// license:BSD-3-Clause // copyright-holders:Wilbert Pol /*************************************************************************** gb.c Machine file to handle emulation of the Nintendo Game Boy. Cardridge port pinouts: Pin Name Description 1 VCC +5 VDC 2 PHI CPU clock ? 3 /WR Write 4 /RD Read 5 /CS SRAM select 6 A0 Address 0 7 A1 Address 1 8 A2 Address 2 9 A3 Address 3 10 A4 Address 4 11 A5 Address 5 12 A6 Address 6 13 A7 Address 7 14 A8 Address 8 15 A9 Address 9 16 A10 Address 10 17 A11 Address 11 18 A12 Address 12 19 A13 Address 13 20 A14 Address 14 21 A15 Address 15 22 D0 Data 0 23 D1 Data 1 24 D2 Data 2 25 D3 Data 3 26 D4 Data 4 27 D5 Data 5 28 D6 Data 6 29 D7 Data 7 30 /RST Reset 31 AUDIOIN Never used ? 32 GND Ground TODO: - YongYong mapper: - During start there are 2 writes to 5000 and 5003, it is still unknown what these do. - Story of La Sa Ma mapper: - This should display the Gowin logo on boot on both DMG and CGB (Not implemented yet) - ATV Racing/Rocket Games mapper: - How did this overlay the official Nintendo logo at BIOS check time? (Some Sachen titles use a similar trick) Changes: 13/2/2002 AK - MBC2 and MBC3 support and added NVRAM support. 23/2/2002 AK - MBC5 support, and MBC2 RAM support. 13/3/2002 AK - Tidied up the MBC code, window layer now has it's own palette. Tidied init code. 15/3/2002 AK - More init code tidying with a slight hack to stop sound when the machine starts. 19/3/2002 AK - Changed NVRAM code to the new battery_* functions. 24/3/2002 AK - Added MBC1 mode switching, and partial MBC3 RTC support. 28/3/2002 AK - Improved LCD status timing and interrupts. Free memory when we shutdown instead of leaking. 31/3/2002 AK - Handle IO memory reading so we return 0xFF for registers that are unsupported. 7/4/2002 AK - Free memory from battery load/save. General tidying. 13/4/2002 AK - Ok, don't free memory when we shutdown as that causes a crash on reset. 28/4/2002 AK - General code tidying. Fixed MBC3's RAM/RTC banking. Added support for games with more than 128 ROM banks. 12/6/2002 AK - Rewrote the way bg and sprite palettes are handled. The window layer no longer has it's own palette. Added Super Game Boy support. 13/6/2002 AK - Added Game Boy Color support. 17/5/2004 WP - Added Megaduck/Cougar Boy support. 13/6/2005 WP - Added support for bootstrap rom banking. ***************************************************************************/ #define __MACHINE_GB_C #include "emu.h" #include "includes/gb.h" /* RAM layout defines */ #define CGB_START_VRAM_BANKS 0x0000 #define CGB_START_RAM_BANKS ( 2 * 8 * 1024 ) #define JOYPAD m_gb_io[0x00] /* Joystick: 1.1.P15.P14.P13.P12.P11.P10 */ #define SIODATA m_gb_io[0x01] /* Serial IO data buffer */ #define SIOCONT m_gb_io[0x02] /* Serial IO control register */ #define DIVREG m_gb_io[0x04] /* Divider register (???) */ #define TIMECNT m_gb_io[0x05] /* Timer counter. Gen. int. when it overflows */ #define TIMEMOD m_gb_io[0x06] /* New value of TimeCount after it overflows */ #define TIMEFRQ m_gb_io[0x07] /* Timer frequency and start/stop switch */ /* Prototypes */ #ifdef MAME_DEBUG /* #define V_GENERAL*/ /* Display general debug information */ /* #define V_BANK*/ /* Display bank switching debug information */ #endif //------------------------- // handle save state //------------------------- void gb_state::save_gb_base() { save_item(NAME(m_gb_io)); save_item(NAME(m_divcount)); save_item(NAME(m_shift)); save_item(NAME(m_shift_cycles)); save_item(NAME(m_triggering_irq)); save_item(NAME(m_reloading)); save_item(NAME(m_sio_count)); save_item(NAME(m_bios_disable)); if (m_cartslot) m_cartslot->save_ram(); } void gb_state::save_gbc_only() { save_item(NAME(m_gbc_rambank)); } void gb_state::save_sgb_only() { save_item(NAME(m_sgb_packets)); save_item(NAME(m_sgb_bitcount)); save_item(NAME(m_sgb_bytecount)); save_item(NAME(m_sgb_start)); save_item(NAME(m_sgb_rest)); save_item(NAME(m_sgb_controller_no)); save_item(NAME(m_sgb_controller_mode)); save_item(NAME(m_sgb_data)); } void gb_state::gb_init_regs() { /* Initialize the registers */ SIODATA = 0x00; SIOCONT = 0x7E; gb_io_w(m_maincpu->space(AS_PROGRAM), 0x05, 0x00); /* TIMECNT */ gb_io_w(m_maincpu->space(AS_PROGRAM), 0x06, 0x00); /* TIMEMOD */ } void gb_state::gb_init() { address_space &space = m_maincpu->space(AS_PROGRAM); m_custom->sound_w(space, 0x16, 0x00); /* Initialize sound hardware */ m_divcount = 0; m_triggering_irq = 0; m_gb_io[0x07] = 0xF8; /* Upper bits of TIMEFRQ register are set to 1 */ } void gb_state::machine_start() { /* Allocate the serial timer, and disable it */ m_gb_serial_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gb_state::gb_serial_timer_proc),this)); m_gb_serial_timer->enable( 0 ); save_gb_base(); } MACHINE_START_MEMBER(gb_state,gbc) { /* Allocate the serial timer, and disable it */ m_gb_serial_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gb_state::gb_serial_timer_proc),this)); m_gb_serial_timer->enable( 0 ); for (int i = 0; i < 8; i++) m_gbc_rammap[i] = m_ram->pointer() + CGB_START_RAM_BANKS + i * 0x1000; save_gb_base(); save_gbc_only(); } MACHINE_START_MEMBER(gb_state,sgb) { m_sgb_packets = -1; /* Allocate the serial timer, and disable it */ m_gb_serial_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gb_state::gb_serial_timer_proc),this)); m_gb_serial_timer->enable( 0 ); save_gb_base(); save_sgb_only(); if (m_cartslot && m_cartslot->get_sgb_hack()) { dynamic_cast(m_lcd.target())->set_sgb_hack(TRUE); } } void gb_state::machine_reset() { gb_init(); /* Enable BIOS rom */ m_bios_disable = 0; m_divcount = 0x0004; } MACHINE_RESET_MEMBER(gb_state,gbc) { gb_init(); gb_init_regs(); /* Enable BIOS rom */ m_bios_disable = 0; for (int i = 0; i < 8; i++) memset(m_gbc_rammap[i], 0, 0x1000); } MACHINE_RESET_MEMBER(gb_state,sgb) { gb_init(); gb_init_regs(); /* Enable BIOS rom */ m_bios_disable = 0; m_divcount = 0x0004; } WRITE8_MEMBER(gb_state::gb_io_w) { static const UINT8 timer_shifts[4] = {10, 4, 6, 8}; switch (offset) { case 0x00: /* JOYP - Joypad */ JOYPAD = 0xCF | data; if (!(data & 0x20)) JOYPAD &= (m_inputs->read() >> 4) | 0xF0; if (!(data & 0x10)) JOYPAD &= m_inputs->read() | 0xF0; return; case 0x01: /* SB - Serial transfer data */ break; case 0x02: /* SC - SIO control */ switch( data & 0x81 ) { case 0x00: case 0x01: case 0x80: /* enabled & external clock */ m_sio_count = 0; break; case 0x81: /* enabled & internal clock */ SIODATA = 0xFF; m_sio_count = 8; m_gb_serial_timer->adjust(m_maincpu->cycles_to_attotime(512), 0, m_maincpu->cycles_to_attotime(512)); m_gb_serial_timer->enable( 1 ); break; } break; case 0x04: /* DIV - Divider register */ /* Force increment of TIMECNT register */ if ( m_divcount >= 16 ) gb_timer_increment(); m_divcount = 0; return; case 0x05: /* TIMA - Timer counter */ /* Check if the counter is being reloaded in this cycle */ if ( m_reloading && ( m_divcount & ( m_shift_cycles - 1 ) ) == 4 ) { data = TIMECNT; } break; case 0x06: /* TMA - Timer module */ /* Check if the counter is being reloaded in this cycle */ if ( m_reloading && ( m_divcount & ( m_shift_cycles - 1 ) ) == 4 ) { TIMECNT = data; } break; case 0x07: /* TAC - Timer control */ data |= 0xF8; /* Check if timer is just disabled or the timer frequency is changing */ if ( ( ! ( data & 0x04 ) && ( TIMEFRQ & 0x04 ) ) || ( ( data & 0x04 ) && ( TIMEFRQ & 0x04 ) && ( data & 0x03 ) != ( TIMEFRQ & 0x03 ) ) ) { /* Check if TIMECNT should be incremented */ if ( ( m_divcount & ( m_shift_cycles - 1 ) ) >= ( m_shift_cycles >> 1 ) ) { gb_timer_increment(); } } m_shift = timer_shifts[data & 0x03]; m_shift_cycles = 1 << m_shift; break; case 0x0F: /* IF - Interrupt flag */ data &= 0x1F; m_maincpu->set_if( data ); break; } m_gb_io[offset] = data; } WRITE8_MEMBER(gb_state::gb_io2_w) { if (offset == 0x10) { /* disable BIOS ROM */ m_bios_disable = 1; //printf("here again?\n"); } else m_lcd->video_w(space, offset, data); } #ifdef MAME_DEBUG static const char *const sgbcmds[32] = { "PAL01 ", "PAL23 ", "PAL03 ", "PAL12 ", "ATTR_BLK", "ATTR_LIN", "ATTR_DIV", "ATTR_CHR", "SOUND ", "SOU_TRN ", "PAL_SET ", "PAL_TRN ", "ATRC_EN ", "TEST_EN ", "ICON_EN ", "DATA_SND", "DATA_TRN", "MLT_REG ", "JUMP ", "CHR_TRN ", "PCT_TRN ", "ATTR_TRN", "ATTR_SET", "MASK_EN ", "OBJ_TRN ", "????????", "????????", "????????", "????????", "????????", "????????", "????????" }; #endif WRITE8_MEMBER(gb_state::sgb_io_w) { UINT8 *sgb_data = m_sgb_data; switch( offset ) { case 0x00: switch (data & 0x30) { case 0x00: /* start condition */ if (m_sgb_start) logerror("SGB: Start condition before end of transfer ??\n"); m_sgb_bitcount = 0; m_sgb_start = 1; m_sgb_rest = 0; JOYPAD = 0x0F & ((m_inputs->read() >> 4) | m_inputs->read() | 0xF0); break; case 0x10: /* data true */ if (m_sgb_rest) { /* We should test for this case , but the code below won't work with the current setup */ #if 0 if (m_sgb_bytecount == 16) { logerror("SGB: end of block is not zero!"); m_sgb_start = 0; } #endif sgb_data[m_sgb_bytecount] >>= 1; sgb_data[m_sgb_bytecount] |= 0x80; m_sgb_bitcount++; if (m_sgb_bitcount == 8) { m_sgb_bitcount = 0; m_sgb_bytecount++; } m_sgb_rest = 0; } JOYPAD = 0x1F & ((m_inputs->read() >> 4) | 0xF0); break; case 0x20: /* data false */ if (m_sgb_rest) { if( m_sgb_bytecount == 16 && m_sgb_packets == -1 ) { #ifdef MAME_DEBUG logerror("SGB: %s (%02X) pkts: %d data: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X\n", sgbcmds[sgb_data[0] >> 3],sgb_data[0] >> 3, sgb_data[0] & 0x07, sgb_data[1], sgb_data[2], sgb_data[3], sgb_data[4], sgb_data[5], sgb_data[6], sgb_data[7], sgb_data[8], sgb_data[9], sgb_data[10], sgb_data[11], sgb_data[12], sgb_data[13], sgb_data[14], sgb_data[15]); #endif m_sgb_packets = sgb_data[0] & 0x07; m_sgb_start = 0; } if (m_sgb_bytecount == (m_sgb_packets << 4)) { switch (sgb_data[0] >> 3) { case 0x11: /* MLT_REQ - Multi controller request */ if (sgb_data[1] == 0x00) m_sgb_controller_mode = 0; else if (sgb_data[1] == 0x01) m_sgb_controller_mode = 2; break; default: dynamic_cast(m_lcd.target())->sgb_io_write_pal(sgb_data[0] >> 3, &sgb_data[0]); break; } m_sgb_start = 0; m_sgb_bytecount = 0; m_sgb_packets = -1; } if( m_sgb_start ) { sgb_data[m_sgb_bytecount] >>= 1; m_sgb_bitcount++; if (m_sgb_bitcount == 8) { m_sgb_bitcount = 0; m_sgb_bytecount++; } } m_sgb_rest = 0; } JOYPAD = 0x2F & (m_inputs->read() | 0xF0); break; case 0x30: /* rest condition */ if (m_sgb_start) m_sgb_rest = 1; if (m_sgb_controller_mode) { m_sgb_controller_no++; if (m_sgb_controller_no == m_sgb_controller_mode) m_sgb_controller_no = 0; JOYPAD = 0x3F - m_sgb_controller_no; } else JOYPAD = 0x3F; /* Hack to let cartridge know it's running on an SGB */ if ( (sgb_data[0] >> 3) == 0x1F ) JOYPAD = 0x3E; break; } return; default: /* we didn't handle the write, so pass it to the GB handler */ gb_io_w( space, offset, data ); return; } m_gb_io[offset] = data; } /* Interrupt Enable register */ READ8_MEMBER(gb_state::gb_ie_r) { return m_maincpu->get_ie(); } WRITE8_MEMBER(gb_state::gb_ie_w) { m_maincpu->set_ie( data & 0x1F ); } /* IO read */ READ8_MEMBER(gb_state::gb_io_r) { switch(offset) { case 0x04: return ( m_divcount >> 8 ) & 0xFF; case 0x00: case 0x01: case 0x02: case 0x03: case 0x05: case 0x06: case 0x07: return m_gb_io[offset]; case 0x0F: /* Make sure the internal states are up to date */ return 0xE0 | m_maincpu->get_if(); default: /* It seems unsupported registers return 0xFF */ return 0xFF; } } TIMER_CALLBACK_MEMBER(gb_state::gb_serial_timer_proc) { /* Shift in a received bit */ SIODATA = (SIODATA << 1) | 0x01; /* Decrement number of handled bits */ m_sio_count--; /* If all bits done, stop timer and trigger interrupt */ if ( ! m_sio_count ) { SIOCONT &= 0x7F; m_gb_serial_timer->enable( 0 ); m_maincpu->set_input_line(SIO_INT, ASSERT_LINE); } } void gb_state::gb_timer_check_irq() { m_reloading = 0; if ( m_triggering_irq ) { m_triggering_irq = 0; if ( TIMECNT == 0 ) { TIMECNT = TIMEMOD; m_maincpu->set_input_line(TIM_INT, ASSERT_LINE); m_reloading = 1; } } } void gb_state::gb_timer_increment() { gb_timer_check_irq(); TIMECNT += 1; if ( TIMECNT == 0 ) { m_triggering_irq = 1; } } WRITE8_MEMBER( gb_state::gb_timer_callback ) { UINT16 old_gb_divcount = m_divcount; m_divcount += data; gb_timer_check_irq(); if ( TIMEFRQ & 0x04 ) { UINT16 old_count = old_gb_divcount >> m_shift; UINT16 new_count = m_divcount >> m_shift; if ( data > m_shift_cycles ) { gb_timer_increment(); old_count++; } if ( new_count != old_count ) { gb_timer_increment(); } if ( new_count << m_shift < m_divcount ) { gb_timer_check_irq(); } } } WRITE8_MEMBER(gb_state::gbc_io2_w) { switch( offset ) { case 0x0D: /* KEY1 - Prepare speed switch */ m_maincpu->set_speed(data); return; case 0x10: /* BFF - Bios disable */ m_bios_disable = 1; return; case 0x16: /* RP - Infrared port */ break; case 0x30: /* SVBK - RAM bank select */ m_gbc_rambank = data & 0x7; if (!m_gbc_rambank) m_gbc_rambank = 1; m_rambank->set_base(m_gbc_rammap[m_gbc_rambank]); break; default: break; } m_lcd->video_w(space, offset, data); } READ8_MEMBER(gb_state::gbc_io2_r) { switch( offset ) { case 0x0D: /* KEY1 */ return m_maincpu->get_speed(); case 0x16: /* RP - Infrared port */ break; case 0x30: /* SVBK - RAM bank select */ return m_gbc_rambank; default: break; } return m_lcd->video_r(space, offset); } /**************************************************************************** Megaduck routines ****************************************************************************/ MACHINE_START_MEMBER(megaduck_state,megaduck) { /* Allocate the serial timer, and disable it */ m_gb_serial_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gb_state::gb_serial_timer_proc),this)); m_gb_serial_timer->enable( 0 ); save_gb_base(); } MACHINE_RESET_MEMBER(megaduck_state,megaduck) { /* We may have to add some more stuff here, if not then it can be merged back into gb */ gb_init(); m_bios_disable = 1; } /* Map megaduck video related area on to regular Game Boy video area Different locations of the video registers: Register Game Boy MegaDuck LCDC FF40 FF10 (See different bit order below) STAT FF41 FF11 SCY FF42 FF12 SCX FF43 FF13 LY FF44 FF18 LYC FF45 FF19 DMA FF46 FF1A BGP FF47 FF1B OBP0 FF48 FF14 OBP1 FF49 FF15 WY FF4A FF16 WX FF4B FF17 Unused FF4C FF4C (?) Unused FF4D FF4D (?) Unused FF4E FF4E (?) Unused FF4F FF4F (?) Different LCDC register Game Boy MegaDuck 0 6 - BG & Window Display : 0 - Off, 1 - On 1 0 - OBJ Display: 0 - Off, 1 - On 2 1 - OBJ Size: 0 - 8x8, 1 - 8x16 3 2 - BG Tile Map Display: 0 - 9800, 1 - 9C00 4 4 - BG & Window Tile Data Select: 0 - 8800, 1 - 8000 5 5 - Window Display: 0 - Off, 1 - On 6 3 - Window Tile Map Display Select: 0 - 9800, 1 - 9C00 7 7 - LCD Operation **************/ READ8_MEMBER(megaduck_state::megaduck_video_r) { UINT8 data; if ((offset & 0x0C) && ((offset & 0x0C) ^ 0x0C)) { offset ^= 0x0C; } data = m_lcd->video_r(space, offset); if ( offset ) return data; return BITSWAP8(data,7,0,5,4,6,3,2,1); } WRITE8_MEMBER(megaduck_state::megaduck_video_w) { if (!offset) { data = BITSWAP8(data,7,3,5,4,2,1,0,6); } if ((offset & 0x0C) && ((offset & 0x0C) ^ 0x0C)) { offset ^= 0x0C; } m_lcd->video_w(space, offset, data); } /* Map megaduck audio offset to game boy audio offsets */ static const UINT8 megaduck_sound_offsets[16] = { 0, 2, 1, 3, 4, 6, 5, 7, 8, 9, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F }; WRITE8_MEMBER(megaduck_state::megaduck_sound_w1) { m_custom->sound_w(space, megaduck_sound_offsets[offset], data); } READ8_MEMBER(megaduck_state::megaduck_sound_r1) { return m_custom->sound_r(space, megaduck_sound_offsets[offset]); } WRITE8_MEMBER(megaduck_state::megaduck_sound_w2) { switch(offset) { case 0x00: m_custom->sound_w(space, 0x10, data); break; case 0x01: m_custom->sound_w(space, 0x12, data); break; case 0x02: m_custom->sound_w(space, 0x11, data); break; case 0x03: m_custom->sound_w(space, 0x13, data); break; case 0x04: m_custom->sound_w(space, 0x14, data); break; case 0x05: m_custom->sound_w(space, 0x16, data); break; case 0x06: m_custom->sound_w(space, 0x15, data); break; case 0x07: case 0x08: case 0x09: case 0x0A: case 0x0B: case 0x0C: case 0x0D: case 0x0E: case 0x0F: break; } } READ8_MEMBER(megaduck_state::megaduck_sound_r2) { return m_custom->sound_r(space, 0x10 + megaduck_sound_offsets[offset]); }