//============================================================ // // d3d9intf.c - Direct3D 9 abstraction layer // // Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team. // Visit http://mamedev.org for licensing and usage restrictions. // //============================================================ // standard windows headers #define WIN32_LEAN_AND_MEAN #include #include // MAME headers #include "mame.h" // MAMEOS headers #include "d3dintf.h" #include "winmain.h" //============================================================ // TYPE DEFINITIONS //============================================================ typedef IDirect3D9 *(WINAPI *direct3dcreate9_ptr)(UINT SDKVersion); //============================================================ // PROTOTYPES //============================================================ static void set_interfaces(d3d *d3dptr); //============================================================ // INLINES //============================================================ INLINE void convert_present_params(const d3d_present_parameters *params, D3DPRESENT_PARAMETERS *d3d9params) { memset(d3d9params, 0, sizeof(*d3d9params)); d3d9params->BackBufferWidth = params->BackBufferWidth; d3d9params->BackBufferHeight = params->BackBufferHeight; d3d9params->BackBufferFormat = params->BackBufferFormat; d3d9params->BackBufferCount = params->BackBufferCount; d3d9params->MultiSampleType = params->MultiSampleType; d3d9params->MultiSampleQuality = params->MultiSampleQuality; d3d9params->SwapEffect = params->SwapEffect; d3d9params->hDeviceWindow = params->hDeviceWindow; d3d9params->Windowed = params->Windowed; d3d9params->EnableAutoDepthStencil = params->EnableAutoDepthStencil; d3d9params->AutoDepthStencilFormat = params->AutoDepthStencilFormat; d3d9params->Flags = params->Flags; d3d9params->FullScreen_RefreshRateInHz = params->FullScreen_RefreshRateInHz; d3d9params->PresentationInterval = params->PresentationInterval; } //============================================================ // drawd3d9_init //============================================================ d3d *drawd3d9_init(void) { direct3dcreate9_ptr direct3dcreate9; HINSTANCE dllhandle; IDirect3D9 *d3d9; d3d *d3dptr; // dynamically grab the create function from d3d9.dll dllhandle = LoadLibrary(TEXT("d3d9.dll")); if (dllhandle == NULL) { mame_printf_verbose("Direct3D: Unable to access d3d9.dll\n"); return NULL; } // import the create function direct3dcreate9 = (direct3dcreate9_ptr)GetProcAddress(dllhandle, "Direct3DCreate9"); if (direct3dcreate9 == NULL) { mame_printf_verbose("Direct3D: Unable to find Direct3DCreate9\n"); FreeLibrary(dllhandle); dllhandle = NULL; return NULL; } // create our core direct 3d object d3d9 = (*direct3dcreate9)(D3D_SDK_VERSION); if (d3d9 == NULL) { mame_printf_verbose("Direct3D: Error attempting to initialize Direct3D9\n"); FreeLibrary(dllhandle); dllhandle = NULL; return NULL; } // allocate an object to hold our data d3dptr = malloc_or_die(sizeof(*d3dptr)); d3dptr->version = 9; d3dptr->d3dobj = d3d9; d3dptr->dllhandle = dllhandle; set_interfaces(d3dptr); mame_printf_verbose("Direct3D: Using Direct3D 9\n"); return d3dptr; } //============================================================ // Direct3D interfaces //============================================================ static HRESULT d3d_check_device_format(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT adapterformat, DWORD usage, D3DRESOURCETYPE restype, D3DFORMAT format) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_CheckDeviceFormat(d3d9, adapter, devtype, adapterformat, usage, restype, format); } static HRESULT d3d_check_device_type(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, D3DFORMAT format, D3DFORMAT backformat, BOOL windowed) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_CheckDeviceType(d3d9, adapter, devtype, format, backformat, windowed); } static HRESULT d3d_create_device(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, HWND focus, DWORD behavior, d3d_present_parameters *params, d3d_device **dev) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; D3DPRESENT_PARAMETERS d3d9params; convert_present_params(params, &d3d9params); return IDirect3D9_CreateDevice(d3d9, adapter, devtype, focus, behavior, &d3d9params, (IDirect3DDevice9 **)dev); } static HRESULT d3d_enum_adapter_modes(d3d *d3dptr, UINT adapter, D3DFORMAT format, UINT index, D3DDISPLAYMODE *mode) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_EnumAdapterModes(d3d9, adapter, format, index, mode); } static UINT d3d_get_adapter_count(d3d *d3dptr) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_GetAdapterCount(d3d9); } static HRESULT d3d_get_adapter_display_mode(d3d *d3dptr, UINT adapter, D3DDISPLAYMODE *mode) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_GetAdapterDisplayMode(d3d9, adapter, mode); } static HRESULT d3d_get_adapter_identifier(d3d *d3dptr, UINT adapter, DWORD flags, d3d_adapter_identifier *identifier) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; D3DADAPTER_IDENTIFIER9 id; HRESULT result = IDirect3D9_GetAdapterIdentifier(d3d9, adapter, flags, &id); memcpy(identifier->Driver, id.Driver, sizeof(identifier->Driver)); memcpy(identifier->Description, id.Description, sizeof(identifier->Description)); identifier->DriverVersion = id.DriverVersion; identifier->VendorId = id.VendorId; identifier->DeviceId = id.DeviceId; identifier->SubSysId = id.SubSysId; identifier->Revision = id.Revision; identifier->DeviceIdentifier = id.DeviceIdentifier; identifier->WHQLLevel = id.WHQLLevel; return result; } static UINT d3d_get_adapter_mode_count(d3d *d3dptr, UINT adapter, D3DFORMAT format) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_GetAdapterModeCount(d3d9, adapter, format); } static HMONITOR d3d_get_adapter_monitor(d3d *d3dptr, UINT adapter) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; return IDirect3D9_GetAdapterMonitor(d3d9, adapter); } static HRESULT d3d_get_caps_dword(d3d *d3dptr, UINT adapter, D3DDEVTYPE devtype, d3d_caps_index which, DWORD *value) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; D3DCAPS9 caps; HRESULT result = IDirect3D9_GetDeviceCaps(d3d9, adapter, devtype, &caps); switch (which) { case CAPS_PRESENTATION_INTERVALS: *value = caps.PresentationIntervals; break; case CAPS_CAPS2: *value = caps.Caps2; break; case CAPS_DEV_CAPS: *value = caps.DevCaps; break; case CAPS_SRCBLEND_CAPS: *value = caps.SrcBlendCaps; break; case CAPS_DSTBLEND_CAPS: *value = caps.DestBlendCaps; break; case CAPS_TEXTURE_CAPS: *value = caps.TextureCaps; break; case CAPS_TEXTURE_FILTER_CAPS: *value = caps.TextureFilterCaps; break; case CAPS_TEXTURE_ADDRESS_CAPS: *value = caps.TextureAddressCaps; break; case CAPS_TEXTURE_OP_CAPS: *value = caps.TextureOpCaps; break; case CAPS_MAX_TEXTURE_ASPECT: *value = caps.MaxTextureAspectRatio; break; case CAPS_MAX_TEXTURE_WIDTH: *value = caps.MaxTextureWidth; break; case CAPS_MAX_TEXTURE_HEIGHT: *value = caps.MaxTextureHeight; break; case CAPS_STRETCH_RECT_FILTER: *value = caps.StretchRectFilterCaps; break; } return result; } static ULONG d3d_release(d3d *d3dptr) { IDirect3D9 *d3d9 = (IDirect3D9 *)d3dptr->d3dobj; ULONG result = IDirect3D9_Release(d3d9); FreeLibrary(d3dptr->dllhandle); free(d3dptr); return result; } static d3d_interface d3d9_interface = { d3d_check_device_format, d3d_check_device_type, d3d_create_device, d3d_enum_adapter_modes, d3d_get_adapter_count, d3d_get_adapter_display_mode, d3d_get_adapter_identifier, d3d_get_adapter_mode_count, d3d_get_adapter_monitor, d3d_get_caps_dword, d3d_release }; //============================================================ // Direct3DDevice interfaces //============================================================ static HRESULT device_begin_scene(d3d_device *dev) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_BeginScene(device); } static HRESULT device_clear(d3d_device *dev, DWORD count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_Clear(device, count, rects, flags, color, z, stencil); } static HRESULT device_create_offscreen_plain_surface(d3d_device *dev, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, d3d_surface **surface) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, pool, (IDirect3DSurface9 **)surface, NULL); } static HRESULT device_create_texture(d3d_device *dev, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, d3d_texture **texture) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_CreateTexture(device, width, height, levels, usage, format, pool, (IDirect3DTexture9 **)texture, NULL); } static HRESULT device_create_vertex_buffer(d3d_device *dev, UINT length, DWORD usage, DWORD fvf, D3DPOOL pool, d3d_vertex_buffer **buf) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_CreateVertexBuffer(device, length, usage, fvf, pool, (IDirect3DVertexBuffer9 **)buf, NULL); } static HRESULT device_draw_primitive(d3d_device *dev, D3DPRIMITIVETYPE type, UINT start, UINT count) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_DrawPrimitive(device, type, start, count); } static HRESULT device_end_scene(d3d_device *dev) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_EndScene(device); } static HRESULT device_get_raster_status(d3d_device *dev, D3DRASTER_STATUS *status) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_GetRasterStatus(device, 0, status); } static HRESULT device_get_render_target(d3d_device *dev, DWORD index, d3d_surface **surface) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_GetRenderTarget(device, index, (IDirect3DSurface9 **)surface); } static HRESULT device_present(d3d_device *dev, const RECT *source, const RECT *dest, HWND override, RGNDATA *dirty, DWORD flags) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; if (flags != 0) { IDirect3DSwapChain9 *chain; HRESULT result = IDirect3DDevice9_GetSwapChain(device, 0, &chain); if (result == D3D_OK) { result = IDirect3DSwapChain9_Present(chain, source, dest, override, dirty, flags); IDirect3DSwapChain9_Release(chain); return result; } } return IDirect3DDevice9_Present(device, source, dest, override, dirty); } static ULONG device_release(d3d_device *dev) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_Release(device); } static HRESULT device_reset(d3d_device *dev, d3d_present_parameters *params) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; D3DPRESENT_PARAMETERS d3d9params; convert_present_params(params, &d3d9params); return IDirect3DDevice9_Reset(device, &d3d9params); } static void device_set_gamma_ramp(d3d_device *dev, DWORD flags, const D3DGAMMARAMP *ramp) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; IDirect3DDevice9_SetGammaRamp(device, 0, flags, ramp); } static HRESULT device_set_render_state(d3d_device *dev, D3DRENDERSTATETYPE state, DWORD value) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_SetRenderState(device, state, value); } static HRESULT device_set_render_target(d3d_device *dev, DWORD index, d3d_surface *surf) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf; return IDirect3DDevice9_SetRenderTarget(device, index, surface); } static HRESULT device_set_stream_source(d3d_device *dev, UINT number, d3d_vertex_buffer *vbuf, UINT stride) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf; return IDirect3DDevice9_SetStreamSource(device, number, vertexbuf, 0, stride); } static HRESULT device_set_texture(d3d_device *dev, DWORD stage, d3d_texture *tex) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *)tex; return IDirect3DDevice9_SetTexture(device, stage, texture); } static HRESULT device_set_texture_stage_state(d3d_device *dev, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; // some state which was here got pushed into sampler state in D3D9 switch (state) { case D3DTSS_ADDRESSU: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_ADDRESSU, value); case D3DTSS_ADDRESSV: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_ADDRESSV, value); case D3DTSS_BORDERCOLOR: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_BORDERCOLOR, value); case D3DTSS_MAGFILTER: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAGFILTER, value); case D3DTSS_MINFILTER: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MINFILTER, value); case D3DTSS_MIPFILTER: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MIPFILTER, value); case D3DTSS_MIPMAPLODBIAS: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MIPMAPLODBIAS, value); case D3DTSS_MAXMIPLEVEL: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAXMIPLEVEL, value); case D3DTSS_MAXANISOTROPY: return IDirect3DDevice9_SetSamplerState(device, stage, D3DSAMP_MAXANISOTROPY, value); default: return IDirect3DDevice9_SetTextureStageState(device, stage, state, value); } } static HRESULT device_set_vertex_shader(d3d_device *dev, D3DFORMAT format) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_SetFVF(device, format); } static HRESULT device_stretch_rect(d3d_device *dev, d3d_surface *source, const RECT *srcrect, d3d_surface *dest, const RECT *dstrect, D3DTEXTUREFILTERTYPE filter) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; IDirect3DSurface9 *ssurface = (IDirect3DSurface9 *)source; IDirect3DSurface9 *dsurface = (IDirect3DSurface9 *)dest; return IDirect3DDevice9_StretchRect(device, ssurface, srcrect, dsurface, dstrect, filter); } static HRESULT device_test_cooperative_level(d3d_device *dev) { IDirect3DDevice9 *device = (IDirect3DDevice9 *)dev; return IDirect3DDevice9_TestCooperativeLevel(device); } static d3d_device_interface d3d9_device_interface = { device_begin_scene, device_clear, device_create_offscreen_plain_surface, device_create_texture, device_create_vertex_buffer, device_draw_primitive, device_end_scene, device_get_raster_status, device_get_render_target, device_present, device_release, device_reset, device_set_gamma_ramp, device_set_render_state, device_set_render_target, device_set_stream_source, device_set_texture, device_set_texture_stage_state, device_set_vertex_shader, device_stretch_rect, device_test_cooperative_level }; //============================================================ // Direct3DSurface interfaces //============================================================ static HRESULT surface_lock_rect(d3d_surface *surf, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags) { IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf; return IDirect3DSurface9_LockRect(surface, locked, rect, flags); } static ULONG surface_release(d3d_surface *surf) { IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf; return IDirect3DSurface9_Release(surface); } static HRESULT surface_unlock_rect(d3d_surface *surf) { IDirect3DSurface9 *surface = (IDirect3DSurface9 *)surf; return IDirect3DSurface9_UnlockRect(surface); } static d3d_surface_interface d3d9_surface_interface = { surface_lock_rect, surface_release, surface_unlock_rect }; //============================================================ // Direct3DTexture interfaces //============================================================ static HRESULT texture_get_surface_level(d3d_texture *tex, UINT level, d3d_surface **surface) { IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex; return IDirect3DTexture9_GetSurfaceLevel(texture, level, (IDirect3DSurface9 **)surface); } static HRESULT texture_lock_rect(d3d_texture *tex, UINT level, D3DLOCKED_RECT *locked, const RECT *rect, DWORD flags) { IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex; return IDirect3DTexture9_LockRect(texture, level, locked, rect, flags); } static ULONG texture_release(d3d_texture *tex) { IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex; return IDirect3DTexture9_Release(texture); } static HRESULT texture_unlock_rect(d3d_texture *tex, UINT level) { IDirect3DTexture9 *texture = (IDirect3DTexture9 *)tex; return IDirect3DTexture9_UnlockRect(texture, level); } static d3d_texture_interface d3d9_texture_interface = { texture_get_surface_level, texture_lock_rect, texture_release, texture_unlock_rect }; //============================================================ // Direct3DVertexBuffer interfaces //============================================================ static HRESULT vertex_buffer_lock(d3d_vertex_buffer *vbuf, UINT offset, UINT size, VOID **data, DWORD flags) { IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf; return IDirect3DVertexBuffer9_Lock(vertexbuf, offset, size, data, flags); } static ULONG vertex_buffer_release(d3d_vertex_buffer *vbuf) { IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf; return IDirect3DVertexBuffer9_Release(vertexbuf); } static HRESULT vertex_buffer_unlock(d3d_vertex_buffer *vbuf) { IDirect3DVertexBuffer9 *vertexbuf = (IDirect3DVertexBuffer9 *)vbuf; return IDirect3DVertexBuffer9_Unlock(vertexbuf); } static d3d_vertex_buffer_interface d3d9_vertex_buffer_interface = { vertex_buffer_lock, vertex_buffer_release, vertex_buffer_unlock }; //============================================================ // set_interfaces //============================================================ static void set_interfaces(d3d *d3dptr) { d3dptr->d3d = d3d9_interface; d3dptr->device = d3d9_device_interface; d3dptr->surface = d3d9_surface_interface; d3dptr->texture = d3d9_texture_interface; d3dptr->vertexbuf = d3d9_vertex_buffer_interface; }