// license:BSD-3-Clause // copyright-holders:Aaron Giles //============================================================ // // video.cpp - Win32 video handling // //============================================================ // standard windows headers #include // MAME headers #include "emu.h" #include "emuopts.h" #include "render.h" #include "uiinput.h" // MAMEOS headers #include "winmain.h" #include "window.h" #include "strconv.h" #include "modules/osdwindow.h" //============================================================ // CONSTANTS //============================================================ //============================================================ // GLOBAL VARIABLES //============================================================ osd_video_config video_config; //============================================================ // PROTOTYPES //============================================================ static void get_resolution(const char *defdata, const char *data, osd_window_config *config, int report_error); //============================================================ // video_init //============================================================ // FIXME: Temporary workaround static osd_window_config windows[MAX_VIDEO_WINDOWS]; // configuration data per-window bool windows_osd_interface::video_init() { // extract data from the options extract_video_config(); // initialize the window system so we can make windows window_init(); // create the windows windows_options &options = downcast(machine().options()); for (int index = 0; index < video_config.numscreens; index++) { win_window_info::create(machine(), index, m_monitor_module->pick_monitor(options, index), &windows[index]); } if (video_config.mode != VIDEO_MODE_NONE) SetForegroundWindow(std::static_pointer_cast(osd_common_t::s_window_list.front())->platform_window()); return true; } //============================================================ // video_exit //============================================================ void windows_osd_interface::video_exit() { window_exit(); } //============================================================ // update //============================================================ void windows_osd_interface::update(bool skip_redraw) { osd_common_t::update(skip_redraw); // if we're not skipping this redraw, update all windows if (!skip_redraw) { // profiler_mark(PROFILER_BLIT); for (auto window : osd_common_t::s_window_list) window->update(); // profiler_mark(PROFILER_END); } // if we're running, disable some parts of the debugger if ((machine().debug_flags & DEBUG_FLAG_OSD_ENABLED) != 0) debugger_update(); } //============================================================ // input_update //============================================================ void windows_osd_interface::input_update() { // poll the joystick values here winwindow_process_events(machine(), true, false); poll_input(machine()); check_osd_inputs(); } //============================================================ // check_osd_inputs //============================================================ void windows_osd_interface::check_osd_inputs() { // check for toggling fullscreen mode if (machine().ui_input().pressed(IPT_OSD_1)) winwindow_toggle_full_screen(); // check for taking fullscreen snap if (machine().ui_input().pressed(IPT_OSD_2)) winwindow_take_snap(); // check for taking fullscreen video if (machine().ui_input().pressed(IPT_OSD_3)) winwindow_take_video(); // check for taking fullscreen video if (machine().ui_input().pressed(IPT_OSD_4)) winwindow_toggle_fsfx(); } //============================================================ // extract_video_config //============================================================ void windows_osd_interface::extract_video_config() { const char *stemp; // global options: extract the data video_config.windowed = options().window(); video_config.prescale = options().prescale(); video_config.filter = options().filter(); video_config.keepaspect = options().keep_aspect(); video_config.numscreens = options().numscreens(); // if we are in debug mode, never go full screen if (machine().debug_flags & DEBUG_FLAG_OSD_ENABLED) video_config.windowed = TRUE; // per-window options: extract the data const char *default_resolution = options().resolution(); get_resolution(default_resolution, options().resolution(0), &windows[0], TRUE); get_resolution(default_resolution, options().resolution(1), &windows[1], TRUE); get_resolution(default_resolution, options().resolution(2), &windows[2], TRUE); get_resolution(default_resolution, options().resolution(3), &windows[3], TRUE); // video options: extract the data stemp = options().video(); if (strcmp(stemp, "d3d") == 0) video_config.mode = VIDEO_MODE_D3D; else if (strcmp(stemp, "auto") == 0) video_config.mode = VIDEO_MODE_D3D; else if (strcmp(stemp, "gdi") == 0) video_config.mode = VIDEO_MODE_GDI; else if (strcmp(stemp, "bgfx") == 0) video_config.mode = VIDEO_MODE_BGFX; else if (strcmp(stemp, "none") == 0) { video_config.mode = VIDEO_MODE_NONE; if (!emulator_info::standalone() && options().seconds_to_run() == 0) osd_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n"); } #if (USE_OPENGL) else if (strcmp(stemp, "opengl") == 0) video_config.mode = VIDEO_MODE_OPENGL; #endif else { osd_printf_warning("Invalid video value %s; reverting to gdi\n", stemp); video_config.mode = VIDEO_MODE_GDI; } video_config.waitvsync = options().wait_vsync(); video_config.syncrefresh = options().sync_refresh(); video_config.triplebuf = options().triple_buffer(); video_config.switchres = options().switch_res(); if (video_config.prescale < 1 || video_config.prescale > 3) { osd_printf_warning("Invalid prescale option, reverting to '1'\n"); video_config.prescale = 1; } #if (USE_OPENGL) // default to working video please video_config.forcepow2texture = options().gl_force_pow2_texture(); video_config.allowtexturerect = !(options().gl_no_texture_rect()); video_config.vbo = options().gl_vbo(); video_config.pbo = options().gl_pbo(); video_config.glsl = options().gl_glsl(); if ( video_config.glsl ) { int i; video_config.glsl_filter = options().glsl_filter(); video_config.glsl_shader_mamebm_num=0; for(i=0; i0) { video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1); strcpy(video_config.glsl_shader_mamebm[i], stemp); video_config.glsl_shader_mamebm_num++; } else { video_config.glsl_shader_mamebm[i] = nullptr; } } video_config.glsl_shader_scrn_num=0; for(i=0; i0) { video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1); strcpy(video_config.glsl_shader_scrn[i], stemp); video_config.glsl_shader_scrn_num++; } else { video_config.glsl_shader_scrn[i] = nullptr; } } } else { int i; video_config.glsl_filter = 0; video_config.glsl_shader_mamebm_num=0; for(i=0; iwidth = config->height = config->depth = config->refresh = 0; if (strcmp(data, OSDOPTVAL_AUTO) == 0) { if (strcmp(defdata, OSDOPTVAL_AUTO) == 0) return; data = defdata; } if (sscanf(data, "%dx%dx%d", &config->width, &config->height, &config->depth) < 2 && report_error) osd_printf_error("Illegal resolution value = %s\n", data); const char * at_pos = strchr(data, '@'); if (at_pos) if (sscanf(at_pos + 1, "%d", &config->refresh) < 1 && report_error) osd_printf_error("Illegal refresh rate in resolution value = %s\n", data); }