// license:BSD-3-Clause // copyright-holders:Stefan Jokisch /*************************************************************************** Atari Poolshark video emulation ***************************************************************************/ #include "emu.h" #include "includes/poolshrk.h" TILE_GET_INFO_MEMBER(poolshrk_state::get_tile_info) { SET_TILE_INFO_MEMBER(1, m_playfield_ram[tile_index] & 0x3f, 0, 0); } void poolshrk_state::video_start() { m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(poolshrk_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); m_bg_tilemap->set_transparent_pen(0); } uint32_t poolshrk_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { m_bg_tilemap->mark_all_dirty(); bitmap.fill(0, cliprect); /* draw sprites */ for (int i = 0; i < 16; i++) { int hpos = m_hpos_ram[i]; int vpos = m_vpos_ram[i]; m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, i, (i == 0) ? 0 : 1, 0, 0, 248 - hpos, vpos - 15, 0); } /* draw playfield */ m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); return 0; }