/******************** NEW STUFF *******************/ #include "video/segaic16.h" /*----------- defined in video/segahang.c -----------*/ VIDEO_START( hangon ); VIDEO_START( sharrier ); VIDEO_UPDATE( hangon ); /*----------- defined in video/segas16a.c -----------*/ VIDEO_START( system16a ); VIDEO_UPDATE( system16a ); /*----------- defined in video/segas16b.c -----------*/ VIDEO_START( system16b ); VIDEO_START( timscanr ); VIDEO_UPDATE( system16b ); /*----------- defined in video/segas18.c -----------*/ VIDEO_START( system18 ); VIDEO_UPDATE( system18 ); void system18_set_grayscale(int enable); void system18_set_vdp_enable(int eanble); void system18_set_vdp_mixing(int mixing); /*----------- defined in video/segaorun.c -----------*/ VIDEO_START( outrun ); VIDEO_START( shangon ); VIDEO_UPDATE( outrun ); VIDEO_UPDATE( shangon ); /*----------- defined in video/segaxbd.c -----------*/ VIDEO_START( xboard ); VIDEO_UPDATE( xboard ); void xboard_set_road_priority(int priority); /*----------- defined in video/segaybd.c -----------*/ VIDEO_START( yboard ); VIDEO_UPDATE( yboard ); /******************** OLD STUFF *******************/ #define SYS16_SPR_FLIPX 0x01 #define SYS16_SPR_VISIBLE 0x04 #define SYS16_SPR_DRAW_TO_LEFT 0x08 #define SYS16_SPR_SPECIAL 0x10 #define SYS16_SPR_SHADOW 0x20 /* all pixels */ #define SYS16_SPR_PARTIAL_SHADOW 0x40 /* pen #10 */ #define SYS16_SPR_DRAW_TO_TOP 0x80 struct sys16_sprite_attributes { int priority, flags; int gfx, color; UINT8 pitch; int zoomx, zoomy; int x,y, screen_height; /* in screen coordinates */ int shadow_pen; }; extern int (*sys16_spritesystem)( struct sys16_sprite_attributes *sprite, const UINT16 *source, int bJustGetColor ); /*----------- defined in video/sys16spr.c -----------*/ extern int sys16_sprite_shinobi( struct sys16_sprite_attributes *sprite, const UINT16 *source, int bJustGetColor ); extern int sys16_sprite_passshot( struct sys16_sprite_attributes *sprite, const UINT16 *source, int bJustGetColor ); extern int sys16_sprite_quartet2( struct sys16_sprite_attributes *sprite, const UINT16 *source, int bJustGetColor ); #define NumOfShadowColors 32 #define ShadowColorsMultiplier 2 /*----------- defined in machine/system16.c -----------*/ extern UINT16 *sys16_workingram; extern UINT16 *sys16_workingram2; extern UINT16 *sys16_extraram; extern UINT16 *sys16_extraram2; extern UINT16 *sys16_extraram3; /* sound */ extern const struct upd7759_interface sys16_upd7759_interface; extern int sys18_sound_info[4*2]; extern void sys16_patch_code( int offset, int data ); #define SYS16_MWA16_PALETTERAM sys16_paletteram_w #define SYS16_MRA16_PALETTERAM MRA16_RAM #define SYS16_MRA16_WORKINGRAM MRA16_RAM #define SYS16_MWA16_WORKINGRAM MWA16_RAM #define SYS16_MRA16_WORKINGRAM2 MRA16_RAM #define SYS16_MWA16_WORKINGRAM2 MWA16_RAM extern MACHINE_RESET( sys16_onetime ); #define SYS16_MRA16_SPRITERAM MRA16_RAM #define SYS16_MWA16_SPRITERAM MWA16_RAM #define SYS16_MRA16_TILERAM sys16_tileram_r #define SYS16_MWA16_TILERAM sys16_tileram_w #define SYS16_MRA16_TEXTRAM sys16_textram_r #define SYS16_MWA16_TEXTRAM sys16_textram_w #define SYS16_MRA16_EXTRAM MRA16_RAM #define SYS16_MWA16_EXTRAM MWA16_RAM #define SYS16_MRA16_EXTRAM2 MRA16_RAM #define SYS16_MWA16_EXTRAM2 MWA16_RAM #define SYS16_MRA16_EXTRAM3 MRA16_RAM #define SYS16_MWA16_EXTRAM3 MWA16_RAM #define SYS16_MRA16_EXTRAM4 MRA16_RAM #define SYS16_MWA16_EXTRAM4 MWA16_RAM #define SYS16_MRA16_ROADRAM MRA16_RAM #define SYS16_MWA16_ROADRAM MWA16_RAM GFXDECODE_EXTERN( sys16 ); #define SYS16_JOY1 PORT_START_TAG("IN0")\ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY #define SYS16_JOY2 PORT_START_TAG("IN1") \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL \ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL #define SYS16_SERVICE PORT_START_TAG("IN2") \ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) \ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) \ PORT_SERVICE_NO_TOGGLE(0x04, IP_ACTIVE_LOW) \ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) \ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) \ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) \ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) #define SYS16_COINAGE PORT_START_TAG("DSW1") \ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") \ PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" ) \ PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" ) \ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" ) \ PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" ) \ PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" ) \ PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") \ PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" ) \ PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" ) \ PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \ PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" ) \ PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" ) \ PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" ) \ PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) \ PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) /*----------- defined in video/system16.c -----------*/ /* video hardware */ extern READ16_HANDLER( sys16_tileram_r ); extern WRITE16_HANDLER( sys16_tileram_w ); extern READ16_HANDLER( sys16_textram_r ); extern WRITE16_HANDLER( sys16_textram_w ); extern WRITE16_HANDLER( sys16_paletteram_w ); /* "normal" video hardware */ extern VIDEO_START( system16 ); extern VIDEO_UPDATE( system16 ); /* system18 video hardware */ extern VIDEO_START( system18old ); extern VIDEO_UPDATE( system18old ); /* callback to poll video registers */ extern void (* sys16_update_proc)( void ); extern UINT16 *sys16_tileram; extern UINT16 *sys16_textram; extern UINT16 *sys16_spriteram; extern int sys16_sh_shadowpal; extern int sys16_MaxShadowColors; /* video driver constants (vary with game) */ extern int sys16_gr_bitmap_width; extern int sys16_sprxoffset; extern int sys16_bgxoffset; extern int sys16_fgxoffset; extern const int *sys16_obj_bank; extern int sys16_textlayer_lo_min; extern int sys16_textlayer_lo_max; extern int sys16_textlayer_hi_min; extern int sys16_textlayer_hi_max; extern int sys16_bg1_trans; extern int sys16_bg_priority_mode; extern int sys16_fg_priority_mode; extern int sys16_bg_priority_value; extern int sys16_fg_priority_value; extern int sys16_tilebank_switch; extern int sys16_rowscroll_scroll; extern int shinobl_kludge; /* video driver registers */ extern int sys16_refreshenable; extern int sys16_tile_bank0; extern int sys16_tile_bank1; extern int sys16_bg_scrollx, sys16_bg_scrolly; extern int sys16_bg_page[4]; extern int sys16_fg_scrollx, sys16_fg_scrolly; extern int sys16_fg_page[4]; extern int sys16_bg2_scrollx, sys16_bg2_scrolly; extern int sys16_bg2_page[4]; extern int sys16_fg2_scrollx, sys16_fg2_scrolly; extern int sys16_fg2_page[4]; extern int sys18_bg2_active; extern int sys18_fg2_active; extern UINT16 *sys18_splittab_bg_x; extern UINT16 *sys18_splittab_bg_y; extern UINT16 *sys18_splittab_fg_x; extern UINT16 *sys18_splittab_fg_y; extern UINT16 *sys16_gr_ver; extern UINT16 *sys16_gr_hor; extern UINT16 *sys16_gr_pal; extern UINT16 *sys16_gr_flip; extern int sys16_gr_palette; extern int sys16_gr_palette_default; extern UINT8 sys16_gr_colorflip[2][4]; extern UINT16 *sys16_gr_second_road;