// license:BSD-3-Clause // copyright-holders:Bryan McPhail /******************************************************************************** deco16ic.c Implementation of Data East tilemap ICs Data East IC 55 / 56 / 74 / 141 original work by Bryan McPhail, various updates David Haywood Data East video emulation & information by Bryan McPhail, mish@tendril.co.uk (c) 2000-2005 Bryan McPhail Please send me any additions to the table below. Game Mask Rom CPU Sprites Playfields IO/Protection Other ============================================================================================== Vapor Trail/Kuhga MAA 59 MXC-06 55, 55 Crude Buster/Two Crude MAB 59 52 55, 55 Dark Seal/Gate Of Doom MAC 59 52 55, 55 Edward Randy MAD 59 52 55, 55 60 Super Burger Time MAE 59 52 55 Mutant Fighter/Death Brade MAF 59 52 55, 56 66 Caveman Ninja/Joe & Mac MAG 59 52 55, 55 104 Robocop 2 MAH 59 52 55, 55 75 Desert Assault/Thunderzone MAJ 59,59 52,52 55, 55 China Town MAK 59 52 55 Rogha/Wolf Fang MAM 59 52,52,71,71 55, 56 104 113 Captain America MAN 101 52,71 56, 56 75 Tumblepop MAP 59 52 56 Dragon Gun MAR 101 ? 74, 74 146 113,186,187 Wizard Fire/Dark Seal 2 MAS 59 52,52,71,71 74, 74 104 113 Funky Jet MAT 59 52 74 146 Nitro Ball MAV 59 52,52,71,71 56, 74 146 113 Diet GoGo MAY 102 52,71 141 104 113 Pocket Gal DX MAZ 102 52,71 56 104 153 Boogie Wings MBD 102 52,52,71,71 141, 141 104 113,99,200 1 Double Wings MBE 102 52 141 104 3 Fighter's History DE-0380-0 MBF 156 52 56, 74 75 153,153,200,170 3 Fighter's History DE-0395-1 MBF 156 52 56, 74 75 113,113,200 3 Fighter's History DE-0396-0 MBF 156 52 74, 141 75 153,153,200 Heavy Smash MBG 156 52 141 153,153,153 Night Slashers DE-0397-0 MBH 156 52,52,52 74, 141 104 153,153,153,99,200 Night Slashers DE-0395-1 MBH 156 52,52,52 74, 141 104 113,113,153,99,200 Locked N Loaded MBM 101 ? 74, 74 146 113,186,187 Joe & Mac Return MBN 156 52 141 223,223 2 Charlie Ninja MBR 156 52 141 223,223 World Cup Volleyball 95 MBX 156 52 141 ? Backfire! MBZ 156 52,52 141, 141 ? 153,153,223 2* Ganbare! Gonta!! 2 MCB 156 52 141 223,223 Chain Reaction/Magical Drop MCC 156 52 141 223,223 Dunk Dream 95 MCE 156 [MLC] [MLC] 2 Osman/Cannon Dancer MCF 156 52 141 223,223 Avengers In Galactic Storm MCG SH2 [MLC] [MLC] Skull Fang MCH 156 [MLC] [MLC] Stadium Hero 96 MCM 156 [MLC] [MLC] 146 Sotsugyo Shousho 59 52 74 146? Lemmings --- 59 52,52,71,71 None 75 Tattoo Assassins --- 101 52,52,71,71 141, 141? 104? (same as Night Slashers) 99, ? Note 1: Mitchell game on DECO PCB board number DEC-22V0 (S-NK-3220) Note 2: Mitchell games on DECO PCB board number MT5601-0 Note 3: Fighter's History uses the 156 Encrypted ARM cpu with the encryption disabled Note *: Ganbare! Gonta!! 2 / Lady Killer Part 2 - Party Time Note: A version of Night Slashers runs on the DE-0395-1 using the 156 encryption, while a version of Fighter's History also runs on the DE-0395-1 PCB without using the 156 encryption Custom chip 59 = 68000 cpu Custom chip 101 = Arm6 cpu Custom chip 113 = Alpha blending Custom chip 153 = Alpha blending (same functions as 113, smaller PQFP package) Custom chip 99 = 'Ace' chip (Alpha blending with palette effects) Custom chip 156 = Encrypted ARM cpu Custom chip 102 = Encrypted 68000 cpu Custom chip 55 provides two playfields of 4bpp tiles, with optional rowscroll and column scroll. Some games use two of these to give 4 playfields. Palette banking, tile banking and priority are outside the scope of this chip, and usually differ between games. Some games combine the 4bpp output of each playfield to give an effective 8bpp display. Custom chip 56 is the same as 55 but with on-chip decryption, so encrypted roms can be used. Custom chip 74 is the same as 56 but with different decryption tables. Custom chip 141 is same as 56, but can output up to 8BPP per layer. Custom chip 55/56/74/141 control register layout: Word 0: Mask 0x0080: Flip screen Mask 0x007f: ? Possibly a bit to set transparent pen 0 on/off Word 2: Mask 0xffff: Playfield 2 X scroll Word 4: Mask 0xffff: Playfield 2 Y scroll Word 6: Mask 0xffff: Playfield 1 X scroll Word 8: Mask 0xffff: Playfield 1 Y scroll Word 0xa: Mask 0x8000: Playfield 1 enable Mask 0x7800: Playfield 1 rowscroll style Mask 0x0700: Playfield 1 colscroll style Mask 0x0080: Playfield 2 enable Mask 0x0078: Playfield 2 rowscroll style Mask 0x0007: Playfield 2 colscroll style Word 0xc: Mask 0x8000: Playfield 1 is 8*8 tiles else 16*16 Mask 0x4000: Playfield 1 rowscroll enabled Mask 0x2000: Playfield 1 colscroll enabled Mask 0x1800: Seemingly unused Mask 0x0400: Use alternate palette bank (unimplemented/unused by any game) Mask 0x0200: Y flip tiles with top bit of palette code set (palette becomes 3 bits for this tile) Mask 0x0100: X flip tiles with top bit of palette code set (palette becomes 3 bits for this tile) Mask 0x0080: Playfield 2 is 8*8 tiles else 16*16 Mask 0x0040: Playfield 2 rowscroll enabled Mask 0x0020: Playfield 2 colscroll enabled Mask 0x0018: Seemingly unused Mask 0x0004: Use alternate palette bank (unimplemented/unused by any game) Mask 0x0002: Y flip tiles with top bit of palette code set (palette becomes 3 bits for this tile) Mask 0x0001: X flip tiles with top bit of palette code set (palette becomes 3 bits for this tile) Word 0xe: Mask 0xff00: Playfield 1 gfx rom banking (Usually different hookup per game) Mask 0x00ff: Playfield 2 gfx rom banking Colscroll style: 0 8 pixel columns across bitmap 1 16 pixel columns across bitmap 2 32 3 64 4 128 5 256 6 512 7 1024 (Effectively 0 as 1024 is the width of the bitmap) Rowscroll style: 0 512 rows down bitmap in 16x16 tile mode, 256 rows in 8x8 mode 1 256 rows in 16x16, 128 in 8x8 2 128 / 64 3 64 / 32 4 32 / 16 5 16 / 8 6 8 / 4 7 4 / 2 8 2 / 1 9-15 Untested on hardware, no known games set this anyway. Assumed invalid (no rowscroll) Column and rowscroll can both be applied at once. 2010-02: Converted to be a device. TODO: - convert to c++ device - should the decryption functions for the tilemap chips be here too? it seems overall height / width of the tilemaps can be configured somehow darkseal clearly needs 64 rows, whereas other games need 32. width seems configurable in a similar way, with nitroball and lockload needing narrower tilemaps. lockload/dragngun might be a good study case as they run on the same harwdare, and both rely on different behavior. ***************************************************************************/ #include "emu.h" #include "video/deco16ic.h" #include "render.h" DEFINE_DEVICE_TYPE(DECO16IC, deco16ic_device, "deco16ic", "DECO 55 / 56 / 74 / 141 Tilemap Generator") deco16ic_device::deco16ic_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) : device_t(mconfig, DECO16IC, tag, owner, clock) , device_video_interface(mconfig, *this) , m_pf1_data(nullptr) , m_pf2_data(nullptr) , m_pf12_control(nullptr) , m_pf1_rowscroll_ptr(nullptr) , m_pf2_rowscroll_ptr(nullptr) , m_bank1_cb(*this) , m_bank2_cb(*this) , m_use_custom_pf1(0) , m_use_custom_pf2(0) , m_pf1_bank(0) , m_pf2_bank(0) , m_pf12_last_small(0) , m_pf12_last_big(0) , m_pf1_8bpp_mode(0) , m_pf1_size(0) , m_pf2_size(0) , m_pf1_trans_mask(0xf) , m_pf2_trans_mask(0xf) , m_pf1_colour_bank(0) , m_pf2_colour_bank(0) , m_pf1_colourmask(0xf) , m_pf2_colourmask(0xf) , m_pf12_8x8_gfx_bank(0) , m_pf12_16x16_gfx_bank(0) , m_gfxdecode(*this, finder_base::DUMMY_TAG) { } //------------------------------------------------- // device_start - device-specific startup //------------------------------------------------- void deco16ic_device::device_start() { if(!m_gfxdecode->started()) throw device_missing_dependencies(); m_bank1_cb.resolve(); m_bank2_cb.resolve(); int fullheight1 = 0; int fullwidth1 = 0; int fullheight2 = 0; int fullwidth2 = 0; if (m_pf1_size&DECO_32x64) fullheight1 = 1; if (m_pf1_size&DECO_64x32) fullwidth1 = 1; if (m_pf2_size&DECO_32x64) fullheight2 = 1; if (m_pf2_size&DECO_64x32) fullwidth2 = 1; m_pf1_tilemap_16x16 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(deco16ic_device::get_pf1_tile_info)), tilemap_mapper_delegate(*this, FUNC(deco16ic_device::deco16_scan_rows)), 16, 16, fullwidth1 ? 64 : 32, fullheight1 ? 64 : 32); // m_pf1_tilemap_8x8 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(deco16ic_device::get_pf1_tile_info_b)), TILEMAP_SCAN_ROWS, 8, 8, fullwidth1 ? 64 : 32, fullheight1 ? 64 : 32); m_pf1_tilemap_8x8 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(deco16ic_device::get_pf1_tile_info_b)), TILEMAP_SCAN_ROWS, 8, 8, fullwidth1 ? 64 : 32, fullheight1 ? 64 : 32); m_pf2_tilemap_16x16 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(deco16ic_device::get_pf2_tile_info)), tilemap_mapper_delegate(*this, FUNC(deco16ic_device::deco16_scan_rows)), 16, 16, fullwidth2 ? 64 : 32, fullheight2 ? 64 : 32); m_pf2_tilemap_8x8 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(deco16ic_device::get_pf2_tile_info_b)), TILEMAP_SCAN_ROWS, 8, 8, fullwidth2 ? 64 : 32, fullheight2 ? 64 : 32); m_pf1_tilemap_8x8->set_transparent_pen(0); m_pf2_tilemap_8x8->set_transparent_pen(0); m_pf1_tilemap_16x16->set_transparent_pen(0); m_pf2_tilemap_16x16->set_transparent_pen(0); m_pf1_8bpp_mode = 0; m_pf1_data = make_unique_clear(0x2000 / 2); m_pf2_data = make_unique_clear(0x2000 / 2); m_pf12_control = make_unique_clear(0x10 / 2); save_item(NAME(m_use_custom_pf1)); save_item(NAME(m_use_custom_pf2)); save_item(NAME(m_pf1_bank)); save_item(NAME(m_pf2_bank)); save_item(NAME(m_pf12_8x8_gfx_bank)); save_item(NAME(m_pf12_16x16_gfx_bank)); save_item(NAME(m_pf12_last_small)); save_item(NAME(m_pf12_last_big)); save_item(NAME(m_pf1_8bpp_mode)); save_pointer(NAME(m_pf1_data), 0x2000 / 2); save_pointer(NAME(m_pf2_data), 0x2000 / 2); save_pointer(NAME(m_pf12_control), 0x10 / 2); } //------------------------------------------------- // device_reset - device-specific reset //------------------------------------------------- void deco16ic_device::device_reset() { m_pf1_bank = m_pf2_bank = 0; m_pf12_last_small = m_pf12_last_big = -1; m_use_custom_pf1 = m_use_custom_pf2 = 0; m_pf1_rowscroll_ptr = nullptr; m_pf2_rowscroll_ptr = nullptr; } /*****************************************************************************************/ TILEMAP_MAPPER_MEMBER(deco16ic_device::deco16_scan_rows) { /* logical (col,row) -> memory offset */ return (col & 0x1f) + ((row & 0x1f) << 5) + ((col & 0x20) << 5) + ((row & 0x20) << 6); } TILE_GET_INFO_MEMBER(deco16ic_device::get_pf2_tile_info) { const u16 tile = m_pf2_data[tile_index]; u8 colour = (tile >> 12) & 0xf; u8 flags = 0; if (tile & 0x8000) { if ((m_pf12_control[6] >> 8) & 0x01) { flags |= TILE_FLIPX; colour &= 0x7; } if ((m_pf12_control[6] >> 8) & 0x02) { flags |= TILE_FLIPY; colour &= 0x7; } } SET_TILE_INFO_MEMBER(m_pf12_16x16_gfx_bank, (tile & 0xfff) | m_pf2_bank, (colour & m_pf2_colourmask) + m_pf2_colour_bank, flags); } TILE_GET_INFO_MEMBER(deco16ic_device::get_pf1_tile_info) { const u16 tile = m_pf1_data[tile_index]; u8 colour = (tile >> 12) & 0xf; u8 flags = 0; if (tile & 0x8000) { if ((m_pf12_control[6] >> 0) & 0x01) { flags |= TILE_FLIPX; colour &= 0x7; } if ((m_pf12_control[6] >> 0) & 0x02) { flags |= TILE_FLIPY; colour &= 0x7; } } if (m_pf1_8bpp_mode) { // Captain America operates this chip in 8bpp mode. // In 8bpp mode you appear to only get 1 layer, not 2, but you also // have an extra 2 tile bits, and 2 less colour bits. SET_TILE_INFO_MEMBER(m_pf12_16x16_gfx_bank, (tile & 0x3fff) | m_pf1_bank, ((colour & m_pf1_colourmask) + m_pf1_colour_bank)>>2, flags); } else { SET_TILE_INFO_MEMBER(m_pf12_16x16_gfx_bank, (tile & 0xfff) | m_pf1_bank, (colour & m_pf1_colourmask) + m_pf1_colour_bank, flags); } } TILE_GET_INFO_MEMBER(deco16ic_device::get_pf2_tile_info_b) { const u16 tile = m_pf2_data[tile_index]; u8 colour = (tile >> 12) & 0xf; u8 flags = 0; if (tile & 0x8000) { if ((m_pf12_control[6] >> 8) & 0x01) { flags |= TILE_FLIPX; colour &= 0x7; } if ((m_pf12_control[6] >> 8) & 0x02) { flags |= TILE_FLIPY; colour &= 0x7; } } SET_TILE_INFO_MEMBER(m_pf12_8x8_gfx_bank, (tile & 0xfff) | m_pf2_bank, (colour & m_pf2_colourmask) + m_pf2_colour_bank, flags); } TILE_GET_INFO_MEMBER(deco16ic_device::get_pf1_tile_info_b) { const u16 tile = m_pf1_data[tile_index]; u8 colour = (tile >> 12) & 0xf; u8 flags = 0; if (tile & 0x8000) { if ((m_pf12_control[6] >> 0) & 0x01) { flags |= TILE_FLIPX; colour &= 0x7; } if ((m_pf12_control[6] >> 0) & 0x02) { flags |= TILE_FLIPY; colour &= 0x7; } } SET_TILE_INFO_MEMBER(m_pf12_8x8_gfx_bank, (tile & 0xfff) | m_pf1_bank, (colour & m_pf1_colourmask) + m_pf1_colour_bank, flags); } /*****************************************************************************************/ /* Consider this the 'reference rasterizer' for the 56/74/141 tilemap chips - it implements simultaneous row & column scroll which the Mame tilemap core cannot do. It also implements combining the 4BPP output of two tilemaps into 8BPP output. This function is automatically called when the tilemap is in a state that cannot be properly rendered by the Mame core. */ template void deco16ic_device::custom_tilemap_draw( screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, tilemap_t *tilemap0_8x8, tilemap_t *tilemap0_16x16, tilemap_t *tilemap1_8x8, tilemap_t *tilemap1_16x16, const u16 *rowscroll_ptr, const u16 scrollx, const u16 scrolly, const u16 control0, const u16 control1, int combine_mask, int combine_shift, int trans_mask, int flags, u8 priority, int is_tattoo, u8 pmask ) { tilemap_t *tilemap0 = BIT(control1, 7) ? tilemap0_8x8 : tilemap0_16x16; tilemap_t *tilemap1 = BIT(control1, 7) ? tilemap1_8x8 : tilemap1_16x16; const bitmap_ind16 *src_bitmap0 = tilemap0 ? &tilemap0->pixmap() : nullptr; const bitmap_ind16 *src_bitmap1 = tilemap1 ? &tilemap1->pixmap() : nullptr; int column_offset, src_x = 0; const int row_type = 1 << ((control0 >> 3) & 0xf); const int col_type = 8 << (control0 & 7); if (!src_bitmap0) return; // Playfield disable if (!BIT(control0, 7)) return; const int starty = cliprect.top(); const int endy = cliprect.bottom() + 1; const int width_mask = src_bitmap0->width() - 1; const int height_mask = src_bitmap0->height() - 1; int src_y = (scrolly + starty) & height_mask; for (int y = starty; y < endy; y++) { if (rowscroll_ptr && BIT(control1, 6)) src_x = scrollx + rowscroll_ptr[src_y / row_type]; else src_x = scrollx; src_x += cliprect.left(); src_x &= width_mask; /* boogwing */ for (int x = cliprect.left(); x < cliprect.right(); x++) { if (rowscroll_ptr && BIT(control1, 5)) column_offset = rowscroll_ptr[0x200 + ((src_x & 0x1ff) / col_type)]; else column_offset = 0; u16 p = src_bitmap0->pix16((src_y + column_offset) & height_mask, src_x); if (src_bitmap1) { if (!is_tattoo) { // does boogie wings actually use this, or is the tattoo assassing code correct in this mode? p |= (src_bitmap1->pix16((src_y + column_offset) & height_mask, src_x) & combine_mask) << combine_shift; } else { const u16 p2 = src_bitmap1->pix16((src_y + column_offset) & height_mask, src_x); p = 0x200 + (((p & 0x30) << 4) | (p & 0x0f) | ((p2 & 0x0f) << 4)); } } src_x = (src_x + 1) & width_mask; if ((flags & TILEMAP_DRAW_OPAQUE) || (p & trans_mask)) { bitmap.pix(y, x) = m_gfxdecode->palette().pen(p); if (screen.priority().valid()) { u8 *pri = &screen.priority().pix8(y); pri[x] = (pri[x] & pmask) | priority; } } } src_y = (src_y + 1) & height_mask; } } /******************************************************************************/ void deco16ic_device::set_transmask(int tmap, int group, u32 fgmask, u32 bgmask) { switch (tmap) { case 0: m_pf1_tilemap_16x16->set_transmask(group, fgmask, bgmask); m_pf1_tilemap_8x8->set_transmask(group, fgmask, bgmask); break; case 1: m_pf2_tilemap_16x16->set_transmask(group, fgmask, bgmask); m_pf2_tilemap_8x8->set_transmask(group, fgmask, bgmask); break; } } /* captain america seems to have a similar 8bpp feature to robocop2, investigate merging */ void deco16ic_device::set_pf1_8bpp_mode(int mode) { m_pf1_8bpp_mode = mode; } /* robocop 2 can switch between 2 tilemaps at 4bpp, or 1 at 8bpp */ void deco16ic_device::set_tilemap_colour_mask(int tmap, int mask) { switch (tmap) { case 0: m_pf1_colourmask = mask; break; case 1: m_pf2_colourmask = mask; break; } } void deco16ic_device::pf12_set_gfxbank(int small, int big) { if (m_pf12_last_big != big) { if (m_pf1_tilemap_16x16) m_pf1_tilemap_16x16->mark_all_dirty(); if (m_pf2_tilemap_16x16) m_pf2_tilemap_16x16->mark_all_dirty(); m_pf12_last_big = big; } m_pf12_16x16_gfx_bank = big; if (m_pf12_last_small != small) { if (m_pf1_tilemap_8x8) m_pf1_tilemap_8x8->mark_all_dirty(); if (m_pf2_tilemap_8x8) m_pf2_tilemap_8x8->mark_all_dirty(); m_pf12_last_small = small; } m_pf12_8x8_gfx_bank = small; } /* stoneage has broken scroll registers, original tumble pop expects a 1 pixel offset */ void deco16ic_device::set_scrolldx(int tmap, int size, int dx, int dx_if_flipped) { switch (tmap) { case 0: if (!size) m_pf1_tilemap_16x16->set_scrolldx(dx, dx_if_flipped); else m_pf1_tilemap_8x8->set_scrolldx(dx, dx_if_flipped); break; case 1: if (!size) m_pf2_tilemap_16x16->set_scrolldx(dx, dx_if_flipped); else m_pf2_tilemap_8x8->set_scrolldx(dx, dx_if_flipped); break; } } /* cninjabl does not enable background layers */ void deco16ic_device::set_enable(int tmap, int enable) { int shift = (tmap & 1) ? 15 : 7; m_pf12_control[5] &= ~(1 << shift); m_pf12_control[5] |= (enable & 1) << shift; } /******************************************************************************/ void deco16ic_device::pf1_data_w(offs_t offset, u16 data, u16 mem_mask) { COMBINE_DATA(&m_pf1_data[offset]); m_pf1_tilemap_8x8->mark_tile_dirty(offset); // if (offset < 0x800) m_pf1_tilemap_16x16->mark_tile_dirty(offset); } void deco16ic_device::pf2_data_w(offs_t offset, u16 data, u16 mem_mask) { COMBINE_DATA(&m_pf2_data[offset]); m_pf2_tilemap_8x8->mark_tile_dirty(offset); // if (offset < 0x800) m_pf2_tilemap_16x16->mark_tile_dirty(offset); } u16 deco16ic_device::pf1_data_r(offs_t offset) { return m_pf1_data[offset]; } u16 deco16ic_device::pf2_data_r(offs_t offset) { return m_pf2_data[offset]; } void deco16ic_device::pf_control_w(offs_t offset, u16 data, u16 mem_mask) { // update until current scanline (inclusive if we're in hblank) int ydelta = (screen().hpos() > screen().visible_area().right()) ? 0 : 1; screen().update_partial(screen().vpos() - ydelta); COMBINE_DATA(&m_pf12_control[offset]); } u16 deco16ic_device::pf_control_r(offs_t offset) { return m_pf12_control[offset]; } u32 deco16ic_device::pf_control_dword_r(offs_t offset) { return pf_control_r(offset) ^ 0xffff0000; } void deco16ic_device::pf_control_dword_w(offs_t offset, u32 data, u32 mem_mask) { pf_control_w(offset, data & 0xffff, mem_mask & 0xffff); } u32 deco16ic_device::pf1_data_dword_r(offs_t offset) { return pf1_data_r(offset) ^ 0xffff0000; } void deco16ic_device::pf1_data_dword_w(offs_t offset, u32 data, u32 mem_mask) { pf1_data_w(offset, data & 0xffff, mem_mask & 0xffff); } u32 deco16ic_device::pf2_data_dword_r(offs_t offset) { return pf2_data_r(offset) ^ 0xffff0000; } void deco16ic_device::pf2_data_dword_w(offs_t offset, u32 data, u32 mem_mask) { pf2_data_w(offset, data & 0xffff, mem_mask & 0xffff); } /*****************************************************************************************/ static int deco16_pf_update( tilemap_t *tilemap_8x8, tilemap_t *tilemap_16x16, const u16 *rowscroll_ptr, const u16 scrollx, const u16 scrolly, const u16 control0, const u16 control1, const int tilemapsizes ) { int rows, cols, offs, use_custom = 0; /* Toggle between 8x8 and 16x16 modes (and master enable bit) */ if (BIT(control1, 7)) { if (tilemap_8x8) tilemap_8x8->enable(BIT(control0, 7)); if (tilemap_16x16) tilemap_16x16->enable(0); } else { if (tilemap_8x8) tilemap_8x8->enable(0); if (tilemap_16x16) tilemap_16x16->enable(BIT(control0, 7)); } /* Rowscroll enable */ if (rowscroll_ptr && (control1 & 0x60) == 0x40) { /* Several different rowscroll styles */ switch ((control0 >> 3) & 0xf) { case 0: rows = 512; break;/* Every line of 512 height bitmap */ case 1: rows = 256; break; case 2: rows = 128; break; case 3: rows = 64; break; case 4: rows = 32; break; case 5: rows = 16; break; case 6: rows = 8; break; case 7: rows = 4; break; case 8: rows = 2; break; default: rows = 1; break; } if (tilemap_16x16) { int numrows = rows; // cap at tilemap size if (numrows > tilemap_16x16->height()) numrows = tilemap_16x16->height(); tilemap_16x16->set_scroll_cols(1); tilemap_16x16->set_scroll_rows(numrows); tilemap_16x16->set_scrolly(0, scrolly); for (offs = 0; offs < numrows; offs++) tilemap_16x16->set_scrollx(offs, scrollx + rowscroll_ptr[offs]); } if (tilemap_8x8) { int numrows = rows; // wolffang uses a larger 8x8 tilemap for the Japanese intro text, everything else seems to need this logic tho? if (!(tilemapsizes & DECO_32x64)) numrows = rows >> 1; // cap at tilemap size if (numrows > tilemap_8x8->height()) numrows = tilemap_8x8->height(); tilemap_8x8->set_scroll_cols(1); tilemap_8x8->set_scroll_rows(numrows); tilemap_8x8->set_scrolly(0, scrolly); for (offs = 0; offs < numrows; offs++) tilemap_8x8->set_scrollx(offs, scrollx + rowscroll_ptr[offs]); } } else if (rowscroll_ptr && (control1 & 0x60) == 0x20) /* Column scroll */ { /* Column scroll ranges from 8 pixel columns to 512 pixel columns */ int mask = (0x40 >> (control0 & 7)) - 1; if (mask == -1) mask = 0; cols = (8 << (control0 & 7)) & 0x3ff; if (!cols) cols = 1024; cols = 1024 / cols; if (tilemap_16x16) { tilemap_16x16->set_scroll_cols(cols); tilemap_16x16->set_scroll_rows(1); tilemap_16x16->set_scrollx(0, scrollx); for (offs = 0; offs < cols; offs++) tilemap_16x16->set_scrolly(offs, scrolly + rowscroll_ptr[(offs & mask) + 0x200]); } if (tilemap_8x8) { cols = cols / 2; /* Adjust because 8x8 tilemap is half the width of 16x16 */ tilemap_8x8->set_scroll_cols(cols); tilemap_8x8->set_scroll_rows(1); tilemap_8x8->set_scrollx(0, scrollx); for (offs = 0; offs < cols; offs++) tilemap_8x8->set_scrolly(offs, scrolly + rowscroll_ptr[(offs & mask) + 0x200]); } } else if (control1 & 0x60) { /* Simultaneous row & column scroll requested - use custom renderer */ use_custom = 1; if (tilemap_16x16) { tilemap_16x16->set_scroll_rows(1); tilemap_16x16->set_scroll_cols(1); tilemap_16x16->set_scrollx(0, scrollx); tilemap_16x16->set_scrolly(0, scrolly); } if (tilemap_8x8) { tilemap_8x8->set_scroll_rows(1); tilemap_8x8->set_scroll_cols(1); tilemap_8x8->set_scrollx(0, scrollx); tilemap_8x8->set_scrolly(0, scrolly); } } else { if (tilemap_16x16) { tilemap_16x16->set_scroll_rows(1); tilemap_16x16->set_scroll_cols(1); tilemap_16x16->set_scrollx(0, scrollx); tilemap_16x16->set_scrolly(0, scrolly); } if (tilemap_8x8) { tilemap_8x8->set_scroll_rows(1); tilemap_8x8->set_scroll_cols(1); tilemap_8x8->set_scrollx(0, scrollx); tilemap_8x8->set_scrolly(0, scrolly); } } return use_custom; } void deco16ic_device::pf_update(const u16 *rowscroll_1_ptr, const u16 *rowscroll_2_ptr) { int bank1, bank2; /* Update scrolling and tilemap enable */ m_pf1_rowscroll_ptr = rowscroll_1_ptr; m_pf2_rowscroll_ptr = rowscroll_2_ptr; m_use_custom_pf2 = deco16_pf_update(m_pf2_tilemap_8x8, m_pf2_tilemap_16x16, rowscroll_2_ptr, m_pf12_control[3], m_pf12_control[4], m_pf12_control[5] >> 8, m_pf12_control[6] >> 8, m_pf2_size); m_use_custom_pf1 = deco16_pf_update(m_pf1_tilemap_8x8, m_pf1_tilemap_16x16, rowscroll_1_ptr, m_pf12_control[1], m_pf12_control[2], m_pf12_control[5] & 0xff, m_pf12_control[6] & 0xff, m_pf1_size); /* Update banking and global flip state */ if (!m_bank1_cb.isnull()) { bank1 = m_bank1_cb(m_pf12_control[7] & 0xff); if (bank1 != m_pf1_bank) { if (m_pf1_tilemap_8x8) m_pf1_tilemap_8x8->mark_all_dirty(); if (m_pf1_tilemap_16x16) m_pf1_tilemap_16x16->mark_all_dirty(); m_pf1_bank = bank1; } } if (!m_bank2_cb.isnull()) { bank2 = m_bank2_cb(m_pf12_control[7] >> 8); if (bank2 != m_pf2_bank) { if (m_pf2_tilemap_8x8) m_pf2_tilemap_8x8->mark_all_dirty(); if (m_pf2_tilemap_16x16) m_pf2_tilemap_16x16->mark_all_dirty(); m_pf2_bank = bank2; } } } /*****************************************************************************************/ void deco16ic_device::print_debug_info(bitmap_ind16 &bitmap) { /* char buf[64*5]; if (machine().input().code_pressed(KEYCODE_O)) return; if (m_pf12_control) { sprintf(buf,"%04X %04X %04X %04X\n", m_pf12_control[0], m_pf12_control[1], m_pf12_control[2], m_pf12_control[3]); sprintf(&buf[strlen(buf)],"%04X %04X %04X %04X\n", m_pf12_control[4], m_pf12_control[5], m_pf12_control[6], m_pf12_control[7]); } else sprintf(buf, "\n\n"); machine().ui().draw_text(&machine().render().ui_container(), buf, 60, 40);*/ } /*****************************************************************************************/ template void deco16ic_device::tilemap_1_draw_common(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { if (m_use_custom_pf1) { custom_tilemap_draw(screen, bitmap, cliprect, m_pf1_tilemap_8x8, m_pf1_tilemap_16x16, nullptr, nullptr, m_pf1_rowscroll_ptr, m_pf12_control[1], m_pf12_control[2], m_pf12_control[5] & 0xff, m_pf12_control[6] & 0xff, 0, 0, m_pf1_trans_mask, flags, priority, 0, pmask); } else { if (m_pf1_tilemap_8x8) m_pf1_tilemap_8x8->draw(screen, bitmap, cliprect, flags, priority, pmask); if (m_pf1_tilemap_16x16) m_pf1_tilemap_16x16->draw(screen, bitmap, cliprect, flags, priority, pmask); } } void deco16ic_device::tilemap_1_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { tilemap_1_draw_common(screen, bitmap, cliprect, flags, priority, pmask); } void deco16ic_device::tilemap_1_draw(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { tilemap_1_draw_common(screen, bitmap, cliprect, flags, priority, pmask); } template void deco16ic_device::tilemap_2_draw_common(screen_device &screen, _BitmapClass &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { if (m_use_custom_pf2) { custom_tilemap_draw(screen, bitmap, cliprect, m_pf2_tilemap_8x8, m_pf2_tilemap_16x16, nullptr, nullptr, m_pf2_rowscroll_ptr, m_pf12_control[3], m_pf12_control[4], m_pf12_control[5] >> 8, m_pf12_control[6] >> 8, 0, 0, m_pf2_trans_mask, flags, priority, 0, pmask); } else { if (m_pf2_tilemap_8x8) m_pf2_tilemap_8x8->draw(screen, bitmap, cliprect, flags, priority, pmask); if (m_pf2_tilemap_16x16) m_pf2_tilemap_16x16->draw(screen, bitmap, cliprect, flags, priority, pmask); } } void deco16ic_device::tilemap_2_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { tilemap_2_draw_common(screen, bitmap, cliprect, flags, priority, pmask); } void deco16ic_device::tilemap_2_draw(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int flags, u8 priority, u8 pmask) { tilemap_2_draw_common(screen, bitmap, cliprect, flags, priority, pmask); } /*****************************************************************************************/ // Combines the output of two 4BPP tilemaps into an 8BPP tilemap void deco16ic_device::tilemap_12_combine_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int flags, u8 priority, int is_tattoo, u8 pmask) { custom_tilemap_draw(screen, bitmap, cliprect, nullptr, m_pf1_tilemap_16x16, nullptr, m_pf2_tilemap_16x16, m_pf1_rowscroll_ptr, m_pf12_control[1], m_pf12_control[2], m_pf12_control[5] & 0xff, m_pf12_control[6] & 0xff, 0xf, 4, 0xff, flags, priority, is_tattoo, pmask); } void deco16ic_device::tilemap_12_combine_draw(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int flags, u8 priority, int is_tattoo, u8 pmask) { custom_tilemap_draw(screen, bitmap, cliprect, nullptr, m_pf1_tilemap_16x16, nullptr, m_pf2_tilemap_16x16, m_pf1_rowscroll_ptr, m_pf12_control[1], m_pf12_control[2], m_pf12_control[5] & 0xff, m_pf12_control[6] & 0xff, 0xf, 4, 0xff, flags, priority, is_tattoo, pmask); }