// license:MAME // copyright-holders:Wilbert Pol, Robbbert /*************************************************************************** Driver file to handle emulation of the Tiger Game.com by Wilbert Pol Todo: everything - Finish memory map, fill in details - Finish input ports - Finish palette code - Finish machine driver struct - Finish cartslot code - Etc, etc, etc. ***************************************************************************/ #include "includes/gamecom.h" static ADDRESS_MAP_START(gamecom_mem_map, AS_PROGRAM, 8, gamecom_state) AM_RANGE( 0x0000, 0x0013 ) AM_RAM AM_RANGE( 0x0014, 0x0017 ) AM_READWRITE( gamecom_pio_r, gamecom_pio_w ) // buttons AM_RANGE( 0x0018, 0x001F ) AM_RAM AM_RANGE( 0x0020, 0x007F ) AM_READWRITE( gamecom_internal_r, gamecom_internal_w )/* CPU internal register file */ AM_RANGE( 0x0080, 0x03FF ) AM_RAM /* RAM */ AM_RANGE( 0x0400, 0x0FFF ) AM_NOP /* Nothing */ AM_RANGE( 0x1000, 0x1FFF ) AM_ROM /* Internal ROM (initially), or External ROM/Flash. Controlled by MMU0 (never swapped out in game.com) */ AM_RANGE( 0x2000, 0x3FFF ) AM_ROMBANK("bank1") /* External ROM/Flash. Controlled by MMU1 */ AM_RANGE( 0x4000, 0x5FFF ) AM_ROMBANK("bank2") /* External ROM/Flash. Controlled by MMU2 */ AM_RANGE( 0x6000, 0x7FFF ) AM_ROMBANK("bank3") /* External ROM/Flash. Controlled by MMU3 */ AM_RANGE( 0x8000, 0x9FFF ) AM_ROMBANK("bank4") /* External ROM/Flash. Controlled by MMU4 */ AM_RANGE( 0xA000, 0xDFFF ) AM_RAM AM_SHARE("p_videoram") /* VRAM */ AM_RANGE( 0xE000, 0xFFFF ) AM_RAM AM_SHARE("p_nvram")// AM_SHARE("nvram") /* Extended I/O, Extended RAM */ ADDRESS_MAP_END static INPUT_PORTS_START( gamecom ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME( "Up" ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME( "Down" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME( "Left" ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME( "Right" ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Menu" ) PORT_CODE( KEYCODE_M ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( DEF_STR(Pause) ) PORT_CODE( KEYCODE_V ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Sound" ) PORT_CODE( KEYCODE_B ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Button A" ) PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Button B" ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Button C" ) PORT_START("IN2") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Reset" ) PORT_CODE( KEYCODE_N ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Button D" ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME( "Stylus press" ) PORT_CODE( KEYCODE_Z ) PORT_CODE( MOUSECODE_BUTTON1 ) PORT_START("STYX") PORT_BIT( 0xff, 100, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0,199) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_START("STYY") PORT_BIT( 0xff, 80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0,159) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) INPUT_PORTS_END static const unsigned char palette_gamecom[] = { 0xDF, 0xFF, 0x8F, /* White */ 0x8F, 0xCF, 0x8F, /* Gray 3 */ 0x6F, 0x8F, 0x4F, /* Gray 2 */ 0x0F, 0x4F, 0x2F, /* Gray 1 */ 0x00, 0x00, 0x00, /* Black */ }; PALETTE_INIT_MEMBER(gamecom_state, gamecom) { int index; for ( index = 0; index < 5; index++ ) { palette.set_pen_color(4-index, palette_gamecom[index*3+0], palette_gamecom[index*3+1], palette_gamecom[index*3+2] ); } } UINT32 gamecom_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, cliprect); return 0; } INTERRUPT_GEN_MEMBER(gamecom_state::gamecom_interrupt) { m_maincpu->set_input_line(sm8500_cpu_device::LCDC_INT, ASSERT_LINE ); } static MACHINE_CONFIG_START( gamecom, gamecom_state ) /* basic machine hardware */ MCFG_CPU_ADD( "maincpu", SM8500, XTAL_11_0592MHz/2 ) /* actually it's an sm8521 microcontroller containing an sm8500 cpu */ MCFG_CPU_PROGRAM_MAP( gamecom_mem_map) MCFG_SM8500_DMA_CB( WRITE8( gamecom_state, gamecom_handle_dma ) ) MCFG_SM8500_TIMER_CB( WRITE8( gamecom_state, gamecom_update_timers ) ) MCFG_CPU_VBLANK_INT_DRIVER("screen", gamecom_state, gamecom_interrupt) MCFG_QUANTUM_TIME(attotime::from_hz(60)) //MCFG_NVRAM_ADD_0FILL("nvram") /* video hardware */ MCFG_SCREEN_ADD("screen", LCD) MCFG_SCREEN_REFRESH_RATE( 59.732155 ) MCFG_SCREEN_VBLANK_TIME(500) MCFG_SCREEN_UPDATE_DRIVER(gamecom_state, screen_update) MCFG_SCREEN_SIZE( 200, 200 ) MCFG_SCREEN_VISIBLE_AREA( 0, 199, 0, 159 ) MCFG_SCREEN_PALETTE("palette") MCFG_DEFAULT_LAYOUT(layout_lcd) MCFG_PALETTE_ADD("palette", 5) MCFG_PALETTE_INIT_OWNER(gamecom_state, gamecom) /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO( "lspeaker", "rspeaker" ) /* TODO: much more complex than this */ MCFG_SOUND_ADD("dac", DAC, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.00) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.00) /* cartridge */ MCFG_CARTSLOT_ADD("cart1") MCFG_CARTSLOT_EXTENSION_LIST("bin,tgc") MCFG_CARTSLOT_INTERFACE("gamecom_cart") MCFG_CARTSLOT_LOAD(gamecom_state,gamecom_cart1) MCFG_SOFTWARE_LIST_ADD("cart_list","gamecom") MCFG_CARTSLOT_ADD("cart2") MCFG_CARTSLOT_EXTENSION_LIST("bin,tgc") MCFG_CARTSLOT_INTERFACE("gamecom_cart") MCFG_CARTSLOT_LOAD(gamecom_state,gamecom_cart2) MACHINE_CONFIG_END ROM_START( gamecom ) ROM_REGION( 0x2000, "maincpu", 0 ) ROM_LOAD( "internal.bin", 0x1000, 0x1000, CRC(a0cec361) SHA1(03368237e8fed4a8724f3b4a1596cf4b17c96d33) ) ROM_REGION( 0x40000, "kernel", 0 ) ROM_LOAD( "external.bin", 0x00000, 0x40000, CRC(e235a589) SHA1(97f782e72d738f4d7b861363266bf46b438d9b50) ) ROM_REGION( 0x200000, "cart1", ROMREGION_ERASEFF ) ROM_REGION( 0x200000, "cart2", ROMREGION_ERASEFF ) ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME */ CONS( 1997, gamecom, 0, 0, gamecom, gamecom, gamecom_state, gamecom,"Tiger", "Game.com", GAME_NOT_WORKING | GAME_NO_SOUND)