#include "emu.h" #include "includes/comquest.h" void comquest_state::video_start() { } UINT32 comquest_state::screen_update_comquest(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int x, y, j; for (y=0; y<128;y++) { for (x=0, j=0; j<8;j++,x+=8*4) { #if 0 drawgfx_opaque(bitmap, 0, machine.gfx[0], state->m_data[y][j],0, 0,0,x,y); #endif } } return 0; }