/***************************************************************************** * * includes/vc4000.h * ****************************************************************************/ #ifndef VC4000_H_ #define VC4000_H_ #include "emu.h" #include "cpu/s2650/s2650.h" #include "imagedev/cartslot.h" #include "imagedev/snapquik.h" #include "imagedev/cassette.h" #include "sound/wave.h" // define this to use digital inputs instead of the slow // autocentering analog mame joys #define ANALOG_HACK struct SPRITE_HELPER { UINT8 bitmap[10],x1,x2,y1,y2, res1, res2; }; struct SPRITE { const SPRITE_HELPER *data; int mask; int state; int delay; int size; int y; UINT8 scolor; int finished; int finished_now; }; struct vc4000_video_t { SPRITE sprites[4]; int line; UINT8 sprite_collision; UINT8 background_collision; union { UINT8 data[0x100]; struct { SPRITE_HELPER sprites[3]; UINT8 res[0x10]; SPRITE_HELPER sprite4; UINT8 res2[0x30]; UINT8 grid[20][2]; UINT8 grid_control[5]; UINT8 res3[0x13]; UINT8 sprite_sizes; UINT8 sprite_colors[2]; UINT8 score_control; UINT8 res4[2]; UINT8 background; UINT8 sound; UINT8 bcd[2]; UINT8 background_collision; UINT8 sprite_collision; } d; } reg; } ; class vc4000_state : public driver_device { public: vc4000_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_cassette(*this, "cassette"), m_maincpu(*this, "maincpu"), m_keypad1_1(*this, "KEYPAD1_1"), m_keypad1_2(*this, "KEYPAD1_2"), m_keypad1_3(*this, "KEYPAD1_3"), m_panel(*this, "PANEL"), m_keypad2_1(*this, "KEYPAD2_1"), m_keypad2_2(*this, "KEYPAD2_2"), m_keypad2_3(*this, "KEYPAD2_3"), #ifndef ANALOG_HACK m_io_joy1_x(*this, "JOY1_X"), m_io_joy1_y(*this, "JOY1_Y"), m_io_joy2_x(*this, "JOY2_X"), m_io_joy2_y(*this, "JOY2_Y") { } #else m_joys(*this, "JOYS"), m_config(*this, "CONFIG") { } #endif DECLARE_WRITE8_MEMBER(vc4000_sound_ctl); DECLARE_READ8_MEMBER(vc4000_key_r); DECLARE_READ8_MEMBER(vc4000_video_r); DECLARE_WRITE8_MEMBER(vc4000_video_w); DECLARE_READ8_MEMBER(vc4000_vsync_r); DECLARE_READ8_MEMBER(elektor_cass_r); DECLARE_WRITE8_MEMBER(elektor_cass_w); vc4000_video_t m_video; UINT8 m_sprite_collision[0x20]; UINT8 m_background_collision[0x20]; UINT8 m_joy1_x; UINT8 m_joy1_y; UINT8 m_joy2_x; UINT8 m_joy2_y; UINT8 m_objects[512]; UINT8 m_irq_pause; bitmap_ind16 *m_bitmap; optional_device m_cassette; virtual void video_start(); DECLARE_PALETTE_INIT(vc4000); UINT32 screen_update_vc4000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); INTERRUPT_GEN_MEMBER(vc4000_video_line); DECLARE_DEVICE_IMAGE_LOAD_MEMBER(vc4000_cart); DECLARE_QUICKLOAD_LOAD_MEMBER(vc4000); protected: required_device m_maincpu; required_ioport m_keypad1_1; required_ioport m_keypad1_2; required_ioport m_keypad1_3; required_ioport m_panel; required_ioport m_keypad2_1; required_ioport m_keypad2_2; required_ioport m_keypad2_3; #ifndef ANALOG_HACK required_ioport m_io_joy1_x; required_ioport m_io_joy1_y; required_ioport m_io_joy2_x; required_ioport m_io_joy2_y; #else required_ioport m_joys; required_ioport m_config; #endif inline UINT8 vc4000_joystick_return_to_centre(UINT8 joy); void vc4000_draw_digit(bitmap_ind16 &bitmap, int x, int y, int d, int line); inline void vc4000_collision_plot(UINT8 *collision, UINT8 data, UINT8 color, int scale); void vc4000_sprite_update(bitmap_ind16 &bitmap, UINT8 *collision, SPRITE *This); inline void vc4000_draw_grid(UINT8 *collision); }; /*----------- defined in audio/vc4000.c -----------*/ //************************************************************************** // TYPE DEFINITIONS //************************************************************************** // ======================> vc4000_sound_device class vc4000_sound_device : public device_t, public device_sound_interface { public: vc4000_sound_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock); ~vc4000_sound_device() { } protected: // device-level overrides virtual void device_start(); // sound stream update overrides virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples); public: void soundport_w(int mode, int data); private: sound_stream *m_channel; UINT8 m_reg[1]; int m_size; int m_pos; unsigned m_level; }; extern const device_type VC4000; #endif /* VC4000_H_ */