#ifndef _VIDEO_RDPTRI_H_ #define _VIDEO_RDPTRI_H_ #include "emu.h" namespace N64 { namespace RDP { class MiscState; class Processor; class Triangle { public: Triangle() { fatalerror("Please don't use the default constructor for N64::RDP::Triangle\n"); } Triangle(running_machine &machine, bool shade, bool texture, bool zbuffer, bool rect, bool flip); void InitFromData(running_machine& machine, bool shade, bool texture, bool zbuffer, bool rect, bool flip); void Draw(); private: void compute_cvg_noflip(INT32* majorx, INT32* minorx, INT32* majorxint, INT32* minorxint, INT32 scanline, INT32 yh, INT32 yl); void compute_cvg_flip(INT32* majorx, INT32* minorx, INT32* majorxint, INT32* minorxint, INT32 scanline, INT32 yh, INT32 yl); running_machine* m_machine; UINT32* m_cmd_data; MiscState* m_misc_state; Processor* m_rdp; bool m_shade; bool m_texture; bool m_zbuffer; bool m_rect; }; } // namespace RDP } // namespace N64 #endif // _VIDEO_RDPTRI_H_