/***************************************************************************** Irem Custom V35+ CPU -- has internal 256 byte lookup table, handled in realtime. Bomberman World runs encrypted code from RAM, Risky Challenge expects to be able to run code in emulation (non-encrypted) mode for some subroutines.. Hasamu Nanao 08J27261A1 011 9102KK700 Gunforce Nanao 08J27261A1 011 9106KK701 Ken-Go Nanao 08J27261A1 011 9102KK701 Bomberman Nanao 08J27261A1 012 9123KK200 Atomic Punk Nanao 08J27291A1 012 9128KK440 Blade Master / Cross Blades! Nanao 08J27291A1 012 9123KK740 Quiz F-1 1,2 Finish Nanao 08J27291A4 014 9147KK700 Gunforce 2 Nanao 08J27291A4 014 9247KK700 Lethal Thunder Nanao 08J27291A4 014 9147KK700 Bomberman World / New Atomic Punk Nanao 08J27291A5 015 9219KK700 Undercover Cops Nanao 08J27291A5 015 9219KK700 Gun Hohki Nanao 08J27291A6 016 9217NK700 Skins Game Nanao 08J27291A7 017 Hook Nanao 08J27291A8 018 9237NK700 R-Type Leo Irem D8000021A1 019 9242NK700 Fire Barrel Irem D8000010A1 019 9243NK700 In The Hunt Irem D8000011A1 020 Risky Challenge/Gussun Oyoyo Irem D8000019A1 022 9331NK700 Match It II/Shisensho II Irem D8000020A1 023 9320NK700 World PK Soccer Irem D8000021A1 Ninja Baseball Batman Irem D8000021A1 024 9335NK700 Perfect Soldiers Irem D8000022A1 Dream Soccer '94 Irem D8000023A1 026 Please let me know if you can fill in any of the blanks. Emulation by Bryan McPhail, mish@tendril.co.uk, thanks to Chris Hardy too! *****************************************************************************/ #include "driver.h" #include "irem_cpu.h" // CAVEATS: // 0x80 and 0x82 pre- opcodes can easily be confused. They perform exactly the same // function when operating on memory, but when working with registers one affects // byte registers and the other word registers. Gunforce, Blade Master and // Lethal Thunder had this error. //double check 0x00 0x22 0x28 0x4a 0x34 in these tables #define xxxx 0x90/* Unknown */ const UINT8 gunforce_decryption_table[256] = { 0xff,xxxx,xxxx,0x2c,xxxx,xxxx,0x43,0x88, xxxx,0x13,0x0a,0xbd,0xba,0x60,0xea,xxxx, /* 00 */ xxxx,xxxx,0xf2,0x29,0xb3,0x22,xxxx,0x0c, 0xa9,0x5f,0x9d,0x07,xxxx,xxxx,0x0b,0xbb, /* 10 */ 0x8a,xxxx,xxxx,xxxx,0x3a,0x3c,0x5a,0x38, 0x99,xxxx,0xf8,0x89,xxxx,0x91,xxxx,0x55, /* 20 */ 0xac,0x40,0x73,xxxx,0x59,xxxx,0xfc,xxxx, 0x50,0xfa,xxxx,0x25,xxxx,0x34,0x47,0xb7, /* 30 */ xxxx,xxxx,xxxx,0x49,xxxx,0x0f,0x8b,0x05, 0xc3,0xa5,0xbf,0x83,0x86,0xc5,xxxx,xxxx, /* 40 */ 0x28,0x77,0x24,0xb4,xxxx,0x92,xxxx,0x3b, 0x5e,0xb6,0x80,0x0d,0x2e,0xab,0xe7,xxxx, /* 50 */ 0x48,xxxx,0xad,0xc0,xxxx,0x1b,0xc6,0xa3, 0x04,xxxx,xxxx,xxxx,0x16,0xb0,0x7d,0x98, /* 60 */ 0x87,0x46,0x8c,xxxx,xxxx,0xfe,xxxx,0xcf, xxxx,0x68,0x84,xxxx,0xd2,xxxx,0x18,0x51, /* 70 */ 0x76,0xa4,0x36,0x52,0xfb,xxxx,0xb9,xxxx, xxxx,0xb1,0x1c,0x21,0xe6,0xb5,0x17,0x27, /* 80 */ 0x3d,0x45,0xbe,0xae,xxxx,0x4a,0x0e,0xe5, xxxx,0x58,0x1f,0x61,0xf3,0x02,xxxx,0xe8, /* 90 */ xxxx,xxxx,xxxx,0xf7,0x56,0x96,xxxx,0xbc, 0x4f,xxxx,xxxx,0x79,0xd0,xxxx,0x2a,0x12, /* A0 */ 0x4e,0xb8,xxxx,0x41,xxxx,0x90,0xd3,xxxx, 0x2d,0x33,0xf6,xxxx,xxxx,0x14,xxxx,0x32, /* B0 */ 0x5d,0xa8,0x53,0x26,0x2b,0x20,0x81,0x75, 0x7f,0x3e,xxxx,xxxx,0x00,0x93,xxxx,0xb2, /* C0 */ 0x57,xxxx,0xa0,xxxx,0x39,xxxx,xxxx,0x72, xxxx,0x01,0x42,0x74,0x9c,0x1e,xxxx,0x5b, /* D0 */ xxxx,0xf9,xxxx,0x2f,0x85,xxxx,0xeb,0xa2, xxxx,0xe2,0x11,xxxx,0x4b,0x7e,xxxx,0x78, /* E0 */ xxxx,xxxx,0x09,0xa1,0x03,xxxx,0x23,0xc1, 0x8e,0xe9,0xd1,0x7c,xxxx,xxxx,0xc7,0x06, /* F0 */ }; // 0x13 (0x29) guess // 0x18 (0xa9) guess // 0x50 (0x28) guess // 0x63 (0xc0) guess // 0x7e (0x18) opcode is right but arguments could be swapped // 0xcc (0x00) guess // 0xea (0x11) guess // 0x51 (0x77) guess (kengo) // 0x96 (0x0e) complete guess (kengo), maybe wrong but I don't see what it could be //double check 22 (boot bomb at 2a000) //47a7 (46e0 in boot) - hmm // 0x00 is NOT 0x20 (no context in bomberman) const UINT8 bomberman_decryption_table[256] = { xxxx,xxxx,0x79,xxxx,0x9d,0x48,xxxx,xxxx, xxxx,xxxx,0x2e,xxxx,xxxx,0xa5,0x72,xxxx, /* 00 */ 0x46,0x5b,0xb1,0x3a,0xc3,xxxx,0x35,xxxx, xxxx,0x23,xxxx,0x99,xxxx,0x05,xxxx,0x3c, /* 10 */ 0x3b,0x76,0x11,xxxx,xxxx,0x4b,xxxx,0x92, xxxx,0x32,0x5d,xxxx,0xf7,0x5a,0x9c,xxxx, /* 20 */ 0x26,0x40,0x89,xxxx,xxxx,xxxx,xxxx,0x57, xxxx,xxxx,xxxx,xxxx,xxxx,0xba,0x53,0xbb, /* 30 */ 0x42,0x59,0x2f,xxxx,0x77,xxxx,xxxx,0x4f, 0xbf, 0x4a/*0x41*/, 0xcb,0x86,0x62,0x7d,xxxx,0xb8, /* 40 */ xxxx,0x34,xxxx,0x5f,xxxx,0x7f,0xf8,0x80, 0xa0,0x84,0x12,0x52,xxxx,xxxx,xxxx,0x47, /* 50 */ xxxx,0x2b,0x88,0xf9,xxxx,0xa3,0x83,xxxx, 0x75,0x87,xxxx,0xab,0xeb,xxxx,0xfe,xxxx, /* 60 */ xxxx,0xaf,0xd0,0x2c,0xd1,0xe6,0x90,0x43, 0xa2,0xe7,0x85,0xe2,0x49,0x22,0x29,xxxx, /* 70 */ 0x7c,xxxx,xxxx,0x9a,xxxx,xxxx,0xb9,xxxx, 0x14,0xcf,0x33,0x02,xxxx,xxxx,xxxx,0x73, /* 80 */ xxxx,0xc5,xxxx,xxxx,xxxx,0xf3,0xf6,0x24, xxxx,0x56,0xd3,xxxx,0x09,0x01,xxxx,xxxx, /* 90 */ 0x03,0x2d,0x1b,xxxx,0xf5,0xbe,xxxx,xxxx, 0xfb,0x8e,0x21,0x8d,0x0b,xxxx,xxxx,0xb2, /* A0 */ 0xfc,0xfa,0xc6,xxxx,0xe8,0xd2,xxxx,0x08, 0x0a,0xa8,0x78,0xff,xxxx,0xb5,xxxx,xxxx, /* B0 */ 0xc7,0x06,0x18,xxxx,xxxx,0x1e,0x7e,0xb0, 0x0e,0x0f,xxxx,xxxx,0x0c,0xaa,0x55,xxxx, /* C0 */ xxxx,0x74,0x3d,xxxx,xxxx,0x38,0x27,0x50, xxxx,0xb6,0x5e,0x8b,0x07,0xe5,0x39,0xea, /* D0 */ 0xbd,xxxx,0x81,0xb7,xxxx,0x8a,0x0d,xxxx, 0x58,0xa1,0xa9,0x36,xxxx,0xc4,xxxx,0x8f, /* E0 */ 0x8c,0x1f,0x51,0x04,0xf2,xxxx,0xb3,0xb4, 0xe9,0x2a,xxxx,xxxx,xxxx,0x25,xxxx,0xbc, /* F0 */ }; const UINT8 lethalth_decryption_table[256] = { 0x7f,0x26,0x5d,xxxx,0xba,xxxx,0x1e,0x5e, 0xb8,xxxx,0xbc,0xe8,0x01,xxxx,0x4a,0x25, /* 00 */ xxxx,0xbd,xxxx,0x22,0x10,xxxx,0x02,0x57, 0x70,xxxx,0x7c,xxxx,0xe7,0x52,xxxx,0xa9, /* 10 */ // ^^^^ ^^^^ xxxx,xxxx,0xc6,0x06,0xa0,0xfe,0xcf,0x8e, 0x43,0x8f,0x2d,xxxx,0xd4,0x85,0x75,0xa2, /* 20 */ // ^^^^ 0x3d,xxxx,xxxx,0x38,0x7c,0x89,0xd1,0x80, 0x3b,0x72,0x07,xxxx,0x42,0x37,0x0a,0x18, /* 30 */ // ^^^^ 0x88,0xb4,0x98,0x8b,0xb9,0x9c,0xad,0x0e, 0x2b,xxxx,0xbf,xxxx,0x55,xxxx,0x56,0xb0, /* 40 */ // ^^^^ 0x93,0x91,xxxx,0xeb,xxxx,0x50,0x41,0x29, 0x47,xxxx,xxxx,0x60,xxxx,0xab,xxxx,xxxx, /* 50 */ 0xc3,0xe2,0xd0,0xb2,0x11,0x79,xxxx,0x08, xxxx,0xfb,xxxx,0x2c,0x23,xxxx,0x28,0x0d, /* 60 */ xxxx,xxxx,xxxx,0x83,0x3c,xxxx,0x1b,0x34, 0x5b,xxxx,0x40,xxxx,xxxx,0x04,0xfc,0x09, /* 70 */ // ^^^^ 0xb1,0xf3,0x8a,xxxx,xxxx,0x87,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,0xbe,0x84,0x1f,0xe6, /* 80 */ 0xff,xxxx,0x12,xxxx,0xb5,0x36,xxxx,0xb3, xxxx,xxxx,xxxx,0xd2,0x4e,xxxx,xxxx,xxxx, /* 90 */ 0xa5,xxxx,xxxx,0xc7,xxxx,0x27,0x0b,xxxx, 0x20,xxxx,xxxx,xxxx,xxxx,xxxx,0x61,0x7f, /* A0 */ xxxx,xxxx,0x86,0x0f,xxxx,0xb7,xxxx,0x4f, xxxx,xxxx,0xc0,0xfd,xxxx,0x39,xxxx,0x7d, /* B0 */ 0x05,0x3a,xxxx,0x48,0x92,0x7a,0x3e,0x03, xxxx,0xf8,xxxx,0x59,0xa8,0x5f,0xf9,0xbb, /* C0 */ 0x81,0xfa,0x9d,0xe9,0x2e,0xa1,0xc1,0x33, xxxx,0x78,xxxx,0x0c,xxxx,0x24,0xaa,0xac, /* D0 */ xxxx,0xb6,xxxx,0xea,xxxx,0x73,0xe5,0x58, 0x00,0xf7,xxxx,0x74,xxxx,0x7e,xxxx,0xa3, /* E0 */ xxxx,0x5a,0xf6,0x32,0x46,0x2a,xxxx,xxxx, 0x53,0x4b,0x90,xxxx,0x51,0x68,0x99,0x13, /* F0 */ // ^^^^ }; // 0x2c (0xd4) complete guess // 0x2d (0x85) complete guess // 0xc4 (0x92) guess // 0xbb (0xfd) guess // 0x46 (0xad) guess // 0x6e (0x28) guess // 0x76 (0x1b) guess // 0x8d (0x84) guess // 0xa6 (0x0b) guess // 0xa8 (0x20) guess // 0xbd (0x39) guess // 0xc3 (0x48) guess // and our collection of conditional branches: // 0xbf (0x7d) >= (monitor test) // 0x34 (0x7c) < or <= (seems more like <) | these two are used toghether // 0xaf (0x7f) > or >= (seems more like >) | // 0xed (0x7e) <= or < (seems more like <=) // 0x00 (0x7f) > ? | these two are used toghether // 0x1a (0x7c) < ? | (rowscroll on pink screen on startup) // 0xc5 (0x7a) completely in the dark (game start after car seelction) const UINT8 dynablaster_decryption_table[256] = { 0x1f,0x51,0x84,xxxx,0x3d,0x09,0x0d,xxxx, xxxx,0x57,xxxx,xxxx,xxxx,0x32,0x11,xxxx, /* 00 */ xxxx,0x9c,xxxx,xxxx,0x4b,xxxx,xxxx,0x03, xxxx,xxxx,xxxx,0x89,0xb0,xxxx,xxxx,xxxx, /* 10 */ xxxx,0xbb,0x18,0xbe,0x53,0x21,0x55,0x7c, xxxx,xxxx,0x47,0x58,0xf6,xxxx,xxxx,0xb2, /* 20 */ 0x06,xxxx,0x2b,xxxx,0x2f,0x0b,0xfc, 0x91 , xxxx,xxxx,0xfa,0x81,0x83,0x40,0x38,xxxx, /* 30 */ xxxx,xxxx,0x49,0x85,0xd1,0xf5,0x07,0xe2, 0x5e,0x1e,xxxx,0x04,xxxx,xxxx,xxxx,0xb1, /* 40 */ 0xc7,xxxx,0x96, 0xf2 /*0xaf*/, 0xb6,0xd2,0xc3,xxxx, 0x87,0xba,0xcb,0x88,xxxx,0xb9,0xd0,0xb5, /* 50 */ 0x9a,0x80,0xa2,0x72,xxxx,0xb4,xxxx,0xaa, 0x26,0x7d,0x52,0x33,0x2e,0xbc,0x08,0x79, /* 60 */ 0x48,xxxx,0x76,0x36,0x02,xxxx,0x5b,0x12, 0x8b,0xe7,xxxx,xxxx,xxxx,0xab,xxxx,0x4f, /* 70 */ xxxx,xxxx,0xa8,0xe5,0x39,0x0e,0xa9,xxxx, xxxx,0x14,xxxx,0xff, 0x7f/*0x75*/ ,xxxx,xxxx,0x27, /* 80 */ xxxx,0x01,xxxx,xxxx,0xe6,0x8a,0xd3,xxxx, xxxx,0x8e,0x56,0xa5,0x92,xxxx,xxxx,0xf9, /* 90 */ 0x22,xxxx,0x5f,xxxx,xxxx,0xa1,xxxx,0x74, 0xb8,xxxx,0x46,0x05,0xeb,0xcf,0xbf,0x5d, /* a0 */ 0x24,xxxx,0x9d,xxxx,xxxx,xxxx,xxxx,xxxx, 0x59,0x8d,0x3c,0xf8,0xc5,xxxx,0xf3,0x4e, /* b0 */ xxxx,xxxx,0x50,0xc6,0xe9,0xfe,0x0a,xxxx, 0x99,0x86,xxxx,xxxx,0xaf ,0x8c/*0x8e*/,0x42,0xf7, /* c0 */ xxxx,0x41,xxxx,0xa3,xxxx,0x3a,0x2a,0x43, xxxx,0xb3,0xe8,xxxx,0xc4,0x35,0x78,0x25, /* d0 */ 0x75,xxxx,0xb7,xxxx,0x23,xxxx, xxxx/*0xe2*/,0x8f, xxxx,xxxx,0x2c,xxxx,0x77,0x7e,xxxx,0x0f, /* e0 */ 0x0c,0xa0,0xbd,xxxx,xxxx,0x2d,0x29,0xea, xxxx,0x3b,0x73,xxxx,0xfb,0x20,xxxx,0x5a /* f0 */ }; //double check 0x00/0xa0 AND. //double check 0x8c (0x7d jg) //double check 0xfd (0x20 AND) - 9d2 in code //double check 0xd1 (0x41 INC cw) used in uccops and dynablaster (LOOKS GOOD) //AND fd (0x20) //0x37 (91) guess from dynablaster title screen // BM - 0x61 NOT 82, but instead 0x80 verified in both Atomic Punk and UCCops // 0x22 is 0x18 (SBB) verified from Gunforce // 0x5b seems confirmed (previous commented out as 0x36) // NS I expected 0x32 to be 0x1b (SBB) like in gunforce, but startup tests fail in bbmanw. // therefore it seems to be 0x2b (SUB) // NS010718 0xa0 was 0x00 (ADDB), verified to be 0x22 (ANDB) const UINT8 mysticri_decryption_table[256] = { xxxx,0x57,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, 0xbf,0x43,xxxx,xxxx,xxxx,xxxx,0xfc,xxxx, /* 00 */ xxxx,xxxx,xxxx,xxxx,xxxx,0x52,0xa3,0x26, xxxx,0xc7,xxxx,0x0f,xxxx,0x0c,xxxx,xxxx, /* 10 */ xxxx,xxxx,0xff,xxxx,xxxx,0x02,xxxx,xxxx, 0x2e,xxxx,0x5f,xxxx,xxxx,xxxx,0x73,0x50, /* 20 */ 0xb2,0x3a,xxxx,xxxx,0xbb,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 30 */ xxxx,xxxx,0x8e,0x3c,0x42,xxxx,xxxx,0xb9, xxxx,xxxx,0x2a,xxxx,0x47,0xa0,0x2b,0x03, /* 40 */ 0xb5,0x1f,xxxx,0xaa,xxxx,0xfb,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,0x38,xxxx,xxxx,xxxx, /* 50 */ 0x2c,xxxx,xxxx,0xc6,xxxx,xxxx,0xb1,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0xa2,xxxx, /* 60 */ 0xe9,0xe8,xxxx,xxxx,0x86,xxxx,0x8b,xxxx, xxxx,xxxx,xxxx,xxxx,0x5b,0x72,xxxx,xxxx, /* 70 */ xxxx,xxxx,0x5d,0x0a,xxxx,xxxx,0x89,xxxx, 0xb0,0x88,xxxx,xxxx,xxxx,0x87,0x75,0xbd, /* 80 */ xxxx,0x51,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,0x5a,0x58,xxxx,xxxx,0x56, /* 90 */ xxxx,0x8a,xxxx,0x55,xxxx,xxxx,xxxx,0xb4, 0x08,xxxx,0xf6,xxxx,xxxx,0x9d,xxxx,0xbc, /* A0 */ 0x0b,xxxx,xxxx,0x5e,xxxx,xxxx,xxxx,0x22, 0x36,xxxx,0x1e,xxxx,0xb6,0xba,0x23,xxxx, /* B0 */ 0x20,xxxx,xxxx,xxxx,0x59,0x53,xxxx,0x04, 0x81,xxxx,xxxx,0xf3,xxxx,xxxx,0x3b,0x06, /* C0 */ xxxx,0x79,0x83,0x9c,xxxx,0x18,0x80,xxxx, 0xc3,xxxx,xxxx,xxxx,0x32,xxxx,0xcf,xxxx, /* D0 */ 0xeb,xxxx,xxxx,0x33,xxxx,0xfa,xxxx,xxxx, 0xd2,xxxx,0x24,xxxx,0x74,0x41,0xb8,xxxx, /* E0 */ xxxx,xxxx,0xd0,0x07,xxxx,xxxx,xxxx,xxxx, xxxx,0x46,xxxx,0xea,0xfe,0x78,xxxx,xxxx, /* F0 */ }; // 0xd5 (0x18) opcode is right but arguments could be swapped // 0x4e (0x2b) not sure, could be 0x1b const UINT8 majtitl2_decryption_table[256] = { 0x87,xxxx,0x78,0xaa,xxxx,xxxx,xxxx,0x2c, 0x32,0x0a,0x0f,xxxx,0x5e,xxxx,0xc6,0x8a, /* 00 */ 0x33,xxxx,xxxx,xxxx,xxxx,0xea,xxxx,0x72, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x24,0x55, /* 10 */ xxxx,xxxx,xxxx,0x89,0xfb,xxxx,0x59,0x02, xxxx,xxxx,0x5d,xxxx,xxxx,xxxx,0x36,xxxx, /* 20 */ xxxx,0x06,0x79,xxxx,xxxx,0x1e,0x07,xxxx, xxxx,xxxx,0x83,xxxx,xxxx,xxxx,xxxx,xxxx, /* 30 */ 0x9d,xxxx,xxxx,0x74,xxxx,xxxx,xxxx,0x0c, 0x58,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 40 */ 0x3c,xxxx,0x03,xxxx,xxxx,0xfa,0x43,xxxx, 0xbf,xxxx,xxxx,0x75,xxxx,0x88,xxxx,0x80, /* 50 */ xxxx,0xa3,xxxx,0xfe,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,0x3a,xxxx,xxxx,xxxx, /* 60 */ 0x2b,xxxx,xxxx,xxxx,xxxx,0xe9,0x5f,xxxx, 0x46,xxxx,0x41,xxxx,0x18,0xb8,xxxx,xxxx, /* 70 */ 0xb4,0x5a,0xb1,xxxx,xxxx,0x50,0xe8,0x20, xxxx,0xb2,xxxx,xxxx,xxxx,xxxx,xxxx,0x51, /* 80 */ xxxx,xxxx,xxxx,0x56,xxxx,xxxx,xxxx,xxxx, xxxx,0xcf,xxxx,xxxx,xxxx,0xc3,xxxx,xxxx, /* 90 */ xxxx,xxxx,xxxx,xxxx,0x0b,xxxx,xxxx,0xb5, 0x57,xxxx,xxxx,0xc7,0x3b,xxxx,xxxx,xxxx, /* A0 */ xxxx,xxxx,xxxx,xxxx,0xb6,xxxx,0xeb,xxxx, 0x38,xxxx,0xa0,0x08,xxxx,0x86,0xb0,xxxx, /* B0 */ 0x42,0x1f,0x73,xxxx,0xf6,xxxx,xxxx,xxxx, 0x53,xxxx,0x52,xxxx,0x04,0xbd,xxxx,xxxx, /* C0 */ 0x26,0xff,0x2e,xxxx,0x81,xxxx,0x47,xxxx, xxxx,xxxx,xxxx,0xd0,0x22,xxxx,xxxx,0xb9, /* D0 */ 0x23,xxxx,0xf3,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,0xd2,0x8b,0xba,xxxx,xxxx,xxxx,0x5b, /* E0 */ xxxx,xxxx,0x9c,xxxx,xxxx,xxxx,xxxx,0xfc, 0xbc,0xa2,0x2a,xxxx,xxxx,0x8e,0xbb,xxxx, /* F0 */ }; // 0x7c (0x18) opcode is right but arguments could be swapped // 0x70 (0x2b) not sure, could be 0x1b const UINT8 hook_decryption_table[256] = { 0xb6,0x20,0x22,xxxx,0x0f,0x57,0x59,0xc6, 0xeb,xxxx,0xb0,0xbb,0x3b,xxxx,xxxx,xxxx, /* 00 */ 0x36,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,0xfe,xxxx,xxxx,xxxx,xxxx,xxxx,0xa0, /* 10 */ 0x2e,xxxx,0x0b,xxxx,xxxx,0x58,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,0x80,xxxx,xxxx, /* 20 */ 0x33,xxxx,xxxx,0xbf,0x55,xxxx,xxxx,xxxx, 0x53,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 30 */ 0x47,0x74,xxxx,0xb1,0xb4,xxxx,xxxx,0x88, xxxx,xxxx,0x38,0xcf,xxxx,0x8e,xxxx,xxxx, /* 40 */ xxxx,0xc7,xxxx,0x32,xxxx,0x52,0x3c,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x83,0x72, /* 50 */ xxxx,0x73,xxxx,0x5a,xxxx,0x43,xxxx,xxxx, xxxx,xxxx,0x41,0xe9,0xbd,xxxx,0xb2,0xd2, /* 60 */ xxxx,0xaa,0xa2,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,0x26,xxxx,xxxx,0x8a,xxxx, /* 70 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x18, xxxx,0x9d,xxxx,xxxx,xxxx,0x5d,xxxx,0x46, /* 80 */ xxxx,xxxx,xxxx,0xf6,0xc3,0xa3,0x1e,0x07, 0x5f,0x81,xxxx,0x0c,xxxx,0xb8,xxxx,0x75, /* 90 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x79, /* A0 */ xxxx,0x5e,xxxx,xxxx,0x06,xxxx,0xff,xxxx, 0x5b,0x24,xxxx,0x2b,xxxx,xxxx,xxxx,0x02, /* B0 */ 0x86,xxxx,xxxx,0xfb,xxxx,xxxx,0x50,0xfc, 0x08,xxxx,xxxx,xxxx,0x03,xxxx,0xb9,xxxx, /* C0 */ xxxx,0xbc,0xe8,0x1f,0xfa,0x42,xxxx,xxxx, 0x89,xxxx,0x23,0x87,xxxx,0x2a,xxxx,xxxx, /* D0 */ 0x8b,xxxx,0xf3,0xea,0x04,0x2c,0xb5,xxxx, 0x0a,xxxx,0x51,xxxx,xxxx,0x3a,xxxx,0x9c, /* E0 */ xxxx,xxxx,0x78,xxxx,0xba,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,0xd0,0x56,xxxx,xxxx, /* F0 */ }; // 0x87 (0x18) opcode is right but arguments could be swapped // 0xbb (0x2b) not sure, could be 0x1b const UINT8 rtypeleo_decryption_table[256] = { 0x5d,xxxx,0xc6,xxxx,xxxx,xxxx,0x2a,0x3a, xxxx,xxxx,xxxx,0x86,xxxx,0x22,xxxx,0xf3, /* 00 */ xxxx,xxxx,xxxx,xxxx,xxxx,0x38,0x01,0x42, 0x04,xxxx,xxxx,0x1f,xxxx,xxxx,xxxx,0x58, /* 10 */ // ^^^^ 0x57,0x2e,xxxx,xxxx,0x53,xxxx,0xb9,xxxx, xxxx,xxxx,xxxx,xxxx,0x20,0x55,xxxx,0x3d, /* 20 */ // ^^^^ 0xa0,xxxx,xxxx,0x0c,0x03,xxxx,0x83,xxxx, xxxx,xxxx,0x8a,xxxx,xxxx,0xaa,xxxx,xxxx, /* 30 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,0x41,0x0a,0x26,0x8b,0x56,0x5e,xxxx, /* 40 */ xxxx,0x74,xxxx,xxxx,xxxx,xxxx,0x06,xxxx, xxxx,0x89,0x5b,0xc7,0x43,xxxx,xxxx,xxxx, /* 50 */ xxxx,0xb6,xxxx,0x3b,xxxx,xxxx,xxxx,xxxx, xxxx,0x36,0xea,0x80,xxxx,xxxx,xxxx,0x5f, /* 60 */ xxxx,0x0f,xxxx,xxxx,xxxx,0x46,xxxx,xxxx, 0x3c,0x8e,xxxx,0xa3,0x87,xxxx,xxxx,xxxx, /* 70 */ 0x2b,0xfb,0x47,0x0b,xxxx,0xfc,0x02,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x72,0x2c, /* 80 */ 0x33,xxxx,xxxx,xxxx,xxxx,xxxx,0x9d,0xbd, xxxx,0xb2,xxxx,0x78,0x75,0xb8,xxxx,xxxx, /* 90 */ xxxx,xxxx,xxxx,xxxx,0xcf,0x5a,0x88,xxxx, xxxx,xxxx,0xc3,xxxx,0xeb,0xfa,xxxx,0x32, /* A0 */ xxxx,xxxx,xxxx,0x52,0xb4,xxxx,xxxx,xxxx, xxxx,0xbc,xxxx,xxxx,xxxx,0xb1,0x59,0x50, /* B0 */ xxxx,xxxx,0xb5,xxxx,0x08,0xa2,0xbf,0xbb, 0x1e,0x9c,xxxx,0x73,xxxx,0xd0,xxxx,xxxx, /* C0 */ xxxx,xxxx,xxxx,xxxx,0x81,xxxx,0x79,xxxx, xxxx,0x24,0x23,xxxx,xxxx,0xb0,0x07,0xff, /* D0 */ xxxx,0xba,0xf6,0x51,xxxx,xxxx,xxxx,0xfe, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0xe9,xxxx, /* E0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0xe8,0xd2, xxxx,0x18,xxxx,xxxx,xxxx,0xd1,xxxx,xxxx, /* F0 */ // ^^^^ }; // 0xf9 (0x18) opcode is right but arguments could be swapped // 0x80 (0x2b) not sure, could be 0x1b // 0x16 (0x01) guess (wrong?) const UINT8 inthunt_decryption_table[256] = { 0x1f,xxxx,0xbb,0x50,xxxx,0x58,0x42,0x57, xxxx,xxxx,0xe9,xxxx,xxxx,xxxx,xxxx,0x0b, /* 00 */ xxxx,xxxx,0x9d,0x9c,xxxx,xxxx,0x1e,xxxx, xxxx,0xb4,0x5b,xxxx,xxxx,xxxx,xxxx,xxxx, /* 10 */ xxxx,xxxx,0x78,0xc7,xxxx,xxxx,0x83,xxxx, xxxx,0x0c,0xb0,0x04,xxxx,xxxx,xxxx,xxxx, /* 20 */ xxxx,xxxx,xxxx,xxxx,0x3b,0xc3,0xb5,0x47, xxxx,xxxx,xxxx,xxxx,0x59,xxxx,xxxx,xxxx, /* 30 */ xxxx,xxxx,xxxx,0x38,xxxx,xxxx,xxxx,xxxx, 0x5f,0xa3,0xfa,xxxx,0xe8,0x36,0x75,xxxx, /* 40 */ 0x88,0x33,xxxx,xxxx,xxxx,xxxx,0x43,xxxx, xxxx,0x87,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 50 */ xxxx,xxxx,xxxx,xxxx,0x8e,0xf3,0x56,xxxx, xxxx,xxxx,xxxx,0x26,0xff,xxxx,xxxx,xxxx, /* 60 */ xxxx,xxxx,xxxx,0x2a,xxxx,0x8a,xxxx,0x18, xxxx,xxxx,0x03,0x89,0x24,xxxx,xxxx,xxxx, /* 70 */ 0x0a,xxxx,0xeb,xxxx,0x86,xxxx,xxxx,xxxx, 0x79,0x3a,xxxx,xxxx,xxxx,xxxx,0xa0,xxxx, /* 80 */ 0xea,xxxx,xxxx,xxxx,xxxx,xxxx,0x2c,xxxx, 0xc6,xxxx,xxxx,0x46,xxxx,0xaa,0xb6,0x5e, /* 90 */ xxxx,xxxx,xxxx,xxxx,0x8b,xxxx,xxxx,xxxx, xxxx,xxxx,0xba,xxxx,0xb9,0x53,0xa2,xxxx, /* A0 */ xxxx,0x07,xxxx,xxxx,xxxx,0x3c,0x32,xxxx, 0x2b,xxxx,0xb8,xxxx,xxxx,xxxx,xxxx,xxxx, /* B0 */ 0xbd,xxxx,xxxx,xxxx,xxxx,0x81,xxxx,0xd0, 0x08,xxxx,0x55,0x06,0xcf,xxxx,xxxx,0xfc, /* C0 */ xxxx,xxxx,xxxx,0xb1,0xbf,xxxx,xxxx,0x51, 0x52,xxxx,0x5d,xxxx,0x5a,xxxx,0xb2,xxxx, /* D0 */ 0xfe,xxxx,xxxx,0x22,0x20,0x72,0xf6,0x80, 0x02,0x2e,xxxx,0x74,0x0f,xxxx,xxxx,xxxx, /* E0 */ xxxx,xxxx,xxxx,xxxx,0xbc,0x41,xxxx,0xfb, 0x73,xxxx,xxxx,xxxx,0x23,0xd2,xxxx,xxxx, /* F0 */ }; // 0x77 (0x18) opcode is right but arguments could be swapped // 0xb8 (0x2b) not sure, could be 0x1b const UINT8 gussun_decryption_table[256] = { 0x63,xxxx,xxxx,0x36,xxxx,0x52,0xb1,0x5b, 0x68,0xcd,xxxx,xxxx,xxxx,0xa8,xxxx,xxxx, /* 00 */ // gggg gggg gggg gggg xxxx,xxxx,0x75,0x24,0x08,0x83,0x32,0xe9, xxxx,0x79,xxxx,0x8f,0x22,xxxx,0xac,xxxx, /* 10 */ // ???? pppp gggg 0x5d,0xa5,0x11,0x51,0x0a,0x29,xxxx,xxxx ,0xf8,0x98,0x91,0x40,0x28,0x00,0x03,0x5f, /* 20 */ // gggg gggg gggg gggg gggg gggg pppp 0x26,xxxx,xxxx,0x8b,0x2f,0x02,xxxx,xxxx, 0x8e,0xab,xxxx,xxxx,0xbc,0x90,0xb3,xxxx, /* 30 */ // gggg 0x09,xxxx,0xc6,xxxx,xxxx,0x3a,xxxx,xxxx, xxxx,0x74,0x61,xxxx,0x33,xxxx,xxxx,xxxx, /* 40 */ // gggg xxxx,0x53,0xa0,0xc0,0xc3,0x41,0xfc,0xe7, xxxx,0x2c,0x7c,0x2b,xxxx,0x4f,0xba,0x2a, /* 50 */ // gggg gggg gggg pppp gggg gggg 0xb0,xxxx,0x21,0x7d,xxxx,xxxx,0xb5,0x07, 0xb9,xxxx,0x27,0x46,0xf9,xxxx,xxxx,xxxx, /* 60 */ // pppp pppp gggg gggg xxxx,0xea,0x72,0x73,0xad,0xd1,0x3b,0x5e, 0xe5,0x57,xxxx,0x0d,0xfd,xxxx,0x92,0x3c, /* 70 */ // gggg pppp gggg gggg xxxx,0x86,0x78,0x7f,0x30,0x25,0x2d,xxxx, 0x9a,0xeb,0x04,0x0b,0xa2,0xb8,0xf6,xxxx, /* 80 */ // pppp gggg gggg pppp gggg xxxx,xxxx,0x9d,xxxx,0xbb,xxxx,xxxx,0xcb, 0xa9,0xcf,xxxx,0x60,0x43,0x56,xxxx,xxxx, /* 90 */ // gggg gggg xxxx,0xa3,xxxx,xxxx,0x12,xxxx,0xfa,0xb4, xxxx,0x81,0xe6,0x48,0x80,0x8c,0xd4,xxxx, /* a0 */ // gggg gggg ???? gggg gggg 0x42,xxxx,0x84,0xb6,0x77,0x3d,0x3e,xxxx, xxxx,0xb7,0x4b,xxxx,0xa4,xxxx,xxxx,xxxx, /* b0 */ // gggg gggg ???? gggg gggg ???? pppp gggg xxxx,0xff,0x47,xxxx,0x55,0x1e,xxxx,0x59, 0x93,xxxx,xxxx,xxxx,0x88,0xc1,0x01,0xb2, /* c0 */ // gggg pppp 0x85,0x2e,0x06,0xc7,0x05,xxxx,0x8a,0x5a, 0x58,0xbe,xxxx,0x4e,xxxx,0x1f,0x23,xxxx, /* d0 */ // gggg gggg 0xe8,xxxx,0x89,0xa1,0xd0,xxxx,xxxx,0xe2, 0x38,0xfe,0x50,0x9c,xxxx,xxxx,xxxx,0x49, /* e0 */ // gggg gggg 0xfb,0x20,0xf3,xxxx,xxxx,0x0f,xxxx,xxxx, xxxx,0x76,0xf7,0xbd,0x39,0x7e,0xbf,xxxx, /* f0 */ // pppp gggg gggg gggg }; /* missing opcode: " " -> checked against hasamu (i.e. you can compare gussun from 2002a and hasamu from 54a0) "gggg" -> very probably "pppp" -> probably "????" -> missing "0xHH" -> right code (not supported) 14 -> 08 (2097b 20980 - routine from 2097a) (08 30) to handle the player number -> probably 08 ab -> 4f?(19570 - routine from 194e1 to 19619) (when the water go up) b3 -> 19 (216b6 - 216cf - 16663 (when you rotate a piece) - 175f1 - 17d2a - 17d36 b9 -> b7 (21210 - routine from 2117e to ) 2 bytes - rz probably: 19 -> 79 (1df45 routine from 1df27 / 2282f - routine from 2281f to 22871) no 70,78,7a,7b,7c,7e,7f(ok) ok 79,7d 5a -> 7c (195eb - (222fc - routine from 222ed to ) (7x j...) no 70,71,79,7a,7b ok (78,7c) -> 7c 63 -> 7d (1df7f, 1df8c, 1df95, 21f08 - routine from 1df27 to ) no 70,78,7a,7b,7c,7e,7f(ok) ok 79,7d 7b -> 0d 82 -> 78 (78,7c) -> 78 86 -> 2d ba -> 4b (1094d, 10b28 - routine from 10948 to 10b73) one byte -> probably 4b ce -> 01 (10236 - routine from 1017e to 10254) (01, 09, 19, 21, 29, 31) -> probably 01 f1 -> 20 to handle the player number rz guess: 06 -> b1 (22872 - routine from 22872 to 2289d) 09 -> cd (22a17 - routine from 229ed to 22a1a) 0d -> a8 ( 1b -> 8f (1d8f9 - routine from 1d8c7 to 1d8fc) - three bytes (pop instruction for the push in 1d8e6) 22 -> 11 (1deff - routine from 1dee8 to 1df26) -> 11 - to handle sprite animation 25 -> 29 (195a0 - routine from 194e1 to ) (19,29) 28 -> f8 ( 29 -> 98 (1df22 - routine from 1dee8 to 1df26) -> 98 - to handle sprite animation 2b -> 40 (1d4d2 1db81 1dba9 - routine from 1d4b2 to 1d4de) -> 40 2c -> 28 (20333 - routine from 2032a to 20366) (18,28) 2d -> 00 (1df1d - routine from 1dee8 to 1df26) -> 00 - to handle sprite animation 34 -> 2f (20381 - routine from 2037b to 20391) - used to handle number of lives and game over 40 -> 09 52 -> a0 55 -> 41 59 -> 2c (220cf - 2037f - routine from 2202f to ) 2bytes (2c, 5b -> 2b (used in "Service Mode" / "CHARACTER menu") 5d -> 4f 62 -> 21 (1cf86 1cfa3 - routine from 1cf61 to 1cff4) (water in level 1) (01 11 19 29) 66 -> b5 (1daaf - routine from 1da61 to 1daca) - two bytes (colors effect) 6a -> 27 (20368 - routine from 20368 to 2037a) - used to limit the max lives number 73 -> 73 (1d4f7 - routine from 1d4df to 1d539) -> (no 70,71,72,74,75,76,77,78,79,7a,7b,7c,7d,7e,7f) - ok 73 7c -> fd 7e -> 92 (1e095 - routine from 1e073 to 1e0cf) 83 -> 7f (194cd - routine from) no 70,78,79,7a,7b,7c,7d,7e ok 77(no) ok 7f 84 -> 08 (1d8f1 - routine from 1d8c7 to 1d8fc) - three bytes (ok 30) (sprite animation) -> 30 88 -> 9a 92 -> 9d 97 -> cb a4 -> 12 (02,12) - routine from 1d392 -> 12 a7 -> b4 (2029a - routine from 20290 to ad -> 8c (1d559, 1d8d4 - routine from 1d547 - ; routine from 1d8b8 to 1d8fc) .............................. ae -> d4 (20215 - ) used when you insert a coin to handle the "coin number" in decimal b0 -> 42 (routine from 128db) b2 -> 84 (20a8b - 20acc) 20,21,84,85 (scroll down the object) - to handle the player number b4 -> 77 (1d03a, 1d57a - routine from 1d4df ) no 70,71,76,78,79,7a,7b,7c,7d,7e,7f ok 77 b6 -> 3e bc -> a4 c2 -> 47 (22881, 220ff - routine from 22872 to 22885) d0 -> 85 (routine from 16a3e) (when you rotate a piece) db -> 4e (18b1a) eb -> 9c ef -> 49 (dec CW) (used in "Service Mode" / "CHARACTER menu") f9 -> 76 (16d02(f 16cfa)-16598-165a1-18de7(f 18dc4) no 71(no),77(no),(icons? 70,76,78,7a,7c,7e),79,7d,7f(no) maybe 76 fb -> bd fd -> 7e (1d659 - routine from 1d63c to 1d65e) no 70,76,77,78,79,7a,7b, 7c,7d,7e,7f ok 7e missing V35+ core: 0f 92 -> of 92 not supported (1011d before STI instruction) (for now no effects) ------------------------------------------------------------------------------------------------------------- AS notes: 0x1e is lodsb not lds,noted from 2344f 0x16 is xor r8,r8 not xor r16,r16 0xc8 not inc aw but xch bw,aw 0xcd is 0xc1 not 0xbd(palette at startup) 0x97 guess,but seems right(228c1),known to *not* be ret %Iw. 0x00 wrong(for sure it needs a one byte operand due to push es called at one point...) 0x19 guess (0x82 PRE) 0xc2 guess,it could be dec iy... above - c8 (inc aw) guess from stos code 0xc5 -> 1e (push ds) guess (pop ds soon after) right? 0xa9 -> 81 (not 0x82 PRE) guess from 237df 0xcd -> c1 total guess (wrong but 3 bytes) */ /* e0100 palette sub-routine: 12485: 23 push es 12486: 27 C2 mov es,dw 12488: D7 C0 xor aw,aw 1248A: D7 FF xor iy,iy 1248C: 44 00 01 mov cw,$0100 1248F: 81 5D repe stosw 12491: 95 22 06 97 39 mov byte ss:[$3997],$FF 12497: 3A pop es 12498: 60 ret d1a86 unk add bw,bw [d8] add ix,sp [e6] add iy,sp [e7] clc ret */ const UINT8 leagueman_decryption_table[256] = { xxxx,xxxx,xxxx,0x55,0xbb,xxxx,0x23,0x79, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x38,xxxx, /* 00 */ 0x01,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, 0x3d,xxxx,xxxx,xxxx,0xba,xxxx,0x1e,xxxx, /* 10 */ 0x2c,0x46,xxxx,0xb5,xxxx,0x4b,xxxx,0xfe, xxxx,xxxx,0xfb,0x2e,xxxx,xxxx,0x36,0x04, /* 20 */ 0xcf,xxxx,0xf3,0x5a,0x8a,0x0c,0x9c,xxxx, xxxx,xxxx,0xb2,0x50,xxxx,xxxx,xxxx,0x5f, /* 30 */ xxxx,xxxx,0x24,xxxx,xxxx,0x41,0x2b,xxxx, 0xe9,xxxx,0x08,0x3b,xxxx,xxxx,xxxx,xxxx, /* 40 */ xxxx,0xd2,0x51,xxxx,xxxx,xxxx,0x22,xxxx, 0xeb,0x3a,0x5b,0xa2,0xb1,0x80,xxxx,xxxx, /* 50 */ xxxx,xxxx,xxxx,xxxx,0x59,0xb4,0x88,xxxx, xxxx,0xbf,0xd1,xxxx,0xb9,0x57,xxxx,xxxx, /* 60 */ 0x72,xxxx,0x73,xxxx,xxxx,xxxx,xxxx,0x0f, xxxx,xxxx,xxxx,xxxx,0x56,xxxx,xxxx,0xc6, /* 70 */ xxxx,xxxx,xxxx,xxxx,xxxx,0x2a,0x8e,xxxx, 0x81,0xa3,0x58,xxxx,0xaa,0x78,0x89,xxxx, /* 80 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0xbd,xxxx, xxxx,xxxx,0xff,xxxx,xxxx,xxxx,0x07,0x53, /* 90 */ 0xa0,xxxx,xxxx,0x5e,0xb0,xxxx,0x83,0xf6, xxxx,0x26,0x32,xxxx,xxxx,xxxx,0x74,0x0a, /* A0 */ 0x18,xxxx,xxxx,xxxx,0x75,0x03,xxxx,xxxx, 0xb6,0x02,xxxx,xxxx,0x43,xxxx,0xb8,xxxx, /* B0 */ 0xe8,xxxx,0xfc,xxxx,0x20,0xc3,xxxx,0x06, xxxx,0x1f,0x86,0x00,xxxx,xxxx,xxxx,0xd0, /* C0 */ 0x47,xxxx,0x87,xxxx,xxxx,0x9d,0x3c,0xc7, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* D0 */ xxxx,xxxx,xxxx,0x8b,xxxx,xxxx,0x33,xxxx, xxxx,xxxx,xxxx,xxxx,0xfa,0x42,xxxx,xxxx, /* E0 */ xxxx,xxxx,xxxx,0xea,xxxx,0x52,xxxx,0x5d, xxxx,xxxx,xxxx,xxxx,0xbc,xxxx,xxxx,xxxx, /* F0 */ }; // 0x25 (0x4b) guess // 0x10 (0x01) guess (wrong?) const UINT8 psoldier_decryption_table[256] = { xxxx,xxxx,xxxx,0x8a,xxxx,0xaa,xxxx,xxxx, xxxx,0x20,0x23,0x55,xxxx,0xb5,0x0a,xxxx, /* 00 */ xxxx,0x46,xxxx,0xb6,xxxx,0x74,0x8b,xxxx, xxxx,0xba,0x01,xxxx,xxxx,0x5a,0x86,0xfb, /* 10 */ 0xb2,xxxx,0xb0,xxxx,0x42,0x06,0x1e,0x08, 0x22,0x9d,xxxx,xxxx,xxxx,xxxx,xxxx,0x73, /* 20 */ xxxx,xxxx,0x5f,xxxx,xxxx,0xd0,xxxx,0xff, xxxx,xxxx,0xbd,xxxx,0x03,xxxx,0xb9,xxxx, /* 30 */ xxxx,xxxx,xxxx,0x51,0x5e,0x24,xxxx,xxxx, xxxx,xxxx,xxxx,0x58,0x59,xxxx,xxxx,xxxx, /* 40 */ 0x52,xxxx,xxxx,xxxx,0xa0,xxxx,xxxx,0x02, 0xd2,xxxx,0x79,0x26,0x3a,0x0f,0xcf,0xb4, /* 50 */ 0xf3,xxxx,xxxx,0x50,xxxx,0x75,0xb1,xxxx, 0xd1,0x47,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 60 */ 0xc6,xxxx,xxxx,xxxx,xxxx,xxxx,0xbc,xxxx, xxxx,xxxx,xxxx,xxxx,0x53,0x41,xxxx,xxxx, /* 70 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,0x04,xxxx, xxxx,xxxx,xxxx,0x2c,xxxx,0xbf,xxxx,xxxx, /* 80 */ xxxx,xxxx,0xe8,xxxx,xxxx,0x78,xxxx,0xbb, xxxx,xxxx,0x1f,0x2b,0x87,xxxx,0x4b,0x56, /* 90 */ 0x36,0x33,xxxx,xxxx,xxxx,0x9c,0xc3,xxxx, xxxx,0x81,xxxx,0xe9,xxxx,0xfa,xxxx,xxxx, /* A0 */ xxxx,0x72,xxxx,0xa2,xxxx,xxxx,0xc7,xxxx, xxxx,0x92,xxxx,xxxx,0x88,xxxx,xxxx,xxxx, /* B0 */ 0x3b,xxxx,0x0c,xxxx,0x80,xxxx,xxxx,xxxx, xxxx,0x2e,xxxx,xxxx,xxxx,0x57,xxxx,0x8e, /* C0 */ 0x07,xxxx,0xa3,xxxx,xxxx,xxxx,0x3d,xxxx, 0xfe,xxxx,xxxx,0xfc,0xea,xxxx,0x38,xxxx, /* D0 */ 0x3c,0xf6,xxxx,xxxx,xxxx,0x18,xxxx,xxxx, 0xb8,xxxx,xxxx,xxxx,0x2a,0x5d,0x5b,xxxx, /* E0 */ xxxx,0x43,0x32,xxxx,xxxx,xxxx,0xeb,xxxx, xxxx,xxxx,xxxx,xxxx,0x83,0x89,xxxx,xxxx, /* F0 */ }; // 0x9e (0x4b) guess // 0x1a (0x01) guess (wrong?) const UINT8 dsoccr94_decryption_table[256] = { xxxx,0xd1,xxxx,xxxx,xxxx,0x79,0x2e,xxxx, xxxx,xxxx,0x5a,0x0f,xxxx,xxxx,0x43,xxxx, /* 00 */ xxxx,xxxx,0xe8,0x50,xxxx,xxxx,xxxx,0xa0, 0x5d,0x22,xxxx,xxxx,0xb2,0x3a,xxxx,xxxx, /* 10 */ 0xf6,0x8a,0x41,xxxx,xxxx,0x81,xxxx,xxxx, xxxx,xxxx,0x2b,0x58,xxxx,xxxx,xxxx,0xc6, /* 20 */ xxxx,xxxx,0xb9,xxxx,xxxx,0x2a,xxxx,0x3c, xxxx,0x80,0x26,xxxx,0xb0,xxxx,0x47,xxxx, /* 30 */ xxxx,xxxx,0x0a,0x55,xxxx,xxxx,xxxx,0x88, xxxx,xxxx,0x87,xxxx,xxxx,0xb4,0x0c,xxxx, /* 40 */ 0x73,0x53,xxxx,xxxx,0x3b,0x1f,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 50 */ 0x01,xxxx,xxxx,xxxx,xxxx,0x1e,xxxx,xxxx, 0xc3,xxxx,0xa3,0x74,xxxx,0x32,0x42,0x75, /* 60 */ 0xfc,xxxx,0xb8,xxxx,0x33,xxxx,0x5e,xxxx, xxxx,0xaa,xxxx,xxxx,0x04,xxxx,0x9c,0xba, /* 70 */ xxxx,xxxx,0x24,0x89,xxxx,xxxx,0xea,xxxx, 0x23,xxxx,xxxx,xxxx,0xbb,xxxx,xxxx,0xc7, /* 80 */ xxxx,0x8e,xxxx,0x52,xxxx,0x18,xxxx,0x72, xxxx,xxxx,xxxx,xxxx,0xb6,xxxx,xxxx,xxxx, /* 90 */ 0xfa,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, 0xb1,xxxx,xxxx,xxxx,xxxx,0x57,0x78,0xa2, /* A0 */ xxxx,0x3d,0x51,xxxx,xxxx,0xbf,0x46,0x2c, xxxx,xxxx,0xfb,xxxx,xxxx,xxxx,xxxx,0x38, /* B0 */ 0x56,xxxx,0xcf,xxxx,0x08,xxxx,xxxx,xxxx, 0x5b,0x07,xxxx,xxxx,xxxx,0x20,0x9d,xxxx, /* C0 */ 0x03,xxxx,xxxx,xxxx,xxxx,xxxx,0xbc,0x86, 0x59,xxxx,0x02,xxxx,0xff,0xd2,0x8b,xxxx, /* D0 */ xxxx,0xd0,xxxx,xxxx,xxxx,xxxx,xxxx,0xe9, 0x06,xxxx,0x5f,0xf3,xxxx,0xb5,xxxx,xxxx, /* E0 */ 0xeb,xxxx,xxxx,xxxx,xxxx,xxxx,0x83,xxxx, 0x36,xxxx,xxxx,xxxx,xxxx,0xbd,0xfe,xxxx, /* F0 */ }; // 0x95 (0x18) opcode is right but arguments could be swapped // 0x2a (0x2b) not sure, could be 0x1b // 0x60 (0x01) guess (wrong?) /* preliminary table by Pierpaolo Prazzoli */ const UINT8 matchit2_decryption_table[256] = { xxxx,0x86,0x0a,xxxx,0x32,0x01,0x81,0xbe, 0xea,xxxx,0xbb,xxxx,xxxx,xxxx,0xa5,0xf6, /* 00 */ // new new new new new new new new new 0x5d,0x8c,0xf3,0xc4,0x42,0x5a,0x22,0x26, xxxx,0x58,xxxx,0xfd,0x59,0x53,0x80,0x09, /* 10 */ // new new new new !!!! new !!!! new !!!! new new new !!!! xxxx,0x1e,0x48,0xe2,0x50,xxxx,0xc3,0x23, xxxx,xxxx,0xe9,xxxx,0x40,0x83,0xa3,0x46, /* 20 */ // new new new new new new new new new new 0x49,0xb4,0xa9,xxxx,0xd3,0x8b,0xe8,0xb8, 0xa0,xxxx,xxxx,xxxx,0x84,xxxx,xxxx,xxxx, /* 30 */ // !!!! ???? new !!!! new new new new xxxx,xxxx,xxxx,xxxx,0x14,xxxx,0x25,xxxx, xxxx,0x5e,xxxx,0x87,0x56,0xb9,xxxx,0x39, /* 40 */ // new new new new new new ???? new 0x89,xxxx,xxxx,xxxx,xxxx,0x1f,0xa4,xxxx, 0xf8,0x5f,0x21,0xb3,0x5b,xxxx,0x8d,xxxx, /* 50 */ // new new !!!! new new !!!! new new xxxx,0xc5,0x7c,0x07,xxxx,0x88,0xba,0x47, 0x35,0xfb,xxxx,0x7f,xxxx,xxxx,0xc6,0xeb, /* 60 */ // new !!!! new new new new new new !!!! new xxxx,0xc7,xxxx,xxxx,0xd2,0xa1,0x72,0x79, 0xfe,0x24,0xab,0x2a,0xbc,0x0d,0x8f,0x7e, /* 70 */ // !!!! new new new new new new new new new !!!! xxxx,0x7d,xxxx,0xe7,0x2d,xxxx,xxxx,0x57, 0x0b,0xa2,xxxx,0x9d,xxxx,xxxx,0x74,0x85, /* 80 */ // !!!! new new new new new new new new 0xaf,0x2f,0x8a,0xe6,0x08,xxxx,0xff,xxxx, xxxx,0x1c,xxxx,xxxx,0x02,xxxx,xxxx,xxxx, /* 90 */ // new !!!! new new new new !!!! new 0x43,0x04,xxxx,xxxx,0xbf,0x3b,0x93,0x38, xxxx,xxxx,xxxx,0x77,xxxx,0xb0,xxxx,0x3a, /* A0 */ // new new new new new new new new new 0xfc,xxxx,0xb5,xxxx,xxxx,xxxx,xxxx,0x05, 0x52,0x76,0x2b,0xe5,0xbd,xxxx,0x0e,0xb1, /* B0 */ // new new new new new new new new new !!!! 0x73,xxxx,xxxx,0x45,0x92,0x99,xxxx,0xf7, 0x3d,0xd0,0xb6,0x36,0xf9,0xfa,0x0f,xxxx, /* C0 */ // new new new new new new new !!!! new new 0x75,xxxx,0xaa,0x9c,xxxx,0x11,xxxx,xxxx, 0x27,0x4b,xxxx,0x2c,0x51,0x2e,0x4d,xxxx, /* D0 */ // new !!!! new new new new new new new !!!! 0x55,0x3c,xxxx,0xb7,xxxx,0xd1,0x8e,xxxx, 0xb2,xxxx,0x78,xxxx,0x12,xxxx,0x29,0x0c, /* E0 */ // new new new ???? new new new new new new new 0x33,xxxx,0xf2,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,0x03,0x06,0xa8,xxxx,xxxx,0xcf,xxxx, /* F0 */ // new new new new new new }; /* Unknown (marked "????") from shisen 2: E4 -> pc: b08; f458, 1920 (99% 1 byte at boot and sometimes when a piece is selected) b65c (after one match is finished with the girl on the background or when you finish some levels in the other modes) (16 37 3e 3f 41 4a 4d 4e 4f 90 91 95 96) 4E -> pc: 7ac3, 7ae8 (after a 2 players match and in a 2 players match in "stalemate") Found (marked "!!!!") 14 -> pc: 8b2a -> 42 16 -> pc: 1714, 1804, 1a70, 1cc3 (00 10 13 1C 20 21 22 34 D4 D5 after a match) -> 22 1B -> pc: 630e (it's used to update the high score) -> FD 1F -> pc: f30, f35, af74, 153a, 6dd8, 674f -> 09 30 -> pc: 19af, 1986 -> 49 31 -> pc: c804, c813, c822, 1358, c303, c312, c321, 1315, 1338 (2 bytes opcode) -> B4 34 -> pc: 42cd -> D3 56 -> pc: 6587 (can be 6C, 6D, 6E, 6F, A4, A6, A7, AA, AC, AD, AE at boot) -> A4 5A -> pc: ae83 (after an item is selected) (00 10 13 15 1B -1C already used- 1D 21 28) -> 21 (it's used to evidence tiles similar to the one selected) 62 -> pc: 5b3f (jump 71, 7C) -> 7C 6B -> pc: 1810, 1936 (jump) -> 7F 74 -> pc: ca75 -> D2 7F -> pc: 6b7e, 51d7, 5a8c, 5a9a, 5996 (jump: 7C, 7E) -> 7E 81 -> pc: 599d (jump: 7D, 7F) -> 7D 91 -> pc: 6e0c, 96ef, 96d0 (1 byte opcode) -> 2F 99 -> pc: 96f7, 9702 (after undo button is pressed) -> 1C (it's used to update the score when the you undo the moves) BF -> pc: 6af3, 6b01, ca73, ab39 (2 bytes opcode) -> B1 C4 -> pc: deb4 -> 92 from bbmanw EC -> pc: 966e, 9679 -> 12 from bbmanw D2 -> pc: 631c (it's used to update the high score) (6C, 6E, A6, AA, AE) -> AA the ones marked with "new" are checked against dynablst and bomberman tables */ const UINT8 test_decryption_table[256] = { xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 00 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 10 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 20 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 30 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 40 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 50 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 60 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 70 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 80 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* 90 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* A0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* B0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* C0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* D0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* E0 */ xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx,xxxx, /* F0 */ };