BGFX_DIR=../../../../../../3rdparty/bgfx RUNTIME_DIR=../../../../../../bgfx BUILD_DIR=../../../../../../build include shader.mk ifneq ($(CHAIN),) SUBDIRS := $(patsubst .,,$(patsubst ,,$(shell find chains/$(CHAIN) -type d))) rebuild: $(SUBDIRS) else SUBDIRS := $(patsubst .,,$(patsubst ./,,$(shell find . -type d))) rebuild: main $(SUBDIRS) endif .NOTPARALLEL: $(SUBDIRS): @echo $@ ifeq ($(OS),windows) $(SILENT) $(MAKE) --no-print-directory TARGET=0 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=1 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" endif $(SILENT) $(MAKE) --no-print-directory TARGET=2 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=3 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=4 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=5 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=7 SHADERS_DIR=$@/ clean all SILENT="$(SILENT)" main: ifeq ($(OS),windows) $(SILENT) $(MAKE) --no-print-directory TARGET=0 clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=1 clean all SILENT="$(SILENT)" endif $(SILENT) $(MAKE) --no-print-directory TARGET=2 clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=3 clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=4 clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=5 clean all SILENT="$(SILENT)" $(SILENT) $(MAKE) --no-print-directory TARGET=7 clean all SILENT="$(SILENT)" .PHONY: main rebuild $(SUBDIRS)