#ifndef _GAMEPOCK_H_ #define _GAMEPOCK_H_ typedef struct { UINT8 enabled; UINT8 start_page; UINT8 address; UINT8 y_inc; UINT8 ram[256]; /* There are actually 50 x 4 x 8 bits. This just makes addressing easier. */ } HD44102CH; class gamepock_state : public driver_device { public: gamepock_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } virtual void machine_reset(); UINT8 m_port_a; UINT8 m_port_b; HD44102CH m_hd44102ch[3]; void hd44102ch_w( int which, int c_d, UINT8 data ); void hd44102ch_init( int which ); void lcd_update(); DECLARE_WRITE8_MEMBER( port_a_w ); DECLARE_READ8_MEMBER( port_b_r ); DECLARE_WRITE8_MEMBER( port_b_w ); DECLARE_READ8_MEMBER( port_c_r ); }; /*----------- defined in machine/gamepock.c -----------*/ SCREEN_UPDATE_IND16( gamepock ); int gamepock_io_callback( device_t *device, int ioline, int state ); #endif