// license:BSD-3-Clause // copyright-holders:Bryan McPhail,Ernesto Corvi,Andrew Prime,Zsolt Vasvari // thanks-to:Fuzz /*************************************************************************** Neo-Geo hardware ****************************************************************************/ #include "emu.h" #include "includes/neogeo.h" #include "video/resnet.h" #define VERBOSE (0) #define NUM_PENS (0x1000) /************************************* * * Palette handling * *************************************/ void neogeo_base_state::create_rgb_lookups() { static const int resistances[] = {3900, 2200, 1000, 470, 220}; /* compute four sets of weights - with or without the pulldowns - ensuring that we use the same scaler for all */ double weights_normal[5]; double scaler = compute_resistor_weights(0, 255, -1, 5, resistances, weights_normal, 0, 0, 0, nullptr, nullptr, 0, 0, 0, nullptr, nullptr, 0, 0); double weights_dark[5]; compute_resistor_weights(0, 255, scaler, 5, resistances, weights_dark, 8200, 0, 0, nullptr, nullptr, 0, 0, 0, nullptr, nullptr, 0, 0); double weights_shadow[5]; compute_resistor_weights(0, 255, scaler, 5, resistances, weights_shadow, 150, 0, 0, nullptr, nullptr, 0, 0, 0, nullptr, nullptr, 0, 0); double weights_dark_shadow[5]; compute_resistor_weights(0, 255, scaler, 5, resistances, weights_dark_shadow, 1.0 / ((1.0 / 8200) + (1.0 / 150)), 0, 0, nullptr, nullptr, 0, 0, 0, nullptr, nullptr, 0, 0); for (int i = 0; i < 32; i++) { int i4 = (i >> 4) & 1; int i3 = (i >> 3) & 1; int i2 = (i >> 2) & 1; int i1 = (i >> 1) & 1; int i0 = (i >> 0) & 1; m_palette_lookup[i][0] = combine_weights(weights_normal, i0, i1, i2, i3, i4); m_palette_lookup[i][1] = combine_weights(weights_dark, i0, i1, i2, i3, i4); m_palette_lookup[i][2] = combine_weights(weights_shadow, i0, i1, i2, i3, i4); m_palette_lookup[i][3] = combine_weights(weights_dark_shadow, i0, i1, i2, i3, i4); } } void neogeo_base_state::set_pens() { const pen_t *pen_base = m_palette->pens() + m_palette_bank + (m_screen_shadow ? 0x2000 : 0); m_sprgen->set_pens(pen_base); m_bg_pen = pen_base + 0xfff; } WRITE_LINE_MEMBER(neogeo_base_state::set_screen_shadow) { m_screen_shadow = state; set_pens(); } WRITE_LINE_MEMBER(neogeo_base_state::set_palette_bank) { m_palette_bank = state ? 0x1000 : 0; set_pens(); } READ16_MEMBER(neogeo_base_state::paletteram_r) { return m_paletteram[m_palette_bank + offset]; } WRITE16_MEMBER(neogeo_base_state::paletteram_w) { offset += m_palette_bank; data = COMBINE_DATA(&m_paletteram[offset]); int dark = data >> 15; int r = ((data >> 14) & 0x1) | ((data >> 7) & 0x1e); int g = ((data >> 13) & 0x1) | ((data >> 3) & 0x1e); int b = ((data >> 12) & 0x1) | ((data << 1) & 0x1e); m_palette->set_pen_color(offset, m_palette_lookup[r][dark], m_palette_lookup[g][dark], m_palette_lookup[b][dark]); // normal m_palette->set_pen_color(offset + 0x2000, m_palette_lookup[r][dark+2], m_palette_lookup[g][dark+2], m_palette_lookup[b][dark+2]); // shadow } /************************************* * * Video system start * *************************************/ void neogeo_base_state::video_start() { create_rgb_lookups(); m_paletteram.resize(0x1000 * 2, 0); m_screen_shadow = 0; m_palette_bank = 0; save_item(NAME(m_paletteram)); save_item(NAME(m_screen_shadow)); save_item(NAME(m_palette_bank)); set_pens(); } /************************************* * * Video system reset * *************************************/ void neogeo_base_state::video_reset() { } /************************************* * * Video update * *************************************/ uint32_t neogeo_base_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) { // fill with background color first bitmap.fill(*m_bg_pen, cliprect); m_sprgen->draw_sprites(bitmap, cliprect.min_y); m_sprgen->draw_fixed_layer(bitmap, cliprect.min_y); return 0; } /************************************* * * Video control * *************************************/ uint16_t neogeo_base_state::get_video_control() { uint16_t ret; uint16_t v_counter; /* The format of this very important location is: AAAA AAAA A??? BCCC A is the raster line counter. mosyougi relies solely on this to do the raster effects on the title screen; sdodgeb loops waiting for the top bit to be 1; zedblade heavily depends on it to work correctly (it checks the top bit in the IRQ2 handler). B is definitely a PAL/NTSC flag. (LSPC2 only) Evidence: 1) trally changes the position of the speed indicator depending on it (0 = lower 1 = higher). 2) samsho3 sets a variable to 60 when the bit is 0 and 50 when it's 1. This is obviously the video refresh rate in Hz. 3) samsho3 sets another variable to 256 or 307. This could be the total screen height (including vblank), or close to that. Some games (e.g. lstbld2, samsho3) do this (or similar): bclr #$0, $3c000e.l when the bit is set, so 3c000e (whose function is unknown) has to be related C animation counter lower 3 bits */ /* the vertical counter chain goes from 0xf8 - 0x1ff */ v_counter = m_screen->vpos() + 0x100; if (v_counter >= 0x200) v_counter = v_counter - NEOGEO_VTOTAL; ret = (v_counter << 7) | (m_sprgen->neogeo_get_auto_animation_counter() & 0x0007); if (VERBOSE) logerror("%s: video_control read (%04x)\n", machine().describe_context(), ret); return ret; } void neogeo_base_state::set_video_control(uint16_t data) { if (VERBOSE) logerror("%s: video control write %04x\n", machine().describe_context(), data); m_sprgen->set_auto_animation_speed(data >> 8); m_sprgen->set_auto_animation_disabled(data & 0x0008); set_display_position_interrupt_control(data & 0x00f0); } READ16_MEMBER(neogeo_base_state::video_register_r) { uint16_t ret; /* accessing the LSB only is not mapped */ if (mem_mask == 0x00ff) ret = unmapped_r(space, 0, 0xffff) & 0x00ff; else { switch (offset) { default: case 0x00: case 0x01: ret = m_sprgen->get_videoram_data(); break; case 0x02: ret = m_sprgen->get_videoram_modulo(); break; case 0x03: ret = get_video_control(); break; } } return ret; } WRITE16_MEMBER(neogeo_base_state::video_register_w) { /* accessing the LSB only is not mapped */ if (mem_mask != 0x00ff) { /* accessing the MSB only stores same data in MSB and LSB */ if (mem_mask == 0xff00) data = (data & 0xff00) | (data >> 8); switch (offset) { case 0x00: m_sprgen->set_videoram_offset(data); break; case 0x01: m_sprgen->set_videoram_data(data); break; case 0x02: m_sprgen->set_videoram_modulo(data); break; case 0x03: set_video_control(data); break; case 0x04: set_display_counter_msb(data); break; case 0x05: set_display_counter_lsb(data); break; case 0x06: acknowledge_interrupt(data); break; case 0x07: break; // d0: pause timer for 32 lines when in PAL mode (LSPC2 only) } } }