/********************************************************************** Sega Master System "Rapid Fire Unit" emulation Copyright MESS Team. Visit http://mamedev.org for licensing and usage restrictions. **********************************************************************/ #pragma once #ifndef __SMS_RAPID_FIRE__ #define __SMS_RAPID_FIRE__ #include "emu.h" #include "machine/smsctrl.h" //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> sms_rapid_fire_device class sms_rapid_fire_device : public device_t, public device_sms_control_port_interface { public: // construction/destruction sms_rapid_fire_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock); // optional information overrides virtual ioport_constructor device_input_ports() const; DECLARE_WRITE_LINE_MEMBER(th_pin_w); DECLARE_READ32_MEMBER(pixel_r); protected: // device-level overrides virtual void device_start(); virtual machine_config_constructor device_mconfig_additions() const; // device_sms_control_port_interface overrides virtual UINT8 peripheral_r(); virtual void peripheral_w(UINT8 data); private: required_ioport m_rfire_sw; required_device m_subctrl_port; UINT8 m_read_state; attotime m_start_time; const attotime m_interval; }; // device type definition extern const device_type SMS_RAPID_FIRE; #endif