#include "emu.h" #include "includes/dooyong.h" INLINE void dooyong_scroll8_w(offs_t offset, UINT8 data, UINT8 *scroll, tilemap_t *map) { UINT8 old = scroll[offset]; if (old != data) { scroll[offset] = data; if (map != NULL) switch (offset) { case 0: /* Low byte of x scroll - scroll tilemap */ tilemap_set_scrollx(map, 0, data); break; case 1: /* High byte of x scroll - mark tilemap dirty so new tile gfx will be loaded */ tilemap_mark_all_tiles_dirty(map); break; case 3: /* Low byte of y scroll */ case 4: /* High byte of y scroll */ tilemap_set_scrolly(map, 0, (int)scroll[3] | ((int)scroll[4] << 8)); break; case 6: /* Tilemap enable and mode control */ tilemap_set_enable(map, !(data & 0x10)); if ((data & 0x20) != (old & 0x20)) // This sets the tilemap data format tilemap_mark_all_tiles_dirty(map); break; default: /* Other addresses are used but function is unknown */ /* 0x05 and 0x07 are initialised on startup */ /* 0x02 is initialised on startup by some games and written to continuously by others */ /*{ const char *name; if (scroll == state->m_bgscroll8) name = "bg"; else if (scroll == state->m_bg2scroll8) name = "bg2"; else if (scroll == state->m_fgscroll8) name = "fg"; else if (scroll == state->m_fg2scroll8) name = "fg2"; else name = "unknown"; printf("Unknown %s tilemap control: 0x%02x = 0x%02x\n", name, (unsigned)offset, (unsigned)data); }*/ break; } } } /* These handle writes to the tilemap scroll registers in 8-bit machines. There is one per tilemap, wrapping the above function that does the work. */ WRITE8_HANDLER( dooyong_bgscroll8_w ) { dooyong_state *state = space->machine().driver_data(); dooyong_scroll8_w(offset, data, state->m_bgscroll8, state->m_bg_tilemap); } static WRITE8_HANDLER( dooyong_bg2scroll8_w ) { dooyong_state *state = space->machine().driver_data(); dooyong_scroll8_w(offset, data, state->m_bg2scroll8, state->m_bg2_tilemap); } WRITE8_HANDLER( dooyong_fgscroll8_w ) { dooyong_state *state = space->machine().driver_data(); dooyong_scroll8_w(offset, data, state->m_fgscroll8, state->m_fg_tilemap); } WRITE8_HANDLER( dooyong_fg2scroll8_w ) { dooyong_state *state = space->machine().driver_data(); dooyong_scroll8_w(offset, data, state->m_fg2scroll8, state->m_fg2_tilemap); } /* These handle writes to the tilemap scroll registers in 16-bit machines. This is just an 8-bit peripheral in a 16-bit machine. */ WRITE16_HANDLER( dooyong_bgscroll16_w ) { if (ACCESSING_BITS_0_7) dooyong_bgscroll8_w(space, offset, data & 0x00ff); } WRITE16_HANDLER( dooyong_bg2scroll16_w ) { if (ACCESSING_BITS_0_7) dooyong_bg2scroll8_w(space, offset, data & 0x00ff); } WRITE16_HANDLER( dooyong_fgscroll16_w ) { if (ACCESSING_BITS_0_7) dooyong_fgscroll8_w(space, offset, data & 0x00ff); } WRITE16_HANDLER( dooyong_fg2scroll16_w ) { if (ACCESSING_BITS_0_7) dooyong_fg2scroll8_w(space, offset, data & 0x00ff); } WRITE8_HANDLER( dooyong_txvideoram8_w ) { dooyong_state *state = space->machine().driver_data(); if (state->m_txvideoram[offset] != data) { state->m_txvideoram[offset] = data; if (state->m_tx_tilemap_mode == 0) tilemap_mark_tile_dirty(state->m_tx_tilemap, offset & 0x07ff); else tilemap_mark_tile_dirty(state->m_tx_tilemap, offset >> 1); } } /* Control registers seem to be different on every game */ WRITE8_HANDLER( lastday_ctrl_w ) { dooyong_state *state = space->machine().driver_data(); /* bits 0 and 1 are coin counters */ coin_counter_w(space->machine(), 0, data & 0x01); coin_counter_w(space->machine(), 1, data & 0x02); /* bit 3 is used but unknown */ /* bit 4 disables sprites */ state->m_sprites_disabled = data & 0x10; /* bit 6 is flip screen */ flip_screen_set(space->machine(), data & 0x40); } WRITE8_HANDLER( pollux_ctrl_w ) { /* bit 0 is flip screen */ flip_screen_set(space->machine(), data & 0x01); /* bits 6 and 7 are coin counters */ coin_counter_w(space->machine(), 0, data & 0x80); coin_counter_w(space->machine(), 1, data & 0x40); /* bit 1 is used but unknown */ /* bit 2 is continuously toggled (unknown) */ /* bit 4 is used but unknown */ } WRITE8_HANDLER( primella_ctrl_w ) { dooyong_state *state = space->machine().driver_data(); /* bits 0-2 select ROM bank */ memory_set_bank(space->machine(), "bank1", data & 0x07); /* bit 3 disables tx layer */ state->m_tx_pri = data & 0x08; /* bit 4 flips screen */ flip_screen_set(space->machine(), data & 0x10); /* bit 5 used but unknown */ // logerror("%04x: bankswitch = %02x\n",cpu_get_pc(&space->device()),data&0xe0); } WRITE8_HANDLER( paletteram_flytiger_w ) { dooyong_state *state = space->machine().driver_data(); if (state->m_flytiger_palette_bank) { UINT16 value; state->m_paletteram_flytiger[offset] = data; value = state->m_paletteram_flytiger[offset & ~1] | (state->m_paletteram_flytiger[offset | 1] << 8); palette_set_color_rgb(space->machine(), offset/2, pal5bit(value >> 10), pal5bit(value >> 5), pal5bit(value >> 0)); } } WRITE8_HANDLER( flytiger_ctrl_w ) { dooyong_state *state = space->machine().driver_data(); /* bit 0 is flip screen */ flip_screen_set(space->machine(), data & 0x01); /* bits 1, 2 used but unknown */ /* bit 3 fg palette banking: trash protection? */ state->m_flytiger_palette_bank = data & 0x08; /* bit 4 changes tilemaps priority */ state->m_flytiger_pri = data & 0x10; } WRITE16_HANDLER( rshark_ctrl_w ) { dooyong_state *state = space->machine().driver_data(); if (ACCESSING_BITS_0_7) { /* bit 0 flips screen */ flip_screen_set(space->machine(), data & 0x0001); /* bit 4 changes tilemaps priority */ state->m_rshark_pri = data & 0x0010; /* bit 5 used but unknown */ } } /* These games all have ROM-based tilemaps for the backgrounds, title screens and sometimes "bosses" and special attacks. There are three schemes for tilemap encoding. The scheme is chosen based on the contents of the tilemap control variables declared above. Note that although the tilemaps are arbitrarily wide (hundreds of thousands of pixels, depending on the size of the ROM), we only decode a 1024 pixel wide block at a time, and invalidate the tilemap when the x scroll moves out of range (trying to decode the whole lot at once uses hundreds of megabytes of RAM). */ INLINE void lastday_get_tile_info(running_machine &machine, tile_data *tileinfo, int tile_index, const UINT8 *tilerom, UINT8 *scroll, int graphics) { int offs = (tile_index + ((int)scroll[1] << 6)) * 2; int attr = tilerom[offs]; int code, color, flags; if (scroll[6] & 0x20) { /* lastday/gulfstrm/pollux/flytiger */ /* Tiles take two bytes in ROM: MSB LSB [offs + 0x00] cCCC CYXc (bit 9 of gfx code, bits 3-0 of color, Y flip, X flip, bit 8 of gfx code) [offs + 0x01] cccc cccc (bits 7-0 of gfx code) c = gfx code C = color code X = x flip Y = y flip */ code = tilerom[offs + 1] | ((attr & 0x01) << 8) | ((attr & 0x80) << 2); color = (attr & 0x78) >> 3; flags = ((attr & 0x02) ? TILE_FLIPX : 0) | ((attr & 0x04) ? TILE_FLIPY : 0); } else { /* primella/popbingo */ /* Tiles take two bytes in ROM: MSB LSB [offs + 0x00] YXCC CCcc (Y flip, X flip, bits 3-0 of color code, bits 9-8 of gfx code) [offs + 0x01] cccc cccc (bits 7-0 of gfx code) c = gfx code C = color code X = x flip Y = y flip */ code = tilerom[offs + 1] | ((attr & 0x03) << 8); color = (attr & 0x3c) >> 2; flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0); } SET_TILE_INFO(graphics, code, color, flags); } INLINE void rshark_get_tile_info(running_machine &machine, tile_data *tileinfo, int tile_index, const UINT8 *tilerom1, const UINT8 *tilerom2, UINT8 *scroll, int graphics) { /* Tiles take two bytes in tile ROM 1: MSB LSB [offs + 0x00] YX?c cccc (Y flip, X flip, bits 12-8 of gfx code) [offs + 0x01] cccc cccc (bits 7-0 of gfx code) ? = unused/unknown c = gfx code X = x flip Y = y flip */ int offs = tile_index + ((int)scroll[1] << 9); int attr = tilerom1[offs * 2]; int code = tilerom1[(offs * 2) + 1] | ((attr & 0x1f) << 8); int color = tilerom2[offs] & 0x0f; int flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0); SET_TILE_INFO(graphics, code, color, flags); } static TILE_GET_INFO( get_bg_tile_info ) { dooyong_state *state = machine.driver_data(); if (state->m_bg_tilerom2 != NULL) rshark_get_tile_info(machine, tileinfo, tile_index, state->m_bg_tilerom, state->m_bg_tilerom2, state->m_bgscroll8, state->m_bg_gfx); else lastday_get_tile_info(machine, tileinfo, tile_index, state->m_bg_tilerom, state->m_bgscroll8, state->m_bg_gfx); } static TILE_GET_INFO( get_bg2_tile_info ) { dooyong_state *state = machine.driver_data(); if (state->m_bg2_tilerom2 != NULL) rshark_get_tile_info(machine, tileinfo, tile_index, state->m_bg2_tilerom, state->m_bg2_tilerom2, state->m_bg2scroll8, state->m_bg2_gfx); else lastday_get_tile_info(machine, tileinfo, tile_index, state->m_bg2_tilerom, state->m_bg2scroll8, state->m_bg2_gfx); } static TILE_GET_INFO( get_fg_tile_info ) { dooyong_state *state = machine.driver_data(); if (state->m_fg_tilerom2 != NULL) rshark_get_tile_info(machine, tileinfo, tile_index, state->m_fg_tilerom, state->m_fg_tilerom2, state->m_fgscroll8, state->m_fg_gfx); else lastday_get_tile_info(machine, tileinfo, tile_index, state->m_fg_tilerom, state->m_fgscroll8, state->m_fg_gfx); } static TILE_GET_INFO( get_fg2_tile_info ) { dooyong_state *state = machine.driver_data(); if (state->m_fg2_tilerom2 != NULL) rshark_get_tile_info(machine, tileinfo, tile_index, state->m_fg2_tilerom, state->m_fg2_tilerom2, state->m_fg2scroll8, state->m_fg2_gfx); else lastday_get_tile_info(machine, tileinfo, tile_index, state->m_fg2_tilerom, state->m_fg2scroll8, state->m_fg2_gfx); } /* flytiger uses some palette banking technique or something maybe a trash protection */ static TILE_GET_INFO( flytiger_get_fg_tile_info ) { dooyong_state *state = machine.driver_data(); const UINT8 *tilerom = state->m_fg_tilerom; int offs = (tile_index + (state->m_fgscroll8[1] << 6)) * 2; int attr = tilerom[offs]; int code = tilerom[offs + 1] | ((attr & 0x01) << 8) | ((attr & 0x80) << 2); int color = (attr & 0x78) >> 3; int flags = ((attr & 0x02) ? TILE_FLIPX : 0) | ((attr & 0x04) ? TILE_FLIPY : 0); SET_TILE_INFO(state->m_fg_gfx, code, color, flags); } static TILE_GET_INFO( get_tx_tile_info ) { dooyong_state *state = machine.driver_data(); /* Each tile takes two bytes of memory: MSB LSB [offs + 0x00] cccc cccc (bits 7-0 of gfx code) [offs + 0x01] CCCC cccc (bits 3-0 of color code, bits 11-8 of gfx code) c = gfx code C = color code */ int offs, attr, code, color; if (state->m_tx_tilemap_mode == 0) { /* lastday/gulfstrm/pollux/flytiger */ offs = tile_index; attr = state->m_txvideoram[offs | 0x0800]; } else { /* bluehawk/primella */ offs = tile_index * 2; attr = state->m_txvideoram[offs + 1]; } code = state->m_txvideoram[offs] | ((attr & 0x0f) << 8); color = (attr & 0xf0) >> 4; SET_TILE_INFO(0, code, color, 0); } static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int pollux_extensions) { /* Sprites take 32 bytes each in memory: MSB LSB [offs + 0x00] cccc cccc (bits 7-0 of gfx code) [offs + 0x01] cccx CCCC (bits 10-8 of gfx code, bit 8 of x position, bits 3-0 of color code) [offs + 0x02] yyyy yyyy [offs + 0x03] xxxx xxxx (bits 7-0 of x offset) ... [offs + 0x1c] ?hhh XY*c (bits 2-0 of height, x flip, y flip, * see note, bit 11 of gfx code) ... ? = unused/unknown E = enable c = gfx code x = x position y = y position C = color code w = width X = x flip Y = y flip * = alters y position in pollux and flytiger - see code below bit 11 of gfx code only used by gulfstrm, pollux, bluehawk and flytiger height only used by pollux, bluehawk and flytiger x flip and y flip only used by pollux and flytiger */ UINT8 *buffered_spriteram = machine.generic.buffered_spriteram.u8; int offs; for (offs = 0; offs < machine.generic.spriteram_size; offs += 32) { int sx, sy, code, color, pri; int flipx = 0, flipy = 0, height = 0, y; sx = buffered_spriteram[offs+3] | ((buffered_spriteram[offs+1] & 0x10) << 4); sy = buffered_spriteram[offs+2]; code = buffered_spriteram[offs] | ((buffered_spriteram[offs+1] & 0xe0) << 3); color = buffered_spriteram[offs+1] & 0x0f; //TODO: This priority mechanism works for known games, but seems a bit strange. //Are we missing something? (The obvious spare palette bit isn't it.) pri = (((color == 0x00) || (color == 0x0f)) ? 0xfc : 0xf0); if (pollux_extensions) { /* gulfstrm, pollux, bluehawk, flytiger */ code |= ((buffered_spriteram[offs+0x1c] & 0x01) << 11); if (pollux_extensions >= 2) { /* pollux, bluehawk, flytiger */ height = (buffered_spriteram[offs+0x1c] & 0x70) >> 4; code &= ~height; flipx = buffered_spriteram[offs+0x1c] & 0x08; flipy = buffered_spriteram[offs+0x1c] & 0x04; if (pollux_extensions == 3) { /* bluehawk */ sy += 6 - ((~buffered_spriteram[offs+0x1c] & 0x02) << 7); } if (pollux_extensions == 4) { /* flytiger */ sy -=(buffered_spriteram[offs+0x1c] & 0x02) << 7; } } } if (flip_screen_get(machine)) { sx = 498 - sx; sy = 240 - (16 * height) - sy; flipx = !flipx; flipy = !flipy; } for (y = 0; y <= height; y++) { pdrawgfx_transpen(bitmap, cliprect, machine.gfx[1], code + y, color, flipx, flipy, sx, sy + (16 * (flipy ? (height - y) : y)), machine.priority_bitmap, pri, 15); } } } static void rshark_draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect) { UINT16 *buffered_spriteram16 = machine.generic.buffered_spriteram.u16; /* Sprites take 8 16-bit words each in memory: MSB LSB [offs + 0] ???? ???? ???? ???E [offs + 1] ???? ???? hhhh wwww [offs + 2] ???? ???? ???? ???? [offs + 3] cccc cccc cccc cccc [offs + 4] ???? ???x xxxx xxxx [offs + 5] ???? ???? ???? ???? [offs + 6] ???? ???y yyyy yyyy [offs + 7] ???? ???? ???? CCCC ? = unused/unknown E = enable c = gfx code x = x offset y = y offset (signed) C = color code w = width h = height */ int offs; for (offs = (machine.generic.spriteram_size / 2) - 8; offs >= 0; offs -= 8) { if (buffered_spriteram16[offs] & 0x0001) /* enable */ { int sx, sy, code, color, pri; int flipx = 0, flipy = 0, width, height, x, y; sx = buffered_spriteram16[offs+4] & 0x01ff; sy = (INT16)buffered_spriteram16[offs+6] & 0x01ff; if (sy & 0x0100) sy |= ~(int)0x01ff; // Correctly sign-extend 9-bit number code = buffered_spriteram16[offs+3]; color = buffered_spriteram16[offs+7] & 0x000f; //TODO: This priority mechanism works for known games, but seems a bit strange. //Are we missing something? (The obvious spare palette bit isn't it.) pri = (((color == 0x00) || (color == 0x0f)) ? 0xfc : 0xf0); width = buffered_spriteram16[offs+1] & 0x000f; height = (buffered_spriteram16[offs+1] & 0x00f0) >> 4; if (flip_screen_get(machine)) { sx = 498 - (16 * width) - sx; sy = 240 - (16 * height) - sy; flipx = !flipx; flipy = !flipy; } for (y = 0; y <= height; y++) { int _y = sy + (16 * (flipy ? (height - y) : y)); for (x = 0; x <= width; x++) { int _x = sx + (16 * (flipx ? (width - x) : x)); pdrawgfx_transpen(bitmap, cliprect, machine.gfx[0], code, color, flipx, flipy, _x, _y, machine.priority_bitmap, pri, 15); code++; } } } } } SCREEN_UPDATE( lastday ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 4); if (!state->m_sprites_disabled) draw_sprites(screen->machine(), bitmap, cliprect, 0); return 0; } SCREEN_UPDATE( gulfstrm ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 4); draw_sprites(screen->machine(), bitmap, cliprect, 1); return 0; } SCREEN_UPDATE( pollux ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 4); draw_sprites(screen->machine(), bitmap, cliprect, 2); return 0; } SCREEN_UPDATE( flytiger ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); if (state->m_flytiger_pri) { tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 2); } else { tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); } tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 4); draw_sprites(screen->machine(), bitmap, cliprect, 4); return 0; } SCREEN_UPDATE( bluehawk ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); tilemap_draw(bitmap, cliprect, state->m_fg2_tilemap, 0, 4); tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 4); draw_sprites(screen->machine(), bitmap, cliprect, 3); return 0; } SCREEN_UPDATE( primella ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); if (state->m_tx_pri) tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); if (!state->m_tx_pri) tilemap_draw(bitmap, cliprect, state->m_tx_tilemap, 0, 0); return 0; } SCREEN_UPDATE( rshark ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); tilemap_draw(bitmap, cliprect, state->m_bg2_tilemap, 0, (state->m_rshark_pri ? 2 : 1)); tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 2); tilemap_draw(bitmap, cliprect, state->m_fg2_tilemap, 0, 2); rshark_draw_sprites(screen->machine(), bitmap, cliprect); return 0; } SCREEN_UPDATE( popbingo ) { dooyong_state *state = screen->machine().driver_data(); bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine())); bitmap_fill(screen->machine().priority_bitmap, cliprect, 0); tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 1); rshark_draw_sprites(screen->machine(), bitmap, cliprect); return 0; } VIDEO_START( lastday ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx5")->base(); state->m_fg_tilerom = machine.region("gfx6")->base(); state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_bg_gfx = 2; state->m_fg_gfx = 3; state->m_tx_tilemap_mode = 0; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); /* Text layer is offset on this machine */ tilemap_set_scrolly(state->m_tx_tilemap, 0, 8); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global(machine, state->m_sprites_disabled); state_save_register_global(machine, state->m_interrupt_line_1); state_save_register_global(machine, state->m_interrupt_line_2); } VIDEO_START( gulfstrm ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx5")->base(); state->m_fg_tilerom = machine.region("gfx6")->base(); state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_bg_gfx = 2; state->m_fg_gfx = 3; state->m_tx_tilemap_mode = 0; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); /* Text layer is offset on this machine */ tilemap_set_scrolly(state->m_tx_tilemap, 0, 8); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global(machine, state->m_interrupt_line_1); state_save_register_global(machine, state->m_interrupt_line_2); } VIDEO_START( pollux ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx5")->base(); state->m_fg_tilerom = machine.region("gfx6")->base(); state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_bg_gfx = 2; state->m_fg_gfx = 3; state->m_tx_tilemap_mode = 0; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global(machine, state->m_interrupt_line_1); state_save_register_global(machine, state->m_interrupt_line_2); } VIDEO_START( bluehawk ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx3")->base() + 0x78000; state->m_fg_tilerom = machine.region("gfx4")->base() + 0x78000; state->m_fg2_tilerom = machine.region("gfx5")->base() + 0x38000; state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_fg2_tilerom2 = NULL; state->m_bg_gfx = 2; state->m_fg_gfx = 3; state->m_fg2_gfx = 4; state->m_tx_tilemap_mode = 1; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg2_tilemap = tilemap_create(machine, get_fg2_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_fg2_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global_array(machine, state->m_fg2scroll8); } VIDEO_START( flytiger ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx3")->base() + 0x78000; state->m_fg_tilerom = machine.region("gfx4")->base() + 0x78000; state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_bg_gfx = 2; state->m_fg_gfx = 3; state->m_tx_tilemap_mode = 0; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, flytiger_get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_bg_tilemap, 15); tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global(machine, state->m_flytiger_pri); } VIDEO_START( primella ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx2")->base() + machine.region("gfx2")->bytes() - 0x8000; state->m_fg_tilerom = machine.region("gfx3")->base() + machine.region("gfx3")->bytes() - 0x8000; state->m_bg_tilerom2 = NULL; state->m_fg_tilerom2 = NULL; state->m_bg_gfx = 1; state->m_fg_gfx = 2; state->m_tx_tilemap_mode = 1; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_tx_tilemap = tilemap_create(machine, get_tx_tile_info, tilemap_scan_cols, 8, 8, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_tx_tilemap, 15); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global(machine, state->m_tx_pri); } VIDEO_START( rshark ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx5")->base(); state->m_bg2_tilerom = machine.region("gfx4")->base(); state->m_fg_tilerom = machine.region("gfx3")->base(); state->m_fg2_tilerom = machine.region("gfx2")->base(); state->m_bg_tilerom2 = machine.region("gfx6")->base() + 0x60000; state->m_bg2_tilerom2 = machine.region("gfx6")->base() + 0x40000; state->m_fg_tilerom2 = machine.region("gfx6")->base() + 0x20000; state->m_fg2_tilerom2 = machine.region("gfx6")->base() + 0x00000; state->m_bg_gfx = 4; state->m_bg2_gfx = 3; state->m_fg_gfx = 2; state->m_fg2_gfx = 1; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 16, 16, 64, 32); state->m_bg2_tilemap = tilemap_create(machine, get_bg2_tile_info, tilemap_scan_cols, 16, 16, 64, 32); state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols, 16, 16, 64, 32); state->m_fg2_tilemap = tilemap_create(machine, get_fg2_tile_info, tilemap_scan_cols, 16, 16, 64, 32); /* Configure tilemap transparency */ tilemap_set_transparent_pen(state->m_bg2_tilemap, 15); tilemap_set_transparent_pen(state->m_fg_tilemap, 15); tilemap_set_transparent_pen(state->m_fg2_tilemap, 15); memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_bg2scroll8); state_save_register_global_array(machine, state->m_fgscroll8); state_save_register_global_array(machine, state->m_fg2scroll8); state_save_register_global(machine, state->m_rshark_pri); } VIDEO_START( popbingo ) { dooyong_state *state = machine.driver_data(); /* Configure tilemap callbacks */ state->m_bg_tilerom = machine.region("gfx2")->base(); state->m_bg_gfx = 1; /* Create tilemaps */ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols, 32, 32, 32, 8); state->m_bg2_tilemap = state->m_fg_tilemap = state->m_fg2_tilemap = NULL; /* Stop scroll handler from crashing on these */ memset(state->m_bgscroll8, 0, 0x10); memset(state->m_bg2scroll8, 0, 0x10); memset(state->m_fgscroll8, 0, 0x10); memset(state->m_fg2scroll8, 0, 0x10); /* Register for save/restore */ state_save_register_global_array(machine, state->m_bgscroll8); state_save_register_global_array(machine, state->m_bg2scroll8); // Not used atm state_save_register_global_array(machine, state->m_fgscroll8); // Not used atm state_save_register_global_array(machine, state->m_fg2scroll8); // Not used atm state_save_register_global(machine, state->m_rshark_pri); } SCREEN_EOF( dooyong ) { address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); buffer_spriteram_w(space, 0, 0); } SCREEN_EOF( rshark ) { address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); buffer_spriteram16_w(space, 0, 0, 0xffff); }