// license:BSD-3-Clause // copyright-holders:Aaron Giles //============================================================ // // winmain.h - Win32 main program and core headers // //============================================================ #ifndef MAME_OSD_WINDOWS_WINMAIN_H #define MAME_OSD_WINDOWS_WINMAIN_H #pragma once #include "winopts.h" #include "modules/lib/osdobj_common.h" #include "osdepend.h" #include #include //============================================================ // TYPE DEFINITIONS //============================================================ enum input_event { INPUT_EVENT_KEYDOWN, INPUT_EVENT_KEYUP, INPUT_EVENT_RAWINPUT, INPUT_EVENT_ARRIVAL, INPUT_EVENT_REMOVAL, INPUT_EVENT_MOUSE_BUTTON, INPUT_EVENT_MOUSE_WHEEL }; struct KeyPressEventArgs { input_event event_id; uint8_t vkey; uint8_t scancode; }; struct MouseUpdateEventArgs { unsigned pressed; unsigned released; int vdelta; int hdelta; int xpos; int ypos; }; class windows_osd_interface : public osd_common_t { public: // construction/destruction windows_osd_interface(windows_options &options); virtual ~windows_osd_interface(); // general overridables virtual void init(running_machine &machine) override; virtual void update(bool skip_redraw) override; virtual void input_update(bool relative_reset) override; virtual void check_osd_inputs() override; // input overrideables virtual void customize_input_type_list(std::vector &typelist) override; // video overridables virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override; virtual bool video_init() override; virtual bool window_init() override; virtual void video_exit() override; virtual void window_exit() override; void extract_video_config(); // windows OSD specific bool handle_input_event(input_event eventid, const void *eventdata) const; bool should_hide_mouse() const; virtual bool has_focus() const override; virtual void process_events() override; virtual windows_options &options() override { return m_options; } int window_count(); using osd_common_t::poll_input_modules; // Win32 debugger calls this directly, which it shouldn't private: void process_events(bool ingame, bool nodispatch); virtual void osd_exit() override; static void output_oslog(const char *buffer); windows_options &m_options; bool const m_com_status; std::chrono::steady_clock::time_point m_last_event_check; static inline constexpr int DEFAULT_FONT_HEIGHT = 200; }; //============================================================ // GLOBAL VARIABLES //============================================================ // defined in winwork.c extern int osd_num_processors; #endif // MAME_OSD_WINDOWS_WINMAIN_H