/****************************************************************************** Contributors: Marat Fayzullin (MG source) Charles MacDonald Mathis Rosenhauer Brad Oliver Michael Luong To do: - SIO interface for Game Gear (needs netplay, I guess) - SMS lightgun support - LCD persistence emulation for GG - SMS 3D glass support The Game Gear SIO hardware is not emulated but has some placeholders in 'machine/sms.c' Changes: Apr 02 - Added raster palette effects for SMS & GG (ML) - Added sprite collision (ML) - Added zoomed sprites (ML) May 02 - Fixed paging bug (ML) - Fixed sprite and tile priority bug (ML) - Fixed bug #66 (ML) - Fixed bug #78 (ML) - try to implement LCD persistence emulation for GG (ML) Jun 10, 02 - Added bios emulation (ML) Jun 12, 02 - Added PAL & NTSC systems (ML) Jun 25, 02 - Added border emulation (ML) Jun 27, 02 - Version bits for Game Gear (bits 6 of port 00) (ML) Nov-Dec, 05 - Numerous cleanups, fixes, updates (WP) Mar, 07 - More cleanups, fixes, mapper additions, etc (WP) SMS Store Unit memory map for the second CPU: 0000-3FFF - BIOS 4000-47FF - RAM 8000 - System Control Register (R/W) Reading: bit7 - ready (0 = ready, 1 = not ready) bit6-bit5 - unknown bit4-bit3 - timer selection bit switches bit2-bit0 - unknown Writing: bit7-bit4 - unknown, maybe led of selected game to set? bit3 - unknown, 1 seems to be written all the time bit2 - unknown, 1 seems to be written all the time bit1 - reset signal for sms cpu, 0 = reset low, 1 = reset high bit0 - which cpu receives interrupt signals, 0 = sms cpu, 1 = controlling cpu C000 - Card/Cartridge selction register (W) bit7-bit4 - slot to select bit3 - slot type (0 = cartridge, 1 = card ?) bit2-bit0 - unknown C400 - ???? (used once) D800 - Selection buttons #1, 1-8 (R) DC00 - Selection buttons #2, 9-16 (R) ******************************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" #include "sound/sn76496.h" #include "sound/2413intf.h" #include "video/315_5124.h" #include "imagedev/cartslot.h" #include "machine/eeprom.h" #include "includes/sms.h" #include "sms1.lh" #define MASTER_CLOCK_PAL 53203400 /* This might be a tiny bit too low */ static ADDRESS_MAP_START( sms1_mem, AS_PROGRAM, 8, sms_state ) AM_RANGE(0x0000, 0x03ff) AM_ROMBANK("bank1") /* First 0x0400 part always points to first page */ AM_RANGE(0x0400, 0x1fff) AM_ROMBANK("bank2") /* switchable rom bank */ AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank7") /* switchable rom bank */ AM_RANGE(0x4000, 0x5fff) AM_ROMBANK("bank3") /* switchable rom bank */ AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank4") /* switchable rom bank */ AM_RANGE(0x8000, 0x9fff) AM_READ_BANK("bank5") AM_WRITE(sms_cartram_w) /* ROM bank / on-cart RAM */ AM_RANGE(0xa000, 0xbfff) AM_READ_BANK("bank6") AM_WRITE(sms_cartram2_w) /* ROM bank / on-cart RAM */ AM_RANGE(0xc000, 0xdff7) AM_MIRROR(0x2000) AM_RAM /* RAM (mirror at 0xE000) */ AM_RANGE(0xdff8, 0xdfff) AM_RAM /* RAM "underneath" frame registers */ AM_RANGE(0xfff8, 0xfffb) AM_READWRITE(sms_sscope_r, sms_sscope_w) /* 3-D glasses */ AM_RANGE(0xfffc, 0xffff) AM_READWRITE(sms_mapper_r, sms_mapper_w) /* Bankswitch control */ ADDRESS_MAP_END static ADDRESS_MAP_START( sms_mem, AS_PROGRAM, 8, sms_state ) AM_RANGE(0x0000, 0x03ff) AM_ROMBANK("bank1") /* First 0x0400 part always points to first page */ AM_RANGE(0x0400, 0x1fff) AM_ROMBANK("bank2") /* switchable rom bank */ AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank7") /* switchable rom bank */ AM_RANGE(0x4000, 0x5fff) AM_ROMBANK("bank3") /* switchable rom bank */ AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank4") /* switchable rom bank */ AM_RANGE(0x8000, 0x9fff) AM_READ_BANK("bank5") AM_WRITE(sms_cartram_w) /* ROM bank / on-cart RAM */ AM_RANGE(0xa000, 0xbfff) AM_READ_BANK("bank6") AM_WRITE(sms_cartram2_w) /* ROM bank / on-cart RAM */ AM_RANGE(0xc000, 0xdffb) AM_MIRROR(0x2000) AM_RAM /* RAM (mirror at 0xE000) */ AM_RANGE(0xdffc, 0xdfff) AM_RAM /* RAM "underneath" frame registers */ AM_RANGE(0xfffc, 0xffff) AM_READWRITE(sms_mapper_r, sms_mapper_w) /* Bankswitch control */ ADDRESS_MAP_END static ADDRESS_MAP_START( sms_store_mem, AS_PROGRAM, 8, sms_state ) AM_RANGE(0x0000, 0x3fff) AM_ROM /* BIOS */ AM_RANGE(0x4000, 0x47ff) AM_RAM /* RAM */ AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank10") /* Cartridge/card peek area */ AM_RANGE(0x8000, 0x8000) AM_READWRITE(sms_store_control_r, sms_store_control_w) /* Control */ AM_RANGE(0xc000, 0xc000) AM_READWRITE(sms_store_cart_select_r, sms_store_cart_select_w) /* cartridge/card slot selector */ AM_RANGE(0xd800, 0xd800) AM_READ(sms_store_select1) /* Game selector port #1 */ AM_RANGE(0xdc00, 0xdc00) AM_READ(sms_store_select2) /* Game selector port #2 */ ADDRESS_MAP_END static ADDRESS_MAP_START( sms_io, AS_IO, 8, sms_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) ADDRESS_MAP_UNMAP_HIGH AM_RANGE(0x00, 0x00) AM_MIRROR(0x3e) AM_WRITE(sms_bios_w) AM_RANGE(0x01, 0x01) AM_MIRROR(0x3e) AM_WRITE(sms_io_control_w) AM_RANGE(0x40, 0x7f) AM_READ(sms_count_r) AM_RANGE(0x40, 0x7f) AM_DEVWRITE("segapsg", segapsg_device, write) AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, vram_read, vram_write) AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, register_read, register_write) AM_RANGE(0xc0, 0xc0) AM_MIRROR(0x1e) AM_READ(sms_input_port_0_r) AM_RANGE(0xc1, 0xc1) AM_MIRROR(0x1e) AM_READ(sms_input_port_1_r) AM_RANGE(0xe0, 0xe0) AM_MIRROR(0x0e) AM_READ(sms_input_port_0_r) AM_RANGE(0xe1, 0xe1) AM_MIRROR(0x0e) AM_READ(sms_input_port_1_r) AM_RANGE(0xf0, 0xf0) AM_READWRITE(sms_input_port_0_r, sms_ym2413_register_port_0_w) AM_RANGE(0xf1, 0xf1) AM_READWRITE(sms_input_port_1_r, sms_ym2413_data_port_0_w) AM_RANGE(0xf2, 0xf2) AM_READWRITE(sms_fm_detect_r, sms_fm_detect_w) AM_RANGE(0xf3, 0xf3) AM_READ(sms_input_port_1_r) AM_RANGE(0xf4, 0xf4) AM_MIRROR(0x02) AM_READ(sms_input_port_0_r) AM_RANGE(0xf5, 0xf5) AM_MIRROR(0x02) AM_READ(sms_input_port_1_r) AM_RANGE(0xf8, 0xf8) AM_MIRROR(0x06) AM_READ(sms_input_port_0_r) AM_RANGE(0xf9, 0xf9) AM_MIRROR(0x06) AM_READ(sms_input_port_1_r) ADDRESS_MAP_END static ADDRESS_MAP_START( gg_io, AS_IO, 8, sms_state ) ADDRESS_MAP_GLOBAL_MASK(0xff) ADDRESS_MAP_UNMAP_HIGH AM_RANGE(0x00, 0x00) AM_READ(gg_input_port_2_r) AM_RANGE(0x01, 0x05) AM_READWRITE(gg_sio_r, gg_sio_w) AM_RANGE(0x06, 0x06) AM_DEVWRITE("gamegear", gamegear_device, stereo_w) AM_RANGE(0x07, 0x07) AM_WRITE(sms_io_control_w) AM_RANGE(0x08, 0x08) AM_MIRROR(0x06) AM_WRITE(sms_bios_w) AM_RANGE(0x09, 0x09) AM_MIRROR(0x06) AM_WRITE(sms_io_control_w) AM_RANGE(0x10, 0x10) AM_MIRROR(0x0e) AM_WRITE(sms_bios_w) AM_RANGE(0x11, 0x11) AM_MIRROR(0x0e) AM_WRITE(sms_io_control_w) AM_RANGE(0x20, 0x20) AM_MIRROR(0x1e) AM_WRITE(sms_bios_w) AM_RANGE(0x21, 0x21) AM_MIRROR(0x1e) AM_WRITE(sms_io_control_w) AM_RANGE(0x40, 0x7f) AM_READ(sms_count_r) AM_RANGE(0x40, 0x7f) AM_DEVWRITE("gamegear", gamegear_device, write) AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, vram_read, vram_write) AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("sms_vdp", sega315_5124_device, register_read, register_write) AM_RANGE(0xc0, 0xc0) AM_READ_PORT("PORT_DC") AM_RANGE(0xc1, 0xc1) AM_READ_PORT("PORT_DD") AM_RANGE(0xdc, 0xdc) AM_READ_PORT("PORT_DC") AM_RANGE(0xdd, 0xdd) AM_READ_PORT("PORT_DD") ADDRESS_MAP_END static INPUT_PORTS_START( sms ) PORT_START("PORT_DC") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x00) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_START("PORT_DD") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x00) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* Software Reset bit */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* Port A TH */ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* Port B TH */ PORT_START("PAUSE") PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START ) PORT_NAME(DEF_STR(Pause)) PORT_START("LPHASER0") /* Light phaser X - player 1 */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR( X, 1.0, 0.0, 0 ) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_CHANGED_MEMBER(DEVICE_SELF, sms_state, lgun1_changed, NULL) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x01) PORT_START("LPHASER1") /* Light phaser Y - player 1 */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR( Y, 1.0, 0.0, 0 ) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_CHANGED_MEMBER(DEVICE_SELF, sms_state, lgun1_changed, NULL) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x01) PORT_START("LPHASER2") /* Light phaser X - player 2 */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR( X, 1.0, 0.0, 0 ) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_CHANGED_MEMBER(DEVICE_SELF, sms_state, lgun2_changed, NULL) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x10) PORT_START("LPHASER3") /* Light phaser Y - player 2 */ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR( Y, 1.0, 0.0, 0 ) PORT_SENSITIVITY(50) PORT_KEYDELTA(25) PORT_PLAYER(2) PORT_CHANGED_MEMBER(DEVICE_SELF, sms_state, lgun2_changed, NULL) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x10) PORT_START("RFU") /* Rapid Fire Unit */ PORT_CONFNAME( 0x03, 0x00, "Rapid Fire Unit - Player 1" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, "Button A" ) PORT_CONFSETTING( 0x02, "Button B" ) PORT_CONFSETTING( 0x03, "Button A + B" ) PORT_CONFNAME( 0x0c, 0x00, "Rapid Fire Unit - Player 2" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x04, "Button A" ) PORT_CONFSETTING( 0x08, "Button B" ) PORT_CONFSETTING( 0x0c, "Button A + B" ) PORT_START("PADDLE0") /* Paddle player 1 */ PORT_BIT( 0xff, 0x80, IPT_PADDLE) PORT_SENSITIVITY(40) PORT_KEYDELTA(20) PORT_CENTERDELTA(0) PORT_MINMAX(0,255) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x02) PORT_START("PADDLE1") /* Paddle player 2 */ PORT_BIT( 0xff, 0x80, IPT_PADDLE) PORT_SENSITIVITY(40) PORT_KEYDELTA(20) PORT_CENTERDELTA(0) PORT_MINMAX(0,255) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x20) PORT_START("CTRLIPT") /* Light Phaser and Paddle Control buttons */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x01) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x02) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x04) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x04) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x10) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x20) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x40) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x40) PORT_START("CTRLSEL") /* Controller selection */ PORT_CONFNAME( 0x0f, 0x00, "Player 1 Controller" ) PORT_CONFSETTING( 0x00, DEF_STR( Joystick ) ) PORT_CONFSETTING( 0x01, "Light Phaser" ) PORT_CONFSETTING( 0x02, "Sega Paddle Control" ) PORT_CONFSETTING( 0x04, "Sega Sports Pad" ) PORT_CONFNAME( 0xf0, 0x00, "Player 2 Controller" ) PORT_CONFSETTING( 0x00, DEF_STR( Joystick ) ) PORT_CONFSETTING( 0x10, "Light Phaser" ) PORT_CONFSETTING( 0x20, "Sega Paddle Control" ) PORT_CONFSETTING( 0x40, "Sega Sports Pad" ) PORT_START("SPORT0") /* Player 1 Sports Pad X axis */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(40) PORT_RESET PORT_REVERSE PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x04) PORT_START("SPORT1") /* Player 1 Sports Pad Y axis */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(40) PORT_RESET PORT_REVERSE PORT_PLAYER(1) PORT_CONDITION("CTRLSEL", 0x0f, EQUALS, 0x04) PORT_START("SPORT2") /* Player 2 Sports Pad X axis */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(40) PORT_RESET PORT_REVERSE PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x40) PORT_START("SPORT3") /* Player 2 Sports Pad Y axis */ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(40) PORT_RESET PORT_REVERSE PORT_PLAYER(2) PORT_CONDITION("CTRLSEL", 0xf0, EQUALS, 0x40) INPUT_PORTS_END static INPUT_PORTS_START( sms1 ) PORT_INCLUDE( sms ) PORT_START("RESET") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset Button") PORT_START("SEGASCOPE") PORT_CONFNAME( 0x01, 0x00, "SegaScope (3-D Glasses)" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, DEF_STR( On ) ) PORT_START("SSCOPE_BINOCULAR") PORT_CONFNAME( 0x03, 0x00, "SegaScope - Binocular Hack" ) PORT_CONDITION("SEGASCOPE", 0x01, EQUALS, 0x01) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, "Left Lens" ) PORT_CONFSETTING( 0x02, "Right Lens" ) PORT_CONFSETTING( 0x03, "Both Lens" ) PORT_BIT( 0x03, 0x00, IPT_UNUSED ) PORT_CONDITION("SEGASCOPE", 0x01, EQUALS, 0x00) INPUT_PORTS_END static INPUT_PORTS_START( smsj ) PORT_INCLUDE( sms1 ) PORT_START("TVDRAW") PORT_CONFNAME( 0x01, 0x00, "Terebi Oekaki Graphics Tablet" ) PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) PORT_CONFSETTING( 0x01, DEF_STR( On ) ) PORT_START("TVDRAW_X") PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_NAME("Tablet - X Axis") PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_CONDITION("TVDRAW", 0x01, EQUALS, 0x01) PORT_START("TVDRAW_Y") PORT_BIT( 0xff, 0x60, IPT_LIGHTGUN_Y ) PORT_NAME("Tablet - Y Axis") PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_MINMAX(0, 191) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_PLAYER(1) PORT_CONDITION("TVDRAW", 0x01, EQUALS, 0x01) PORT_START("TVDRAW_PEN") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Tablet - Pen") PORT_CONDITION("TVDRAW", 0x01, EQUALS, 0x01) INPUT_PORTS_END static INPUT_PORTS_START( gg ) PORT_START("PORT_DC") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("PORT_DD") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("START") PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("Start") /* Game Gear START */ INPUT_PORTS_END WRITE_LINE_MEMBER(sms_state::sms_int_callback) { machine().device("maincpu")->execute().set_input_line(0, state); } static const sega315_5124_interface _315_5124_ntsc_intf = { false, "screen", DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_int_callback), DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback) }; static const sega315_5124_interface _315_5124_pal_intf = { true, "screen", DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_int_callback), DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback) }; static const sega315_5124_interface sms_store_intf = { false, "screen", DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_store_int_callback), DEVCB_DRIVER_LINE_MEMBER(sms_state,sms_pause_callback) }; //------------------------------------------------- // sn76496_config psg_intf //------------------------------------------------- static const sn76496_config psg_intf = { DEVCB_NULL }; static MACHINE_CONFIG_FRAGMENT( sms_cartslot ) MCFG_CARTSLOT_ADD("cart1") MCFG_CARTSLOT_EXTENSION_LIST("sms,bin") MCFG_CARTSLOT_NOT_MANDATORY MCFG_CARTSLOT_INTERFACE("sms_cart") MCFG_CARTSLOT_START(sms_cart) MCFG_CARTSLOT_LOAD(sms_cart) MCFG_SOFTWARE_LIST_ADD("cart_list","sms") MACHINE_CONFIG_END static MACHINE_CONFIG_FRAGMENT( gg_cartslot ) MCFG_CARTSLOT_ADD("cart1") MCFG_CARTSLOT_EXTENSION_LIST("gg,bin") MCFG_CARTSLOT_MANDATORY MCFG_CARTSLOT_INTERFACE("gamegear_cart") MCFG_CARTSLOT_START(sms_cart) MCFG_CARTSLOT_LOAD(sms_cart) MCFG_SOFTWARE_LIST_ADD("cart_list","gamegear") MACHINE_CONFIG_END static MACHINE_CONFIG_START( sms_ntsc_base, sms_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15) MCFG_CPU_PROGRAM_MAP(sms_mem) MCFG_CPU_IO_MAP(sms_io) MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_MACHINE_START_OVERRIDE(sms_state,sms) MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("segapsg", SEGAPSG, XTAL_53_693175MHz/15) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MCFG_SOUND_CONFIG(psg_intf) MCFG_FRAGMENT_ADD( sms_cartslot ) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms2_ntsc, sms_ntsc_base ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \ SEGA315_5124_WIDTH , SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms) MCFG_PALETTE_LENGTH(SEGA315_5124_PALETTE_SIZE) MCFG_PALETTE_INIT(sega315_5124) MCFG_SEGA315_5246_ADD("sms_vdp", _315_5124_ntsc_intf) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms1_ntsc, sms_ntsc_base ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(sms1_mem) // This adds the SegaScope handlers for 3-D glasses MCFG_CPU_IO_MAP(sms_io) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_SCREEN_ADD("left_lcd", LCD) // This is needed for SegaScope Left LCD MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_SCREEN_ADD("right_lcd", LCD) // This is needed for SegaScope Right LCD MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_DEFAULT_LAYOUT(layout_sms1) MCFG_PALETTE_LENGTH(SEGA315_5124_PALETTE_SIZE) MCFG_PALETTE_INIT(sega315_5124) MCFG_VIDEO_START_OVERRIDE(sms_state,sms1) MCFG_SEGA315_5124_ADD("sms_vdp", _315_5124_ntsc_intf) MACHINE_CONFIG_END #define MCFG_SMSSDISP_CARTSLOT_ADD(_tag) \ MCFG_CARTSLOT_ADD(_tag) \ MCFG_CARTSLOT_EXTENSION_LIST("sms,bin") \ MCFG_CARTSLOT_NOT_MANDATORY \ MCFG_CARTSLOT_INTERFACE("sms_cart") \ MCFG_CARTSLOT_START(sms_cart) \ MCFG_CARTSLOT_LOAD(sms_cart) static MACHINE_CONFIG_DERIVED( sms_sdisp, sms2_ntsc ) MCFG_DEVICE_REMOVE("sms_vdp") MCFG_SEGA315_5246_ADD("sms_vdp", sms_store_intf) MCFG_CPU_ADD("control", Z80, XTAL_53_693175MHz/15) MCFG_CPU_PROGRAM_MAP(sms_store_mem) /* Both CPUs seem to communicate with the VDP etc? */ MCFG_CPU_IO_MAP(sms_io) MCFG_CARTSLOT_MODIFY("cart1") MCFG_CARTSLOT_EXTENSION_LIST("sms,bin") MCFG_CARTSLOT_MANDATORY MCFG_CARTSLOT_INTERFACE("sms_cart") MCFG_CARTSLOT_START(sms_cart) MCFG_CARTSLOT_LOAD(sms_cart) MCFG_SMSSDISP_CARTSLOT_ADD("cart2") MCFG_SMSSDISP_CARTSLOT_ADD("cart3") MCFG_SMSSDISP_CARTSLOT_ADD("cart4") MCFG_SMSSDISP_CARTSLOT_ADD("cart5") MCFG_SMSSDISP_CARTSLOT_ADD("cart6") MCFG_SMSSDISP_CARTSLOT_ADD("cart7") MCFG_SMSSDISP_CARTSLOT_ADD("cart8") MCFG_SMSSDISP_CARTSLOT_ADD("cart9") MCFG_SMSSDISP_CARTSLOT_ADD("cart10") MCFG_SMSSDISP_CARTSLOT_ADD("cart11") MCFG_SMSSDISP_CARTSLOT_ADD("cart12") MCFG_SMSSDISP_CARTSLOT_ADD("cart13") MCFG_SMSSDISP_CARTSLOT_ADD("cart14") MCFG_SMSSDISP_CARTSLOT_ADD("cart15") MCFG_SMSSDISP_CARTSLOT_ADD("cart16") MACHINE_CONFIG_END static MACHINE_CONFIG_START( sms_pal_base, sms_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK_PAL/15) MCFG_CPU_PROGRAM_MAP(sms_mem) MCFG_CPU_IO_MAP(sms_io) MCFG_QUANTUM_TIME(attotime::from_hz(50)) MCFG_MACHINE_START_OVERRIDE(sms_state,sms) MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("segapsg", SEGAPSG, MASTER_CLOCK_PAL/15) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MCFG_SOUND_CONFIG(psg_intf) MCFG_FRAGMENT_ADD( sms_cartslot ) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms2_pal, sms_pal_base ) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms) MCFG_PALETTE_LENGTH(SEGA315_5124_PALETTE_SIZE) MCFG_PALETTE_INIT(sega315_5124) MCFG_SEGA315_5246_ADD("sms_vdp", _315_5124_pal_intf) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms1_pal, sms_pal_base ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(sms1_mem) // This adds the SegaScope handlers for 3-D glasses MCFG_CPU_IO_MAP(sms_io) /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_SCREEN_ADD("left_lcd", LCD) // This is needed for SegaScope Left LCD MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_SCREEN_ADD("right_lcd", LCD) // This is needed for SegaScope Right LCD MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_PAL/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH - 2, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256 + 10, \ SEGA315_5124_HEIGHT_PAL, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_PAL_240_TBORDER_HEIGHT + 240) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_sms1) MCFG_PALETTE_LENGTH(SEGA315_5124_PALETTE_SIZE) MCFG_PALETTE_INIT(sega315_5124) MCFG_DEFAULT_LAYOUT(layout_sms1) MCFG_VIDEO_START_OVERRIDE(sms_state,sms1) MCFG_SEGA315_5124_ADD("sms_vdp", _315_5124_pal_intf) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms_fm, sms1_ntsc ) MCFG_SOUND_ADD("ym2413", YM2413, XTAL_53_693175MHz/15) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sg1000m3, sms_fm ) MCFG_CARTSLOT_MODIFY("cart1") MCFG_CARTSLOT_EXTENSION_LIST("sms,bin,sg") MCFG_CARTSLOT_MANDATORY MCFG_CARTSLOT_START(sms_cart) MCFG_CARTSLOT_LOAD(sms_cart) MACHINE_CONFIG_END static MACHINE_CONFIG_DERIVED( sms2_fm, sms2_ntsc ) MCFG_SOUND_ADD("ym2413", YM2413, XTAL_53_693175MHz/15) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00) MACHINE_CONFIG_END static MACHINE_CONFIG_START( gamegear, sms_state ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", Z80, XTAL_53_693175MHz/15) MCFG_CPU_PROGRAM_MAP(sms_mem) MCFG_CPU_IO_MAP(gg_io) MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_MACHINE_START_OVERRIDE(sms_state,sms) MCFG_MACHINE_RESET_OVERRIDE(sms_state,sms) /* video hardware */ MCFG_SCREEN_ADD("screen", LCD) MCFG_SCREEN_RAW_PARAMS(XTAL_53_693175MHz/10, \ SEGA315_5124_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 6*8, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 26*8, \ SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_192_TBORDER_HEIGHT + 3*8, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_192_TBORDER_HEIGHT + 21*8 ) MCFG_SCREEN_UPDATE_DRIVER(sms_state, screen_update_gamegear) MCFG_PALETTE_LENGTH(SEGA315_5378_PALETTE_SIZE) MCFG_PALETTE_INIT(sega315_5378) MCFG_VIDEO_START_OVERRIDE(sms_state,gamegear) MCFG_SEGA315_5378_ADD("sms_vdp", _315_5124_ntsc_intf) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker","rspeaker") MCFG_SOUND_ADD("gamegear", GAMEGEAR, XTAL_53_693175MHz/15) MCFG_SOUND_CONFIG(psg_intf) MCFG_SOUND_ROUTE(0, "lspeaker", 1.00) MCFG_SOUND_ROUTE(1, "rspeaker", 1.00) /* cartridge */ MCFG_FRAGMENT_ADD( gg_cartslot ) /* Some gamegear games use a 93c46 eeprom to store information */ MCFG_EEPROM_93C46_ADD("eeprom") MACHINE_CONFIG_END ROM_START(sms1) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x20000, "user1", 0) ROM_SYSTEM_BIOS( 0, "bios13", "US/European BIOS v1.3 (1986)" ) ROMX_LOAD("bios13fx.rom", 0x0000, 0x2000, CRC(0072ED54) SHA1(c315672807d8ddb8d91443729405c766dd95cae7), ROM_BIOS(1)) ROM_SYSTEM_BIOS( 1, "hangonsh", "US/European BIOS v2.4 with Hang On and Safari Hunt (1988)" ) ROMX_LOAD("mpr-11459a.rom", 0x0000, 0x20000, CRC(91E93385) SHA1(9e179392cd416af14024d8f31c981d9ee9a64517), ROM_BIOS(2)) ROM_SYSTEM_BIOS( 2, "hangon", "US/European BIOS v3.4 with Hang On (1988)" ) ROMX_LOAD("mpr-11458.rom", 0x0000, 0x20000, CRC(8EDF7AC6) SHA1(51fd6d7990f62cd9d18c9ecfc62ed7936169107e), ROM_BIOS(3)) ROM_SYSTEM_BIOS( 3, "missiled", "US/European BIOS v4.4 with Missile Defense 3D (1988)" ) ROMX_LOAD("missiled.rom", 0x0000, 0x20000, CRC(E79BB689) SHA1(aa92ae576ca670b00855e278378d89e9f85e0351), ROM_BIOS(4)) ROM_SYSTEM_BIOS( 4, "v10", "US Master System BIOS v1.0 (prototype)" ) ROMX_LOAD("v1.0.bin", 0x0000, 0x2000, CRC(72bec693) SHA1(29091ff60ef4c22b1ee17aa21e0e75bac6b36474), ROM_BIOS(5)) ROM_SYSTEM_BIOS( 5, "proto", "US Master System Prototype BIOS" ) ROMX_LOAD("m404prot.rom", 0x0000, 0x2000, CRC(1a15dfcc) SHA1(4a06c8e66261611dce0305217c42138b71331701), ROM_BIOS(6)) ROM_END ROM_START(sms) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x20000, "user1", 0) ROM_SYSTEM_BIOS( 0, "alexkidd", "US/European BIOS with Alex Kidd in Miracle World (1990)" ) ROMX_LOAD("mpr-12808.ic2", 0x0000, 0x20000, CRC(CF4A09EA) SHA1(3af7b66248d34eb26da40c92bf2fa4c73a46a051), ROM_BIOS(1)) /* "SEGA // MPR-12808 W63 // 9114E9004" @ IC2 */ ROM_END ROM_START(smssdisp) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0x00) ROM_REGION(0x4000, "user1", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x4000, "control", 0) ROM_LOAD("smssdisp.rom", 0x0000, 0x4000, CRC(ee2c29ba) SHA1(fc465122134d95363112eb51b9ab71db3576cefd)) ROM_END ROM_START(sms1pal) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x20000, "user1", 0) ROM_SYSTEM_BIOS( 0, "bios13", "US/European BIOS v1.3 (1986)" ) ROMX_LOAD("bios13fx.rom", 0x0000, 0x2000, CRC(0072ED54) SHA1(c315672807d8ddb8d91443729405c766dd95cae7), ROM_BIOS(1)) ROM_SYSTEM_BIOS( 1, "hangonsh", "US/European BIOS v2.4 with Hang On and Safari Hunt (1988)" ) ROMX_LOAD("mpr-11459a.rom", 0x0000, 0x20000, CRC(91E93385) SHA1(9e179392cd416af14024d8f31c981d9ee9a64517), ROM_BIOS(2)) ROM_SYSTEM_BIOS( 2, "hangon", "Sega Master System - US/European BIOS v3.4 with Hang On (1988)" ) ROMX_LOAD("mpr-11458.rom", 0x0000, 0x20000, CRC(8EDF7AC6) SHA1(51fd6d7990f62cd9d18c9ecfc62ed7936169107e), ROM_BIOS(3)) ROM_SYSTEM_BIOS( 3, "missiled", "US/European BIOS v4.4 with Missile Defense 3D (1988)" ) ROMX_LOAD("missiled.rom", 0x0000, 0x20000, CRC(E79BB689) SHA1(aa92ae576ca670b00855e278378d89e9f85e0351), ROM_BIOS(4)) ROM_END ROM_START(smspal) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x40000, "user1", 0) ROM_SYSTEM_BIOS( 0, "alexkidd", "US/European BIOS with Alex Kidd in Miracle World (1990)" ) /* PCB Label: SEGA // IC BD M4Jr. PAL" Master System II with 314-5246 (ZIP) VDP and 314-5237 (DIP48) IO */ ROMX_LOAD("mpr-12808.ic2", 0x0000, 0x20000, CRC(CF4A09EA) SHA1(3af7b66248d34eb26da40c92bf2fa4c73a46a051), ROM_BIOS(1)) /* "SEGA // MPR-12808 W63 // 9114E9004" @ IC2 */ ROM_SYSTEM_BIOS( 1, "sonic", "European/Brazilian BIOS with Sonic the Hedgehog (1991)" ) ROMX_LOAD("sonbios.rom", 0x0000, 0x40000, CRC(81C3476B) SHA1(6aca0e3dffe461ba1cb11a86cd4caf5b97e1b8df), ROM_BIOS(2)) ROM_END ROM_START(sg1000m3) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0x00) ROM_END ROM_START(smsj) /* PCB Label: "SEGA(R) IC BOARD M4J MAIN // 837-6418"; has "YM2413 // 78 04 71 G" at IC10; Back of pcb has traces marked "171-5541 (C)SEGA 1987 MADE IN JAPAN" see http://www.smspower.org/Development/JapaneseSMS837-6418 */ ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x4000, "user1", 0) ROM_SYSTEM_BIOS( 0, "jbios21", "Japanese BIOS v2.1 (1987)" ) ROMX_LOAD("mpr-11124.ic2", 0x0000, 0x2000, CRC(48D44A13) SHA1(a8c1b39a2e41137835eda6a5de6d46dd9fadbaf2), ROM_BIOS(1)) /* "SONY 7J06 // MPR-11124 // JAPAN 021" @ IC2 */ ROM_END ROM_START(sms2kr) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0xff) ROM_REGION(0x20000, "user1", 0) ROM_SYSTEM_BIOS( 0, "akbioskr", "Samsung Gam*Boy II with Alex Kidd in Miracle World (1990)" ) ROMX_LOAD("akbioskr.rom", 0x000, 0x20000, CRC(9c5bad91) SHA1(2feafd8f1c40fdf1bd5668f8c5c02e5560945b17), ROM_BIOS(1)) ROM_END ROM_START(gamegear) ROM_REGION(0x4000, "maincpu", 0) ROM_FILL(0x0000, 0x4000, 0x00) ROM_REGION(0x0400, "user1", 0) ROM_SYSTEM_BIOS( 0, "none", "No BIOS" ) /* gamegear */ ROM_SYSTEM_BIOS( 1, "majesco", "Majesco BIOS" ) /* gamg */ ROMX_LOAD("majbios.rom", 0x0000, 0x0400, CRC(0EBEA9D4) SHA1(914aa165e3d879f060be77870d345b60cfeb4ede), ROM_BIOS(2)) ROM_END #define rom_gamegeaj rom_gamegear /*************************************************************************** Game driver(s) US - Sega Master System I (sms1) - prototype (M404) bios - 1986 - without built-in game v1.3 - 1986 - built-in Hang On/Safari Hunt v2.4 - 1988 - built-in Hang On v3.4 - 1988 - built-in Missile Defense 3-D v4.4 - 1988 - built-in Hang On/Astro Warrior ???? - Sega Master System II (sms) - built-in Alex Kidd in Miracle World - 1990 JP - Sega SG-1000 Mark III (sg1000m3) - no bios - Sega Master System (I) (smsj) - without built-in game v2.1 - 1987 KR - Sega Master System II (sms2kr) - built-in Alex Kidd in Miracle World (Korean) EU - Sega Master System I (sms1pal) - without built-in game v1.3 - 1986 - built-in Hang On/Safari Hunt v2.4 - 1988 - built-in Hang On v3.4 - 1988 - built-in Missile Defense 3-D v4.4 - 1988 - built-in Hang On/Astro Warrior ???? - Sega Master System II (smspal) - built-in Alex Kidd in Miracle World - 1990 - built-in Sonic the Hedgehog - 1991 BR - Sega Master System I - 1987 - Sega Master System II??? - Sega Master System III - Tec Toy, 1987 - Sega Master System Compact - Tec Toy, 1992 - Sega Master System Girl - Tec Toy, 1992 ***************************************************************************/ /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME FLAGS */ CONS( 1984, sg1000m3, sms, 0, sg1000m3, smsj, sms_state, sg1000m3, "Sega", "SG-1000 Mark III", 0 ) CONS( 1986, sms1, sms, 0, sms1_ntsc, sms1, sms_state, sms1, "Sega", "Master System I", 0 ) CONS( 1986, sms1pal, sms, 0, sms1_pal, sms1, sms_state, sms1, "Sega", "Master System I (PAL)" , 0 ) CONS( 1986, smssdisp, sms, 0, sms_sdisp, sms, sms_state, smssdisp, "Sega", "Master System Store Display Unit", GAME_NOT_WORKING ) CONS( 1987, smsj, sms, 0, sms_fm, smsj, sms_state, smsj, "Sega", "Master System (Japan)", 0 ) CONS( 1990, sms, 0, 0, sms2_ntsc, sms, sms_state, sms1, "Sega", "Master System II", 0 ) CONS( 1990, smspal, sms, 0, sms2_pal, sms, sms_state, sms1, "Sega", "Master System II (PAL)", 0 ) CONS( 1990, sms2kr, sms, 0, sms2_fm, sms, sms_state, sms2kr, "Samsung", "Gam*Boy II (Korea)", 0 ) CONS( 1990, gamegear, 0, sms, gamegear, gg, sms_state, gamegear, "Sega", "Game Gear (Europe/America)", 0 ) CONS( 1990, gamegeaj, gamegear, 0, gamegear, gg, sms_state, gamegeaj, "Sega", "Game Gear (Japan)", 0 )