// license:BSD-3-Clause // copyright-holders:Olivier Galibert, R. Belmont #include "sdlopts.h" // emu #include "main.h" // lib/util #include "util/corestr.h" #include #include #if defined(SDLMAME_ANDROID) #include "unistd.h" #endif namespace { //============================================================ // OPTIONS //============================================================ #ifndef INI_PATH #if defined(SDLMAME_WIN32) #define INI_PATH ".;ini;ini/presets" #elif defined(SDLMAME_MACOSX) #define INI_PATH "$HOME/Library/Application Support/APP_NAME;$HOME/.APP_NAME;.;ini" #else #define INI_PATH "$HOME/.APP_NAME;.;ini" #endif // MACOSX #endif // INI_PATH //============================================================ // Local variables //============================================================ const options_entry f_sdl_option_entries[] = { { SDLOPTION_INIPATH, INI_PATH, core_options::option_type::MULTIPATH, "path to ini files" }, // performance options { nullptr, nullptr, core_options::option_type::HEADER, "SDL PERFORMANCE OPTIONS" }, { SDLOPTION_SDLVIDEOFPS, "0", core_options::option_type::BOOLEAN, "show sdl video performance" }, // video options { nullptr, nullptr, core_options::option_type::HEADER, "SDL VIDEO OPTIONS" }, // OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience { SDLOPTION_CENTERH, "1", core_options::option_type::BOOLEAN, "center horizontally within the view area" }, { SDLOPTION_CENTERV, "1", core_options::option_type::BOOLEAN, "center vertically within the view area" }, { SDLOPTION_SCALEMODE ";sm", OSDOPTVAL_NONE, core_options::option_type::STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" }, // full screen options #ifdef SDLMAME_X11 { nullptr, nullptr, core_options::option_type::HEADER, "SDL FULL SCREEN OPTIONS" }, { SDLOPTION_USEALLHEADS, "0", core_options::option_type::BOOLEAN, "split full screen image across monitors" }, { SDLOPTION_ATTACH_WINDOW, "", core_options::option_type::STRING, "attach to arbitrary window" }, #endif // SDLMAME_X11 // keyboard mapping { nullptr, nullptr, core_options::option_type::HEADER, "SDL KEYBOARD MAPPING" }, { SDLOPTION_KEYMAP, "0", core_options::option_type::BOOLEAN, "enable keymap" }, { SDLOPTION_KEYMAP_FILE, "keymap.dat", core_options::option_type::PATH, "keymap filename" }, // joystick mapping { nullptr, nullptr, core_options::option_type::HEADER, "SDL JOYSTICK MAPPING" }, { SDLOPTION_SIXAXIS, "0", core_options::option_type::BOOLEAN, "use special handling for PS3 Sixaxis controllers" }, #if (USE_XINPUT) // lightgun mapping { nullptr, nullptr, core_options::option_type::HEADER, "SDL LIGHTGUN MAPPING" }, { SDLOPTION_LIGHTGUNINDEX "1", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #1" }, { SDLOPTION_LIGHTGUNINDEX "2", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #2" }, { SDLOPTION_LIGHTGUNINDEX "3", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #3" }, { SDLOPTION_LIGHTGUNINDEX "4", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #4" }, { SDLOPTION_LIGHTGUNINDEX "5", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #5" }, { SDLOPTION_LIGHTGUNINDEX "6", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #6" }, { SDLOPTION_LIGHTGUNINDEX "7", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #7" }, { SDLOPTION_LIGHTGUNINDEX "8", OSDOPTVAL_AUTO, core_options::option_type::STRING, "name of lightgun mapped to lightgun #8" }, #endif // SDL low level driver options { nullptr, nullptr, core_options::option_type::HEADER, "SDL LOW-LEVEL DRIVER OPTIONS" }, { SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" }, { SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" }, { SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, core_options::option_type::STRING, "SDL audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" }, #if USE_OPENGL { SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, core_options::option_type::STRING, "alternative libGL.so to use; 'auto' for system default" }, #endif // End of list { nullptr } }; } // anonymous namespace //============================================================ // sdl_options //============================================================ sdl_options::sdl_options() : osd_options() { #if defined(SDLMAME_ANDROID) chdir(SDL_AndroidGetExternalStoragePath()); // FIXME: why is this here of all places? #endif std::string ini_path(INI_PATH); add_entries(f_sdl_option_entries); strreplace(ini_path, "APP_NAME", emulator_info::get_appname_lower()); set_default_value(SDLOPTION_INIPATH, std::move(ini_path)); } //============================================================ // osd_setup_osd_specific_emu_options //============================================================ void osd_setup_osd_specific_emu_options(emu_options &opts) { opts.add_entries(osd_options::s_option_entries); opts.add_entries(f_sdl_option_entries); }