/////////////////////////////////////////////////////////////////////////// // // // Steppermotor emulation // // // // Emulates : 48 step motors driven with full step or half step // // also emulates the index optic // // // // 26-01-2007: J. Wallace - Rewritten to make it more flexible // // and to allow indices to be set in drivers // // 29-12-2006: J. Wallace - Added state save support // // 05-03-2004: Re-Animator // // // // TODO: add different types of stepper motors if needed // // // /////////////////////////////////////////////////////////////////////////// #ifndef INC_STEPPERS #define INC_STEPPERS #define MAX_STEPPERS 16 // maximum number of steppers #define STEPPER_48STEP_REEL 0 // STARPOINT RMXXX reel unit #define BARCREST_48STEP_REEL 1 // Barcrest bespoke reel unit #define STEPPER_144STEPS_DICE 2 // STARPOINT 1DCU DICE mechanism - tech sheet available on request void Stepper_init( int id, int type); // init a stepper motor void Stepper_reset_position(int id); // reset a motor to position 0 int Stepper_optic_state( int id); // read a motor's optics void Stepper_set_index(int id,int position,int length,int pattern); int Stepper_update(int id, UINT8 pattern); // update a motor int Stepper_get_position(int id); // get current position in half steps int Stepper_get_max(int id); // get maximum position in half steps #endif