#ifndef __AVGDVG__ #define __AVGDVG__ extern UINT8 *avgdvg_vectorram; extern size_t avgdvg_vectorram_size; extern UINT8 *avgdvg_colorram; CUSTOM_INPUT( avgdvg_done_r ); WRITE8_HANDLER( avgdvg_go_w ); WRITE8_HANDLER( avgdvg_reset_w ); WRITE16_HANDLER( avgdvg_go_word_w ); WRITE16_HANDLER( avgdvg_reset_word_w ); /* Tempest and Quantum use this capability */ void avg_set_flip_x(int flip); void avg_set_flip_y(int flip); VIDEO_START( dvg ); VIDEO_START( avg ); VIDEO_START( avg_tempest ); VIDEO_START( avg_mhavoc ); VIDEO_START( avg_starwars ); VIDEO_START( avg_quantum ); VIDEO_START( avg_bzone ); VIDEO_START( avg_tomcat ); MACHINE_RESET( avgdvg ); #endif