#include "emu.h" #include "video/konicdev.h" #include "includes/rollerg.h" /*************************************************************************** Callbacks for the K053245 ***************************************************************************/ void rollerg_sprite_callback( running_machine &machine, int *code, int *color, int *priority_mask ) { rollerg_state *state = machine.driver_data(); #if 0 if (machine.input().code_pressed(KEYCODE_Q) && (*color & 0x80)) *color = rand(); if (machine.input().code_pressed(KEYCODE_W) && (*color & 0x40)) *color = rand(); if (machine.input().code_pressed(KEYCODE_E) && (*color & 0x20)) *color = rand(); if (machine.input().code_pressed(KEYCODE_R) && (*color & 0x10)) *color = rand(); #endif *priority_mask = (*color & 0x10) ? 0 : 0x02; *color = state->m_sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Callbacks for the K051316 ***************************************************************************/ void rollerg_zoom_callback( running_machine &machine, int *code, int *color, int *flags ) { rollerg_state *state = machine.driver_data(); *flags = TILE_FLIPYX((*color & 0xc0) >> 6); *code |= ((*color & 0x0f) << 8); *color = state->m_zoom_colorbase + ((*color & 0x30) >> 4); } /*************************************************************************** Start the video hardware emulation. ***************************************************************************/ VIDEO_START( rollerg ) { rollerg_state *state = machine.driver_data(); state->m_sprite_colorbase = 16; state->m_zoom_colorbase = 0; } /*************************************************************************** Display refresh ***************************************************************************/ SCREEN_UPDATE( rollerg ) { rollerg_state *state = screen->machine().driver_data(); int bg_colorbase = 16; bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); bitmap_fill(bitmap, cliprect, 16 * bg_colorbase); k051316_zoom_draw(state->m_k051316, bitmap, cliprect, 0, 1); k053245_sprites_draw(state->m_k053244, bitmap, cliprect); return 0; }