#include "emu.h" #include "video/konicdev.h" #include "includes/spy.h" /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ void spy_tile_callback( running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority ) { spy_state *state = machine.driver_data(); *flags = (*color & 0x20) ? TILE_FLIPX : 0; *code |= ((*color & 0x03) << 8) | ((*color & 0x10) << 6) | ((*color & 0x0c) << 9) | (bank << 13); *color = state->m_layer_colorbase[layer] + ((*color & 0xc0) >> 6); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ void spy_sprite_callback( running_machine &machine, int *code, int *color, int *priority_mask, int *shadow ) { spy_state *state = machine.driver_data(); /* bit 4 = priority over layer A (0 = have priority) */ /* bit 5 = priority over layer B (1 = have priority) */ *priority_mask = 0x00; if ( *color & 0x10) *priority_mask |= 0xa; if (~*color & 0x20) *priority_mask |= 0xc; *color = state->m_sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( spy ) { spy_state *state = machine.driver_data(); state->m_layer_colorbase[0] = 48; state->m_layer_colorbase[1] = 0; state->m_layer_colorbase[2] = 16; state->m_sprite_colorbase = 32; } /*************************************************************************** Display refresh ***************************************************************************/ SCREEN_UPDATE( spy ) { spy_state *state = screen->machine().driver_data(); k052109_tilemap_update(state->m_k052109); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); if (!state->m_video_enable) bitmap_fill(bitmap, cliprect, 16 * state->m_layer_colorbase[0]); else { k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, TILEMAP_DRAW_OPAQUE, 1); k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, 0, 2); k051960_sprites_draw(state->m_k051960, bitmap, cliprect, -1, -1); k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 0, 0, 0); } return 0; }