// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // entryuniform.h - BGFX shader chain uniform remapper // // Represents the mapping between a fixed value, a slider, or // other dynamic parameter and a chain effect shader uniform // //============================================================ #pragma once #ifndef __DRAWBGFX_ENTRY_UNIFORM__ #define __DRAWBGFX_ENTRY_UNIFORM__ #include #include "uniform.h" class bgfx_entry_uniform { public: bgfx_entry_uniform(bgfx_uniform* uniform) : m_uniform(uniform) { } virtual ~bgfx_entry_uniform() { } virtual void bind() = 0; std::string name() const { return m_uniform->name(); } protected: bgfx_uniform* m_uniform; }; #endif // __DRAWBGFX_ENTRY_UNIFORM__