#include "includes/channelf.h" static const rgb_t channelf_palette[] = { MAKE_RGB(0x10, 0x10, 0x10), /* black */ MAKE_RGB(0xfd, 0xfd, 0xfd), /* white */ MAKE_RGB(0xff, 0x31, 0x53), /* red */ MAKE_RGB(0x02, 0xcc, 0x5d), /* green */ MAKE_RGB(0x4b, 0x3f, 0xf3), /* blue */ MAKE_RGB(0xe0, 0xe0, 0xe0), /* ltgray */ MAKE_RGB(0x91, 0xff, 0xa6), /* ltgreen */ MAKE_RGB(0xce, 0xd0, 0xff) /* ltblue */ }; #define BLACK 0 #define WHITE 1 #define RED 2 #define GREEN 3 #define BLUE 4 #define LTGRAY 5 #define LTGREEN 6 #define LTBLUE 7 static const UINT16 colormap[] = { BLACK, WHITE, WHITE, WHITE, LTBLUE, BLUE, RED, GREEN, LTGRAY, BLUE, RED, GREEN, LTGREEN, BLUE, RED, GREEN, }; /* Initialise the palette */ void channelf_state::palette_init() { palette_set_colors(machine(), 0, channelf_palette, ARRAY_LENGTH(channelf_palette)); } void channelf_state::video_start() { m_p_videoram = memregion("vram")->base(); } int channelf_state::recalc_palette_offset(int reg1, int reg2) { /* Note: This is based on the decoding they used to */ /* determine which palette this line is using */ return ((reg2&0x2)|(reg1>>1)) << 2; } UINT32 channelf_state::screen_update_channelf(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { UINT8 y,col; UINT16 ma=0,x; int palette_offset; for(y = 0; y < 64; y++ ) { UINT16 *p = &bitmap.pix16(y); palette_offset = recalc_palette_offset(m_p_videoram[y*128+125]&3, m_p_videoram[y*128+126]&3); for (x = ma; x < ma + 128; x++) { col = palette_offset+(m_p_videoram[x|(y<<7)]&3); *p++ = colormap[col]; } ma+=128; } return 0; }