h b/src/mame/includes/warpwarp.h
index 109e5e873f1..ca798ea698c 100644
--- a/src/mame/includes/warpwarp.h
+++ b/src/mame/includes/warpwarp.h
@@ -23,7 +23,7 @@ public:
m_dsw1(*this, "DSW1"),
m_volin1(*this, "VOLIN1"),
m_volin2(*this, "VOLIN2"),
- m_ports(*this, portnames)
+ m_ports(*this, { { "SW0", "SW1", "DSW2", "PLACEHOLDER" } }) // "IN1" & "IN2" are read separately when offset==3
{ }
required_device<cpu_device> m_maincpu;
@@ -39,7 +39,6 @@ public:
optional_ioport m_dsw1;
optional_ioport m_volin1;
optional_ioport m_volin2;
- DECLARE_IOPORT_ARRAY(portnames);
optional_ioport_array<4> m_ports;
int m_geebee_bgw;
diff --git a/src/mame/includes/zaccaria.h b/src/mame/includes/zaccaria.h
index 6bcfa72798d..0e30444b671 100644
--- a/src/mame/includes/zaccaria.h
+++ b/src/mame/includes/zaccaria.h
@@ -16,7 +16,7 @@ public:
, m_attributesram(*this, "attributesram")
, m_spriteram(*this, "spriteram")
, m_spriteram2(*this, "spriteram2")
- , m_dsw_port(*this, "DSW")
+ , m_dsw_port(*this, "DSW.%u", 0)
{ }
DECLARE_READ8_MEMBER(dsw_r);
diff --git a/src/mame/includes/zaxxon.h b/src/mame/includes/zaxxon.h
index 54983f6c2e4..a16373d38ba 100644
--- a/src/mame/includes/zaxxon.h
+++ b/src/mame/includes/zaxxon.h
@@ -16,7 +16,7 @@ public:
m_samples(*this, "samples"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
- m_dials(*this, "DIAL"),
+ m_dials(*this, "DIAL.%u", 0),
m_videoram(*this, "videoram"),
m_spriteram(*this, "spriteram"),
m_colorram(*this, "colorram"),
diff --git a/src/mame/layout/sc2copcl7.lay b/src/mame/layout/sc2copcl7.lay
index c4bd7941344..b821075347d 100644
--- a/src/mame/layout/sc2copcl7.lay
+++ b/src/mame/layout/sc2copcl7.lay
@@ -4320,22 +4320,6 @@
</color>
</led7seg>
</element>
- <element name="dmd_dot" defstate="0">
- <rect state="1">
- <color red="1.0" green="0.5" blue="0.0">
- </color>
- </rect>
- <rect state="0">
- <color red="0.4" green="0.2" blue="0.0">
- </color>
- </rect>
- </element>
- <element name="dmd_background">
- <rect>
- <color red="0.0" green="0.0" blue="0.0">
- </color>
- </rect>
- </element>
<element name="reel_lamp_layer_0" defstate="0">
<rect>
<color red="0.40" green="0.40" blue="0.40">
@@ -8792,5470 +8776,12 @@
<bounds x="682" y="133" width="4" height="3">
</bounds>
</backdrop>
- <backdrop element="dmd_background">
- <bounds x="261" y="29" width="262" height="86">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix0" element="dmd_dot" state="0">
- <bounds x="261" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix1" element="dmd_dot" state="0">
- <bounds x="265" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix2" element="dmd_dot" state="0">
- <bounds x="269" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix3" element="dmd_dot" state="0">
- <bounds x="273" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix4" element="dmd_dot" state="0">
- <bounds x="277" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix5" element="dmd_dot" state="0">
- <bounds x="281" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix6" element="dmd_dot" state="0">
- <bounds x="285" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix7" element="dmd_dot" state="0">
- <bounds x="289" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix8" element="dmd_dot" state="0">
- <bounds x="293" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix9" element="dmd_dot" state="0">
- <bounds x="297" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix10" element="dmd_dot" state="0">
- <bounds x="301" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix11" element="dmd_dot" state="0">
- <bounds x="305" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix12" element="dmd_dot" state="0">
- <bounds x="309" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix13" element="dmd_dot" state="0">
- <bounds x="313" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix14" element="dmd_dot" state="0">
- <bounds x="317" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix15" element="dmd_dot" state="0">
- <bounds x="321" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix16" element="dmd_dot" state="0">
- <bounds x="325" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix17" element="dmd_dot" state="0">
- <bounds x="329" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix18" element="dmd_dot" state="0">
- <bounds x="333" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix19" element="dmd_dot" state="0">
- <bounds x="337" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix20" element="dmd_dot" state="0">
- <bounds x="341" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix21" element="dmd_dot" state="0">
- <bounds x="345" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix22" element="dmd_dot" state="0">
- <bounds x="349" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix23" element="dmd_dot" state="0">
- <bounds x="353" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix24" element="dmd_dot" state="0">
- <bounds x="357" y="29" width="2" height="2">
- </bounds>
- </backdrop>
- <backdrop name="dotmatrix25" element="dmd_dot" state="0">
- <bounds x="361" y="29" width="2" height="2">
- </bounds>
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diff --git a/src/mame/layout/sc2cpe.lay b/src/mame/layout/sc2cpe.lay
index 7843389a928..8a435d0ea98 100644
--- a/src/mame/layout/sc2cpe.lay
+++ b/src/mame/layout/sc2cpe.lay
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diff --git a/src/mame/layout/sc2prem2.lay b/src/mame/layout/sc2prem2.lay
index be956034fb5..b87f99948fd 100644
--- a/src/mame/layout/sc2prem2.lay
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diff --git a/src/mame/layout/sc2prom.lay b/src/mame/layout/sc2prom.lay
index 642e42d2ef8..d56777bdbb8 100644
--- a/src/mame/layout/sc2prom.lay
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diff --git a/src/mame/layout/sc2ptytm1.lay b/src/mame/layout/sc2ptytm1.lay
index 90e794ed833..0773e5c5589 100644
--- a/src/mame/layout/sc2ptytm1.lay
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diff --git a/src/mame/layout/sc2town2.lay b/src/mame/layout/sc2town2.lay
index 16572efed5d..e0c457c8ccf 100644
--- a/src/mame/layout/sc2town2.lay
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+
+ <!-- The DMD -->
+ <screen index="0">
+ <bounds left="10" top="285" right="337" bottom="392" />
+ </screen>
+
<backdrop name="label66" element="label_66">
<bounds x="605" y="300" width="31" height="19">
</bounds>
diff --git a/src/mame/layout/sc4_dmd.lay b/src/mame/layout/sc4_dmd.lay
index afdcce2e9ea..6202e15d5ba 100644
--- a/src/mame/layout/sc4_dmd.lay
+++ b/src/mame/layout/sc4_dmd.lay
@@ -96,4102 +96,11 @@
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@@ -5928,4101 +1837,5 @@
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diff --git a/src/mame/layout/sc4acesh.lay b/src/mame/layout/sc4acesh.lay
new file mode 100644
index 00000000000..a1fba14789e
--- /dev/null
+++ b/src/mame/layout/sc4acesh.lay
@@ -0,0 +1,12105 @@
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diff --git a/src/mame/layout/sc4bantm.lay b/src/mame/layout/sc4bantm.lay
new file mode 100644
index 00000000000..c39b663e5d7
--- /dev/null
+++ b/src/mame/layout/sc4bantm.lay
@@ -0,0 +1,13733 @@
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+
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diff --git a/src/mame/layout/sc4bedcl.lay b/src/mame/layout/sc4bedcl.lay
new file mode 100644
index 00000000000..187d85f394e
--- /dev/null
+++ b/src/mame/layout/sc4bedcl.lay
@@ -0,0 +1,17249 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
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+ <backdrop name="reel1" element="debug_stepper_value">
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+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ <backdrop name="reel5" element="debug_stepper_value">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
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+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </bounds>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_3">
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+ <bounds x="1740" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ </view>
+</mamelayout> \ No newline at end of file
diff --git a/src/mame/layout/sc4blast.lay b/src/mame/layout/sc4blast.lay
new file mode 100644
index 00000000000..72ce3b5ab40
--- /dev/null
+++ b/src/mame/layout/sc4blast.lay
@@ -0,0 +1,14957 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00">
+ </color>
+ </rect>
+ </element>
+ <element name="lamp_118_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.50" green="0.25" blue="0.00">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.06" blue="0.00">
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diff --git a/src/mame/layout/sc4blokq.lay b/src/mame/layout/sc4blokq.lay
new file mode 100644
index 00000000000..5f8fd9ebaa1
--- /dev/null
+++ b/src/mame/layout/sc4blokq.lay
@@ -0,0 +1,19705 @@
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+
+<!-- **************************************************** -->
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diff --git a/src/mame/layout/sc4bobcl.lay b/src/mame/layout/sc4bobcl.lay
new file mode 100644
index 00000000000..8829fd24476
--- /dev/null
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@@ -0,0 +1,14589 @@
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diff --git a/src/mame/layout/sc4brksp.lay b/src/mame/layout/sc4brksp.lay
new file mode 100644
index 00000000000..3705a0aa468
--- /dev/null
+++ b/src/mame/layout/sc4brksp.lay
@@ -0,0 +1,18081 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
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diff --git a/src/mame/layout/sc4brollb.lay b/src/mame/layout/sc4brollb.lay
new file mode 100644
index 00000000000..372942e74f0
--- /dev/null
+++ b/src/mame/layout/sc4brollb.lay
@@ -0,0 +1,14881 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
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+ <backdrop element="reel_background">
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+ </backdrop>
+ <backdrop name="lamp48" element="reel_lamp_layer_0" state="0">
+ <bounds x="1380.0000" y="32.0000" width="120.0000" height="80.0000">
+ </bounds>
+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </bounds>
+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="lamp50" element="reel_lamp_layer_5" state="0">
+ <bounds x="1405.0000" y="208.6667" width="70.0000" height="46.6667">
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+ </backdrop>
+ <backdrop name="sreel3" element="reel2" state="0">
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+ </backdrop>
+ <backdrop element="reel_background">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp136" element="reel_lamp_layer_3" state="0">
+ <bounds x="1675.0000" y="38.0000" width="90.0000" height="36.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp136" element="reel_lamp_layer_4" state="0">
+ <bounds x="1680.0000" y="40.0000" width="80.0000" height="32.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp136" element="reel_lamp_layer_5" state="0">
+ <bounds x="1685.0000" y="42.0000" width="70.0000" height="28.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_0" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_1" state="0">
+ <bounds x="1665.0000" y="82.0000" width="110.0000" height="44.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_2" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_3" state="0">
+ <bounds x="1675.0000" y="86.0000" width="90.0000" height="36.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_4" state="0">
+ <bounds x="1680.0000" y="88.0000" width="80.0000" height="32.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_5" state="0">
+ <bounds x="1685.0000" y="90.0000" width="70.0000" height="28.0000">
+ </bounds>
+ </backdrop>
+ <backdrop name="lamp168" element="reel_lamp_layer_0" state="0">
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_0" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_1" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_2" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_3" state="0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="lamp-2" element="reel_lamp_layer_4" state="0">
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+ </backdrop>
+ <backdrop name="lamp200" element="reel_lamp_layer_3" state="0">
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+ </bounds>
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+ </bounds>
+ </backdrop>
+ <backdrop name="sreel5" element="reel4" state="0">
+ <orientation rotate="90">
+ </orientation>
+ <bounds x="1660" y="32" width="120" height="240">
+ </bounds>
+ </backdrop>
+ <backdrop name="reel1" element="debug_stepper_value">
+ <bounds x="1100" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
+ <bounds x="1240" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ <backdrop name="reel3" element="debug_stepper_value">
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+ </bounds>
+ </backdrop>
+ <backdrop name="reel5" element="debug_stepper_value">
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+ </bounds>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_0">
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+ </bounds>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_1">
+ <bounds x="1320" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_2">
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+ </bounds>
+ </backdrop>
+ <backdrop name="debug_reel_symbol_count" element="debug_reel_symbol_count_4">
+ <bounds x="1740" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ </view>
+</mamelayout> \ No newline at end of file
diff --git a/src/mame/layout/sc4cabin.lay b/src/mame/layout/sc4cabin.lay
new file mode 100644
index 00000000000..d87fd3603c6
--- /dev/null
+++ b/src/mame/layout/sc4cabin.lay
@@ -0,0 +1,13627 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00">
+ </color>
+ </rect>
+ </element>
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+ <rect state="1">
+ <color red="0.00" green="0.00" blue="0.50">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.12">
+ </color>
+ </rect>
+ </element>
+ <element name="lamp_192_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="1.00">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.25">
+ </color>
+ </rect>
+ <text string="WILD THING">
+ <color red="0.0" green="0.0" blue="0.0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
+ </bounds>
+ </text>
+ </element>
+ <element name="lamp_193_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="0.50">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.12">
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+ </rect>
+ </element>
+ <element name="lamp_193_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="1.00">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.25">
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+ </rect>
+ <text string="WILD THING">
+ <color red="0.0" green="0.0" blue="0.0">
+ </color>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
+ </bounds>
+ </text>
+ </element>
+ <element name="lamp_195_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="0.50">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.12">
+ </color>
+ </rect>
+ </element>
+ <element name="lamp_195_1" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="1.00">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.25">
+ </color>
+ </rect>
+ <text string="HOE DOWN">
+ <color red="0.0" green="0.0" blue="0.0">
+ </color>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
+ </bounds>
+ </text>
+ </element>
+ <element name="lamp_194_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="0.50">
+ </color>
+ </rect>
+ <rect state="0">
+ <color red="0.00" green="0.00" blue="0.12">
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+ </element>
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+ </rect>
+ <text string="HOE DOWN">
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+ </color>
+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
+ </bounds>
+ </text>
+ </element>
+ <element name="lamp_198_1_border" defstate="0">
+ <rect state="1">
+ <color red="0.00" green="0.00" blue="0.50">
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+ </rect>
+ <rect state="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
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+ <orientation rotate="90">
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+ <backdrop name="reel1" element="debug_stepper_value">
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+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
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+</mamelayout> \ No newline at end of file
diff --git a/src/mame/layout/sc4canca.lay b/src/mame/layout/sc4canca.lay
new file mode 100644
index 00000000000..1587ed3e21e
--- /dev/null
+++ b/src/mame/layout/sc4canca.lay
@@ -0,0 +1,7689 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
+ <color red="0.00" green="0.00" blue="0.00">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00">
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+ </rect>
+ </element>
+ <element name="lamp_127_1" defstate="0">
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+ <rect state="0">
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+ </text>
+ </element>
+ <element name="_border" defstate="0">
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+ </rect>
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
+ </bounds>
+ </text>
+ </element>
+ <element name="lamp_69_1_border" defstate="0">
+ <rect state="1">
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+ </rect>
+ <rect state="0">
+ <color red="0.12" green="0.12" blue="0.00">
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+ </rect>
+ </element>
+ <element name="lamp_69_1" defstate="0">
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+ </rect>
+ <rect state="0">
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+ <text string="NUDGES">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
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+ </text>
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+ <element name="_border" defstate="0">
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+ <rect state="0">
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+ </text>
+ </element>
+ <element name="lamp_58_1_border" defstate="0">
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+ </backdrop>
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+</mamelayout> \ No newline at end of file
diff --git a/src/mame/layout/sc4captn.lay b/src/mame/layout/sc4captn.lay
new file mode 100644
index 00000000000..2615bd98bcb
--- /dev/null
+++ b/src/mame/layout/sc4captn.lay
@@ -0,0 +1,15243 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
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+ </rect>
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+ </rect>
+ </element>
+ <element name="lamp_56_1" defstate="0">
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+ <rect state="0">
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+ </rect>
+ <text string="LOSE">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
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+ </text>
+ </element>
+ <element name="_border" defstate="0">
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diff --git a/src/mame/layout/sc4cariqd.lay b/src/mame/layout/sc4cariqd.lay
new file mode 100644
index 00000000000..73579d5845a
--- /dev/null
+++ b/src/mame/layout/sc4cariqd.lay
@@ -0,0 +1,13715 @@
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+ </bounds>
+ </backdrop>
+ <backdrop name="reel2" element="debug_stepper_value">
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+ </backdrop>
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+ </backdrop>
+ <backdrop name="reel4" element="debug_stepper_value">
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+ </backdrop>
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+ </backdrop>
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+ <bounds x="1600" y="272" width="50" height="30">
+ </bounds>
+ </backdrop>
+ </view>
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diff --git a/src/mame/layout/sc4carrya.lay b/src/mame/layout/sc4carrya.lay
new file mode 100644
index 00000000000..89132178588
--- /dev/null
+++ b/src/mame/layout/sc4carrya.lay
@@ -0,0 +1,10059 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!-- **************************************************** -->
+<!-- * This MAME layout file was generated by MFME2MAME * -->
+<!-- * Please visit mfme2mame.org for more information. * -->
+<!-- **************************************************** -->
+
+<mamelayout version="2">
+ <element name="backdrop_colour">
+ <rect>
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+ <rect state="0">
+ <color red="0.12" green="0.00" blue="0.00">
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+ <element name="lamp_39_1" defstate="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
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+ </rect>
+ <rect state="0">
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+ <bounds x="0.05" y="0.05" width="0.90" height="0.90">
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+ <element name="lamp_23_1_border" defstate="0">
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