/*********************************************************************** Kaneko Pandora Sprite Chip GFX processor - PX79C480FP-3 (KANEKO, Pandora-Chip) This emulates the Kaneko Pandora Sprite Chip which is found on several Kaneko boards. there several bootleg variants of this chip, these are emulated in kan_panb.c instead. Original Games using this Chip Snow Bros Air Buster DJ Boy Heavy Unit Sand Scorpion Gals Panic (1st release) The SemiCom games are also using this because their bootleg chip appears to function in an identical way. Rendering appears to be done to a framebuffer and the video system can be instructed not to clear this, allowing for 'sprite trail' effects as used by Air Buster. The chip appears to be an 8-bit chip, and when used on 16-bit CPUs only the MSB or LSB of the data lines are connected. Address Lines also appear to be swapped around on one of the hookups. to use this in a driver you must hook functions to VIDEO_UPDATE (copies framebuffer to screen) and VIDEO_EOF (renders the sprites to the framebuffer) also, you have to add the correspondent device in MACHINE_DRIVER spriteram should be accessed only with the pandora_spriteram_r / pandora_spriteram_w or pandora_spriteram_LSB_r / pandora_spriteram_LSB_w handlers, depending on the CPU being used with it. ***********************************************************************/ #include "emu.h" #include "video/kan_pand.h" typedef struct _kaneko_pandora_state kaneko_pandora_state; struct _kaneko_pandora_state { screen_device *screen; UINT8 * spriteram; bitmap_t *sprites_bitmap; /* bitmap to render sprites to, Pandora seems to be frame'buffered' */ int clear_bitmap; UINT8 region; int xoffset, yoffset; int bg_pen; // might work some other way.. }; /***************************************************************************** INLINE FUNCTIONS *****************************************************************************/ INLINE kaneko_pandora_state *get_safe_token( device_t *device ) { assert(device != NULL); assert(device->type() == KANEKO_PANDORA); return (kaneko_pandora_state *)downcast(device)->token(); } INLINE const kaneko_pandora_interface *get_interface( device_t *device ) { assert(device != NULL); assert((device->type() == KANEKO_PANDORA)); return (const kaneko_pandora_interface *) device->static_config(); } /***************************************************************************** IMPLEMENTATION *****************************************************************************/ void pandora_set_bg_pen( device_t *device, int pen ) { kaneko_pandora_state *pandora = get_safe_token(device); pandora->bg_pen = pen; } void pandora_set_clear_bitmap( device_t *device, int clear ) { kaneko_pandora_state *pandora = get_safe_token(device); pandora->clear_bitmap = clear; } void pandora_update( device_t *device, bitmap_t *bitmap, const rectangle *cliprect ) { kaneko_pandora_state *pandora = get_safe_token(device); if (!pandora->sprites_bitmap) { printf("ERROR: pandora_update with no pandora_sprites_bitmap\n"); return; } copybitmap_trans(bitmap, pandora->sprites_bitmap, 0, 0, 0, 0, cliprect, 0); } static void pandora_draw( device_t *device, bitmap_t *bitmap, const rectangle *cliprect ) { kaneko_pandora_state *pandora = get_safe_token(device); int sx = 0, sy = 0, x = 0, y = 0, offs; /* * Sprite Tile Format * ------------------ * * Byte | Bit(s) | Use * -----+-76543210-+---------------- * 0-2 | -------- | unused * 3 | xxxx.... | Palette Bank * 3 | .......x | XPos - Sign Bit * 3 | ......x. | YPos - Sign Bit * 3 | .....x.. | Use Relative offsets * 4 | xxxxxxxx | XPos * 5 | xxxxxxxx | YPos * 6 | xxxxxxxx | Sprite Number (low 8 bits) * 7 | ....xxxx | Sprite Number (high 4 bits) * 7 | x....... | Flip Sprite Y-Axis * 7 | .x...... | Flip Sprite X-Axis */ for (offs = 0; offs < 0x1000; offs += 8) { int dx = pandora->spriteram[offs + 4]; int dy = pandora->spriteram[offs + 5]; int tilecolour = pandora->spriteram[offs + 3]; int attr = pandora->spriteram[offs + 7]; int flipx = attr & 0x80; int flipy = (attr & 0x40) << 1; int tile = ((attr & 0x3f) << 8) + (pandora->spriteram[offs + 6] & 0xff); if (tilecolour & 1) dx |= 0x100; if (tilecolour & 2) dy |= 0x100; if (tilecolour & 4) { x += dx; y += dy; } else { x = dx; y = dy; } if (flip_screen_get(device->machine())) { sx = 240 - x; sy = 240 - y; flipx = !flipx; flipy = !flipy; } else { sx = x; sy = y; } /* global offset */ sx += pandora->xoffset; sy += pandora->yoffset; sx &= 0x1ff; sy &= 0x1ff; if (sx & 0x100) sx -= 0x200; if (sy & 0x100) sy -= 0x200; drawgfx_transpen(bitmap,cliprect,device->machine().gfx[pandora->region], tile, (tilecolour & 0xf0) >> 4, flipx, flipy, sx,sy,0); } } void pandora_eof( device_t *device ) { kaneko_pandora_state *pandora = get_safe_token(device); assert(pandora->spriteram != NULL); // the games can disable the clearing of the sprite bitmap, to leave sprite trails if (pandora->clear_bitmap) bitmap_fill(pandora->sprites_bitmap, &pandora->screen->visible_area(), pandora->bg_pen); pandora_draw(device, pandora->sprites_bitmap, &pandora->screen->visible_area()); } /***************************************************************************** DEVICE HANDLERS *****************************************************************************/ WRITE8_DEVICE_HANDLER ( pandora_spriteram_w ) { kaneko_pandora_state *pandora = get_safe_token(device); // it's either hooked up oddly on this, or on the 16-bit games // either way, we swap the address lines so that the spriteram is in the same format offset = BITSWAP16(offset, 15,14,13,12, 11, 7,6,5,4,3,2,1,0, 10,9,8 ); if (!pandora->spriteram) { printf("ERROR: pandora->spriteram_w with no pandora_spriteram\n"); return; } if (offset >= 0x1000) { logerror("pandora->spriteram_w write past spriteram, offset %04x %02x\n", offset, data); return; } pandora->spriteram[offset] = data; } READ8_DEVICE_HANDLER( pandora_spriteram_r ) { kaneko_pandora_state *pandora = get_safe_token(device); // it's either hooked up oddly on this, or ont the 16-bit games // either way, we swap the address lines so that the spriteram is in the same format offset = BITSWAP16(offset, 15,14,13,12, 11, 7,6,5,4,3,2,1,0, 10,9,8 ); if (!pandora->spriteram) { printf("ERROR: pandora->spriteram_r with no pandora_spriteram\n"); return 0x00; } if (offset >= 0x1000) { logerror("pandora->spriteram_r read past spriteram, offset %04x\n", offset); return 0x00; } return pandora->spriteram[offset]; } /* I don't know if this MSB/LSB mirroring is correct, or if there is twice as much ram, with half of it unused */ WRITE16_DEVICE_HANDLER( pandora_spriteram_LSB_w ) { kaneko_pandora_state *pandora = get_safe_token(device); if (!pandora->spriteram) { printf("ERROR: pandora->spriteram_LSB_w with no pandora_spriteram\n"); return; } if (ACCESSING_BITS_8_15) { pandora->spriteram[offset] = (data >> 8) & 0xff; } if (ACCESSING_BITS_0_7) { pandora->spriteram[offset] = data & 0xff; } } READ16_DEVICE_HANDLER( pandora_spriteram_LSB_r ) { kaneko_pandora_state *pandora = get_safe_token(device); if (!pandora->spriteram) { printf("ERROR: pandora_spriteram_LSB_r with no pandora_spriteram\n"); return 0x0000; } return pandora->spriteram[offset] | (pandora->spriteram[offset] << 8); } /***************************************************************************** DEVICE INTERFACE *****************************************************************************/ static DEVICE_START( kaneko_pandora ) { kaneko_pandora_state *pandora = get_safe_token(device); const kaneko_pandora_interface *intf = get_interface(device); pandora->screen = device->machine().device(intf->screen); pandora->region = intf->gfx_region; pandora->xoffset = intf->x; pandora->yoffset = intf->y; pandora->bg_pen = 0; pandora->spriteram = auto_alloc_array(device->machine(), UINT8, 0x1000); pandora->sprites_bitmap = pandora->screen->alloc_compatible_bitmap(); device->save_item(NAME(pandora->clear_bitmap)); device->save_pointer(NAME(pandora->spriteram), 0x1000); device->save_item(NAME(*pandora->sprites_bitmap)); } static DEVICE_RESET( kaneko_pandora ) { kaneko_pandora_state *pandora = get_safe_token(device); memset(pandora->spriteram, 0x00, 0x1000); pandora->clear_bitmap = 1; } static const char DEVTEMPLATE_SOURCE[] = __FILE__; #define DEVTEMPLATE_ID( p, s ) p##kaneko_pandora##s #define DEVTEMPLATE_FEATURES DT_HAS_START | DT_HAS_RESET #define DEVTEMPLATE_NAME "Kaneko Pandora - PX79C480FP-3" #define DEVTEMPLATE_FAMILY "Kaneko Video Chips" #include "devtempl.h" DEFINE_LEGACY_DEVICE(KANEKO_PANDORA, kaneko_pandora);