// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // targetmanager.h - BGFX render target manager // // Maintains a string-to-entry mapping for any registered // render targets. // //============================================================ #pragma once #ifndef __DRAWBGFX_TARGET_MANAGER__ #define __DRAWBGFX_TARGET_MANAGER__ #include #include #include #include "texturemanager.h" class bgfx_target; class target_manager { public: target_manager(texture_manager& textures) : m_textures(textures) { } ~target_manager(); bgfx_target* create_target(std::string name, bgfx::TextureFormat::Enum format, uint32_t width, uint32_t height, bool filter = false); bgfx_target* create_target(std::string name, void *handle, uint32_t width, uint32_t height); // Getters bgfx_target* target(std::string name); private: bgfx_target* create_target(std::string name); std::map m_targets; texture_manager& m_textures; }; #endif // __DRAWBGFX_TARGET_MANAGER__