// license:BSD-3-Clause // copyright-holders:Aaron Giles, Brad Hughes //============================================================ // // input_windows.cpp - Common code used by Windows input modules // //============================================================ #include "input_module.h" #if defined(OSD_WINDOWS) // MAME headers #include "emu.h" #include "input_windows.h" #include "window.h" #include "winmain.h" #include "util/language.h" #include "osdepend.h" bool windows_osd_interface::should_hide_mouse() const { if (!winwindow_has_focus()) return false; if (machine().paused()) return false; // track if mouse/lightgun is enabled, for mouse hiding purposes bool const mouse_enabled = machine().input().class_enabled(DEVICE_CLASS_MOUSE); bool const lightgun_enabled = machine().input().class_enabled(DEVICE_CLASS_LIGHTGUN); if (!mouse_enabled && !lightgun_enabled) return false; return true; } bool windows_osd_interface::handle_input_event(input_event eventid, void const *eventdata) const { bool handled = false; wininput_event_handler *mod; mod = dynamic_cast(m_keyboard_input); if (mod) handled |= mod->handle_input_event(eventid, eventdata); mod = dynamic_cast(m_mouse_input); if (mod) handled |= mod->handle_input_event(eventid, eventdata); mod = dynamic_cast(m_lightgun_input); if (mod) handled |= mod->handle_input_event(eventid, eventdata); mod = dynamic_cast(m_joystick_input); if (mod) handled |= mod->handle_input_event(eventid, eventdata); return handled; } //============================================================ // customize_input_type_list //============================================================ void windows_osd_interface::customize_input_type_list(std::vector &typelist) { // loop over the defaults for (input_type_entry &entry : typelist) switch (entry.type()) { // disable the config menu if the ALT key is down // (allows ALT-TAB to switch between windows apps) case IPT_UI_MENU: entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_TAB, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT); break; // configurable UI mode switch case IPT_UI_TOGGLE_UI: { char const *const uimode = options().ui_mode_key(); if (uimode && *uimode && strcmp(uimode, "auto")) { std::string fullmode("ITEM_ID_"); fullmode.append(uimode); input_item_id const mameid_code = keyboard_trans_table::instance().lookup_mame_code(fullmode.c_str()); if (ITEM_ID_INVALID != mameid_code) { input_code const ui_code = input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, input_item_id(mameid_code)); entry.defseq(SEQ_TYPE_STANDARD).set(ui_code); } } } break; // alt-enter for fullscreen case IPT_OSD_1: entry.configure_osd("TOGGLE_FULLSCREEN", N_p("input-name", "Toggle Fullscreen")); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_ENTER, KEYCODE_LALT, input_seq::or_code, KEYCODE_ENTER, KEYCODE_RALT); break; // lalt-F12 for fullscreen snap (HLSL) case IPT_OSD_2: entry.configure_osd("RENDER_SNAP", N_p("input-name", "Take Rendered Snapshot")); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F12, KEYCODE_LALT, input_seq::not_code, KEYCODE_LSHIFT); break; // add a NOT-lalt to our default F12 case IPT_UI_SNAPSHOT: // emu/input.c: input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LALT); break; // lshift-lalt-F12 for fullscreen video (HLSL, BGFX) case IPT_OSD_3: entry.configure_osd("RENDER_AVI", N_p("input-name", "Record Rendered Video")); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LALT); break; // add a NOT-lalt to our default shift-F12 case IPT_UI_RECORD_MNG: // emu/input.c: input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LALT); break; // add a NOT-lalt to our default shift-ctrl-F12 case IPT_UI_RECORD_AVI: // emu/input.c: input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LALT); break; // lalt-F10 to toggle post-processing case IPT_OSD_4: entry.configure_osd("POST_PROCESS", N_p("input-name", "Toggle Post-Processing")); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F10, KEYCODE_LALT); break; // add a Not LALT condition to the throttle key case IPT_UI_THROTTLE: entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F10, input_seq::not_code, KEYCODE_LALT); break; // leave everything else alone default: break; } } #endif // defined(OSD_WINDOWS)