// license:BSD-3-Clause // copyright-holders:Ryan Holtz //============================================================ // // chainentry.h - BGFX shader post-processing node // // Represents a single entry in a list of post-processing // passes to be applied to a screen quad or buffer. // //============================================================ #pragma once #ifndef __DRAWBGFX_CHAIN_ENTRY__ #define __DRAWBGFX_CHAIN_ENTRY__ #include #include #include "inputpair.h" class render_primitive; class bgfx_effect; class bgfx_texture; class bgfx_target; class bgfx_chain_entry { public: bgfx_chain_entry(std::string name, bgfx_effect* effect, std::vector& inputs, bgfx_target* output); ~bgfx_chain_entry(); void submit(render_primitive* prim, int view); // Getters std::string name() const { return m_name; } private: std::string m_name; bgfx_effect* m_effect; std::vector m_inputs; bgfx_target* m_output; }; #endif // __DRAWBGFX_CHAIN_ENTRY__