/************************************************************************* Atari Triple Hunt hardware *************************************************************************/ #include "sound/discrete.h" #include "sound/samples.h" /* Discrete Sound Input Nodes */ #define TRIPLHNT_BEAR_ROAR_DATA NODE_01 #define TRIPLHNT_BEAR_EN NODE_02 #define TRIPLHNT_SHOT_DATA NODE_03 #define TRIPLHNT_SCREECH_EN NODE_04 #define TRIPLHNT_LAMP_EN NODE_05 /*----------- defined in drivers/triplhnt.c -----------*/ void triplhnt_set_collision(int data); /*----------- defined in audio/triplhnt.c -----------*/ DISCRETE_SOUND_EXTERN( triplhnt ); extern const struct Samplesinterface triplhnt_samples_interface; /*----------- defined in video/triplhnt.c -----------*/ VIDEO_START( triplhnt ); VIDEO_UPDATE( triplhnt ); extern UINT8* triplhnt_playfield_ram; extern UINT8* triplhnt_vpos_ram; extern UINT8* triplhnt_hpos_ram; extern UINT8* triplhnt_code_ram; extern UINT8* triplhnt_orga_ram; extern int triplhnt_sprite_zoom; extern int triplhnt_sprite_bank;