#include "emu.h" #include "video/konicdev.h" #include "includes/88games.h" /*************************************************************************** Callbacks for the K052109 ***************************************************************************/ void _88games_tile_callback( running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority ) { _88games_state *state = machine.driver_data<_88games_state>(); *code |= ((*color & 0x0f) << 8) | (bank << 12); *color = state->m_layer_colorbase[layer] + ((*color & 0xf0) >> 4); } /*************************************************************************** Callbacks for the K051960 ***************************************************************************/ void _88games_sprite_callback( running_machine &machine, int *code, int *color, int *priority, int *shadow ) { _88games_state *state = machine.driver_data<_88games_state>(); *priority = (*color & 0x20) >> 5; /* ??? */ *color = state->m_sprite_colorbase + (*color & 0x0f); } /*************************************************************************** Callbacks for the K051316 ***************************************************************************/ void _88games_zoom_callback( running_machine &machine, int *code, int *color, int *flags ) { _88games_state *state = machine.driver_data<_88games_state>(); *flags = (*color & 0x40) ? TILE_FLIPX : 0; *code |= ((*color & 0x07) << 8); *color = state->m_zoom_colorbase + ((*color & 0x38) >> 3) + ((*color & 0x80) >> 4); } /*************************************************************************** Display refresh ***************************************************************************/ SCREEN_UPDATE( 88games ) { _88games_state *state = screen->machine().driver_data<_88games_state>(); k052109_tilemap_update(state->m_k052109); if (state->m_k88games_priority) { k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 0, TILEMAP_DRAW_OPAQUE, 0); // tile 0 k051960_sprites_draw(state->m_k051960, bitmap,cliprect, 1, 1); k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, 0, 0); // tile 2 k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, 0, 0); // tile 1 k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 0, 0); k051316_zoom_draw(state->m_k051316, bitmap, cliprect, 0, 0); } else { k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, TILEMAP_DRAW_OPAQUE, 0); // tile 2 k051316_zoom_draw(state->m_k051316, bitmap, cliprect, 0, 0); k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 0, 0); k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, 0, 0); // tile 1 k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 1, 1); k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 0, 0, 0); // tile 0 } return 0; }