/***************************************************************************** * * includes/ssystem3.h * ****************************************************************************/ #ifndef SSYSTEM3_H_ #define SSYSTEM3_H_ struct playfield_t { int signal; // int on; int count, bit, started; UINT8 data; attotime time, high_time, low_time; union { struct { UINT8 header[7]; UINT8 field[8][8/2]; UINT8 unknown[5]; } s; UINT8 data[7+8*8/2+5]; } u; }; struct lcd_t { UINT8 data[5]; int clock; int count; }; class ssystem3_state : public driver_device { public: ssystem3_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu") { } UINT8 m_porta; UINT8 *m_videoram; playfield_t m_playfield; lcd_t m_lcd; DECLARE_DRIVER_INIT(ssystem3); virtual void video_start(); virtual void palette_init(); UINT32 screen_update_ssystem3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); DECLARE_WRITE8_MEMBER(ssystem3_via_write_a); DECLARE_READ8_MEMBER(ssystem3_via_read_a); DECLARE_READ8_MEMBER(ssystem3_via_read_b); DECLARE_WRITE8_MEMBER(ssystem3_via_write_b); required_device m_maincpu; }; /*----------- defined in drivers/ssystem3.c -----------*/ void ssystem3_playfield_getfigure(running_machine &machine, int x, int y, int *figure, int *black); /*----------- defined in video/ssystem3.c -----------*/ void ssystem3_lcd_reset(running_machine &machine); void ssystem3_lcd_write(running_machine &machine, int clock, int data); #endif /* SSYSTEM3_H_ */