/* BAC06 */ class deco_bac06_device : public device_t { public: deco_bac06_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock); static void set_gfx_region_wide(device_t &device, int region8x8, int region16x16, int wide); void set_gfxregion(int region8x8, int region16x16) { m_gfxregion8x8 = region8x8; m_gfxregion16x16 = region16x16; }; UINT16* pf_data; UINT16* pf_rowscroll, *pf_colscroll; tilemap_t* pf8x8_tilemap[3]; tilemap_t* pf16x16_tilemap[3]; int tile_region; void create_tilemaps(int region8x8,int region16x16); UINT16 pf_control_0[8]; UINT16 pf_control_1[8]; void deco_bac06_pf_draw(running_machine &machine,bitmap_t *bitmap,const rectangle *cliprect,int flags,UINT16 penmask, UINT16 pencondition,UINT16 colprimask, UINT16 colpricondition); void deco_bac06_pf_draw_bootleg(running_machine &machine,bitmap_t *bitmap,const rectangle *cliprect,int flags, int mode, int type); UINT8 get_flip_state(void) { return pf_control_0[0]&0x80; }; void set_colmask(int data) { m_gfxcolmask = data; } void set_bppmultmask( int mult, int mask ) { m_bppmult = mult; m_bppmask = mask; } // stadium hero has 3bpp tiles UINT8 m_gfxcolmask; int m_rambank; // external connection? protected: virtual void device_start(); virtual void device_reset(); UINT8 m_gfxregion8x8; UINT8 m_gfxregion16x16; int m_wide; UINT8 m_bppmult; UINT8 m_bppmask; void custom_tilemap_draw(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, tilemap_t *tilemap_ptr, const UINT16 *rowscroll_ptr, const UINT16 *colscroll_ptr, const UINT16 *control0, const UINT16 *control1, int flags, UINT16 penmask, UINT16 pencondition,UINT16 colprimask, UINT16 colpricondition); private: }; /* 16-bit accessors */ WRITE16_DEVICE_HANDLER( deco_bac06_pf_control_0_w ); READ16_DEVICE_HANDLER( deco_bac06_pf_control_1_r ); WRITE16_DEVICE_HANDLER( deco_bac06_pf_control_1_w ); WRITE16_DEVICE_HANDLER( deco_bac06_pf_data_w ); READ16_DEVICE_HANDLER( deco_bac06_pf_data_r ); WRITE16_DEVICE_HANDLER( deco_bac06_pf_rowscroll_w ); READ16_DEVICE_HANDLER( deco_bac06_pf_rowscroll_r ); WRITE16_DEVICE_HANDLER( deco_bac06_pf_colscroll_w ); READ16_DEVICE_HANDLER( deco_bac06_pf_colscroll_r ); /* 8-bit accessors */ /* for dec8.c, pcktgal.c */ READ8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_r ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_w ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_control0_8bit_w ); READ8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_r ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_w ); READ8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_r ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_w ); /* for hippodrm (dec0.c) and actfancr / triothep (H6280 based games)*/ WRITE8_DEVICE_HANDLER( deco_bac06_pf_control0_8bit_packed_w ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_control1_8bit_swap_w ); READ8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_swap_r ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_data_8bit_swap_w ); READ8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_swap_r ); WRITE8_DEVICE_HANDLER( deco_bac06_pf_rowscroll_8bit_swap_w ); extern const device_type DECO_BAC06;