// license:BSD-3-Clause // copyright-holders:Ryan Holtz #pragma once #ifndef RENDER_BGFX #define RENDER_BGFX #include #include #include #include "binpacker.h" #include "bgfx/vertex.h" #include "bgfx/chain.h" #include "bgfx/chainmanager.h" #include "sliderdirtynotifier.h" #include "../frontend/mame/ui/menuitem.h" class texture_manager; class target_manager; class shader_manager; class effect_manager; class chain_manager; class bgfx_texture; class bgfx_effect; class bgfx_target; class bgfx_chain; class bgfx_view; class osd_options; class avi_write; /* sdl_info is the information about SDL for the current screen */ class renderer_bgfx : public osd_renderer, public slider_dirty_notifier { public: renderer_bgfx(std::shared_ptr w); virtual ~renderer_bgfx(); static bool init(running_machine &machine); static void exit(); virtual int create() override; virtual int draw(const int update) override; virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override; virtual std::vector get_slider_list() override; virtual void set_sliders_dirty() override; #ifdef OSD_SDL virtual int xy_to_render_target(const int x, const int y, int *xt, int *yt) override; #endif virtual void save() override { } virtual void record() override; virtual void toggle_fsfx() override { } uint32_t get_window_width(uint32_t index) const; uint32_t get_window_height(uint32_t index) const; virtual render_primitive_list *get_primitives() override { auto win = try_getwindow(); if (win == nullptr) return nullptr; // determines whether the screen container is transformed by the chain's shaders bool chain_transform = false; // check the first chain bgfx_chain* chain = this->m_chains->screen_chain(0); if (chain != nullptr) { chain_transform = chain->transform(); } osd_dim wdim = win->get_size(); win->target()->set_bounds(wdim.width(), wdim.height(), win->pixel_aspect()); win->target()->set_transform_container(!chain_transform); return &win->target()->get_primitives(); } static const char* WINDOW_PREFIX; private: void vertex(ScreenVertex* vertex, float x, float y, float z, uint32_t rgba, float u, float v); void render_avi_quad(); void update_recording(); bool update_dimensions(); void setup_ortho_view(); void allocate_buffer(render_primitive *prim, uint32_t blend, bgfx::TransientVertexBuffer *buffer); enum buffer_status { BUFFER_PRE_FLUSH, BUFFER_FLUSH, BUFFER_SCREEN, BUFFER_EMPTY, BUFFER_DONE }; buffer_status buffer_primitives(bool atlas_valid, render_primitive** prim, bgfx::TransientVertexBuffer* buffer, int32_t screen); void render_textured_quad(render_primitive* prim, bgfx::TransientVertexBuffer* buffer); void render_post_screen_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer, int32_t screen); void put_packed_quad(render_primitive *prim, uint32_t hash, ScreenVertex* vertex); void put_packed_line(render_primitive *prim, ScreenVertex* vertex); void put_polygon(const float* coords, uint32_t num_coords, float r, uint32_t rgba, ScreenVertex* vertex); void put_line(float x0, float y0, float x1, float y1, float r, uint32_t rgba, ScreenVertex* vertex, float fth = 1.0f); void set_bgfx_state(uint32_t blend); static uint32_t u32Color(uint32_t r, uint32_t g, uint32_t b, uint32_t a); bool check_for_dirty_atlas(); bool update_atlas(); void process_atlas_packs(std::vector>& packed); uint32_t get_texture_hash(render_primitive *prim); osd_options& m_options; bgfx_target *m_framebuffer; bgfx_texture *m_texture_cache; // Original display_mode osd_dim m_dimensions; texture_manager *m_textures; target_manager *m_targets; shader_manager *m_shaders; effect_manager *m_effects; chain_manager *m_chains; bgfx_effect *m_gui_effect[4]; bgfx_effect *m_screen_effect[4]; std::vector m_seen_views; std::map m_hash_to_entry; std::vector m_texinfo; rectangle_packer m_packer; uint32_t m_width[16]; uint32_t m_height[16]; uint32_t m_white[16*16]; bgfx_view *m_ortho_view; uint32_t m_max_view; bgfx_view *m_avi_view; avi_write *m_avi_writer; bgfx_target *m_avi_target; bgfx::TextureHandle m_avi_texture; bitmap_rgb32 m_avi_bitmap; uint8_t *m_avi_data; static const uint16_t CACHE_SIZE; static const uint32_t PACKABLE_SIZE; static const uint32_t WHITE_HASH; static bool s_window_set; static uint32_t s_current_view; }; #endif // RENDER_BGFX