/************************************************************************* Atari tank8 hardware *************************************************************************/ #include "sound/discrete.h" /* Discrete Sound Input Nodes */ #define TANK8_CRASH_EN NODE_01 #define TANK8_BUGLE_EN NODE_02 #define TANK8_MOTOR1_EN NODE_03 #define TANK8_MOTOR2_EN NODE_04 #define TANK8_MOTOR3_EN NODE_05 #define TANK8_MOTOR4_EN NODE_06 #define TANK8_MOTOR5_EN NODE_07 #define TANK8_MOTOR6_EN NODE_08 #define TANK8_MOTOR7_EN NODE_09 #define TANK8_MOTOR8_EN NODE_10 #define TANK8_EXPLOSION_EN NODE_11 #define TANK8_ATTRACT_EN NODE_12 #define TANK8_BUGLE_DATA1 NODE_13 #define TANK8_BUGLE_DATA2 NODE_14 /*----------- defined in audio/tank8.c -----------*/ DISCRETE_SOUND_EXTERN( tank8 ); /*----------- defined in drivers/tank8.c -----------*/ void tank8_set_collision(int index); /*----------- defined in video/tank8.c -----------*/ VIDEO_EOF( tank8 ); VIDEO_START( tank8 ); VIDEO_UPDATE( tank8 ); WRITE8_HANDLER( tank8_video_ram_w ); extern UINT8* tank8_video_ram; extern UINT8* tank8_pos_h_ram; extern UINT8* tank8_pos_v_ram; extern UINT8* tank8_pos_d_ram;