// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // timeparameter.cpp - Time-based dynamic shader param // //============================================================ #include "timeparameter.h" bgfx_time_parameter::bgfx_time_parameter(std::string name, parameter_type type, double limit) : bgfx_parameter(name, type) , m_current_time(0) , m_limit(limit) { } float bgfx_time_parameter::value() { return float(m_current_time * 1000.0 * 1000.0); } void bgfx_time_parameter::tick(double delta) { m_current_time += delta; if (m_limit != 0) { while (m_current_time >= m_limit) { m_current_time -= m_limit; } } }