#include "emu.h" #include "video/deco16ic.h" #include "includes/pktgaldx.h" #include "video/decospr.h" /* Video on the orginal */ SCREEN_UPDATE( pktgaldx ) { pktgaldx_state *state = screen->machine().driver_data(); UINT16 flip = deco16ic_pf_control_r(state->m_deco_tilegen1, 0, 0xffff); flip_screen_set(screen->machine(), BIT(flip, 7)); deco16ic_pf_update(state->m_deco_tilegen1, state->m_pf1_rowscroll, state->m_pf2_rowscroll); bitmap_fill(bitmap, cliprect, 0); /* not Confirmed */ bitmap_fill(screen->machine().priority_bitmap, NULL, 0); deco16ic_tilemap_2_draw(state->m_deco_tilegen1, bitmap, cliprect, 0, 0); screen->machine().device("spritegen")->draw_sprites(screen->machine(), bitmap, cliprect, state->m_spriteram, 0x400, true); deco16ic_tilemap_1_draw(state->m_deco_tilegen1, bitmap, cliprect, 0, 0); return 0; } /* Video for the bootleg */ SCREEN_UPDATE( pktgaldb ) { pktgaldx_state *state = screen->machine().driver_data(); int x, y; int offset = 0; int tileno; int colour; bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); /* the bootleg seems to treat the tilemaps as sprites */ for (offset = 0; offset < 0x1600 / 2; offset += 8) { tileno = state->m_pktgaldb_sprites[offset + 3] | (state->m_pktgaldb_sprites[offset + 2] << 16); colour = state->m_pktgaldb_sprites[offset + 1] >> 1; x = state->m_pktgaldb_sprites[offset + 0]; y = state->m_pktgaldb_sprites[offset + 4]; x -= 0xc2; y &= 0x1ff; y -= 8; drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[0], tileno ^ 0x1000, colour, 0, 0, x, y, 0); } for (offset = 0x1600/2; offset < 0x2000 / 2; offset += 8) { tileno = state->m_pktgaldb_sprites[offset + 3] | (state->m_pktgaldb_sprites[offset + 2] << 16); colour = state->m_pktgaldb_sprites[offset + 1] >> 1; x = state->m_pktgaldb_sprites[offset + 0] & 0x1ff; y = state->m_pktgaldb_sprites[offset + 4] & 0x0ff; x -= 0xc2; y &= 0x1ff; y -= 8; drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[0], tileno ^ 0x4000, colour, 0, 0, x, y, 0); } for (offset = 0x2000/2; offset < 0x4000 / 2; offset += 8) { tileno = state->m_pktgaldb_sprites[offset + 3] | (state->m_pktgaldb_sprites[offset + 2] << 16); colour = state->m_pktgaldb_sprites[offset + 1] >> 1; x = state->m_pktgaldb_sprites[offset + 0] & 0x1ff; y = state->m_pktgaldb_sprites[offset + 4] & 0x0ff; x -= 0xc2; y &= 0x1ff; y -= 8; drawgfx_transpen(bitmap, cliprect, screen->machine().gfx[0], tileno ^ 0x3000, colour, 0, 0, x, y, 0); } return 0; }