/*************************************************************************** Atari GX2 hardware ***************************************************************************** MO data has 12 bits total: MVID0-11 MVID9-11 form the priority MVID0-9 form the color bits PF data has 13 bits total: PF.VID0-12 PF.VID10-12 form the priority PF.VID0-9 form the color bits Upper bits come from the low 5 bits of the HSCROLL value in alpha RAM Playfield bank comes from low 2 bits of the VSCROLL value in alpha RAM For GX2, there are 4 bits of bank ****************************************************************************/ #include "driver.h" #include "machine/atarigen.h" #include "atarigx2.h" /************************************* * * Globals we own * *************************************/ UINT16 atarigx2_playfield_base; UINT16 atarigx2_motion_object_base; UINT16 atarigx2_motion_object_mask; /************************************* * * Statics * *************************************/ static UINT16 current_control; static UINT8 playfield_tile_bank; static UINT8 playfield_color_bank; static UINT16 playfield_xscroll; static UINT16 playfield_yscroll; /************************************* * * Tilemap callbacks * *************************************/ static TILE_GET_INFO( get_alpha_tile_info ) { UINT16 data = atarigen_alpha32[tile_index / 2] >> (16 * (~tile_index & 1)); int code = data & 0xfff; int color = (data >> 12) & 0x0f; int opaque = data & 0x8000; SET_TILE_INFO(1, code, color, opaque ? TILE_FORCE_LAYER0 : 0); } static TILE_GET_INFO( get_playfield_tile_info ) { UINT16 data = atarigen_playfield32[tile_index / 2] >> (16 * (~tile_index & 1)); int code = (playfield_tile_bank << 12) | (data & 0xfff); int color = (atarigx2_playfield_base >> 5) + ((playfield_color_bank << 3) & 0x18) + ((data >> 12) & 7); SET_TILE_INFO(0, code, color, (data >> 15) & 1); tileinfo->category = (playfield_color_bank >> 2) & 7; } static TILEMAP_MAPPER( atarigx2_playfield_scan ) { int bank = 1 - (col / (num_cols / 2)); return bank * (num_rows * num_cols / 2) + row * (num_cols / 2) + (col % (num_cols / 2)); } /************************************* * * Video system start * *************************************/ VIDEO_START( atarigx2 ) { static const struct atarirle_desc modesc = { REGION_GFX3,/* region where the GFX data lives */ 256, /* number of entries in sprite RAM */ 0, /* left clip coordinate */ 0, /* right clip coordinate */ 0x000, /* base palette entry */ 0x400, /* maximum number of colors */ {{ 0x7fff,0,0,0,0,0,0,0 }}, /* mask for the code index */ {{ 0,0x03f0,0,0,0,0,0,0 }}, /* mask for the color */ {{ 0,0,0xffc0,0,0,0,0,0 }}, /* mask for the X position */ {{ 0,0,0,0xffc0,0,0,0,0 }}, /* mask for the Y position */ {{ 0,0,0,0,0xffff,0,0,0 }}, /* mask for the scale factor */ {{ 0x8000,0,0,0,0,0,0,0 }}, /* mask for the horizontal flip */ {{ 0,0,0,0,0,0,0x00ff,0 }}, /* mask for the order */ {{ 0,0x0e00,0,0,0,0,0,0 }}, /* mask for the priority */ {{ 0 }} /* mask for the VRAM target */ }; struct atarirle_desc adjusted_modesc = modesc; int i; /* blend the playfields and free the temporary one */ atarigen_blend_gfx(machine, 0, 2, 0x0f, 0x30); /* initialize the playfield */ atarigen_playfield_tilemap = tilemap_create(get_playfield_tile_info, atarigx2_playfield_scan, TILEMAP_TYPE_PEN, 8,8, 128,64); /* initialize the motion objects */ adjusted_modesc.palettebase = atarigx2_motion_object_base; for (i = 0; i < 8; i++) adjusted_modesc.colormask.data[i] &= atarigx2_motion_object_mask; atarirle_init(0, &adjusted_modesc); /* initialize the alphanumerics */ atarigen_alpha_tilemap = tilemap_create(get_alpha_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8,8, 64,32); tilemap_set_transparent_pen(atarigen_alpha_tilemap, 0); /* reset statics */ current_control = 0; playfield_tile_bank = 0; playfield_color_bank = 0; playfield_xscroll = 0; playfield_yscroll = 0; } /************************************* * * Periodic scanline updater * *************************************/ WRITE16_HANDLER( atarigx2_mo_control_w ) { logerror("MOCONT = %d (scan = %d)\n", data, video_screen_get_vpos(0)); /* set the control value */ COMBINE_DATA(¤t_control); } void atarigx2_scanline_update(running_machine *machine, int scrnum, int scanline) { UINT32 *base = &atarigen_alpha32[(scanline / 8) * 32 + 24]; int i; if (scanline == 0) logerror("-------\n"); /* keep in range */ if (base >= &atarigen_alpha32[0x400]) return; /* update the playfield scrolls */ for (i = 0; i < 8; i++) { UINT32 word = *base++; if (word & 0x80000000) { int newscroll = (word >> 21) & 0x3ff; int newbank = (word >> 16) & 0x1f; if (newscroll != playfield_xscroll) { video_screen_update_partial(0, scanline + i - 1); tilemap_set_scrollx(atarigen_playfield_tilemap, 0, newscroll); playfield_xscroll = newscroll; } if (newbank != playfield_color_bank) { video_screen_update_partial(0, scanline + i - 1); tilemap_mark_all_tiles_dirty(atarigen_playfield_tilemap); playfield_color_bank = newbank; } } if (word & 0x00008000) { int newscroll = ((word >> 6) - (scanline + i)) & 0x1ff; int newbank = word & 15; if (newscroll != playfield_yscroll) { video_screen_update_partial(0, scanline + i - 1); tilemap_set_scrolly(atarigen_playfield_tilemap, 0, newscroll); playfield_yscroll = newscroll; } if (newbank != playfield_tile_bank) { video_screen_update_partial(0, scanline + i - 1); tilemap_mark_all_tiles_dirty(atarigen_playfield_tilemap); playfield_tile_bank = newbank; } } } } /************************************* * * Main refresh * *************************************/ VIDEO_UPDATE( atarigx2 ) { /* draw the playfield */ fillbitmap(priority_bitmap, 0, cliprect); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 0, 0); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 1, 1); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 2, 2); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 3, 3); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 4, 4); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 5, 5); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 6, 6); tilemap_draw(bitmap, cliprect, atarigen_playfield_tilemap, 7, 7); /* copy the motion objects on top */ { mame_bitmap *mo_bitmap = atarirle_get_vram(0, 0); int left = cliprect->min_x; int top = cliprect->min_y; int right = cliprect->max_x + 1; int bottom = cliprect->max_y + 1; int x, y; /* now blend with the playfield */ for (y = top; y < bottom; y++) { UINT16 *pf = (UINT16 *)bitmap->base + y * bitmap->rowpixels; UINT16 *mo = (UINT16 *)mo_bitmap->base + y * mo_bitmap->rowpixels; UINT8 *pri = (UINT8 *)priority_bitmap->base + y * priority_bitmap->rowpixels; for (x = left; x < right; x++) if (mo[x] && (mo[x] >> ATARIRLE_PRIORITY_SHIFT) >= pri[x]) pf[x] = mo[x] & ATARIRLE_DATA_MASK; } } /* add the alpha on top */ tilemap_draw(bitmap, cliprect, atarigen_alpha_tilemap, 0, 0); return 0; }