typedef int (*seta001_gfxbank_callback_func)(running_machine &machine, UINT16 code, UINT8 color); class seta001_device : public device_t { public: seta001_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock); void seta001_draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int bank_size, int setac); void setac_eof( void ); void tnzs_eof( void ); UINT8 m_bgflag; UINT8 m_spritectrl[4]; UINT8 m_spriteylow[0x300]; // 0x200 low y + 0x100 bg stuff UINT8 m_spritecodelow[0x2000]; // tnzs.c stuff only uses half? UINT8 m_spritecodehigh[0x2000]; // ^ // position kludges for seta.c & srmp2.c void set_fg_xoffsets( int flip, int noflip ) { m_fg_flipxoffs = flip; m_fg_noflipxoffs = noflip; }; int m_fg_flipxoffs, m_fg_noflipxoffs; void set_fg_yoffsets( int flip, int noflip ) { m_fg_flipyoffs = flip; m_fg_noflipyoffs = noflip; }; int m_fg_flipyoffs, m_fg_noflipyoffs; void set_bg_yoffsets( int flip, int noflip ) { m_bg_flipyoffs = flip; m_bg_noflipyoffs = noflip; }; int m_bg_flipyoffs, m_bg_noflipyoffs; void set_bg_xoffsets( int flip, int noflip ) { m_bg_flipxoffs = flip; m_bg_noflipxoffs = noflip; }; int m_bg_flipxoffs, m_bg_noflipxoffs; void set_transpen ( int pen ) { m_transpen = pen; }; int m_transpen; int is_flipped() { return ((m_spritectrl[ 0 ] & 0x40) >> 6); }; void set_gfxbank_callback(seta001_gfxbank_callback_func callback) { m_bankcallback = callback; }; seta001_gfxbank_callback_func m_bankcallback; void set_colorbase(int base) { m_colorbase = base; }; int m_colorbase; void set_spritelimit(int limit) { m_spritelimit = limit; }; int m_spritelimit; protected: virtual void device_start(); virtual void device_reset(); private: private: void seta001_draw_background( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int bank_size, int setac_type); void seta001_draw_foreground( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int bank_size); }; WRITE8_DEVICE_HANDLER( spritebgflag_w8 ); READ16_DEVICE_HANDLER( spritectrl_r16 ); WRITE16_DEVICE_HANDLER( spritectrl_w16 ); READ8_DEVICE_HANDLER( spritectrl_r8 ); WRITE8_DEVICE_HANDLER( spritectrl_w8 ); READ16_DEVICE_HANDLER( spriteylow_r16 ); WRITE16_DEVICE_HANDLER( spriteylow_w16 ); READ8_DEVICE_HANDLER( spriteylow_r8 ); WRITE8_DEVICE_HANDLER( spriteylow_w8 ); READ8_DEVICE_HANDLER( spritecodelow_r8 ); WRITE8_DEVICE_HANDLER( spritecodelow_w8 ); READ8_DEVICE_HANDLER( spritecodehigh_r8 ); WRITE8_DEVICE_HANDLER( spritecodehigh_w8 ); READ16_DEVICE_HANDLER( spritecode_r16 ); WRITE16_DEVICE_HANDLER( spritecode_w16 ); extern const device_type SETA001_SPRITE;