#include "emu.h" #include "video/konicdev.h" #include "includes/bladestl.h" PALETTE_INIT( bladestl ) { int i; /* allocate the colortable */ machine.colortable = colortable_alloc(machine, 0x30); /* characters use pens 0x00-0x1f, no look-up table */ for (i = 0; i < 0x20; i++) colortable_entry_set_value(machine.colortable, i, i); /* sprites use pens 0x20-0x2f */ for (i = 0x20; i < 0x120; i++) { UINT8 ctabentry = (color_prom[i - 0x20] & 0x0f) | 0x20; colortable_entry_set_value(machine.colortable, i, ctabentry); } } static void set_pens( running_machine &machine ) { bladestl_state *state = machine.driver_data(); int i; for (i = 0x00; i < 0x60; i += 2) { UINT16 data = state->m_paletteram[i | 1] | (state->m_paletteram[i] << 8); rgb_t color = MAKE_RGB(pal5bit(data >> 0), pal5bit(data >> 5), pal5bit(data >> 10)); colortable_palette_set_color(machine.colortable, i >> 1, color); } } /*************************************************************************** Callback for the K007342 ***************************************************************************/ void bladestl_tile_callback( running_machine &machine, int layer, int bank, int *code, int *color, int *flags ) { bladestl_state *state = machine.driver_data(); *code |= ((*color & 0x0f) << 8) | ((*color & 0x40) << 6); *color = state->m_layer_colorbase[layer]; } /*************************************************************************** Callback for the K007420 ***************************************************************************/ void bladestl_sprite_callback( running_machine &machine, int *code,int *color ) { bladestl_state *state = machine.driver_data(); *code |= ((*color & 0xc0) << 2) + state->m_spritebank; *code = (*code << 2) | ((*color & 0x30) >> 4); *color = 0 + (*color & 0x0f); } /*************************************************************************** Screen Refresh ***************************************************************************/ SCREEN_UPDATE( bladestl ) { bladestl_state *state = screen->machine().driver_data(); set_pens(screen->machine()); k007342_tilemap_update(state->m_k007342); k007342_tilemap_draw(state->m_k007342, bitmap, cliprect, 1, TILEMAP_DRAW_OPAQUE ,0); k007420_sprites_draw(state->m_k007420, bitmap, cliprect, screen->machine().gfx[1]); k007342_tilemap_draw(state->m_k007342, bitmap, cliprect, 1, 1 | TILEMAP_DRAW_OPAQUE ,0); k007342_tilemap_draw(state->m_k007342, bitmap, cliprect, 0, 0 ,0); k007342_tilemap_draw(state->m_k007342, bitmap, cliprect, 0, 1 ,0); return 0; }