#ifndef GET_GLFUNC #ifndef MANGLE /*************************************************************** * * Standard Header * ***************************************************************/ #ifndef _OSD_OPENGL_H #define _OSD_OPENGL_H #if USE_OPENGL /* equivalent to #include * #include */ #if (SDLMAME_SDL2) #include #else #include #endif #if (SDL_VERSION_ATLEAST(1,2,10)) #if defined(SDLMAME_WIN32) // Avoid that winnt.h (included via sdl_opengl.h, windows.h, windef.h includes intrin.h #define __INTRIN_H_ #endif #if (SDLMAME_SDL2) #include #else #include #endif #else /* * SDL 1.2.9 does not provide everything we need * We therefore distribute it ourselves */ #include "SDL1211_opengl.h" #endif #ifdef USE_DISPATCH_GL #ifdef MACOSX_USE_LIBSDL #ifndef APIENTRY #define APIENTRY #endif #include "GL/gl.h" #include "GL/glext.h" typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); #endif #define OSD_GL(ret,func,params) ret (APIENTRY *func) params; #define OSD_GL_UNUSED(ret,func,params) struct osd_gl_dispatch { #define GET_GLFUNC 1 #include "osd_opengl.h" #undef GET_GLFUNC }; #undef OSD_GL #undef OSD_GL_UNUSED extern osd_gl_dispatch *gl_dispatch; /* * Use gl_mangle to map function names */ #define MANGLE(x) gl_dispatch->gl ## x #include "osd_opengl.h" #endif /* USE_DISPATCH_GL */ #endif /* USE_OPENGL */ #endif /* _OSD_OPENGL_H */ #else /* MANGLE */ /*************************************************************** * * Used to redefine opengl functions * * Credits: taken from gl_mangle.h * ***************************************************************/ #define glAccum MANGLE(Accum) #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) #define glActiveTextureARB MANGLE(ActiveTextureARB) #define glActiveTexture MANGLE(ActiveTexture) #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) #define glAlphaFunc MANGLE(AlphaFunc) #define glApplyTextureEXT MANGLE(ApplyTextureEXT) #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) #define glAreTexturesResident MANGLE(AreTexturesResident) #define glArrayElementEXT MANGLE(ArrayElementEXT) #define glArrayElement MANGLE(ArrayElement) #define glArrayObjectATI MANGLE(ArrayObjectATI) #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) #define glAttachObjectARB MANGLE(AttachObjectARB) #define glAttachShader MANGLE(AttachShader) #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) #define glBegin MANGLE(Begin) #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) #define glBeginQueryARB MANGLE(BeginQueryARB) #define glBeginQuery MANGLE(BeginQuery) #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) #define glBindAttribLocationARB MANGLE(BindAttribLocationARB) #define glBindAttribLocation MANGLE(BindAttribLocation) #define glBindBufferARB MANGLE(BindBufferARB) #define glBindBuffer MANGLE(BindBuffer) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) #define glBindFramebufferEXT MANGLE(BindFramebufferEXT) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindParameterEXT MANGLE(BindParameterEXT) #define glBindProgramARB MANGLE(BindProgramARB) #define glBindProgramNV MANGLE(BindProgramNV) #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTextureEXT MANGLE(BindTextureEXT) #define glBindTexture MANGLE(BindTexture) #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) #define glBinormal3bEXT MANGLE(Binormal3bEXT) #define glBinormal3bvEXT MANGLE(Binormal3bvEXT) #define glBinormal3dEXT MANGLE(Binormal3dEXT) #define glBinormal3dvEXT MANGLE(Binormal3dvEXT) #define glBinormal3fEXT MANGLE(Binormal3fEXT) #define glBinormal3fvEXT MANGLE(Binormal3fvEXT) #define glBinormal3iEXT MANGLE(Binormal3iEXT) #define glBinormal3ivEXT MANGLE(Binormal3ivEXT) #define glBinormal3sEXT MANGLE(Binormal3sEXT) #define glBinormal3svEXT MANGLE(Binormal3svEXT) #define glBinormalPointerEXT MANGLE(BinormalPointerEXT) #define glBitmap MANGLE(Bitmap) #define glBlendColorEXT MANGLE(BlendColorEXT) #define glBlendColor MANGLE(BlendColor) #define glBlendEquationEXT MANGLE(BlendEquationEXT) #define glBlendEquation MANGLE(BlendEquation) #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) #define glBlendEquationSeparate MANGLE(BlendEquationSeparate) #define glBlendFunc MANGLE(BlendFunc) #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) #define glBlendFuncSeparate MANGLE(BlendFuncSeparate) #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) #define glBufferDataARB MANGLE(BufferDataARB) #define glBufferData MANGLE(BufferData) #define glBufferSubDataARB MANGLE(BufferSubDataARB) #define glBufferSubData MANGLE(BufferSubData) #define glCallList MANGLE(CallList) #define glCallLists MANGLE(CallLists) #define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) #define glClampColorARB MANGLE(ClampColorARB) #define glClearAccum MANGLE(ClearAccum) #define glClearColor MANGLE(ClearColor) #define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) #define glClearDepth MANGLE(ClearDepth) #define glClearIndex MANGLE(ClearIndex) #define glClear MANGLE(Clear) #define glClearStencil MANGLE(ClearStencil) #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) #define glClientActiveTexture MANGLE(ClientActiveTexture) #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) #define glClipPlane MANGLE(ClipPlane) #define glColor3b MANGLE(Color3b) #define glColor3bv MANGLE(Color3bv) #define glColor3d MANGLE(Color3d) #define glColor3dv MANGLE(Color3dv) #define glColor3f MANGLE(Color3f) #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) #define glColor3fv MANGLE(Color3fv) #define glColor3hNV MANGLE(Color3hNV) #define glColor3hvNV MANGLE(Color3hvNV) #define glColor3i MANGLE(Color3i) #define glColor3iv MANGLE(Color3iv) #define glColor3s MANGLE(Color3s) #define glColor3sv MANGLE(Color3sv) #define glColor3ub MANGLE(Color3ub) #define glColor3ubv MANGLE(Color3ubv) #define glColor3ui MANGLE(Color3ui) #define glColor3uiv MANGLE(Color3uiv) #define glColor3us MANGLE(Color3us) #define glColor3usv MANGLE(Color3usv) #define glColor4b MANGLE(Color4b) #define glColor4bv MANGLE(Color4bv) #define glColor4d MANGLE(Color4d) #define glColor4dv MANGLE(Color4dv) #define glColor4f MANGLE(Color4f) #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) #define glColor4fv MANGLE(Color4fv) #define glColor4hNV MANGLE(Color4hNV) #define glColor4hvNV MANGLE(Color4hvNV) #define glColor4i MANGLE(Color4i) #define glColor4iv MANGLE(Color4iv) #define glColor4s MANGLE(Color4s) #define glColor4sv MANGLE(Color4sv) #define glColor4ub MANGLE(Color4ub) #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) #define glColor4ubv MANGLE(Color4ubv) #define glColor4ui MANGLE(Color4ui) #define glColor4uiv MANGLE(Color4uiv) #define glColor4us MANGLE(Color4us) #define glColor4usv MANGLE(Color4usv) #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) #define glColorMask MANGLE(ColorMask) #define glColorMaterial MANGLE(ColorMaterial) #define glColorPointerEXT MANGLE(ColorPointerEXT) #define glColorPointerListIBM MANGLE(ColorPointerListIBM) #define glColorPointer MANGLE(ColorPointer) #define glColorPointervINTEL MANGLE(ColorPointervINTEL) #define glColorSubTableEXT MANGLE(ColorSubTableEXT) #define glColorSubTable MANGLE(ColorSubTable) #define glColorTableEXT MANGLE(ColorTableEXT) #define glColorTable MANGLE(ColorTable) #define glColorTableParameterfv MANGLE(ColorTableParameterfv) #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) #define glColorTableParameteriv MANGLE(ColorTableParameteriv) #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) #define glColorTableSGI MANGLE(ColorTableSGI) #define glCombinerInputNV MANGLE(CombinerInputNV) #define glCombinerOutputNV MANGLE(CombinerOutputNV) #define glCombinerParameterfNV MANGLE(CombinerParameterfNV) #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) #define glCombinerParameteriNV MANGLE(CombinerParameteriNV) #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) #define glCompileShaderARB MANGLE(CompileShaderARB) #define glCompileShader MANGLE(CompileShader) #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) #define glCompressedTexImage1D MANGLE(CompressedTexImage1D) #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) #define glCompressedTexImage2D MANGLE(CompressedTexImage2D) #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) #define glCompressedTexImage3D MANGLE(CompressedTexImage3D) #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) #define glConvolutionParameterf MANGLE(ConvolutionParameterf) #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) #define glConvolutionParameteri MANGLE(ConvolutionParameteri) #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) #define glCopyColorSubTable MANGLE(CopyColorSubTable) #define glCopyColorTable MANGLE(CopyColorTable) #define glCopyColorTableSGI MANGLE(CopyColorTableSGI) #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) #define glCopyPixels MANGLE(CopyPixels) #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) #define glCopyTexImage1D MANGLE(CopyTexImage1D) #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) #define glCopyTexImage2D MANGLE(CopyTexImage2D) #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) #define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) #define glCreateProgram MANGLE(CreateProgram) #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) #define glCreateShader MANGLE(CreateShader) #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) #define glCullFace MANGLE(CullFace) #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) #define glDeformSGIX MANGLE(DeformSGIX) #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) #define glDeleteBuffersARB MANGLE(DeleteBuffersARB) #define glDeleteBuffers MANGLE(DeleteBuffers) #define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) #define glDeleteFencesNV MANGLE(DeleteFencesNV) #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) #define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) #define glDeleteLists MANGLE(DeleteLists) #define glDeleteObjectARB MANGLE(DeleteObjectARB) #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) #define glDeleteProgram MANGLE(DeleteProgram) #define glDeleteProgramsARB MANGLE(DeleteProgramsARB) #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteQueriesARB MANGLE(DeleteQueriesARB) #define glDeleteQueries MANGLE(DeleteQueries) #define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) #define glDeleteShader MANGLE(DeleteShader) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) #define glDeleteTextures MANGLE(DeleteTextures) #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) #define glDepthBoundsEXT MANGLE(DepthBoundsEXT) #define glDepthFunc MANGLE(DepthFunc) #define glDepthMask MANGLE(DepthMask) #define glDepthRange MANGLE(DepthRange) #define glDetachObjectARB MANGLE(DetachObjectARB) #define glDetachShader MANGLE(DetachShader) #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) #define glDisableClientState MANGLE(DisableClientState) #define glDisable MANGLE(Disable) #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) #define glDrawArraysEXT MANGLE(DrawArraysEXT) #define glDrawArrays MANGLE(DrawArrays) #define glDrawBuffer MANGLE(DrawBuffer) #define glDrawBuffersARB MANGLE(DrawBuffersARB) #define glDrawBuffersATI MANGLE(DrawBuffersATI) #define glDrawBuffers MANGLE(DrawBuffers) #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) #define glDrawElementArrayATI MANGLE(DrawElementArrayATI) #define glDrawElements MANGLE(DrawElements) #define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) #define glDrawPixels MANGLE(DrawPixels) #define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) #define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glDrawRangeElements MANGLE(DrawRangeElements) #define glEdgeFlag MANGLE(EdgeFlag) #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) #define glEdgeFlagPointer MANGLE(EdgeFlagPointer) #define glEdgeFlagv MANGLE(EdgeFlagv) #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) #define glElementPointerATI MANGLE(ElementPointerATI) #define glEnableClientState MANGLE(EnableClientState) #define glEnable MANGLE(Enable) #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) #define glEndList MANGLE(EndList) #define glEnd MANGLE(End) #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) #define glEndQueryARB MANGLE(EndQueryARB) #define glEndQuery MANGLE(EndQuery) #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) #define glEvalCoord1d MANGLE(EvalCoord1d) #define glEvalCoord1dv MANGLE(EvalCoord1dv) #define glEvalCoord1f MANGLE(EvalCoord1f) #define glEvalCoord1fv MANGLE(EvalCoord1fv) #define glEvalCoord2d MANGLE(EvalCoord2d) #define glEvalCoord2dv MANGLE(EvalCoord2dv) #define glEvalCoord2f MANGLE(EvalCoord2f) #define glEvalCoord2fv MANGLE(EvalCoord2fv) #define glEvalMapsNV MANGLE(EvalMapsNV) #define glEvalMesh1 MANGLE(EvalMesh1) #define glEvalMesh2 MANGLE(EvalMesh2) #define glEvalPoint1 MANGLE(EvalPoint1) #define glEvalPoint2 MANGLE(EvalPoint2) #define glExecuteProgramNV MANGLE(ExecuteProgramNV) #define glExtractComponentEXT MANGLE(ExtractComponentEXT) #define glFeedbackBuffer MANGLE(FeedbackBuffer) #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) #define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) #define glFinishFenceNV MANGLE(FinishFenceNV) #define glFinish MANGLE(Finish) #define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) #define glFinishTextureSUNX MANGLE(FinishTextureSUNX) #define glFlush MANGLE(Flush) #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) #define glFogCoorddEXT MANGLE(FogCoorddEXT) #define glFogCoordd MANGLE(FogCoordd) #define glFogCoorddvEXT MANGLE(FogCoorddvEXT) #define glFogCoorddv MANGLE(FogCoorddv) #define glFogCoordfEXT MANGLE(FogCoordfEXT) #define glFogCoordf MANGLE(FogCoordf) #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) #define glFogCoordfv MANGLE(FogCoordfv) #define glFogCoordhNV MANGLE(FogCoordhNV) #define glFogCoordhvNV MANGLE(FogCoordhvNV) #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) #define glFogCoordPointer MANGLE(FogCoordPointer) #define glFogf MANGLE(Fogf) #define glFogFuncSGIS MANGLE(FogFuncSGIS) #define glFogfv MANGLE(Fogfv) #define glFogi MANGLE(Fogi) #define glFogiv MANGLE(Fogiv) #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) #define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) #define glFrontFace MANGLE(FrontFace) #define glFrustum MANGLE(Frustum) #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) #define glGenBuffersARB MANGLE(GenBuffersARB) #define glGenBuffers MANGLE(GenBuffers) #define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) #define glGenFencesAPPLE MANGLE(GenFencesAPPLE) #define glGenFencesNV MANGLE(GenFencesNV) #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) #define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) #define glGenLists MANGLE(GenLists) #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) #define glGenProgramsARB MANGLE(GenProgramsARB) #define glGenProgramsNV MANGLE(GenProgramsNV) #define glGenQueriesARB MANGLE(GenQueriesARB) #define glGenQueries MANGLE(GenQueries) #define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) #define glGenTexturesEXT MANGLE(GenTexturesEXT) #define glGenTextures MANGLE(GenTextures) #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) #define glGetActiveAttribARB MANGLE(GetActiveAttribARB) #define glGetActiveAttrib MANGLE(GetActiveAttrib) #define glGetActiveUniformARB MANGLE(GetActiveUniformARB) #define glGetActiveUniform MANGLE(GetActiveUniform) #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) #define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) #define glGetAttachedShaders MANGLE(GetAttachedShaders) #define glGetAttribLocationARB MANGLE(GetAttribLocationARB) #define glGetAttribLocation MANGLE(GetAttribLocation) #define glGetBooleanv MANGLE(GetBooleanv) #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) #define glGetBufferParameteriv MANGLE(GetBufferParameteriv) #define glGetBufferPointervARB MANGLE(GetBufferPointervARB) #define glGetBufferPointerv MANGLE(GetBufferPointerv) #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) #define glGetBufferSubData MANGLE(GetBufferSubData) #define glGetClipPlane MANGLE(GetClipPlane) #define glGetColorTableEXT MANGLE(GetColorTableEXT) #define glGetColorTable MANGLE(GetColorTable) #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) #define glGetColorTableSGI MANGLE(GetColorTableSGI) #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) #define glGetCompressedTexImage MANGLE(GetCompressedTexImage) #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) #define glGetConvolutionFilter MANGLE(GetConvolutionFilter) #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) #define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) #define glGetDebugLogMESA MANGLE(GetDebugLogMESA) #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) #define glGetDoublev MANGLE(GetDoublev) #define glGetError MANGLE(GetError) #define glGetFenceivNV MANGLE(GetFenceivNV) #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) #define glGetFloatv MANGLE(GetFloatv) #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) #define glGetHandleARB MANGLE(GetHandleARB) #define glGetHistogramEXT MANGLE(GetHistogramEXT) #define glGetHistogram MANGLE(GetHistogram) #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) #define glGetInfoLogARB MANGLE(GetInfoLogARB) #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) #define glGetIntegerv MANGLE(GetIntegerv) #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) #define glGetLightfv MANGLE(GetLightfv) #define glGetLightiv MANGLE(GetLightiv) #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) #define glGetMapdv MANGLE(GetMapdv) #define glGetMapfv MANGLE(GetMapfv) #define glGetMapiv MANGLE(GetMapiv) #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) #define glGetMapParameterivNV MANGLE(GetMapParameterivNV) #define glGetMaterialfv MANGLE(GetMaterialfv) #define glGetMaterialiv MANGLE(GetMaterialiv) #define glGetMinmaxEXT MANGLE(GetMinmaxEXT) #define glGetMinmax MANGLE(GetMinmax) #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) #define glGetPixelMapfv MANGLE(GetPixelMapfv) #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) #define glGetPixelMapusv MANGLE(GetPixelMapusv) #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) #define glGetPointervEXT MANGLE(GetPointervEXT) #define glGetPointerv MANGLE(GetPointerv) #define glGetPolygonStipple MANGLE(GetPolygonStipple) #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) #define glGetProgramInfoLog MANGLE(GetProgramInfoLog) #define glGetProgramivARB MANGLE(GetProgramivARB) #define glGetProgramiv MANGLE(GetProgramiv) #define glGetProgramivNV MANGLE(GetProgramivNV) #define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) #define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) #define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) #define glGetProgramStringARB MANGLE(GetProgramStringARB) #define glGetProgramStringNV MANGLE(GetProgramStringNV) #define glGetQueryivARB MANGLE(GetQueryivARB) #define glGetQueryiv MANGLE(GetQueryiv) #define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) #define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) #define glGetQueryObjectiv MANGLE(GetQueryObjectiv) #define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) #define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) #define glGetSeparableFilter MANGLE(GetSeparableFilter) #define glGetShaderInfoLog MANGLE(GetShaderInfoLog) #define glGetShaderiv MANGLE(GetShaderiv) #define glGetShaderSourceARB MANGLE(GetShaderSourceARB) #define glGetShaderSource MANGLE(GetShaderSource) #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) #define glGetString MANGLE(GetString) #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) #define glGetTexEnvfv MANGLE(GetTexEnvfv) #define glGetTexEnviv MANGLE(GetTexEnviv) #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) #define glGetTexGendv MANGLE(GetTexGendv) #define glGetTexGenfv MANGLE(GetTexGenfv) #define glGetTexGeniv MANGLE(GetTexGeniv) #define glGetTexImage MANGLE(GetTexImage) #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) #define glGetTexParameterfv MANGLE(GetTexParameterfv) #define glGetTexParameteriv MANGLE(GetTexParameteriv) #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) #define glGetUniformfvARB MANGLE(GetUniformfvARB) #define glGetUniformfv MANGLE(GetUniformfv) #define glGetUniformivARB MANGLE(GetUniformivARB) #define glGetUniformiv MANGLE(GetUniformiv) #define glGetUniformLocationARB MANGLE(GetUniformLocationARB) #define glGetUniformLocation MANGLE(GetUniformLocation) #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) #define glGetVertexAttribdv MANGLE(GetVertexAttribdv) #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) #define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) #define glGetVertexAttribfv MANGLE(GetVertexAttribfv) #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) #define glGetVertexAttribiv MANGLE(GetVertexAttribiv) #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) #define glHint MANGLE(Hint) #define glHintPGI MANGLE(HintPGI) #define glHistogramEXT MANGLE(HistogramEXT) #define glHistogram MANGLE(Histogram) #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) #define glIndexd MANGLE(Indexd) #define glIndexdv MANGLE(Indexdv) #define glIndexf MANGLE(Indexf) #define glIndexFuncEXT MANGLE(IndexFuncEXT) #define glIndexfv MANGLE(Indexfv) #define glIndexi MANGLE(Indexi) #define glIndexiv MANGLE(Indexiv) #define glIndexMask MANGLE(IndexMask) #define glIndexMaterialEXT MANGLE(IndexMaterialEXT) #define glIndexPointerEXT MANGLE(IndexPointerEXT) #define glIndexPointerListIBM MANGLE(IndexPointerListIBM) #define glIndexPointer MANGLE(IndexPointer) #define glIndexs MANGLE(Indexs) #define glIndexsv MANGLE(Indexsv) #define glIndexub MANGLE(Indexub) #define glIndexubv MANGLE(Indexubv) #define glInitNames MANGLE(InitNames) #define glInsertComponentEXT MANGLE(InsertComponentEXT) #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) #define glInterleavedArrays MANGLE(InterleavedArrays) #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) #define glIsBufferARB MANGLE(IsBufferARB) #define glIsBuffer MANGLE(IsBuffer) #define glIsEnabled MANGLE(IsEnabled) #define glIsFenceAPPLE MANGLE(IsFenceAPPLE) #define glIsFenceNV MANGLE(IsFenceNV) #define glIsFramebufferEXT MANGLE(IsFramebufferEXT) #define glIsList MANGLE(IsList) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) #define glIsProgramARB MANGLE(IsProgramARB) #define glIsProgram MANGLE(IsProgram) #define glIsProgramNV MANGLE(IsProgramNV) #define glIsQueryARB MANGLE(IsQueryARB) #define glIsQuery MANGLE(IsQuery) #define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) #define glIsShader MANGLE(IsShader) #define glIsTextureEXT MANGLE(IsTextureEXT) #define glIsTexture MANGLE(IsTexture) #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) #define glLightEnviSGIX MANGLE(LightEnviSGIX) #define glLightf MANGLE(Lightf) #define glLightfv MANGLE(Lightfv) #define glLighti MANGLE(Lighti) #define glLightiv MANGLE(Lightiv) #define glLightModelf MANGLE(LightModelf) #define glLightModelfv MANGLE(LightModelfv) #define glLightModeli MANGLE(LightModeli) #define glLightModeliv MANGLE(LightModeliv) #define glLineStipple MANGLE(LineStipple) #define glLineWidth MANGLE(LineWidth) #define glLinkProgramARB MANGLE(LinkProgramARB) #define glLinkProgram MANGLE(LinkProgram) #define glListBase MANGLE(ListBase) #define glListParameterfSGIX MANGLE(ListParameterfSGIX) #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) #define glListParameteriSGIX MANGLE(ListParameteriSGIX) #define glListParameterivSGIX MANGLE(ListParameterivSGIX) #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) #define glLoadIdentity MANGLE(LoadIdentity) #define glLoadMatrixd MANGLE(LoadMatrixd) #define glLoadMatrixf MANGLE(LoadMatrixf) #define glLoadName MANGLE(LoadName) #define glLoadProgramNV MANGLE(LoadProgramNV) #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) #define glLockArraysEXT MANGLE(LockArraysEXT) #define glLogicOp MANGLE(LogicOp) #define glMap1d MANGLE(Map1d) #define glMap1f MANGLE(Map1f) #define glMap2d MANGLE(Map2d) #define glMap2f MANGLE(Map2f) #define glMapBufferARB MANGLE(MapBufferARB) #define glMapBuffer MANGLE(MapBuffer) #define glMapControlPointsNV MANGLE(MapControlPointsNV) #define glMapGrid1d MANGLE(MapGrid1d) #define glMapGrid1f MANGLE(MapGrid1f) #define glMapGrid2d MANGLE(MapGrid2d) #define glMapGrid2f MANGLE(MapGrid2f) #define glMapObjectBufferATI MANGLE(MapObjectBufferATI) #define glMapParameterfvNV MANGLE(MapParameterfvNV) #define glMapParameterivNV MANGLE(MapParameterivNV) #define glMaterialf MANGLE(Materialf) #define glMaterialfv MANGLE(Materialfv) #define glMateriali MANGLE(Materiali) #define glMaterialiv MANGLE(Materialiv) #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) #define glMatrixMode MANGLE(MatrixMode) #define glMinmaxEXT MANGLE(MinmaxEXT) #define glMinmax MANGLE(Minmax) #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) #define glMultiDrawArrays MANGLE(MultiDrawArrays) #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) #define glMultiDrawElements MANGLE(MultiDrawElements) #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) #define glMultiTexCoord1d MANGLE(MultiTexCoord1d) #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) #define glMultiTexCoord1f MANGLE(MultiTexCoord1f) #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) #define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) #define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) #define glMultiTexCoord1i MANGLE(MultiTexCoord1i) #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) #define glMultiTexCoord1s MANGLE(MultiTexCoord1s) #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) #define glMultiTexCoord2d MANGLE(MultiTexCoord2d) #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) #define glMultiTexCoord2f MANGLE(MultiTexCoord2f) #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) #define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) #define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) #define glMultiTexCoord2i MANGLE(MultiTexCoord2i) #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) #define glMultiTexCoord2s MANGLE(MultiTexCoord2s) #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) #define glMultiTexCoord3d MANGLE(MultiTexCoord3d) #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) #define glMultiTexCoord3f MANGLE(MultiTexCoord3f) #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) #define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) #define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) #define glMultiTexCoord3i MANGLE(MultiTexCoord3i) #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) #define glMultiTexCoord3s MANGLE(MultiTexCoord3s) #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) #define glMultiTexCoord4d MANGLE(MultiTexCoord4d) #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) #define glMultiTexCoord4f MANGLE(MultiTexCoord4f) #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) #define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) #define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) #define glMultiTexCoord4i MANGLE(MultiTexCoord4i) #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) #define glMultMatrixd MANGLE(MultMatrixd) #define glMultMatrixf MANGLE(MultMatrixf) #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) #define glNewList MANGLE(NewList) #define glNewObjectBufferATI MANGLE(NewObjectBufferATI) #define glNormal3b MANGLE(Normal3b) #define glNormal3bv MANGLE(Normal3bv) #define glNormal3d MANGLE(Normal3d) #define glNormal3dv MANGLE(Normal3dv) #define glNormal3f MANGLE(Normal3f) #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) #define glNormal3fv MANGLE(Normal3fv) #define glNormal3hNV MANGLE(Normal3hNV) #define glNormal3hvNV MANGLE(Normal3hvNV) #define glNormal3i MANGLE(Normal3i) #define glNormal3iv MANGLE(Normal3iv) #define glNormal3s MANGLE(Normal3s) #define glNormal3sv MANGLE(Normal3sv) #define glNormalPointerEXT MANGLE(NormalPointerEXT) #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) #define glNormalPointer MANGLE(NormalPointer) #define glNormalPointervINTEL MANGLE(NormalPointervINTEL) #define glNormalStream3bATI MANGLE(NormalStream3bATI) #define glNormalStream3bvATI MANGLE(NormalStream3bvATI) #define glNormalStream3dATI MANGLE(NormalStream3dATI) #define glNormalStream3dvATI MANGLE(NormalStream3dvATI) #define glNormalStream3fATI MANGLE(NormalStream3fATI) #define glNormalStream3fvATI MANGLE(NormalStream3fvATI) #define glNormalStream3iATI MANGLE(NormalStream3iATI) #define glNormalStream3ivATI MANGLE(NormalStream3ivATI) #define glNormalStream3sATI MANGLE(NormalStream3sATI) #define glNormalStream3svATI MANGLE(NormalStream3svATI) #define glOrtho MANGLE(Ortho) #define glPassTexCoordATI MANGLE(PassTexCoordATI) #define glPassThrough MANGLE(PassThrough) #define glPixelDataRangeNV MANGLE(PixelDataRangeNV) #define glPixelMapfv MANGLE(PixelMapfv) #define glPixelMapuiv MANGLE(PixelMapuiv) #define glPixelMapusv MANGLE(PixelMapusv) #define glPixelStoref MANGLE(PixelStoref) #define glPixelStorei MANGLE(PixelStorei) #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) #define glPixelTransferf MANGLE(PixelTransferf) #define glPixelTransferi MANGLE(PixelTransferi) #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) #define glPixelZoom MANGLE(PixelZoom) #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) #define glPointParameterfARB MANGLE(PointParameterfARB) #define glPointParameterfEXT MANGLE(PointParameterfEXT) #define glPointParameterf MANGLE(PointParameterf) #define glPointParameterfSGIS MANGLE(PointParameterfSGIS) #define glPointParameterfvARB MANGLE(PointParameterfvARB) #define glPointParameterfvEXT MANGLE(PointParameterfvEXT) #define glPointParameterfv MANGLE(PointParameterfv) #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) #define glPointParameteri MANGLE(PointParameteri) #define glPointParameteriNV MANGLE(PointParameteriNV) #define glPointParameteriv MANGLE(PointParameteriv) #define glPointParameterivNV MANGLE(PointParameterivNV) #define glPointSize MANGLE(PointSize) #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) #define glPolygonMode MANGLE(PolygonMode) #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) #define glPolygonOffset MANGLE(PolygonOffset) #define glPolygonStipple MANGLE(PolygonStipple) #define glPopAttrib MANGLE(PopAttrib) #define glPopClientAttrib MANGLE(PopClientAttrib) #define glPopMatrix MANGLE(PopMatrix) #define glPopName MANGLE(PopName) #define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) #define glPrioritizeTextures MANGLE(PrioritizeTextures) #define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) #define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) #define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) #define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) #define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) #define glProgramStringARB MANGLE(ProgramStringARB) #define glPushAttrib MANGLE(PushAttrib) #define glPushClientAttrib MANGLE(PushClientAttrib) #define glPushMatrix MANGLE(PushMatrix) #define glPushName MANGLE(PushName) #define glRasterPos2d MANGLE(RasterPos2d) #define glRasterPos2dv MANGLE(RasterPos2dv) #define glRasterPos2f MANGLE(RasterPos2f) #define glRasterPos2fv MANGLE(RasterPos2fv) #define glRasterPos2i MANGLE(RasterPos2i) #define glRasterPos2iv MANGLE(RasterPos2iv) #define glRasterPos2s MANGLE(RasterPos2s) #define glRasterPos2sv MANGLE(RasterPos2sv) #define glRasterPos3d MANGLE(RasterPos3d) #define glRasterPos3dv MANGLE(RasterPos3dv) #define glRasterPos3f MANGLE(RasterPos3f) #define glRasterPos3fv MANGLE(RasterPos3fv) #define glRasterPos3i MANGLE(RasterPos3i) #define glRasterPos3iv MANGLE(RasterPos3iv) #define glRasterPos3s MANGLE(RasterPos3s) #define glRasterPos3sv MANGLE(RasterPos3sv) #define glRasterPos4d MANGLE(RasterPos4d) #define glRasterPos4dv MANGLE(RasterPos4dv) #define glRasterPos4f MANGLE(RasterPos4f) #define glRasterPos4fv MANGLE(RasterPos4fv) #define glRasterPos4i MANGLE(RasterPos4i) #define glRasterPos4iv MANGLE(RasterPos4iv) #define glRasterPos4s MANGLE(RasterPos4s) #define glRasterPos4sv MANGLE(RasterPos4sv) #define glReadBuffer MANGLE(ReadBuffer) #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) #define glReadPixels MANGLE(ReadPixels) #define glRectd MANGLE(Rectd) #define glRectdv MANGLE(Rectdv) #define glRectf MANGLE(Rectf) #define glRectfv MANGLE(Rectfv) #define glRecti MANGLE(Recti) #define glRectiv MANGLE(Rectiv) #define glRects MANGLE(Rects) #define glRectsv MANGLE(Rectsv) #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) #define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) #define glRenderMode MANGLE(RenderMode) #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) #define glResetHistogramEXT MANGLE(ResetHistogramEXT) #define glResetHistogram MANGLE(ResetHistogram) #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) #define glResetMinmax MANGLE(ResetMinmax) #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) #define glRotated MANGLE(Rotated) #define glRotatef MANGLE(Rotatef) #define glSampleCoverageARB MANGLE(SampleCoverageARB) #define glSampleCoverage MANGLE(SampleCoverage) #define glSampleMapATI MANGLE(SampleMapATI) #define glSampleMaskEXT MANGLE(SampleMaskEXT) #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) #define glSamplePatternEXT MANGLE(SamplePatternEXT) #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) #define glScaled MANGLE(Scaled) #define glScalef MANGLE(Scalef) #define glScissor MANGLE(Scissor) #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) #define glSecondaryColor3b MANGLE(SecondaryColor3b) #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) #define glSecondaryColor3bv MANGLE(SecondaryColor3bv) #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) #define glSecondaryColor3d MANGLE(SecondaryColor3d) #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) #define glSecondaryColor3dv MANGLE(SecondaryColor3dv) #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) #define glSecondaryColor3f MANGLE(SecondaryColor3f) #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) #define glSecondaryColor3fv MANGLE(SecondaryColor3fv) #define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) #define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) #define glSecondaryColor3i MANGLE(SecondaryColor3i) #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) #define glSecondaryColor3iv MANGLE(SecondaryColor3iv) #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) #define glSecondaryColor3s MANGLE(SecondaryColor3s) #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) #define glSecondaryColor3sv MANGLE(SecondaryColor3sv) #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) #define glSecondaryColor3ub MANGLE(SecondaryColor3ub) #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) #define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) #define glSecondaryColor3ui MANGLE(SecondaryColor3ui) #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) #define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) #define glSecondaryColor3us MANGLE(SecondaryColor3us) #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) #define glSecondaryColor3usv MANGLE(SecondaryColor3usv) #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) #define glSecondaryColorPointer MANGLE(SecondaryColorPointer) #define glSelectBuffer MANGLE(SelectBuffer) #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) #define glSeparableFilter2D MANGLE(SeparableFilter2D) #define glSetFenceAPPLE MANGLE(SetFenceAPPLE) #define glSetFenceNV MANGLE(SetFenceNV) #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) #define glSetInvariantEXT MANGLE(SetInvariantEXT) #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) #define glShadeModel MANGLE(ShadeModel) #define glShaderOp1EXT MANGLE(ShaderOp1EXT) #define glShaderOp2EXT MANGLE(ShaderOp2EXT) #define glShaderOp3EXT MANGLE(ShaderOp3EXT) #define glShaderSourceARB MANGLE(ShaderSourceARB) #define glShaderSource MANGLE(ShaderSource) #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) #define glStencilClearTagEXT MANGLE(StencilClearTagEXT) #define glStencilFunc MANGLE(StencilFunc) #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) #define glStencilFuncSeparate MANGLE(StencilFuncSeparate) #define glStencilMask MANGLE(StencilMask) #define glStencilMaskSeparate MANGLE(StencilMaskSeparate) #define glStencilOp MANGLE(StencilOp) #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) #define glStencilOpSeparate MANGLE(StencilOpSeparate) #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) #define glSwizzleEXT MANGLE(SwizzleEXT) #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) #define glTangent3bEXT MANGLE(Tangent3bEXT) #define glTangent3bvEXT MANGLE(Tangent3bvEXT) #define glTangent3dEXT MANGLE(Tangent3dEXT) #define glTangent3dvEXT MANGLE(Tangent3dvEXT) #define glTangent3fEXT MANGLE(Tangent3fEXT) #define glTangent3fvEXT MANGLE(Tangent3fvEXT) #define glTangent3iEXT MANGLE(Tangent3iEXT) #define glTangent3ivEXT MANGLE(Tangent3ivEXT) #define glTangent3sEXT MANGLE(Tangent3sEXT) #define glTangent3svEXT MANGLE(Tangent3svEXT) #define glTangentPointerEXT MANGLE(TangentPointerEXT) #define glTbufferMask3DFX MANGLE(TbufferMask3DFX) #define glTestFenceAPPLE MANGLE(TestFenceAPPLE) #define glTestFenceNV MANGLE(TestFenceNV) #define glTestObjectAPPLE MANGLE(TestObjectAPPLE) #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) #define glTexCoord1d MANGLE(TexCoord1d) #define glTexCoord1dv MANGLE(TexCoord1dv) #define glTexCoord1f MANGLE(TexCoord1f) #define glTexCoord1fv MANGLE(TexCoord1fv) #define glTexCoord1hNV MANGLE(TexCoord1hNV) #define glTexCoord1hvNV MANGLE(TexCoord1hvNV) #define glTexCoord1i MANGLE(TexCoord1i) #define glTexCoord1iv MANGLE(TexCoord1iv) #define glTexCoord1s MANGLE(TexCoord1s) #define glTexCoord1sv MANGLE(TexCoord1sv) #define glTexCoord2d MANGLE(TexCoord2d) #define glTexCoord2dv MANGLE(TexCoord2dv) #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2f MANGLE(TexCoord2f) #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) #define glTexCoord2fv MANGLE(TexCoord2fv) #define glTexCoord2hNV MANGLE(TexCoord2hNV) #define glTexCoord2hvNV MANGLE(TexCoord2hvNV) #define glTexCoord2i MANGLE(TexCoord2i) #define glTexCoord2iv MANGLE(TexCoord2iv) #define glTexCoord2s MANGLE(TexCoord2s) #define glTexCoord2sv MANGLE(TexCoord2sv) #define glTexCoord3d MANGLE(TexCoord3d) #define glTexCoord3dv MANGLE(TexCoord3dv) #define glTexCoord3f MANGLE(TexCoord3f) #define glTexCoord3fv MANGLE(TexCoord3fv) #define glTexCoord3hNV MANGLE(TexCoord3hNV) #define glTexCoord3hvNV MANGLE(TexCoord3hvNV) #define glTexCoord3i MANGLE(TexCoord3i) #define glTexCoord3iv MANGLE(TexCoord3iv) #define glTexCoord3s MANGLE(TexCoord3s) #define glTexCoord3sv MANGLE(TexCoord3sv) #define glTexCoord4d MANGLE(TexCoord4d) #define glTexCoord4dv MANGLE(TexCoord4dv) #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4f MANGLE(TexCoord4f) #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) #define glTexCoord4fv MANGLE(TexCoord4fv) #define glTexCoord4hNV MANGLE(TexCoord4hNV) #define glTexCoord4hvNV MANGLE(TexCoord4hvNV) #define glTexCoord4i MANGLE(TexCoord4i) #define glTexCoord4iv MANGLE(TexCoord4iv) #define glTexCoord4s MANGLE(TexCoord4s) #define glTexCoord4sv MANGLE(TexCoord4sv) #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) #define glTexCoordPointer MANGLE(TexCoordPointer) #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) #define glTexEnvf MANGLE(TexEnvf) #define glTexEnvfv MANGLE(TexEnvfv) #define glTexEnvi MANGLE(TexEnvi) #define glTexEnviv MANGLE(TexEnviv) #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) #define glTexGend MANGLE(TexGend) #define glTexGendv MANGLE(TexGendv) #define glTexGenf MANGLE(TexGenf) #define glTexGenfv MANGLE(TexGenfv) #define glTexGeni MANGLE(TexGeni) #define glTexGeniv MANGLE(TexGeniv) #define glTexImage1D MANGLE(TexImage1D) #define glTexImage2D MANGLE(TexImage2D) #define glTexImage3DEXT MANGLE(TexImage3DEXT) #define glTexImage3D MANGLE(TexImage3D) #define glTexImage4DSGIS MANGLE(TexImage4DSGIS) #define glTexParameterf MANGLE(TexParameterf) #define glTexParameterfv MANGLE(TexParameterfv) #define glTexParameteri MANGLE(TexParameteri) #define glTexParameteriv MANGLE(TexParameteriv) #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) #define glTexSubImage1D MANGLE(TexSubImage1D) #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) #define glTexSubImage2D MANGLE(TexSubImage2D) #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) #define glTexSubImage3D MANGLE(TexSubImage3D) #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) #define glTextureLightEXT MANGLE(TextureLightEXT) #define glTextureMaterialEXT MANGLE(TextureMaterialEXT) #define glTextureNormalEXT MANGLE(TextureNormalEXT) #define glTrackMatrixNV MANGLE(TrackMatrixNV) #define glTranslated MANGLE(Translated) #define glTranslatef MANGLE(Translatef) #define glUniform1fARB MANGLE(Uniform1fARB) #define glUniform1f MANGLE(Uniform1f) #define glUniform1fvARB MANGLE(Uniform1fvARB) #define glUniform1fv MANGLE(Uniform1fv) #define glUniform1iARB MANGLE(Uniform1iARB) #define glUniform1i MANGLE(Uniform1i) #define glUniform1ivARB MANGLE(Uniform1ivARB) #define glUniform1iv MANGLE(Uniform1iv) #define glUniform2fARB MANGLE(Uniform2fARB) #define glUniform2f MANGLE(Uniform2f) #define glUniform2fvARB MANGLE(Uniform2fvARB) #define glUniform2fv MANGLE(Uniform2fv) #define glUniform2iARB MANGLE(Uniform2iARB) #define glUniform2i MANGLE(Uniform2i) #define glUniform2ivARB MANGLE(Uniform2ivARB) #define glUniform2iv MANGLE(Uniform2iv) #define glUniform3fARB MANGLE(Uniform3fARB) #define glUniform3f MANGLE(Uniform3f) #define glUniform3fvARB MANGLE(Uniform3fvARB) #define glUniform3fv MANGLE(Uniform3fv) #define glUniform3iARB MANGLE(Uniform3iARB) #define glUniform3i MANGLE(Uniform3i) #define glUniform3ivARB MANGLE(Uniform3ivARB) #define glUniform3iv MANGLE(Uniform3iv) #define glUniform4fARB MANGLE(Uniform4fARB) #define glUniform4f MANGLE(Uniform4f) #define glUniform4fvARB MANGLE(Uniform4fvARB) #define glUniform4fv MANGLE(Uniform4fv) #define glUniform4iARB MANGLE(Uniform4iARB) #define glUniform4i MANGLE(Uniform4i) #define glUniform4ivARB MANGLE(Uniform4ivARB) #define glUniform4iv MANGLE(Uniform4iv) #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) #define glUniformMatrix2fv MANGLE(UniformMatrix2fv) #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) #define glUniformMatrix3fv MANGLE(UniformMatrix3fv) #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) #define glUniformMatrix4fv MANGLE(UniformMatrix4fv) #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) #define glUnmapBufferARB MANGLE(UnmapBufferARB) #define glUnmapBuffer MANGLE(UnmapBuffer) #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) #define glUseProgram MANGLE(UseProgram) #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) #define glValidateProgramARB MANGLE(ValidateProgramARB) #define glValidateProgram MANGLE(ValidateProgram) #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) #define glVariantbvEXT MANGLE(VariantbvEXT) #define glVariantdvEXT MANGLE(VariantdvEXT) #define glVariantfvEXT MANGLE(VariantfvEXT) #define glVariantivEXT MANGLE(VariantivEXT) #define glVariantPointerEXT MANGLE(VariantPointerEXT) #define glVariantsvEXT MANGLE(VariantsvEXT) #define glVariantubvEXT MANGLE(VariantubvEXT) #define glVariantuivEXT MANGLE(VariantuivEXT) #define glVariantusvEXT MANGLE(VariantusvEXT) #define glVertex2d MANGLE(Vertex2d) #define glVertex2dv MANGLE(Vertex2dv) #define glVertex2f MANGLE(Vertex2f) #define glVertex2fv MANGLE(Vertex2fv) #define glVertex2hNV MANGLE(Vertex2hNV) #define glVertex2hvNV MANGLE(Vertex2hvNV) #define glVertex2i MANGLE(Vertex2i) #define glVertex2iv MANGLE(Vertex2iv) #define glVertex2s MANGLE(Vertex2s) #define glVertex2sv MANGLE(Vertex2sv) #define glVertex3d MANGLE(Vertex3d) #define glVertex3dv MANGLE(Vertex3dv) #define glVertex3f MANGLE(Vertex3f) #define glVertex3fv MANGLE(Vertex3fv) #define glVertex3hNV MANGLE(Vertex3hNV) #define glVertex3hvNV MANGLE(Vertex3hvNV) #define glVertex3i MANGLE(Vertex3i) #define glVertex3iv MANGLE(Vertex3iv) #define glVertex3s MANGLE(Vertex3s) #define glVertex3sv MANGLE(Vertex3sv) #define glVertex4d MANGLE(Vertex4d) #define glVertex4dv MANGLE(Vertex4dv) #define glVertex4f MANGLE(Vertex4f) #define glVertex4fv MANGLE(Vertex4fv) #define glVertex4hNV MANGLE(Vertex4hNV) #define glVertex4hvNV MANGLE(Vertex4hvNV) #define glVertex4i MANGLE(Vertex4i) #define glVertex4iv MANGLE(Vertex4iv) #define glVertex4s MANGLE(Vertex4s) #define glVertex4sv MANGLE(Vertex4sv) #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) #define glVertexAttrib1d MANGLE(VertexAttrib1d) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) #define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) #define glVertexAttrib1dv MANGLE(VertexAttrib1dv) #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) #define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) #define glVertexAttrib1f MANGLE(VertexAttrib1f) #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) #define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) #define glVertexAttrib1fv MANGLE(VertexAttrib1fv) #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) #define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) #define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) #define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) #define glVertexAttrib1s MANGLE(VertexAttrib1s) #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) #define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) #define glVertexAttrib1sv MANGLE(VertexAttrib1sv) #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) #define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) #define glVertexAttrib2d MANGLE(VertexAttrib2d) #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) #define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) #define glVertexAttrib2dv MANGLE(VertexAttrib2dv) #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) #define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) #define glVertexAttrib2f MANGLE(VertexAttrib2f) #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) #define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) #define glVertexAttrib2fv MANGLE(VertexAttrib2fv) #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) #define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) #define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) #define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) #define glVertexAttrib2s MANGLE(VertexAttrib2s) #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) #define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) #define glVertexAttrib2sv MANGLE(VertexAttrib2sv) #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) #define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) #define glVertexAttrib3d MANGLE(VertexAttrib3d) #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) #define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) #define glVertexAttrib3dv MANGLE(VertexAttrib3dv) #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) #define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) #define glVertexAttrib3f MANGLE(VertexAttrib3f) #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) #define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) #define glVertexAttrib3fv MANGLE(VertexAttrib3fv) #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) #define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) #define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) #define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) #define glVertexAttrib3s MANGLE(VertexAttrib3s) #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) #define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) #define glVertexAttrib3sv MANGLE(VertexAttrib3sv) #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) #define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) #define glVertexAttrib4bv MANGLE(VertexAttrib4bv) #define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) #define glVertexAttrib4d MANGLE(VertexAttrib4d) #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) #define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) #define glVertexAttrib4dv MANGLE(VertexAttrib4dv) #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) #define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) #define glVertexAttrib4f MANGLE(VertexAttrib4f) #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) #define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) #define glVertexAttrib4fv MANGLE(VertexAttrib4fv) #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) #define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) #define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) #define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) #define glVertexAttrib4iv MANGLE(VertexAttrib4iv) #define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) #define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) #define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) #define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) #define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) #define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) #define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) #define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) #define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) #define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) #define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) #define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) #define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) #define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) #define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) #define glVertexAttrib4s MANGLE(VertexAttrib4s) #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) #define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) #define glVertexAttrib4sv MANGLE(VertexAttrib4sv) #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) #define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) #define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) #define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) #define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) #define glVertexAttrib4usv MANGLE(VertexAttrib4usv) #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) #define glVertexAttribPointer MANGLE(VertexAttribPointer) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) #define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) #define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) #define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) #define glVertexBlendARB MANGLE(VertexBlendARB) #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) #define glVertexPointerEXT MANGLE(VertexPointerEXT) #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) #define glVertexPointer MANGLE(VertexPointer) #define glVertexPointervINTEL MANGLE(VertexPointervINTEL) #define glVertexStream1dATI MANGLE(VertexStream1dATI) #define glVertexStream1dvATI MANGLE(VertexStream1dvATI) #define glVertexStream1fATI MANGLE(VertexStream1fATI) #define glVertexStream1fvATI MANGLE(VertexStream1fvATI) #define glVertexStream1iATI MANGLE(VertexStream1iATI) #define glVertexStream1ivATI MANGLE(VertexStream1ivATI) #define glVertexStream1sATI MANGLE(VertexStream1sATI) #define glVertexStream1svATI MANGLE(VertexStream1svATI) #define glVertexStream2dATI MANGLE(VertexStream2dATI) #define glVertexStream2dvATI MANGLE(VertexStream2dvATI) #define glVertexStream2fATI MANGLE(VertexStream2fATI) #define glVertexStream2fvATI MANGLE(VertexStream2fvATI) #define glVertexStream2iATI MANGLE(VertexStream2iATI) #define glVertexStream2ivATI MANGLE(VertexStream2ivATI) #define glVertexStream2sATI MANGLE(VertexStream2sATI) #define glVertexStream2svATI MANGLE(VertexStream2svATI) #define glVertexStream3dATI MANGLE(VertexStream3dATI) #define glVertexStream3dvATI MANGLE(VertexStream3dvATI) #define glVertexStream3fATI MANGLE(VertexStream3fATI) #define glVertexStream3fvATI MANGLE(VertexStream3fvATI) #define glVertexStream3iATI MANGLE(VertexStream3iATI) #define glVertexStream3ivATI MANGLE(VertexStream3ivATI) #define glVertexStream3sATI MANGLE(VertexStream3sATI) #define glVertexStream3svATI MANGLE(VertexStream3svATI) #define glVertexStream4dATI MANGLE(VertexStream4dATI) #define glVertexStream4dvATI MANGLE(VertexStream4dvATI) #define glVertexStream4fATI MANGLE(VertexStream4fATI) #define glVertexStream4fvATI MANGLE(VertexStream4fvATI) #define glVertexStream4iATI MANGLE(VertexStream4iATI) #define glVertexStream4ivATI MANGLE(VertexStream4ivATI) #define glVertexStream4sATI MANGLE(VertexStream4sATI) #define glVertexStream4svATI MANGLE(VertexStream4svATI) #define glVertexWeightfEXT MANGLE(VertexWeightfEXT) #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) #define glVertexWeighthNV MANGLE(VertexWeighthNV) #define glVertexWeighthvNV MANGLE(VertexWeighthvNV) #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) #define glViewport MANGLE(Viewport) #define glWeightbvARB MANGLE(WeightbvARB) #define glWeightdvARB MANGLE(WeightdvARB) #define glWeightfvARB MANGLE(WeightfvARB) #define glWeightivARB MANGLE(WeightivARB) #define glWeightPointerARB MANGLE(WeightPointerARB) #define glWeightsvARB MANGLE(WeightsvARB) #define glWeightubvARB MANGLE(WeightubvARB) #define glWeightuivARB MANGLE(WeightuivARB) #define glWeightusvARB MANGLE(WeightusvARB) #define glWindowPos2dARB MANGLE(WindowPos2dARB) #define glWindowPos2d MANGLE(WindowPos2d) #define glWindowPos2dMESA MANGLE(WindowPos2dMESA) #define glWindowPos2dvARB MANGLE(WindowPos2dvARB) #define glWindowPos2dv MANGLE(WindowPos2dv) #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) #define glWindowPos2fARB MANGLE(WindowPos2fARB) #define glWindowPos2f MANGLE(WindowPos2f) #define glWindowPos2fMESA MANGLE(WindowPos2fMESA) #define glWindowPos2fvARB MANGLE(WindowPos2fvARB) #define glWindowPos2fv MANGLE(WindowPos2fv) #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) #define glWindowPos2iARB MANGLE(WindowPos2iARB) #define glWindowPos2i MANGLE(WindowPos2i) #define glWindowPos2iMESA MANGLE(WindowPos2iMESA) #define glWindowPos2ivARB MANGLE(WindowPos2ivARB) #define glWindowPos2iv MANGLE(WindowPos2iv) #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) #define glWindowPos2sARB MANGLE(WindowPos2sARB) #define glWindowPos2s MANGLE(WindowPos2s) #define glWindowPos2sMESA MANGLE(WindowPos2sMESA) #define glWindowPos2svARB MANGLE(WindowPos2svARB) #define glWindowPos2sv MANGLE(WindowPos2sv) #define glWindowPos2svMESA MANGLE(WindowPos2svMESA) #define glWindowPos3dARB MANGLE(WindowPos3dARB) #define glWindowPos3d MANGLE(WindowPos3d) #define glWindowPos3dMESA MANGLE(WindowPos3dMESA) #define glWindowPos3dvARB MANGLE(WindowPos3dvARB) #define glWindowPos3dv MANGLE(WindowPos3dv) #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) #define glWindowPos3fARB MANGLE(WindowPos3fARB) #define glWindowPos3f MANGLE(WindowPos3f) #define glWindowPos3fMESA MANGLE(WindowPos3fMESA) #define glWindowPos3fvARB MANGLE(WindowPos3fvARB) #define glWindowPos3fv MANGLE(WindowPos3fv) #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) #define glWindowPos3iARB MANGLE(WindowPos3iARB) #define glWindowPos3i MANGLE(WindowPos3i) #define glWindowPos3iMESA MANGLE(WindowPos3iMESA) #define glWindowPos3ivARB MANGLE(WindowPos3ivARB) #define glWindowPos3iv MANGLE(WindowPos3iv) #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) #define glWindowPos3sARB MANGLE(WindowPos3sARB) #define glWindowPos3s MANGLE(WindowPos3s) #define glWindowPos3sMESA MANGLE(WindowPos3sMESA) #define glWindowPos3svARB MANGLE(WindowPos3svARB) #define glWindowPos3sv MANGLE(WindowPos3sv) #define glWindowPos3svMESA MANGLE(WindowPos3svMESA) #define glWindowPos4dMESA MANGLE(WindowPos4dMESA) #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) #define glWindowPos4fMESA MANGLE(WindowPos4fMESA) #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) #define glWindowPos4iMESA MANGLE(WindowPos4iMESA) #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) #define glWriteMaskEXT MANGLE(WriteMaskEXT) #endif /* MANGLE */ #else /* GET_GLFUNC */ /*************************************************************** * * Used recursively for prototyping and function assignment * * Credits: taken from sdl_glfuncs.h * ***************************************************************/ OSD_GL_UNUSED(void,glAccum,(GLenum,GLfloat)) OSD_GL_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) OSD_GL_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) OSD_GL_UNUSED(void,glArrayElement,(GLint)) OSD_GL(void,glBegin,(GLenum)) OSD_GL(void,glBindTexture,(GLenum,GLuint)) OSD_GL_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) OSD_GL(void,glBlendFunc,(GLenum,GLenum)) OSD_GL_UNUSED(void,glCallList,(GLuint)) OSD_GL_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) OSD_GL(void,glClear,(GLbitfield)) OSD_GL_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) OSD_GL(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) OSD_GL(void,glClearDepth,(GLclampd)) OSD_GL_UNUSED(void,glClearIndex,(GLfloat)) OSD_GL_UNUSED(void,glClearStencil,(GLint)) OSD_GL_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) OSD_GL_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) OSD_GL_UNUSED(void,glColor3bv,(const GLbyte*)) OSD_GL_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) OSD_GL_UNUSED(void,glColor3dv,(const GLdouble*)) OSD_GL_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) OSD_GL_UNUSED(void,glColor3fv,(const GLfloat*)) OSD_GL_UNUSED(void,glColor3i,(GLint,GLint,GLint)) OSD_GL_UNUSED(void,glColor3iv,(const GLint*)) OSD_GL_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) OSD_GL_UNUSED(void,glColor3sv,(const GLshort*)) OSD_GL_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) OSD_GL_UNUSED(void,glColor3ubv,(const GLubyte*)) OSD_GL_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) OSD_GL_UNUSED(void,glColor3uiv,(const GLuint*)) OSD_GL_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) OSD_GL_UNUSED(void,glColor3usv,(const GLushort*)) OSD_GL_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) OSD_GL_UNUSED(void,glColor4bv,(const GLbyte*)) OSD_GL_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) OSD_GL_UNUSED(void,glColor4dv,(const GLdouble*)) OSD_GL(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) OSD_GL_UNUSED(void,glColor4fv,(const GLfloat*)) OSD_GL_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) OSD_GL_UNUSED(void,glColor4iv,(const GLint*)) OSD_GL_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) OSD_GL_UNUSED(void,glColor4sv,(const GLshort*)) OSD_GL_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) OSD_GL_UNUSED(void,glColor4ubv,(const GLubyte *v)) OSD_GL_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) OSD_GL_UNUSED(void,glColor4uiv,(const GLuint *v)) OSD_GL_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) OSD_GL_UNUSED(void,glColor4usv,(const GLushort *v)) OSD_GL_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) OSD_GL_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) OSD_GL_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) OSD_GL_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) OSD_GL_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) OSD_GL_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) OSD_GL_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) OSD_GL_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) OSD_GL_UNUSED(void,glCullFace,(GLenum mode)) OSD_GL_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) OSD_GL(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) OSD_GL(void,glDepthFunc,(GLenum func)) OSD_GL_UNUSED(void,glDepthMask,(GLboolean flag)) OSD_GL_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) OSD_GL(void,glDisable,(GLenum cap)) OSD_GL(void,glDisableClientState,(GLenum array)) OSD_GL(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) OSD_GL_UNUSED(void,glDrawBuffer,(GLenum mode)) OSD_GL_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) OSD_GL_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) OSD_GL_UNUSED(void,glEdgeFlag,(GLboolean flag)) OSD_GL_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) OSD_GL_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) OSD_GL(void,glEnable,(GLenum cap)) OSD_GL(void,glEnableClientState,(GLenum array)) OSD_GL(void,glEnd,(void)) OSD_GL_UNUSED(void,glEndList,(void)) OSD_GL_UNUSED(void,glEvalCoord1d,(GLdouble u)) OSD_GL_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) OSD_GL_UNUSED(void,glEvalCoord1f,(GLfloat u)) OSD_GL_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) OSD_GL_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) OSD_GL_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) OSD_GL_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) OSD_GL_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) OSD_GL_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) OSD_GL_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) OSD_GL_UNUSED(void,glEvalPoint1,(GLint i)) OSD_GL_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) OSD_GL_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) OSD_GL(void,glFinish,(void)) OSD_GL(void,glFlush,(void)) OSD_GL_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glFogi,(GLenum pname, GLint param)) OSD_GL_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glFrontFace,(GLenum mode)) OSD_GL_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) OSD_GL_UNUSED(GLuint,glGenLists,(GLsizei range)) OSD_GL(void,glGenTextures,(GLsizei n, GLuint *textures)) OSD_GL_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) OSD_GL_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) OSD_GL_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) OSD_GL(GLenum,glGetError,(void)) OSD_GL_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) OSD_GL(void,glGetIntegerv,(GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) OSD_GL_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) OSD_GL_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) OSD_GL_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) OSD_GL_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) OSD_GL_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) OSD_GL_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) OSD_GL_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) OSD_GL_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) OSD_GL_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) OSD_GL(const GLubyte *,glGetString,(GLenum name)) OSD_GL_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) OSD_GL_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) OSD_GL_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) OSD_GL_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) OSD_GL(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) OSD_GL(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) OSD_GL_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) OSD_GL_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) OSD_GL(void,glHint,(GLenum target, GLenum mode)) OSD_GL_UNUSED(void,glIndexMask,(GLuint mask)) OSD_GL_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) OSD_GL_UNUSED(void,glIndexd,(GLdouble c)) OSD_GL_UNUSED(void,glIndexdv,(const GLdouble *c)) OSD_GL_UNUSED(void,glIndexf,(GLfloat c)) OSD_GL_UNUSED(void,glIndexfv,(const GLfloat *c)) OSD_GL_UNUSED(void,glIndexi,(GLint c)) OSD_GL_UNUSED(void,glIndexiv,(const GLint *c)) OSD_GL_UNUSED(void,glIndexs,(GLshort c)) OSD_GL_UNUSED(void,glIndexsv,(const GLshort *c)) OSD_GL_UNUSED(void,glIndexub,(GLubyte c)) OSD_GL_UNUSED(void,glIndexubv,(const GLubyte *c)) OSD_GL_UNUSED(void,glInitNames,(void)) OSD_GL_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) OSD_GL_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) OSD_GL_UNUSED(GLboolean,glIsList,(GLuint list)) OSD_GL_UNUSED(GLboolean,glIsTexture,(GLuint texture)) OSD_GL_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) OSD_GL_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) OSD_GL_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) OSD_GL(void,glLineWidth,(GLfloat width)) OSD_GL_UNUSED(void,glListBase,(GLuint base)) OSD_GL(void,glLoadIdentity,(void)) OSD_GL_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) OSD_GL_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) OSD_GL_UNUSED(void,glLoadName,(GLuint name)) OSD_GL_UNUSED(void,glLogicOp,(GLenum opcode)) OSD_GL_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) OSD_GL_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) OSD_GL_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) OSD_GL_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) OSD_GL_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) OSD_GL_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) OSD_GL_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) OSD_GL_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) OSD_GL_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) OSD_GL_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) OSD_GL(void,glMatrixMode,(GLenum mode)) OSD_GL_UNUSED(void,glMultMatrixd,(const GLdouble *m)) OSD_GL_UNUSED(void,glMultMatrixf,(const GLfloat *m)) OSD_GL_UNUSED(void,glNewList,(GLuint list, GLenum mode)) OSD_GL_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) OSD_GL_UNUSED(void,glNormal3bv,(const GLbyte *v)) OSD_GL_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) OSD_GL_UNUSED(void,glNormal3dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) OSD_GL_UNUSED(void,glNormal3fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) OSD_GL_UNUSED(void,glNormal3iv,(const GLint *v)) OSD_GL_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) OSD_GL_UNUSED(void,glNormal3sv,(const GLshort *v)) OSD_GL_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) OSD_GL(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) OSD_GL_UNUSED(void,glPassThrough,(GLfloat token)) OSD_GL_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) OSD_GL_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) OSD_GL_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) OSD_GL_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) OSD_GL(void,glPixelStorei,(GLenum pname, GLint param)) OSD_GL_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) OSD_GL_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) OSD_GL(void,glPointSize,(GLfloat size)) OSD_GL_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) OSD_GL_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) OSD_GL_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) OSD_GL(void,glPopAttrib,(void)) OSD_GL(void,glPopClientAttrib,(void)) OSD_GL(void,glPopMatrix,(void)) OSD_GL_UNUSED(void,glPopName,(void)) OSD_GL_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) OSD_GL(void,glPushAttrib,(GLbitfield mask)) OSD_GL(void,glPushClientAttrib,(GLbitfield mask)) OSD_GL(void,glPushMatrix,(void)) OSD_GL_UNUSED(void,glPushName,(GLuint name)) OSD_GL_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) OSD_GL_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) OSD_GL_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) OSD_GL_UNUSED(void,glRasterPos2iv,(const GLint *v)) OSD_GL_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) OSD_GL_UNUSED(void,glRasterPos2sv,(const GLshort *v)) OSD_GL_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) OSD_GL_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) OSD_GL_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) OSD_GL_UNUSED(void,glRasterPos3iv,(const GLint *v)) OSD_GL_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) OSD_GL_UNUSED(void,glRasterPos3sv,(const GLshort *v)) OSD_GL_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) OSD_GL_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) OSD_GL_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) OSD_GL_UNUSED(void,glRasterPos4iv,(const GLint *v)) OSD_GL_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) OSD_GL_UNUSED(void,glRasterPos4sv,(const GLshort *v)) OSD_GL_UNUSED(void,glReadBuffer,(GLenum mode)) OSD_GL_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) OSD_GL_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) OSD_GL_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) OSD_GL_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) OSD_GL_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) OSD_GL_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) OSD_GL_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) OSD_GL_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) OSD_GL_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) OSD_GL_UNUSED(GLint,glRenderMode,(GLenum mode)) OSD_GL_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) OSD_GL_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) OSD_GL_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) OSD_GL_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) OSD_GL_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) OSD_GL_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) OSD_GL(void,glShadeModel,(GLenum mode)) OSD_GL_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) OSD_GL_UNUSED(void,glStencilMask,(GLuint mask)) OSD_GL_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) OSD_GL_UNUSED(void,glTexCoord1d,(GLdouble s)) OSD_GL_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glTexCoord1f,(GLfloat s)) OSD_GL_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glTexCoord1i,(GLint s)) OSD_GL_UNUSED(void,glTexCoord1iv,(const GLint *v)) OSD_GL_UNUSED(void,glTexCoord1s,(GLshort s)) OSD_GL_UNUSED(void,glTexCoord1sv,(const GLshort *v)) OSD_GL_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) OSD_GL_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) OSD_GL(void,glTexCoord2f,(GLfloat s, GLfloat t)) OSD_GL_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) OSD_GL_UNUSED(void,glTexCoord2iv,(const GLint *v)) OSD_GL_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) OSD_GL_UNUSED(void,glTexCoord2sv,(const GLshort *v)) OSD_GL_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) OSD_GL_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) OSD_GL_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) OSD_GL_UNUSED(void,glTexCoord3iv,(const GLint *v)) OSD_GL_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) OSD_GL_UNUSED(void,glTexCoord3sv,(const GLshort *v)) OSD_GL_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) OSD_GL_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) OSD_GL_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) OSD_GL_UNUSED(void,glTexCoord4iv,(const GLint *v)) OSD_GL_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) OSD_GL_UNUSED(void,glTexCoord4sv,(const GLshort *v)) OSD_GL(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) OSD_GL(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) OSD_GL_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) OSD_GL_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) OSD_GL_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) OSD_GL_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) OSD_GL_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) OSD_GL(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) OSD_GL_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) OSD_GL_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) OSD_GL(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) OSD_GL_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) OSD_GL_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) OSD_GL(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) OSD_GL_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) OSD_GL_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) OSD_GL_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) OSD_GL_UNUSED(void,glVertex2dv,(const GLdouble *v)) OSD_GL(void,glVertex2f,(GLfloat x, GLfloat y)) OSD_GL_UNUSED(void,glVertex2fv,(const GLfloat *v)) OSD_GL(void,glVertex2i,(GLint x, GLint y)) OSD_GL_UNUSED(void,glVertex2iv,(const GLint *v)) OSD_GL_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) OSD_GL_UNUSED(void,glVertex2sv,(const GLshort *v)) OSD_GL_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) OSD_GL_UNUSED(void,glVertex3dv,(const GLdouble *v)) OSD_GL(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) OSD_GL_UNUSED(void,glVertex3fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) OSD_GL_UNUSED(void,glVertex3iv,(const GLint *v)) OSD_GL_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) OSD_GL_UNUSED(void,glVertex3sv,(const GLshort *v)) OSD_GL_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) OSD_GL_UNUSED(void,glVertex4dv,(const GLdouble *v)) OSD_GL_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) OSD_GL_UNUSED(void,glVertex4fv,(const GLfloat *v)) OSD_GL_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) OSD_GL_UNUSED(void,glVertex4iv,(const GLint *v)) OSD_GL_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) OSD_GL_UNUSED(void,glVertex4sv,(const GLshort *v)) OSD_GL(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) OSD_GL(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) #endif /* GET_GLFUNC */