// license:BSD-3-Clause // copyright-holders:Ernesto Corvi #include "emu.h" #include "includes/vendetta.h" /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ K052109_CB_MEMBER(vendetta_state::vendetta_tile_callback) { *code |= ((*color & 0x03) << 8) | ((*color & 0x30) << 6) | ((*color & 0x0c) << 10) | (bank << 14); *color = m_layer_colorbase[layer] + ((*color & 0xc0) >> 6); } K052109_CB_MEMBER(vendetta_state::esckids_tile_callback) { *code |= ((*color & 0x03) << 8) | ((*color & 0x10) << 6) | ((*color & 0x0c) << 9) | (bank << 13); *color = m_layer_colorbase[layer] + ((*color & 0xe0) >> 5); } /*************************************************************************** Callbacks for the K053247 ***************************************************************************/ K053246_CB_MEMBER(vendetta_state::sprite_callback) { int pri = (*color & 0x03e0) >> 4; /* ??????? */ if (pri <= m_layerpri[2]) *priority_mask = 0; else if (pri > m_layerpri[2] && pri <= m_layerpri[1]) *priority_mask = 0xf0; else if (pri > m_layerpri[1] && pri <= m_layerpri[0]) *priority_mask = 0xf0 | 0xcc; else *priority_mask = 0xf0 | 0xcc | 0xaa; *color = m_sprite_colorbase + (*color & 0x001f); } /*************************************************************************** Display refresh ***************************************************************************/ uint32_t vendetta_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { int layer[3]; m_sprite_colorbase = m_k053251->get_palette_index(k053251_device::CI1); m_layer_colorbase[0] = m_k053251->get_palette_index(k053251_device::CI2); m_layer_colorbase[1] = m_k053251->get_palette_index(k053251_device::CI3); m_layer_colorbase[2] = m_k053251->get_palette_index(k053251_device::CI4); m_k052109->tilemap_update(); layer[0] = 0; m_layerpri[0] = m_k053251->get_priority(k053251_device::CI2); layer[1] = 1; m_layerpri[1] = m_k053251->get_priority(k053251_device::CI3); layer[2] = 2; m_layerpri[2] = m_k053251->get_priority(k053251_device::CI4); konami_sortlayers3(layer, m_layerpri); screen.priority().fill(0, cliprect); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[0], TILEMAP_DRAW_OPAQUE, 1); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[1], 0, 2); m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[2], 0, 4); m_k053246->k053247_sprites_draw(bitmap, cliprect); return 0; }