// license:BSD-3-Clause // copyright-holders:Curt Coder #include "emu.h" //************************************************************************** // DRIVER STATE //************************************************************************** class c64dtv_state : public driver_device { public: // constructor c64dtv_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) { } UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { bitmap.fill(rgb_t::black); return 0; } }; //************************************************************************** // INPUT PORTS //************************************************************************** static INPUT_PORTS_START( c64dtv ) INPUT_PORTS_END //************************************************************************** // MACHINE DRIVERS //************************************************************************** static MACHINE_CONFIG_START( c64dtv, c64dtv_state ) // video hardware MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_UPDATE_DRIVER(c64dtv_state, screen_update) MCFG_SCREEN_SIZE(640,480) MCFG_SCREEN_VISIBLE_AREA(0,639, 0,479) MCFG_SCREEN_REFRESH_RATE(30) MACHINE_CONFIG_END //************************************************************************** // ROM DEFINITIONS //************************************************************************** // BASIC sits at 0xa000-0xc000, chargen-like chunks sit at 0x1000-0x2000, 0x9000-0xa000 and 0xd000-0xe000 // kernel sits at 0xe000 // from 0x10000 on there are the games ROM_START( c64dtv ) ROM_REGION( 0x200000, "asic", 0 ) ROM_LOAD( "flash.u2", 0x000000, 0x200000, CRC(b820375a) SHA1(b9f88919e2bed825eb2b2cb605977d55971b423b) ) ROM_END //************************************************************************** // GAME DRIVERS //************************************************************************** CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, driver_device, 0, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", GAME_NOT_WORKING | GAME_NO_SOUND )