/******************************************************************** Driver file to handle emulation of the Nintendo Pokemon Mini handheld by Wilbert Pol. The LCD is likely to be a SSD1828 LCD. ********************************************************************/ #include "emu.h" #include "includes/pokemini.h" static ADDRESS_MAP_START( pokemini_mem_map, AS_PROGRAM, 8, pokemini_state ) AM_RANGE( 0x000000, 0x000FFF ) AM_ROM /* bios */ AM_RANGE( 0x001000, 0x001FFF ) AM_RAM AM_SHARE("p_ram") /* VRAM/RAM */ AM_RANGE( 0x002000, 0x0020FF ) AM_READWRITE(pokemini_hwreg_r, pokemini_hwreg_w ) /* hardware registers */ AM_RANGE( 0x002100, 0x1FFFFF ) AM_ROM /* cartridge area */ ADDRESS_MAP_END static INPUT_PORTS_START( pokemini ) PORT_START("INPUTS") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("Button A") PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("Button B") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3) PORT_NAME("Button C") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_NAME("Up") PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_NAME("Down") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_NAME("Left") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_NAME("Right") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Power") INPUT_PORTS_END void pokemini_state::palette_init() { palette_set_color(machine(), 0, MAKE_RGB(0xff, 0xfb, 0x87)); palette_set_color(machine(), 1, MAKE_RGB(0xb1, 0xae, 0x4e)); palette_set_color(machine(), 2, MAKE_RGB(0x84, 0x80, 0x4e)); palette_set_color(machine(), 3, MAKE_RGB(0x4e, 0x4e, 0x4e)); } static const INT16 speaker_levels[] = {-32768, 0, 32767}; static const speaker_interface pokemini_speaker_interface = { 3, /* optional: number of different levels */ speaker_levels /* optional: level lookup table */ }; static const i2cmem_interface i2cmem_interface = { I2CMEM_SLAVE_ADDRESS, 0, 0x2000 }; void pokemini_state::video_start() { machine().primary_screen->register_screen_bitmap(m_bitmap); } UINT32 pokemini_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect); return 0; } static MACHINE_CONFIG_START( pokemini, pokemini_state ) /* basic machine hardware */ MCFG_CPU_ADD( "maincpu", MINX, 4000000 ) MCFG_CPU_PROGRAM_MAP( pokemini_mem_map) MCFG_QUANTUM_TIME(attotime::from_hz(60)) MCFG_I2CMEM_ADD("i2cmem",i2cmem_interface) /* This still needs to be improved to actually match the hardware */ MCFG_SCREEN_ADD("screen", LCD) MCFG_SCREEN_UPDATE_DRIVER(pokemini_state, screen_update) MCFG_SCREEN_SIZE( 96, 64 ) MCFG_SCREEN_VISIBLE_AREA( 0, 95, 0, 63 ) MCFG_SCREEN_REFRESH_RATE( 72 ) MCFG_DEFAULT_LAYOUT(layout_lcd) MCFG_PALETTE_LENGTH( 4 ) /* sound hardware */ MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) MCFG_SOUND_CONFIG(pokemini_speaker_interface) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) /* cartridge */ MCFG_CARTSLOT_ADD("cart") MCFG_CARTSLOT_EXTENSION_LIST("min,bin") MCFG_CARTSLOT_NOT_MANDATORY MCFG_CARTSLOT_INTERFACE("pokemini_cart") MCFG_CARTSLOT_LOAD(pokemini_state,pokemini_cart) /* Software lists */ MCFG_SOFTWARE_LIST_ADD("cart_list","pokemini") MACHINE_CONFIG_END ROM_START( pokemini ) ROM_REGION( 0x200000, "maincpu", 0 ) ROM_LOAD( "bios.min", 0x0000, 0x1000, CRC(aed3c14d) SHA1(daad4113713ed776fbd47727762bca81ba74915f) ) ROM_END CONS( 2001, pokemini, 0, 0, pokemini, pokemini, driver_device, 0, "Nintendo", "Pokemon Mini", GAME_NO_SOUND )