/*************************************************************************** gba.c Driver file to handle emulation of the Nintendo Game Boy Advance. By R. Belmont & Harmony TODO: - Raster timing issues. Castlevania (HOD and AOS)'s raster effects work if the VBlank is fired on scanline 0, else they're offset by the height of the vblank region. Is scanline 0 the start of the visible area? ***************************************************************************/ #include "emu.h" #include "cpu/arm7/arm7.h" #include "cpu/arm7/arm7core.h" #include "imagedev/cartslot.h" #include "sound/dac.h" #include "machine/intelfsh.h" #include "audio/gb.h" #include "includes/gba.h" #include "rendlay.h" #define VERBOSE_LEVEL (0) INLINE void verboselog(running_machine &machine, int n_level, const char *s_fmt, ...) { if( VERBOSE_LEVEL >= n_level ) { va_list v; char buf[ 32768 ]; va_start( v, s_fmt ); vsprintf( buf, s_fmt, v ); va_end( v ); logerror( "%08x: %s", machine.driver_data()->m_maincpu->pc(), buf ); } } #define GBA_ATTOTIME_NORMALIZE(a) do { while ((a).attoseconds >= ATTOSECONDS_PER_SECOND) { (a).seconds++; (a).attoseconds -= ATTOSECONDS_PER_SECOND; } } while (0) static const UINT32 timer_clks[4] = { 16777216, 16777216/64, 16777216/256, 16777216/1024 }; void gba_state::gba_machine_stop() { // only do this if the cart loader detected some form of backup if (m_nvsize > 0) { device_image_interface *image = dynamic_cast(m_nvimage); image->battery_save(m_nvptr, m_nvsize); } if (m_flash_size > 0) { device_image_interface *image = dynamic_cast(m_nvimage); UINT8 *nvram = auto_alloc_array( machine(), UINT8, m_flash_size); for (int i = 0; i < m_flash_size; i++) { nvram[i] = m_mFlashDev->read_raw( i); } image->battery_save( nvram, m_flash_size); auto_free( machine(), nvram); } } void gba_state::palette_init() { UINT8 r, g, b; for( b = 0; b < 32; b++ ) { for( g = 0; g < 32; g++ ) { for( r = 0; r < 32; r++ ) { palette_set_color_rgb( machine(), ( b << 10 ) | ( g << 5 ) | r, pal5bit(r), pal5bit(g), pal5bit(b) ); } } } } void gba_state::request_irq(UINT32 int_type) { // set flag for later recovery m_IF |= int_type; // is this specific interrupt enabled? int_type &= m_IE; if (int_type != 0) { // master enable? if (m_IME & 1) { m_maincpu->set_input_line(ARM7_IRQ_LINE, ASSERT_LINE); m_maincpu->set_input_line(ARM7_IRQ_LINE, CLEAR_LINE); } } } TIMER_CALLBACK_MEMBER(gba_state::dma_complete) { int ctrl; FPTR ch; static const UINT32 ch_int[4] = { INT_DMA0, INT_DMA1, INT_DMA2, INT_DMA3 }; ch = param; // printf("dma complete: ch %d\n", ch); m_dma_timer[ch]->adjust(attotime::never); ctrl = m_dma_regs[(ch*3)+2] >> 16; // IRQ if (ctrl & 0x4000) { request_irq(ch_int[ch]); } // if we're supposed to repeat, don't clear "active" and then the next vbl/hbl will retrigger us // always clear active for immediate DMAs though if (!((ctrl>>9) & 1) || ((ctrl & 0x3000) == 0)) { // printf("clear active for ch %d\n", ch); m_dma_regs[(ch*3)+2] &= ~0x80000000; // clear "active" bit } else { // if repeat, reload the count if ((ctrl>>9) & 1) { m_dma_cnt[ch] = m_dma_regs[(ch*3)+2]&0xffff; // if increment & reload mode, reload the destination if (((ctrl>>5)&3) == 3) { m_dma_dst[ch] = m_dma_regs[(ch*3)+1]; } } } } void gba_state::dma_exec(FPTR ch) { address_space &space = m_maincpu->space(AS_PROGRAM); UINT32 src = m_dma_src[ch]; UINT32 dst = m_dma_dst[ch]; int ctrl = m_dma_regs[(ch*3)+2] >> 16; int srcadd = m_dma_srcadd[ch]; int dstadd = m_dma_dstadd[ch]; int cnt = m_dma_cnt[ch]; if (!cnt) { if (ch == 3) { cnt = 0x10000; } else { cnt = 0x4000; } } // override special parameters if ((ctrl & 0x3000) == 0x3000) // special xfer mode { switch (ch) { case 1: // Ch 1&2 are for audio DMA case 2: dstadd = 2; // don't increment destination cnt = 4; // always transfer 4 32-bit words ctrl |= 0x400; // always 32-bit break; case 3: printf("Unsupported DMA 3 special mode\n"); break; } } else { // if (dst >= 0x6000000 && dst <= 0x6017fff) // printf("DMA exec: ch %d from %08x to %08x, mode %04x, count %04x (PC %x) (%s)\n", (int)ch, src, dst, ctrl, cnt, activecpu_get_pc(), ((ctrl>>10) & 1) ? "32" : "16"); } for (int i = 0; i < cnt; i++) { if ((ctrl>>10) & 1) { src &= 0xfffffffc; dst &= 0xfffffffc; // 32-bit space.write_dword(dst, space.read_dword(src)); switch (dstadd) { case 0: // increment dst += 4; break; case 1: // decrement dst -= 4; break; case 2: // don't move break; case 3: // increment and reload dst += 4; break; } switch (srcadd) { case 0: // increment src += 4; break; case 1: // decrement src -= 4; break; case 2: // don't move break; case 3: // not used ("Metal Max 2 Kai" expects no increment/decrement) break; } } else { src &= 0xfffffffe; dst &= 0xfffffffe; // 16-bit space.write_word(dst, space.read_word(src)); switch (dstadd) { case 0: // increment dst += 2; break; case 1: // decrement dst -= 2; break; case 2: // don't move break; case 3: // increment and reload dst += 2; break; } switch (srcadd) { case 0: // increment src += 2; break; case 1: // decrement src -= 2; break; case 2: // don't move break; case 3: // not used (see note in 32-bit version above) break; } } } m_dma_src[ch] = src; m_dma_dst[ch] = dst; // printf("settng DMA timer %d for %d cycs (tmr %x)\n", ch, cnt, (UINT32)m_dma_timer[ch]); // m_dma_timer[ch]->adjust(ATTOTIME_IN_CYCLES(0, cnt), ch); dma_complete(NULL, ch); } void gba_state::audio_tick(int ref) { if (!(m_SOUNDCNT_X & 0x80)) { return; } if (!ref) { if (m_fifo_a_ptr != m_fifo_a_in) { if (m_fifo_a_ptr == 17) { m_fifo_a_ptr = 0; } if (m_SOUNDCNT_H & 0x200) { m_ladac->write_signed8(m_fifo_a[m_fifo_a_ptr]^0x80); } if (m_SOUNDCNT_H & 0x100) { m_radac->write_signed8(m_fifo_a[m_fifo_a_ptr]^0x80); } m_fifo_a_ptr++; } // fifo empty? if (m_fifo_a_ptr == m_fifo_a_in) { // is a DMA set up to feed us? if ((m_dma_regs[(1*3)+1] == 0x40000a0) && ((m_dma_regs[(1*3)+2] & 0x30000000) == 0x30000000)) { // channel 1 it is dma_exec(1); } if ((m_dma_regs[(2*3)+1] == 0x40000a0) && ((m_dma_regs[(2*3)+2] & 0x30000000) == 0x30000000)) { // channel 2 it is dma_exec(2); } } } else { if (m_fifo_b_ptr != m_fifo_b_in) { if (m_fifo_b_ptr == 17) { m_fifo_b_ptr = 0; } if (m_SOUNDCNT_H & 0x2000) { m_lbdac->write_signed8(m_fifo_b[m_fifo_b_ptr]^0x80); } if (m_SOUNDCNT_H & 0x1000) { m_rbdac->write_signed8(m_fifo_b[m_fifo_b_ptr]^0x80); } m_fifo_b_ptr++; } if (m_fifo_b_ptr == m_fifo_b_in) { // is a DMA set up to feed us? if ((m_dma_regs[(1*3)+1] == 0x40000a4) && ((m_dma_regs[(1*3)+2] & 0x30000000) == 0x30000000)) { // channel 1 it is dma_exec(1); } if ((m_dma_regs[(2*3)+1] == 0x40000a4) && ((m_dma_regs[(2*3)+2] & 0x30000000) == 0x30000000)) { // channel 2 it is dma_exec(2); } } } } TIMER_CALLBACK_MEMBER(gba_state::timer_expire) { static const UINT32 tmr_ints[4] = { INT_TM0_OVERFLOW, INT_TM1_OVERFLOW, INT_TM2_OVERFLOW, INT_TM3_OVERFLOW }; FPTR tmr = (FPTR) param; // printf("Timer %d expired, SOUNDCNT_H %04x\n", tmr, m_SOUNDCNT_H); // "The reload value is copied into the counter only upon following two situations: Automatically upon timer overflows," // "or when the timer start bit becomes changed from 0 to 1." if (m_timer_recalc[tmr] != 0) { double rate, clocksel, final; attotime time; m_timer_recalc[tmr] = 0; m_timer_regs[tmr] = (m_timer_regs[tmr] & 0xFFFF0000) | (m_timer_reload[tmr] & 0x0000FFFF); rate = 0x10000 - (m_timer_regs[tmr] & 0xffff); clocksel = timer_clks[(m_timer_regs[tmr] >> 16) & 3]; final = clocksel / rate; m_timer_hz[tmr] = final; time = attotime::from_hz(final); GBA_ATTOTIME_NORMALIZE(time); m_tmr_timer[tmr]->adjust(time, tmr, time); } // check if timers 0 or 1 are feeding directsound if (tmr == 0) { if ((m_SOUNDCNT_H & 0x400) == 0) { audio_tick(0); } if ((m_SOUNDCNT_H & 0x4000) == 0) { audio_tick(1); } } if (tmr == 1) { if ((m_SOUNDCNT_H & 0x400) == 0x400) { audio_tick(0); } if ((m_SOUNDCNT_H & 0x4000) == 0x4000) { audio_tick(1); } } // Handle count-up timing switch (tmr) { case 0: if (m_timer_regs[1] & 0x40000) { m_timer_regs[1] = (( ( m_timer_regs[1] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[1] & 0xffff0000); if( ( m_timer_regs[1] & 0x0000ffff ) == 0 ) { m_timer_regs[1] |= m_timer_reload[1]; if( ( m_timer_regs[1] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[1]); } if( ( m_timer_regs[2] & 0x40000 ) ) { m_timer_regs[2] = (( ( m_timer_regs[2] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[2] & 0xffff0000); if( ( m_timer_regs[2] & 0x0000ffff ) == 0 ) { m_timer_regs[2] |= m_timer_reload[2]; if( ( m_timer_regs[2] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[2]); } if( ( m_timer_regs[3] & 0x40000 ) ) { m_timer_regs[3] = (( ( m_timer_regs[3] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[3] & 0xffff0000); if( ( m_timer_regs[3] & 0x0000ffff ) == 0 ) { m_timer_regs[3] |= m_timer_reload[3]; if( ( m_timer_regs[3] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[3]); } } } } } } } break; case 1: if (m_timer_regs[2] & 0x40000) { m_timer_regs[2] = (( ( m_timer_regs[2] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[2] & 0xffff0000); if( ( m_timer_regs[2] & 0x0000ffff ) == 0 ) { m_timer_regs[2] |= m_timer_reload[2]; if( ( m_timer_regs[2] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[2]); } if( ( m_timer_regs[3] & 0x40000 ) ) { m_timer_regs[3] = (( ( m_timer_regs[3] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[3] & 0xffff0000); if( ( m_timer_regs[3] & 0x0000ffff ) == 0 ) { m_timer_regs[3] |= m_timer_reload[3]; if( ( m_timer_regs[3] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[3]); } } } } } break; case 2: if (m_timer_regs[3] & 0x40000) { m_timer_regs[3] = (( ( m_timer_regs[3] & 0x0000ffff ) + 1 ) & 0x0000ffff) | (m_timer_regs[3] & 0xffff0000); if( ( m_timer_regs[3] & 0x0000ffff ) == 0 ) { m_timer_regs[3] |= m_timer_reload[3]; if( ( m_timer_regs[3] & 0x400000 ) && ( m_IME != 0 ) ) { request_irq(tmr_ints[3]); } } } break; } // are we supposed to IRQ? if ((m_timer_regs[tmr] & 0x400000) && (m_IME != 0)) { request_irq(tmr_ints[tmr]); } } TIMER_CALLBACK_MEMBER(gba_state::handle_irq) { request_irq(m_IF); m_irq_timer->adjust(attotime::never); } READ32_MEMBER(gba_state::gba_io_r) { UINT32 retval = 0; switch( offset ) { case 0x0000/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: DISPCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_DISPCNT ); retval |= m_DISPCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: Green Swap (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_GRNSWAP ); retval |= m_GRNSWAP << 16; } break; case 0x0004/4: retval = (m_DISPSTAT & 0xffff) | (machine().primary_screen->vpos()<<16); break; case 0x0008/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG0CNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_BG0CNT ); retval |= m_BG0CNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG1CNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_BG1CNT ); retval |= m_BG1CNT << 16; } break; case 0x000c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2CNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_BG2CNT ); retval |= m_BG2CNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3CNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_BG3CNT ); retval |= m_BG3CNT << 16; } break; case 0x0010/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG0HOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG0VOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0014/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG1HOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG1VOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0018/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2HOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG2VOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x001c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG3HOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3VOFS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0020/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2PA (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG2PB (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0024/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2PC (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG2PD (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0028/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2X_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG2X_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x002c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG2Y_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG2Y_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0030/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG3PA (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3PB (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0034/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG3PC (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3PD (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0038/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG3X_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3X_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x003c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BG3Y_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BG3Y_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0040/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: WIN0H (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: WIN1H (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0044/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: WIN0V (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: WIN1V (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0048/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: WININ (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_WININ ); retval |= m_WININ; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: WINOUT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_WINOUT ); retval |= m_WINOUT << 16; } break; case 0x004c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: MOSAIC (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0050/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BLDCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_BLDCNT ); retval |= m_BLDCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: BLDALPHA (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_BLDALPHA ); retval |= m_BLDALPHA << 16; } break; case 0x0054/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: BLDY (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0058/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x005c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), 0 ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0060/4: retval = gb_sound_r(m_gbsound, space, 0) | gb_sound_r(m_gbsound, space, 1)<<16 | gb_sound_r(m_gbsound, space, 2)<<24; break; case 0x0064/4: retval = gb_sound_r(m_gbsound, space, 3) | gb_sound_r(m_gbsound, space, 4)<<8; break; case 0x0068/4: retval = gb_sound_r(m_gbsound, space, 6) | gb_sound_r(m_gbsound, space, 7)<<8; break; case 0x006c/4: retval = gb_sound_r(m_gbsound, space, 8) | gb_sound_r(m_gbsound, space, 9)<<8; break; case 0x0070/4: retval = gb_sound_r(m_gbsound, space, 0xa) | gb_sound_r(m_gbsound, space, 0xb)<<16 | gb_sound_r(m_gbsound, space, 0xc)<<24; break; case 0x0074/4: retval = gb_sound_r(m_gbsound, space, 0xd) | gb_sound_r(m_gbsound, space, 0xe)<<8; break; case 0x0078/4: retval = gb_sound_r(m_gbsound, space, 0x10) | gb_sound_r(m_gbsound, space, 0x11)<<8; break; case 0x007c/4: retval = gb_sound_r(m_gbsound, space, 0x12) | gb_sound_r(m_gbsound, space, 0x13)<<8; break; case 0x0080/4: retval = gb_sound_r(m_gbsound, space, 0x14) | gb_sound_r(m_gbsound, space, 0x15)<<8; if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: SOUNDCNT_H (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_SOUNDCNT_H ); retval |= m_SOUNDCNT_H << 16; } break; case 0x0084/4: retval = gb_sound_r(m_gbsound, space, 0x16); break; case 0x0088/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: SOUNDBIAS (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_SOUNDBIAS ); retval |= m_SOUNDBIAS; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0090/4: retval = gb_wave_r(m_gbsound, space, 0) | gb_wave_r(m_gbsound, space, 1)<<8 | gb_wave_r(m_gbsound, space, 2)<<16 | gb_wave_r(m_gbsound, space, 3)<<24; break; case 0x0094/4: retval = gb_wave_r(m_gbsound, space, 4) | gb_wave_r(m_gbsound, space, 5)<<8 | gb_wave_r(m_gbsound, space, 6)<<16 | gb_wave_r(m_gbsound, space, 7)<<24; break; case 0x0098/4: retval = gb_wave_r(m_gbsound, space, 8) | gb_wave_r(m_gbsound, space, 9)<<8 | gb_wave_r(m_gbsound, space, 10)<<16 | gb_wave_r(m_gbsound, space, 11)<<24; break; case 0x009c/4: retval = gb_wave_r(m_gbsound, space, 12) | gb_wave_r(m_gbsound, space, 13)<<8 | gb_wave_r(m_gbsound, space, 14)<<16 | gb_wave_r(m_gbsound, space, 15)<<24; break; case 0x00a0/4: case 0x00a4/4: retval = 0; // (does this actually do anything on real h/w?) break; case 0x00b0/4: case 0x00b4/4: case 0x00b8/4: case 0x00bc/4: case 0x00c0/4: case 0x00c4/4: case 0x00c8/4: case 0x00cc/4: case 0x00d0/4: case 0x00d4/4: case 0x00d8/4: case 0x00dc/4: { // no idea why here, but it matches VBA better // note: this suspicious piece of code crashes "Buffy The Vampire Slayer" (08008DB4) and "The Ant Bully", so disable it for now #if 0 if (((offset-0xb0/4) % 3) == 2) { retval = m_dma_regs[offset-(0xb0/4)] & 0xff000000; } else #endif retval = m_dma_regs[offset-(0xb0/4)]; } break; case 0x0100/4: case 0x0104/4: case 0x0108/4: case 0x010c/4: { UINT32 elapsed; double time, ticks; int timer = offset-(0x100/4); // printf("Read timer reg %x (PC=%x)\n", timer, space.device().safe_pc()); // update times for if (m_timer_regs[timer] & 0x800000) { if (m_timer_regs[timer] & 0x00040000) { elapsed = m_timer_regs[timer] & 0xffff; } else { time = m_tmr_timer[timer]->elapsed().as_double(); ticks = (double)(0x10000 - (m_timer_regs[timer] & 0xffff)); // printf("time %f ticks %f 1/hz %f\n", time, ticks, 1.0 / m_timer_hz[timer]); time *= ticks; time /= (1.0 / m_timer_hz[timer]); elapsed = (UINT32)time; } // printf("elapsed = %x\n", elapsed); } else { // printf("Reading inactive timer!\n"); elapsed = 0; } retval = (m_timer_regs[timer] & 0xffff0000) | (elapsed & 0xffff); } break; case 0x0120/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: SIOMULTI0 (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_SIOMULTI0 ); retval |= m_SIOMULTI0; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: SIOMULTI1 (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_SIOMULTI1 ); retval |= m_SIOMULTI1 << 16; } break; case 0x0124/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: SIOMULTI2 (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_SIOMULTI2 ); retval |= m_SIOMULTI2; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: SIOMULTI3 (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_SIOMULTI3 ); retval |= m_SIOMULTI3 << 16; } break; case 0x0128/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: SIOCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_SIOCNT ); retval |= m_SIOCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: SIODATA8 (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_SIODATA8 ); retval |= m_SIODATA8 << 16; } break; case 0x0130/4: if( (mem_mask) & 0x0000ffff ) // KEYINPUT { retval = m_io_in0->read(); } else if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: KEYCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_KEYCNT ); retval |= m_KEYCNT << 16; } break; case 0x0134/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: RCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_RCNT ); retval |= m_RCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: IR (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0140/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: JOYCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_JOYCNT ); retval |= m_JOYCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0150/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: JOY_RECV_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_JOY_RECV & 0x0000ffff ); retval |= m_JOY_RECV & 0x0000ffff; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: JOY_RECV_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, ( m_JOY_RECV & 0xffff0000 ) >> 16 ); retval |= m_JOY_RECV & 0xffff0000; } break; case 0x0154/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: JOY_TRANS_LSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_JOY_TRANS & 0x0000ffff ); retval |= m_JOY_TRANS & 0x0000ffff; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: JOY_TRANS_MSW (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, ( m_JOY_TRANS & 0xffff0000 ) >> 16 ); retval |= m_JOY_TRANS & 0xffff0000; } break; case 0x0158/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: JOYSTAT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_JOYSTAT ); retval |= m_JOYSTAT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0200/4: if( (mem_mask) & 0x0000ffff ) { // printf("Read: IE (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_IE ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: IF (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, m_IF ); } retval = m_IE | (m_IF<<16); break; case 0x0204/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: WAITCNT (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_WAITCNT ); retval |= m_WAITCNT; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0208/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Read: IME (%08x) = %04x\n", 0x04000000 + ( offset << 2 ), m_IME ); retval |= m_IME; } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Read: UNKNOWN (%08x) = %04x\n", 0x04000000 + ( offset << 2 ) + 2, 0 ); } break; case 0x0300/4: retval = m_HALTCNT << 8; break; default: // verboselog(machine(), 0, "Unknown GBA I/O register Read: %08x (%08x)\n", 0x04000000 + ( offset << 2 ), ~mem_mask ); break; } return retval; } WRITE32_MEMBER(gba_state::gba_io_w) { switch( offset ) { case 0x0000/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: DISPCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_DISPCNT = ( m_DISPCNT & ~mem_mask ) | ( data & mem_mask ); if(m_DISPCNT & (DISPCNT_WIN0_EN | DISPCNT_WIN1_EN)) { m_windowOn = 1; } else { m_windowOn = 0; } } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: Green Swap (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_GRNSWAP = ( m_GRNSWAP & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0004/4: COMBINE_DATA(&m_DISPSTAT); break; case 0x0008/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG0CNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG0CNT = ( m_BG0CNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG1CNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG1CNT = ( m_BG1CNT & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x000c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2CNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG2CNT = ( m_BG2CNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3CNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG3CNT = ( m_BG3CNT & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0010/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG0HOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG0HOFS = ( m_BG0HOFS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG0VOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG0VOFS = ( m_BG0VOFS & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0014/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG1HOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG1HOFS = ( m_BG1HOFS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG1VOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG1VOFS = ( m_BG1VOFS & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0018/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2HOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG2HOFS = ( m_BG2HOFS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG2VOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG2VOFS = ( m_BG2VOFS & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x001c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG3HOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG3HOFS = ( m_BG3HOFS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3VOFS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG3VOFS = ( m_BG3VOFS & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0020/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2PA (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG2PA = ( m_BG2PA & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG2PB (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG2PB = ( m_BG2PB & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0024/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2PC (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG2PC = ( m_BG2PC & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG2PD (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG2PD = ( m_BG2PD & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0028/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2X_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG2X_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } COMBINE_DATA(&m_BG2X); m_gfxBG2Changed |= 1; break; case 0x002c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG2Y_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG2Y_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } COMBINE_DATA(&m_BG2Y); m_gfxBG2Changed |= 2; break; case 0x0030/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG3PA (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG3PA = ( m_BG3PA & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3PB (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG3PB = ( m_BG3PB & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0034/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG3PC (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BG3PC = ( m_BG3PC & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3PD (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BG3PD = ( m_BG3PD & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0038/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG3X_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3X_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } COMBINE_DATA(&m_BG3X); m_gfxBG3Changed |= 1; break; case 0x003c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BG3Y_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BG3Y_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } COMBINE_DATA(&m_BG3Y); m_gfxBG3Changed |= 2; break; case 0x0040/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: WIN0H (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_WIN0H = ( m_WIN0H & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: WIN1H (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_WIN1H = ( m_WIN1H & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0044/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: WIN0V (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_WIN0V = ( m_WIN0V & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: WIN1V (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_WIN1V = ( m_WIN1V & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0048/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: WININ (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_WININ = ( m_WININ & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: WINOUT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_WINOUT = ( m_WINOUT & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x004c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: MOSAIC (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_MOSAIC = ( m_MOSAIC & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; case 0x0050/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BLDCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BLDCNT = ( m_BLDCNT & ~mem_mask ) | ( data & mem_mask ); if(m_BLDCNT & BLDCNT_SFX) { m_fxOn = 1; } else { m_fxOn = 0; } } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: BLDALPHA (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); m_BLDALPHA = ( m_BLDALPHA & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0054/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: BLDY (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_BLDY = ( m_BLDY & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; case 0x0058/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; case 0x005c/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; case 0x0060/4: if( (mem_mask) & 0x000000ff ) // SOUNDCNTL { gb_sound_w(m_gbsound, space, 0, data); } if( (mem_mask) & 0x00ff0000 ) { gb_sound_w(m_gbsound, space, 1, data>>16); // SOUND1CNT_H } if( (mem_mask) & 0xff000000 ) { gb_sound_w(m_gbsound, space, 2, data>>24); } break; case 0x0064/4: if( (mem_mask) & 0x000000ff ) // SOUNDCNTL { gb_sound_w(m_gbsound, space, 3, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 4, data>>8); // SOUND1CNT_H } break; case 0x0068/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 6, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 7, data>>8); } break; case 0x006c/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 8, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 9, data>>8); } break; case 0x0070/4: //SND3CNTL and H if( (mem_mask) & 0x000000ff ) // SOUNDCNTL { gb_sound_w(m_gbsound, space, 0xa, data); } if( (mem_mask) & 0x00ff0000 ) { gb_sound_w(m_gbsound, space, 0xb, data>>16); // SOUND1CNT_H } if( (mem_mask) & 0xff000000 ) { gb_sound_w(m_gbsound, space, 0xc, data>>24); } break; case 0x0074/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 0xd, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 0xe, data>>8); } break; case 0x0078/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 0x10, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 0x11, data>>8); } break; case 0x007c/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 0x12, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 0x13, data>>8); } break; case 0x0080/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 0x14, data); } if( (mem_mask) & 0x0000ff00 ) { gb_sound_w(m_gbsound, space, 0x15, data>>8); } if ((mem_mask) & 0xffff0000) { data >>= 16; m_SOUNDCNT_H = data; // DAC A reset? if (data & 0x0800) { m_fifo_a_ptr = 17; m_fifo_a_in = 17; m_ladac->write_signed8(0x80); m_radac->write_signed8(0x80); } // DAC B reset? if (data & 0x8000) { m_fifo_b_ptr = 17; m_fifo_b_in = 17; m_lbdac->write_signed8(0x80); m_rbdac->write_signed8(0x80); } } break; case 0x0084/4: if( (mem_mask) & 0x000000ff ) { gb_sound_w(m_gbsound, space, 0x16, data); if ((data & 0x80) && !(m_SOUNDCNT_X & 0x80)) { m_fifo_a_ptr = m_fifo_a_in = 17; m_fifo_b_ptr = m_fifo_b_in = 17; m_ladac->write_signed8(0x80); m_radac->write_signed8(0x80); m_lbdac->write_signed8(0x80); m_rbdac->write_signed8(0x80); } m_SOUNDCNT_X = data; } break; case 0x0088/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: SOUNDBIAS (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x0000ffff, ~mem_mask ); m_SOUNDBIAS = ( m_SOUNDBIAS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; case 0x0090/4: if( (mem_mask) & 0x000000ff ) { gb_wave_w(m_gbsound, space, 0, data); } if( (mem_mask) & 0x0000ff00 ) { gb_wave_w(m_gbsound, space, 1, data>>8); } if( (mem_mask) & 0x00ff0000 ) { gb_wave_w(m_gbsound, space, 2, data>>16); } if( (mem_mask) & 0xff000000 ) { gb_wave_w(m_gbsound, space, 3, data>>24); } break; case 0x0094/4: if( (mem_mask) & 0x000000ff ) { gb_wave_w(m_gbsound, space, 4, data); } if( (mem_mask) & 0x0000ff00 ) { gb_wave_w(m_gbsound, space, 5, data>>8); } if( (mem_mask) & 0x00ff0000 ) { gb_wave_w(m_gbsound, space, 6, data>>16); } if( (mem_mask) & 0xff000000 ) { gb_wave_w(m_gbsound, space, 7, data>>24); } break; case 0x0098/4: if( (mem_mask) & 0x000000ff ) { gb_wave_w(m_gbsound, space, 8, data); } if( (mem_mask) & 0x0000ff00 ) { gb_wave_w(m_gbsound, space, 9, data>>8); } if( (mem_mask) & 0x00ff0000 ) { gb_wave_w(m_gbsound, space, 0xa, data>>16); } if( (mem_mask) & 0xff000000 ) { gb_wave_w(m_gbsound, space, 0xb, data>>24); } break; case 0x009c/4: if( (mem_mask) & 0x000000ff ) { gb_wave_w(m_gbsound, space, 0xc, data); } if( (mem_mask) & 0x0000ff00 ) { gb_wave_w(m_gbsound, space, 0xd, data>>8); } if( (mem_mask) & 0x00ff0000 ) { gb_wave_w(m_gbsound, space, 0xe, data>>16); } if( (mem_mask) & 0xff000000 ) { gb_wave_w(m_gbsound, space, 0xf, data>>24); } break; case 0x00a0/4: m_fifo_a_in %= 17; m_fifo_a[m_fifo_a_in++] = (data)&0xff; m_fifo_a_in %= 17; m_fifo_a[m_fifo_a_in++] = (data>>8)&0xff; m_fifo_a_in %= 17; m_fifo_a[m_fifo_a_in++] = (data>>16)&0xff; m_fifo_a_in %= 17; m_fifo_a[m_fifo_a_in++] = (data>>24)&0xff; break; case 0x00a4/4: m_fifo_b_in %= 17; m_fifo_b[m_fifo_b_in++] = (data)&0xff; m_fifo_b_in %= 17; m_fifo_b[m_fifo_b_in++] = (data>>8)&0xff; m_fifo_b_in %= 17; m_fifo_b[m_fifo_b_in++] = (data>>16)&0xff; m_fifo_b_in %= 17; m_fifo_b[m_fifo_b_in++] = (data>>24)&0xff; break; case 0x00b0/4: case 0x00b4/4: case 0x00b8/4: case 0x00bc/4: case 0x00c0/4: case 0x00c4/4: case 0x00c8/4: case 0x00cc/4: case 0x00d0/4: case 0x00d4/4: case 0x00d8/4: case 0x00dc/4: { int ch; offset -= (0xb0/4); ch = offset / 3; // printf("%08x: DMA(%d): %x to reg %d (mask %08x)\n", activecpu_get_pc(), ch, data, offset%3, ~mem_mask); if (((offset % 3) == 2) && ((~mem_mask & 0xffff0000) == 0)) { int ctrl = data>>16; // Note: Metroid Fusion fails if we enforce the "rising edge" requirement... (who wrote this note?) // Note: Caesar's Palace Advance fails if we DO NOT enforce the "rising edge" requirement // (value @ 0x3003F9C is accidentally incremented because DMA completion interrupt is accidentally triggered @ 08002F2A) // retrigger/restart on a rising edge. // also reload internal regs if ((ctrl & 0x8000) && !(m_dma_regs[offset] & 0x80000000)) { m_dma_src[ch] = m_dma_regs[(ch*3)+0]; m_dma_dst[ch] = m_dma_regs[(ch*3)+1]; m_dma_srcadd[ch] = (ctrl>>7)&3; m_dma_dstadd[ch] = (ctrl>>5)&3; COMBINE_DATA(&m_dma_regs[offset]); m_dma_cnt[ch] = m_dma_regs[(ch*3)+2]&0xffff; // immediate start if ((ctrl & 0x3000) == 0) { dma_exec(ch); return; } } } COMBINE_DATA(&m_dma_regs[offset]); } break; case 0x0100/4: case 0x0104/4: case 0x0108/4: case 0x010c/4: { double rate, clocksel; UINT32 old_timer_regs; offset -= (0x100/4); old_timer_regs = m_timer_regs[offset]; m_timer_regs[offset] = (m_timer_regs[offset] & ~(mem_mask & 0xFFFF0000)) | (data & (mem_mask & 0xFFFF0000)); // printf("%x to timer %d (mask %x PC %x)\n", data, offset, ~mem_mask, space.device().safe_pc()); if (ACCESSING_BITS_0_15) { m_timer_reload[offset] = ((m_timer_reload[offset] & ~mem_mask) | (data & mem_mask)) & 0x0000FFFF; m_timer_recalc[offset] = 1; } // enabling this timer? if ((ACCESSING_BITS_16_31) && (data & 0x800000)) { double final; if ((old_timer_regs & 0x00800000) == 0) // start bit 0 -> 1 { m_timer_regs[offset] = (m_timer_regs[offset] & 0xFFFF0000) | (m_timer_reload[offset] & 0x0000FFFF); } rate = 0x10000 - (m_timer_regs[offset] & 0xffff); clocksel = timer_clks[(m_timer_regs[offset] >> 16) & 3]; final = clocksel / rate; m_timer_hz[offset] = final; m_timer_recalc[offset] = 0; // printf("Enabling timer %d @ %f Hz\n", offset, final); // enable the timer if( !(data & 0x40000) ) // if we're not in Count-Up mode { attotime time = attotime::from_hz(final); GBA_ATTOTIME_NORMALIZE(time); m_tmr_timer[offset]->adjust(time, offset, time); } } } break; case 0x0120/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: SIOMULTI0 (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_SIOMULTI0 = ( m_SIOMULTI0 & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: SIOMULTI1 (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_SIOMULTI1 = ( m_SIOMULTI1 & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0124/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: SIOMULTI2 (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_SIOMULTI2 = ( m_SIOMULTI2 & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: SIOMULTI3 (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_SIOMULTI3 = ( m_SIOMULTI3 & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0128/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: SIOCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); // normal mode ? if (((m_RCNT & 0x8000) == 0) && ((data & 0x2000) == 0)) { // start ? if (((m_SIOCNT & 0x0080) == 0) && ((data & 0x0080) != 0)) { data &= ~0x0080; // request interrupt ? if (data & 0x4000) { request_irq(INT_SIO); } } } m_SIOCNT = ( m_SIOCNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: SIODATA8 (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_SIODATA8 = ( m_SIODATA8 & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0130/4: if( (mem_mask) & 0xffff0000 ) { // printf("KEYCNT = %04x\n", data>>16); verboselog(machine(), 2, "GBA IO Register Write: KEYCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_KEYCNT = ( m_KEYCNT & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0134/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: RCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_RCNT = ( m_RCNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: IR (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_IR = ( m_IR & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0140/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: JOYCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_JOYCNT = ( m_JOYCNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); } break; case 0x0150/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: JOY_RECV_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_JOY_RECV = ( m_JOY_RECV & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: JOY_RECV_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_JOY_RECV = ( m_JOY_RECV & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0154/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: JOY_TRANS_LSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_JOY_TRANS = ( m_JOY_TRANS & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: JOY_TRANS_MSW (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); m_JOY_TRANS = ( m_JOY_TRANS & ( ~mem_mask >> 16 ) ) | ( ( data & mem_mask ) >> 16 ); } break; case 0x0158/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: JOYSTAT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_JOYSTAT = ( m_JOYSTAT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); } break; case 0x0200/4: if( (mem_mask) & 0x0000ffff ) { // printf("IE (%08x) = %04x raw %x (%08x) (scan %d PC %x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, data, ~mem_mask, machine.primary_screen->vpos(), space.device().safe_pc()); m_IE = ( m_IE & ~mem_mask ) | ( data & mem_mask ); #if 0 if (m_IE & m_IF) { request_irq(m_IF); } #endif } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: IF (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ) + 2, ( data & mem_mask ) >> 16, ~mem_mask ); m_IF &= ~( ( data & mem_mask ) >> 16 ); // if we still have interrupts, yank the IRQ line again if (m_IF) { m_irq_timer->adjust(m_maincpu->clocks_to_attotime(120)); } } break; case 0x0204/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 2, "GBA IO Register Write: WAITCNT (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_WAITCNT = ( m_WAITCNT & ~mem_mask ) | ( data & mem_mask ); } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); } break; case 0x0208/4: if( (mem_mask) & 0x0000ffff ) { verboselog(machine(), 3, "GBA IO Register Write: IME (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), data & mem_mask, ~mem_mask ); m_IME = ( m_IME & ~mem_mask ) | ( data & mem_mask ); if (m_IF) { m_irq_timer->adjust(attotime::zero); } } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 3, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & mem_mask ) >> 16, ~mem_mask ); } break; case 0x0300/4: if( (mem_mask) & 0x0000ffff ) { if( (mem_mask) & 0x000000ff ) { verboselog(machine(), 2, "GBA IO Register Write: POSTFLG (%08x) = %02x (%08x)\n", 0x04000000 + ( offset << 2 ), data & 0x000000ff, ~mem_mask ); m_POSTFLG = data & 0x000000ff; } else { m_HALTCNT = data & 0x000000ff; // either way, wait for an IRQ m_maincpu->spin_until_interrupt(); } } if( (mem_mask) & 0xffff0000 ) { verboselog(machine(), 2, "GBA IO Register Write: UNKNOWN (%08x) = %04x (%08x)\n", 0x04000000 + ( offset << 2 ), ( data & 0xffff0000 ) >> 16, ~mem_mask ); } break; default: // verboselog(machine, 0, "Unknown GBA I/O register write: %08x = %08x (%08x)\n", 0x04000000 + ( offset << 2 ), data, ~mem_mask ); break; } } INLINE UINT32 COMBINE_DATA32_16(UINT32 prev, UINT32 data, UINT32 mem_mask) { COMBINE_DATA(&prev); switch(mem_mask) { case 0x000000ff: prev &= 0xffff00ff; prev |= data << 8; break; case 0x0000ff00: prev &= 0xffffff00; prev |= data >> 8; break; case 0x00ff0000: prev &= 0x00ffffff; prev |= data << 8; break; case 0xff000000: prev &= 0xff00ffff; prev |= data >> 8; break; default: break; } return prev; } WRITE32_MEMBER(gba_state::gba_pram_w) { m_gba_pram[offset] = COMBINE_DATA32_16(m_gba_pram[offset], data, mem_mask); } WRITE32_MEMBER(gba_state::gba_vram_w) { m_gba_vram[offset] = COMBINE_DATA32_16(m_gba_vram[offset], data, mem_mask); } WRITE32_MEMBER(gba_state::gba_oam_w) { m_gba_oam[offset] = COMBINE_DATA32_16(m_gba_oam[offset], data, mem_mask); } READ32_MEMBER(gba_state::gba_bios_r) { UINT32 *rom = (UINT32 *)(*m_region_maincpu); if (m_bios_protected != 0) { offset = (m_bios_last_address + 8) / 4; } return rom[offset&0x3fff]; } READ32_MEMBER(gba_state::gba_10000000_r) { UINT32 data; UINT32 pc = m_maincpu->state_int( ARM7_PC); UINT32 cpsr = m_maincpu->state_int( ARM7_CPSR); if (T_IS_SET( cpsr)) { data = space.read_dword( pc + 8); } else { UINT16 insn = space.read_word( pc + 4); data = (insn << 16) | (insn << 0); } logerror( "%s: unmapped program memory read from %08X = %08X & %08X\n", machine().describe_context( ), 0x10000000 + (offset << 2), data, mem_mask); return data; } static ADDRESS_MAP_START( gbadvance_map, AS_PROGRAM, 32, gba_state ) ADDRESS_MAP_UNMAP_HIGH // for "Fruit Mura no Doubutsu Tachi" and "Classic NES Series" AM_RANGE(0x00000000, 0x00003fff) AM_ROM AM_READ(gba_bios_r) AM_RANGE(0x02000000, 0x0203ffff) AM_RAM AM_MIRROR(0xfc0000) AM_RANGE(0x03000000, 0x03007fff) AM_RAM AM_MIRROR(0xff8000) AM_RANGE(0x04000000, 0x040003ff) AM_READWRITE(gba_io_r, gba_io_w ) AM_RANGE(0x05000000, 0x050003ff) AM_RAM_WRITE(gba_pram_w) AM_SHARE("gba_pram") // Palette RAM AM_RANGE(0x06000000, 0x06017fff) AM_RAM_WRITE(gba_vram_w) AM_SHARE("gba_vram") // VRAM AM_RANGE(0x07000000, 0x070003ff) AM_RAM_WRITE(gba_oam_w) AM_SHARE("gba_oam") // OAM AM_RANGE(0x08000000, 0x09ffffff) AM_ROM AM_REGION("cartridge", 0) // cartridge ROM (mirror 0) AM_RANGE(0x0a000000, 0x0bffffff) AM_ROM AM_REGION("cartridge", 0) // cartridge ROM (mirror 1) AM_RANGE(0x0c000000, 0x0cffffff) AM_ROM AM_REGION("cartridge", 0) // final mirror AM_RANGE(0x10000000, 0xffffffff) AM_READ(gba_10000000_r) // for "Justice League Chronicles" (game bug) ADDRESS_MAP_END static INPUT_PORTS_START( gbadv ) PORT_START("IN0") PORT_BIT( 0xfc00, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_UNUSED PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 L") PORT_PLAYER(1) // L PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 R") PORT_PLAYER(1) // R PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_PLAYER(1) // START PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_PLAYER(1) // SELECT PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("B") PORT_PLAYER(1) // B PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("A") PORT_PLAYER(1) // A INPUT_PORTS_END TIMER_CALLBACK_MEMBER(gba_state::perform_hbl) { int ch, ctrl; int scanline = machine().primary_screen->vpos(); // draw only visible scanlines if (scanline < 160) { gba_draw_scanline(machine(), scanline); } m_DISPSTAT |= DISPSTAT_HBL; if ((m_DISPSTAT & DISPSTAT_HBL_IRQ_EN ) != 0) { request_irq(INT_HBL); } for (ch = 0; ch < 4; ch++) { ctrl = m_dma_regs[(ch*3)+2]>>16; // HBL-triggered DMA? if ((ctrl & 0x8000) && ((ctrl & 0x3000) == 0x2000)) { dma_exec(ch); } } m_hbl_timer->adjust(attotime::never); } TIMER_CALLBACK_MEMBER(gba_state::perform_scan) { int scanline; // clear hblank and raster IRQ flags m_DISPSTAT &= ~(DISPSTAT_HBL|DISPSTAT_VCNT); scanline = machine().primary_screen->vpos(); // VBL is set for scanlines 160 through 226 (but not 227, which is the last line) if (scanline >= 160 && scanline < 227) { m_DISPSTAT |= DISPSTAT_VBL; } else { m_DISPSTAT &= ~DISPSTAT_VBL; } // handle VCNT match interrupt/flag if (scanline == ((m_DISPSTAT >> 8) & 0xff)) { m_DISPSTAT |= DISPSTAT_VCNT; if (m_DISPSTAT & DISPSTAT_VCNT_IRQ_EN) { request_irq(INT_VCNT); } } // exiting VBL, handle interrupts and DMA triggers if (scanline == 224) { // FIXME: some games are very picky with this trigger! // * Mario & Luigi SuperStar Saga loses pieces of gfx for 225-227. // * Driver 2 does not work with values > 217. // * Prince of Persia Sands of Time, Rayman Hoodlum's Revenge, Rayman 3 breaks for large // values (say > 200, but exact threshold varies). // * Scooby-Doo Unmasked and Mystery Mayhem have problems with large values (missing dialogue // text). // * Nicktoons Racign does not start with 227; and it resets before going to the race with // values > 206. // * Phil of Future does not start for values > 221. // * Sabrina Teenage Witch does not even reach the Ubi Soft logo if we use the VBL exit value // 227; it does not display title screen graphics when using 225-226; the intro is broken // with anything between 207-224. // * Anstoss Action and Ueki no Housoku have broken graphics for values > 223. // However, taking smaller values breaks raster effects in a LOT of games (e.g. Castlevania // series, Final Fantasy series, Tales of Phantasia, Banjo Pilot, NES 'collections' by Hudson, // Jaleco and Technos, plus tons of racing games, which show garbage in the lower half of the // screen with smaller values). // Already choosing 224 instead of 227 makes some glitches to appear in the bottom scanlines. // Other test cases are EA Sport games (like FIFA or Madden) which have various degrees of // glitchness depending on the value used here. // More work on IRQs is definitely necessary! int ch, ctrl; if (m_DISPSTAT & DISPSTAT_VBL_IRQ_EN) { request_irq(INT_VBL); } for (ch = 0; ch < 4; ch++) { ctrl = m_dma_regs[(ch*3)+2]>>16; // VBL-triggered DMA? if ((ctrl & 0x8000) && ((ctrl & 0x3000) == 0x1000)) { dma_exec(ch); } } } m_hbl_timer->adjust(machine().primary_screen->time_until_pos(scanline, 240)); m_scan_timer->adjust(machine().primary_screen->time_until_pos(( scanline + 1 ) % 228, 0)); } void gba_state::machine_reset() { //memset(this, 0, sizeof(this)); m_SOUNDBIAS = 0x0200; m_eeprom_state = EEP_IDLE; m_SIOMULTI0 = 0xffff; m_SIOMULTI1 = 0xffff; m_SIOMULTI2 = 0xffff; m_SIOMULTI3 = 0xffff; m_KEYCNT = 0x03ff; m_RCNT = 0x8000; m_JOYSTAT = 0x0002; m_gfxBG2Changed = 0; m_gfxBG3Changed = 0; m_gfxBG2X = 0; m_gfxBG2Y = 0; m_gfxBG3X = 0; m_gfxBG3Y = 0; m_windowOn = 0; m_fxOn = 0; m_bios_protected = 0; m_scan_timer->adjust(machine().primary_screen->time_until_pos(0, 0)); m_hbl_timer->adjust(attotime::never); m_dma_timer[0]->adjust(attotime::never); m_dma_timer[1]->adjust(attotime::never, 1); m_dma_timer[2]->adjust(attotime::never, 2); m_dma_timer[3]->adjust(attotime::never, 3); m_fifo_a_ptr = m_fifo_b_ptr = 17; // indicate empty m_fifo_a_in = m_fifo_b_in = 17; // and clear the DACs m_ladac->write_signed8(0x80); m_radac->write_signed8(0x80); m_lbdac->write_signed8(0x80); m_rbdac->write_signed8(0x80); if (m_flash_battery_load != 0) { device_image_interface *image = dynamic_cast(m_nvimage); UINT8 *nvram = auto_alloc_array( machine(), UINT8, m_flash_size); image->battery_load( nvram, m_flash_size, 0xff); for (int i = 0; i < m_flash_size; i++) { m_mFlashDev->write_raw( i, nvram[i]); } auto_free( machine(), nvram); m_flash_battery_load = 0; } } void gba_state::machine_start() { /* add a hook for battery save */ machine().add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(gba_state::gba_machine_stop),this)); /* create a timer to fire scanline functions */ m_scan_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::perform_scan),this)); m_hbl_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::perform_hbl),this)); m_scan_timer->adjust(machine().primary_screen->time_until_pos(0, 0)); /* and one for each DMA channel */ m_dma_timer[0] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::dma_complete),this)); m_dma_timer[1] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::dma_complete),this)); m_dma_timer[2] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::dma_complete),this)); m_dma_timer[3] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::dma_complete),this)); m_dma_timer[0]->adjust(attotime::never); m_dma_timer[1]->adjust(attotime::never, 1); m_dma_timer[2]->adjust(attotime::never, 2); m_dma_timer[3]->adjust(attotime::never, 3); /* also one for each timer (heh) */ m_tmr_timer[0] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::timer_expire),this)); m_tmr_timer[1] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::timer_expire),this)); m_tmr_timer[2] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::timer_expire),this)); m_tmr_timer[3] = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::timer_expire),this)); m_tmr_timer[0]->adjust(attotime::never); m_tmr_timer[1]->adjust(attotime::never, 1); m_tmr_timer[2]->adjust(attotime::never, 2); m_tmr_timer[3]->adjust(attotime::never, 3); /* and an IRQ handling timer */ m_irq_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gba_state::handle_irq),this)); m_irq_timer->adjust(attotime::never); } ROM_START( gba ) ROM_REGION( 0x4000, "maincpu", 0 ) ROM_LOAD( "gba.bin", 0x000000, 0x004000, CRC(81977335) SHA1(300c20df6731a33952ded8c436f7f186d25d3492) ) /* cartridge region - 32 MBytes (128 Mbit) */ ROM_REGION( 0x2000000, "cartridge", ROMREGION_ERASEFF ) ROM_END READ32_MEMBER(gba_state::sram_r) { return m_gba_sram[offset]; } WRITE32_MEMBER(gba_state::sram_w) { COMBINE_DATA(&m_gba_sram[offset]); } READ32_MEMBER(gba_state::flash_r) { UINT32 rv; rv = 0; offset &= m_flash_mask; if (mem_mask & 0xff) rv |= m_mFlashDev->read(offset*4); if (mem_mask & 0xff00) rv |= m_mFlashDev->read((offset*4)+1)<<8; if (mem_mask & 0xff0000) rv |= m_mFlashDev->read((offset*4)+2)<<16; if (mem_mask & 0xff000000) rv |= m_mFlashDev->read((offset*4)+3)<<24; return rv; } WRITE32_MEMBER(gba_state::flash_w) { offset &= m_flash_mask; switch (mem_mask) { case 0xff: m_mFlashDev->write(offset*4, data&0xff); break; case 0xff00: m_mFlashDev->write((offset*4)+1, (data>>8)&0xff); break; case 0xff0000: m_mFlashDev->write((offset*4)+2, (data>>16)&0xff); break; case 0xff000000: m_mFlashDev->write((offset*4)+3, (data>>24)&0xff); break; default: fatalerror("Unknown mem_mask for GBA flash_w %x\n", mem_mask); break; } } READ32_MEMBER(gba_state::eeprom_r) { UINT32 out; switch (m_eeprom_state) { case EEP_IDLE: // printf("eeprom_r: @ %x, mask %08x (state %d) (PC=%x) = %d\n", offset, ~mem_mask, m_eeprom_state, activecpu_get_pc(), 1); return 0x00010001; // "ready" case EEP_READFIRST: m_eeprom_count--; if (!m_eeprom_count) { m_eeprom_count = 64; m_eeprom_bits = 0; m_eep_data = 0; m_eeprom_state = EEP_READ; } break; case EEP_READ: if ((m_eeprom_bits == 0) && (m_eeprom_count)) { if (m_eeprom_addr >= sizeof( m_gba_eeprom)) { fatalerror( "eeprom: invalid address (%x)\n", m_eeprom_addr); } m_eep_data = m_gba_eeprom[m_eeprom_addr]; //printf("EEPROM read @ %x = %x (%x)\n", m_eeprom_addr, m_eep_data, (m_eep_data & 0x80) ? 1 : 0); m_eeprom_addr++; m_eeprom_bits = 8; } out = (m_eep_data & 0x80) ? 1 : 0; out |= (out<<16); m_eep_data <<= 1; m_eeprom_bits--; m_eeprom_count--; if (!m_eeprom_count) { m_eeprom_state = EEP_IDLE; } // printf("out = %08x\n", out); // printf("eeprom_r: @ %x, mask %08x (state %d) (PC=%x) = %08x\n", offset, ~mem_mask, m_eeprom_state, activecpu_get_pc(), out); return out; } // printf("eeprom_r: @ %x, mask %08x (state %d) (PC=%x) = %d\n", offset, ~mem_mask, m_eeprom_state, space.device().safe_pc(), 0); return 0; } WRITE32_MEMBER(gba_state::eeprom_w) { if (~mem_mask == 0x0000ffff) { data >>= 16; } // printf("eeprom_w: %x @ %x (state %d) (PC=%x)\n", data, offset, m_eeprom_state, space.device().safe_pc()); switch (m_eeprom_state) { case EEP_IDLE: if (data == 1) { m_eeprom_state++; } break; case EEP_COMMAND: if (data == 1) { m_eeprom_command = EEP_READFIRST; } else { m_eeprom_command = EEP_WRITE; } m_eeprom_state = EEP_ADDR; m_eeprom_count = m_eeprom_addr_bits; m_eeprom_addr = 0; break; case EEP_ADDR: m_eeprom_addr <<= 1; m_eeprom_addr |= (data & 1); m_eeprom_count--; if (!m_eeprom_count) { m_eeprom_addr *= 8; // each address points to 8 bytes if (m_eeprom_command == EEP_READFIRST) { m_eeprom_state = EEP_AFTERADDR; } else { m_eeprom_count = 64; m_eeprom_bits = 8; m_eeprom_state = EEP_WRITE; m_eep_data = 0; } } break; case EEP_AFTERADDR: m_eeprom_state = m_eeprom_command; m_eeprom_count = 64; m_eeprom_bits = 0; m_eep_data = 0; if( m_eeprom_state == EEP_READFIRST ) { m_eeprom_count = 4; } break; case EEP_WRITE: m_eep_data<<= 1; m_eep_data |= (data & 1); m_eeprom_bits--; m_eeprom_count--; if (m_eeprom_bits == 0) { mame_printf_verbose("%08x: EEPROM: %02x to %x\n", space.device().safe_pc(), m_eep_data, m_eeprom_addr ); if (m_eeprom_addr >= sizeof( m_gba_eeprom)) { fatalerror( "eeprom: invalid address (%x)\n", m_eeprom_addr); } m_gba_eeprom[m_eeprom_addr] = m_eep_data; m_eeprom_addr++; m_eep_data = 0; m_eeprom_bits = 8; } if (!m_eeprom_count) { m_eeprom_state = EEP_AFTERWRITE; } break; case EEP_AFTERWRITE: m_eeprom_state = EEP_IDLE; break; } } #define GBA_CHIP_EEPROM (1 << 0) #define GBA_CHIP_SRAM (1 << 1) #define GBA_CHIP_FLASH (1 << 2) #define GBA_CHIP_FLASH_1M (1 << 3) #define GBA_CHIP_RTC (1 << 4) #define GBA_CHIP_FLASH_512 (1 << 5) #define GBA_CHIP_EEPROM_64K (1 << 6) #define GBA_CHIP_EEPROM_4K (1 << 7) static UINT32 gba_detect_chip( UINT8 *data, int size) { int i; UINT32 chip = 0; for (i = 0; i < size; i++) { if (!memcmp(&data[i], "EEPROM_V", 8)) { chip |= GBA_CHIP_EEPROM; // should be either GBA_CHIP_EEPROM_4K or GBA_CHIP_EEPROM_64K, but it is not yet possible to automatically detect which one } else if ((!memcmp(&data[i], "SRAM_V", 6)) || (!memcmp(&data[i], "SRAM_F_V", 8))) // || (!memcmp(&data[i], "ADVANCEWARS", 11))) //advance wars 1 & 2 has SRAM, but no "SRAM_" string can be found inside the ROM space { chip |= GBA_CHIP_SRAM; } else if (!memcmp(&data[i], "FLASH1M_V", 9)) { chip |= GBA_CHIP_FLASH_1M; } else if (!memcmp(&data[i], "FLASH512_V", 10)) { chip |= GBA_CHIP_FLASH_512; } else if (!memcmp(&data[i], "FLASH_V", 7)) { chip |= GBA_CHIP_FLASH; } else if (!memcmp(&data[i], "SIIRTC_V", 8)) { chip |= GBA_CHIP_RTC; } } return chip; } static astring gba_chip_string( UINT32 chip) { astring str; if (chip == 0) str += "NONE "; if (chip & GBA_CHIP_EEPROM) str += "EEPROM "; if (chip & GBA_CHIP_EEPROM_64K) str += "EEPROM_64K "; if (chip & GBA_CHIP_EEPROM_4K) str += "EEPROM_4K "; if (chip & GBA_CHIP_FLASH) str += "FLASH "; if (chip & GBA_CHIP_FLASH_1M) str += "FLASH_1M "; if (chip & GBA_CHIP_FLASH_512) str += "FLASH_512 "; if (chip & GBA_CHIP_SRAM) str += "SRAM "; if (chip & GBA_CHIP_RTC) str += "RTC "; return str.trimspace(); } struct gba_chip_fix_conflict_item { char game_code[5]; UINT32 chip; }; static const gba_chip_fix_conflict_item gba_chip_fix_conflict_list[] = { { "ABFJ", GBA_CHIP_SRAM }, // 0059 - Breath of Fire - Ryuu no Senshi (JPN) { "AHMJ", GBA_CHIP_EEPROM_4K }, // 0364 - Dai-Mahjong (JPN) { "A2GJ", GBA_CHIP_EEPROM_64K }, // 0399 - Advance GT2 (JPN) { "AK9E", GBA_CHIP_EEPROM_4K }, // 0479 - Medabots AX - Rokusho Version (USA) { "AK8E", GBA_CHIP_EEPROM_4K }, // 0480 - Medabots AX - Metabee Version (USA) { "AK9P", GBA_CHIP_EEPROM_4K }, // 0515 - Medabots AX - Rokusho Version (EUR) { "AGIJ", GBA_CHIP_EEPROM_4K }, // 0548 - Medarot G - Kuwagata Version (JPN) { "A3DJ", GBA_CHIP_EEPROM_4K }, // 0567 - Disney Sports - American Football (JPN) { "AF7J", GBA_CHIP_EEPROM_64K }, // 0605 - Tokimeki Yume Series 1 - Ohanaya-san ni Narou! (JPN) { "AH7J", GBA_CHIP_EEPROM_64K }, // 0617 - Nakayoshi Pet Advance Series 1 - Kawaii Hamster (JPN) { "AGHJ", GBA_CHIP_EEPROM_4K }, // 0620 - Medarot G - Kabuto Version (JPN) { "AR8E", GBA_CHIP_SRAM }, // 0727 - Rocky (USA) { "ALUE", GBA_CHIP_EEPROM_4K }, // 0751 - Super Monkey Ball Jr. (USA) { "A3DE", GBA_CHIP_EEPROM_4K }, // 0800 - Disney Sports - Football (USA) { "A87J", GBA_CHIP_EEPROM_64K }, // 0817 - Ohanaya-San Monogatari GBA (JPN) { "A56J", GBA_CHIP_EEPROM_64K }, // 0827 - DokiDoki Cooking Series 1 - Komugi-chan no Happy Cake (JPN) { "AUSJ", GBA_CHIP_FLASH }, // 0906 - One Piece - Mezase! King of Berries (JPN) { "ANTJ", GBA_CHIP_SRAM }, // 0950 - Nippon Pro Mahjong Renmei Kounin - Tetsuman Advance (JPN) { "A8OJ", GBA_CHIP_EEPROM_64K }, // 0988 - DokiDoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou (JPN) { "AK8P", GBA_CHIP_EEPROM_4K }, // 1022 - Medabots AX - Metabee Version (EUR) { "A6OJ", GBA_CHIP_EEPROM_64K }, // 1092 - Onimusha Tactics (JPN) { "A6OE", GBA_CHIP_EEPROM_64K }, // 1241 - Onimusha Tactics (USA) { "A6OP", GBA_CHIP_EEPROM_64K }, // 1288 - Onimusha Tactics (EUR) { "BKME", GBA_CHIP_EEPROM_4K }, // 1545 - Kim Possible 2 - Drakken's Demise (USA) { "BDKJ", GBA_CHIP_EEPROM_64K }, // 1555 - Digi Communication 2 in 1 Datou! Black Gemagema Dan (JPN) { "BR4J", GBA_CHIP_FLASH }, // 1586 - Rockman EXE 4.5 - Real Operation (JPN) { "BG8J", GBA_CHIP_EEPROM_64K }, // 1853 - Ganbare! Dodge Fighters (JPN) { "AROP", GBA_CHIP_EEPROM_4K }, // 1862 - Rocky (EUR) { "A2YE", GBA_CHIP_SRAM }, // 1906 - Top Gun - Combat Zones (USA) { "BKMJ", GBA_CHIP_EEPROM_4K }, // 2039 - Kim Possible (JPN) { "BKEJ", GBA_CHIP_EEPROM_64K }, // 2047 - Konjiki no Gashbell - The Card Battle for GBA (JPN) { "BKMP", GBA_CHIP_EEPROM_4K }, // 2297 - Kim Possible 2 - Drakken's Demise (EUR) { "BUHJ", GBA_CHIP_EEPROM_4K }, // 2311 - Ueki no Housoku Shinki Sakuretsu! Nouryokumono Battle (JPN) { "BYUJ", GBA_CHIP_EEPROM_64K }, // 2322 - Yggdra Union (JPN) }; struct gba_chip_fix_eeprom_item { char game_code[5]; }; static const gba_chip_fix_eeprom_item gba_chip_fix_eeprom_list[] = { // gba scan no. 7 { "AKTJ" }, // 0145 - Hello Kitty Collection - Miracle Fashion Maker (JPN) { "AISP" }, // 0185 - International Superstar Soccer (EUR) { "AKGP" }, // 0204 - Mech Platoon (EUR) { "AX2E" }, // 0207 - Dave Mirra Freestyle BMX 2 (USA) { "AASJ" }, // 0234 - World Advance Soccer - Shouri heno Michi (JPN) { "AA2J" }, // 0237 - Super Mario World - Super Mario Advance 2 (JPN) { "AJWJ" }, // 0242 - Jikkyou World Soccer Pocket (JPN) { "AABE" }, // 0244 - American Bass Challenge (USA) { "AWXJ" }, // 0254 - ESPN Winter X-Games Snowboarding 2002 (JPN) { "AALJ" }, // 0259 - Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi (JPN) { "AKGE" }, // 0263 - Mech Platoon (USA) { "AGLJ" }, // 0273 - Tomato Adventure (JPN) { "AWIJ" }, // 0274 - Hyper Sports 2002 Winter (JPN) { "APNJ" }, // 0286 - Pinky Monkey Town (JPN) { "AA2E" }, // 0288 - Super Mario World - Super Mario Advance 2 (USA) { "AX2P" }, // 0293 - Dave Mirra Freestyle BMX 2 (EUR) { "AMGP" }, // 0296 - ESPN Great Outdoor Games - Bass Tournament (EUR) { "AMHJ" }, // 0308 - Bomberman Max 2 - Bomberman Version (JPN) { "AGNJ" }, // 0311 - Goemon - New Age Shutsudou! (JPN) { "AMYJ" }, // 0324 - Bomberman Max 2 - Max Version (JPN) { "AT3E" }, // 0326 - Tony Hawk's Pro Skater 3 (USA) { "AHHE" }, // 0327 - High Heat - Major League Baseball 2003 (USA) { "ANLE" }, // 0328 - NHL 2002 (USA) { "AAGJ" }, // 0345 - Angelique (JPN) { "ABJP" }, // 0351 - Broken Sword - The Shadow of the Templars (EUR) { "AKVJ" }, // 0357 - K-1 Pocket Grand Prix (JPN) { "AKGJ" }, // 0361 - Kikaika Guntai - Mech Platoon (JPN) { "ADDJ" }, // 0362 - Diadroids World - Evil Teikoku no Yabou (JPN) { "ABJE" }, // 0365 - Broken Sword - The Shadow of the Templars (USA) { "AABP" }, // 0380 - Super Black Bass Advance (EUR) { "AA2P" }, // 0390 - Super Mario World - Super Mario Advance 2 (EUR) { "A2GJ" }, // 0399 - Advance GT2 (JPN) { "AEWJ" }, // 0400 - Ui-Ire - World Soccer Winning Eleven (JPN) { "ADPJ" }, // 0417 - Doraemon - Dokodemo Walker (JPN) { "AN5J" }, // 0420 - Kawa no Nushi Tsuri 5 - Fushigi no Mori Kara (JPN) { "ACBJ" }, // 0421 - Gekitou! Car Battler Go!! (JPN) { "AHIJ" }, // 0426 - Hitsuji no Kimochi (JPN) { "ATFP" }, // 0429 - Alex Ferguson's Player Manager 2002 (EUR) { "AFUJ" }, // 0431 - Youkaidou (JPN) { "AEPP" }, // 0435 - Sheep (EUR) { "AMHE" }, // 0442 - Bomberman Max 2 - Blue Advance (USA) { "AMYE" }, // 0443 - Bomberman Max 2 - Red Advance (USA) { "AT3F" }, // 0457 - Tony Hawk's Pro Skater 3 (FRA) { "ARJJ" }, // 0497 - Custom Robo GX (JPN) { "AFCJ" }, // 0521 - RockMan & Forte (JPN) { "ANJE" }, // 0528 - Madden NFL 2003 (USA) { "AN7J" }, // 0533 - Famista Advance (JPN) { "ATYJ" }, // 0540 - Gambler Densetsu Tetsuya - Yomigaeru Densetsu (JPN) { "AXBJ" }, // 0551 - Black Matrix Zero (JPN) { "A3AE" }, // 0580 - Yoshi's Island - Super Mario Advance 3 (USA) { "A3AJ" }, // 0582 - Super Mario Advance 3 (JPN) { "AZUJ" }, // 0595 - Street Fighter Zero 3 - Upper (JPN) { "ALOE" }, // 0600 - The Lord of the Rings - The Fellowship of the Ring (USA) { "A2SE" }, // 0602 - Spyro 2 - Season of Flame (USA) { "AF7J" }, // 0605 - Tokimeki Yume Series 1 - Ohanaya-san ni Narou! (JPN) { "A3AP" }, // 0610 - Yoshi's Island - Super Mario Advance 3 (EUR) { "AH7J" }, // 0617 - Nakayoshi Pet Advance Series 1 - Kawaii Hamster (JPN) { "AI7J" }, // 0618 - Nakayoshi Pet Advance Series 2 - Kawaii Koinu (JPN) { "AN3J" }, // 0619 - Nakayoshi Pet Advance Series 3 - Kawaii Koneko (JPN) { "AAPJ" }, // 0632 - Metalgun Slinger (JPN) { "A2JJ" }, // 0643 - J.League - Winning Eleven Advance 2002 (JPN) { "AHXJ" }, // 0649 - High Heat - Major League Baseball 2003 (JPN) { "AHAJ" }, // 0651 - Hamster Paradise Advance (JPN) { "APUJ" }, // 0653 - PukuPuku Tennen Kairanban (JPN) { "A2SP" }, // 0673 - Spyro 2 - Season of Flame (EUR) { "AN9J" }, // 0675 - Tales of the World - Narikiri Dungeon 2 (JPN) { "ACBE" }, // 0683 - Car Battler Joe (USA) { "AT6E" }, // 0693 - Tony Hawk's Pro Skater 4 (USA) { "ALOP" }, // 0702 - The Lord of the Rings - The Fellowship of the Ring (EUR) { "A63J" }, // 0710 - Kawaii Pet Shop Monogatari 3 (JPN) { "AAXJ" }, // 0748 - Fantastic Maerchen - Cake-yasan Monogatari (JPN) { "AZLE" }, // 0763 - The Legend of Zelda - A Link to the Past & Four Swords (USA) { "AZUP" }, // 0765 - Street Fighter Alpha 3 - Upper (EUR) { "AJKJ" }, // 0769 - Jikkyou World Soccer Pocket 2 (JPN) { "AB3E" }, // 0781 - Dave Mirra Freestyle BMX 3 (USA) { "A2IJ" }, // 0791 - Magi Nation (JPN) { "AK7J" }, // 0792 - Klonoa Heroes - Densetsu no Star Medal (JPN) { "A2HJ" }, // 0794 - Hajime no Ippo - The Fighting! (JPN) { "ALNE" }, // 0795 - Lunar Legend (USA) { "AUCJ" }, // 0808 - Uchuu Daisakusen Choco Vader - Uchuu Kara no Shinryakusha (JPN) { "A59J" }, // 0809 - Toukon Heat (JPN) { "ALJE" }, // 0815 - Sea Trader - Rise of Taipan (USA) { "A87J" }, // 0817 - Ohanaya-San Monogatari GBA (JPN) { "A56J" }, // 0827 - DokiDoki Cooking Series 1 - Komugi-chan no Happy Cake (JPN) { "AHZJ" }, // 0830 - Higanbana (JPN) { "A8BP" }, // 0832 - Medabots - Metabee Version (EUR) { "A2OJ" }, // 0833 - K-1 Pocket Grand Prix 2 (JPN) { "AY2P" }, // 0843 - International Superstar Soccer Advance (EUR) { "ANSJ" }, // 0845 - Marie, Elie & Anis no Atelier - Soyokaze Kara no Dengon (JPN) { "ACOJ" }, // 0865 - Manga-ka Debut Monogatari (JPN) { "AZLP" }, // 0870 - The Legend of Zelda - A Link to the Past & Four Swords (EUR) { "AWKJ" }, // 0879 - Wagamama Fairy Mirumo de Pon! - Ougon Maracas no Densetsu (JPN) { "AZUE" }, // 0886 - Street Fighter Alpha 3 - Upper (USA) { "AZLJ" }, // 0887 - Zelda no Densetsu - Kamigami no Triforce & 4tsu no Tsurugi (JPN) { "A6ME" }, // 0889 - MegaMan & Bass (USA) { "A64J" }, // 0915 - Shimura Ken no Baka Tonosama (JPN) { "A9HJ" }, // 0917 - Dragon Quest Monsters - Caravan Heart (JPN) { "AMHP" }, // 0929 - Bomberman Max 2 - Blue Advance (EUR) { "AMYP" }, // 0930 - Bomberman Max 2 - Red Advance (EUR) { "AMGJ" }, // 0943 - Exciting Bass (JPN) { "A5KJ" }, // 0946 - Medarot 2 Core - Kabuto Version (JPN) { "A4LJ" }, // 0949 - Sylvania Family 4 - Meguru Kisetsu no Tapestry (JPN) { "A2VJ" }, // 0955 - Kisekko Gurumi - Chesty to Nuigurumi-tachi no Mahou no Bouken (JPN) { "A5QJ" }, // 0956 - Medarot 2 Core - Kuwagata Version (JPN) { "AZBJ" }, // 0958 - Bass Tsuri Shiyouze! (JPN) { "AO2J" }, // 0961 - Oshare Princess 2 (JPN) { "AB4J" }, // 0965 - Summon Night - Craft Sword Monogatari (JPN) { "AZAJ" }, // 0971 - Azumanga Daiou Advance (JPN) { "AF3J" }, // 0974 - Zero One (JPN) { "A8OJ" }, // 0988 - DokiDoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou (JPN) { "AT3D" }, // 1016 - Tony Hawk's Pro Skater 3 (GER) { "A6MP" }, // 1031 - MegaMan & Bass (EUR) { "ANNJ" }, // 1032 - Gekitou Densetsu Noah - Dream Management (JPN) { "AFNJ" }, // 1036 - Angel Collection - Mezase! Gakuen no Fashion Leader (JPN) { "ALFP" }, // 1041 - Dragon Ball Z - The Legacy of Goku II (EUR) { "A9TJ" }, // 1055 - Metal Max 2 Kai (JPN) { "ALFE" }, // 1070 - Dragon Ball Z - The Legacy of Goku II (USA) { "BHCJ" }, // 1074 - Hamster Monogatari Collection (JPN) { "BKKJ" }, // 1075 - Minna no Shiiku Series - Boku no Kabuto-Kuwagata (JPN) { "BKIJ" }, // 1083 - Nakayoshi Pet Advance Series 4 - Kawaii Koinu Kogata Inu (JPN) { "BGBJ" }, // 1084 - Get! - Boku no Mushi Tsukamaete (JPN) { "A82J" }, // 1085 - Hamster Paradise - Pure Heart (JPN) { "U3IJ" }, // 1087 - Bokura no Taiyou - Taiyou Action RPG (JPN) { "A6OJ" }, // 1092 - Onimusha Tactics (JPN) { "AN8J" }, // 1102 - Tales of Phantasia (JPN) { "AC4J" }, // 1104 - Meitantei Conan - Nerawareta Tantei (JPN) { "A8ZJ" }, // 1108 - Shin Megami Tensei Devil Children - Puzzle de Call! (JPN) { "BGMJ" }, // 1113 - Gensou Maden Saiyuuki - Hangyaku no Toushin-taishi (JPN) { "BMDE" }, // 1115 - Madden NFL 2004 (USA) { "BO3J" }, // 1141 - Oshare Princess 3 (JPN) { "U3IE" }, // 1145 - Boktai - The Sun is in Your Hand (USA) { "BMRJ" }, // 1194 - Matantei Loki Ragnarok - Gensou no Labyrinth (JPN) { "BLME" }, // 1204 - Lizzie McGuire (USA) { "AOWE" }, // 1208 - Spyro - Attack of the Rhynocs (USA) { "BTOE" }, // 1209 - Tony Hawk's Underground (USA) { "BFJE" }, // 1212 - Frogger's Journey - The Forgotten Relic (USA) { "A88P" }, // 1229 - Mario & Luigi - Superstar Saga (EUR) { "BEYP" }, // 1236 - Beyblade VForce - Ultimate Blader Jam (EUR) { "A85J" }, // 1239 - Sanrio Puroland All Characters (JPN) { "BMZJ" }, // 1240 - Zooo (JPN) { "A6OE" }, // 1241 - Onimusha Tactics (USA) { "AOWP" }, // 1253 - Spyro Adventure (EUR) { "A88E" }, // 1260 - Mario & Luigi - Superstar Saga (USA) { "BEYE" }, // 1262 - Beyblade VForce - Ultimate Blader Jam (USA) { "BCME" }, // 1264 - CIMA - The Enemy (USA) { "A88J" }, // 1266 - Mario & Luigi RPG (JPN) { "A5CP" }, // 1269 - Sim City 2000 (EUR) { "BGAJ" }, // 1277 - SD Gundam G Generation (JPN) { "A6OP" }, // 1288 - Onimusha Tactics (EUR) { "BLMP" }, // 1289 - Lizzie McGuire (EUR) { "ASIE" }, // 1295 - The Sims - Bustin' Out (USA) { "BISJ" }, // 1299 - Koinu-Chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game (JPN) { "BK3J" }, // 1305 - Card Captor Sakura - Sakura Card de Mini Game (JPN) { "A4GJ" }, // 1306 - Konjiki no Gashbell!! - Unare! Yuujou no Zakeru (JPN) { "BTAJ" }, // 1315 - Astro Boy - Tetsuwan Atom (JPN) { "BS5J" }, // 1322 - Sylvanian Family - Yousei no Stick to Fushigi no Ki (JPN) { "A5CE" }, // 1326 - Sim City 2000 (USA) { "B4PJ" }, // 1342 - The Sims (JPN) { "BDTJ" }, // 1383 - Downtown - Nekketsu Monogatari EX (JPN) { "B08J" }, // 1391 - One Piece - Going Baseball (JPN) { "AWUP" }, // 1394 - Sabre Wulf (EUR) { "BRPJ" }, // 1421 - Liliput Oukoku (JPN) { "BPNJ" }, // 1435 - Pika Pika Nurse Monogatari - Nurse Ikusei Game (JPN) { "BP3J" }, // 1446 - Pia Carrot he Youkoso!! 3.3 (JPN) { "BKCJ" }, // 1461 - Crayon Shin-Chan - Arashi no Yobu Cinema-Land no Daibouken! (JPN) { "BGNJ" }, // 1464 - Battle Suit Gundam Seed - Battle Assault (JPN) { "U3IP" }, // 1465 - Boktai - The Sun is in Your Hand (EUR) { "BDTE" }, // 1484 - River City Ransom EX (USA) { "BHTE" }, // 1485 - Harry Potter and the Prisoner of Azkaban (USA) { "FZLE" }, // 1494 - Classic NES Series - The Legend of Zelda (USA) { "FEBE" }, // 1499 - Classic NES Series - ExciteBike (USA) { "BUCE" }, // 1505 - Ultimate Card Games (USA) { "AWUE" }, // 1511 - Sabre Wulf (USA) { "B2DP" }, // 1522 - Donkey Kong Country 2 (EUR) { "BHTJ" }, // 1528 - Harry Potter to Azkaban no Shuujin (JPN) { "A5SJ" }, // 1534 - Oshare Wanko (JPN) { "B2DJ" }, // 1541 - Super Donkey Kong 2 (JPN) { "BTAE" }, // 1551 - Astro Boy - Omega Factor (USA) { "BKOJ" }, // 1553 - Kaiketsu Zorori to Mahou no Yuuenchi (JPN) { "BDKJ" }, // 1555 - Digi Communication 2 in 1 Datou! Black Gemagema Dan (JPN) { "U32J" }, // 1567 - Zoku Bokura no Taiyou - Taiyou Shounen Django (JPN) { "ALFJ" }, // 1573 - Dragon Ball Z - The Legacy of Goku II - International (JPN) { "BGHJ" }, // 1575 - Gakkou no Kaidan - Hyakuyobako no Fuuin (JPN) { "BZOJ" }, // 1576 - Zero One SP (JPN) { "BDXJ" }, // 1587 - B-Densetsu! Battle B-Daman Moero! B-Kon (JPN) { "BNBJ" }, // 1589 - Himawari Doubutsu Byouin Pet no Oishasan (JPN) { "BMFE" }, // 1595 - Madden NFL 2005 (USA) { "FMRJ" }, // 1599 - Famicom Mini Series 23 - Metroid (JPN) { "FPTJ" }, // 1600 - Famicom Mini Series 24 - Hikari Shinwa - Palutena no Kagame (JPN) { "FLBJ" }, // 1601 - Famicom Mini Series 25 - The Legend of Zelda 2 - Link no Bouken (JPN) { "FSDJ" }, // 1606 - Famicom Mini Series 30 - SD Gundam World - Gachapon Senshi Scramble Wars (JPN) { "BSKJ" }, // 1611 - Summon Night - Craft Sword Monogatari 2 (JPN) { "BG3E" }, // 1628 - Dragon Ball Z - Buu's Fury (USA) { "BECJ" }, // 1644 - Angel Collection 2 - Pichimo ni Narou (JPN) { "B2TE" }, // 1672 - Tony Hawk's Underground 2 (USA) { "BTYE" }, // 1689 - Ty the Tasmanian Tiger 2 - Bush Rescue (USA) { "BT2E" }, // 1695 - Teenage Mutant Ninja Turtles 2 - Battlenexus (USA) { "U32E" }, // 1697 - Boktai 2 - Solar Boy Django (USA) { "BFDJ" }, // 1708 - Fruit Mura no Doubutsu Tachi (JPN) { "BPQJ" }, // 1717 - PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen (JPN) { "BZMJ" }, // 1721 - The Legend of Zelda - Fushigi no Boushi (JPN) { "FLBE" }, // 1723 - Classic NES Series - Zelda II - The Adventure of Link (USA) { "BZMP" }, // 1736 - The Legend of Zelda - The Minish Cap (EUR) { "B2DE" }, // 1754 - Donkey Kong Country 2 (USA) { "BT2P" }, // 1758 - Teenage Mutant Ninja Turtles 2 - Battle Nexus (EUR) { "BB2E" }, // 1759 - Beyblade G-Revolution (USA) { "BRGE" }, // 1761 - Yu-Yu-Hakusho - Tournament Tactics (USA) { "BFJJ" }, // 1766 - Frogger - Kodaibunmei no Nazo (JPN) { "BB2P" }, // 1776 - Beyblade G-Revolution (EUR) { "BSFJ" }, // 1791 - Sylvania Family - Fashion Designer ni Naritai (JPN) { "BPIE" }, // 1798 - It's Mr Pants (USA) { "B3PJ" }, // 1809 - Pukupuku Tennen Kairanban Youkoso Illusion Land (JPN) { "BHDJ" }, // 1812 - Hello Idol Debut (JPN) { "BKUJ" }, // 1823 - Shingata Medarot - Kuwagata Version (JPN) { "BKVJ" }, // 1824 - Shingata Medarot - Kabuto Version (JPN) { "BLIJ" }, // 1825 - Little Patissier Cake no Oshiro (JPN) { "B3TJ" }, // 1833 - Tales of the World - Narikiri Dungeon 3 (JPN) { "B2KJ" }, // 1836 - Kiss x Kiss - Seirei Gakuen (JPN) { "A9BE" }, // 1837 - Medabots - Rokusho Version (USA) { "BZME" }, // 1842 - The Legend of Zelda - The Minish Cap (USA) { "B8MJ" }, // 1845 - Mario Party Advance (JPN) { "A8BE" }, // 1871 - Medabots - Metabee Version (USA) { "BTAP" }, // 1879 - Astro Boy - Omega Factor (EUR) { "FSRJ" }, // 1916 - Famicom Mini Series - Dai 2 Ji Super Robot Taisen (JPN) { "B8ME" }, // 1931 - Mario Party Advance (USA) { "BO8K" }, // 1938 - One Piece - Going Baseball Haejeok Yaku (KOR) { "B4ZJ" }, // 1941 - Rockman Zero 4 (JPN) { "BQAJ" }, // 1953 - Meitantei Conan Akatsuki no Monument (JPN) { "BIPJ" }, // 1956 - One Piece - Dragon Dream (JPN) { "BQBJ" }, // 1970 - Konchu Monster Battle Master (JPN) { "BQSJ" }, // 1971 - Konchu Monster Battle Stadium (JPN) { "BWXJ" }, // 1982 - Wanko Mix Chiwanko World (JPN) { "A9TJ" }, // 1984 - Metal Max 2 - Kai Version (JPN) { "U32P" }, // 1992 - Boktai 2 - Solar Boy Django (EUR) { "B4RJ" }, // 2005 - Shikakui Atama wo Marukusuru Advance - Kokugo Sansu Rika Shakai (JPN) { "B4KJ" }, // 2007 - Shikakui Atama wo Marukusuru Advance - Kanji Keisan (JPN) { "BFCJ" }, // 2019 - Fantasic Children (JPN) { "BCSP" }, // 2020 - 2 in 1 - V-Rally 3 - Stuntman (EUR) { "BM2J" }, // 2024 - Momotarou Densetsu G Gold Deck wo Tsukure! (JPN) { "BEJJ" }, // 2026 - Erementar Gerad (JPN) { "B5AP" }, // 2034 - Crash & Spyro - Super Pack Volume 1 (EUR) { "B52P" }, // 2035 - Crash & Spyro - Super Pack Volume 2 (EUR) { "BFMJ" }, // 2046 - Futari wa Precure Max Heart Maji! Maji! Fight de IN Janai (JPN) { "BKEJ" }, // 2047 - Konjiki no Gashbell - The Card Battle for GBA (JPN) { "U33J" }, // 2048 - Shin Bokura no Taiyou - Gyakushuu no Sabata (JPN) { "BHFJ" }, // 2050 - Twin Series 4 - Ham Ham Monster EX + Fantasy Puzzle Hamster Monogatari (JPN) { "BMWJ" }, // 2051 - Twin Series 5 - Wan Wan Meitantei EX + Mahou no Kuni no Keaki-Okusan Monogatari (JPN) { "BMZP" }, // 2055 - Zooo (EUR) { "B6ME" }, // 2057 - Madden NFL 06 (USA) { "BT4E" }, // 2058 - Dragon Ball GT - Transformation (USA) { "B2OJ" }, // 2071 - Pro Mahjong - Tsuwamono GBA (JPN) { "BX4E" }, // 2079 - 2 in 1 - Tony Hawk's Underground + Kelly Slater's Pro Surfer (USA) { "BRLE" }, // 2097 - Rebelstar - Tactical Command (USA) { "BX5P" }, // 2100 - Rayman - 10th Anniversary (EUR) { "B4ZP" }, // 2108 - MegaMan Zero 4 (EUR) { "BX5E" }, // 2123 - Rayman - 10th Anniversary (USA) { "BGXJ" }, // 2143 - Gunstar Super Heroes (JPN) { "B4ZE" }, // 2144 - Megaman Zero 4 (USA) { "B53P" }, // 2164 - Crash & Spyro - Super Pack Volume 3 (EUR) { "B26E" }, // 2169 - World Poker Tour (USA) { "BH9E" }, // 2172 - Tony Hawk's American Sk8land (USA) { "BHGE" }, // 2177 - Gunstar Super Heroes (USA) { "BCMJ" }, // 2178 - Frontier Stories (JPN) { "BUZE" }, // 2182 - Ultimate Arcade Games (USA) { "BTVE" }, // 2198 - Ty the Tasmanian Tiger 3 - Night of the Quinkan (USA) { "BHGP" }, // 2199 - Gunstar Future Heroes (EUR) { "BH9X" }, // 2214 - Tony Hawk's American Sk8land (EUR) { "BWIP" }, // 2231 - Win X Club (EUR) { "BQTP" }, // 2232 - My Pet Hotel (EUR) { "B4LJ" }, // 2245 - Sugar Sugar Une - Heart Gaippai! Moegi Gakuen (JPN) { "B3CJ" }, // 2249 - Summon Night Craft Sword Monogatari - Hajimari no Ishi (JPN) { "A4GE" }, // 2260 - ZatchBell! - Electric Arena (USA) { "BLFE" }, // 2264 - 2 in 1 - Dragon Ball Z 1 and 2 (USA) { "BO2J" }, // 2272 - Ochainu no Bouken Jima (JPN) { "BWIE" }, // 2276 - WinX Club (USA) { "BGQE" }, // 2279 - Greg Hastings' Tournament Paintball Max'd (USA) { "BURE" }, // 2298 - Paws & Claws - Pet Resort (USA) { "A3AC" }, // 2303 - Yaoxi Dao (CHN) { "AN8E" }, // 2305 - Tales of Phantasia (USA) { "BZWJ" }, // 2309 - Akagi (JPN) { "BT8P" }, // 2316 - Teenage Mutant Ninja Turtles Double Pack (EUR) { "BYUJ" }, // 2322 - Yggdra Union (JPN) { "AN3E" }, // 2324 - Catz (USA) { "AN8P" }, // 2325 - Tales of Phantasia (EUR) { "AA2C" }, // 2332 - Chaoji Maliou Shijie (CHN) { "BWOP" }, // 2333 - World Poker Tour (EUR) { "BKCS" }, // 2334 - Shinchan - Aventuras en Cineland (ESP) { "BC2J" }, // 2341 - Crayon Shin chan - Densetsu wo Yobu Omake no Miyako Shockgaan (JPN) { "BUOJ" }, // 2345 - Minna no Soft Series - Numpla Advance (JPN) { "AN3J" }, // 2347 - Minna no Soft Series - Kawaii Koneko (JPN) { "BUOE" }, // 2366 - Dr. Sudoku (USA) { "B8SE" }, // 2368 - Spyro Superpack - Season of Ice + Season of Flame (USA) { "U32J" }, // 2369 - Zoku Bokura no Taiyou - Taiyou Shounen Django (v01) (JPN) { "BBMJ" }, // 2388 - B-Legend! Battle B-Daman - Moero! B-Damashi!! (JPN) { "B53E" }, // 2395 - Crash & Spyro Superpack - Ripto's Rampage + The Cortex Conspiracy (USA) { "BH9P" }, // 2399 - Tony Hawk's American Sk8land (EUR) { "BAQP" }, // 2406 - Premier Action Soccer (EUR) { "AB4E" }, // 2432 - Summon Night - Swordcraft Story (USA) { "BBYE" }, // 2436 - Barnyard (USA) { "BDXE" }, // 2438 - Battle B-Daman (USA) { "B7ME" }, // 2446 - Madden NFL 07 (USA) { "BUFE" }, // 2447 - 2 Games in 1 - Dragon Ball Z - Buu's Fury + Dragon Ball GT - Transformation (USA) { "BUOP" }, // 2449 - Dr. Sudoku (EUR) { "BBYX" }, // 2461 - Barnyard (EUR) { "BFEE" }, // 2466 - Dogz - Fashion (USA) { "AN3X" }, // 2468 - Catz (EUR) { "BBME" }, // 2481 - Battle B-Daman - Fire Spirits (USA) { "BQZE" }, // 2487 - Avatar - The Last Airbender (USA) { "BXFE" }, // 2498 - Bratz - Forever Diamondz (USA) { "BT8E" }, // 2500 - Teenage Mutant Ninja Turtles Double Pack (USA) { "B3YE" }, // 2504 - The Legend of Spyro - A New Beginning (USA) { "BSKE" }, // 2505 - Summon Night - Swordcraft Story 2 (USA) { "BHBP" }, // 2513 - Best Friends - Hunde & Katzen (EUR) { "B3YP" }, // 2519 - The Legend Of Spyro - A New Beginning (EUR) { "BXFD" }, // 2520 - Bratz - Forever Diamondz (GER) { "BRLP" }, // 2532 - Rebelstar - Tactical Command (EUR) { "BENP" }, // 2560 - Eragon (EUR) { "BENE" }, // 2561 - Eragon (USA) { "BYUE" }, // 2573 - Yggdra Union - We'll Never Fight Alone (USA) { "BFRP" }, // 2588 - My Animal Centre in Africa (EUR) { "BFQE" }, // 2606 - Mazes of Fate (USA) { "BQZP" }, // 2607 - Avatar - The Legend of Aang (EUR) { "BFEP" }, // 2613 - Dogz Fashion (EUR) { "BC2S" }, // 2631 - Shinchan contra los Munecos de Shock Gahn (ESP) { "BXFP" }, // 2640 - Bratz - Forever Diamondz (EUR) { "BEFP" }, // 2652 - Best Friends - My Horse (EUR) { "BNBE" }, // 2695 - Petz Vet (USA) { "BIME" }, // 2696 - Dogz 2 (USA) { "BQTX" }, // 2710 - Mijn Dierenpension (EUR) { "BIMP" }, // 2720 - Dogz 2 (EUR) { "BIMX" }, // 2727 - Dogz 2 (EUR) { "BHUE" }, // 2730 - Horsez (USA) { "BQTF" }, // 2732 - Lea - Passion Veterinaire (FRA) { "BJPP" }, // 2770 - Harry Potter Collection (EUR) { "BEFE" }, // 2772 - Let's Ride - Friends Forever (USA) { "BHBE" }, // 2774 - Best Friends - Dogs & Cats (USA) { "BYUP" }, // 2781 - Yggdra Union - We'll Never Fight Alone (EUR) { "ACOJ" }, // 2787 - Manga-ka Debut Monogatari (v01) (JPN) { "BFDJ" }, // 2789 - Fruit Mura no Doubutsu Tachi (v02) (JPN) // gba scan no. 8 { "AYSJ" }, // 0229 - Gakkou wo Tsukurou!! Advance (JPN) { "ASNJ" }, // 0260 - Sansara Naga 1x2 (JPN) { "ACTX" }, // 0265 - Creatures (EUR) { "ASFJ" }, // 0359 - Slot! Pro Advance - Takarabune & Ooedo Sakurafubuki 2 (JPN) { "ABGJ" }, // 0404 - Sweet Cookie Pie (JPN) { "ARNJ" }, // 0615 - Harukanaru Toki no Naka de (JPN) { "AOPJ" }, // 0646 - Oshare Princess (JPN) { "AHVJ" }, // 0664 - Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (JPN) { "AYCE" }, // 0758 - Phantasy Star Collection (USA) { "AYCP" }, // 0877 - Phantasy Star Collection (EUR) { "ATBJ" }, // 0948 - Slot! Pro 2 Advance - GoGo Juggler & New Tairyou (JPN) { "A83J" }, // 1012 - Hamster Monogatari 3 GBA (JPN) { "AEHJ" }, // 1014 - Puzzle & Tantei Collection (JPN) { "BWDJ" }, // 1114 - Wan Nyan Doubutsu Byouin (JPN) { "BKZE" }, // 1138 - Banjo-Kazooie - Grunty's Revenge (USA) { "FZLJ" }, // 1369 - Famicom Mini Series 5 - Zelda no Denzetsu 1 (JPN) { "BPVP" }, // 1738 - Pferd & Pony - Mein Pferdehof (EUR) { "ACTY" }, // 1763 - Creatures (EUR) { "BITJ" }, // 1811 - Onmyou Taisenki Zeroshik (JPN) { "BOVJ" }, // 1848 - Bouken-Ou Beet - Busters Road (JPN) { "BT3J" }, // 1852 - Tantei Jinguuji Saburou Shiroi Kage no Syoujyo (JPN) { "BG8J" }, // 1853 - Ganbare! Dodge Fighters (JPN) { "BLDS" }, // 1919 - 2 Games in 1 - Lizzie McGuire - Disney Princesas (ESP) { "BLDP" }, // 1934 - 2 Games in 1 - Lizzie McGuire - Disney Princess (EUR) { "B8MP" }, // 1993 - Mario Party Advance (EUR) { "BYPP" }, // 2155 - Horse & Pony - Let`s Ride 2 (EUR) { "B8AE" }, // 2174 - Crash Superpack - N-Tranced + Nitro Kart (USA) { "BL9E" }, // 2329 - Let's Ride! Dreamer (USA) { "B34E" }, // 2331 - Let's Ride! - Sunshine Stables (USA) { "BQVP" }, // 2414 - Meine Tierarztpraxis (EUR) { "BHUP" }, // 2480 - Horse and Pony - My Stud Farm (EUR) { "BPVX" }, // 2645 - Pippa Funnell - Stable Adventures (EUR) { "BYPX" }, // 2653 - Pippa Funell 2 (EUR) { "BQVX" }, // 2711 - Mijn Dierenpraktijk (EUR) { "BPVY" }, // 2712 - Paard & Pony - Mijn Manege (EUR) { "BYPY" }, // 2713 - Paard & Pony - Paard in Galop (EUR) { "B54E" }, // 2757 - Crash & Spyro Superpack - The Huge Adventure + Season of Ice (USA) // gba scan no. 9 { "BKZX" }, // 1199 - Banjo-Kazooie - Grunty's Revenge (EUR) { "BKZI" }, // 1381 - Banjo Kazooie - La Vendetta di Grunty (ITA) { "BAZJ" }, // 1710 - Akachan Doubutsu Sono (JPN) { "BKZS" }, // 1883 - Banjo Kazooie - La Venganza de Grunty (ESP) // gba scan no. 11 { "A9BP" }, // 0925 - Medabots - Rokusho Version (EUR) { "A3IJ" }, // bokura no taiyou - taiyou action rpg - kabunushi go-yuutai ban (japan) (demo) }; static int gba_chip_has_conflict( UINT32 chip) { int count1 = 0, count2 = 0; if (chip & GBA_CHIP_EEPROM) count1++; if (chip & GBA_CHIP_EEPROM_4K) count1++; if (chip & GBA_CHIP_EEPROM_64K) count1++; if (chip & GBA_CHIP_FLASH) count2++; if (chip & GBA_CHIP_FLASH_1M) count2++; if (chip & GBA_CHIP_FLASH_512) count2++; if (chip & GBA_CHIP_SRAM) count2++; return (count1 + count2) > 1; // if EEPROM + FLASH or EEPROM + SRAM carts exist, change to "(count1 > 1) || (count2 > 1)" } static UINT32 gba_fix_wrong_chip(running_machine &machine, UINT32 cart_size, UINT32 chip) { char game_code[5] = { 0 }; UINT8 *ROM = machine.root_device().memregion("cartridge")->base(); if (cart_size >= 0xAC + 4) { memcpy(game_code, ROM + 0xAC, 4); } mame_printf_info( "GBA: Game Code \"%s\"\n", game_code); // fix for games which return more than one kind of chip: either it is one of the known titles, or we default to no battery if (gba_chip_has_conflict( chip)) { int resolved = 0; chip &= ~(GBA_CHIP_EEPROM | GBA_CHIP_EEPROM_4K | GBA_CHIP_EEPROM_64K | GBA_CHIP_FLASH | GBA_CHIP_FLASH_1M | GBA_CHIP_FLASH_512 | GBA_CHIP_SRAM); for (int i = 0; i < sizeof( gba_chip_fix_conflict_list) / sizeof( gba_chip_fix_conflict_item); i++) { const gba_chip_fix_conflict_item *item = &gba_chip_fix_conflict_list[i]; if (!strcmp( game_code, item->game_code)) { chip |= item->chip; resolved = 1; break; } } if (!resolved) { mame_printf_warning( "GBA: NVRAM is disabled because multiple NVRAM chips were detected!\n"); } } // fix for a games that require an eeprom with 14-bit addressing (64 kbit) if (chip & GBA_CHIP_EEPROM) { for (int i = 0; i < sizeof( gba_chip_fix_eeprom_list) / sizeof( gba_chip_fix_eeprom_item); i++) { const gba_chip_fix_eeprom_item *item = &gba_chip_fix_eeprom_list[i]; if (!strcmp( game_code, item->game_code)) { chip = (chip & ~GBA_CHIP_EEPROM) | GBA_CHIP_EEPROM_64K; break; } } } return chip; } struct gba_pcb { const char *pcb_name; int pcb_id; }; // Here, we take the feature attribute from .xml (i.e. the PCB name) and we assign a unique ID to it static const gba_pcb pcb_list[] = { {"GBA-EEPROM", GBA_CHIP_EEPROM}, {"GBA-SRAM", GBA_CHIP_SRAM}, {"GBA-FLASH", GBA_CHIP_FLASH}, {"GBA-FLASH-1M", GBA_CHIP_FLASH_1M}, {"GBA-RTC", GBA_CHIP_RTC}, {"GBA-FLASH-512", GBA_CHIP_FLASH_512}, {"GBA-EEPROM-4K", GBA_CHIP_EEPROM_4K}, {"GBA-EEPROM-64K", GBA_CHIP_EEPROM_64K} }; static int gba_get_pcb_id(const char *pcb) { int i; for (i = 0; i < ARRAY_LENGTH(pcb_list); i++) { if (!mame_stricmp(pcb_list[i].pcb_name, pcb)) return pcb_list[i].pcb_id; } return 0; } DEVICE_IMAGE_LOAD_MEMBER( gba_state, gba_cart ) { UINT8 *ROM = memregion("cartridge")->base(); UINT32 cart_size; UINT32 chip = 0; m_nvsize = 0; m_flash_size = 0; m_nvptr = (UINT8 *)NULL; m_flash_battery_load = 0; if (image.software_entry() == NULL) { cart_size = image.length(); image.fread(ROM, cart_size); } else { const char *pcb_name = ""; cart_size = image.get_software_region_length("rom"); memcpy(ROM, image.get_software_region("rom"), cart_size); if ((pcb_name = image.get_feature("pcb_type")) == NULL) chip = 0; else chip = gba_get_pcb_id(pcb_name); mame_printf_info("Type from xml: %s\n", pcb_name); mame_printf_info( "GBA: Detected (XML) %s\n", gba_chip_string( chip).cstr()); } if (!chip) { // detect nvram based on strings inside the file chip = gba_detect_chip(ROM, cart_size); mame_printf_info( "GBA: Detected (ROM) %s\n", gba_chip_string( chip).cstr()); // fix the previous value when possible chip = gba_fix_wrong_chip(machine(), cart_size, chip); } mame_printf_info( "GBA: Emulate %s\n", gba_chip_string( chip).cstr()); if ((chip & (GBA_CHIP_EEPROM | GBA_CHIP_EEPROM_4K | GBA_CHIP_EEPROM_64K)) != 0) { m_nvptr = (UINT8 *)m_gba_eeprom; m_nvsize = (chip & GBA_CHIP_EEPROM_64K) ? 0x2000 : 0x200; m_eeprom_addr_bits = (chip & GBA_CHIP_EEPROM_64K) ? 14 : 6; if (cart_size <= (16 * 1024 * 1024)) { m_maincpu->space(AS_PROGRAM).install_read_handler(0xd000000, 0xdffffff, read32_delegate(FUNC(gba_state::eeprom_r),this)); m_maincpu->space(AS_PROGRAM).install_write_handler(0xd000000, 0xdffffff, write32_delegate(FUNC(gba_state::eeprom_w),this)); } else { m_maincpu->space(AS_PROGRAM).install_read_handler(0xdffff00, 0xdffffff, read32_delegate(FUNC(gba_state::eeprom_r),this)); m_maincpu->space(AS_PROGRAM).install_write_handler(0xdffff00, 0xdffffff, write32_delegate(FUNC(gba_state::eeprom_w),this)); } } if (chip & GBA_CHIP_SRAM) { m_nvptr = (UINT8 *)&m_gba_sram; m_nvsize = 0x10000; m_maincpu->space(AS_PROGRAM).install_read_handler(0xe000000, 0xe00ffff, read32_delegate(FUNC(gba_state::sram_r),this)); m_maincpu->space(AS_PROGRAM).install_write_handler(0xe000000, 0xe00ffff, write32_delegate(FUNC(gba_state::sram_w),this)); } if (chip & GBA_CHIP_FLASH_1M) { m_nvptr = NULL; m_nvsize = 0; m_flash_size = 0x20000; m_flash_mask = 0x1ffff/4; m_maincpu->space(AS_PROGRAM).install_read_handler(0xe000000, 0xe01ffff, read32_delegate(FUNC(gba_state::flash_r),this)); m_maincpu->space(AS_PROGRAM).install_write_handler(0xe000000, 0xe01ffff, write32_delegate(FUNC(gba_state::flash_w),this)); } if ((chip & GBA_CHIP_FLASH) || (chip & GBA_CHIP_FLASH_512)) { m_nvptr = NULL; m_nvsize = 0; m_flash_size = 0x10000; m_flash_mask = 0xffff/4; m_maincpu->space(AS_PROGRAM).install_read_handler(0xe000000, 0xe00ffff, read32_delegate(FUNC(gba_state::flash_r),this)); m_maincpu->space(AS_PROGRAM).install_write_handler(0xe000000, 0xe00ffff, write32_delegate(FUNC(gba_state::flash_w),this)); } if (chip & GBA_CHIP_RTC) { mame_printf_verbose("game has RTC\n"); } // if save media was found, reload it if (m_nvsize > 0) { image.battery_load(m_nvptr, m_nvsize, 0x00); m_nvimage = image; } else { m_nvimage = NULL; m_nvsize = 0; } // init the flash here so it gets the contents from the battery_load above if (m_flash_size > 0) { if (m_flash_size == 0x10000) m_mFlashDev = machine().device("pflash"); else m_mFlashDev = machine().device("sflash"); m_flash_battery_load = 1; m_nvimage = image; } // mirror the ROM switch (cart_size) { case 2 * 1024 * 1024: memcpy(ROM + 0x200000, ROM, 0x200000); // intentional fall-through case 4 * 1024 * 1024: memcpy(ROM + 0x400000, ROM, 0x400000); // intentional fall-through case 8 * 1024 * 1024: memcpy(ROM + 0x800000, ROM, 0x800000); // intentional fall-through case 16 * 1024 * 1024: memcpy(ROM + 0x1000000, ROM, 0x1000000); break; } return IMAGE_INIT_PASS; } static MACHINE_CONFIG_START( gbadv, gba_state ) MCFG_CPU_ADD("maincpu", ARM7, 16777216) MCFG_CPU_PROGRAM_MAP(gbadvance_map) MCFG_SCREEN_ADD("gbalcd", RASTER) // htot hst vwid vtot vst vis MCFG_SCREEN_RAW_PARAMS(16777216/4, 308, 0, 240, 228, 0, 160) MCFG_SCREEN_UPDATE_DRIVER(gba_state, screen_update) MCFG_DEFAULT_LAYOUT(layout_lcd) MCFG_PALETTE_LENGTH(32768) MCFG_SPEAKER_STANDARD_STEREO("spkleft", "spkright") MCFG_SOUND_ADD("custom", GAMEBOY, 0) MCFG_SOUND_ROUTE(0, "spkleft", 0.50) MCFG_SOUND_ROUTE(1, "spkright", 0.50) MCFG_SOUND_ADD("direct_a_left", DAC, 0) // GBA direct sound A left MCFG_SOUND_ROUTE(ALL_OUTPUTS, "spkleft", 0.50) MCFG_SOUND_ADD("direct_a_right", DAC, 0) // GBA direct sound A right MCFG_SOUND_ROUTE(ALL_OUTPUTS, "spkright", 0.50) MCFG_SOUND_ADD("direct_b_left", DAC, 0) // GBA direct sound B left MCFG_SOUND_ROUTE(ALL_OUTPUTS, "spkleft", 0.50) MCFG_SOUND_ADD("direct_b_right", DAC, 0) // GBA direct sound B right MCFG_SOUND_ROUTE(ALL_OUTPUTS, "spkright", 0.50) MCFG_PANASONIC_MN63F805MNP_ADD("pflash") MCFG_SANYO_LE26FV10N1TS_ADD("sflash") MCFG_CARTSLOT_ADD("cart") MCFG_CARTSLOT_EXTENSION_LIST("gba,bin") MCFG_CARTSLOT_INTERFACE("gba_cart") MCFG_CARTSLOT_LOAD(gba_state,gba_cart) MCFG_SOFTWARE_LIST_ADD("cart_list","gba") MACHINE_CONFIG_END /* this emulates the GBA's hardware protection: the BIOS returns only zeros when the PC is not in it, and some games verify that as a protection check (notably Metroid Fusion) */ DIRECT_UPDATE_MEMBER(gba_state::gba_direct) { if (address > 0x4000) { m_bios_protected = 1; } else { m_bios_protected = 0; m_bios_last_address = address; } return address; } DRIVER_INIT_MEMBER(gba_state,gbadv) { m_maincpu->space(AS_PROGRAM).set_direct_update_handler(direct_update_delegate(FUNC(gba_state::gba_direct), this)); } /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME */ CONS( 2001, gba, 0, 0, gbadv, gbadv, gba_state, gbadv, "Nintendo", "Game Boy Advance", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND)