// license:BSD-3-Clause // copyright-holders:Ryan Holtz #ifndef RENDER_BGFX_UTIL #define RENDER_BGFX_UTIL #pragma once #include #include "palette.h" #include /* sdl_info is the information about SDL for the current screen */ class bgfx_util { public: static const bgfx::Memory* mame_texture_data_to_bgfx_texture_data(bgfx::TextureFormat::Enum &dst_format, uint32_t format, int rowpixels, int width_margin, int height, const rgb_t *palette, void *base, uint16_t &out_pitch, int &width_div_factor, int &width_mul_factor); static const bgfx::Memory* mame_texture_data_to_bgra32(uint32_t src_format, int width, int height, int rowpixels, const rgb_t *palette, void *base); static uint64_t get_blend_state(uint32_t blend); static void find_prescale_factor(uint16_t width, uint16_t height, uint16_t max_prescale_size, uint16_t &xprescale, uint16_t &yprescale); }; #endif // RENDER_BGFX_UTIL